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Ga Market

The gaming industry has evolved significantly since the 1980s, now valued at around USD 250 billion, with a shift towards mobile and cloud gaming due to declining console sales. The average gamer age has risen to 37, with nearly half of the audience being women, reflecting a broader demographic engagement. Cloud gaming is emerging as a popular alternative, allowing users to play games without the need for powerful hardware, although it presents challenges such as backward compatibility and the potential for piracy.

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0% found this document useful (0 votes)
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Ga Market

The gaming industry has evolved significantly since the 1980s, now valued at around USD 250 billion, with a shift towards mobile and cloud gaming due to declining console sales. The average gamer age has risen to 37, with nearly half of the audience being women, reflecting a broader demographic engagement. Cloud gaming is emerging as a popular alternative, allowing users to play games without the need for powerful hardware, although it presents challenges such as backward compatibility and the potential for piracy.

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aya.mo7mmed2
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We take content rights seriously. If you suspect this is your content, claim it here.
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Download as DOCX, PDF, TXT or read online on Scribd
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Gaming review by: Aseel Ahmed Elsheikh EG443 0388

Review of the Gaming Market


The golden age of video gaming arrived in the 1980s when popular arcade games were released and from then the home console industry
really took off. Gaming technology has come a long way since the early days and continues to develop at a relentless pace. The gaming
industry is worth around USD 250 billion worldwide and has never been more popular. The biggest titles comfortably generate more income
than blockbuster movies. However, the sale of consoles and video games has seen a steady decline in recent years. The gaming world is
changing. Dedicated game consoles are expensive and non-portable so it is not surprising that industry growth is coming from other sources.
Gaming on tablets and smartphones is growing rapidly, as are streaming services and games played through web browsers and social-
networking sites.
Gaming is no longer a hobby exclusively enjoyed by the young. Generations of video gamers have grown up and these parents are now playing
video games with their own children. In addition to this the increased use of smartphones has changed the gaming demographic dramatically. It
is thought that 86% of internet users play games on an electronic device, and nearly every internet user has a smartphone able to run games.
The average gamer age has increased to 37 and just under 50% of the gaming audience is now made up of women. The growth in popularity of
tablets and smartphones means more people are playing mobile games than ever before.
biggest growth of any genre. The top five gaming genres currently
GAMES are:
Today's games are increasingly reallistic and technologically
advanced. They feature richly textured, full-colour graphics,
amazing sound and complex interaction between player and 1. Action Games
system. There are a huge variety of games available for all 2. Sports Games
demographics and audiences, including young children and the 3. Adventure Games
elderly. From action adventure games to puzzle games and 4. Battle Royale Games
simmulation games to strategy games, there is truly something for 5. Role-Playing Games
everyone. The majority of games are designed to entertain people Some video games have been criticised for glorifying violence,
but they can also educate, inform, persuade and stimulate the user. cruelty and crime. There are concerns that children who play
The best-selling games are highly-polished cinematic thrill-rides violent video games may have a tendency to behave more
that take you on an emotional rollercoaster. Outstanding graphics, aggressively. This has led to an age rating system being adopted
incredible storytelling and superb voice acting make the experience by the industry.
like watching a movie, the difference being that the gamer controls
the action. VIDEO GAME CONSOLES
Games are categorised into commonly used game genres which Video game consoles are a popular and cost-effective form of
are mainly based on their gameplay, interaction and category. home entertainment. They require a single purchase with no
Since 2018 simulation, puzzle and strategy games have seen the additional hardware upgrades. Consoles connect to a TV screen
which displays the graphics and plays the sounds of the game. A

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Gaming review by: Aseel Ahmed Elsheikh EG443 0388

game controller is used to provide input and allows the player to The game is stored and played on the remote server, but the user
interact with the video game, typically to control an object or interacts with the content locally on their own device. Streaming
character. Console games often get priority release months ahead services operate on a subscription basis where users pay for
of the PC version, or the release is for console use only. access to the streamed content. As a result, gamers can purchase
cheaper consoles without a disc drive and use digital cloud gaming
In previous decades consoles were kept in the bedrooms of
services to access content. here are many advantages
teenagers. Times have changed and consoles are now living room
fixtures and are used as much for watching TV as playing games. There are many advantages to cloud gaming. For gamers the cost
New gaming consoles have the ability to access numerous of buying and maintaining a powerful gaming computer or game
streaming services and are not just used as gaming devices but console is removed. Users pay a small monthly Cloud Gaming
fee to stream
are cutting edge media devices for the whole family. Manufacturers content. Keeping the technology up-to-date and future-proof is
are keen to promote their consoles as complete home included in the subscription. Saved data is stored in the cloud so,
entertainment systems which stream films, play live TV, place providing there is a good internet connection, users can access
video calls and browse the internet. These additional multimedia their games and stored data from any location. These games can
features greatly enhance the functionality and everyday use of the then be played on any device. A disadvantage is backwards
game console. compatibility of older games which cannot be played unless they
are re-released digitally. Making past titles and historic archives
CLOUD GAMING available on cloud gaming services may become an attractive
Cloud gaming is a method of playing video games by accessing selling point for service providers in the future. For publishers and
remote servers. Games are no longer downloaded and installed on developers cloud gaming eliminates the potential for pirating and
a PC or game console. The streaming services send gaming the need for digital rights management (DRM) since users do not
information to an app or browser installed on the recipient’s device. actually download the game. It also helps lower development costs
as all players have access to the same hardware and performance.
We live in a world where social networking and interactive gameplay are now mainstream activities. Video gaming takes place between gamers
all across the world and more people are playing quality games through a web browser or a cloud-based gaming service. It is only in recent
years that hardware has become good enough to deliver high-fidelity content. This, along with the evolution of faster, cheaper and more
accessible broadband connectivity, has made gaming accessible and attractive to more people. As internet speeds and connectivity continue to
get better and cheaper, so too will cloud gaming. With the rapid growth of cloud computing services some believe that the current generation of
home video game consoles may be the last of these devices. Time will tell whether these traditional game
consoles can survive.

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