Lu a Documentation
Lu a Documentation
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System.Collections.IEnumerator
Defined members:
Boolean MoveNext()
Void Reset()
System.Object Current { get; }
Enum: UnityEngine.AudioClipLoadType
Enum values:
DecompressOnLoad
CompressedInMemory
Streaming
Enum: UnityEngine.AudioDataLoadState
Enum values:
Unloaded
Loading
Loaded
Failed
Enum: UnityEngine.EventSystems.PointerEventData+InputButton
Enum values:
Left
Right
Middle
Enum: UnityEngine.EventSystems.PointerEventData+FramePressState
Enum values:
Pressed
Released
PressedAndReleased
NotChanged
Enum: UnityEngine.FontStyle
Enum values:
Normal
Bold
Italic
BoldAndItalic
Enum: UnityEngine.HorizontalWrapMode
Enum values:
Wrap
Overflow
Enum: UnityEngine.MaterialGlobalIlluminationFlags
Enum values:
None
RealtimeEmissive
BakedEmissive
AnyEmissive
EmissiveIsBlack
flagsAnd
__flagsAnd
flagsOr
__flagsOr
flagsXor
__flagsXor
flagsNot
__flagsNot
hasAll
__hasAll
hasAny
__hasAny
Enum: UnityEngine.PrimitiveType
Enum values:
Sphere
Capsule
Cylinder
Cube
Plane
Quad
Enum: UnityEngine.RectTransform+Edge
Enum values:
Left
Right
Top
Bottom
Enum: UnityEngine.RectTransform+Axis
Enum values:
Horizontal
Vertical
Enum: UnityEngine.SendMessageOptions
Enum values:
RequireReceiver
DontRequireReceiver
UnityEngine.Shader inherits from Object, Object
Defined members:
Shader Find(name__System.String)
Void EnableKeyword(keyword__System.String)
Void EnableKeyword(keyword__UnityEngine.Rendering.GlobalKeyword&)
Void DisableKeyword(keyword__System.String)
Void DisableKeyword(keyword__UnityEngine.Rendering.GlobalKeyword&)
Boolean IsKeywordEnabled(keyword__System.String)
Boolean IsKeywordEnabled(keyword__UnityEngine.Rendering.GlobalKeyword&)
Void SetKeyword(keyword__UnityEngine.Rendering.GlobalKeyword&,
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Void WarmupAllShaders()
Int32 PropertyToID(name__System.String)
Shader GetDependency(name__System.String)
Int32 GetPassCountInSubshader(subshaderIndex__System.Int32)
ShaderTagId FindPassTagValue(passIndex__System.Int32,
tagName__UnityEngine.Rendering.ShaderTagId)
ShaderTagId FindPassTagValue(subshaderIndex__System.Int32, passIndex__System.Int32,
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ShaderTagId FindSubshaderTagValue(subshaderIndex__System.Int32,
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Void SetGlobalInt(name__System.String, value__System.Int32)
Void SetGlobalInt(nameID__System.Int32, value__System.Int32)
Void SetGlobalFloat(name__System.String, value__System.Single)
Void SetGlobalFloat(nameID__System.Int32, value__System.Single)
Void SetGlobalInteger(name__System.String, value__System.Int32)
Void SetGlobalInteger(nameID__System.Int32, value__System.Int32)
Void SetGlobalVector(name__System.String, value__UnityEngine.Vector4)
Void SetGlobalVector(nameID__System.Int32, value__UnityEngine.Vector4)
Void SetGlobalColor(name__System.String, value__UnityEngine.Color)
Void SetGlobalColor(nameID__System.Int32, value__UnityEngine.Color)
Void SetGlobalMatrix(name__System.String, value__UnityEngine.Matrix4x4)
Void SetGlobalMatrix(nameID__System.Int32, value__UnityEngine.Matrix4x4)
Void SetGlobalTexture(name__System.String, value__UnityEngine.Texture)
