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Lu a Documentation

This document provides a comprehensive list of types and methods accessible from Lua scripts, which can aid in writing advanced mods. It includes global table values, functions across various libraries such as 'math', 'string', 'table', 'os', 'debug', and user-defined types related to game elements. The information is intended for developers looking to enhance their scripting capabilities within the Lua environment.

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ineffable017
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
3 views

Lu a Documentation

This document provides a comprehensive list of types and methods accessible from Lua scripts, which can aid in writing advanced mods. It includes global table values, functions across various libraries such as 'math', 'string', 'table', 'os', 'debug', and user-defined types related to game elements. The information is intended for developers looking to enhance their scripting capabilities within the Lua environment.

Uploaded by

ineffable017
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 220

This file has all types and methods accessible from lua scripts.

It might be helpful while writing more advanced mods!

All values in the global table:


"_G" - Self reference
"_VERSION" - "MoonSharp (Rest truncated)"
"_MOONSHARP" - [
"version" - "2.0.0.0(Rest truncated)"
"luacompat" - "5.2(Rest truncated)"
"platform" - "limited.un(Rest truncated)"
"is_aot" - true
"is_unity" - true
"is_mono" - true
"is_clr4" - true
"is_pcl" - false
"banner" - "MoonSharp (Rest truncated)"
]

"ipairs" - (Function CLR)


"pairs" - (Function CLR)
"next" - (Function CLR)
"type" - (Function CLR)
"assert" - (Function CLR)
"collectgarbage" - (Function CLR)
"error" - (Function CLR)
"tostring" - (Function CLR)
"select" - (Function CLR)
"tonumber" - (Function CLR)
"print" - (Function CLR)
"setmetatable" - (Function CLR)
"getmetatable" - (Function CLR)
"rawget" - (Function CLR)
"rawset" - (Function CLR)
"rawequal" - (Function CLR)
"rawlen" - (Function CLR)
"string" - [
"dump" - (Function CLR)
"char" - (Function CLR)
"byte" - (Function CLR)
"unicode" - (Function CLR)
"len" - (Function CLR)
"match" - (Function CLR)
"gmatch" - (Function CLR)
"gsub" - (Function CLR)
"find" - (Function CLR)
"lower" - (Function CLR)
"upper" - (Function CLR)
"rep" - (Function CLR)
"format" - (Function CLR)
"reverse" - (Function CLR)
"sub" - (Function CLR)
"startsWith" - (Function CLR)
"endsWith" - (Function CLR)
"contains" - (Function CLR)
]

"package" - [
"loaded" - [
"string" - [
"dump" - (Function CLR)
"char" - (Function CLR)
"byte" - (Function CLR)
"unicode" - (Function CLR)
"len" - (Function CLR)
"match" - (Function CLR)
"gmatch" - (Function CLR)
"gsub" - (Function CLR)
"find" - (Function CLR)
"lower" - (Function CLR)
"upper" - (Function CLR)
"rep" - (Function CLR)
"format" - (Function CLR)
"reverse" - (Function CLR)
"sub" - (Function CLR)
"startsWith" - (Function CLR)
"endsWith" - (Function CLR)
"contains" - (Function CLR)
]

"table" - [
"unpack" - (Function CLR)
"pack" - (Function CLR)
"sort" - (Function CLR)
"insert" - (Function CLR)
"remove" - (Function CLR)
"concat" - (Function CLR)
]

"math" - [
"abs" - (Function CLR)
"acos" - (Function CLR)
"asin" - (Function CLR)
"atan" - (Function CLR)
"atan2" - (Function CLR)
"ceil" - (Function CLR)
"cos" - (Function CLR)
"cosh" - (Function CLR)
"deg" - (Function CLR)
"exp" - (Function CLR)
"floor" - (Function CLR)
"fmod" - (Function CLR)
"frexp" - (Function CLR)
"ldexp" - (Function CLR)
"log" - (Function CLR)
"max" - (Function CLR)
"min" - (Function CLR)
"modf" - (Function CLR)
"pow" - (Function CLR)
"rad" - (Function CLR)
"random" - (Function CLR)
"randomseed" - (Function CLR)
"sin" - (Function CLR)
"sinh" - (Function CLR)
"sqrt" - (Function CLR)
"tan" - (Function CLR)
"tanh" - (Function CLR)
"pi" - 3.14159265358979
"huge" - 1.79769313486232E+308
]

"coroutine" - [
"create" - (Function CLR)
"wrap" - (Function CLR)
"resume" - (Function CLR)
"yield" - (Function CLR)
"running" - (Function CLR)
"status" - (Function CLR)
]

"bit32" - [
"extract" - (Function CLR)
"replace" - (Function CLR)
"arshift" - (Function CLR)
"rshift" - (Function CLR)
"lshift" - (Function CLR)
"band" - (Function CLR)
"btest" - (Function CLR)
"bor" - (Function CLR)
"bnot" - (Function CLR)
"bxor" - (Function CLR)
"lrotate" - (Function CLR)
"rrotate" - (Function CLR)
]

"dynamic" - [
"eval" - (Function CLR)
"prepare" - (Function CLR)
]

"os" - [
"clock" - (Function CLR)
"difftime" - (Function CLR)
"time" - (Function CLR)
"date" - (Function CLR)
]

"debug" - [
"debug" - (Function CLR)
"getuservalue" - (Function CLR)
"setuservalue" - (Function CLR)
"getregistry" - (Function CLR)
"getmetatable" - (Function CLR)
"setmetatable" - (Function CLR)
"getupvalue" - (Function CLR)
"upvalueid" - (Function CLR)
"setupvalue" - (Function CLR)
"upvaluejoin" - (Function CLR)
"traceback" - (Function CLR)
]

"json" - [
"parse" - (Function CLR)
"serialize" - (Function CLR)
"isnull" - (Function CLR)
"null" - (Function CLR)
]
"inspect" - [
"_VERSION" - "inspect.lu(Rest truncated)"
"_URL" - "http://git(Rest truncated)"
"_DESCRIPTION" - "human-read(Rest truncated)"
"_LICENSE" - " MIT LI(Rest truncated)"
"KEY" - [
]

"METATABLE" - [
]

"inspect" - (Function 00000A0E)


]

"config" - "/\n;\n?\n!\n-\n(Rest truncated)"


]

"load" - (Function CLR)


"loadsafe" - (Function CLR)
"loadfile" - (Function CLR)
"loadfilesafe" - (Function CLR)
"dofile" - (Function CLR)
"__require_clr_impl" - (Function CLR)
"require" - (Function 00000003)
"table" - [
"unpack" - (Function CLR)
"pack" - (Function CLR)
"sort" - (Function CLR)
"insert" - (Function CLR)
"remove" - (Function CLR)
"concat" - (Function CLR)
]

"unpack" - (Function CLR)


"pack" - (Function CLR)
"pcall" - (Function CLR)
"xpcall" - (Function CLR)
"math" - [
"abs" - (Function CLR)
"acos" - (Function CLR)
"asin" - (Function CLR)
"atan" - (Function CLR)
"atan2" - (Function CLR)
"ceil" - (Function CLR)
"cos" - (Function CLR)
"cosh" - (Function CLR)
"deg" - (Function CLR)
"exp" - (Function CLR)
"floor" - (Function CLR)
"fmod" - (Function CLR)
"frexp" - (Function CLR)
"ldexp" - (Function CLR)
"log" - (Function CLR)
"max" - (Function CLR)
"min" - (Function CLR)
"modf" - (Function CLR)
"pow" - (Function CLR)
"rad" - (Function CLR)
"random" - (Function CLR)
"randomseed" - (Function CLR)
"sin" - (Function CLR)
"sinh" - (Function CLR)
"sqrt" - (Function CLR)
"tan" - (Function CLR)
"tanh" - (Function CLR)
"pi" - 3.14159265358979
"huge" - 1.79769313486232E+308
]

"coroutine" - [
"create" - (Function CLR)
"wrap" - (Function CLR)
"resume" - (Function CLR)
"yield" - (Function CLR)
"running" - (Function CLR)
"status" - (Function CLR)
]

"bit32" - [
"extract" - (Function CLR)
"replace" - (Function CLR)
"arshift" - (Function CLR)
"rshift" - (Function CLR)
"lshift" - (Function CLR)
"band" - (Function CLR)
"btest" - (Function CLR)
"bor" - (Function CLR)
"bnot" - (Function CLR)
"bxor" - (Function CLR)
"lrotate" - (Function CLR)
"rrotate" - (Function CLR)
]

"dynamic" - [
"eval" - (Function CLR)
"prepare" - (Function CLR)
]

"os" - [
"clock" - (Function CLR)
"difftime" - (Function CLR)
"time" - (Function CLR)
"date" - (Function CLR)
]

"debug" - [
"debug" - (Function CLR)
"getuservalue" - (Function CLR)
"setuservalue" - (Function CLR)
"getregistry" - (Function CLR)
"getmetatable" - (Function CLR)
"setmetatable" - (Function CLR)
"getupvalue" - (Function CLR)
"upvalueid" - (Function CLR)
"setupvalue" - (Function CLR)
"upvaluejoin" - (Function CLR)
"traceback" - (Function CLR)
]

"json" - [
"parse" - (Function CLR)
"serialize" - (Function CLR)
"isnull" - (Function CLR)
"null" - (Function CLR)
]

"fungus" - [
"inspect" - (Function 0000006F)
"round" - (Function 0000007F)
"wait" - (Function 000000A9)
"waitfor" - (Function 000000C8)
"run" - (Function 000000F4)
"runwait" - (Function 00000124)
"setlanguage" - (Function 00000166)
"getstring" - (Function 00000173)
"sub" - (Function 00000181)
"check" - (Function 0000018F)
"pass" - (Function 000001AF)
"fail" - (Function 000001BB)
"sayoptions" - [
"clearprevious" - true
"waitforinput" - true
"fadewhendone" - true
"stopvoiceover" - true
]

"setsaydialog" - (Function 000001EB)


"getsaydialog" - (Function 000001F9)
"setcharacter" - (Function 00000205)
"say" - (Function 00000272)
"conversation" - (Function 0000029F)
"setmenudialog" - (Function 000002B9)
"getmenudialog" - (Function 000002C7)
"menu" - (Function 000002D3)
"choose" - (Function 000002FB)
"choosetimer" - (Function 0000030A)
"menutimer" - (Function 000003A4)
"clearmenu" - (Function 000003BF)
"getvar" - (Function 000003CC)
"runblock" - (Function 000003DF)
"time" - (Userdata Type:UnityEngine.Time)(UserData)
"factory" - (Userdata Type:Fungus.PODTypeFactory)(UserData)
"luaenvironment" - (Userdata Type:Fungus.LuaEnvironment)(UserData)
"luautils" - (Userdata Type:Fungus.LuaUtils)(UserData)
]

"SoundSingleton" - (Userdata Type:SoundSingleton)(UserData)


"ModUtilities" - (Userdata Type:ModUtilities)(UserData)
"UiOverlay" - (Userdata Type:UiOverlay)(UserData)
"GameUtilities" - (Userdata Type:GameUtilities)(UserData)
"ViewSingleton" - (Userdata Type:ViewSingleton)(UserData)
"ControllerEnum" - (Userdata Type:ControllerEnum)(UserData)
"Guid" - (Userdata Type:System.Guid)(UserData)
"GameId" - (Userdata Type:GameId)(UserData)
"Item" - (Userdata Type:Item)(UserData)
"ItemPrefab" - (Userdata Type:ItemPrefab)(UserData)
"ItemPrefabManager" - (Userdata Type:ItemPrefab+ItemPrefabManager)(UserData)
"ItemEnum" - (Userdata Type:GameItems.ItemEnum)(UserData)
"ItemCategory" - (Userdata Type:ItemCategory)(UserData)
"ScratchTextureType" - (Userdata Type:ItemPrefab+ScratchTextureType)(UserData)
"SusArea" - (Userdata Type:SusArea)(UserData)
"ColorSlot" - (Userdata Type:ColorSlot)(UserData)
"SusModifier" - (Userdata Type:SusModifier)(UserData)
"AllowedModifiers" - (Userdata Type:AllowedModifiers)(UserData)
"CommonAllowedModifiersEnum" - (Userdata Type:CommonAllowedModifiersEnum)(UserData)
"SlotEquipData" - (Userdata Type:SlotEquipData)(UserData)
"ItemScopeCondition" - (Userdata Type:ItemConditions.ItemScopeCondition)(UserData)
"ItemScopeConditionCustom" - (Userdata
Type:ItemConditions.ItemScopeConditionCustom)(UserData)
"ItemScopeConditionSpecialVariable" - (Userdata
Type:ItemConditions.ItemScopeConditionSpecialVariable)(UserData)
"ItemScopeConditionAlwaysTrueCondition" - (Userdata
Type:ItemConditions.ItemScopeConditionAlwaysTrueCondition)(UserData)
"ItemModifiableVariableFactory" - (Userdata Type:ItemModifiableVariableFactory)
(UserData)
"ItemModifiableVariablesRequirement" - (Userdata
Type:ItemModifiableVariablesRequirement)(UserData)
"AtLeastOneBoolVariableTrueRequirement" - (Userdata
Type:AtLeastOneBoolVariableTrueRequirement)(UserData)
"EdibleItemPrefabData" - (Userdata Type:EdibleItemPrefabData)(UserData)
"EdibleItemNutritionProfile" - (Userdata Type:EdibleItemNutritionProfile)(UserData)
"EdibleTypeEnum" - (Userdata Type:EdibleTypeEnum)(UserData)
"FishItemPrefabData" - (Userdata Type:FishItemPrefabData)(UserData)
"FishPreferences" - (Userdata Type:FishPreferences)(UserData)
"FishingRodItemPrefabData" - (Userdata Type:FishingRodItemPrefabData)(UserData)
"FishingBaitItemPrefabData" - (Userdata Type:FishingBaitItemPrefabData)(UserData)
"FishingBaitType" - (Userdata Type:FishingBaitType)(UserData)
"FishingCatchBehaviourType" - (Userdata Type:FishingCatchBehaviourType)(UserData)
"Shop" - (Userdata Type:Shop)(UserData)
"ShopManager" - (Userdata Type:ShopManager)(UserData)
"ShopItem" - (Userdata Type:ShopItem)(UserData)
"ColorPaletteManager" - (Userdata Type:ColorPaletteManager)(UserData)
"ColorPalette" - (Userdata Type:ColorPaletteManager+ColorPalette)(UserData)
"ColorPaletteEntry" - (Userdata Type:ColorPaletteManager+ColorPaletteEntry)
(UserData)
"SlotManager" - (Userdata Type:ItemSlot+SlotManager)(UserData)
"ItemSlot" - (Userdata Type:ItemSlot)(UserData)
"SlotType" - (Userdata Type:ItemSlot+SlotType)(UserData)
"NewsId" - (Userdata Type:NewsDataManager+NewsId)(UserData)
"TimeCheckType" - (Userdata Type:GameVariables+TimeCheckType)(UserData)
"CheckType" - (Userdata Type:GameVariables+CheckType)(UserData)
"Live2DControllerSingleton" - (Userdata Type:Live2DControllerSingleton)(UserData)
"CookingSong" - (Userdata Type:CookingSong)(UserData)
"Recipe" - (Userdata Type:Recipe)(UserData)
"NoteButtonTypeEnum" - (Userdata Type:NoteButtonTypeEnum)(UserData)
"CookingSongRuntimeData" - (Userdata Type:CookingSongRuntimeData)(UserData)
"R" - (Userdata Type:R)(UserData)
"TextureOverriderManager" - (Userdata Type:TextureOverriderManager)(UserData)
"Result" - (Userdata Type:Result)(UserData)
"StorySingleton" - (Userdata Type:StorySingleton)(UserData)
"StoryCondition" - (Userdata Type:StoryConditions.StoryCondition)(UserData)
"StoryBotContainerTypeEnum" - (Userdata Type:StoryBotContainerTypeEnum)(UserData)
"StoryBotDialogueBranch" - (Userdata Type:StoryBotDialogueBranch)(UserData)
"StoryAutoBranch" - (Userdata Type:StoryAutoBranch)(UserData)
"StoryMenuBranch" - (Userdata Type:StoryMenuBranch)(UserData)
"StoryBranchTarget" - (Userdata Type:StoryBranchTarget)(UserData)
"StoryBlockTarget" - (Userdata Type:StoryBlockTarget)(UserData)
"StoryEnumeratorTarget" - (Userdata Type:StoryEnumeratorTarget)(UserData)
"StoryLocalizedConversationBranchTarget" - (Userdata
Type:StoryLocalizedConversationBranchTarget)(UserData)
"SingleArgumentComparators" - (Userdata
Type:StoryConditions.DataConditionComparators+SingleArgumentComparators)(UserData)
"TwoArgumentComparators" - (Userdata
Type:StoryConditions.DataConditionComparators+TwoArgumentComparators)(UserData)
"FinishedType" - (Userdata Type:ManagedCoroutine+FinishedType)(UserData)
"SimpleLocalizedString" - (Userdata Type:SimpleLocalizedString)(UserData)
"SaveSingleton" - (Userdata Type:SaveSingleton)(UserData)
"SaveContainer" - (Userdata Type:SaveContainer)(UserData)
"GlobalFlag" - (Userdata Type:GlobalFlag)(UserData)
-------------------

Parameter names are in the following format: name_type


For example:
System.Int32 fun(a__System.Int32, b__System.Int32)
is a function that looks like this
int fun(int a, int b)

All types and members defined on them:

MoonSharp.Interpreter.Interop.AnonWrapper inherits from Object


Defined members:
__new()

MoonSharp.Interpreter.Serialization.Json.JsonNull inherits from Object


Defined members:
__new()
Boolean isNull()

MoonSharp.Interpreter.CoreLib.DynamicModule+DynamicExprWrapper inherits from Object


Defined members:
__new()
MoonSharp.Interpreter.DynamicExpression Expr

Fungus.PODTypeFactory inherits from Object


Defined members:
Color color(r__System.Single, g__System.Single, b__System.Single, a__System.Single)
Vector2 vector2(x__System.Single, y__System.Single)
Vector3 vector3(x__System.Single, y__System.Single, z__System.Single)
Vector4 vector4(x__System.Single, y__System.Single, z__System.Single,
w__System.Single)
Quaternion quaternion(x__System.Single, y__System.Single, z__System.Single)
Rect rect(x__System.Single, y__System.Single, width__System.Single,
height__System.Single)

Fungus.FungusPrefs inherits from Object


Defined members:
Void DeleteAll()
Void DeleteKey(slot__System.Int32, key__System.String)
Single GetFloat(slot__System.Int32, key__System.String,
defaultValue__System.Single)
Int32 GetInt(slot__System.Int32, key__System.String, defaultValue__System.Int32)
String GetString(slot__System.Int32, key__System.String,
defaultValue__System.String)
Boolean HasKey(slot__System.Int32, key__System.String)
Void Save()
Void SetFloat(slot__System.Int32, key__System.String, value__System.Single)
Void SetInt(slot__System.Int32, key__System.String, value__System.Int32)
Void SetString(slot__System.Int32, key__System.String, value__System.String)

System.Action inherits from ICloneable, ISerializable, MulticastDelegate, Delegate,


Object
Defined members:
Void Invoke()
System.Reflection.MethodInfo Method { get; }
System.Object Target { get; }

System.Boolean inherits from IComparable, IConvertible, IComparable`1,


IEquatable`1, ValueType, Object
Defined members:
__new()
Int32 GetHashCode()
String ToString()
String ToString(provider__System.IFormatProvider)
Boolean Equals(obj__System.Object)
Boolean Equals(obj__System.Boolean)
Int32 CompareTo(obj__System.Object)
Int32 CompareTo(value__System.Boolean)
Boolean Parse(value__System.String)
Boolean Parse(value__System.ReadOnlySpan`1[System.Char])
Boolean TryParse(value__System.String, result__System.Boolean&)
Boolean TryParse(value__System.ReadOnlySpan`1[System.Char],
result__System.Boolean&)
TypeCode GetTypeCode()
System.String TrueString
System.String FalseString

System.Collections.IEnumerator
Defined members:
Boolean MoveNext()
Void Reset()
System.Object Current { get; }

System.Int32 inherits from IComparable, IConvertible, IFormattable, IComparable`1,


IEquatable`1, ISpanFormattable, ValueType, Object
Defined members:
__new()
Int32 CompareTo(value__System.Object)
Int32 CompareTo(value__System.Int32)
Boolean Equals(obj__System.Object)
Boolean Equals(obj__System.Int32)
Int32 GetHashCode()
String ToString()
String ToString(format__System.String)
String ToString(provider__System.IFormatProvider)
String ToString(format__System.String, provider__System.IFormatProvider)
Boolean TryFormat(destination__System.Span`1[System.Char],
charsWritten__System.Int32&, format__System.ReadOnlySpan`1[System.Char],
provider__System.IFormatProvider)
Int32 Parse(s__System.String)
Int32 Parse(s__System.String, style__System.Globalization.NumberStyles)
Int32 Parse(s__System.String, provider__System.IFormatProvider)
Int32 Parse(s__System.String, style__System.Globalization.NumberStyles,
provider__System.IFormatProvider)
Int32 Parse(s__System.ReadOnlySpan`1[System.Char],
style__System.Globalization.NumberStyles, provider__System.IFormatProvider)
Boolean TryParse(s__System.String, result__System.Int32&)
Boolean TryParse(s__System.ReadOnlySpan`1[System.Char], result__System.Int32&)
Boolean TryParse(s__System.String, style__System.Globalization.NumberStyles,
provider__System.IFormatProvider, result__System.Int32&)
Boolean TryParse(s__System.ReadOnlySpan`1[System.Char],
style__System.Globalization.NumberStyles, provider__System.IFormatProvider,
result__System.Int32&)
TypeCode GetTypeCode()

System.IntPtr inherits from ISerializable, IEquatable`1, ValueType, Object


Defined members:
__new(value__System.Int32)
__new(value__System.Int64)
__new()
Boolean Equals(obj__System.Object)
Int32 GetHashCode()
Int32 ToInt32()
Int64 ToInt64()
String ToString()
String ToString(format__System.String)
Boolean op_Equality(value1__System.IntPtr, value2__System.IntPtr)
Boolean op_Inequality(value1__System.IntPtr, value2__System.IntPtr)
IntPtr __toIntPtr(value__System.Int32)
IntPtr __toIntPtr(value__System.Int64)
Int32 __toInt32(value__System.IntPtr)
Int64 __toInt64(value__System.IntPtr)
IntPtr Add(pointer__System.IntPtr, offset__System.Int32)
IntPtr op_Addition(pointer__System.IntPtr, offset__System.Int32)
IntPtr op_Subtraction(pointer__System.IntPtr, offset__System.Int32)
System.Int32 Size { get; }
System.IntPtr Zero

System.Single inherits from IComparable, IConvertible, IFormattable,


ISpanFormattable, IComparable`1, IEquatable`1, ValueType, Object
Defined members:
__new()
Boolean IsFinite(f__System.Single)
Boolean IsInfinity(f__System.Single)
Boolean IsNaN(f__System.Single)
Boolean IsNegativeInfinity(f__System.Single)
Boolean IsPositiveInfinity(f__System.Single)
Int32 CompareTo(value__System.Object)
Int32 CompareTo(value__System.Single)
Boolean Equals(obj__System.Object)
Boolean Equals(obj__System.Single)
Int32 GetHashCode()
String ToString()
String ToString(provider__System.IFormatProvider)
String ToString(format__System.String)
String ToString(format__System.String, provider__System.IFormatProvider)
Boolean TryFormat(destination__System.Span`1[System.Char],
charsWritten__System.Int32&, format__System.ReadOnlySpan`1[System.Char],
provider__System.IFormatProvider)
Single Parse(s__System.String)
Single Parse(s__System.String, provider__System.IFormatProvider)
Single Parse(s__System.String, style__System.Globalization.NumberStyles,
provider__System.IFormatProvider)
Boolean TryParse(s__System.String, result__System.Single&)
Boolean TryParse(s__System.String, style__System.Globalization.NumberStyles,
provider__System.IFormatProvider, result__System.Single&)
TypeCode GetTypeCode()

