AirPower_44
AirPower_44
I\
Origins 96: The Jets ii that role very well. The last ones are just being retired from
service in the 1990s.
2
ORIGINS-96 AIR POWER TOURNAMENT BRIEFING PAGE I
two-man teams for each scenario. You will not play with the o ·"' "XOJd
00 ,_
000
TOURNAMENT SCORING
(,au1e1sns)
paads ases
e. e. e.
OON
Scenario Points
Damage to Own Aircraft: SPs are lost for damage to one's El 1.pune1 1::1=�
own aircraft as follows: ,a�aas w--
peo1
L=1 2L=2 H=3 C=6 *=9
SPs are lost due to damage from all causes, including AAA,
ground impact, running out of fuel, and collisions.
New Game Rules In Use Missile I Aircraft Spotting (tournament rule): Missiles
launched from spotted aircraft are no longer automatically spot-
Idle Power and Speed brakes (Standing Guard I AS2 rule): ted. Instead, roll to spot unspotted missiles before rolling to spot
Idle power does not reduce an aircraft's speed for the current aircraft. The following modifiers apply, and replace those in
turn; instead, an aircraft which selects Idle power incurs decel as TSoH:
for Normal power plus that decel listed in the "Idle" row of the For missiles:
ADC power chart. (Note that Idle numbers on tournament AD Cs Boost or sustainer motor burning = -3
are not labeled "FP" as on older data cards). Similarly, Smokeless boost or sustainer motor burning= -1
speedbrakes do not use up FPs; instead, they may be used Missile just launched from spotted aircraft = -2
For aircraft:
during flight to accumulate decel up to the amount shown on the
"SpBr" row of the ADC power chart. Just launched a missile that was spotted = -2
Sustained Turns (Standing Guard rule): Aircraft incur 1.0 Missile Launch Failures (tournament rule): A missile which
decel per each 30 degree facing after the first executed during misses its launch roll by exactly 1 is not lost, but remains on the
a turn. Note that an aircraft making a single 60 degree facing rail and can be used in the future. A launch roll more than 1
would incur sustained turn decel for two 30 degree facings. greater than needed, or a natural launch roll of 10, results in the
loss of the missile.
High Bleed Rate (Standing Guard rule): High Bleed Rate
aircraft incure 1.5 decel per each 30 degree facing after the first Missile I Engaged Aircraft Movement (tournament rule):
executed during a turn. Regardless of an aircraft's engaged status, the missile always
executes its proportional move before its target moves. Engag-
ing a missile therefore only affords the benefits of being able to
Snap Turns (Standing Guard I AS2 rule): Neither aircraft nor
missiles can snap turn. That's right, the snap turn is a thing of the manually deploy decoys, guaranteeing the effectiveness of Idle
power selection, and avoiding a -1 missile to-hit modifier.
past-get used to it.
Steep Dive I Zoom Climb Accel/ Decel (Standing Guard Missile Attack (tournament rule): A missile attacks when it
rule): Regardless of how many consecutive turns are spent in a passes through the target hex at the target's altitude or if it meets
Steep Dive or a Zoom Climb, the accel/decel is the same: 1 per the following three criteria:
attitude level changed. 1) It is co-altitude with the target.
2) It has at least one FP remaining in its proportional move.
Unloaded Dives (tournament rule): An aircraft may unload 3) The target occupies one of the positions illustrated below:
in level flight, starting at any point in the move. While unloading,
the aircraft may not turn or execute any maneuver other than a
slide. An aircraft which unloads for at least half of its FPs
( expended consecutively) loses 1 altitude level using a VFP, and
gains 1 accel. An aircraft which unloads for the entire turn loses
2 levels ( one at the midpoint of the turn and one at the end), gains
1 accel per level, and ends the turn in a steep dive.
Example: An aircraft moving speed 6.0 in level flight performs
an unloaded dive in the following manner. It moves ahead two
HFPs, descends 1 level with a VFP, moves ahead another two
HFPs, then moves down a second level using a VFP.
Environmental Conditions: It's a lovely Spring day with a slight nip in the air. Whispy cirrus
clouds provide a lacy contrast to the deep azure of the mid-morning sky. Edelweiss are blooming. The
hills are alive with the sound of mu ... Oh, all right! Contrails form at 30,000+ ft. The sky is free of clouds
except for stratospheric cirrus which negates the sun's effects on sighting and IR missiles.