Void SetGlobalTexture(nameID__System.Int32, value__UnityEngine.Texture)
Void SetGlobalTexture(name__System.String, value__UnityEngine.RenderTexture,
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Void SetGlobalTexture(nameID__System.Int32, value__UnityEngine.RenderTexture,
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Void SetGlobalBuffer(name__System.String, value__UnityEngine.ComputeBuffer)
Void SetGlobalBuffer(nameID__System.Int32, value__UnityEngine.ComputeBuffer)
Void SetGlobalBuffer(name__System.String, value__UnityEngine.GraphicsBuffer)
Void SetGlobalBuffer(nameID__System.Int32, value__UnityEngine.GraphicsBuffer)
Void SetGlobalConstantBuffer(name__System.String, value__UnityEngine.ComputeBuffer,
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Void SetGlobalConstantBuffer(nameID__System.Int32,
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Void SetGlobalConstantBuffer(name__System.String,
value__UnityEngine.GraphicsBuffer, offset__System.Int32, size__System.Int32)
Void SetGlobalConstantBuffer(nameID__System.Int32,
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Void SetGlobalRayTracingAccelerationStructure(name__System.String,
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Void SetGlobalRayTracingAccelerationStructure(nameID__System.Int32,
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Void SetGlobalFloatArray(name__System.String,
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Void SetGlobalFloatArray(nameID__System.Int32,
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Void SetGlobalFloatArray(name__System.String, values__System.Single[])
Void SetGlobalFloatArray(nameID__System.Int32, values__System.Single[])
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Void SetGlobalVectorArray(nameID__System.Int32,
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Void SetGlobalVectorArray(name__System.String, values__UnityEngine.Vector4[])
Void SetGlobalVectorArray(nameID__System.Int32, values__UnityEngine.Vector4[])
Void SetGlobalMatrixArray(name__System.String,
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Void SetGlobalMatrixArray(nameID__System.Int32,
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Void SetGlobalMatrixArray(name__System.String, values__UnityEngine.Matrix4x4[])
Void SetGlobalMatrixArray(nameID__System.Int32, values__UnityEngine.Matrix4x4[])
Int32 GetGlobalInt(name__System.String)
Int32 GetGlobalInt(nameID__System.Int32)
Single GetGlobalFloat(name__System.String)
Single GetGlobalFloat(nameID__System.Int32)
Int32 GetGlobalInteger(name__System.String)
Int32 GetGlobalInteger(nameID__System.Int32)
Vector4 GetGlobalVector(name__System.String)
Vector4 GetGlobalVector(nameID__System.Int32)
Color GetGlobalColor(name__System.String)
Color GetGlobalColor(nameID__System.Int32)
Matrix4x4 GetGlobalMatrix(name__System.String)
Matrix4x4 GetGlobalMatrix(nameID__System.Int32)
Texture GetGlobalTexture(name__System.String)
Texture GetGlobalTexture(nameID__System.Int32)
Single[] GetGlobalFloatArray(name__System.String)
Single[] GetGlobalFloatArray(nameID__System.Int32)
Void GetGlobalFloatArray(name__System.String,
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Void GetGlobalFloatArray(nameID__System.Int32,
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Vector4[] GetGlobalVectorArray(nameID__System.Int32)