System.Type inherits from ICustomAttributeProvider, MemberInfo, Object


Defined members:
Boolean IsEnumDefined(value__System.Object)
String GetEnumName(value__System.Object)
String[] GetEnumNames()
Boolean IsSubclassOf(c__System.Type)
Boolean IsAssignableFrom(c__System.Type)
Type GetType()
Type GetType(typeName__System.String, throwOnError__System.Boolean,
ignoreCase__System.Boolean)
Type GetType(typeName__System.String, throwOnError__System.Boolean)
Type GetType(typeName__System.String)
Type GetType(typeName__System.String,
assemblyResolver__System.Func`2[System.Reflection.AssemblyName,System.Reflection.As
sembly],
typeResolver__System.Func`4[System.Reflection.Assembly,System.String,System.Boolean
,System.Type], throwOnError__System.Boolean)
Type GetElementType()
Int32 GetArrayRank()
Type GetGenericTypeDefinition()
Type[] GetGenericArguments()
Type[] GetGenericParameterConstraints()
ConstructorInfo GetConstructor(types__System.Type[])
ConstructorInfo GetConstructor(bindingAttr__System.Reflection.BindingFlags,
binder__System.Reflection.Binder, types__System.Type[],
modifiers__System.Reflection.ParameterModifier[])
ConstructorInfo GetConstructor(bindingAttr__System.Reflection.BindingFlags,
binder__System.Reflection.Binder,
callConvention__System.Reflection.CallingConventions, types__System.Type[],
modifiers__System.Reflection.ParameterModifier[])
ConstructorInfo[] GetConstructors()
ConstructorInfo[] GetConstructors(bindingAttr__System.Reflection.BindingFlags)
EventInfo GetEvent(name__System.String,
bindingAttr__System.Reflection.BindingFlags)
EventInfo[] GetEvents(bindingAttr__System.Reflection.BindingFlags)
FieldInfo GetField(name__System.String)
FieldInfo GetField(name__System.String,
bindingAttr__System.Reflection.BindingFlags)
FieldInfo[] GetFields()
FieldInfo[] GetFields(bindingAttr__System.Reflection.BindingFlags)
MemberInfo[] GetMember(name__System.String)
MemberInfo[] GetMember(name__System.String,
bindingAttr__System.Reflection.BindingFlags)
MemberInfo[] GetMember(name__System.String, type__System.Reflection.MemberTypes,
bindingAttr__System.Reflection.BindingFlags)
MemberInfo[] GetMembers(bindingAttr__System.Reflection.BindingFlags)
MethodInfo GetMethod(name__System.String)
MethodInfo GetMethod(name__System.String,
bindingAttr__System.Reflection.BindingFlags)
MethodInfo GetMethod(name__System.String, types__System.Type[])
MethodInfo GetMethod(name__System.String, types__System.Type[],
modifiers__System.Reflection.ParameterModifier[])
MethodInfo GetMethod(name__System.String,
bindingAttr__System.Reflection.BindingFlags, binder__System.Reflection.Binder,
types__System.Type[], modifiers__System.Reflection.ParameterModifier[])
MethodInfo GetMethod(name__System.String,
bindingAttr__System.Reflection.BindingFlags, binder__System.Reflection.Binder,
callConvention__System.Reflection.CallingConventions, types__System.Type[],
modifiers__System.Reflection.ParameterModifier[])
MethodInfo[] GetMethods()
MethodInfo[] GetMethods(bindingAttr__System.Reflection.BindingFlags)
Type GetNestedType(name__System.String,
bindingAttr__System.Reflection.BindingFlags)
Type[] GetNestedTypes(bindingAttr__System.Reflection.BindingFlags)
PropertyInfo GetProperty(name__System.String)
PropertyInfo GetProperty(name__System.String,
bindingAttr__System.Reflection.BindingFlags)
PropertyInfo GetProperty(name__System.String, returnType__System.Type)
PropertyInfo GetProperty(name__System.String, returnType__System.Type,
types__System.Type[])
PropertyInfo GetProperty(name__System.String, returnType__System.Type,
types__System.Type[], modifiers__System.Reflection.ParameterModifier[])
PropertyInfo GetProperty(name__System.String,
bindingAttr__System.Reflection.BindingFlags, binder__System.Reflection.Binder,
returnType__System.Type, types__System.Type[],
modifiers__System.Reflection.ParameterModifier[])
PropertyInfo[] GetProperties()
PropertyInfo[] GetProperties(bindingAttr__System.Reflection.BindingFlags)
RuntimeTypeHandle GetTypeHandle(o__System.Object)
TypeCode GetTypeCode(type__System.Type)
Type GetTypeFromCLSID(clsid__System.Guid)
Type GetTypeFromCLSID(clsid__System.Guid, server__System.String,
throwOnError__System.Boolean)
Object InvokeMember(name__System.String,
invokeAttr__System.Reflection.BindingFlags, binder__System.Reflection.Binder,
target__System.Object, args__System.Object[],
modifiers__System.Reflection.ParameterModifier[],
culture__System.Globalization.CultureInfo, namedParameters__System.String[])
Type GetInterface(name__System.String)
Type GetInterface(name__System.String, ignoreCase__System.Boolean)
Type[] GetInterfaces()
Boolean IsInstanceOfType(o__System.Object)
Boolean IsEquivalentTo(other__System.Type)
Type GetEnumUnderlyingType()
Array GetEnumValues()
Type MakeArrayType()
Type MakeArrayType(rank__System.Int32)
Type MakeByRefType()
Type MakeGenericType(typeArguments__System.Type[])
Type MakePointerType()
Type MakeGenericSignatureType(genericTypeDefinition__System.Type,
typeArguments__System.Type[])
String ToString()
Boolean Equals(o__System.Object)
Boolean Equals(o__System.Type)
Int32 GetHashCode()
Type GetTypeFromHandle(handle__System.RuntimeTypeHandle)
Boolean op_Equality(left__System.Type, right__System.Type)
Boolean op_Inequality(left__System.Type, right__System.Type)
System.Boolean IsSerializable { get; }
System.Boolean ContainsGenericParameters { get; }
System.Boolean IsVisible { get; }
System.Reflection.MemberTypes MemberType { get; }
System.String Namespace { get; }
System.String AssemblyQualifiedName { get; }
System.String FullName { get; }
System.Reflection.Assembly Assembly { get; }
System.Reflection.Module Module { get; }
System.Boolean IsNested { get; }
System.Type DeclaringType { get; }
System.Reflection.MethodBase DeclaringMethod { get; }
System.Type ReflectedType { get; }
System.Type UnderlyingSystemType { get; }
System.Boolean IsArray { get; }
System.Boolean IsByRef { get; }
System.Boolean IsPointer { get; }
System.Boolean IsConstructedGenericType { get; }
System.Boolean IsGenericParameter { get; }
System.Boolean IsGenericMethodParameter { get; }
System.Boolean IsGenericType { get; }
System.Boolean IsGenericTypeDefinition { get; }
System.Boolean IsSZArray { get; }
System.Boolean IsVariableBoundArray { get; }
System.Boolean HasElementType { get; }
System.Type[] GenericTypeArguments { get; }
System.Int32 GenericParameterPosition { get; }
System.Reflection.GenericParameterAttributes GenericParameterAttributes { get; }
System.Reflection.TypeAttributes Attributes { get; }
System.Boolean IsAbstract { get; }
System.Boolean IsSealed { get; }
System.Boolean IsClass { get; }
System.Boolean IsNestedAssembly { get; }
System.Boolean IsNestedFamANDAssem { get; }
System.Boolean IsNestedFamily { get; }
System.Boolean IsNestedFamORAssem { get; }
System.Boolean IsNestedPrivate { get; }
System.Boolean IsNestedPublic { get; }
System.Boolean IsNotPublic { get; }
System.Boolean IsPublic { get; }
System.Boolean IsExplicitLayout { get; }
System.Boolean IsCOMObject { get; }
System.Boolean IsContextful { get; }
System.Boolean IsCollectible { get; }
System.Boolean IsEnum { get; }
System.Boolean IsMarshalByRef { get; }
System.Boolean IsPrimitive { get; }
System.Boolean IsValueType { get; }
System.Boolean IsSignatureType { get; }
System.RuntimeTypeHandle TypeHandle { get; }
System.Guid GUID { get; }
System.Type BaseType { get; }
System.Reflection.Binder DefaultBinder { get; }
System.Boolean IsInterface { get; }
System.String Name { get; }
System.Int32 MetadataToken { get; }
System.Char Delimiter
System.Type[] EmptyTypes
System.Object Missing
System.Reflection.MemberFilter FilterAttribute
System.Reflection.MemberFilter FilterName
System.Reflection.MemberFilter FilterNameIgnoreCase

System.UInt32 inherits from IComparable, IConvertible, IFormattable, IComparable`1,


IEquatable`1, ISpanFormattable, ValueType, Object
Defined members:
__new()
Int32 CompareTo(value__System.Object)
Int32 CompareTo(value__System.UInt32)
Boolean Equals(obj__System.Object)
Boolean Equals(obj__System.UInt32)
Int32 GetHashCode()
String ToString()
String ToString(provider__System.IFormatProvider)
String ToString(format__System.String)
String ToString(format__System.String, provider__System.IFormatProvider)
Boolean TryFormat(destination__System.Span`1[System.Char],
charsWritten__System.Int32&, format__System.ReadOnlySpan`1[System.Char],
provider__System.IFormatProvider)
UInt32 Parse(s__System.String)
UInt32 Parse(s__System.String, provider__System.IFormatProvider)
UInt32 Parse(s__System.String, style__System.Globalization.NumberStyles,
provider__System.IFormatProvider)
Boolean TryParse(s__System.String, result__System.UInt32&)
Boolean TryParse(s__System.String, style__System.Globalization.NumberStyles,
provider__System.IFormatProvider, result__System.UInt32&)
TypeCode GetTypeCode()

UnityEngine.AudioClip+PCMReaderCallback inherits from ICloneable, ISerializable,


MulticastDelegate, Delegate, Object
Defined members:
Void Invoke(data__System.Single[])
System.Reflection.MethodInfo Method { get; }
System.Object Target { get; }

UnityEngine.AudioClip+PCMSetPositionCallback inherits from ICloneable,


ISerializable, MulticastDelegate, Delegate, Object
Defined members:
Void Invoke(position__System.Int32)
System.Reflection.MethodInfo Method { get; }
System.Object Target { get; }

UnityEngine.AudioClip inherits from AudioResource, Object, Object


Defined members:
Boolean LoadAudioData()
Boolean UnloadAudioData()
Boolean GetData(data__System.Span`1[System.Single], offsetSamples__System.Int32)
Boolean GetData(data__System.Single[], offsetSamples__System.Int32)
Boolean SetData(data__System.Single[], offsetSamples__System.Int32)
Boolean SetData(data__System.ReadOnlySpan`1[System.Single],
offsetSamples__System.Int32)
AudioClip Create(name__System.String, lengthSamples__System.Int32,
channels__System.Int32, frequency__System.Int32, stream__System.Boolean)
AudioClip Create(name__System.String, lengthSamples__System.Int32,
channels__System.Int32, frequency__System.Int32, stream__System.Boolean,
pcmreadercallback__UnityEngine.AudioClip+PCMReaderCallback)
AudioClip Create(name__System.String, lengthSamples__System.Int32,
channels__System.Int32, frequency__System.Int32, stream__System.Boolean,
pcmreadercallback__UnityEngine.AudioClip+PCMReaderCallback,
pcmsetpositioncallback__UnityEngine.AudioClip+PCMSetPositionCallback)
System.Single length { get; }
System.Int32 samples { get; }
System.Int32 channels { get; }
System.Int32 frequency { get; }
UnityEngine.AudioClipLoadType loadType { get; }
System.Boolean preloadAudioData { get; }
System.Boolean ambisonic { get; }
System.Boolean loadInBackground { get; }
UnityEngine.AudioDataLoadState loadState { get; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
PCMReaderCallback MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
PCMSetPositionCallback MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

Enum: UnityEngine.AudioClipLoadType
Enum values:
DecompressOnLoad
CompressedInMemory
Streaming

Enum: UnityEngine.AudioDataLoadState
Enum values:
Unloaded
Loading
Loaded
Failed

UnityEngine.AudioSource inherits from AudioBehaviour, Behaviour, Component, Object,


Object
Defined members:
__new()
Void Play()
Void Play(delay__System.UInt64)
Void PlayDelayed(delay__System.Single)
Void PlayScheduled(time__System.Double)
Void PlayOneShot(clip__UnityEngine.AudioClip)
Void PlayOneShot(clip__UnityEngine.AudioClip, volumeScale__System.Single)
Void SetScheduledStartTime(time__System.Double)
Void SetScheduledEndTime(time__System.Double)
Void Stop()
Void Pause()
Void UnPause()
Void PlayClipAtPoint(clip__UnityEngine.AudioClip, position__UnityEngine.Vector3)
Void PlayClipAtPoint(clip__UnityEngine.AudioClip, position__UnityEngine.Vector3,
volume__System.Single)
Void SetCustomCurve(type__UnityEngine.AudioSourceCurveType,
curve__UnityEngine.AnimationCurve)
AnimationCurve GetCustomCurve(type__UnityEngine.AudioSourceCurveType)
Void GetOutputData(samples__System.Single[], channel__System.Int32)
Void GetSpectrumData(samples__System.Single[], channel__System.Int32,
window__UnityEngine.FFTWindow)
Boolean SetSpatializerFloat(index__System.Int32, value__System.Single)
Boolean GetSpatializerFloat(index__System.Int32, value__System.Single&)
Boolean GetAmbisonicDecoderFloat(index__System.Int32, value__System.Single&)
Boolean SetAmbisonicDecoderFloat(index__System.Int32, value__System.Single)
System.Single volume { get; set; }
System.Single pitch { get; set; }
System.Single time { get; set; }
System.Int32 timeSamples { get; set; }
UnityEngine.AudioClip clip { get; set; }
UnityEngine.Audio.AudioResource resource { get; set; }
UnityEngine.Audio.AudioMixerGroup outputAudioMixerGroup { get; set; }
System.Boolean isPlaying { get; }
System.Boolean isVirtual { get; }
System.Boolean loop { get; set; }
System.Boolean ignoreListenerVolume { get; set; }
System.Boolean playOnAwake { get; set; }
System.Boolean ignoreListenerPause { get; set; }
UnityEngine.AudioVelocityUpdateMode velocityUpdateMode { get; set; }
System.Single panStereo { get; set; }
System.Single spatialBlend { get; set; }
System.Boolean spatialize { get; set; }
System.Boolean spatializePostEffects { get; set; }
System.Single reverbZoneMix { get; set; }
System.Boolean bypassEffects { get; set; }
System.Boolean bypassListenerEffects { get; set; }
System.Boolean bypassReverbZones { get; set; }
System.Single dopplerLevel { get; set; }
System.Single spread { get; set; }
System.Int32 priority { get; set; }
System.Boolean mute { get; set; }
System.Single minDistance { get; set; }
System.Single maxDistance { get; set; }
UnityEngine.AudioRolloffMode rolloffMode { get; set; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }

UnityEngine.Bounds inherits from IFormattable, IEquatable`1, ValueType, Object


Defined members:
__new(center__UnityEngine.Vector3, size__UnityEngine.Vector3)
__new()
Int32 GetHashCode()
Boolean Equals(other__System.Object)
Boolean Equals(other__UnityEngine.Bounds)
Boolean op_Equality(lhs__UnityEngine.Bounds, rhs__UnityEngine.Bounds)
Boolean op_Inequality(lhs__UnityEngine.Bounds, rhs__UnityEngine.Bounds)
Void SetMinMax(min__UnityEngine.Vector3, max__UnityEngine.Vector3)
Void Encapsulate(point__UnityEngine.Vector3)
Void Encapsulate(bounds__UnityEngine.Bounds)
Void Expand(amount__System.Single)
Void Expand(amount__UnityEngine.Vector3)
Boolean Intersects(bounds__UnityEngine.Bounds)
Boolean IntersectRay(ray__UnityEngine.Ray)
Boolean IntersectRay(ray__UnityEngine.Ray, distance__System.Single&)
String ToString()
String ToString(format__System.String)
String ToString(format__System.String, formatProvider__System.IFormatProvider)
Boolean Contains(point__UnityEngine.Vector3)
Single SqrDistance(point__UnityEngine.Vector3)
Vector3 ClosestPoint(point__UnityEngine.Vector3)
UnityEngine.Vector3 center { get; set; }
UnityEngine.Vector3 size { get; set; }
UnityEngine.Vector3 extents { get; set; }
UnityEngine.Vector3 min { get; set; }
UnityEngine.Vector3 max { get; set; }

UnityEngine.Canvas+WillRenderCanvases inherits from ICloneable, ISerializable,


MulticastDelegate, Delegate, Object
Defined members:
Void Invoke()
System.Reflection.MethodInfo Method { get; }
System.Object Target { get; }

UnityEngine.Canvas inherits from Behaviour, Component, Object, Object


Defined members:
__new()
Void add_preWillRenderCanvases(value__UnityEngine.Canvas+WillRenderCanvases)
Void remove_preWillRenderCanvases(value__UnityEngine.Canvas+WillRenderCanvases)
Void add_willRenderCanvases(value__UnityEngine.Canvas+WillRenderCanvases)
Void remove_willRenderCanvases(value__UnityEngine.Canvas+WillRenderCanvases)
Material GetDefaultCanvasMaterial()
Material GetETC1SupportedCanvasMaterial()
Void ForceUpdateCanvases()
UnityEngine.RenderMode renderMode { get; set; }
System.Boolean isRootCanvas { get; }
UnityEngine.Rect pixelRect { get; }
System.Single scaleFactor { get; set; }
System.Single referencePixelsPerUnit { get; set; }
System.Boolean overridePixelPerfect { get; set; }
System.Boolean vertexColorAlwaysGammaSpace { get; set; }
System.Boolean pixelPerfect { get; set; }
System.Single planeDistance { get; set; }
System.Int32 renderOrder { get; }
System.Boolean overrideSorting { get; set; }
System.Int32 sortingOrder { get; set; }
System.Int32 targetDisplay { get; set; }
System.Int32 sortingLayerID { get; set; }
System.Int32 cachedSortingLayerValue { get; }
UnityEngine.AdditionalCanvasShaderChannels additionalShaderChannels { get; set; }
System.String sortingLayerName { get; set; }
UnityEngine.Canvas rootCanvas { get; }
UnityEngine.Vector2 renderingDisplaySize { get; }
UnityEngine.StandaloneRenderResize updateRectTransformForStandalone { get; set; }
UnityEngine.Camera worldCamera { get; set; }
System.Single normalizedSortingGridSize { get; set; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
willRenderCanvases MoonSharp.Interpreter.Interop.EventMemberDescriptor
preWillRenderCanvases MoonSharp.Interpreter.Interop.EventMemberDescriptor
WillRenderCanvases MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

UnityEngine.Color inherits from IFormattable, IEquatable`1, ValueType, Object


Defined members:
__new(r__System.Single, g__System.Single, b__System.Single, a__System.Single)
__new(r__System.Single, g__System.Single, b__System.Single)
__new()
String ToString()
String ToString(format__System.String)
String ToString(format__System.String, formatProvider__System.IFormatProvider)
Int32 GetHashCode()
Boolean Equals(other__System.Object)
Boolean Equals(other__UnityEngine.Color)
Color op_Addition(a__UnityEngine.Color, b__UnityEngine.Color)
Color op_Subtraction(a__UnityEngine.Color, b__UnityEngine.Color)
Color op_Multiply(a__UnityEngine.Color, b__UnityEngine.Color)
Color op_Multiply(a__UnityEngine.Color, b__System.Single)
Color op_Multiply(b__System.Single, a__UnityEngine.Color)
Color op_Division(a__UnityEngine.Color, b__System.Single)
Boolean op_Equality(lhs__UnityEngine.Color, rhs__UnityEngine.Color)
Boolean op_Inequality(lhs__UnityEngine.Color, rhs__UnityEngine.Color)
Color Lerp(a__UnityEngine.Color, b__UnityEngine.Color, t__System.Single)
Color LerpUnclamped(a__UnityEngine.Color, b__UnityEngine.Color, t__System.Single)
Vector4 __toVector4(c__UnityEngine.Color)
Color __toColor(v__UnityEngine.Vector4)
Void RGBToHSV(rgbColor__UnityEngine.Color, H__System.Single&, S__System.Single&,
V__System.Single&)
Color HSVToRGB(H__System.Single, S__System.Single, V__System.Single)
Color HSVToRGB(H__System.Single, S__System.Single, V__System.Single,
hdr__System.Boolean)
UnityEngine.Color red { get; }
UnityEngine.Color green { get; }
UnityEngine.Color blue { get; }
UnityEngine.Color white { get; }
UnityEngine.Color black { get; }
UnityEngine.Color yellow { get; }
UnityEngine.Color cyan { get; }
UnityEngine.Color magenta { get; }
UnityEngine.Color gray { get; }
UnityEngine.Color grey { get; }
UnityEngine.Color clear { get; }
System.Single grayscale { get; }
UnityEngine.Color linear { get; }
UnityEngine.Color gamma { get; }
System.Single maxColorComponent { get; }
System.Single r
System.Single g
System.Single b
System.Single a

UnityEngine.Component inherits from Object, Object


Defined members:
__new()
Component GetComponent(type__System.Type)
Component GetComponent(type__System.String)
Boolean TryGetComponent(type__System.Type, component__UnityEngine.Component&)
Component GetComponentInChildren(t__System.Type, includeInactive__System.Boolean)
Component GetComponentInChildren(t__System.Type)
Component[] GetComponentsInChildren(t__System.Type,
includeInactive__System.Boolean)
Component[] GetComponentsInChildren(t__System.Type)
Component GetComponentInParent(t__System.Type, includeInactive__System.Boolean)
Component GetComponentInParent(t__System.Type)
Component[] GetComponentsInParent(t__System.Type, includeInactive__System.Boolean)
Component[] GetComponentsInParent(t__System.Type)
Component[] GetComponents(type__System.Type)
Void GetComponents(type__System.Type,
results__System.Collections.Generic.List`1[UnityEngine.Component])
Int32 GetComponentIndex()
Boolean CompareTag(tag__System.String)
Boolean CompareTag(tag__UnityEngine.TagHandle)
Void SendMessageUpwards(methodName__System.String, value__System.Object,
options__UnityEngine.SendMessageOptions)
Void SendMessageUpwards(methodName__System.String, value__System.Object)
Void SendMessageUpwards(methodName__System.String)
Void SendMessageUpwards(methodName__System.String,
options__UnityEngine.SendMessageOptions)
Void SendMessage(methodName__System.String, value__System.Object)
Void SendMessage(methodName__System.String)
Void SendMessage(methodName__System.String, value__System.Object,
options__UnityEngine.SendMessageOptions)
Void SendMessage(methodName__System.String,
options__UnityEngine.SendMessageOptions)
Void BroadcastMessage(methodName__System.String, parameter__System.Object,
options__UnityEngine.SendMessageOptions)
Void BroadcastMessage(methodName__System.String, parameter__System.Object)
Void BroadcastMessage(methodName__System.String)
Void BroadcastMessage(methodName__System.String,
options__UnityEngine.SendMessageOptions)
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }

UnityEngine.ComputeBuffer inherits from IDisposable, Object


Defined members:
__new(count__System.Int32, stride__System.Int32)
__new(count__System.Int32, stride__System.Int32,
type__UnityEngine.ComputeBufferType)
__new(count__System.Int32, stride__System.Int32,
type__UnityEngine.ComputeBufferType, usage__UnityEngine.ComputeBufferMode)
Void Dispose()
Void Release()
Boolean IsValid()
Void SetData(data__System.Array)
Void SetData(data__System.Array, managedBufferStartIndex__System.Int32,
computeBufferStartIndex__System.Int32, count__System.Int32)
Void GetData(data__System.Array)
Void GetData(data__System.Array, managedBufferStartIndex__System.Int32,
computeBufferStartIndex__System.Int32, count__System.Int32)
Void SetCounterValue(counterValue__System.UInt32)
Void CopyCount(src__UnityEngine.ComputeBuffer, dst__UnityEngine.ComputeBuffer,
dstOffsetBytes__System.Int32)
IntPtr GetNativeBufferPtr()
System.Int32 count { get; }
System.Int32 stride { get; }
System.String name { set; }

UnityEngine.Coroutine inherits from YieldInstruction, Object


Defined members:
UnityEngine.EventSystems.BaseEventData inherits from AbstractEventData, Object
Defined members:
__new(eventSystem__UnityEngine.EventSystems.EventSystem)
UnityEngine.EventSystems.BaseInputModule currentInputModule { get; }
UnityEngine.GameObject selectedObject { get; set; }
System.Boolean used { get; }

Enum: UnityEngine.EventSystems.PointerEventData+InputButton
Enum values:
Left
Right
Middle

Enum: UnityEngine.EventSystems.PointerEventData+FramePressState
Enum values:
Pressed
Released
PressedAndReleased
NotChanged

UnityEngine.EventSystems.PointerEventData inherits from BaseEventData,


AbstractEventData, Object
Defined members:
__new(eventSystem__UnityEngine.EventSystems.EventSystem)
Boolean IsPointerMoving()
Boolean IsScrolling()
String ToString()
UnityEngine.GameObject pointerEnter { get; set; }
UnityEngine.GameObject lastPress { get; }
UnityEngine.GameObject rawPointerPress { get; set; }
UnityEngine.GameObject pointerDrag { get; set; }
UnityEngine.GameObject pointerClick { get; set; }
UnityEngine.EventSystems.RaycastResult pointerCurrentRaycast { get; set; }
UnityEngine.EventSystems.RaycastResult pointerPressRaycast { get; set; }
System.Boolean eligibleForClick { get; set; }
System.Int32 displayIndex { get; set; }
System.Int32 pointerId { get; set; }
UnityEngine.Vector2 position { get; set; }
UnityEngine.Vector2 delta { get; set; }
UnityEngine.Vector2 pressPosition { get; set; }
System.Single clickTime { get; set; }
System.Int32 clickCount { get; set; }
UnityEngine.Vector2 scrollDelta { get; set; }
System.Boolean useDragThreshold { get; set; }
System.Boolean dragging { get; set; }
UnityEngine.EventSystems.PointerEventData+InputButton button { get; set; }
System.Single pressure { get; set; }
System.Single tangentialPressure { get; set; }
System.Single altitudeAngle { get; set; }
System.Single azimuthAngle { get; set; }
System.Single twist { get; set; }
UnityEngine.Vector2 tilt { get; set; }
UnityEngine.PenStatus penStatus { get; set; }
UnityEngine.Vector2 radius { get; set; }
UnityEngine.Vector2 radiusVariance { get; set; }
System.Boolean fullyExited { get; set; }
System.Boolean reentered { get; set; }
UnityEngine.Camera enterEventCamera { get; }
UnityEngine.Camera pressEventCamera { get; }
UnityEngine.GameObject pointerPress { get; set; }
UnityEngine.EventSystems.BaseInputModule currentInputModule { get; }
UnityEngine.GameObject selectedObject { get; set; }
System.Boolean used { get; }
System.Collections.Generic.List`1[UnityEngine.GameObject] hovered
InputButton MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
FramePressState MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

UnityEngine.Font+FontTextureRebuildCallback inherits from ICloneable,


ISerializable, MulticastDelegate, Delegate, Object
Defined members:
Void Invoke()
System.Reflection.MethodInfo Method { get; }
System.Object Target { get; }

UnityEngine.Font inherits from Object, Object


Defined members:
__new()
__new(name__System.String)
Void add_textureRebuilt(value__System.Action`1[UnityEngine.Font])
Void remove_textureRebuilt(value__System.Action`1[UnityEngine.Font])
Font CreateDynamicFontFromOSFont(fontname__System.String, size__System.Int32)
Font CreateDynamicFontFromOSFont(fontnames__System.String[], size__System.Int32)
Int32 GetMaxVertsForString(str__System.String)
Boolean HasCharacter(c__System.Char)
String[] GetOSInstalledFontNames()
String[] GetPathsToOSFonts()
Boolean GetCharacterInfo(ch__System.Char, info__UnityEngine.CharacterInfo&,
size__System.Int32, style__UnityEngine.FontStyle)
Boolean GetCharacterInfo(ch__System.Char, info__UnityEngine.CharacterInfo&,
size__System.Int32)
Boolean GetCharacterInfo(ch__System.Char, info__UnityEngine.CharacterInfo&)
Void RequestCharactersInTexture(characters__System.String, size__System.Int32,
style__UnityEngine.FontStyle)
Void RequestCharactersInTexture(characters__System.String, size__System.Int32)
Void RequestCharactersInTexture(characters__System.String)
UnityEngine.Material material { get; set; }
System.String[] fontNames { get; set; }
System.Boolean dynamic { get; }
System.Int32 ascent { get; }
System.Int32 fontSize { get; }
UnityEngine.CharacterInfo[] characterInfo { get; set; }
System.Int32 lineHeight { get; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
textureRebuilt MoonSharp.Interpreter.Interop.EventMemberDescriptor
FontTextureRebuildCallback MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