Setup: N
F-84F #1: B2-4121-NNE
F-84F #2: B2-4023-NNE
J 29F #1: Bl-3910-NW Cl C2
J 29F #2: Bl-3911-NW
B2 Bl
Notes:
1) A Serbian Orthodox church, in Cl-6515, is the F-84s' target. It is considered a soft target with
a visibility of 24 and a defense strength of 6, and will absorb up to 6D damage before being considered
K. Ignore the terrain effect modifier of hex C 1-6515 for attacks on the church; i.e., treat the hex as open
ground.
2) The church is defended by a single DShK-38 AAA unit. This unit fires only after all aircraft
have completed their movement, and fires on the closest (in slant range) aircraft. If more than one aircraft
are at equal range at the end of their movement, roll a die to determine which is the target.
3) The F-84Fs are camoflauged; J 29Fs are silver. The F-84Fs begin the game spotted.
4) Game length is 15 turns, or 1.5 hours.
5) Scenario-Specific SPs: Croats score 5 SPs per D inflicted on the church. Neither player gains SPs
for damage inflicted by AAA, but loses SPs for damage inflicted on aircraft by AAA.
ORIGINS-96 AIR POWER TOURNAMENT PAGE 2
Background (hypothetical, but not far from historical): In the early Eighties, a pair of
Swedish Viggens were shadowing some Soviet ships in the Baltic Sea when the Viggens were intercepted
by a Su-15 Flagon. Although no shots were fired, the Flagon agressively dueled with the Viggens and
succeeded in chasing the Viggens away from the Soviet ships. Unfortunately, the Su-15 also succeeded
in running out of fuel and crashing into the Baltic. The fate of the Flagon's pilot is unknown.
This scenario represents a similar, hypothetical encounter between two Su-15TM Flagon Fs and
two SH 37 Spanings Viggens=only this time, the Sukhois are are cleared to fire their weapons. The
Viggens are shadowing a group of Soviet ships in the Baltic Sea when they are bounced by a pair of
Flagons. The Flagons are vectored by the radar operators on the ships, and the Su-15s achieve radar locks
on the Viggens as they rapidly close to missile range. The Viggen pilots have only a spike on their RWR
scopes to warn them of the impending attack.
Environmental Conditions: It's not nearly as nice over the Baltic as it was over Bosnia. The
air is cold, and two stratus layers, one at 16,000 ft and one at 22,000 ft., keep the sun from warming the
sea. Above the upper stratus layer however, the view is breathtaking. If an aircraft cares to venture above
the clouds, it would contrail upon reaching 28,000 ft., and would be warmed by the overhead (noon) sun.
Setup: N
SH 37 #1: 82-4122-N
SH 37 #2: 82-4023-N
Su-15TM #1: Al-2308-SE Al Bl
Su-15TM #2: Al-2209-SE
A2 82
Notes:
l) Ignore the terrain on the boards. There is nothing but Level O sea below.
2) The cold air and cold sea make for good IR discrimination. The IR missile launch modifier
for firing at a lower target is + 1, and it applies only for lower targets in the LO Band.
3) The SH 37s are camotlauged. The Su-15TMs are silver, but should be treated as uncamotlauged
while they are below the upper stratus layer. All aircraft begin the game unspotted.
4) Su-15 #1 begins the game with a radar lock on SH 37 #1. Su-15 #2 has a lock on SH 37 #2.
5) Game length is 15 turns, or 1.5 hours.
6) Scenario-Specific SPs: TheViggens' photo pods are expensive, and contain valuable reconnais-
sance data; therefore, a Swedish player loses 2 SPs for each photo pod that is jettisoned.
ORIGINS-96 AIR POWER TOURNAMENT PAGE 3
Background (fanciful): OK, here's the deal: The Portugese are pissed-off at the Spanish. (It's
conceivable) So, the Portugese send two G.91R3s to rocket a statue of Franco near a small Spanish village
that just happens to have some great cultural significance. (This is getting interesting, isn't it?) In
response, the Spanish launch a pair of Mirage IIIEs (No, I don't remember the specific Spanish variant;
it might be the Mirage IIIEQ) to swat the Portugese "Ginas." Anyway, the Spanish Mirages get really
haulin' and race to intercept the G.91 s. Unfortunately, Ginas are tough to see, and have a nasty habit of
flying close to the ground. So the Mirages blow the first intercept ... and the second ... and the third
... (This is no refection on the excellent Spanish pilots; it's just that G.91s really are tough to see)
While the Spaniards are getting really frustrated, the Portugese pilots are warily watching them
pass overhead. The G. 91 jocks know they'll get endlessly ribbed by their squadronmates if they tum back
without so much as a run at the statue, so they soldier-on at treetop level-increasingly amused by the
Mirages' antics above. Finally, the Portugese near their target and pop-up to make their attacks on the
hated hunk of bronze. They have to take their eyes off the Mirages as they line up to unleash the contents
of their rocket pods.