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Void GetGlobalVectorArray(nameID__System.Int32,
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Matrix4x4[] GetGlobalMatrixArray(nameID__System.Int32)
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Void GetGlobalMatrixArray(nameID__System.Int32,
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Int32 FindPropertyIndex(propertyName__System.String)
String GetPropertyName(propertyIndex__System.Int32)
Int32 GetPropertyNameId(propertyIndex__System.Int32)
ShaderPropertyType GetPropertyType(propertyIndex__System.Int32)
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Single GetPropertyDefaultFloatValue(propertyIndex__System.Int32)
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Vector2 GetPropertyRangeLimits(propertyIndex__System.Int32)
Int32 GetPropertyDefaultIntValue(propertyIndex__System.Int32)
TextureDimension GetPropertyTextureDimension(propertyIndex__System.Int32)
String GetPropertyTextureDefaultName(propertyIndex__System.Int32)
Boolean FindTextureStack(propertyIndex__System.Int32, stackName__System.String&,
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System.Int32 maximumChunksOverride { get; set; }
System.Int32 maximumLOD { get; set; }
System.Int32 globalMaximumLOD { get; set; }
System.Boolean isSupported { get; }
System.String globalRenderPipeline { get; set; }
UnityEngine.Rendering.GlobalKeyword[] enabledGlobalKeywords { get; }
UnityEngine.Rendering.GlobalKeyword[] globalKeywords { get; }
UnityEngine.Rendering.LocalKeywordSpace keywordSpace { get; }
System.Int32 renderQueue { get; }
System.Int32 passCount { get; }
System.Int32 subshaderCount { get; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
Enum: UnityEngine.SpriteMeshType
Enum values:
FullRect
Tight
Enum: UnityEngine.SpritePackingMode
Enum values:
Tight
Rectangle
Enum: UnityEngine.SpritePackingRotation
Enum values:
None
FlipHorizontal
FlipVertical
Rotate180
Any
Enum: UnityEngine.TextAnchor
Enum values:
UpperLeft
UpperCenter
UpperRight
MiddleLeft
MiddleCenter
MiddleRight
LowerLeft
LowerCenter
LowerRight
Enum: UnityEngine.TextureFormat
Enum values:
Alpha8
ARGB4444
RGB24
RGBA32
ARGB32
RGB565
R16
DXT1
DXT5
RGBA4444
BGRA32
RHalf
RGHalf
RGBAHalf
RFloat
RGFloat
RGBAFloat
YUY2
RGB9e5Float
BC6H
BC7
BC4
BC5
DXT1Crunched
DXT5Crunched
PVRTC_RGB2
PVRTC_RGBA2
PVRTC_RGB4
PVRTC_RGBA4
ETC_RGB4
EAC_R
EAC_R_SIGNED
EAC_RG
EAC_RG_SIGNED
ETC2_RGB
ETC2_RGBA1
ETC2_RGBA8
ASTC_4x4
ASTC_5x5
ASTC_6x6
ASTC_8x8
ASTC_10x10
ASTC_12x12
RG16
R8
ETC_RGB4Crunched
ETC2_RGBA8Crunched
ASTC_HDR_4x4
ASTC_HDR_5x5
ASTC_HDR_6x6
ASTC_HDR_8x8
ASTC_HDR_10x10
ASTC_HDR_12x12
RG32
RGB48
RGBA64
R8_SIGNED
RG16_SIGNED
RGB24_SIGNED
RGBA32_SIGNED
R16_SIGNED
RG32_SIGNED
RGB48_SIGNED
RGBA64_SIGNED
Enum: UnityEngine.UI.Image+Type
Enum values:
Simple
Sliced
Tiled
Filled
Enum: UnityEngine.UI.Image+FillMethod
Enum values:
Horizontal
Vertical
Radial90
Radial180
Radial360
Enum: UnityEngine.UI.Image+OriginHorizontal
Enum values:
Left
Right
Enum: UnityEngine.UI.Image+OriginVertical
Enum values:
Bottom
Top
Enum: UnityEngine.UI.Image+Origin90
Enum values:
BottomLeft
TopLeft
TopRight
BottomRight
Enum: UnityEngine.UI.Image+Origin180
Enum values:
Bottom
Left
Top
Right