Enum: UnityEngine.FontStyle
Enum values:
Normal
Bold
Italic
BoldAndItalic

UnityEngine.GameObject inherits from Object, Object


Defined members:
__new(name__System.String)
__new()
__new(name__System.String, components__System.Type[])
GameObject CreatePrimitive(type__UnityEngine.PrimitiveType)
Component GetComponent(type__System.Type)
Component GetComponent(type__System.String)
Component GetComponentInChildren(type__System.Type,
includeInactive__System.Boolean)
Component GetComponentInChildren(type__System.Type)
Component GetComponentInParent(type__System.Type, includeInactive__System.Boolean)
Component GetComponentInParent(type__System.Type)
Component[] GetComponents(type__System.Type)
Void GetComponents(type__System.Type,
results__System.Collections.Generic.List`1[UnityEngine.Component])
Component[] GetComponentsInChildren(type__System.Type)
Component[] GetComponentsInChildren(type__System.Type,
includeInactive__System.Boolean)
Component[] GetComponentsInParent(type__System.Type)
Component[] GetComponentsInParent(type__System.Type,
includeInactive__System.Boolean)
Boolean TryGetComponent(type__System.Type, component__UnityEngine.Component&)
GameObject FindWithTag(tag__System.String)
Void FindGameObjectsWithTag(tag__System.String,
results__System.Collections.Generic.List`1[UnityEngine.GameObject])
GameObject[] FindGameObjectsWithTag(tag__System.String)
Void SendMessageUpwards(methodName__System.String,
options__UnityEngine.SendMessageOptions)
Void SendMessageUpwards(methodName__System.String, value__System.Object,
options__UnityEngine.SendMessageOptions)
Void SendMessageUpwards(methodName__System.String, value__System.Object)
Void SendMessageUpwards(methodName__System.String)
Void SendMessage(methodName__System.String,
options__UnityEngine.SendMessageOptions)
Void SendMessage(methodName__System.String, value__System.Object,
options__UnityEngine.SendMessageOptions)
Void SendMessage(methodName__System.String, value__System.Object)
Void SendMessage(methodName__System.String)
Void BroadcastMessage(methodName__System.String,
options__UnityEngine.SendMessageOptions)
Void BroadcastMessage(methodName__System.String, parameter__System.Object,
options__UnityEngine.SendMessageOptions)
Void BroadcastMessage(methodName__System.String, parameter__System.Object)
Void BroadcastMessage(methodName__System.String)
Component AddComponent(componentType__System.Type)
Int32 GetComponentCount()
Component GetComponentAtIndex(index__System.Int32)
Int32 GetComponentIndex(component__UnityEngine.Component)
Void SetActive(value__System.Boolean)
Boolean CompareTag(tag__System.String)
Boolean CompareTag(tag__UnityEngine.TagHandle)
GameObject FindGameObjectWithTag(tag__System.String)
GameObject Find(name__System.String)
Void
SetGameObjectsActive(instanceIDs__Unity.Collections.NativeArray`1[System.Int32],
active__System.Boolean)
Void SetGameObjectsActive(instanceIDs__System.ReadOnlySpan`1[System.Int32],
active__System.Boolean)
Void InstantiateGameObjects(sourceInstanceID__System.Int32, count__System.Int32,
newInstanceIDs__Unity.Collections.NativeArray`1[System.Int32],
newTransformInstanceIDs__Unity.Collections.NativeArray`1[System.Int32],
destinationScene__UnityEngine.SceneManagement.Scene)
Scene GetScene(instanceID__System.Int32)
UnityEngine.Transform transform { get; }
System.Int32 layer { get; set; }
System.Boolean activeSelf { get; }
System.Boolean activeInHierarchy { get; }
System.Boolean isStatic { get; set; }
System.String tag { get; set; }
UnityEngine.SceneManagement.Scene scene { get; }
System.UInt64 sceneCullingMask { get; }
UnityEngine.GameObject gameObject { get; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }

Enum: UnityEngine.HorizontalWrapMode
Enum values:
Wrap
Overflow

UnityEngine.Material inherits from Object, Object


Defined members:
__new(shader__UnityEngine.Shader)
__new(source__UnityEngine.Material)
__new(contents__System.String)
Boolean HasProperty(nameID__System.Int32)
Boolean HasProperty(name__System.String)
Boolean HasFloat(name__System.String)
Boolean HasFloat(nameID__System.Int32)
Boolean HasInt(name__System.String)
Boolean HasInt(nameID__System.Int32)
Boolean HasInteger(name__System.String)
Boolean HasInteger(nameID__System.Int32)
Boolean HasTexture(name__System.String)
Boolean HasTexture(nameID__System.Int32)
Boolean HasMatrix(name__System.String)
Boolean HasMatrix(nameID__System.Int32)
Boolean HasVector(name__System.String)
Boolean HasVector(nameID__System.Int32)
Boolean HasColor(name__System.String)
Boolean HasColor(nameID__System.Int32)
Boolean HasBuffer(name__System.String)
Boolean HasBuffer(nameID__System.Int32)
Boolean HasConstantBuffer(name__System.String)
Boolean HasConstantBuffer(nameID__System.Int32)
Void EnableKeyword(keyword__System.String)
Void EnableKeyword(keyword__UnityEngine.Rendering.LocalKeyword&)
Void DisableKeyword(keyword__System.String)
Void DisableKeyword(keyword__UnityEngine.Rendering.LocalKeyword&)
Boolean IsKeywordEnabled(keyword__System.String)
Boolean IsKeywordEnabled(keyword__UnityEngine.Rendering.LocalKeyword&)
Void SetKeyword(keyword__UnityEngine.Rendering.LocalKeyword&,
value__System.Boolean)
Void SetShaderPassEnabled(passName__System.String, enabled__System.Boolean)
Boolean GetShaderPassEnabled(passName__System.String)
String GetPassName(pass__System.Int32)
Int32 FindPass(passName__System.String)
Void SetOverrideTag(tag__System.String, val__System.String)
String GetTag(tag__System.String, searchFallbacks__System.Boolean,
defaultValue__System.String)
String GetTag(tag__System.String, searchFallbacks__System.Boolean)
Void Lerp(start__UnityEngine.Material, end__UnityEngine.Material, t__System.Single)
Boolean SetPass(pass__System.Int32)
Void CopyPropertiesFromMaterial(mat__UnityEngine.Material)
Void CopyMatchingPropertiesFromMaterial(mat__UnityEngine.Material)
Int32 ComputeCRC()
String[] GetTexturePropertyNames()
Void
GetTexturePropertyNames(outNames__System.Collections.Generic.List`1[System.String])
Int32[] GetTexturePropertyNameIDs()
Void
GetTexturePropertyNameIDs(outNames__System.Collections.Generic.List`1[System.Int32]
)
Void SetInt(name__System.String, value__System.Int32)
Void SetInt(nameID__System.Int32, value__System.Int32)
Void SetFloat(name__System.String, value__System.Single)
Void SetFloat(nameID__System.Int32, value__System.Single)
Void SetInteger(name__System.String, value__System.Int32)
Void SetInteger(nameID__System.Int32, value__System.Int32)
Void SetColor(name__System.String, value__UnityEngine.Color)
Void SetColor(nameID__System.Int32, value__UnityEngine.Color)
Void SetVector(name__System.String, value__UnityEngine.Vector4)
Void SetVector(nameID__System.Int32, value__UnityEngine.Vector4)
Void SetMatrix(name__System.String, value__UnityEngine.Matrix4x4)
Void SetMatrix(nameID__System.Int32, value__UnityEngine.Matrix4x4)
Void SetTexture(name__System.String, value__UnityEngine.Texture)
Void SetTexture(nameID__System.Int32, value__UnityEngine.Texture)
Void SetTexture(name__System.String, value__UnityEngine.RenderTexture,
element__UnityEngine.Rendering.RenderTextureSubElement)
Void SetTexture(nameID__System.Int32, value__UnityEngine.RenderTexture,
element__UnityEngine.Rendering.RenderTextureSubElement)
Void SetBuffer(name__System.String, value__UnityEngine.ComputeBuffer)
Void SetBuffer(nameID__System.Int32, value__UnityEngine.ComputeBuffer)
Void SetBuffer(name__System.String, value__UnityEngine.GraphicsBuffer)
Void SetBuffer(nameID__System.Int32, value__UnityEngine.GraphicsBuffer)
Void SetConstantBuffer(name__System.String, value__UnityEngine.ComputeBuffer,
offset__System.Int32, size__System.Int32)
Void SetConstantBuffer(nameID__System.Int32, value__UnityEngine.ComputeBuffer,
offset__System.Int32, size__System.Int32)
Void SetConstantBuffer(name__System.String, value__UnityEngine.GraphicsBuffer,
offset__System.Int32, size__System.Int32)
Void SetConstantBuffer(nameID__System.Int32, value__UnityEngine.GraphicsBuffer,
offset__System.Int32, size__System.Int32)
Void SetFloatArray(name__System.String,
values__System.Collections.Generic.List`1[System.Single])
Void SetFloatArray(nameID__System.Int32,
values__System.Collections.Generic.List`1[System.Single])
Void SetFloatArray(name__System.String, values__System.Single[])
Void SetFloatArray(nameID__System.Int32, values__System.Single[])
Void SetColorArray(name__System.String,
values__System.Collections.Generic.List`1[UnityEngine.Color])
Void SetColorArray(nameID__System.Int32,
values__System.Collections.Generic.List`1[UnityEngine.Color])
Void SetColorArray(name__System.String, values__UnityEngine.Color[])
Void SetColorArray(nameID__System.Int32, values__UnityEngine.Color[])
Void SetVectorArray(name__System.String,
values__System.Collections.Generic.List`1[UnityEngine.Vector4])
Void SetVectorArray(nameID__System.Int32,
values__System.Collections.Generic.List`1[UnityEngine.Vector4])
Void SetVectorArray(name__System.String, values__UnityEngine.Vector4[])
Void SetVectorArray(nameID__System.Int32, values__UnityEngine.Vector4[])
Void SetMatrixArray(name__System.String,
values__System.Collections.Generic.List`1[UnityEngine.Matrix4x4])
Void SetMatrixArray(nameID__System.Int32,
values__System.Collections.Generic.List`1[UnityEngine.Matrix4x4])
Void SetMatrixArray(name__System.String, values__UnityEngine.Matrix4x4[])
Void SetMatrixArray(nameID__System.Int32, values__UnityEngine.Matrix4x4[])
Int32 GetInt(name__System.String)
Int32 GetInt(nameID__System.Int32)
Single GetFloat(name__System.String)
Single GetFloat(nameID__System.Int32)
Int32 GetInteger(name__System.String)
Int32 GetInteger(nameID__System.Int32)
Color GetColor(name__System.String)
Color GetColor(nameID__System.Int32)
Vector4 GetVector(name__System.String)
Vector4 GetVector(nameID__System.Int32)
Matrix4x4 GetMatrix(name__System.String)
Matrix4x4 GetMatrix(nameID__System.Int32)
Texture GetTexture(name__System.String)
Texture GetTexture(nameID__System.Int32)
GraphicsBufferHandle GetBuffer(name__System.String)
GraphicsBufferHandle GetConstantBuffer(name__System.String)
Single[] GetFloatArray(name__System.String)
Single[] GetFloatArray(nameID__System.Int32)
Void GetFloatArray(name__System.String,
values__System.Collections.Generic.List`1[System.Single])
Void GetFloatArray(nameID__System.Int32,
values__System.Collections.Generic.List`1[System.Single])
Color[] GetColorArray(name__System.String)
Color[] GetColorArray(nameID__System.Int32)
Void GetColorArray(name__System.String,
values__System.Collections.Generic.List`1[UnityEngine.Color])
Void GetColorArray(nameID__System.Int32,
values__System.Collections.Generic.List`1[UnityEngine.Color])
Vector4[] GetVectorArray(name__System.String)
Vector4[] GetVectorArray(nameID__System.Int32)
Void GetVectorArray(name__System.String,
values__System.Collections.Generic.List`1[UnityEngine.Vector4])
Void GetVectorArray(nameID__System.Int32,
values__System.Collections.Generic.List`1[UnityEngine.Vector4])
Matrix4x4[] GetMatrixArray(name__System.String)
Matrix4x4[] GetMatrixArray(nameID__System.Int32)
Void GetMatrixArray(name__System.String,
values__System.Collections.Generic.List`1[UnityEngine.Matrix4x4])
Void GetMatrixArray(nameID__System.Int32,
values__System.Collections.Generic.List`1[UnityEngine.Matrix4x4])
Void SetTextureOffset(name__System.String, value__UnityEngine.Vector2)
Void SetTextureOffset(nameID__System.Int32, value__UnityEngine.Vector2)
Void SetTextureScale(name__System.String, value__UnityEngine.Vector2)
Void SetTextureScale(nameID__System.Int32, value__UnityEngine.Vector2)
Vector2 GetTextureOffset(name__System.String)
Vector2 GetTextureOffset(nameID__System.Int32)
Vector2 GetTextureScale(name__System.String)
Vector2 GetTextureScale(nameID__System.Int32)
String[] GetPropertyNames(type__UnityEngine.MaterialPropertyType)
UnityEngine.Shader shader { get; set; }
UnityEngine.Color color { get; set; }
UnityEngine.Texture mainTexture { get; set; }
UnityEngine.Vector2 mainTextureOffset { get; set; }
UnityEngine.Vector2 mainTextureScale { get; set; }
System.Int32 renderQueue { get; set; }
System.Int32 rawRenderQueue { get; }
UnityEngine.Rendering.LocalKeyword[] enabledKeywords { get; set; }
UnityEngine.MaterialGlobalIlluminationFlags globalIlluminationFlags { get; set; }
System.Boolean doubleSidedGI { get; set; }
System.Boolean enableInstancing { get; set; }
System.Int32 passCount { get; }
System.String[] shaderKeywords { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }

Enum: UnityEngine.MaterialGlobalIlluminationFlags
Enum values:
None
RealtimeEmissive
BakedEmissive
AnyEmissive
EmissiveIsBlack
flagsAnd
__flagsAnd
flagsOr
__flagsOr
flagsXor
__flagsXor
flagsNot
__flagsNot
hasAll
__hasAll
hasAny
__hasAny

UnityEngine.Matrix4x4 inherits from IEquatable`1, IFormattable, ValueType, Object


Defined members:
__new(column0__UnityEngine.Vector4, column1__UnityEngine.Vector4,
column2__UnityEngine.Vector4, column3__UnityEngine.Vector4)
__new()
Boolean ValidTRS()
Single Determinant(m__UnityEngine.Matrix4x4)
Matrix4x4 TRS(pos__UnityEngine.Vector3, q__UnityEngine.Quaternion,
s__UnityEngine.Vector3)
Void SetTRS(pos__UnityEngine.Vector3, q__UnityEngine.Quaternion,
s__UnityEngine.Vector3)
Boolean Inverse3DAffine(input__UnityEngine.Matrix4x4,
result__UnityEngine.Matrix4x4&)
Matrix4x4 Inverse(m__UnityEngine.Matrix4x4)
Matrix4x4 Transpose(m__UnityEngine.Matrix4x4)
Matrix4x4 Ortho(left__System.Single, right__System.Single, bottom__System.Single,
top__System.Single, zNear__System.Single, zFar__System.Single)
Matrix4x4 Perspective(fov__System.Single, aspect__System.Single,
zNear__System.Single, zFar__System.Single)
Matrix4x4 LookAt(from__UnityEngine.Vector3, to__UnityEngine.Vector3,
up__UnityEngine.Vector3)
Matrix4x4 Frustum(left__System.Single, right__System.Single, bottom__System.Single,
top__System.Single, zNear__System.Single, zFar__System.Single)
Matrix4x4 Frustum(fp__UnityEngine.FrustumPlanes)
Int32 GetHashCode()
Boolean Equals(other__System.Object)
Boolean Equals(other__UnityEngine.Matrix4x4)
Matrix4x4 op_Multiply(lhs__UnityEngine.Matrix4x4, rhs__UnityEngine.Matrix4x4)
Vector4 op_Multiply(lhs__UnityEngine.Matrix4x4, vector__UnityEngine.Vector4)
Boolean op_Equality(lhs__UnityEngine.Matrix4x4, rhs__UnityEngine.Matrix4x4)
Boolean op_Inequality(lhs__UnityEngine.Matrix4x4, rhs__UnityEngine.Matrix4x4)
Vector4 GetColumn(index__System.Int32)
Vector4 GetRow(index__System.Int32)
Vector3 GetPosition()
Void SetColumn(index__System.Int32, column__UnityEngine.Vector4)
Void SetRow(index__System.Int32, row__UnityEngine.Vector4)
Vector3 MultiplyPoint(point__UnityEngine.Vector3)
Vector3 MultiplyPoint3x4(point__UnityEngine.Vector3)
Vector3 MultiplyVector(vector__UnityEngine.Vector3)
Plane TransformPlane(plane__UnityEngine.Plane)
Matrix4x4 Scale(vector__UnityEngine.Vector3)
Matrix4x4 Translate(vector__UnityEngine.Vector3)
Matrix4x4 Rotate(q__UnityEngine.Quaternion)
String ToString()
String ToString(format__System.String)
String ToString(format__System.String, formatProvider__System.IFormatProvider)
UnityEngine.Quaternion rotation { get; }
UnityEngine.Vector3 lossyScale { get; }
System.Boolean isIdentity { get; }
System.Single determinant { get; }
UnityEngine.FrustumPlanes decomposeProjection { get; }
UnityEngine.Matrix4x4 inverse { get; }
UnityEngine.Matrix4x4 transpose { get; }
UnityEngine.Matrix4x4 zero { get; }
UnityEngine.Matrix4x4 identity { get; }
System.Single m00
System.Single m10
System.Single m20
System.Single m30
System.Single m01
System.Single m11
System.Single m21
System.Single m31
System.Single m02
System.Single m12
System.Single m22
System.Single m32
System.Single m03
System.Single m13
System.Single m23
System.Single m33

UnityEngine.MonoBehaviour inherits from Behaviour, Component, Object, Object


Defined members:
__new()
Boolean IsInvoking()
Boolean IsInvoking(methodName__System.String)
Void CancelInvoke()
Void CancelInvoke(methodName__System.String)
Void Invoke(methodName__System.String, time__System.Single)
Void InvokeRepeating(methodName__System.String, time__System.Single,
repeatRate__System.Single)
Coroutine StartCoroutine(methodName__System.String)
Coroutine StartCoroutine(methodName__System.String, value__System.Object)
Coroutine StartCoroutine(routine__System.Collections.IEnumerator)
Void StopCoroutine(routine__System.Collections.IEnumerator)
Void StopCoroutine(routine__UnityEngine.Coroutine)
Void StopCoroutine(methodName__System.String)
Void StopAllCoroutines()
Void print(message__System.Object)
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }

UnityEngine.Object inherits from Object


Defined members:
__new()
Int32 GetInstanceID()
Int32 GetHashCode()
Boolean Equals(other__System.Object)
Boolean __toBoolean(exists__UnityEngine.Object)
Object Instantiate(original__UnityEngine.Object, position__UnityEngine.Vector3,
rotation__UnityEngine.Quaternion)
Object Instantiate(original__UnityEngine.Object, position__UnityEngine.Vector3,
rotation__UnityEngine.Quaternion, parent__UnityEngine.Transform)
Object Instantiate(original__UnityEngine.Object)
Object Instantiate(original__UnityEngine.Object,
scene__UnityEngine.SceneManagement.Scene)
Object Instantiate(original__UnityEngine.Object, parent__UnityEngine.Transform)
Object Instantiate(original__UnityEngine.Object, parent__UnityEngine.Transform,
instantiateInWorldSpace__System.Boolean)
Void Destroy(obj__UnityEngine.Object, t__System.Single)
Void Destroy(obj__UnityEngine.Object)
Void DestroyImmediate(obj__UnityEngine.Object,
allowDestroyingAssets__System.Boolean)
Void DestroyImmediate(obj__UnityEngine.Object)
Object[] FindObjectsByType(type__System.Type,
sortMode__UnityEngine.FindObjectsSortMode)
Object[] FindObjectsByType(type__System.Type,
findObjectsInactive__UnityEngine.FindObjectsInactive,
sortMode__UnityEngine.FindObjectsSortMode)
Void DontDestroyOnLoad(target__UnityEngine.Object)
Object FindFirstObjectByType(type__System.Type)
Object FindFirstObjectByType(type__System.Type,
findObjectsInactive__UnityEngine.FindObjectsInactive)
Object FindAnyObjectByType(type__System.Type)
Object FindAnyObjectByType(type__System.Type,
findObjectsInactive__UnityEngine.FindObjectsInactive)
String ToString()
Boolean op_Equality(x__UnityEngine.Object, y__UnityEngine.Object)
Boolean op_Inequality(x__UnityEngine.Object, y__UnityEngine.Object)
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }

UnityEngine.PlayerPrefs inherits from Object


Defined members:
__new()
Void SetInt(key__System.String, value__System.Int32)
Int32 GetInt(key__System.String, defaultValue__System.Int32)
Int32 GetInt(key__System.String)
Void SetFloat(key__System.String, value__System.Single)
Single GetFloat(key__System.String, defaultValue__System.Single)
Single GetFloat(key__System.String)
Void SetString(key__System.String, value__System.String)
String GetString(key__System.String, defaultValue__System.String)
String GetString(key__System.String)
Boolean HasKey(key__System.String)
Void DeleteKey(key__System.String)
Void DeleteAll()
Void Save()

Enum: UnityEngine.PrimitiveType
Enum values:
Sphere
Capsule
Cylinder
Cube
Plane
Quad

UnityEngine.Quaternion inherits from IEquatable`1, IFormattable, ValueType, Object


Defined members:
__new(x__System.Single, y__System.Single, z__System.Single, w__System.Single)
__new()
Quaternion FromToRotation(fromDirection__UnityEngine.Vector3,
toDirection__UnityEngine.Vector3)
Quaternion Inverse(rotation__UnityEngine.Quaternion)
Quaternion Slerp(a__UnityEngine.Quaternion, b__UnityEngine.Quaternion,
t__System.Single)
Quaternion SlerpUnclamped(a__UnityEngine.Quaternion, b__UnityEngine.Quaternion,
t__System.Single)
Quaternion Lerp(a__UnityEngine.Quaternion, b__UnityEngine.Quaternion,
t__System.Single)
Quaternion LerpUnclamped(a__UnityEngine.Quaternion, b__UnityEngine.Quaternion,
t__System.Single)
Quaternion AngleAxis(angle__System.Single, axis__UnityEngine.Vector3)
Quaternion LookRotation(forward__UnityEngine.Vector3, upwards__UnityEngine.Vector3)
Quaternion LookRotation(forward__UnityEngine.Vector3)
Void Set(newX__System.Single, newY__System.Single, newZ__System.Single,
newW__System.Single)
Quaternion op_Multiply(lhs__UnityEngine.Quaternion, rhs__UnityEngine.Quaternion)
Vector3 op_Multiply(rotation__UnityEngine.Quaternion, point__UnityEngine.Vector3)
Boolean op_Equality(lhs__UnityEngine.Quaternion, rhs__UnityEngine.Quaternion)
Boolean op_Inequality(lhs__UnityEngine.Quaternion, rhs__UnityEngine.Quaternion)
Single Dot(a__UnityEngine.Quaternion, b__UnityEngine.Quaternion)
Void SetLookRotation(view__UnityEngine.Vector3)
Void SetLookRotation(view__UnityEngine.Vector3, up__UnityEngine.Vector3)
Single Angle(a__UnityEngine.Quaternion, b__UnityEngine.Quaternion)
Quaternion Euler(x__System.Single, y__System.Single, z__System.Single)
Quaternion Euler(euler__UnityEngine.Vector3)
Void ToAngleAxis(angle__System.Single&, axis__UnityEngine.Vector3&)
Void SetFromToRotation(fromDirection__UnityEngine.Vector3,
toDirection__UnityEngine.Vector3)
Quaternion RotateTowards(from__UnityEngine.Quaternion, to__UnityEngine.Quaternion,
maxDegreesDelta__System.Single)
Quaternion Normalize(q__UnityEngine.Quaternion)
Void Normalize()
Int32 GetHashCode()
Boolean Equals(other__System.Object)
Boolean Equals(other__UnityEngine.Quaternion)
String ToString()
String ToString(format__System.String)
String ToString(format__System.String, formatProvider__System.IFormatProvider)
UnityEngine.Quaternion identity { get; }
UnityEngine.Vector3 eulerAngles { get; set; }
UnityEngine.Quaternion normalized { get; }
System.Single x
System.Single y
System.Single z
System.Single w
System.Single kEpsilon

UnityEngine.Rect inherits from IFormattable, IEquatable`1, ValueType, Object


Defined members:
__new(x__System.Single, y__System.Single, width__System.Single,
height__System.Single)
__new(position__UnityEngine.Vector2, size__UnityEngine.Vector2)
__new(source__UnityEngine.Rect)
__new()
Rect MinMaxRect(xmin__System.Single, ymin__System.Single, xmax__System.Single,
ymax__System.Single)
Void Set(x__System.Single, y__System.Single, width__System.Single,
height__System.Single)
Boolean Contains(point__UnityEngine.Vector2)
Boolean Contains(point__UnityEngine.Vector3)
Boolean Contains(point__UnityEngine.Vector3, allowInverse__System.Boolean)
Boolean Overlaps(other__UnityEngine.Rect)
Boolean Overlaps(other__UnityEngine.Rect, allowInverse__System.Boolean)
Vector2 NormalizedToPoint(rectangle__UnityEngine.Rect,
normalizedRectCoordinates__UnityEngine.Vector2)
Vector2 PointToNormalized(rectangle__UnityEngine.Rect, point__UnityEngine.Vector2)
Boolean op_Inequality(lhs__UnityEngine.Rect, rhs__UnityEngine.Rect)
Boolean op_Equality(lhs__UnityEngine.Rect, rhs__UnityEngine.Rect)
Int32 GetHashCode()
Boolean Equals(other__System.Object)
Boolean Equals(other__UnityEngine.Rect)
String ToString()
String ToString(format__System.String)
String ToString(format__System.String, formatProvider__System.IFormatProvider)
UnityEngine.Rect zero { get; }
System.Single x { get; set; }
System.Single y { get; set; }
UnityEngine.Vector2 position { get; set; }
UnityEngine.Vector2 center { get; set; }
UnityEngine.Vector2 min { get; set; }
UnityEngine.Vector2 max { get; set; }
System.Single width { get; set; }
System.Single height { get; set; }
UnityEngine.Vector2 size { get; set; }
System.Single xMin { get; set; }
System.Single yMin { get; set; }
System.Single xMax { get; set; }
System.Single yMax { get; set; }