Will the Spaniards ever see the Ginas? Will the Portugese get away with putting a decidedly
Piccassian twist on a statue of the Spanish leader? Or will the Mirages dole out quick Matra-made death
on the G.91? This should be fun.
Environmental Conditions: This is where the Spaghetti Westerns were shot, for heaven's sake!
What do you think the weather is like? It's hot and dry, of course. Contrails form at 45,000 ft. and above.
No clouds in the sky. It's high noon, and if you listen really closely, you can hear the clinking of Clint's
Setup: N
G.91R-3 #1: 82-3227-SSE
G.91R-3 #2: 82-3125-SSE
Mirage IIIE #1: Cl-6012-SW
Bl 82
Mirage IIIE #2: Cl-6112-SW
Cl C2
Notes:
1) The statue of Franco stands magestically on a hill in C2-5618. Being a big statue, and made
of bronze, it has a visibility of 24, a hard defense strength of 3, and can absorb 60 of damage before being
returned as valuable trace elements to the soil.
2) There is a facist milita unit drilling at the foot of the statue. This unit happens to have .50 cal.
machineguns, and will fire at anything flying withing range. Place a .50 cal. AAA unit in C2-5618. This
unit fires only after all aircraft have completed their movement, and fires on the closest (in slant range)
aircraft. If more than one aircraft are at equal range at the end of their movement, roll a die to determine
which is the target.
3) Ignore the rivers, the forest and the dams. This is arid terrain.
4) The sun and the terrain make for bad low-level IR discrimination The IR missile launch
modifier for firing at a lower target in the LO Band is +4. The modifier for firing at a lower target in the
ML Band is + 3.
5) The G.91s and Mirages are camouflaged. All aircraft begin the game unspotted.
6) Game length is 15 turns, or 1.5 hours.
7) Scenario-Specific SPs: The Portugese players score 5 SPs per D inflicted on the statue. Neither side
gains SPs for damage inflicted by AAA, but both lose SPs for damage inflicted on aircraft by AAA.
ORIGINS-96 AIR POWER TOURNAMENT PAGE 4
Environmental Conditions: The weather up here is bothersomely nice. The skies are clear of
clouds. The midmorning sun glints off the missile-armed MiGs, adding a picturesque note to this deadly
scene. The East German weather briefer projected contrail formation at 32,000 ft.; the West German
Setup:
Notes:
I) The MiGs and the Phantoms are camouflaged. All aircraft begin the game spotted.
2) The MiGs begin the game with their wings at Mid sweep.
3) Game length is 15 turns, or 1.5 hours.
F-84F
Thunderstreak
*-,- Air Power
u
v�J
. I
� Maneuver Costs: HFP Decel
� -
Crew: Pilot only -TI Lag/Displ. Rolls: 1.0 1.0
Power Chart (Accel) • Vertical Rolls: 0.0 0.0
Power CL 1/2 OT Fuel Turn Drag Chart (Decel)
Aft. Bur. - - - - CL 1/2 DT
Military 1.0 1.0 1.0 1.5 TT 0.0 1.0 1.0
Cruise Speed:5.0 Restr.Arcs: 60-
Normal 0.0 0.0 0.0 1.0 HT 1.0 1.0 2.0
Climb Speed: 4.0 BlindArcs: 30-
Idle Dec. 1.0 2.0 2.0 0.0 Visibility: 5 BT 2.0 3.0 NA
Internal Fuel: 186
Spbr. Dec. 2.0 2.0 2.0 - Size Modifier: 0 Ata Refuel: No
ET 3.0 NA NA
Vulnerability: 0 Ejection Seat: Early
Note: Minimum required speed for TT, HT, BT and ET turns= listed min. +0.5, +1.0, +1.5 and +2.0, respectively.