Enum: UnityEngine.UI.Image+Origin360
Enum values:
Bottom
Right
Top
Left
Enum: UnityEngine.UI.Slider+Direction
Enum values:
LeftToRight
RightToLeft
BottomToTop
TopToBottom
Enum: UnityEngine.VerticalWrapMode
Enum values:
Truncate
Overflow
Enum: Fungus.Block+FilteredState
Enum values:
Full
Partial
None
Enum: SoundSingleton+MusicOption+MusicOptionLayer
Enum values:
Base
AboveBase
Forced
Enum: MusicWithInfo+MusicGroupName
Enum values:
Volume1
Volume2
Volume3
Volume4
Other
Enum: ItemPrefab+ScratchTextureType
Enum values:
Universal
Hard
Enum: ItemPrefab+CustomShaderTypeEnum
Enum values:
None
RelatedDrawables
Hair
PackedTexturesContainer+IPackable
Defined members:
Void Draw(targetRectInTexture__UnityEngine.Rect)
System.String Pack_Name { get; }
UnityEngine.RectInt Pack_RectInt { get; }
System.Int32 Pack_ColorIndex { get; }
DrawableTypeEnum Pack_DrawableType { get; }
System.Boolean Pack_BypassColorScaler { get; }
IC.AutomaticReference.IReference`1[[Melanchall.DryWetMidi.Core.MidiFile,
Melanchall.DryWetMidi, Version=0.0.0.0, Culture=neutral,
PublicKeyToken=83d0ffad275219ad]]
Defined members:
Boolean IsNull()
MidiFile GetResource()
IC.AutomaticReference.IReference`1[[UnityEngine.Sprite, UnityEngine.CoreModule,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
Defined members:
Boolean IsNull()
Sprite GetResource()
Enum: GameVariables+StaminaSyncType
Enum values:
Normal
None
Recovery
Enum: GameVariables+EatSound
Enum values:
Crunch
CrackOpenAColdOne
Enum: GameVariables+CheckType
Enum values:
Full
Start
End
Enum: GameVariables+TimeCheckType
Enum values:
None
Before
After
BeforeRelative
AfterRelative
Enum: ControllerEnum
Enum values:
NoScene
Missionary
Doggy
Blowjob
Cowgirl
Interaction
Enum: UiOverlay+PopupFinishTypesEnum
Enum values:
Closed
Cancelled
Successful
Enum: CommonButtonColorType
Enum values:
Normal
Alternative
Green
Red
Enum: PopupChoice+TriggerType
Enum values:
Normal
PointerDown
System.Action`1[[MyFileBrowserSingleton+UploadResult, GameAssembly,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inherits from ICloneable,
ISerializable, MulticastDelegate, Delegate, Object
Defined members:
Void Invoke(obj__MyFileBrowserSingleton+UploadResult)
System.Reflection.MethodInfo Method { get; }
System.Object Target { get; }
System.Action`1[[MyFileBrowserSingleton+DownloadResult, GameAssembly,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inherits from ICloneable,
ISerializable, MulticastDelegate, Delegate, Object
Defined members:
Void Invoke(obj__MyFileBrowserSingleton+DownloadResult)
System.Reflection.MethodInfo Method { get; }
System.Object Target { get; }
Enum: TMPro.TMP_InputField+ContentType
Enum values:
Standard
Autocorrected
IntegerNumber
DecimalNumber
Alphanumeric
Name
EmailAddress
Password
Pin
Custom
Enum: BotStatusAppPopup+StringConsoleLine+StringPrintTypesEnum
Enum values:
Normal
Center
DecorativeWrapCenter
Enum: BotStatusAppPopup+CharArrayConsoleLine+CharArrayPrintTypesEnum
Enum values:
Raw
Center
Enum: ItemSlot+SlotType
Enum values:
BotPart
BotClothes
BotHair
BotSomething
Other
Unknown
ChooseItemsComplexPopup+IBuilderAdapterReady
Defined members:
ChooseItemsAdapterBase FinishInit(owner__ChooseItemsComplexPopup)
Enum: Item+ItemLocationEnum
Enum values:
AtHome
Carried
BorrowedFromShop