Enum: UnityEngine.RectTransform+Edge
Enum values:
Left
Right
Top
Bottom

Enum: UnityEngine.RectTransform+Axis
Enum values:
Horizontal
Vertical

UnityEngine.RectTransform+ReapplyDrivenProperties inherits from ICloneable,


ISerializable, MulticastDelegate, Delegate, Object
Defined members:
Void Invoke(driven__UnityEngine.RectTransform)
System.Reflection.MethodInfo Method { get; }
System.Object Target { get; }

UnityEngine.RectTransform inherits from IEnumerable, Transform, Component, Object,


Object
Defined members:
__new()
Void
add_reapplyDrivenProperties(value__UnityEngine.RectTransform+ReapplyDrivenPropertie
s)
Void
remove_reapplyDrivenProperties(value__UnityEngine.RectTransform+ReapplyDrivenProper
ties)
Void ForceUpdateRectTransforms()
Void GetLocalCorners(fourCornersArray__UnityEngine.Vector3[])
Void GetWorldCorners(fourCornersArray__UnityEngine.Vector3[])
Void SetInsetAndSizeFromParentEdge(edge__UnityEngine.RectTransform+Edge,
inset__System.Single, size__System.Single)
Void SetSizeWithCurrentAnchors(axis__UnityEngine.RectTransform+Axis,
size__System.Single)
UnityEngine.Rect rect { get; }
UnityEngine.Vector2 anchorMin { get; set; }
UnityEngine.Vector2 anchorMax { get; set; }
UnityEngine.Vector2 anchoredPosition { get; set; }
UnityEngine.Vector2 sizeDelta { get; set; }
UnityEngine.Vector2 pivot { get; set; }
UnityEngine.Vector3 anchoredPosition3D { get; set; }
UnityEngine.Vector2 offsetMin { get; set; }
UnityEngine.Vector2 offsetMax { get; set; }
UnityEngine.Object drivenByObject { get; }
UnityEngine.Vector3 position { get; set; }
UnityEngine.Vector3 localPosition { get; set; }
UnityEngine.Vector3 eulerAngles { get; set; }
UnityEngine.Vector3 localEulerAngles { get; set; }
UnityEngine.Vector3 right { get; set; }
UnityEngine.Vector3 up { get; set; }
UnityEngine.Vector3 forward { get; set; }
UnityEngine.Quaternion rotation { get; set; }
UnityEngine.Quaternion localRotation { get; set; }
UnityEngine.Vector3 localScale { get; set; }
UnityEngine.Transform parent { get; set; }
UnityEngine.Matrix4x4 worldToLocalMatrix { get; }
UnityEngine.Matrix4x4 localToWorldMatrix { get; }
UnityEngine.Transform root { get; }
System.Int32 childCount { get; }
UnityEngine.Vector3 lossyScale { get; }
System.Boolean hasChanged { get; set; }
System.Int32 hierarchyCapacity { get; set; }
System.Int32 hierarchyCount { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
reapplyDrivenProperties MoonSharp.Interpreter.Interop.EventMemberDescriptor
Edge MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
Axis MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
ReapplyDrivenProperties MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

UnityEngine.SceneManagement.Scene inherits from ValueType, Object


Defined members:
__new()
Boolean IsValid()
GameObject[] GetRootGameObjects()
Void
GetRootGameObjects(rootGameObjects__System.Collections.Generic.List`1[UnityEngine.G
ameObject])
Boolean op_Equality(lhs__UnityEngine.SceneManagement.Scene,
rhs__UnityEngine.SceneManagement.Scene)
Boolean op_Inequality(lhs__UnityEngine.SceneManagement.Scene,
rhs__UnityEngine.SceneManagement.Scene)
Int32 GetHashCode()
Boolean Equals(other__System.Object)
System.Int32 handle { get; }
System.String path { get; }
System.String name { get; set; }
System.Boolean isLoaded { get; }
System.Int32 buildIndex { get; }
System.Boolean isDirty { get; }
System.Int32 rootCount { get; }
System.Boolean isSubScene { get; set; }

UnityEngine.ScriptableObject inherits from Object, Object


Defined members:
__new()
ScriptableObject CreateInstance(className__System.String)
ScriptableObject CreateInstance(type__System.Type)
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }

Enum: UnityEngine.SendMessageOptions
Enum values:
RequireReceiver
DontRequireReceiver
UnityEngine.Shader inherits from Object, Object
Defined members:
Shader Find(name__System.String)
Void EnableKeyword(keyword__System.String)
Void EnableKeyword(keyword__UnityEngine.Rendering.GlobalKeyword&)
Void DisableKeyword(keyword__System.String)
Void DisableKeyword(keyword__UnityEngine.Rendering.GlobalKeyword&)
Boolean IsKeywordEnabled(keyword__System.String)
Boolean IsKeywordEnabled(keyword__UnityEngine.Rendering.GlobalKeyword&)
Void SetKeyword(keyword__UnityEngine.Rendering.GlobalKeyword&,
value__System.Boolean)
Void WarmupAllShaders()
Int32 PropertyToID(name__System.String)
Shader GetDependency(name__System.String)
Int32 GetPassCountInSubshader(subshaderIndex__System.Int32)
ShaderTagId FindPassTagValue(passIndex__System.Int32,
tagName__UnityEngine.Rendering.ShaderTagId)
ShaderTagId FindPassTagValue(subshaderIndex__System.Int32, passIndex__System.Int32,
tagName__UnityEngine.Rendering.ShaderTagId)
ShaderTagId FindSubshaderTagValue(subshaderIndex__System.Int32,
tagName__UnityEngine.Rendering.ShaderTagId)
Void SetGlobalInt(name__System.String, value__System.Int32)
Void SetGlobalInt(nameID__System.Int32, value__System.Int32)
Void SetGlobalFloat(name__System.String, value__System.Single)
Void SetGlobalFloat(nameID__System.Int32, value__System.Single)
Void SetGlobalInteger(name__System.String, value__System.Int32)
Void SetGlobalInteger(nameID__System.Int32, value__System.Int32)
Void SetGlobalVector(name__System.String, value__UnityEngine.Vector4)
Void SetGlobalVector(nameID__System.Int32, value__UnityEngine.Vector4)
Void SetGlobalColor(name__System.String, value__UnityEngine.Color)
Void SetGlobalColor(nameID__System.Int32, value__UnityEngine.Color)
Void SetGlobalMatrix(name__System.String, value__UnityEngine.Matrix4x4)
Void SetGlobalMatrix(nameID__System.Int32, value__UnityEngine.Matrix4x4)
Void SetGlobalTexture(name__System.String, value__UnityEngine.Texture)
Void SetGlobalTexture(nameID__System.Int32, value__UnityEngine.Texture)
Void SetGlobalTexture(name__System.String, value__UnityEngine.RenderTexture,
element__UnityEngine.Rendering.RenderTextureSubElement)
Void SetGlobalTexture(nameID__System.Int32, value__UnityEngine.RenderTexture,
element__UnityEngine.Rendering.RenderTextureSubElement)
Void SetGlobalBuffer(name__System.String, value__UnityEngine.ComputeBuffer)
Void SetGlobalBuffer(nameID__System.Int32, value__UnityEngine.ComputeBuffer)
Void SetGlobalBuffer(name__System.String, value__UnityEngine.GraphicsBuffer)
Void SetGlobalBuffer(nameID__System.Int32, value__UnityEngine.GraphicsBuffer)
Void SetGlobalConstantBuffer(name__System.String, value__UnityEngine.ComputeBuffer,
offset__System.Int32, size__System.Int32)
Void SetGlobalConstantBuffer(nameID__System.Int32,
value__UnityEngine.ComputeBuffer, offset__System.Int32, size__System.Int32)
Void SetGlobalConstantBuffer(name__System.String,
value__UnityEngine.GraphicsBuffer, offset__System.Int32, size__System.Int32)
Void SetGlobalConstantBuffer(nameID__System.Int32,
value__UnityEngine.GraphicsBuffer, offset__System.Int32, size__System.Int32)
Void SetGlobalRayTracingAccelerationStructure(name__System.String,
value__UnityEngine.Rendering.RayTracingAccelerationStructure)
Void SetGlobalRayTracingAccelerationStructure(nameID__System.Int32,
value__UnityEngine.Rendering.RayTracingAccelerationStructure)
Void SetGlobalFloatArray(name__System.String,
values__System.Collections.Generic.List`1[System.Single])
Void SetGlobalFloatArray(nameID__System.Int32,
values__System.Collections.Generic.List`1[System.Single])
Void SetGlobalFloatArray(name__System.String, values__System.Single[])
Void SetGlobalFloatArray(nameID__System.Int32, values__System.Single[])
Void SetGlobalVectorArray(name__System.String,
values__System.Collections.Generic.List`1[UnityEngine.Vector4])
Void SetGlobalVectorArray(nameID__System.Int32,
values__System.Collections.Generic.List`1[UnityEngine.Vector4])
Void SetGlobalVectorArray(name__System.String, values__UnityEngine.Vector4[])
Void SetGlobalVectorArray(nameID__System.Int32, values__UnityEngine.Vector4[])
Void SetGlobalMatrixArray(name__System.String,
values__System.Collections.Generic.List`1[UnityEngine.Matrix4x4])
Void SetGlobalMatrixArray(nameID__System.Int32,
values__System.Collections.Generic.List`1[UnityEngine.Matrix4x4])
Void SetGlobalMatrixArray(name__System.String, values__UnityEngine.Matrix4x4[])
Void SetGlobalMatrixArray(nameID__System.Int32, values__UnityEngine.Matrix4x4[])
Int32 GetGlobalInt(name__System.String)
Int32 GetGlobalInt(nameID__System.Int32)
Single GetGlobalFloat(name__System.String)
Single GetGlobalFloat(nameID__System.Int32)
Int32 GetGlobalInteger(name__System.String)
Int32 GetGlobalInteger(nameID__System.Int32)
Vector4 GetGlobalVector(name__System.String)
Vector4 GetGlobalVector(nameID__System.Int32)
Color GetGlobalColor(name__System.String)
Color GetGlobalColor(nameID__System.Int32)
Matrix4x4 GetGlobalMatrix(name__System.String)
Matrix4x4 GetGlobalMatrix(nameID__System.Int32)
Texture GetGlobalTexture(name__System.String)
Texture GetGlobalTexture(nameID__System.Int32)
Single[] GetGlobalFloatArray(name__System.String)
Single[] GetGlobalFloatArray(nameID__System.Int32)
Void GetGlobalFloatArray(name__System.String,
values__System.Collections.Generic.List`1[System.Single])
Void GetGlobalFloatArray(nameID__System.Int32,
values__System.Collections.Generic.List`1[System.Single])
Vector4[] GetGlobalVectorArray(name__System.String)
Vector4[] GetGlobalVectorArray(nameID__System.Int32)
Void GetGlobalVectorArray(name__System.String,
values__System.Collections.Generic.List`1[UnityEngine.Vector4])
Void GetGlobalVectorArray(nameID__System.Int32,
values__System.Collections.Generic.List`1[UnityEngine.Vector4])
Matrix4x4[] GetGlobalMatrixArray(name__System.String)
Matrix4x4[] GetGlobalMatrixArray(nameID__System.Int32)
Void GetGlobalMatrixArray(name__System.String,
values__System.Collections.Generic.List`1[UnityEngine.Matrix4x4])
Void GetGlobalMatrixArray(nameID__System.Int32,
values__System.Collections.Generic.List`1[UnityEngine.Matrix4x4])
Int32 GetPropertyCount()
Int32 FindPropertyIndex(propertyName__System.String)
String GetPropertyName(propertyIndex__System.Int32)
Int32 GetPropertyNameId(propertyIndex__System.Int32)
ShaderPropertyType GetPropertyType(propertyIndex__System.Int32)
String GetPropertyDescription(propertyIndex__System.Int32)
ShaderPropertyFlags GetPropertyFlags(propertyIndex__System.Int32)
String[] GetPropertyAttributes(propertyIndex__System.Int32)
Single GetPropertyDefaultFloatValue(propertyIndex__System.Int32)
Vector4 GetPropertyDefaultVectorValue(propertyIndex__System.Int32)
Vector2 GetPropertyRangeLimits(propertyIndex__System.Int32)
Int32 GetPropertyDefaultIntValue(propertyIndex__System.Int32)
TextureDimension GetPropertyTextureDimension(propertyIndex__System.Int32)
String GetPropertyTextureDefaultName(propertyIndex__System.Int32)
Boolean FindTextureStack(propertyIndex__System.Int32, stackName__System.String&,
layerIndex__System.Int32&)
System.Int32 maximumChunksOverride { get; set; }
System.Int32 maximumLOD { get; set; }
System.Int32 globalMaximumLOD { get; set; }
System.Boolean isSupported { get; }
System.String globalRenderPipeline { get; set; }
UnityEngine.Rendering.GlobalKeyword[] enabledGlobalKeywords { get; }
UnityEngine.Rendering.GlobalKeyword[] globalKeywords { get; }
UnityEngine.Rendering.LocalKeywordSpace keywordSpace { get; }
System.Int32 renderQueue { get; }
System.Int32 passCount { get; }
System.Int32 subshaderCount { get; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }

UnityEngine.Sprite inherits from Object, Object


Defined members:
Int32 GetSecondaryTextureCount()
Int32 GetSecondaryTextures(secondaryTexture__UnityEngine.SecondarySpriteTexture[])
Int32 GetPhysicsShapeCount()
UInt32 GetScriptableObjectsCount()
UInt32 GetScriptableObjects(scriptableObjects__UnityEngine.ScriptableObject[])
Boolean AddScriptableObject(obj__UnityEngine.ScriptableObject)
Boolean RemoveScriptableObjectAt(i__System.UInt32)
Boolean SetScriptableObjectAt(obj__UnityEngine.ScriptableObject, i__System.UInt32)
Int32 GetPhysicsShapePointCount(shapeIdx__System.Int32)
Int32 GetPhysicsShape(shapeIdx__System.Int32,
physicsShape__System.Collections.Generic.List`1[UnityEngine.Vector2])
Void
OverridePhysicsShape(physicsShapes__System.Collections.Generic.IList`1[UnityEngine.
Vector2[]])
Void OverrideGeometry(vertices__UnityEngine.Vector2[], triangles__System.UInt16[])
Sprite Create(texture__UnityEngine.Texture2D, rect__UnityEngine.Rect,
pivot__UnityEngine.Vector2, pixelsPerUnit__System.Single, extrude__System.UInt32,
meshType__UnityEngine.SpriteMeshType, border__UnityEngine.Vector4,
generateFallbackPhysicsShape__System.Boolean)
Sprite Create(texture__UnityEngine.Texture2D, rect__UnityEngine.Rect,
pivot__UnityEngine.Vector2, pixelsPerUnit__System.Single, extrude__System.UInt32,
meshType__UnityEngine.SpriteMeshType, border__UnityEngine.Vector4,
generateFallbackPhysicsShape__System.Boolean,
secondaryTextures__UnityEngine.SecondarySpriteTexture[])
Sprite Create(texture__UnityEngine.Texture2D, rect__UnityEngine.Rect,
pivot__UnityEngine.Vector2, pixelsPerUnit__System.Single, extrude__System.UInt32,
meshType__UnityEngine.SpriteMeshType, border__UnityEngine.Vector4)
Sprite Create(texture__UnityEngine.Texture2D, rect__UnityEngine.Rect,
pivot__UnityEngine.Vector2, pixelsPerUnit__System.Single, extrude__System.UInt32,
meshType__UnityEngine.SpriteMeshType)
Sprite Create(texture__UnityEngine.Texture2D, rect__UnityEngine.Rect,
pivot__UnityEngine.Vector2, pixelsPerUnit__System.Single, extrude__System.UInt32)
Sprite Create(texture__UnityEngine.Texture2D, rect__UnityEngine.Rect,
pivot__UnityEngine.Vector2, pixelsPerUnit__System.Single)
Sprite Create(texture__UnityEngine.Texture2D, rect__UnityEngine.Rect,
pivot__UnityEngine.Vector2)
UnityEngine.Bounds bounds { get; }
UnityEngine.Rect rect { get; }
UnityEngine.Vector4 border { get; }
UnityEngine.Texture2D texture { get; }
System.Single pixelsPerUnit { get; }
System.Single spriteAtlasTextureScale { get; }
UnityEngine.Texture2D associatedAlphaSplitTexture { get; }
UnityEngine.Vector2 pivot { get; }
System.Boolean packed { get; }
UnityEngine.SpritePackingMode packingMode { get; }
UnityEngine.SpritePackingRotation packingRotation { get; }
UnityEngine.Rect textureRect { get; }
UnityEngine.Vector2 textureRectOffset { get; }
UnityEngine.Vector2[] vertices { get; }
System.UInt16[] triangles { get; }
UnityEngine.Vector2[] uv { get; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }

Enum: UnityEngine.SpriteMeshType
Enum values:
FullRect
Tight

Enum: UnityEngine.SpritePackingMode
Enum values:
Tight
Rectangle

Enum: UnityEngine.SpritePackingRotation
Enum values:
None
FlipHorizontal
FlipVertical
Rotate180
Any

Enum: UnityEngine.TextAnchor
Enum values:
UpperLeft
UpperCenter
UpperRight
MiddleLeft
MiddleCenter
MiddleRight
LowerLeft
LowerCenter
LowerRight

UnityEngine.TextGenerationSettings inherits from ValueType, Object


Defined members:
__new()
Boolean Equals(other__UnityEngine.TextGenerationSettings)
UnityEngine.Font font
UnityEngine.Color color
System.Int32 fontSize
System.Single lineSpacing
System.Boolean richText
System.Single scaleFactor
UnityEngine.FontStyle fontStyle
UnityEngine.TextAnchor textAnchor
System.Boolean alignByGeometry
System.Boolean resizeTextForBestFit
System.Int32 resizeTextMinSize
System.Int32 resizeTextMaxSize
System.Boolean updateBounds
UnityEngine.VerticalWrapMode verticalOverflow
UnityEngine.HorizontalWrapMode horizontalOverflow
UnityEngine.Vector2 generationExtents
UnityEngine.Vector2 pivot
System.Boolean generateOutOfBounds

UnityEngine.TextGenerator inherits from IDisposable, Object


Defined members:
__new()
__new(initialCapacity__System.Int32)
Void Invalidate()
Void
GetCharacters(characters__System.Collections.Generic.List`1[UnityEngine.UICharInfo]
)
Void GetLines(lines__System.Collections.Generic.List`1[UnityEngine.UILineInfo])
Void GetVertices(vertices__System.Collections.Generic.List`1[UnityEngine.UIVertex])
Single GetPreferredWidth(str__System.String,
settings__UnityEngine.TextGenerationSettings)
Single GetPreferredHeight(str__System.String,
settings__UnityEngine.TextGenerationSettings)
Boolean PopulateWithErrors(str__System.String,
settings__UnityEngine.TextGenerationSettings, context__UnityEngine.GameObject)
Boolean Populate(str__System.String, settings__UnityEngine.TextGenerationSettings)
UIVertex[] GetVerticesArray()
UICharInfo[] GetCharactersArray()
UILineInfo[] GetLinesArray()
System.Int32 characterCountVisible { get; }
System.Collections.Generic.IList`1[UnityEngine.UIVertex] verts { get; }
System.Collections.Generic.IList`1[UnityEngine.UICharInfo] characters { get; }
System.Collections.Generic.IList`1[UnityEngine.UILineInfo] lines { get; }
UnityEngine.Rect rectExtents { get; }
System.Int32 vertexCount { get; }
System.Int32 characterCount { get; }
System.Int32 lineCount { get; }
System.Int32 fontSizeUsedForBestFit { get; }

UnityEngine.Texture inherits from Object, Object


Defined members:
Void SetGlobalAnisotropicFilteringLimits(forcedMin__System.Int32,
globalMax__System.Int32)
IntPtr GetNativeTexturePtr()
Void IncrementUpdateCount()
Void SetStreamingTextureMaterialDebugProperties()
Void SetStreamingTextureMaterialDebugProperties(materialTextureSlot__System.Int32)
System.Int32 mipmapCount { get; }
UnityEngine.AnisotropicFiltering anisotropicFiltering { get; set; }
UnityEngine.Experimental.Rendering.GraphicsFormat graphicsFormat { get; }
System.Int32 width { get; set; }
System.Int32 height { get; set; }
UnityEngine.Rendering.TextureDimension dimension { get; set; }
System.Boolean isReadable { get; }
UnityEngine.TextureWrapMode wrapMode { get; set; }
UnityEngine.TextureWrapMode wrapModeU { get; set; }
UnityEngine.TextureWrapMode wrapModeV { get; set; }
UnityEngine.TextureWrapMode wrapModeW { get; set; }
UnityEngine.FilterMode filterMode { get; set; }
System.Int32 anisoLevel { get; set; }
System.Single mipMapBias { get; set; }
UnityEngine.Vector2 texelSize { get; }
System.UInt32 updateCount { get; }
System.Boolean isDataSRGB { get; }
System.UInt64 totalTextureMemory { get; }
System.UInt64 desiredTextureMemory { get; }
System.UInt64 targetTextureMemory { get; }
System.UInt64 currentTextureMemory { get; }
System.UInt64 nonStreamingTextureMemory { get; }
System.UInt64 streamingMipmapUploadCount { get; }
System.UInt64 streamingRendererCount { get; }
System.UInt64 streamingTextureCount { get; }
System.UInt64 nonStreamingTextureCount { get; }
System.UInt64 streamingTexturePendingLoadCount { get; }
System.UInt64 streamingTextureLoadingCount { get; }
System.Boolean streamingTextureForceLoadAll { get; set; }
System.Boolean streamingTextureDiscardUnusedMips { get; set; }
System.Boolean allowThreadedTextureCreation { get; set; }
UnityEngine.Rendering.GraphicsTexture graphicsTexture { get; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
System.Int32 GenerateAllMips