�±
- �
Radar: APG-30 ECM: F-84F Weapons Stations Diagram:
ECCM: 0 IFF: Yes
Arcs: Limited RWR: --
Search: -- DDS: -- -r � I
Track: 3-4 DJM: -- 2 3 4
Lock-On: 6 AJM: -- or (5 to 7) or (8 to 10)
VU/ �
.. .s: ) r--::,
Lag/Displ. Rolls: 1.0 1.0
Crew: Pilot only '
Power Chart (Accel) • Vertical Rolls: 0.0 0.0
Power CL 1/2 OT Fuel �--'-�,��r� �--•I Turn Drag Chart (Decel)
Aft. Bur. 3.0 2.5 2.0 9.5 CL 1/2 OT
�
Military 1.0 1.0 1.0 2.0 TT 1.0 1.0 1.0
Cruise Speed:5.0 Restr.Arcs: 60-
Normal 0.0 0.0 0.0 1.5 HT 2.0 2.0 2.0
Climb Speed: 4.5 BlindArcs: 30-
Idle Dec. 1.0 1.0 2.0 0.0 Visibility: 7 Internal Fuel: 489 BT 3.0 4.0 4.0
Spbr. Dec. 2.0 .2.0 2.0 - Size Modifier: 0 Ata Refuel: No ET 4.0 4.0 NA �'
''
Vulnerability: 0 Ejection Seat: Std.
EH+ 46+ 3.5 -12.5 3.5-10.0 -- 14.0 2.0 0.5 0.5 - - - EH+
VH 36-45 2.5-13.0 2.5 -10.5 3.0-6.5 14.0 3.0 0.5 1.0 0.5 -
0.5 VH
HI 26-35 2.0 -13.0 2.0-11.0 2.0-6.5 14.0 4.0 1.0 2.0 0.5 1.0 0.5 HI
MH 17-25 1.5 -11.5 2.0-11.0 2.0-6.5 12.0 5.0 1.5 4.0 1.0 2.0 0.5 MH
ML 8-16 1.5- 10.0 1.5- 9.5 1.5- 7.0 10.0 6.0 2.0 5.0 1.5 3.0 1.0 ML
LO 1 - 7 1.5- 8.5 1.5 - 8.5 1.5 - 7.0 9.0 6.0 2.0 6.0 2.0 4.0 1.5 LO
Note: Minimum required speed for TT, HT, BT and ET turns= listed min. +0.5, + 1.0, + 1.5 and +2.0, respectively.
••
Radar: PS-37/A ECM: AJ 37 Weapons Stations Diagram:
ECCM: 2 IFF: Yes
Arcs: 180+ RWR: B
Search: 60 - 12 (ATG: 120-30) DDS: -
Track: 36 - 8 (ATG: 80-20) DJM: - // 111 "'-""
Lock-On: 7 AJM: - 1 2 3 4 5 6 7
Gun Type: Technology: Configuration Points Limits: CL = O - 4
Roll to Hit: 1/2 = 5 - 8
Ammunition: - None Load Limit: 8,970 OT= 9+
Gunsight Mods: HT+ 1, BT+2
Weapon Station Allowed
Radar Ranging: - Stations Limits Loads
AtA I AtG Rating: -
1, 7 200 IRM.
Bomb System: Computed (-2) 2,6 1360 BB, RP, GP•, EP, ASM,
MR.
Notes and Variants: 3,5 1260 BB, RP, RG, RS, MR, IRM.
1. Low Transonic Drag (LTD). 4 3330 FT.
2. May carry AIM-98 or AIM-9J IRMs. • May carry FFV Aden gunpod: Wt.= 800, load=3.0,
3. May carry Rb.04E ASMs, Rb.05 RGs and AGM-65A RSs. Ammo:;:;3.5; roll to hit= 3, 2, 1 resp.; AtA/AtG rating
Variant: SH 37 Maritime Recon Spanings Viggen -As AJ 37 except: = 4/3.
Allowed loads - Stations 1, 7 = I RM; Stations 2, 6 = EP, ASM; Stations
=
3,5 PP, IRM; Station 4 = FT.
1700L FT: Wt.= 3330, Loade 4.0/3.0, Fuel;;; 146
Variant: SF 37 Photo Recon Spaning Foto Vig gen -As AJ 37 except: V.P.s: AJ 37 = 24, 16, 8, 4
Delete radar (cameras in nose); allowed loads - Stations 1, 7 = IRM;
Stations 2, 6 = EP; Stations 3, 5 = PP, IRM; Station 4 = FT. SH 37 = 22, 15, 7, 3
SF 37 = 21, 14, 7, 3
;\,,Ji
J29F Air Power
Tun nan 4 Maneuver Costs: HFP Decel
g·
c J Lag/Displ. Rolls: 1.0 1.0
Crew: Pilot only
(Accel) • Vertical Rolls: 0.0 0.0
Power Chart F
Power CL 1/2 DT Fuel Turn Drag Chart (Decel)
Aft. Bur. 1.0 1.0 1.0 4.0 � CL 1/2 DT
Military 1.0 1.0 0.5 2.0 TT 0.0 1.0 1.0
Normal 0.0 0.0 0.0 1.5
Cruise Speed: 5.0 Restr.Arcs: - HT 1.0 1.0 1.0
Climb Speed: 4.0 BlindArcs: 30-
Idle Dec. 1.0 1.0 2.0 0.0 Internal Fuel: 180 BT 2.0 3.0 NA
Visibility: 4
Spbr. Dec. 2.0 2.0· 2.0 - Size Modifier: + 1 Ata Refuel: No ET 3.0 NA NA
Vulnerability: 0 Ejection Seat: Early J 298 variant has slatted wings,
see notes below.