Enum: Item+ItemUIAllowedButtons
Enum values:
None
EquipUnequip
Eat
Use
Unpack
Modify
ThrowOut
All
flagsAnd
__flagsAnd
flagsOr
__flagsOr
flagsXor
__flagsXor
flagsNot
__flagsNot
hasAll
__hasAll
hasAny
__hasAny
Enum: Item+ItemManager+EquipResults
Enum values:
Success
FailedBlocked
FailedMissingRequired
FailedNonEquipable
Enum: Item+ItemManager+ItemManagerCallbacks
Enum values:
None
UnequippedItemsModified
EquippedItemsModified
flagsAnd
__flagsAnd
flagsOr
__flagsOr
flagsXor
__flagsXor
flagsNot
__flagsNot
hasAll
__hasAll
hasAny
__hasAny
Enum: Item+ItemManager+ItemChangeType
Enum values:
Added
Removed
Unequip
Equip
OrderChange
InnerDataChange
PooledPrefabReference`1[[StringAdvancedItemListItemPrefab, GameAssembly,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inherits from Object
Defined members:
__new()
PrefabPool`1 GetPool()
StringAdvancedItemListItemPrefab GetFromPool(transform__UnityEngine.Transform)
PrefabPool`1 GetPoolOrNull()
StringAdvancedItemListItemPrefab Prefab { get; }
Enum: SaveContainer+SaveType
Enum values:
Manual
Auto
Enum: Fungus.View+SubViews
Enum values:
Main
ZoomLeft
ZoomRight
Enum: Fungus.CameraManager+PanType
Enum values:
Normal
ConstantHeight
Enum: GameItems.ItemEnum
Enum values:
None
CatEars
BasicLegL
BasicLegR
BasicArmL
BasicArmR
CatTail
CatTailDifferentEnd
TailFluffy
StripedTailFluffy
HyperCamoCatTail
HyperCamoCatTailDifferentEnd
HyperCamoTailFluffy
HyperCamoStripedTailFluffy
VolksAutoBasicArmL
VolksAutoBasicArmR
VolksAutoBasicLegR
VolksAutoBasicLegL
ExperimentalArmL
ExperimentalArmR
ExperimentalLegR
ExperimentalLegL
HypercamoExperimentalArmL
HypercamoExperimentalArmR
HypercamoExperimentalLegR
HypercamoExperimentalLegL
HypercamoClothierHair
HypercamoEyeCoveringBangHair
HypercamoHimeCutHair
HypercamoPonytailHair
SharpTeeth
HyperCamoSharpTeeth
HyperCamoLegL
HyperCamoLegR
HyperCamoArmL
HyperCamoArmR
HyperCamoSkin
HyperCamoHair
HyperCamoEyes
HyperCamoFlesh
HyperCamoCatEars
HyperCamoPointyEars
HightechHyperCamoSkin
RainbowHair
RainbowSkin
GalaxyHair
FourthDimensionHair
HologramDisable
TsunTsunPersonalityModule
CatgirlPersonalityModule
DriverPersonalityModule
RobotPersonalityModule
YanderePersonalityModule
SlutPersonalityModule
FemcelPersonalityModule
HimederePersonalityModule
SillyCatPersonalityModule
AraAraPersonalityModule
DefaultSkin
DefaultHair
DefaultEyes
DefaultHeartPupils
DefaultFlesh
DefaultTeeth
DefaultHologram
CanOfBakedBeans
PickledOnions
Sausage
InstantNoodles
EnergyDrink
ProteinBar
Chips
Soda
Sweets
TacoShell
GmoVegetables
Soyrent
BreadFromDispenser
SempillX
Vinegara
EndurancePlus
VinegaraPremium
DeathGrip
Antidepressants
PlainShirt
FishShirt
WithStupidShirt
TempleShirt
GamerShirt
BotShirt
DogeCoinShirt
SheepShirt
SylphyChibiShirt
LuxeMerchShirt
StilouMerchShirt
VolksAutoMerchShirt
MonizmedMerchShirt
DiabeteMerchShirt
CazinoMerchShirt
DiabeteColaPowShirt
DiabeteDrSugarShirt
DiabeteSweetPotatoShirt
HotPinkShirt
InHeatShirt
DestinationDeliriumShirt
SilumanShirt
SilumanAliceShirt
FungusShirt
YaranaikaShirt
BakaShirt
CIAShirt
PolandBallShirt
WyldspaceShirt
PriestbotShirt
MirthalShirt
AGUIShirt
BedabotsShirt
ProjektMelodyShirt
XoulionShirt
UfoShirt
PlainPanties
LingeriePanties
StripedPanties
FishPanties
LuxeRosePanties
BananaPanties
USBPanties
YaranaikaPanties
WyldspacePanties