UnityEngine.Texture2D inherits from Texture, Object, Object


Defined members:
__new(width__System.Int32, height__System.Int32,
format__UnityEngine.Experimental.Rendering.DefaultFormat,
flags__UnityEngine.Experimental.Rendering.TextureCreationFlags)
__new(width__System.Int32, height__System.Int32,
format__UnityEngine.Experimental.Rendering.DefaultFormat, mipCount__System.Int32,
flags__UnityEngine.Experimental.Rendering.TextureCreationFlags)
__new(width__System.Int32, height__System.Int32,
format__UnityEngine.Experimental.Rendering.DefaultFormat, mipCount__System.Int32,
mipmapLimitGroupName__System.String,
flags__UnityEngine.Experimental.Rendering.TextureCreationFlags)
__new(width__System.Int32, height__System.Int32,
format__UnityEngine.Experimental.Rendering.DefaultFormat, mipCount__System.Int32,
flags__UnityEngine.Experimental.Rendering.TextureCreationFlags,
mipmapLimitDescriptor__UnityEngine.MipmapLimitDescriptor)
__new(width__System.Int32, height__System.Int32,
format__UnityEngine.Experimental.Rendering.GraphicsFormat,
flags__UnityEngine.Experimental.Rendering.TextureCreationFlags)
__new(width__System.Int32, height__System.Int32,
format__UnityEngine.Experimental.Rendering.GraphicsFormat, mipCount__System.Int32,
flags__UnityEngine.Experimental.Rendering.TextureCreationFlags)
__new(width__System.Int32, height__System.Int32,
format__UnityEngine.Experimental.Rendering.GraphicsFormat, mipCount__System.Int32,
mipmapLimitGroupName__System.String,
flags__UnityEngine.Experimental.Rendering.TextureCreationFlags)
__new(width__System.Int32, height__System.Int32,
format__UnityEngine.Experimental.Rendering.GraphicsFormat, mipCount__System.Int32,
flags__UnityEngine.Experimental.Rendering.TextureCreationFlags,
mipmapLimitDescriptor__UnityEngine.MipmapLimitDescriptor)
__new(width__System.Int32, height__System.Int32,
textureFormat__UnityEngine.TextureFormat, mipCount__System.Int32,
linear__System.Boolean)
__new(width__System.Int32, height__System.Int32,
textureFormat__UnityEngine.TextureFormat, mipCount__System.Int32,
linear__System.Boolean, createUninitialized__System.Boolean)
__new(width__System.Int32, height__System.Int32,
textureFormat__UnityEngine.TextureFormat, mipCount__System.Int32,
linear__System.Boolean, createUninitialized__System.Boolean,
mipmapLimitDescriptor__UnityEngine.MipmapLimitDescriptor)
__new(width__System.Int32, height__System.Int32,
textureFormat__UnityEngine.TextureFormat, mipCount__System.Int32,
linear__System.Boolean, createUninitialized__System.Boolean,
ignoreMipmapLimit__System.Boolean, mipmapLimitGroupName__System.String)
__new(width__System.Int32, height__System.Int32,
textureFormat__UnityEngine.TextureFormat, mipChain__System.Boolean,
linear__System.Boolean)
__new(width__System.Int32, height__System.Int32,
textureFormat__UnityEngine.TextureFormat, mipChain__System.Boolean,
linear__System.Boolean, createUninitialized__System.Boolean)
__new(width__System.Int32, height__System.Int32,
textureFormat__UnityEngine.TextureFormat, mipChain__System.Boolean)
__new(width__System.Int32, height__System.Int32)
Void Compress(highQuality__System.Boolean)
Void ClearRequestedMipmapLevel()
Boolean IsRequestedMipmapLevelLoaded()
Void ClearMinimumMipmapLevel()
Void UpdateExternalTexture(nativeTex__System.IntPtr)
Byte[] GetRawTextureData()
Color[] GetPixels(x__System.Int32, y__System.Int32, blockWidth__System.Int32,
blockHeight__System.Int32, miplevel__System.Int32)
Color[] GetPixels(x__System.Int32, y__System.Int32, blockWidth__System.Int32,
blockHeight__System.Int32)
Color[] GetPixels(miplevel__System.Int32)
Color[] GetPixels()
Color32[] GetPixels32(miplevel__System.Int32)
Color32[] GetPixels32()
Rect[] PackTextures(textures__UnityEngine.Texture2D[], padding__System.Int32,
maximumAtlasSize__System.Int32, makeNoLongerReadable__System.Boolean)
Rect[] PackTextures(textures__UnityEngine.Texture2D[], padding__System.Int32,
maximumAtlasSize__System.Int32)
Rect[] PackTextures(textures__UnityEngine.Texture2D[], padding__System.Int32)
Texture2D CreateExternalTexture(width__System.Int32, height__System.Int32,
format__UnityEngine.TextureFormat, mipChain__System.Boolean,
linear__System.Boolean, nativeTex__System.IntPtr)
Void SetPixel(x__System.Int32, y__System.Int32, color__UnityEngine.Color)
Void SetPixel(x__System.Int32, y__System.Int32, color__UnityEngine.Color,
mipLevel__System.Int32)
Void SetPixels(x__System.Int32, y__System.Int32, blockWidth__System.Int32,
blockHeight__System.Int32, colors__UnityEngine.Color[], miplevel__System.Int32)
Void SetPixels(x__System.Int32, y__System.Int32, blockWidth__System.Int32,
blockHeight__System.Int32, colors__UnityEngine.Color[])
Void SetPixels(colors__UnityEngine.Color[], miplevel__System.Int32)
Void SetPixels(colors__UnityEngine.Color[])
Color GetPixel(x__System.Int32, y__System.Int32)
Color GetPixel(x__System.Int32, y__System.Int32, mipLevel__System.Int32)
Color GetPixelBilinear(u__System.Single, v__System.Single)
Color GetPixelBilinear(u__System.Single, v__System.Single, mipLevel__System.Int32)
Void LoadRawTextureData(data__System.IntPtr, size__System.Int32)
Void LoadRawTextureData(data__System.Byte[])
Void Apply(updateMipmaps__System.Boolean, makeNoLongerReadable__System.Boolean)
Void Apply(updateMipmaps__System.Boolean)
Void Apply()
Boolean Reinitialize(width__System.Int32, height__System.Int32)
Boolean Reinitialize(width__System.Int32, height__System.Int32,
format__UnityEngine.TextureFormat, hasMipMap__System.Boolean)
Boolean Reinitialize(width__System.Int32, height__System.Int32,
format__UnityEngine.Experimental.Rendering.GraphicsFormat,
hasMipMap__System.Boolean)
Void ReadPixels(source__UnityEngine.Rect, destX__System.Int32, destY__System.Int32,
recalculateMipMaps__System.Boolean)
Void ReadPixels(source__UnityEngine.Rect, destX__System.Int32, destY__System.Int32)
Boolean GenerateAtlas(sizes__UnityEngine.Vector2[], padding__System.Int32,
atlasSize__System.Int32,
results__System.Collections.Generic.List`1[UnityEngine.Rect])
Void SetPixels32(colors__UnityEngine.Color32[], miplevel__System.Int32)
Void SetPixels32(colors__UnityEngine.Color32[])
Void SetPixels32(x__System.Int32, y__System.Int32, blockWidth__System.Int32,
blockHeight__System.Int32, colors__UnityEngine.Color32[], miplevel__System.Int32)
Void SetPixels32(x__System.Int32, y__System.Int32, blockWidth__System.Int32,
blockHeight__System.Int32, colors__UnityEngine.Color32[])
Void CopyPixels(src__UnityEngine.Texture)
Void CopyPixels(src__UnityEngine.Texture, srcElement__System.Int32,
srcMip__System.Int32, dstMip__System.Int32)
Void CopyPixels(src__UnityEngine.Texture, srcElement__System.Int32,
srcMip__System.Int32, srcX__System.Int32, srcY__System.Int32,
srcWidth__System.Int32, srcHeight__System.Int32, dstMip__System.Int32,
dstX__System.Int32, dstY__System.Int32)
UnityEngine.TextureFormat format { get; }
System.String mipmapLimitGroup { get; }
System.Int32 activeMipmapLimit { get; }
UnityEngine.Texture2D whiteTexture { get; }
UnityEngine.Texture2D blackTexture { get; }
UnityEngine.Texture2D redTexture { get; }
UnityEngine.Texture2D grayTexture { get; }
UnityEngine.Texture2D linearGrayTexture { get; }
UnityEngine.Texture2D normalTexture { get; }
System.Boolean isReadable { get; }
System.Boolean vtOnly { get; }
System.Boolean streamingMipmaps { get; }
System.Int32 streamingMipmapsPriority { get; }
System.Int32 requestedMipmapLevel { get; set; }
System.Int32 minimumMipmapLevel { get; set; }
System.Int32 calculatedMipmapLevel { get; }
System.Int32 desiredMipmapLevel { get; }
System.Int32 loadingMipmapLevel { get; }
System.Int32 loadedMipmapLevel { get; }
System.Boolean ignoreMipmapLimit { get; set; }
System.Int32 mipmapCount { get; }
UnityEngine.Experimental.Rendering.GraphicsFormat graphicsFormat { get; }
System.Int32 width { get; set; }
System.Int32 height { get; set; }
UnityEngine.Rendering.TextureDimension dimension { get; set; }
UnityEngine.TextureWrapMode wrapMode { get; set; }
UnityEngine.TextureWrapMode wrapModeU { get; set; }
UnityEngine.TextureWrapMode wrapModeV { get; set; }
UnityEngine.TextureWrapMode wrapModeW { get; set; }
UnityEngine.FilterMode filterMode { get; set; }
System.Int32 anisoLevel { get; set; }
System.Single mipMapBias { get; set; }
UnityEngine.Vector2 texelSize { get; }
System.UInt32 updateCount { get; }
System.Boolean isDataSRGB { get; }
UnityEngine.Rendering.GraphicsTexture graphicsTexture { get; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }

Enum: UnityEngine.TextureFormat
Enum values:
Alpha8
ARGB4444
RGB24
RGBA32
ARGB32
RGB565
R16
DXT1
DXT5
RGBA4444
BGRA32
RHalf
RGHalf
RGBAHalf
RFloat
RGFloat
RGBAFloat
YUY2
RGB9e5Float
BC6H
BC7
BC4
BC5
DXT1Crunched
DXT5Crunched
PVRTC_RGB2
PVRTC_RGBA2
PVRTC_RGB4
PVRTC_RGBA4
ETC_RGB4
EAC_R
EAC_R_SIGNED
EAC_RG
EAC_RG_SIGNED
ETC2_RGB
ETC2_RGBA1
ETC2_RGBA8
ASTC_4x4
ASTC_5x5
ASTC_6x6
ASTC_8x8
ASTC_10x10
ASTC_12x12
RG16
R8
ETC_RGB4Crunched
ETC2_RGBA8Crunched
ASTC_HDR_4x4
ASTC_HDR_5x5
ASTC_HDR_6x6
ASTC_HDR_8x8
ASTC_HDR_10x10
ASTC_HDR_12x12
RG32
RGB48
RGBA64
R8_SIGNED
RG16_SIGNED
RGB24_SIGNED
RGBA32_SIGNED
R16_SIGNED
RG32_SIGNED
RGB48_SIGNED
RGBA64_SIGNED

UnityEngine.Time inherits from Object


Defined members:
__new()
System.Single time { get; }
System.Double timeAsDouble { get; }
Unity.IntegerTime.RationalTime timeAsRational { get; }
System.Single timeSinceLevelLoad { get; }
System.Double timeSinceLevelLoadAsDouble { get; }
System.Single deltaTime { get; }
System.Single fixedTime { get; }
System.Double fixedTimeAsDouble { get; }
System.Single unscaledTime { get; }
System.Double unscaledTimeAsDouble { get; }
System.Single fixedUnscaledTime { get; }
System.Double fixedUnscaledTimeAsDouble { get; }
System.Single unscaledDeltaTime { get; }
System.Single fixedUnscaledDeltaTime { get; }
System.Single fixedDeltaTime { get; set; }
System.Single maximumDeltaTime { get; set; }
System.Single smoothDeltaTime { get; }
System.Single maximumParticleDeltaTime { get; set; }
System.Single timeScale { get; set; }
System.Int32 frameCount { get; }
System.Int32 renderedFrameCount { get; }
System.Single realtimeSinceStartup { get; }
System.Double realtimeSinceStartupAsDouble { get; }
System.Single captureDeltaTime { get; set; }
Unity.IntegerTime.RationalTime captureDeltaTimeRational { get; set; }
System.Int32 captureFramerate { get; set; }
System.Boolean inFixedTimeStep { get; }

UnityEngine.Transform inherits from IEnumerable, Component, Object, Object


Defined members:
Void SetParent(p__UnityEngine.Transform)
Void SetParent(parent__UnityEngine.Transform, worldPositionStays__System.Boolean)
Void SetPositionAndRotation(position__UnityEngine.Vector3,
rotation__UnityEngine.Quaternion)
Void SetLocalPositionAndRotation(localPosition__UnityEngine.Vector3,
localRotation__UnityEngine.Quaternion)
Void GetPositionAndRotation(position__UnityEngine.Vector3&,
rotation__UnityEngine.Quaternion&)
Void GetLocalPositionAndRotation(localPosition__UnityEngine.Vector3&,
localRotation__UnityEngine.Quaternion&)
Void Translate(translation__UnityEngine.Vector3, relativeTo__UnityEngine.Space)
Void Translate(translation__UnityEngine.Vector3)
Void Translate(x__System.Single, y__System.Single, z__System.Single,
relativeTo__UnityEngine.Space)
Void Translate(x__System.Single, y__System.Single, z__System.Single)
Void Translate(translation__UnityEngine.Vector3, relativeTo__UnityEngine.Transform)
Void Translate(x__System.Single, y__System.Single, z__System.Single,
relativeTo__UnityEngine.Transform)
Void Rotate(eulers__UnityEngine.Vector3, relativeTo__UnityEngine.Space)
Void Rotate(eulers__UnityEngine.Vector3)
Void Rotate(xAngle__System.Single, yAngle__System.Single, zAngle__System.Single,
relativeTo__UnityEngine.Space)
Void Rotate(xAngle__System.Single, yAngle__System.Single, zAngle__System.Single)
Void Rotate(axis__UnityEngine.Vector3, angle__System.Single,
relativeTo__UnityEngine.Space)
Void Rotate(axis__UnityEngine.Vector3, angle__System.Single)
Void RotateAround(point__UnityEngine.Vector3, axis__UnityEngine.Vector3,
angle__System.Single)
Void LookAt(target__UnityEngine.Transform, worldUp__UnityEngine.Vector3)
Void LookAt(target__UnityEngine.Transform)
Void LookAt(worldPosition__UnityEngine.Vector3, worldUp__UnityEngine.Vector3)
Void LookAt(worldPosition__UnityEngine.Vector3)
Vector3 TransformDirection(direction__UnityEngine.Vector3)
Vector3 TransformDirection(x__System.Single, y__System.Single, z__System.Single)
Void TransformDirections(directions__System.ReadOnlySpan`1[UnityEngine.Vector3],
transformedDirections__System.Span`1[UnityEngine.Vector3])
Void TransformDirections(directions__System.Span`1[UnityEngine.Vector3])
Vector3 InverseTransformDirection(direction__UnityEngine.Vector3)
Vector3 InverseTransformDirection(x__System.Single, y__System.Single,
z__System.Single)
Void
InverseTransformDirections(directions__System.ReadOnlySpan`1[UnityEngine.Vector3],
transformedDirections__System.Span`1[UnityEngine.Vector3])
Void InverseTransformDirections(directions__System.Span`1[UnityEngine.Vector3])
Vector3 TransformVector(vector__UnityEngine.Vector3)
Vector3 TransformVector(x__System.Single, y__System.Single, z__System.Single)
Void TransformVectors(vectors__System.ReadOnlySpan`1[UnityEngine.Vector3],
transformedVectors__System.Span`1[UnityEngine.Vector3])
Void TransformVectors(vectors__System.Span`1[UnityEngine.Vector3])
Vector3 InverseTransformVector(vector__UnityEngine.Vector3)
Vector3 InverseTransformVector(x__System.Single, y__System.Single,
z__System.Single)
Void InverseTransformVectors(vectors__System.ReadOnlySpan`1[UnityEngine.Vector3],
transformedVectors__System.Span`1[UnityEngine.Vector3])
Void InverseTransformVectors(vectors__System.Span`1[UnityEngine.Vector3])
Vector3 TransformPoint(position__UnityEngine.Vector3)
Vector3 TransformPoint(x__System.Single, y__System.Single, z__System.Single)
Void TransformPoints(positions__System.ReadOnlySpan`1[UnityEngine.Vector3],
transformedPositions__System.Span`1[UnityEngine.Vector3])
Void TransformPoints(positions__System.Span`1[UnityEngine.Vector3])
Vector3 InverseTransformPoint(position__UnityEngine.Vector3)
Vector3 InverseTransformPoint(x__System.Single, y__System.Single, z__System.Single)
Void InverseTransformPoints(positions__System.ReadOnlySpan`1[UnityEngine.Vector3],
transformedPositions__System.Span`1[UnityEngine.Vector3])
Void InverseTransformPoints(positions__System.Span`1[UnityEngine.Vector3])
Void DetachChildren()
Void SetAsFirstSibling()
Void SetAsLastSibling()
Void SetSiblingIndex(index__System.Int32)
Int32 GetSiblingIndex()
Transform Find(n__System.String)
Boolean IsChildOf(parent__UnityEngine.Transform)
IEnumerator GetEnumerator()
Transform GetChild(index__System.Int32)
UnityEngine.Vector3 position { get; set; }
UnityEngine.Vector3 localPosition { get; set; }
UnityEngine.Vector3 eulerAngles { get; set; }
UnityEngine.Vector3 localEulerAngles { get; set; }
UnityEngine.Vector3 right { get; set; }
UnityEngine.Vector3 up { get; set; }
UnityEngine.Vector3 forward { get; set; }
UnityEngine.Quaternion rotation { get; set; }
UnityEngine.Quaternion localRotation { get; set; }
UnityEngine.Vector3 localScale { get; set; }
UnityEngine.Transform parent { get; set; }
UnityEngine.Matrix4x4 worldToLocalMatrix { get; }
UnityEngine.Matrix4x4 localToWorldMatrix { get; }
UnityEngine.Transform root { get; }
System.Int32 childCount { get; }
UnityEngine.Vector3 lossyScale { get; }
System.Boolean hasChanged { get; set; }
System.Int32 hierarchyCapacity { get; set; }
System.Int32 hierarchyCount { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }

UnityEngine.UI.Button+ButtonClickedEvent inherits from


ISerializationCallbackReceiver, UnityEvent, UnityEventBase, Object
Defined members:
__new()

UnityEngine.UI.Button inherits from IPointerDownHandler, IEventSystemHandler,


IPointerUpHandler, IPointerClickHandler, ISubmitHandler, IPointerEnterHandler,
IPointerExitHandler, ISelectHandler, IDeselectHandler, IMoveHandler, Selectable,
UIBehaviour, MonoBehaviour, Behaviour, Component, Object, Object
Defined members:
Void OnPointerClick(eventData__UnityEngine.EventSystems.PointerEventData)
Void OnSubmit(eventData__UnityEngine.EventSystems.BaseEventData)
UnityEngine.UI.Button+ButtonClickedEvent onClick { get; set; }
UnityEngine.UI.Navigation navigation { get; set; }
UnityEngine.UI.Selectable+Transition transition { get; set; }
UnityEngine.UI.ColorBlock colors { get; set; }
UnityEngine.UI.SpriteState spriteState { get; set; }
UnityEngine.UI.AnimationTriggers animationTriggers { get; set; }
UnityEngine.UI.Graphic targetGraphic { get; set; }
System.Boolean interactable { get; set; }
UnityEngine.UI.Image image { get; set; }
UnityEngine.Animator animator { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
ButtonClickedEvent MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

Enum: UnityEngine.UI.Image+Type
Enum values:
Simple
Sliced
Tiled
Filled

Enum: UnityEngine.UI.Image+FillMethod
Enum values:
Horizontal
Vertical
Radial90
Radial180
Radial360

Enum: UnityEngine.UI.Image+OriginHorizontal
Enum values:
Left
Right

Enum: UnityEngine.UI.Image+OriginVertical
Enum values:
Bottom
Top

Enum: UnityEngine.UI.Image+Origin90
Enum values:
BottomLeft
TopLeft
TopRight
BottomRight

Enum: UnityEngine.UI.Image+Origin180
Enum values:
Bottom
Left
Top
Right

Enum: UnityEngine.UI.Image+Origin360
Enum values:
Bottom
Right
Top
Left

UnityEngine.UI.Image inherits from ISerializationCallbackReceiver,


ICanvasRaycastFilter, ICanvasElement, ILayoutElement, IMaterialModifier, IMaskable,
IClippable, MaskableGraphic, Graphic, UIBehaviour, MonoBehaviour, Behaviour,
Component, Object, Object
Defined members:
Void DisableSpriteOptimizations()
Void OnBeforeSerialize()
Void OnAfterDeserialize()
Void SetNativeSize()
Void CalculateLayoutInputHorizontal()
Void CalculateLayoutInputVertical()
Boolean IsRaycastLocationValid(screenPoint__UnityEngine.Vector2,
eventCamera__UnityEngine.Camera)
UnityEngine.Sprite sprite { get; set; }
UnityEngine.Sprite overrideSprite { get; set; }
UnityEngine.UI.Image+Type type { get; set; }
System.Boolean preserveAspect { get; set; }
System.Boolean fillCenter { get; set; }
UnityEngine.UI.Image+FillMethod fillMethod { get; set; }
System.Single fillAmount { get; set; }
System.Boolean fillClockwise { get; set; }
System.Int32 fillOrigin { get; set; }
System.Single alphaHitTestMinimumThreshold { get; set; }
System.Boolean useSpriteMesh { get; set; }
UnityEngine.Material defaultETC1GraphicMaterial { get; }
UnityEngine.Texture mainTexture { get; }
System.Boolean hasBorder { get; }
System.Single pixelsPerUnitMultiplier { get; set; }
System.Single pixelsPerUnit { get; }
UnityEngine.Material material { get; set; }
System.Single minWidth { get; }
System.Single preferredWidth { get; }
System.Single flexibleWidth { get; }
System.Single minHeight { get; }
System.Single preferredHeight { get; }
System.Single flexibleHeight { get; }
System.Int32 layoutPriority { get; }
UnityEngine.UI.MaskableGraphic+CullStateChangedEvent onCullStateChanged { get; set;
}
System.Boolean maskable { get; set; }
System.Boolean isMaskingGraphic { get; set; }
UnityEngine.Color color { get; set; }
System.Boolean raycastTarget { get; set; }
UnityEngine.Vector4 raycastPadding { get; set; }
System.Int32 depth { get; }
UnityEngine.RectTransform rectTransform { get; }
UnityEngine.Canvas canvas { get; }
UnityEngine.CanvasRenderer canvasRenderer { get; }
UnityEngine.Material defaultMaterial { get; }
UnityEngine.Material materialForRendering { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
Type MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
FillMethod MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
OriginHorizontal MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
OriginVertical MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
Origin90 MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
Origin180 MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
Origin360 MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

Enum: UnityEngine.UI.Slider+Direction
Enum values:
LeftToRight
RightToLeft
BottomToTop
TopToBottom

UnityEngine.UI.Slider+SliderEvent inherits from ISerializationCallbackReceiver,


UnityEvent`1, UnityEventBase, Object
Defined members:
__new()

UnityEngine.UI.Slider inherits from ICanvasElement, IPointerDownHandler,


IEventSystemHandler, IPointerUpHandler, IDragHandler, IPointerEnterHandler,
IPointerExitHandler, IInitializePotentialDragHandler, ISelectHandler,
IDeselectHandler, IMoveHandler, Selectable, UIBehaviour, MonoBehaviour, Behaviour,
Component, Object, Object
Defined members:
Void SetValueWithoutNotify(input__System.Single)
Void Rebuild(executing__UnityEngine.UI.CanvasUpdate)
Void LayoutComplete()
Void GraphicUpdateComplete()
Void OnPointerDown(eventData__UnityEngine.EventSystems.PointerEventData)
Void OnDrag(eventData__UnityEngine.EventSystems.PointerEventData)
Void OnMove(eventData__UnityEngine.EventSystems.AxisEventData)
Selectable FindSelectableOnLeft()
Selectable FindSelectableOnRight()
Selectable FindSelectableOnUp()
Selectable FindSelectableOnDown()
Void
OnInitializePotentialDrag(eventData__UnityEngine.EventSystems.PointerEventData)
Void SetDirection(direction__UnityEngine.UI.Slider+Direction,
includeRectLayouts__System.Boolean)
UnityEngine.RectTransform fillRect { get; set; }
UnityEngine.RectTransform handleRect { get; set; }
UnityEngine.UI.Slider+Direction direction { get; set; }
System.Single minValue { get; set; }
System.Single maxValue { get; set; }
System.Boolean wholeNumbers { get; set; }
System.Single value { get; set; }
System.Single normalizedValue { get; set; }
UnityEngine.UI.Slider+SliderEvent onValueChanged { get; set; }
UnityEngine.UI.Navigation navigation { get; set; }
UnityEngine.UI.Selectable+Transition transition { get; set; }
UnityEngine.UI.ColorBlock colors { get; set; }
UnityEngine.UI.SpriteState spriteState { get; set; }
UnityEngine.UI.AnimationTriggers animationTriggers { get; set; }
UnityEngine.UI.Graphic targetGraphic { get; set; }
System.Boolean interactable { get; set; }
UnityEngine.UI.Image image { get; set; }
UnityEngine.Animator animator { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
Direction MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
SliderEvent MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

UnityEngine.UI.Text inherits from ICanvasElement, ILayoutElement,


IMaterialModifier, IMaskable, IClippable, MaskableGraphic, Graphic, UIBehaviour,
MonoBehaviour, Behaviour, Component, Object, Object
Defined members:
Void FontTextureChanged()
TextGenerationSettings GetGenerationSettings(extents__UnityEngine.Vector2)
Vector2 GetTextAnchorPivot(anchor__UnityEngine.TextAnchor)
Void CalculateLayoutInputHorizontal()
Void CalculateLayoutInputVertical()
UnityEngine.TextGenerator cachedTextGenerator { get; }
UnityEngine.TextGenerator cachedTextGeneratorForLayout { get; }
UnityEngine.Texture mainTexture { get; }
UnityEngine.Font font { get; set; }
System.String text { get; set; }
System.Boolean supportRichText { get; set; }
System.Boolean resizeTextForBestFit { get; set; }
System.Int32 resizeTextMinSize { get; set; }
System.Int32 resizeTextMaxSize { get; set; }
UnityEngine.TextAnchor alignment { get; set; }
System.Boolean alignByGeometry { get; set; }
System.Int32 fontSize { get; set; }
UnityEngine.HorizontalWrapMode horizontalOverflow { get; set; }
UnityEngine.VerticalWrapMode verticalOverflow { get; set; }
System.Single lineSpacing { get; set; }
UnityEngine.FontStyle fontStyle { get; set; }
System.Single pixelsPerUnit { get; }
System.Single minWidth { get; }
System.Single preferredWidth { get; }
System.Single flexibleWidth { get; }
System.Single minHeight { get; }
System.Single preferredHeight { get; }
System.Single flexibleHeight { get; }
System.Int32 layoutPriority { get; }
UnityEngine.UI.MaskableGraphic+CullStateChangedEvent onCullStateChanged { get; set;
}
System.Boolean maskable { get; set; }
System.Boolean isMaskingGraphic { get; set; }
UnityEngine.Color color { get; set; }
System.Boolean raycastTarget { get; set; }
UnityEngine.Vector4 raycastPadding { get; set; }
System.Int32 depth { get; }
UnityEngine.RectTransform rectTransform { get; }
UnityEngine.Canvas canvas { get; }
UnityEngine.CanvasRenderer canvasRenderer { get; }
UnityEngine.Material defaultMaterial { get; }
UnityEngine.Material material { get; set; }
UnityEngine.Material materialForRendering { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }

UnityEngine.Vector2 inherits from IEquatable`1, IFormattable, ValueType, Object


Defined members:
__new(x__System.Single, y__System.Single)
__new()
Void Set(newX__System.Single, newY__System.Single)
Vector2 Lerp(a__UnityEngine.Vector2, b__UnityEngine.Vector2, t__System.Single)
Vector2 LerpUnclamped(a__UnityEngine.Vector2, b__UnityEngine.Vector2,
t__System.Single)
Vector2 MoveTowards(current__UnityEngine.Vector2, target__UnityEngine.Vector2,
maxDistanceDelta__System.Single)
Vector2 Scale(a__UnityEngine.Vector2, b__UnityEngine.Vector2)
Void Scale(scale__UnityEngine.Vector2)
Void Normalize()
String ToString()
String ToString(format__System.String)
String ToString(format__System.String, formatProvider__System.IFormatProvider)
Int32 GetHashCode()
Boolean Equals(other__System.Object)
Boolean Equals(other__UnityEngine.Vector2)
Vector2 Reflect(inDirection__UnityEngine.Vector2, inNormal__UnityEngine.Vector2)
Vector2 Perpendicular(inDirection__UnityEngine.Vector2)
Single Dot(lhs__UnityEngine.Vector2, rhs__UnityEngine.Vector2)
Single Angle(from__UnityEngine.Vector2, to__UnityEngine.Vector2)
Single SignedAngle(from__UnityEngine.Vector2, to__UnityEngine.Vector2)
Single Distance(a__UnityEngine.Vector2, b__UnityEngine.Vector2)
Vector2 ClampMagnitude(vector__UnityEngine.Vector2, maxLength__System.Single)
Single SqrMagnitude(a__UnityEngine.Vector2)
Single SqrMagnitude()
Vector2 Min(lhs__UnityEngine.Vector2, rhs__UnityEngine.Vector2)
Vector2 Max(lhs__UnityEngine.Vector2, rhs__UnityEngine.Vector2)
Vector2 SmoothDamp(current__UnityEngine.Vector2, target__UnityEngine.Vector2,
currentVelocity__UnityEngine.Vector2&, smoothTime__System.Single,
maxSpeed__System.Single)
Vector2 SmoothDamp(current__UnityEngine.Vector2, target__UnityEngine.Vector2,
currentVelocity__UnityEngine.Vector2&, smoothTime__System.Single)
Vector2 SmoothDamp(current__UnityEngine.Vector2, target__UnityEngine.Vector2,
currentVelocity__UnityEngine.Vector2&, smoothTime__System.Single,
maxSpeed__System.Single, deltaTime__System.Single)
Vector2 op_Addition(a__UnityEngine.Vector2, b__UnityEngine.Vector2)
Vector2 op_Subtraction(a__UnityEngine.Vector2, b__UnityEngine.Vector2)
Vector2 op_Multiply(a__UnityEngine.Vector2, b__UnityEngine.Vector2)
Vector2 op_Multiply(a__UnityEngine.Vector2, d__System.Single)
Vector2 op_Multiply(d__System.Single, a__UnityEngine.Vector2)
Vector2 op_Division(a__UnityEngine.Vector2, b__UnityEngine.Vector2)
Vector2 op_Division(a__UnityEngine.Vector2, d__System.Single)
Vector2 op_UnaryNegation(a__UnityEngine.Vector2)
Boolean op_Equality(lhs__UnityEngine.Vector2, rhs__UnityEngine.Vector2)
Boolean op_Inequality(lhs__UnityEngine.Vector2, rhs__UnityEngine.Vector2)
Vector2 __toVector2(v__UnityEngine.Vector3)
Vector3 __toVector3(v__UnityEngine.Vector2)
UnityEngine.Vector2 normalized { get; }
System.Single magnitude { get; }
System.Single sqrMagnitude { get; }
UnityEngine.Vector2 zero { get; }
UnityEngine.Vector2 one { get; }
UnityEngine.Vector2 up { get; }
UnityEngine.Vector2 down { get; }
UnityEngine.Vector2 left { get; }
UnityEngine.Vector2 right { get; }
UnityEngine.Vector2 positiveInfinity { get; }
UnityEngine.Vector2 negativeInfinity { get; }
System.Single x
System.Single y
System.Single kEpsilon
System.Single kEpsilonNormalSqrt