Note: Minimum required speed for TT, HT, BT and ET turns = listed min. +0.5, + 1.0, + 1.5 and +2.0, respectively.
Note: Minimum required speed for TI, HT, BT and ET turns = listed min. +0.5, + 1.0, + 1.5 and +2.0, respectively.
Radar: Cyrano llbis ECM: Mirage IIIE Weapons StationsI�am:
ECCM: 0 IFF: Yes
Arcs: 180+ RWR: --
Search: 80 -15 DDS: --
Track: 50 - 12 DJM: -- /I I I -,
Lock-On: 6 AJM: -- 1 2 3 4 5
Gun Type: Two 30mm DEFA 552 Technology: Configuration Points Limits: CL = O - 6
Roll to Hit: 0= 6, 1 = 3, 2= 2 1/2 = 7 - 9
Ammunition: 3.0 None Load Limit: 8,640 DT = 10+
Gunsight Mods: HT+1, BT+2
Weapon Station Allowed
Radar Ranging: RE
Stations Limits Loads
AtA I AtG Rating: 6/6
1, 5 (B) 370 IRM.
Bomb System: Manual (-0)
2, 4 (B) 1850 BB, DR, MR, RP,
Notes and Variants: RPT, GP, FT.
3 2600 BB, Nuc. BB, DR, FT,
1. Low Transonic Drag (LTD). IRM, RHM, ARM, EP.
2. Poor Supersonic Maneuverer (PSSM). Mirage IIIE FTs:
3. High Bleed Rate. 500L FT: Stations 2, 4 only; no pylon required; non-
jettisonable; Wt.=1025, load=2.0/1.5, fuel=43.
1300L FT: No supersonic speed when carried; Wt.=2450,
4. May carry AIM-9B, R.530 or R.550 IRMs. load=4.0/2.5, fuel=112.
5. May carry R.530 RHM. 1700L FT: No supersonic speed when carried; Wt.=3195,
6. May carry AS.30 RG or AS.37 ARM. load=?.0/4.0, fuel=146.
Wn=�c1I����
Power Chart
Power CL 1/2 OT Fuel Turn Drag Chart (Decel)
Aft. Bur. 3.5 3.5 3.0 11.5 CL 1/2 OT
Military 2.0 2.0 1.5 3.5 TI 1.0 2.0 2.0
Cruise Speed:5.5 Restr. Arcs: 60-
Normal 0.0 0.0 0.0 3.0 HT 2.0 3.0 4.0
Climb Speed: 4.5 Blind Arcs: 30-
Idle Dec. 1.0 2.0 2.0 0,0 Visibility: 7 Internal Fuel: 614 BT 4.0 5.0 NA
Spbr. Dec. 2.0 2.0 2.0 - Size Modifier: 0 Ata Refuel: No ET 5.0 NA NA
Smoker in Military Power Vulnerability: 0 Ejection Seat: Std. Slatted Wings (See Note 2)
Note: Minimum required speed for TI, HT, BT and ET turns= listed min. +0.5, + 1.0, + 1.5 and +2.0, respectively.
I/ <?:· �2.
Crew: Pilot only
Power Chart (Acee!) • Vertical Rolls: 0.0 0.0
Power CL 1/2 OT Fue Turn Drag Chart (Decel)
�
Aft. Bur. - - - - CL 1/2 OT
Military 1.5 1.0 1.0 1.0 TI 1.0 1.0 1.0
Cruise Speed: 4.0 Restr. Arcs: -
Normal 0.0 0.0 0.0 0.5 HT 1.0 1.0 2.0
Climb Speed: 3.5 Blind Arcs: 30-
.ldle Dec. 1.0 2.0 2.0 0.0 Visibility: 4 BT 3.0 . 3.0 3.0
Internal Fuel: 138
Spbr. Dec. 3.0 3.0 3.0 - Size Modifier: + 1 Ata Refuel: No ET NA NA NA
Vulnerability: +2 Ejection Seat: Std.