HikkeiruPanties
RadioactivePanties
StrawberryStripedPanties
PeachStripedPanties
AvocadoPanties
CherryStripedPanties
SpecialHaremClassPanties
XoulionPanties
LuxeLingeriePanties
StockingL
StockingR
LingerieStockingL
LingerieStockingR
LongSockL
LongSockR
StripedSockL
StripedSockR
StockingPair
LingerieStockingPair
LongSockPair
StripedSockPair
CuteBow
HeartChoker
HeartGlasses
EyeShadow
GothEyeMakeup
BellChoker
TinyWizardHat
PumpkinHairpin
PointyEars
SeptumPiercing
SeptumPiercing2
Lipstick
PlainBra
LingerieBra
PleatedSkirt
BaggyPants
PlainSneakerL
PlainSneakerR
PlainSneakerPair
ClassyShoeL
ClassyShoeR
ClassyShoePair
BaggyHoodie
DogeCoinHoodie
WeebHoodie
BloodyMoonHoodie
CosplayHouseHoodie
LuxeMerchHoodie
StilouMerchHoodie
VolksAutoMerchHoodie
MonizmedMerchHoodie
DiabeteMerchHoodie
CazinoMerchHoodie
DiabeteColaPowHoodie
DiabeteDrSugarHoodie
DiabeteSweetPotatoHoodie
MilfHunterHoodie
PolandBallHoodie
AGUIHoodie
SpecialHaremClassHoodie
BedabotsHoodie
ProjektMelodyHoodie
WorldTamerHoodie
XoulionHoodie
CelestynHoodie
FlowerKidVHoodie
NutekuHoodie
SkullHoodie
ToniSHoodie
MadHoodie
SJ68Hoodie
LightSonicHoodie
RottingSteelHoodie
NitroriHoodie
ShadyCornerHoodie
VintageDress
SlipDress
PixelGlasses
SneakerL
SneakerR
SneakerPair
BasicFishingRod
ReinforcedFishingRod
FiberGlassFishingRod
CarbonFiberFishingRod
HyperSteelFishingRod
Bluegill
LargemouthBass
NorthernPike
YellowPerch
Walleye
RainbowTrout
SmallmouthBass
Catfish
BrownTrout
Carp
RedSnapper
Mackerel
Flounder
BlackSeaBass
Halibut
Salmon
GoldenSalmon
Tilapia
WormBait
LarvaeBait
MeatBait
FishChunksBait
CornBait
ShrimpBait
MusselsBait
OldCan
OldShoe
OldSyringe
OldGrenade
RustedBucket
OilDrumLid
BoneFragments
ShatteredSmartphone
OldDrSugarCan
PlasticGroceryBag
OldFishingNet
OldCarBattery
Rice
Potatoes
Flour
Tomato
Carrot
Steak
ChickenMeat
Onions
Eggs
Milk
Garlic
Ginger
SoySauce
Vinegar
Pasta
RawGroundBeef
Sugar
Butter
Cheese
Yoghurt
BeansOnDispenserBread
PickledOnionsWithSausage
LandlordsTaco
SmallSalad
SimpleFriedFish
PotatoEggSalad
ChickenNoodleSoup
AmericanChili
CarrotSalad
FriedRice
CookedSteak
Pancakes
FancyFriedFish
SpaghettiBolognese
Gyros
Omurice
SpaghettiCarbonara
BeefWelington
Sushi
SheepsCurry
PumpkinMat
SpiderPlush
BatBanner
GhostDecoration
BingChillingMagazineBundle
LingerieCatalogue
LandlordsOldStove
FixedLandlordsOldStove
Enum: ItemCategory
Enum values:
Other
Modules
Clothing
Food
FoodCookedDish
Usable
Package
Meds
Room
AnonEquip
Fish
CookingIngredient
FishingTrash
Enum: SusArea
Enum values:
ArmL
ArmR
LegL
LegR
UpperBody
Boobs
LowerBody
Pussy
Skin
Enum: CommonAllowedModifiersEnum
Enum values:
None
FishingRod
Enum: EdibleTypeEnum
Enum values:
Other
Meat
Fish
MainVegetable
FlavourVegetable
Bean
Pasta
Bread
Beverage
Dish
Enum: FishingCatchBehaviourType
Enum values:
Normal
Floater
Fighter
Rock
Sinker
Enum: ShopItem+ShopItemType
Enum values:
SingleBuy
Generic
Enum: EventManager+PlanningData+TimeOffsetType
Enum values:
Relative
Absolute
Zero
Enum: DeliveryManager+Delivery+DeliveryStatus
Enum values:
ToBeCollected
ToBeSorted
ToBeDelivered
Delivered
Enum: NewsDataManager+NewsId
Enum values:
MainNews
SideNews1
SideNews2
SideNews3
OpinionNews
Enum: Live2DController+EyeSelection
Enum values:
LeftEye
RightEye
BothEyes
BothEyesTarget
Live2DController+ColoringGroup inherits from Object