UnityEngine.Vector3 inherits from IEquatable`1, IFormattable, ValueType, Object


Defined members:
__new(x__System.Single, y__System.Single, z__System.Single)
__new(x__System.Single, y__System.Single)
__new()
Vector3 Slerp(a__UnityEngine.Vector3, b__UnityEngine.Vector3, t__System.Single)
Vector3 SlerpUnclamped(a__UnityEngine.Vector3, b__UnityEngine.Vector3,
t__System.Single)
Void OrthoNormalize(normal__UnityEngine.Vector3&, tangent__UnityEngine.Vector3&)
Void OrthoNormalize(normal__UnityEngine.Vector3&, tangent__UnityEngine.Vector3&,
binormal__UnityEngine.Vector3&)
Vector3 RotateTowards(current__UnityEngine.Vector3, target__UnityEngine.Vector3,
maxRadiansDelta__System.Single, maxMagnitudeDelta__System.Single)
Vector3 Lerp(a__UnityEngine.Vector3, b__UnityEngine.Vector3, t__System.Single)
Vector3 LerpUnclamped(a__UnityEngine.Vector3, b__UnityEngine.Vector3,
t__System.Single)
Vector3 MoveTowards(current__UnityEngine.Vector3, target__UnityEngine.Vector3,
maxDistanceDelta__System.Single)
Vector3 SmoothDamp(current__UnityEngine.Vector3, target__UnityEngine.Vector3,
currentVelocity__UnityEngine.Vector3&, smoothTime__System.Single,
maxSpeed__System.Single)
Vector3 SmoothDamp(current__UnityEngine.Vector3, target__UnityEngine.Vector3,
currentVelocity__UnityEngine.Vector3&, smoothTime__System.Single)
Vector3 SmoothDamp(current__UnityEngine.Vector3, target__UnityEngine.Vector3,
currentVelocity__UnityEngine.Vector3&, smoothTime__System.Single,
maxSpeed__System.Single, deltaTime__System.Single)
Void Set(newX__System.Single, newY__System.Single, newZ__System.Single)
Vector3 Scale(a__UnityEngine.Vector3, b__UnityEngine.Vector3)
Void Scale(scale__UnityEngine.Vector3)
Vector3 Cross(lhs__UnityEngine.Vector3, rhs__UnityEngine.Vector3)
Int32 GetHashCode()
Boolean Equals(other__System.Object)
Boolean Equals(other__UnityEngine.Vector3)
Vector3 Reflect(inDirection__UnityEngine.Vector3, inNormal__UnityEngine.Vector3)
Vector3 Normalize(value__UnityEngine.Vector3)
Void Normalize()
Single Dot(lhs__UnityEngine.Vector3, rhs__UnityEngine.Vector3)
Vector3 Project(vector__UnityEngine.Vector3, onNormal__UnityEngine.Vector3)
Vector3 ProjectOnPlane(vector__UnityEngine.Vector3,
planeNormal__UnityEngine.Vector3)
Single Angle(from__UnityEngine.Vector3, to__UnityEngine.Vector3)
Single SignedAngle(from__UnityEngine.Vector3, to__UnityEngine.Vector3,
axis__UnityEngine.Vector3)
Single Distance(a__UnityEngine.Vector3, b__UnityEngine.Vector3)
Vector3 ClampMagnitude(vector__UnityEngine.Vector3, maxLength__System.Single)
Single Magnitude(vector__UnityEngine.Vector3)
Single SqrMagnitude(vector__UnityEngine.Vector3)
Vector3 Min(lhs__UnityEngine.Vector3, rhs__UnityEngine.Vector3)
Vector3 Max(lhs__UnityEngine.Vector3, rhs__UnityEngine.Vector3)
Vector3 op_Addition(a__UnityEngine.Vector3, b__UnityEngine.Vector3)
Vector3 op_Subtraction(a__UnityEngine.Vector3, b__UnityEngine.Vector3)
Vector3 op_UnaryNegation(a__UnityEngine.Vector3)
Vector3 op_Multiply(a__UnityEngine.Vector3, d__System.Single)
Vector3 op_Multiply(d__System.Single, a__UnityEngine.Vector3)
Vector3 op_Division(a__UnityEngine.Vector3, d__System.Single)
Boolean op_Equality(lhs__UnityEngine.Vector3, rhs__UnityEngine.Vector3)
Boolean op_Inequality(lhs__UnityEngine.Vector3, rhs__UnityEngine.Vector3)
String ToString()
String ToString(format__System.String)
String ToString(format__System.String, formatProvider__System.IFormatProvider)
UnityEngine.Vector3 normalized { get; }
System.Single magnitude { get; }
System.Single sqrMagnitude { get; }
UnityEngine.Vector3 zero { get; }
UnityEngine.Vector3 one { get; }
UnityEngine.Vector3 forward { get; }
UnityEngine.Vector3 back { get; }
UnityEngine.Vector3 up { get; }
UnityEngine.Vector3 down { get; }
UnityEngine.Vector3 left { get; }
UnityEngine.Vector3 right { get; }
UnityEngine.Vector3 positiveInfinity { get; }
UnityEngine.Vector3 negativeInfinity { get; }
System.Single kEpsilon
System.Single kEpsilonNormalSqrt
System.Single x
System.Single y
System.Single z

UnityEngine.Vector4 inherits from IFormattable, IEquatable`1, ValueType, Object


Defined members:
__new(x__System.Single, y__System.Single, z__System.Single, w__System.Single)
__new(x__System.Single, y__System.Single, z__System.Single)
__new(x__System.Single, y__System.Single)
__new()
Void Set(newX__System.Single, newY__System.Single, newZ__System.Single,
newW__System.Single)
Vector4 Lerp(a__UnityEngine.Vector4, b__UnityEngine.Vector4, t__System.Single)
Vector4 LerpUnclamped(a__UnityEngine.Vector4, b__UnityEngine.Vector4,
t__System.Single)
Vector4 MoveTowards(current__UnityEngine.Vector4, target__UnityEngine.Vector4,
maxDistanceDelta__System.Single)
Vector4 Scale(a__UnityEngine.Vector4, b__UnityEngine.Vector4)
Void Scale(scale__UnityEngine.Vector4)
Int32 GetHashCode()
Boolean Equals(other__System.Object)
Boolean Equals(other__UnityEngine.Vector4)
Vector4 Normalize(a__UnityEngine.Vector4)
Void Normalize()
Single Dot(a__UnityEngine.Vector4, b__UnityEngine.Vector4)
Vector4 Project(a__UnityEngine.Vector4, b__UnityEngine.Vector4)
Single Distance(a__UnityEngine.Vector4, b__UnityEngine.Vector4)
Single Magnitude(a__UnityEngine.Vector4)
Vector4 Min(lhs__UnityEngine.Vector4, rhs__UnityEngine.Vector4)
Vector4 Max(lhs__UnityEngine.Vector4, rhs__UnityEngine.Vector4)
Vector4 op_Addition(a__UnityEngine.Vector4, b__UnityEngine.Vector4)
Vector4 op_Subtraction(a__UnityEngine.Vector4, b__UnityEngine.Vector4)
Vector4 op_UnaryNegation(a__UnityEngine.Vector4)
Vector4 op_Multiply(a__UnityEngine.Vector4, d__System.Single)
Vector4 op_Multiply(d__System.Single, a__UnityEngine.Vector4)
Vector4 op_Division(a__UnityEngine.Vector4, d__System.Single)
Boolean op_Equality(lhs__UnityEngine.Vector4, rhs__UnityEngine.Vector4)
Boolean op_Inequality(lhs__UnityEngine.Vector4, rhs__UnityEngine.Vector4)
Vector4 __toVector4(v__UnityEngine.Vector3)
Vector4 __toVector4(v__UnityEngine.Vector2)
Vector3 __toVector3(v__UnityEngine.Vector4)
Vector2 __toVector2(v__UnityEngine.Vector4)
String ToString()
String ToString(format__System.String)
String ToString(format__System.String, formatProvider__System.IFormatProvider)
Single SqrMagnitude(a__UnityEngine.Vector4)
Single SqrMagnitude()
UnityEngine.Vector4 normalized { get; }
System.Single magnitude { get; }
System.Single sqrMagnitude { get; }
UnityEngine.Vector4 zero { get; }
UnityEngine.Vector4 one { get; }
UnityEngine.Vector4 positiveInfinity { get; }
UnityEngine.Vector4 negativeInfinity { get; }
System.Single kEpsilon
System.Single x
System.Single y
System.Single z
System.Single w

Enum: UnityEngine.VerticalWrapMode
Enum values:
Truncate
Overflow

Fungus.AnimatorVariable inherits from VariableBase`1, Variable, MonoBehaviour,


Behaviour, Component, Object, Object
Defined members:
__new()
UnityEngine.Animator Value { get; set; }
Fungus.VariableScope Scope { get; set; }
System.String Key { get; set; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }

Fungus.AudioSourceVariable inherits from VariableBase`1, Variable, MonoBehaviour,


Behaviour, Component, Object, Object
Defined members:
__new()
UnityEngine.AudioSource Value { get; set; }
Fungus.VariableScope Scope { get; set; }
System.String Key { get; set; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }

Enum: Fungus.Block+FilteredState
Enum values:
Full
Partial
None

Fungus.Block inherits from Node, MonoBehaviour, Behaviour, Component, Object,


Object
Defined members:
__new()
Void UpdateCommandIndices()
Void MarkCommandIndicesDirty()
Void ReplaceCommandAtIndex(i__System.Int32, newCommand__Fungus.Command)
Void AddCommandAtEnd(newCommand__Fungus.Command)
Void RemoveCommandAtIndex(i__System.Int32)
Void RemoveAndDeleteCommandsAtIndexByPredicate(index__System.Int32,
count__System.Int32, predicate__System.Predicate`1[Fungus.Command])
Void AddCommandAtIndex(index__System.Int32, newCommand__Fungus.Command)
Void SetExecutionInfo()
Flowchart GetFlowchart()
Boolean IsExecuting()
Int32 GetExecutionCount()
Void StartExecution()
IEnumerator Execute(commandIndex__System.Int32, onComplete__System.Action)
Void ClearOnComplete()
Void Stop()
List`1 GetConnectedBlocks()
Void
GetConnectedBlocks(connectedBlocks__System.Collections.Generic.List`1[Fungus.Block]
&)
Type GetPreviousActiveCommandType()
Int32 GetPreviousActiveCommandIndent()
Command GetPreviousActiveCommand()
Void UpdateIndentLevels()
Int32 GetLabelIndex(labelKey__System.String)
System.Int32 PreviousActiveCommandIndex { get; }
System.Boolean SuppressNextAutoSelection { get; set; }
System.Boolean IsSelected { get; set; }
Fungus.Block+FilteredState FilterState { get; set; }
System.Boolean IsControlSelected { get; set; }
Fungus.ExecutionState State { get; }
System.Int32 ItemId { get; set; }
System.String BlockName { get; set; }
System.String Description { get; }
Fungus.EventHandler _EventHandler { get; set; }
Fungus.Command ActiveCommand { get; }
System.Single ExecutingIconTimer { get; set; }
System.Collections.ObjectModel.ReadOnlyCollection`1[Fungus.Command] CommandList
{ get; }
System.Int32 JumpToCommandIndex { set; }
UnityEngine.Rect _NodeRect { get; set; }
UnityEngine.Color Tint { get; set; }
System.Boolean UseCustomTint { get; set; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
FilteredState MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

Fungus.BooleanVariable inherits from VariableBase`1, Variable, MonoBehaviour,


Behaviour, Component, Object, Object
Defined members:
__new()
Boolean IsArithmeticSupported(setOperator__Fungus.SetOperator)
Void Apply(op__Fungus.SetOperator, value__System.Boolean)
System.Boolean Value { get; set; }
Fungus.VariableScope Scope { get; set; }
System.String Key { get; set; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }

Fungus.ColorVariable inherits from VariableBase`1, Variable, MonoBehaviour,


Behaviour, Component, Object, Object
Defined members:
__new()
Boolean IsArithmeticSupported(setOperator__Fungus.SetOperator)
Void Apply(setOperator__Fungus.SetOperator, value__UnityEngine.Color)
UnityEngine.Color Value { get; set; }
Fungus.VariableScope Scope { get; set; }
System.String Key { get; set; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }

Fungus.Command inherits from IStringLocationIdentifier, IVariableReference,


MonoBehaviour, Behaviour, Component, Object, Object
Defined members:
Void CommandIndexChanged()
Void OnCommandPastedAfterCopy(source__Fungus.Command)
String ToString()
Flowchart GetFlowchart()
Void Execute()
Void Continue()
Void Continue(nextCommandIndex__System.Int32)
Void StopParentBlock()
Void OnStopExecuting()
Void OnCommandAdded(parentBlock__Fungus.Block)
Void OnCommandRemoved(parentBlock__Fungus.Block)
Void OnEnter()
Void OnExit()
Void OnReset()
Void
GetConnectedBlocks(connectedBlocks__System.Collections.Generic.List`1[Fungus.Block]
&)
Boolean HasReference(variable__Fungus.Variable)
String GetLocationIdentifier()
Void OnValidate()
String GetSummary()
String GetSearchableContent()
String GetHelpText()
Boolean OpenBlock()
Boolean CloseBlock()
Color GetButtonColor()
Boolean IsPropertyVisible(propertyName__System.String)
Boolean IsReorderableArray(propertyName__System.String)
String GetFlowchartLocalizationId()
System.Int32 ItemId { get; set; }
System.String ErrorMessage { get; }
System.Int32 IndentLevel { get; set; }
System.Int32 CommandIndex { get; set; }
System.Boolean IsExecuting { get; set; }
System.Single ExecutingIconTimer { get; set; }
Fungus.Block ParentBlock { get; set; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }

Fungus.CommandInfoAttribute inherits from Attribute, Object


Defined members:
__new(category__System.String, commandName__System.String, helpText__System.String,
priority__System.Int32)
System.String Category { get; set; }
System.String CommandName { get; set; }
System.String HelpText { get; set; }
System.Int32 Priority { get; set; }
System.Object TypeId { get; }

Fungus.FloatVariable inherits from VariableBase`1, Variable, MonoBehaviour,


Behaviour, Component, Object, Object
Defined members:
__new()
Boolean IsArithmeticSupported(setOperator__Fungus.SetOperator)
Boolean IsComparisonSupported()
Void Apply(setOperator__Fungus.SetOperator, value__System.Single)
Boolean Evaluate(compareOperator__Fungus.CompareOperator, value__System.Single)
System.Single Value { get; set; }
Fungus.VariableScope Scope { get; set; }
System.String Key { get; set; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }

Fungus.Flowchart inherits from ISubstitutionHandler, MonoBehaviour, Behaviour,


Component, Object, Object
Defined members:
__new()
Void CheckItemIds()
Void BroadcastFungusMessage(messageName__System.String)
Boolean IsActive()
String GetName()
Int32 NextItemId()
Block CreateBlock(position__UnityEngine.Vector2, blockName__System.String)
Boolean TryGetBlock(blockName__System.String, block__Fungus.Block&)
Boolean HasBlock(blockName__System.String)
Boolean ExecuteIfHasBlock(blockName__System.String)
Void ExecuteBlock(blockName__System.String)
Boolean ExecuteBlock(block__Fungus.Block, commandIndex__System.Int32,
onComplete__System.Action)
Void StopBlock(blockName__System.String)
Void StopAllBlocks()
String GetUniqueVariableKey(originalKey__System.String,
ignoreVariable__Fungus.Variable)
String GetUniqueBlockKey(originalKey__System.String, ignoreBlock__Fungus.Block)
String GetUniqueLabelKey(originalKey__System.String, ignoreLabel__Fungus.Label)
Variable GetVariable(key__System.String)
Boolean HasVariable(key__System.String)
String[] GetVariableNames()
List`1 GetPublicVariables()
Boolean GetBooleanVariable(key__System.String)
Void SetBooleanVariable(key__System.String, value__System.Boolean)
Int32 GetIntegerVariable(key__System.String)
Void SetIntegerVariable(key__System.String, value__System.Int32)
Single GetFloatVariable(key__System.String)
Void SetFloatVariable(key__System.String, value__System.Single)
String GetStringVariable(key__System.String)
Void SetStringVariable(key__System.String, value__System.String)
GameObject GetGameObjectVariable(key__System.String)
Void SetGameObjectVariable(key__System.String, value__UnityEngine.GameObject)
Transform GetTransformVariable(key__System.String)
Void SetTransformVariable(key__System.String, value__UnityEngine.Transform)
Void UpdateHideFlags()
Void ClearSelectedCommands()
Void AddSelectedCommand(command__Fungus.Command)
Void ClearSelectedBlocks()
Void AddSelectedBlock(block__Fungus.Block)
Boolean DeselectBlock(block__Fungus.Block)
Void DeselectBlockNoCheck(b__Fungus.Block)
Void UpdateSelectedCache()
Void ReverseUpdateSelectedCache()
Void Reset(resetCommands__System.Boolean, resetVariables__System.Boolean)
Boolean IsCommandSupported(commandInfo__Fungus.CommandInfoAttribute)
Boolean HasExecutingBlocks()
List`1 GetExecutingBlocks()
IReadOnlyList`1 GetAllBlocks()
String SubstituteVariables(input__System.String)
Void DetermineSubstituteVariables(str__System.String,
vars__System.Collections.Generic.List`1[Fungus.Variable])
Void UpdateBlockCommandIndicesNextFrame(block__Fungus.Block)
System.Collections.Generic.List`1[Fungus.Flowchart] CachedFlowcharts { get; }
UnityEngine.Vector2 ScrollPos { get; set; }
UnityEngine.Vector2 VariablesScrollPos { get; set; }
System.Boolean VariablesExpanded { get; set; }
System.Single BlockViewHeight { get; set; }
System.Single Zoom { get; set; }
UnityEngine.Rect ScrollViewRect { get; set; }
Fungus.Block SelectedBlock { get; set; }
System.Collections.Generic.List`1[Fungus.Block] SelectedBlocks { get; set; }
System.Collections.Generic.List`1[Fungus.Command] SelectedCommands { get; }
System.Collections.Generic.List`1[Fungus.Variable] Variables { get; }
System.Int32 VariableCount { get; }
System.String Description { get; }
System.Single StepPause { get; }
System.Boolean ColorCommands { get; }
System.Boolean SaveSelection { get; }
System.String LocalizationId { get; }
System.Boolean ShowLineNumbers { get; }
Fungus.LuaEnvironment LuaEnv { get; }
System.String LuaBindingName { get; }
UnityEngine.Vector2 CenterPosition { get; set; }
System.Int32 Version { set; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
System.String SubstituteVariableRegexString
System.Text.RegularExpressions.Regex SubstituteVariableRegex

Fungus.LuaEnvironment inherits from MonoBehaviour, Behaviour, Component, Object,


Object
Defined members:
__new()
IEnumerator RunLuaCoroutine(closure__MoonSharp.Interpreter.Closure,
onComplete__System.Action`1[MoonSharp.Interpreter.DynValue])
LuaEnvironment GetLua()
Void RegisterType(typeName__System.String, extensionType__System.Boolean)
Task RunUnityCoroutine(coroutine__System.Collections.IEnumerator)
Void InitEnvironment()
Closure LoadLuaFunction(luaString__System.String, friendlyName__System.String)
Void RunLuaFunction(fn__MoonSharp.Interpreter.Closure,
runAsCoroutine__System.Boolean,
onComplete__System.Action`1[MoonSharp.Interpreter.DynValue])
Void DoLuaString(luaString__System.String, friendlyName__System.String,
runAsCoroutine__System.Boolean,
onComplete__System.Action`1[MoonSharp.Interpreter.DynValue])
MoonSharp.VsCodeDebugger.MoonSharpVsCodeDebugServer DebugServer { get; }
MoonSharp.Interpreter.Script Interpreter { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }

Fungus.LuaUtils inherits from LuaEnvironmentInitializer, MonoBehaviour, Behaviour,


Component, Object, Object
Defined members:
__new()
GameObject Find(name__System.String)
GameObject FindWithTag(tag__System.String)
GameObject[] FindGameObjectsWithTag(tag__System.String)
GameObject Instantiate(go__UnityEngine.GameObject)
Void Destroy(go__UnityEngine.GameObject)
GameObject Spawn(resourceName__System.String)
Void SetSayDialog(sayDialog__Fungus.SayDialog)
SayDialog GetSayDialog()
Void SetMenuDialog(menuDialog__Fungus.MenuDialog)
MenuDialog GetMenuDialog()
Void Initialize()
String PreprocessScript(input__System.String)
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }

Fungus.GameObjectVariable inherits from VariableBase`1, Variable, MonoBehaviour,


Behaviour, Component, Object, Object
Defined members:
__new()
UnityEngine.GameObject Value { get; set; }
Fungus.VariableScope Scope { get; set; }
System.String Key { get; set; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }

Fungus.IntegerVariable inherits from VariableBase`1, Variable, MonoBehaviour,


Behaviour, Component, Object, Object
Defined members:
__new()
Boolean IsArithmeticSupported(setOperator__Fungus.SetOperator)
Boolean IsComparisonSupported()
Void Apply(setOperator__Fungus.SetOperator, value__System.Int32)
Boolean Evaluate(compareOperator__Fungus.CompareOperator, value__System.Int32)
System.Int32 Value { get; set; }
Fungus.VariableScope Scope { get; set; }
System.String Key { get; set; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }

Fungus.MaterialVariable inherits from VariableBase`1, Variable, MonoBehaviour,


Behaviour, Component, Object, Object
Defined members:
__new()
UnityEngine.Material Value { get; set; }
Fungus.VariableScope Scope { get; set; }
System.String Key { get; set; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }

Fungus.MenuDialog inherits from MonoBehaviour, Behaviour, Component, Object, Object


Defined members:
__new()
Void SetActive(state__System.Boolean)
MenuDialog GetMenuDialog()
Void Clear()
Void HideSayDialog()
Boolean AddOption(text__System.String, interactable__System.Boolean,
hideOption__System.Boolean, targetBlock__Fungus.Block,
beforeNextBlock__System.Action)
Void ShowTimer(duration__System.Single, targetBlock__Fungus.Block)
Void ShowTimer(duration__System.Single, defaultOptionIndex__System.Int32)
Void ShowTimer(duration__System.Single, ranOutOutTimeAction__System.Action)
IEnumerator ShowTimer(duration__System.Single, luaEnv__Fungus.LuaEnvironment,
callBack__MoonSharp.Interpreter.Closure)
Boolean IsActive()
Void Shuffle(r__System.Random)
System.Collections.Generic.IEnumerable`1[System.ValueTuple`2[Fungus.MenuOption,Unit
yEngine.UI.Button]] CurrentButtonsAndOptions { get; }
Fungus.MenuDialog ActiveMenuDialog { get; set; }
System.Int32 DisplayedOptionsCount { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }

Fungus.ObjectVariable inherits from VariableBase`1, Variable, MonoBehaviour,


Behaviour, Component, Object, Object
Defined members:
__new()
UnityEngine.Object Value { get; set; }
Fungus.VariableScope Scope { get; set; }
System.String Key { get; set; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }

Fungus.SayDialog+TextEndEvent inherits from ISerializationCallbackReceiver,


UnityEvent`1, UnityEventBase, Object
Defined members:
__new()

Fungus.SayDialog inherits from MonoBehaviour, Behaviour, Component, Object, Object


Defined members:
__new()
Writer GetWriter()
SayDialog GetSayDialog()
Void SetActive(state__System.Boolean)
Void SetCharacter(character__Fungus.ISayDialogCharacter)
Void SetCharacterName(characterName__System.String, color__UnityEngine.Color)
Coroutine Say(text__System.String, clearPrevious__System.Boolean,
waitForInput__System.Boolean, fadeWhenDone__System.Boolean,
onComplete__System.Action)
IEnumerator DoSay(text__System.String, clearPrevious__System.Boolean,
waitForInput__System.Boolean, fadeWhenDone__System.Boolean,
onComplete__System.Action)
Void Stop()
TMPro.TextMeshProUGUI NameTextTMP { get; }
System.String NameText { get; set; }
System.String CurrentStoryText { get; }
Fungus.ISayDialogCharacter SpeakingCharacter { get; }
Fungus.SayDialog ActiveSayDialog { get; set; }
Fungus.SayDialog MainSayDialog { get; set; }
System.Boolean FadeWhenDone { get; set; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
UnityEngine.GameObject NameTextGO
TextEndEvent MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

Fungus.SpriteVariable inherits from VariableBase`1, Variable, MonoBehaviour,


Behaviour, Component, Object, Object
Defined members:
__new()
UnityEngine.Sprite Value { get; set; }
Fungus.VariableScope Scope { get; set; }
System.String Key { get; set; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }

Fungus.StringVariable inherits from VariableBase`1, Variable, MonoBehaviour,


Behaviour, Component, Object, Object
Defined members:
__new()
System.String Value { get; set; }
Fungus.VariableScope Scope { get; set; }
System.String Key { get; set; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }

Fungus.Task+FinishedHandler inherits from ICloneable, ISerializable,


MulticastDelegate, Delegate, Object
Defined members:
Void Invoke(manual__System.Boolean)
IAsyncResult BeginInvoke(manual__System.Boolean, callback__System.AsyncCallback,
object__System.Object)
Void EndInvoke(result__System.IAsyncResult)
System.Reflection.MethodInfo Method { get; }
System.Object Target { get; }

Fungus.Task inherits from Object


Defined members:
__new(c__System.Collections.IEnumerator, autoStart__System.Boolean)
Void add_Finished(value__Fungus.Task+FinishedHandler)
Void remove_Finished(value__Fungus.Task+FinishedHandler)
Void Start()
Void Stop()
Void Pause()
Void Unpause()
System.Boolean Running { get; }
System.Boolean Paused { get; }
FinishedHandler MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

Fungus.TextureVariable inherits from VariableBase`1, Variable, MonoBehaviour,


Behaviour, Component, Object, Object
Defined members:
__new()
UnityEngine.Texture Value { get; set; }
Fungus.VariableScope Scope { get; set; }
System.String Key { get; set; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }

Fungus.TransformVariable inherits from VariableBase`1, Variable, MonoBehaviour,


Behaviour, Component, Object, Object
Defined members:
__new()
UnityEngine.Transform Value { get; set; }
Fungus.VariableScope Scope { get; set; }
System.String Key { get; set; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }

Fungus.Variable inherits from MonoBehaviour, Behaviour, Component, Object, Object


Defined members:
Void OnReset()
Void Apply(setOperator__Fungus.SetOperator, value__System.Object)
Boolean Evaluate(compareOperator__Fungus.CompareOperator, value__System.Object)
Boolean IsArithmeticSupported(setOperator__Fungus.SetOperator)
Boolean IsComparisonSupported()
Object GetValue()
Type GetValueType()
Flowchart GetFlowchart()
Fungus.VariableScope Scope { get; set; }
System.String Key { get; set; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
Fungus.Vector2Variable inherits from VariableBase`1, Variable, MonoBehaviour,
Behaviour, Component, Object, Object
Defined members:
__new()
Boolean IsArithmeticSupported(setOperator__Fungus.SetOperator)
Void Apply(setOperator__Fungus.SetOperator, value__UnityEngine.Vector2)
UnityEngine.Vector2 Value { get; set; }
Fungus.VariableScope Scope { get; set; }
System.String Key { get; set; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }

Fungus.Vector3Variable inherits from VariableBase`1, Variable, MonoBehaviour,


Behaviour, Component, Object, Object
Defined members:
__new()
Boolean IsArithmeticSupported(setOperator__Fungus.SetOperator)
Void Apply(setOperator__Fungus.SetOperator, value__UnityEngine.Vector3)
UnityEngine.Vector3 Value { get; set; }
Fungus.VariableScope Scope { get; set; }
System.String Key { get; set; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }

Fungus.Label inherits from IStringLocationIdentifier, IVariableReference, Command,


MonoBehaviour, Behaviour, Component, Object, Object
Defined members:
__new()
Void OnEnter()
String GetSummary()
Color GetButtonColor()
System.String Key { get; }
System.Int32 ItemId { get; set; }
System.String ErrorMessage { get; }
System.Int32 IndentLevel { get; set; }
System.Int32 CommandIndex { get; set; }
System.Boolean IsExecuting { get; set; }
System.Single ExecutingIconTimer { get; set; }
Fungus.Block ParentBlock { get; set; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
System.String key

UnityEngine.Component& inherits from Object, Object


Defined members:

UnityEngine.TagHandle inherits from ValueType, Object


Defined members:
__new()
String ToString()

System.ReadOnlySpan`1[[System.Int32, mscorlib, Version=4.0.0.0, Culture=neutral,


PublicKeyToken=b77a5c561934e089]] inherits from ValueType, Object
Defined members:
__new(array__System.Int32[])
__new(array__System.Int32[], start__System.Int32, length__System.Int32)
__new()
Int32& GetPinnableReference()
Void CopyTo(destination__System.Span`1[System.Int32])
Boolean TryCopyTo(destination__System.Span`1[System.Int32])
Boolean op_Equality(left__System.ReadOnlySpan`1[System.Int32],
right__System.ReadOnlySpan`1[System.Int32])
String ToString()
ReadOnlySpan`1 Slice(start__System.Int32)
ReadOnlySpan`1 Slice(start__System.Int32, length__System.Int32)
Int32[] ToArray()
ReadOnlySpan`1 __toReadOnlySpan_1(array__System.Int32[])
System.Int32 Length { get; }
System.Boolean IsEmpty { get; }
System.ReadOnlySpan`1[System.Int32] Empty { get; }

System.UInt64 inherits from IComparable, IConvertible, IComparable`1, IEquatable`1,


IFormattable, ISpanFormattable, ValueType, Object
Defined members:
__new()
Int32 CompareTo(value__System.Object)
Int32 CompareTo(value__System.UInt64)
Boolean Equals(obj__System.Object)
Boolean Equals(obj__System.UInt64)
Int32 GetHashCode()
String ToString()
String ToString(provider__System.IFormatProvider)
String ToString(format__System.String)
String ToString(format__System.String, provider__System.IFormatProvider)
Boolean TryFormat(destination__System.Span`1[System.Char],
charsWritten__System.Int32&, format__System.ReadOnlySpan`1[System.Char],
provider__System.IFormatProvider)
UInt64 Parse(s__System.String, provider__System.IFormatProvider)
UInt64 Parse(s__System.String, style__System.Globalization.NumberStyles,
provider__System.IFormatProvider)
Boolean TryParse(s__System.String, result__System.UInt64&)
Boolean TryParse(s__System.String, style__System.Globalization.NumberStyles,
provider__System.IFormatProvider, result__System.UInt64&)
TypeCode GetTypeCode()

SoundSingleton+MusicPlayer inherits from Object


Defined members:
__new(option__SoundSingleton+MusicOption)
Void UpdateMusicVolume()
Void Play()
Void FadeOut()
Void SetPitch(pitch__System.Single)
Void ContinueAs(musicOption__SoundSingleton+MusicOption)
SoundSingleton+MusicOption Option { get; }
System.Boolean Finished { get; }
System.Single MusicVolumeMulti { get; }

Enum: SoundSingleton+MusicOption+MusicOptionLayer
Enum values:
Base
AboveBase
Forced

SoundSingleton+MusicOption inherits from Object


Defined members:
__new(id__System.String, layer__SoundSingleton+MusicOption+MusicOptionLayer,
musicWithInfo__MusicWithInfo)
__new(id__System.String, layer__SoundSingleton+MusicOption+MusicOptionLayer,
condition__System.Func`1[System.Boolean], musicWithInfo__MusicWithInfo)
System.String Id { get; }
SoundSingleton+MusicOption+MusicOptionLayer Layer { get; }
MusicWithInfo MusicWithInfo { get; }
System.Func`1[System.Boolean] Condition { get; }
System.Boolean MeetsCondition { get; }
System.String Info { get; }
System.String InfoWithCondition { get; }
MusicOptionLayer MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

SoundSingleton+SoundCategory inherits from Object


Defined members:
__new()
__new(name__System.String,
audioClips__System.Collections.Generic.List`1[UnityEngine.AudioClip])
AudioClip GetRandom()
System.String name
System.Collections.Generic.List`1[UnityEngine.AudioClip] audioClips

SoundSingleton inherits from SingletonMonoBehaviour`1, SingletonMonoBehaviourBase,


MonoBehaviour, Behaviour, Component, Object, Object
Defined members:
__new()
Void UpdateMusicVolume()
Void SetMusicPitch(pitch__System.Single)
String CurrentMusicOptionsSummary()
Void add_OnMusicChanged(value__System.Action`1[MusicWithInfo])
Void remove_OnMusicChanged(value__System.Action`1[MusicWithInfo])
Void PlayNextSong(continueIfPossible__System.Boolean)
Void RegisterMusicOptions(options__SoundSingleton+MusicOption[])
Void
RegisterMusicOptions(enumerable__System.Collections.Generic.IEnumerable`1[SoundSing
leton+MusicOption])
Void RegisterMusicOptions(id__System.String,
list__System.Collections.Generic.IEnumerable`1[MusicWithInfo],
layer__SoundSingleton+MusicOption+MusicOptionLayer,
condition__System.Func`1[System.Boolean])
Void RegisterMusicOptions(id__System.String,
list__System.Collections.Generic.IEnumerable`1[IC.AutomaticReference.IReference`1[M
usicWithInfo]], layer__SoundSingleton+MusicOption+MusicOptionLayer,
condition__System.Func`1[System.Boolean])
Boolean IsPlaying(option__SoundSingleton+MusicOption)
Void UnregisterMusicOptionsById(id__System.String, stopIfPlaying__System.Boolean)
Void UnregisterMusicOption(musicOption__SoundSingleton+MusicOption,
stopIfPlaying__System.Boolean)
Void UnregisterAllMusic(stopIfPlaying__System.Boolean)
Void PlaySlightlyRandomVolume(clip__UnityEngine.AudioClip)
Void Play(clip__UnityEngine.AudioClip, volume__System.Single,
OnComplete__System.Action)
AudioSource PlayWithPitch(clip__UnityEngine.AudioClip, volume__System.Single,
pitch__System.Single, OnComplete__System.Action)
Void PlayRandom(volume__System.Single)
AudioSource GetFreeAudioSource()
AudioSourceUsage GetFreeAudioSource(audioSource__UnityEngine.AudioSource&)
Void ReturnToPool(source__UnityEngine.AudioSource)
SpecialAudioLoop CreateSpecialLoop(startClip__UnityEngine.AudioClip,
loopClip__UnityEngine.AudioClip, endClip__UnityEngine.AudioClip,
volume__System.Single)
System.Single MusicVolume { get; }
System.Single SfxVolume { get; }
System.Boolean MusicOff { get; }
System.Boolean IsPlayingMusic { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
OnMusicChanged MoonSharp.Interpreter.Interop.EventMemberDescriptor
MusicPlayer MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
MusicOption MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
SoundCategory MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

System.Action`1[[MusicWithInfo, GameAssembly, Version=0.0.0.0, Culture=neutral,


PublicKeyToken=null]] inherits from ICloneable, ISerializable, MulticastDelegate,
Delegate, Object
Defined members:
Void Invoke(obj__MusicWithInfo)
System.Reflection.MethodInfo Method { get; }
System.Object Target { get; }

Enum: MusicWithInfo+MusicGroupName
Enum values:
Volume1
Volume2
Volume3
Volume4
Other

MusicWithInfo inherits from IMusicWithInfo, ScriptableObject, Object, Object


Defined members:
__new()
AssetReferenceT`1 GetClipReference()
UniTask`1 GetAudioClip()
Boolean HasText(s__System.String)
System.String ArtistsInfo { get; }
System.String NameInfo { get; }
System.String Info { get; }
System.String SongName { get; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
System.Collections.Generic.List`1[MusicArtist] Artists
System.String Name
MusicWithInfo+MusicGroupName Group
System.Int32 Order
System.String Notes
MusicGroupName MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

System.Func`1[[System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral,


PublicKeyToken=b77a5c561934e089]] inherits from ICloneable, ISerializable,
MulticastDelegate, Delegate, Object
Defined members:
Boolean Invoke()
System.Reflection.MethodInfo Method { get; }
System.Object Target { get; }

IC.AutomaticReference.IReference`1[[MusicWithInfo, GameAssembly, Version=0.0.0.0,


Culture=neutral, PublicKeyToken=null]]
Defined members:
Boolean IsNull()
MusicWithInfo GetResource()

AudioSourceUsage inherits from IDisposable, ValueType, Object


Defined members:
__new(audioSource__UnityEngine.AudioSource)
__new()
Void EnsureAcquired(source__UnityEngine.AudioSource&)
Void Dispose()
UnityEngine.AudioSource Source { get; }
System.Boolean IsValid { get; }

UnityEngine.AudioSource& inherits from AudioBehaviour, Behaviour, Component,


Object, Object
Defined members:

SpecialAudioLoop inherits from Object


Defined members:
__new(startSource__SpecialAudioSource, loopSource__SpecialAudioSource,
endSource__SpecialAudioSource, volume__System.Single)
Void Play()
IEnumerator PlayInternal()
Void End(kill__System.Boolean)
System.Boolean IsPlayingStartOrLoop { get; }

ModUtilities inherits from SingletonMonoBehaviour`1, SingletonMonoBehaviourBase,


MonoBehaviour, Behaviour, Component, Object, Object
Defined members:
__new()
ItemPrefab CreateItemPrefab()
ItemPrefab CreateItemPrefab(name__System.String, description__System.String,
price__System.Int32)
GameId CreateNewItemAutoAssignId(modGuid__System.Guid, itemPrefab__ItemPrefab)
GameId CreateNewItem(modGuid__System.Guid, itemPrefab__ItemPrefab)
GameId CreateNewItem(id__System.Int32, modGuid__System.Guid,
itemPrefab__ItemPrefab)
Void AddGenericItemToShop(shopId__System.String, gameId__GameId,
availabilityFunc__System.Func`1[System.Boolean], occurenceRate__System.Single)
Void AddSingleBuyItemToShop(shopId__System.String, gameId__GameId,
availabilityFunc__System.Func`1[System.Boolean], occurenceRate__System.Single)
ModFileBase GetModFile(modGuid__System.Guid, path__System.String)
PackedTexturesContainer GetPackedTexture(modGuid__System.Guid,
formatPath__System.String)
Texture2D GetTexture(modGuid__System.Guid, path__System.String)
Texture2DModFileAutomaticReference GetTextureReference(modGuid__System.Guid,
path__System.String)
IReference`1 GetMidiReference(modGuid__System.Guid, path__System.String)
IReference`1 GetAsMusicWithInfo(modGuid__System.Guid, path__System.String,
songName__System.String, songAuthor__System.String)
Void AddSong(cookingSong__CookingSong)
Sprite GetSprite(modGuid__System.Guid, path__System.String, ppu__System.Single)
IReference`1 GetSpriteReference(modGuid__System.Guid, path__System.String,
ppu__System.Single)
IReference`1 GetAsSprite(modGuid__System.Guid, path__System.String,
ppu__System.Single)
Guid GetNewGuid()
LuaPersonalityModuleDefinition PrepareNewPersonalityDefinition()
ManagedCoroutineWithTarget StartCoroutine(closure__MoonSharp.Interpreter.Closure,
onFinished__System.Action)
WaitForSeconds WaitForSeconds(seconds__System.Single)
Void StopCoroutine(coroutine__ManagedCoroutineWithTarget)
GameVariables GetGameVariables()
ControllerEnum GetMissionaryController()
ControllerEnum GetDoggyController()
ControllerEnum GetInteractController()
ControllerEnum GetController(id__System.String)
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }

Enum: ItemPrefab+ScratchTextureType
Enum values:
Universal
Hard
Enum: ItemPrefab+CustomShaderTypeEnum
Enum values:
None
RelatedDrawables
Hair

ItemPrefab+ItemPrefabManager inherits from Object


Defined members:
__new()
Boolean HasAnyItems(guid__System.Guid)
IEnumerable`1 AllPrefabsFromSource(guid__System.Guid)
ItemPrefab GetItemById(itemId__GameId)
SimpleLocalizedString GetItemNameSls(item__Item)
Void Localize(locale__UnityEngine.Localization.Locale)
GameId AddModItem(guid__System.Guid, itemPrefab__ItemPrefab, id__System.Int32)
UniTask PrepareItems()
System.Collections.Generic.IEnumerable`1[System.ValueTuple`2[GameId,ItemPrefab]]
AllNonDefaultItems { get; }
System.Collections.Generic.IEnumerable`1[System.ValueTuple`2[GameId,ItemPrefab]]
AllItems { get; }
System.Collections.Generic.IEnumerable`1[System.ValueTuple`2[GameId,ItemPrefab]]
AllEquipableItems { get; }
System.Collections.Generic.IEnumerable`1[System.ValueTuple`2[GameId,ItemPrefab]]
AllVanillaItems { get; }

ItemPrefab inherits from Object


Defined members:
__new(name__System.String, description__System.String, possibleSlot__ItemSlot,
price__System.Int32, onUse__System.Func`2[Item,System.Boolean])
ItemPrefab CreateDefault(slot__ItemSlot, defaultColors__UnityEngine.Color[])
Boolean IsEquipable(slotEquipData__SlotEquipData&)
Boolean BoolModifiableVariableChangeAllowed(item__Item,
variableIndex__System.Int32, newValue__System.Boolean)
ItemPrefab Clone()
ItemPrefab CloneWithTextures()
String ToString()
Void ToLua(prefabVar__System.String, script__System.Text.StringBuilder)
Boolean IsMadeByPartner(partnerId__System.String)
Boolean CanGoInto(slot__System.String)
Boolean CanGoInto(slot__ItemSlot)
ItemPrefab ChangeNameDescriptionAndPrice(name__System.String,
description__System.String, price__System.Int32)
ItemPrefab
SetDefaultColorSlots(colorSlots__System.Collections.Generic.List`1[System.String],
palette__ColorPaletteManager+ColorPalette)
ItemPrefab SetDefaultColorSlots(count__System.Int32,
palette__ColorPaletteManager+ColorPalette)
ItemPrefab SetDefaultColorSlots(colorSlots__ColorSlot[])
ItemPrefab MakePair(i1__GameId, i2__GameId)
ItemPrefab MakeSet(id__GameId[])
ItemPrefab AddSusModifier(area__SusArea, cover__System.Single)
ItemPrefab AddTexture(textures__TextureSingleton+SpecialTextureHolder)
ItemPrefab AddTexture(target__ControllerEnum, packed__PackedTexturesContainer)
ItemPrefab AddTexture(packed__PackedTexturesContainer)
ItemPrefab
AddModdableLogos(drawables__System.Collections.Generic.IEnumerable`1[System.ValueTu
ple`2[System.String,DrawableTypeEnum]],
spriteReference__IC.AutomaticReference.IReference`1[UnityEngine.Sprite],
colorIndex__System.Int32, layer__System.Int32)
ItemPrefab
AddPantiesLogoTexture(textureReference__IC.AutomaticReference.IReference`1[UnityEng
ine.Sprite], colorIndex__System.Int32, layer__System.Int32)
ItemPrefab
AddHoodieLogoTexture(textureReference__IC.AutomaticReference.IReference`1[UnityEngi
ne.Sprite], colorIndex__System.Int32, layer__System.Int32)
ItemPrefab
AddShirtLogoTextureAll(textureReference__IC.AutomaticReference.IReference`1[UnityEn
gine.Sprite], colorIndex__System.Int32, layer__System.Int32)
ItemPrefab
AddShirtLogoTextureAllMirroredSleeve(textureReference__IC.AutomaticReference.IRefer
ence`1[UnityEngine.Sprite], colorIndex__System.Int32, layer__System.Int32)
ItemPrefab
AddShirtLogoTextureMainOnly(textureReference__IC.AutomaticReference.IReference`1[Un
ityEngine.Sprite], colorIndex__System.Int32, layer__System.Int32)
ItemPrefab
AddShirtLogoTextureSleeveOnly(textureReference__IC.AutomaticReference.IReference`1[
UnityEngine.Sprite], colorIndex__System.Int32, layer__System.Int32)
ItemPrefab
SetRandomItemPostProcessing(randomItemPostprocessing__System.Action`1[Item])
ItemPrefab
SetRandomItemForcedColor(randomItemColors__System.Collections.Generic.IList`1[Unity
Engine.Color])
ItemPrefab SetRandomItemForcedColor(randomItemColors__UnityEngine.Color[])
Void SetBrandColor(item__Item, colorSet__CocktractPartnerPrefab+BrandColorsSet)
Void SetBrandColor(item__Item)
ItemPrefab SetPartnerBrandColorForcedColor()
ItemPrefab
SetBrandColorSetForcedColor(forcedBrandColorsSet__CocktractPartnerPrefab+BrandColor
sSet)
ItemPrefab SetShillingLinkId(linkId__System.String)
ItemPrefab SetNotExpectedInShop()
ItemPrefab SetPartnerId(partnerId__System.String)
ItemPrefab MakeShirtMerch(partnerId__System.String,
forcedLogo__IC.AutomaticReference.IReference`1[UnityEngine.Sprite],
forcedBrandColorsSet__CocktractPartnerPrefab+BrandColorsSet, name__System.String,
description__System.String)
ItemPrefab MakeHoodieMerch(partnerId__System.String,
forcedLogo__IC.AutomaticReference.IReference`1[UnityEngine.Sprite],
forcedBrandColorsSet__CocktractPartnerPrefab+BrandColorsSet, name__System.String,
description__System.String)
ItemPrefab AddRequiredSlot(slot__System.String)
ItemPrefab AddRequiredSlot(slot__ItemSlot)
ItemPrefab
SetCustomShader(shader__IC.AutomaticReference.IReference`1[UnityEngine.Shader],
customShaderPostProcessing__System.Action`1[UnityEngine.Material],
customShaderType__ItemPrefab+CustomShaderTypeEnum)
ItemPrefab SetRainbowShader(customShaderType__ItemPrefab+CustomShaderTypeEnum)
ItemPrefab SetRayMarchingShader(customShaderType__ItemPrefab+CustomShaderTypeEnum)
ItemPrefab MakeHypercamo()
Void TurnIntoPersonalityModule(id__GameId,
personalityDefinition__StorySingleton+PersonalityModuleDefinition)
ItemPrefab
SetMovingTextureShader(textureReference__IC.AutomaticReference.IReference`1[UnityEn
gine.Texture2D], shaderType__ItemPrefab+CustomShaderTypeEnum)
IEnumerable`1 GetRequiredSlots(equippedSlot__System.String)
Int32 GetRequiredSlotCount(equippedSlot__System.String)
IEnumerable`1 GetForbiddenSlots(equippedSlot__System.String)
Int32 GetForbiddenSlotCount(equippedSlot__System.String)
ItemPrefab SetControllerElementOverride(element__System.String[])
ItemPrefab SetSlotAndOverride(slot__ItemSlot, element__System.String[])
ItemPrefab AddBoolModifiableVariable(Id__System.String,
simpleLocalizedString__SimpleLocalizedString, defaultValue__System.Boolean)
ItemPrefab SetElementAtIndexCondition(index__System.Int32,
condition__ItemConditions.ItemScopeCondition)
ItemPrefab
AddItemModifiableVariablesRequirement(itemModifiableVariablesRequirement__ItemModif
iableVariablesRequirement)
ItemPrefab AddAtLeastOneEnabledAllModifiableVariablesRequirement()
ItemPrefab
AddAtLeastOneEnabledModifiableVariablesRequirement(indices__System.Int32[])
Boolean HasAtLeastOneBoolVariableTrueRequirement()
ItemPrefab SetElementAtIndexConditionBoolModifiableVariable(index__System.Int32,
variableId__System.String, variableSls__SimpleLocalizedString,
defaultValue__System.Boolean)
Sprite GetIcon()
Void ReloadTextures(logSb__System.Text.StringBuilder)
Boolean TryGetItemGameId(gameId__GameId&)
System.String Name { get; set; }
System.String Description { get; set; }
System.Int32 Price { get; set; }
ItemModifiableVariable[] ItemModifiableVariables { get; set; }
ItemModifiableVariablesRequirement[] ItemModifiableVariablesRequirements { get;
set; }
AllowedModifiers AllowedModifiersData { get; set; }
SlotEquipData SlotData { get; set; }
System.Func`2[Item,System.Boolean] OnUse { get; set; }
System.Func`2[Item,Item[]] OnUnpack { get; set; }
System.Action`2[System.Boolean,Item] SpecialEffectAction { get; set; }
System.Action`1[Item] RandomItemPostProcessing { get; set; }
System.Func`3[Live2DController,Item,Live2DController+Live2DControllerItemModifier]
ItemModiferAdditionFunction { get; set; }
System.Action`2[Item,System.Collections.Generic.List`1[IGameStatModifier]]
FillGameStatsModifiersAction { get; set; }
System.Boolean IsIllegal { get; set; }
System.Boolean CanChangeColor { get; set; }
System.Boolean HasQuality { get; set; }
System.Boolean ExpectedInShop { get; set; }
System.Boolean IsPersonalityModule { get; set; }
System.Boolean IsMissingItem { get; set; }
System.Boolean ThrowingOutForbidden { get; set; }
System.Boolean IsStove { get; set; }
ColorSlot[] ColorSlots { get; set; }
ItemPrefab+ScratchTextureType ScratchType { get; set; }
System.Boolean IsStackable { get; set; }
ItemCategory Category { get; set; }
System.String[] Partners { get; set; }
SusModifier[] SusModifiers { get; set; }
FishItemPrefabData FishData { get; set; }
FishingRodItemPrefabData FishingRodItemPrefabData { get; set; }
FishingBaitItemPrefabData FishingBaitItemPrefabData { get; set; }
EdibleItemPrefabData EdibleData { get; set; }
PackedTexturesContainer[] Textures { get; set; }
System.Boolean HasAnyTextures { get; }
IC.AutomaticReference.IReference`1[UnityEngine.Sprite] OverrideIconReference { get;
set; }
System.String ShillingLinkId { get; set; }
ItemPrefab+CustomShaderTypeEnum CustomShaderType { get; set; }
IC.AutomaticReference.IReference`1[UnityEngine.Shader] CustomShader { get; set; }
System.Action`1[UnityEngine.Material] CustomShaderMaterialPostProcessing { get;
set; }
System.Boolean IsDefault { get; set; }
System.Collections.Generic.List`1[System.String[]] ControllerElementOverrides
{ set; }
System.Boolean Equipable { get; }
System.Boolean EquipableByBot { get; }
System.Boolean Usable { get; }
System.Boolean HasAnyModifiableVariables { get; }
System.Boolean HasColor { get; set; }
ScratchTextureType MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
CustomShaderTypeEnum MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
ItemPrefabManager MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