Note: Minimum required speed for TI, HT, BT and ET turns= listed min. +0.5, +1.0, +1.5 and +2.0, respectively.
J;�==--
ECCM: IFF: Yes
Arcs: RWR: --
Search: DDS: --
Track:
Lock-On:
DJM:
AJM:
--
-- 1 / 2/ ""'""'
3 4
Gun Type: Two 30mm DEFA 552 Technology: Configuration Points Limits: CL = O
Roll to Hit: 0= 5, 1= 3, 2= 1 1/2 = 1 - 3
Ammunition: 3.0 None Load Limit: 2, 130 OT = 4 +
Gunsight Mods: HT+ 1, BT+2
Weapon Station Allowed
Radar Ranging: -
Stations Limits Loads
AtA I AtG Rating: 5I5
Bomb System: Manual (-0) 1, 4 250 BB, RP, RG, FT.
2, 3 535 BB, RK, RP, RG, FT.
Notes and Variants:
1. High Transonic Drag (HTD). Sta. 2 & 3 may be overloaded to 1065 with FTs.
Sta. 1 & 4 may be overloaded to 535 with FTs.
2. Stations 2 & 3 may each carry six 3"/25 lb. or three 5" RKs.
3. May carry AS.20 RGs. 260L FT: Wt.= 535, load= 1.5/1.0, fuel= 22
4. All variants carry recon cameras in nose. 520L FT: Wt.= 1065, load= 2.5/1.5, fuel= 45
r--<C'.:JI' ·�"4
Power Chart (Accel) • /
_,/
Vertical Rolls: 0.0 0.0
(_....--
Power CL 1/2 DT Fue Turn Drag Chart (Decel)
Aft. Bur. 3.5 3.0 3.0 9.0 CL 1/2 DT
Military 2.0 1.5 1.5 3.0
Cruise Speed: 5.5 Restr.Arcs: -- TT 1/2/2 1/2/2 1/2/3
Normal 0.0 0.0 0.0 2.5 HT 2/2/3 -/3/4 NA
Climb Speed: 5.0 BlindArcs: 60-
.JdltfDec;>tm <2�0, . ·2�0 .o:.:O BT -/4/5 -/5/6 NA
:5ppr Dec ·2
.
. . ·- . -: .. . - .
·
. 0 . ·� ·
ao .izc(
. ..
.... '. � � · : ....j,', ·.
. ·-
Visibility:
Size Modifier: 0
6 Internal Fuel: 430
Ata Refuel: No
ET -/4/6 NA NA
Note: Minimum required speed for TT, HT, BT and ET turns= listed min. +0.5, +1.0, +1.5 and +2.0, respectively.
�=Jb
Radar: RP-23Sh ECM: MiG-23M/MF Weapons Stations Diagram:
ECCM: 1 IFF: Yes
Arcs: 180+ RWR: B
Search: 130 - 20 DDS: - 01
�r
�
II
Crew: Pilot only lo =-•II Lag/Displ. Rolls: 1.0 1.0
4
II
i=J��1�-!t�g;J��1�:2:ft!l
Climb Speed: 5.0 BlindArcs: 30-
Visibility: 7 Internal Fuel: 627 BT NA NA NA
Size Modifier: 0 Ata Refuel: No ET NA NA NA
Vulnerability: -1 Ejection Seat: Std.
Note: Minimum required speed for TT, HT, BT and ET turns = listed min. +0.5, + 1.0, + 1.5 and +2.0, respectively.
Scenario 1: J-29s (both): Altitude 5, Speed 6.0, Fuel 160/80, Silver, DT configuration.
F-84Fs (both): Altitude 3, Speed 4.0, Fuel 150/120, Camouflaged, DT configuration.
F-84F: Stations 2 and 3 = 450 gal. FT Wt. = 2 x 425 Load = 2 x 3.0 (empty)
Stations 5 th ru 10 = 2 x 5" HVAR Wt. = 12 x 140 Load = 12 x 1.0
Total = 2530 Total = 18.0
Scenario 2: SH-37s (both): Altitude 8, Speed 4.0, Fuel 325/200, Camouflaged, DT configuration.
Su-15s (both): Altitude 15, Speed 7.0, Fuel 365/250, Silver, DT configuration.
Scenario 3: G-91 s (both): Altitude 4, Speed 4.0, Fuel 120/60, Camouflaged, DT configuration.