Defined members:
__new(parts__System.Collections.Generic.List`1[Live2DController+Part])
Void Toggle(value__System.Boolean)
Void ColorAndToggle(value__System.Boolean, color__UnityEngine.Color)
Void Color(color__UnityEngine.Color)
CubismRenderer[] GetCubismRenderers()
Void PrepareAsSkinning(mainPartId__System.String)
System.Boolean Enabled { get; }
System.Collections.Generic.List`1[Live2DController+Part] Parts { get; }
Live2DController+Part MainPart { get; }
System.Boolean IsSkinned { get; }
System.Boolean HasNoParts { get; }
Enum: Live2DController+ColoringGroupEnum
Enum values:
Hair0_Top
Hair0_Back
Hair0_Braid
Hair0_BraidHairTieAccessory
Hair0_Side
Hair0_SideAlt
Hair0_Front
Hair1_Top
Hair1_Front
Hair1_Side
Hair1_Back
Hair2_Front
Hair3_Front
Hair3_Side
Hair3_Top
Hair3_Back
Hair4_Ponytail
Hair4_KnotAccessory
Skirt
Shirt
ShirtShadow
StockingL
StockingR
Panties
Bra
Hoodie
HoodieStrings
Pants
PantsBelt
Dress1
Dress2Alt
Dress2
ShoeR
ShoeL
PointyEars
WizardHat
BellChoker
CuteBow
PumpkinHairPin
IrisL
IrisR
PupilL
PupilR
Sclera
HeartPupils
EyeBrows
Nipples
Vagina
Xray
Anus
Teeth
Mouth
Boobs
Ass
Pelvic
Thigh
Tummy
Skin
Blush
SharpTeeth
CatEarMain
CatEarSecondary
LegLFoot
LegL
LegRFoot
LegR
ArmL
ArmR
Tail
TailPlug
Hologram
Moddable
HitArea
Cum
Rest
Enum: Live2DController+KissStartPositionType
Enum values:
MousePosition
RendererCenter
Live2DController+IStoryEmoteSlot
Defined members:
Boolean IsTargetSlot(slotName__System.String)
IEnumerable`1 GetItemId()
Void SetItem(emote__EmoteData)
IEnumerable`1 GetValidNames()
Result IsValidEmote(emoteData__EmoteData)
Void SetDefault()
Live2DLewdSceneController+Live2DCumOutsideManager+CumLive2DRepresentation inherits
from Object
Defined members:
__new(mainPart__Live2DController+Part)
CumLive2DRepresentation FromPart(live2DController__Live2DController,
part__Live2DController+Part)
Boolean IsEnabled()
Boolean CanBeEnabled()
Void SquirtAndUpdate(amount__System.Single)
Void SetPercentAndUpdate(percent__System.Single)
Void ClearCum()
Boolean IsFull()
CumData ToCumData()
Live2DController+Part MainPart { get; }
Live2D.Cubism.Rendering.CubismRenderer CubismRenderer { get; }
UnityEngine.MeshRenderer MeshRenderer { get; }
System.Single CumAmount { get; }
System.Single Capacity { get; }
System.Single CumAmountPercent { get; set; }
System.Single Left { get; }
Enum: Live2DInteractionController+ArmState
Enum values:
UpPoint
UpHi
UpLecture
DownNormal
DownClenched
Enum: Live2DInteractionController+ArmSelection
Enum values:
Left
Right
Both
Enum: Live2DInteractionController+ArmLCuddleState
Enum values:
Down
Normal
Up
Enum: Live2DInteractionController+InteractionSceneTypeEnum
Enum values:
Normal
Cuddle
Enum: NoteButtonTypeEnum
Enum values:
Left
Right
IC.AutomaticReference.SerializableAutomaticReference`1[[MusicGroup, GameAssembly,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inherits from IReference`1,
AutomaticReference`2, Reference`1, ReferenceBase, Object
Defined members:
__new()
Boolean IsNull()
ValueTuple`2 GetIdentifier()
IC.AutomaticReference.ResourcesReferenceLoader resourcesReferenceLoader
IC.AutomaticReference.SerializableAutomaticReference`1[[MusicWithInfo,
GameAssembly, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inherits from
