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chess_ai based_report

This project presents an AI-powered chess game developed in Python using a Genetic Algorithm to create an intelligent opponent. The game features a drag-and-drop interface for the player and highlights the most recent move, while the AI evolves its strategies through simulated natural selection. Future enhancements include adding difficulty levels, move history, online multiplayer support, and audio feedback.

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sohamget22
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0% found this document useful (0 votes)
3 views

chess_ai based_report

This project presents an AI-powered chess game developed in Python using a Genetic Algorithm to create an intelligent opponent. The game features a drag-and-drop interface for the player and highlights the most recent move, while the AI evolves its strategies through simulated natural selection. Future enhancements include adding difficulty levels, move history, online multiplayer support, and audio feedback.

Uploaded by

sohamget22
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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AI-Powered Chess Game using Genetic Algorithm

Name:Soham Gangurde

Roll No:22108B0028

Name :Saubhagya Peethambaran

Roll no:22108B0001

Dept:Electronics and Computer Science

Introduction :

This project implements a chess game using Python with a unique AI opponent powered by
a Genetic Algorithm (GA). The user plays as White using a drag-and-drop interface, while
the AI (playing Black) selects its moves by simulating evolution-based strategies. This
combination of gameplay mechanics and AI logic makes the game not only interactive but
also intelligent in its move selection.

Objective:

• Create a playable chess game with standard rules.


• Implement an AI opponent that adapts and selects optimal moves using a Genetic
Algorithm.
• Highlight the most recent move.
• Provide a visually clean and intuitive game interface.

Technologies & Features:

This project utilizes Python 3.12 for core programming, Pygame for building the graphical
user interface, and the python-chess library to handle all chess rules and move logic.
Randomness required for the Genetic Algorithm’s mutation and selection processes is
implemented using Python's built-in random module. These technologies together allow
for a smooth gameplay experience and dynamic AI behavior.

• Interactive Board: The player uses mouse clicks for drag-and-drop moves.
• Last Move Highlight: The most recent move is highlighted on the board.
• Genetic Algorithm AI: The computer evaluates and evolves the best move using a
simplified GA.
• Game Status Updates: Displays when the game ends via checkmate or draw.
• Dynamic Rendering: All pieces are loaded and scaled from an asset folder.
AI implementation using Genetic Algorithm:The Genetic Algorithm selects the AI's
move by simulating an evolutionary process. It begins by generating a population of
random legal moves. Each move is applied to a copy of the current board and evaluated
based on the resulting material advantage. The top-performing moves are selected, and
new ones are generated by randomly picking from these top moves. This loop continues for
several generations (typically five), after which the move with the highest fitness score is
chosen. Though simplified, this approach mimics natural selection, enabling the AI to
improve its decisions over time.

The fitness function is the evaluation mechanism that scores each possible move based
on the resulting board state. It calculates a numerical value by summing up the material on
the board — using standard piece values (e.g., queen: 9, rook: 5, bishop/knight: 3, pawn: 1)
— and favors positions where the AI has a material advantage. This score determines how
"fit" or strong a move is in the context of the game.

The population function refers to the set of legal moves generated from the current board
position. This population acts as the initial generation in the Genetic Algorithm. From this
group, moves are evaluated, the top half is selected (selection), and new candidate moves
are created through random choices among the best (crossover/mutation) to simulate
evolution. After several generations, the move with the highest fitness score is chosen as
the AI’s move.

Challenges & Future enhancement :

• Repetitive Moves: Initially, AI would repeat the same move. Fixed by improving
evaluation and population control.
• Evaluation Errors: Resolved bugs related to copying boards and handling invalid
moves.
• UI Responsiveness: Ensured updates were timely without freezing or skipping turns.
• Add difficulty levels (more generations, larger population).
• Add move history log.
• Online multiplayer support.
• Include audio feedback and animations.

Conclusion:

This project successfully integrates game development and evolutionary algorithms. It


provides a functional and enjoyable chess experience with an intelligent opponent. By
leveraging Genetic Algorithms, the AI's moves mimic strategic thinking, adding depth to
gameplay.
Output:

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