Mirage Ills (both): Altitude 8, Speed 5.5, Fuel 185/150, Camouflaged, 1/2 configuration.
Scenario 4: F-4Fs (both): Altitude 28, Speed 5.5, Fuel 490/145, Camouflaged, CL configuration.
MiG-23s (both): Altitude 28, Speed 5.0, Fuel 380/100, Camouflaged, DT configuration.
13
AIR POWER Origins Jet Tourney Issue #44
Origins 96 Jet Tournament Special A wards
Incoming!
The Air Power Sponsored Tournament special awards this
Below is the letter of which I refer to in my opening column.
year were open to both the prop and jet tourneys. What follows
It was hand written and the intensity of the writing, which
is simply the awards earned by the jet crowd.
unfortunately I cannot reproduce, with its use of capitalizations
and exclamation points, along with personal attacks indicate a
The Foxman Trophy for unlucky die rolls: Russel "Daffy" venting of anger I feel goes beyond the normal customer
Anderson received the trophy this year for his performance as complaint. I just want to comment, that letters like this have no
a G-91R pilot in scenario 3 of the TSOH tournament. After redeeming value. Furthermore, the author simply identifies
merely suppressing the target with his high-odds rocket attack, himself to me as another immature raving game geek who
Daffy was hit and L-damaged by the "nuisance" .50 caliber somehow feels his hobby should take precedence over every-
AAMG fire, then, after taking a Magic IRM hit from a Mirage, one else's lives and efforts. I wouldn't have bothered to waste
he flew back over the AAA and managed to get hit yet again by space on it except for the fact I want to reassure everyone that
quality will always be uppermost in my efforts, if not timeliness.
the Spanish machine gunners.
J.D. Webster,
The Order of the Golden BB: Conversely, Dan "Dragon"
Foxman took home the Golden BB award for the same scenario, Here it it, May and I get the Nov/Dec 95 issue of Air Power.
having hit Daffy twice with his single 12.7 mm AA battery. You're giving us all a "Happy Holidays" message in Late
SPRING! It is disconcerting to see that the wargame industry
The Coveted Missile Sponge A ward: This year's sponge does not operate on any SANE schedule. The only wargame
was awarded to Karl "Hollywood" Mueller for his performance company that prints their magazine and games on a good,
in scenario 2 of the TSOH tournament, in which his SH-37 came reliable schedule is The Gamers. The production schedule for
under long-range missile fire from Dragon's Su-15 almost GMT's C3i magazine is a cruel joke, almost as bad as Counter-
immediately, but managed to avoid getting hit by an RH and attack, of which I hear issue #6 will be released soon. RIGHT.
then by an IR Anab. Finally, Killjoy launched an Aphid at Have you found anyone to take over AP? You
Hollywood, as Dan cried "Time to go svimrning, Viking Boy!", want to wash your hands of the whole thing?
and inflicted C damage from a proximity hit ("Eat depleted
uranium!" Tony expostulated as he threw the die). Even this left
Your lack of interest in the mag is obvious from
Hollywood's violently maneuvering Viggen still in the air, the shoddy release schedule.
albeit at minimum speed in idle power, with a severe fuel leak, How is your MiG-21F-13 coming along? People actu-
a permanent risk of fire, and a potential tlameout ifhe changed ally sent you donations without strings attached?!
his engine setting-but only briefly, until Killjoy's Flagon Will you be ready to fly it come November (which should
finished him off with a gunshot. However, Viking Boy ejected
without difficulty (as his wingman (Chuck "Homer" Turner)
be about the time the next Air Power is released)?
was being killed by Dragon's Aphids), and will live to fight I was disappointed to see that issue #42 had no cover
another day. (Hollywood, alas, was obliterated again two illustration. Stanfl couldn't be bothered with it this
rounds later by an AIM-9B FGW.2 fired by Daffy that just time? Would you like me to draw any illustration for Air
barely overtook his Mach 1.3 MiG-23 at a relative speed of 50 Power? Price is $35 per drawing or you can send me copies of
mph thanks to a slight but crucial tactical miscalculation.) your games.