IReference`1, AutomaticReference`2, Reference`1, ReferenceBase, Object
Defined members:
__new()
Boolean IsNull()
ValueTuple`2 GetIdentifier()
IC.AutomaticReference.ResourcesReferenceLoader resourcesReferenceLoader
IC.AutomaticReference.SerializableAutomaticReference`1[[MusicArtist, GameAssembly,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inherits from IReference`1,
AutomaticReference`2, Reference`1, ReferenceBase, Object
Defined members:
__new()
Boolean IsNull()
ValueTuple`2 GetIdentifier()
IC.AutomaticReference.ResourcesReferenceLoader resourcesReferenceLoader
IC.AutomaticReference.SerializableAutomaticReference`1[[MidiSongAsset,
GameAssembly, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inherits from
IReference`1, AutomaticReference`2, Reference`1, ReferenceBase, Object
Defined members:
__new()
Boolean IsNull()
ValueTuple`2 GetIdentifier()
IC.AutomaticReference.ResourcesReferenceLoader resourcesReferenceLoader
IC.AutomaticReference.SerializableAutomaticReference`1[[UnityEngine.Shader,
UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
inherits from IReference`1, AutomaticReference`2, Reference`1, ReferenceBase,
Object
Defined members:
__new()
Boolean IsNull()
ValueTuple`2 GetIdentifier()
IC.AutomaticReference.ResourcesReferenceLoader resourcesReferenceLoader
IC.AutomaticReference.SerializableAutomaticReference`1[[UnityEngine.AudioClip,
UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
inherits from IReference`1, AutomaticReference`2, Reference`1, ReferenceBase,
Object
Defined members:
__new()
Boolean IsNull()
ValueTuple`2 GetIdentifier()
IC.AutomaticReference.ResourcesReferenceLoader resourcesReferenceLoader
IC.AutomaticReference.SerializableAutomaticReference`1[[UnityEngine.TextAsset,
UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
inherits from IReference`1, AutomaticReference`2, Reference`1, ReferenceBase,
Object
Defined members:
__new()
Boolean IsNull()
ValueTuple`2 GetIdentifier()
IC.AutomaticReference.ResourcesReferenceLoader resourcesReferenceLoader
Enum: StoryConditions.ItemCondition+ItemComparisonTypeEnum
Enum values:
EquippedById
InInventoryById
Enum: StoryBotContainerTypeEnum
Enum values:
Prologue
Default
Override
Enum: StoryConditions.DataConditionComparators+SingleArgumentComparators
Enum values:
Equal
NotEqual
AboveEqual
BelowEqual
Above
Below
Enum: StoryConditions.DataConditionComparators+TwoArgumentComparators
Enum values:
BetweenEqual
Between
AroundEqual
Around
Enum: ManagedCoroutine+FinishedType
Enum values:
Normal
Stopped
SimpleLocalizedString inherits from ILuaTransferable, Object
Defined members:
String GetValue(arguments__System.Collections.Generic.IList`1[System.Object])
String
GetValueProjectLocale(arguments__System.Collections.Generic.IList`1[System.Object])
String ToBakedArgument()
SimpleLocalizedString CreateInstance(id__LOS+TupleReference)
SimpleLocalizedString CreateInstance(tableReference__System.String,
tableEntryReference__System.String)
SimpleLocalizedString CreateInstanceReplacement(replacement__System.String)
SimpleLocalizedString __toSimpleLocalizedString(b__LOS+TupleReference)
String ToString()
String ToLuaString()
LOS+TupleReference Reference { get; }
System.Boolean IsReferenceEmpty { get; }
System.String Value { get; }
System.String ReplacementValue