Hope to hear from you soon, Scott J., Castle Rock, CO
A new award was inaugurated this year in response to a
noteworthy achievement not adequately addressed by the exist-
Note how this dick-head also snipes at those historical
ing prizes. enthusiasts among you who graciously donated to legitimate
efforts at preserving history, and at Tony Stanfl, an aviation
The "Doh!" Award for Exceptional Misfortune: The enthusiast, artist, and gentleman of the highest calibre. Tony is
premier winner of this high honor was Origins initiate Chuck responsible for all of the superb three-view technical drawings
"Homer" Turner, who drew veteran Tony "killjoy" Valle as an used for the aircraft data cards in Achtung-Spitfire! and Over-
opponent no less than three times in eight tournament rounds the-Reich! He also has just completed a major five year effort
(prop and jet), and was shot down each time. The awards to provide professional 3-views for almost every major aircraft
committee looks forward to what will no doubt be many future seeing action in WW2 and Korea. I currently have 256 superb
opportunities to present this prize to other deserving players; if quality 3-views on hand for use with the game system which
Tony has provided at NO CHARGE. All of Tony's past artwork
insufficient misfortune occurs at future Origins, it will be
used in AP has been donated at NO COST. Considering these
awarded to the player who consumes the most junk food during efforts far out-weigh, and OUT-CLASS. the sample drawings
the tournament instead. the above writer included with his letter, I think I'll pass on the
offer. Tony can be forgiven for missing an issue. This guy's
Karl "Hollywood" Mueller: Awards Committee Rapporteur attacks, on the other hand, are loathesome.
JDW
14
The Journal of Air Combat Gaming New TSOH Data Cards Issue #44
Special Rules:
World War One • Use the Fokker D.VII manuever schedule.
• Manuevers 10R1 and 10L 1 may be executed at speed one.
• Repeated climbs to VH altitude are allowed, but when doing
so the fuel point expenditure is doubled.
15
AIR POWER Origins Jet Tourney Issue #44
Coming up in future issues: AIR POWER MAR/APR 1996
u -<C@IID. ._ �<6
name without reference to its company or trademark does not
constitute a challenge to its trademark status by that company.
{1rllil� Ailir W�ir JP�irrt) BACK ISSUES are available at US $3.00 for domestic
subscribers and US $3.50 for overseas subscribers, postage
included. Some back issues are original prints, some are photo-
When? Late October 1996 copies. All issues still available.
Where? Ann Arbor, MI
SUBMISSION GUIDELINES Any previously unpublished
at the U of M Student Union material is welcomed. Articles, reviews, scenarios, etc. should
be submitted on 8.5 x 11 white paper, typed and double-spaced
• Featuring the usual TSOH, OTR and or submitted as text only files on an I BM or Macintosh formatted
ASP Tourneys plus Yankee Air Force 3.5" diskette. Artwork should be full or double-sized, on white
paper, and camera-ready. All submissions become the property
Museum tour, air gamer gaggle & more. of AIR POWER Publications. Contributers receive credit for one
free issue for each 3 pages (or less) of their work which is
For registration contact: published per issue.
John Caraher at: Ph=313-996-2876
Send letters, comments, questions, sugges-
e-mail= [email protected] tions, etc., with SASE for reply, to the address
listed below. Your feedback is welcome!
Notice: All Air Power back issues are still available SUBSCRIPTIONS: All payment must be made in US
for sale. Limited quantities of #2 through #10 however. Order dollars. Payment may be made with checks drawn on US
10 or more and reduce cost by 50 cents per issue ordered. banks only, or via International or Postal money order. No
billing option. Please send your name, address, shipping
option (if applicable) and payment to the address below.
Air Superiority I Air Strike Current Rates (as of June 1995)
games for sale! Single issue .................. US$ 3.00
Single issue (overseas). US$ 3.50 (by sur. only)
Air Power has acquired all remaining stock of GD W's 1 year (6 issues) ........... US $15.00
Air Sup./Strike games. Replace your worn out, pizza and 2 years (12 issues) ....... US $24.00
beer stained components with brand new ones (No boxes).
Canadian & Mexican .... Add US $4.50 per year
• Map Sections: $0.50 (Specify by letter code) Overseas Surface ......... Add US $6.00 per year
• Data Card Set: $2.00 (Specify AS or STR) Overseas Air Mail ......... Add US $15.00 per year
• Rules/Scenrio Booklet: $2.00 (Specify AS or STR)
• Play Aid Booklet: $2.00 (Specify AS or STR) Direct subscription inquiries, address changes, and
• Air Sup. Counters: $2.00 general feedback to:
• Air Strike Counters: $2.00 (Specify sheet 1 or 2)
Complete Air Sup. or Strike game in zip-lock: $8.00 ea. AIR POWER Publications
(Great gift to get your friends hooked Oh air gaming!)
· 1395 Kelly Green Dr.
SPECIAL SALE!! ORDER 4 or more games for $6.00 Ann Arbor, MI, 48103
each or 8 or more for $5.00 each
16