GameId inherits from ILuaTransferable, IComparable`1, ValueType, Object


Defined members:
__new()
GameId __toGameId(id__System.Int32)
GameId CreateVanilla(id__GameItems.ItemEnum)
GameId CreateVanilla(id__CookingSongEnumGI)
GameId CreateVanilla(id__FishingLocationEnumGI)
GameId CreateVanilla(id__ItemModifierEnumGI)
GameId CreateVanilla(id__System.Int32)
GameId CreateModded(mod__ModsSingleton+Mod, id__System.Int32)
GameId CreateGeneric(guid__System.Guid, id__System.Int32)
Boolean op_Equality(b1__GameId, b2__GameId)
Boolean op_Inequality(b1__GameId, b2__GameId)
Boolean Equals(obj__System.Object)
Boolean Equals(b2__GameId)
Int32 GetHashCode()
String ToString()
String ToLuaString()
Int32 CompareTo(other__GameId)
String ToShortString()
Boolean FromShortString(s__System.String, gameId__GameId&)
System.Boolean IsVanilla { get; }
System.Int32 Id { get; }
System.Guid Guid { get; }
System.Boolean IsModded { get; }
System.Char Delimiter

System.Guid inherits from IComparable, IFormattable, ISpanFormattable,


IComparable`1, IEquatable`1, ValueType, Object
Defined members:
__new(b__System.Byte[])
__new(b__System.ReadOnlySpan`1[System.Byte])
__new(a__System.Int32, b__System.Int16, c__System.Int16, d__System.Byte,
e__System.Byte, f__System.Byte, g__System.Byte, h__System.Byte, i__System.Byte,
j__System.Byte, k__System.Byte)
__new(g__System.String)
__new()
Guid NewGuid()
Guid Parse(input__System.String)
Guid Parse(input__System.ReadOnlySpan`1[System.Char])
Boolean TryParse(input__System.String, result__System.Guid&)
Boolean TryParse(input__System.ReadOnlySpan`1[System.Char], result__System.Guid&)
Boolean TryParseExact(input__System.String, format__System.String,
result__System.Guid&)
Boolean TryParseExact(input__System.ReadOnlySpan`1[System.Char],
format__System.ReadOnlySpan`1[System.Char], result__System.Guid&)
Byte[] ToByteArray()
String ToString()
String ToString(format__System.String)
String ToString(format__System.String, provider__System.IFormatProvider)
Int32 GetHashCode()
Boolean Equals(o__System.Object)
Boolean Equals(g__System.Guid)
Int32 CompareTo(value__System.Object)
Int32 CompareTo(value__System.Guid)
Boolean op_Equality(a__System.Guid, b__System.Guid)
Boolean op_Inequality(a__System.Guid, b__System.Guid)
Boolean TryFormat(destination__System.Span`1[System.Char],
charsWritten__System.Int32&, format__System.ReadOnlySpan`1[System.Char])
System.Guid Empty

ModsSingleton+ModFileBase inherits from Object


Defined members:
Texture2D GetAsTexture2D()
Stream OpenReadStream()
Int64 GetApproximateSizeInBytes()
ModFileBase CopyToMemory(newPath__System.String)
System.Byte[] Data { get; }
System.Boolean IsStreamingPreferred { get; }
System.String Filename { get; }
System.String StringData { get; }
System.String NormalizedPath { get; }

PackedTexturesContainer+PackedDrawable inherits from Object


Defined members:
__new()
__new(name__System.String, rectInt__UnityEngine.RectInt, colorIndex__System.Int32,
drawableType__DrawableTypeEnum, bypassColorScaler__System.Boolean)
PackedDrawable Clone(offset__System.Int32)
PackablePackedColorIndex ToPackable(texture__PackedTexturesContainer+PackedTexture)
System.String Name
UnityEngine.RectInt RectInt
System.Int32 ColorIndex
DrawableTypeEnum DrawableType
System.Boolean BypassColorScaler

PackedTexturesContainer+PackedTexturesContainerJson inherits from Object


Defined members:
__new()
System.Collections.Generic.List`1[PackedTexturesContainer+PackedTextureJson]
PackedTextures

PackedTexturesContainer+PackedTextureJson inherits from Object


Defined members:
__new()
System.Boolean IncludeVanillaLayers { get; }
System.String TextureName
System.Int32 Layer
System.Collections.Generic.List`1[PackedTexturesContainer+PackedDrawable]
PackedDrawables
System.String[] Targets
System.Boolean DontIncludeVanillaLayers

PackedTexturesContainer+PackedTexture inherits from ISerializationCallbackReceiver,


PackedTextureJson, Object
Defined members:
__new()
Void SortTargets()
Boolean HasTarget(target__System.String)
Void AddTarget(target__System.String)
Void OnBeforeSerialize()
Void OnAfterDeserialize()
Texture2D GetTexture()
Void SetRuntimeTexture(texture2D__UnityEngine.Texture2D)
Boolean TryDrawBounds(boundsTexture__UnityEngine.Texture2D&)
PackedTexture Clone(offset__System.Int32)
System.String TargetsNames { get; }
System.Boolean NoSerializedTexture { get; }
System.Collections.Generic.IComparer`1[PackedTexturesContainer+PackedTexture]
LayerComparer { get; }
System.Boolean IncludeVanillaLayers { get; }
IC.AutomaticReference.Texture2DSerializableAutomaticReference
SerializedTextureReference
IC.AutomaticReference.IReference`1[UnityEngine.Texture2D] RuntimeTextureReference
System.String TextureName
System.Int32 Layer
System.Collections.Generic.List`1[PackedTexturesContainer+PackedDrawable]
PackedDrawables
System.String[] Targets
System.Boolean DontIncludeVanillaLayers

PackedTexturesContainer+IPackable
Defined members:
Void Draw(targetRectInTexture__UnityEngine.Rect)
System.String Pack_Name { get; }
UnityEngine.RectInt Pack_RectInt { get; }
System.Int32 Pack_ColorIndex { get; }
DrawableTypeEnum Pack_DrawableType { get; }
System.Boolean Pack_BypassColorScaler { get; }

PackedTexturesContainer+IPackableExpanded inherits from IPackable


Defined members:
System.Int32 Pack_Layer { get; }
System.String[] Pack_Targets { get; }

PackedTexturesContainer+PackablePackedColorIndex inherits from IPackable,


IPackableExpanded, Object
Defined members:
__new(texture__PackedTexturesContainer+PackedTexture,
drawable__PackedTexturesContainer+PackedDrawable)
Void Draw(targetRectInTexture__UnityEngine.Rect)
System.String Pack_Name { get; }
UnityEngine.RectInt Pack_RectInt { get; }
System.String[] Pack_Targets { get; }
System.Int32 Pack_ColorIndex { get; }
DrawableTypeEnum Pack_DrawableType { get; }
System.Boolean Pack_BypassColorScaler { get; }
System.Int32 Pack_Layer { get; }
PackedTexturesContainer+PackedTexture Texture
PackedTexturesContainer+PackedDrawable Drawable

PackedTexturesContainer+TargetComparer inherits from IEqualityComparer`1, Object


Defined members:
__new()
Boolean Equals(a__System.String[], b__System.String[])
Int32 GetHashCode(t__System.String[])

PackedTexturesContainer inherits from ICloneable, ICloneable`1, ScriptableObject,


Object, Object
Defined members:
IEnumerable`1 GetPackedDrawablesByTarget(target__ControllerEnum)
IEnumerable`1 GetPackedDrawablesByTarget(id__System.String)
IEnumerable`1 GetRelated(target__System.String, rendererName__System.String)
Boolean HasDrawable(target__System.String, name__System.String)
String ToJson()
List`1 GetAffectedControllers()
String GetNameUsingAffectedControllersId()
String GetLuaNameUsingAffectedControllersId()
Boolean AreVanillaLayersIncluded(controller__System.String)
String TextureNameGenerator(name__System.String, index__System.Int32,
layer__System.Int32)
IEnumerable`1 SaveTexturesToModfiles(folder__System.String, name__System.String)
IEnumerable`1 SaveToModfiles(path__System.String)
Void SaveToPath(path__System.String)
PackedTexturesContainer LoadFromModFiles(formatPath__System.String,
modfiles__System.Collections.ObjectModel.ReadOnlyCollection`1[ModsSingleton+ModFile
Base])
PackedTexturesContainer LoadFromPath(path__System.String)
PackedTexturesContainer CreateEmpty()
Void
CreatePackedTexturesFromRenderers(parts__System.Collections.Generic.List`1[Live2DCo
ntroller+Part], targets__System.String[], layer__System.Int32)
PackedTexturesContainer Clone()
Void Sort()
Void DuplicateTexture(packedTexture__PackedTexturesContainer+PackedTexture,
offset__System.Int32)
Void DuplicateLayer(layer__System.Int32, offset__System.Int32)
Void JoinLayer(layer__System.Int32, packedTextureTargets__System.String[])
Void
SplitTexture(packedDrawables__System.Collections.Generic.List`1[PackedTexturesConta
iner+PackedDrawable], packedTexture__PackedTexturesContainer+PackedTexture)
Void AddAllTexturesTarget(target__System.String)
Result Optimize(packedTexturesContainers__PackedTexturesContainer[]&)
Result CheckValidity()
Void ReloadTexturesFromFiles(log__System.Text.StringBuilder)
System.Collections.Generic.IEnumerable`1[PackedTexturesContainer+PackedDrawable]
PackedDrawables { get; }
System.Collections.Generic.IEnumerable`1[System.ValueTuple`2[PackedTexturesContaine
r+PackedTexture,PackedTexturesContainer+PackedDrawable]]
PackedDrawablesWithTheirTextures { get; }
System.Linq.IOrderedEnumerable`1[System.Linq.IGrouping`2[System.Int32,PackedTexture
sContainer+PackedTexture]] TexturesInLayers { get; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
System.Collections.Generic.List`1[PackedTexturesContainer+PackedTexture]
PackedTextures
PackedDrawable MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
PackedTexturesContainerJson MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
PackedTextureJson MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
PackedTexture MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
IPackable MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
IPackableExpanded MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
PackablePackedColorIndex MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
TargetComparer MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

Texture2DModFileAutomaticReference inherits from IReference`1,


ModFileAutomaticReference`1, AutomaticReference`2, Reference`1, ReferenceBase,
Object
Defined members:
__new(modFileSource__ModsSingleton+ModFileBase)
ModsSingleton+ModFileBase ModFileSource { get; set; }

IC.AutomaticReference.IReference`1[[Melanchall.DryWetMidi.Core.MidiFile,
Melanchall.DryWetMidi, Version=0.0.0.0, Culture=neutral,
PublicKeyToken=83d0ffad275219ad]]
Defined members:
Boolean IsNull()
MidiFile GetResource()

IC.AutomaticReference.IReference`1[[IMusicWithInfo, GameAssembly, Version=0.0.0.0,


Culture=neutral, PublicKeyToken=null]]
Defined members:
Boolean IsNull()
IMusicWithInfo GetResource()

CookingSong inherits from IKey`1, Object


Defined members:
CookingSong CreateInstance(key__GameId,
musicReference__IC.AutomaticReference.IReference`1[IMusicWithInfo],
runtimeDataGenerator__System.Func`2[CookingSong,CookingSongRuntimeData],
recipe__Recipe,
isUnlockedFunc__System.Func`2[CookingMinigameManager,System.Boolean],
hideIfLocked__System.Boolean)
IMusicWithInfo GetMusic()
Boolean IsUnlockedFast(cookingMinigameManager__CookingMinigameManager)
CookingSongSave GetSave()
CookingSongRuntimeData RuntimeData { get; }
System.Boolean IsUnlocked { get; }
GameId Key
IC.AutomaticReference.IReference`1[IMusicWithInfo] MusicReference
System.Func`2[CookingSong,CookingSongRuntimeData] RuntimeDataGenerator
Recipe Recipe
System.Func`2[CookingMinigameManager,System.Boolean] IsUnlockedFunc
System.Boolean HideIfLocked

IC.AutomaticReference.IReference`1[[UnityEngine.Sprite, UnityEngine.CoreModule,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
Defined members:
Boolean IsNull()
Sprite GetResource()

StorySingleton+LuaPersonalityModuleDefinition inherits from


PersonalityModuleDefinition, Object
Defined members:
__new()
StoryBotDialogueBranchContainer PrepareContainer(tagId__System.String,
stageNr__System.Int32)
Enum: MoonSharp.Interpreter.Closure+UpvaluesType
Enum values:
None
Environment
Closure

MoonSharp.Interpreter.Closure inherits from IScriptPrivateResource, RefIdObject,


Object
Defined members:
DynValue Call()
DynValue Call(args__System.Object[])
DynValue Call(args__MoonSharp.Interpreter.DynValue[])
ScriptFunctionDelegate GetDelegate()
Int32 GetUpvaluesCount()
String GetUpvalueName(idx__System.Int32)
DynValue GetUpvalue(idx__System.Int32)
UpvaluesType GetUpvaluesType()
System.Int32 EntryPointByteCodeLocation { get; }
MoonSharp.Interpreter.Script OwnerScript { get; }
System.Int32 ReferenceID { get; }
UpvaluesType MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

UnityEngine.WaitForSeconds inherits from YieldInstruction, Object


Defined members:
__new(seconds__System.Single)

GameVariables+SerializableDictStringDialogueChainMemory inherits from ICollection,


IEnumerable, IDictionary, ISerializable, IDeserializationCallback,
ISerializationCallbackReceiver, IDictionary`2, ICollection`1, IEnumerable`1,
IReadOnlyDictionary`2, IReadOnlyCollection`1, SerializableDictionary`2,
Dictionary`2, Object
Defined members:
__new()
System.Int32 Count { get; }
System.Collections.Generic.Dictionary`2+KeyCollection[System.String,DialogueChainMe
mory] Keys { get; }
System.Collections.Generic.Dictionary`2+ValueCollection[System.String,DialogueChain
Memory] Values { get; }

Enum: GameVariables+StaminaSyncType
Enum values:
Normal
None
Recovery

Enum: GameVariables+EatSound
Enum values:
Crunch
CrackOpenAColdOne

GameVariables+Flag inherits from Object


Defined members:
__new(_name__System.String, _firstTimeAdded__System.Int32)
Void Report(time__System.Int32)
Void EnsureValid()
System.String Name { get; }
System.Int32 LastTimeAdded { get; }
System.Int32 FirstTimeAdded { get; }

Enum: GameVariables+CheckType
Enum values:
Full
Start
End

Enum: GameVariables+TimeCheckType
Enum values:
None
Before
After
BeforeRelative
AfterRelative

GameVariables inherits from ISerializationCallbackReceiver,


IHasNonJitClassDescription, Object
Defined members:
Void RemoveAllEmailsWithId(id__System.String)
Void RemoveEmail(email__NewEmail)
Void RemoveOpenedSpamEmails()
Void AddEmail(email__NewEmail)
Void PlanEmail(email__NewEmail, planningData__EventManager+PlanningData)
Void OnBeforeSerializeEmail()
Void OnAfterDeserializeEmail()
Void InvalidateGameStats()
GameStats GetGameStats()
PersonalityGameStats GetPersonalityGameStats()
GameVariables CreateStartOfTheGame(time__System.Int32, money__System.Int32)
Void NewGameInitialization()
Result TransitionGameVersion(infoText__System.String&)
Void
SetPresetColors(colors__System.Collections.Generic.IEnumerable`1[UnityEngine.Color]
)
IReadOnlyList`1 GetPresetColors()
DialogueChainMemory GetDialogueChainMemory(source__System.String)
Void OnAfterDeserializeDialogueChain()
Void BeforeUnload()
Void AfterLoad()
Void GetRentData(daysTillRent__System.Int32&, paidToday__System.Boolean&)
Void UpdateRentStatus()
Void MinutePassed(type__GameVariables+StaminaSyncType,
suppressEvents__System.Boolean)
Void Eat(item__Item)
Single ExtractCumFromBalls()
Single GetCumPercent()
String CumStatus()
String SatiationStatus()
String HealthStatus()
Void OnBeforeSerialize()
Void OnAfterDeserialize()
Int32 GetFlagLastTimeOrDefault(flag__System.String, defaultValue__System.Int32)
Boolean TryGetFlag(flagString__System.String, flag__GameVariables+Flag&)
Void AddFlag(flag__System.String)
Void RemoveFlag(flag__System.String)
Boolean CheckFlag(flag__System.String)
Boolean CheckFlagBeforeRelative(flag__System.String, t__System.Int32)
Boolean CheckFlagAfterRelative(flag__System.String, t__System.Int32)
Boolean CheckFlagWithTime(flag__System.String, timePeriod__System.Int32,
timeCheck__GameVariables+TimeCheckType)
Boolean CheckFlagSpecial(flag__System.String, type__GameVariables+CheckType)
Boolean CheckFlagSpecialWithTime(flag__System.String,
type__GameVariables+CheckType, timePeriod__System.Int32,
timeCheck__GameVariables+TimeCheckType)
String TimeCheckTypeString(timeCheckType__GameVariables+TimeCheckType,
value__System.String)
Void ResetChurchStoryline()
Boolean TryTakeMoney(amount__System.Int32)
Boolean ForceTakeMoney(amount__System.Int32)
Void AddMoney(amount__System.Int32)
Void ManifestHorninessFromLonging()
Void SwallowCum(ml__System.Single)
Void SetPlayerName(name__System.String)
Void SetBotName(name__System.String)
Void ReportSleepEnd(withBot__System.Boolean)
DateTime RawGameTimeToGameDateTime(time__System.Int32)
Int32 TimeToDayOfTheWeek(time__System.Int32)
Int32 DayToDayOfTheWeek(day__System.Int32)
Int32 TimeToDay(time__System.Int32)
Int32 TimeFromDate(day__System.Int32, hour__System.Int32, minute__System.Int32)
Int32 TimeInDay(hour__System.Int32, minute__System.Int32)
String TimeToHourString(time__System.Int32)
String TimeToDateString(time__System.Int32)
Int32 LastMultiple(time__System.Int32, number__System.Int32)
Boolean HappenedRecently(occuredTime__System.Int32, currentTime__System.Int32,
recentTimeMinutes__System.Int32)
Int32 TimeToHour(time__System.Int32)
System.Collections.Generic.IEnumerable`1[NewEmail] VisibleEmails { get; }
System.Boolean AreGameStatsValid { get; }
System.String CurrentGameVersion { get; }
ShopManager ShopManager { get; }
System.Int32 TimesCameAll { get; }
System.String JournalPath { get; }
System.Boolean BotKnowsAboutStreaming { get; }
System.Boolean BotSaidSheCanTasteOnlyCum { get; }
System.Boolean StartedStreamingAfterPrologue { get; }
System.Boolean BotWasJealousOfNun { get; }
System.Boolean IsBotAwake { get; }
System.Boolean IsBotSmart { get; }
System.Int32 TimeDay { get; }
System.Int32 Day { get; }
System.Int32 Hour { get; }
System.Int32 Minute { get; }
System.DateTime GameDateTime { get; }
System.Int32 DayOfTheWeek { get; }
System.Int32 FishesCaught { get; }
System.Int32 DifferentFishesCaught { get; }
System.Boolean HasAtLeastOneLeg { get; }
System.Boolean HasBothLegs { get; }
System.Boolean HasAtLeastOneArm { get; }
System.Boolean HasBothArms { get; }
System.Boolean HasBothLegsAndAtLeastOneArm { get; }
System.Boolean HasAllLimbs { get; }
System.Boolean CanDoDoggy { get; }
System.Boolean CanDoBlowjob { get; }
System.Boolean CanDoCowgirl { get; }
System.Boolean ReadyForNextStage { get; }
System.Boolean IsWearingCatEars { get; }
System.Boolean CanStand { get; }
System.Boolean IsWearingAnyClothes { get; }
System.Boolean CanEnableSlowMode { get; }
System.Boolean IsRentDue { get; }
System.Boolean IsNaked { get; }
System.Boolean CanGoOutsideWithBot { get; }
System.Boolean IsItSafeToStartLongActivity { get; }
System.Boolean EnoughStaminaForLongActivity { get; }
System.Boolean CanCook { get; }
System.Boolean HasAnnalieHairstyle { get; }
System.Single sus { get; }
System.Single susandsearch { get; }
System.Int32 MoneySpentOnClothes { get; }
System.Single Random01 { get; }
System.Boolean CanHalloweenStart { get; }
System.Boolean HalloweenActive { get; }
System.Boolean HalloweenStarted { get; }
System.Boolean HalloweenHappened { get; }
System.Boolean MajorOutsideEventActive { get; }
System.Boolean AnyChurchEndingDone { get; }
System.Boolean WorkedTodayAlready { get; }
System.Boolean EnoughStaminaToWork { get; }
System.Boolean LandlordDecorationsUp { get; }
System.Boolean EverCameInBot { get; }
System.Boolean SpiderPlushUp { get; }
System.Boolean HasWitchHat { get; }
System.Boolean BotMetAnnalie { get; }
System.Boolean HasPointyEars { get; }
System.Boolean RiotsActive { get; }
System.Boolean RiotsEndingSoon { get; }
System.Boolean RiotsAfter { get; }
System.Boolean HasHalloweenCostume { get; }
System.Single MedicineDiscount { get; }
System.Int32 DispenserLevel { get; }
System.Int32 ClothierItemsBought { get; }
System.Boolean EverStartedStream { get; }
System.Boolean NeverStartedStream { get; }
System.Boolean CanStartStream { get; }
GameVariables Current { get; }
GameVariablesClassDescription ClassDescription { get; }
System.Int32 StartingRent { get; }
System.Boolean VinegaraActive { get; }
System.Boolean DeathGripActive { get; }
System.Single RemainingCum { get; set; }
System.Single MaxCum { get; set; }
System.Single Stamina { get; set; }
System.Boolean IsOutOfStamina { get; }
System.Single Satiation { get; set; }
System.Single RealMentalHealth { get; }
System.Single MentalHealth { get; set; }
System.Single InverseMentalHealth { get; }
System.Single MentalHealthTemporary { get; set; }
System.Single Health { get; set; }
System.Single CurrentHorniness { get; set; }
System.Int32 lust { get; set; }
System.Int32 sympathy { get; set; }
System.Single PotentialHorniness { get; }
System.Single Longing { get; set; }
System.Single Mood { get; set; }
System.Int32 Inteligence { get; set; }
System.Single CumInside { get; set; }
System.Single CumInsideAnal { get; set; }
System.Single CumInsideStomach { get; set; }
System.Int32 UniqueConversationsLeft { get; set; }
System.Int32 TimeSinceLastWentToChurch { get; }
System.Int32 TimeSinceLastCuddle { get; }
System.Int32 AwakeFor { get; }
System.Boolean EverFuckedBot { get; }
System.Int32 TimeSinceLastFuck { get; }
System.Int32 TimeSinceLastInteract { get; }
System.Int32 TimeSinceLastEquipment { get; }
System.Int32 TimeSinceLastWentOutsideWithBot { get; }
System.Int32 TimeSinceLastSawBot { get; }
System.Int32 TimeSinceLastStream { get; }
System.Int32 TimeSinceLastTalk { get; }
System.Int32 TimeSinceBotLastStartedTalk { get; }
System.Int32 TimeSinceLastHeadpat { get; }
System.Int32 TimeSinceLastHungerInfo { get; }
System.Boolean TimeForNextMentalHealthInfo { get; }
System.Int32 TimeSinceLastMentalHealthInfo { get; }
System.String gameVersion
StockManager stockManager
Item+ItemManager itemManager
EventManager eventManager
CockTwitchManager cockTwitchManager
CocktractManager cocktractManager
DeliveryManager deliveryManager
CookingMinigameManager cookingMinigameManager
FishingMinigameManager fishingMinigameManager
BotStatusAppManager botStatusAppManager
JoinUsBlogManager joinUsBlogManager
SpecialVariablesHolder customData
System.Int32 timesWentToChurch
System.Int32 streamCount
System.Int32 streamedFor
System.Int32 moneyEarnedFromDonations
System.Int32 longestStream
System.Int32 timesCameInside
System.Int32 timesCameInsideAnal
System.Int32 timesCameOutside
System.Int32 timesCameInMouth
System.Single mlCameInMouth
System.Single mlOfCumWasted
System.Int32 timesLostChess
System.Int32 timesWonChess
System.Int32 timesLostOldMaid
System.Int32 timesWonOldMaid
System.Int32 timesRanAwayOldMaid
System.Int32 timesLostWordChain
System.Int32 timesWonWordChain
System.Boolean lightSwitchOn
NewsDataManager newsDataManager
GameVariables+SerializableDictStringDialogueChainMemory dialogueChainData
System.String statusText
System.Int32 FollowersNeededForSlowMode
System.Single search
System.Int32 priestBotPoints
System.Int32 nunPoints
System.Int32 weeklyRent
System.Int32 money
System.Int32 maxMoney
System.Int32 casinoTokens
System.Int32 vinegaraEffectEnd
System.Int32 deathGripEffectEnd
System.Single MaxCumSafeAmount
System.Single MaxCumAliveAmount
System.Single StomachCumCapacity
System.String playerName
System.String botName
System.Collections.Generic.List`1[System.Int32] StageInteligenceLimit
System.Int32 stage
System.Int32 time
System.Int32 lastWorkedAtDay
System.Int32 lastWentToChurchAt
System.Int32 lastCuddledAt
System.Boolean lastSleptWithBot
System.Int32 lastWokeUpAt
System.Int32 lastFuckedAt
System.Int32 lastInteractAt
System.Int32 lastEquipmentAt
System.Int32 lastOutsideWithBotAt
System.Int32 lastStreamedAt
System.Int32 lastTalkedAt
System.Int32 lastBotStartedTalkAt
System.Int32 lastHeadpatedAt
System.Int32 lastHungerInfoAt
System.Int32 lastMentalHealthInfoAt
System.Int32 subs
System.Int32 followers
SerializableDictStringDialogueChainMemory
MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
StaminaSyncType MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
EatSound MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
Flag MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
CheckType MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
TimeCheckType MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

Enum: ControllerEnum
Enum values:
NoScene
Missionary
Doggy
Blowjob
Cowgirl
Interaction

UiOverlay+StringValidationDelegate inherits from ICloneable, ISerializable,


MulticastDelegate, Delegate, Object
Defined members:
Result Invoke(input__System.String)
IAsyncResult BeginInvoke(input__System.String, callback__System.AsyncCallback,
object__System.Object)
Result EndInvoke(result__System.IAsyncResult)
System.Reflection.MethodInfo Method { get; }
System.Object Target { get; }

UiOverlay+StringProcessingDelegate inherits from ICloneable, ISerializable,


MulticastDelegate, Delegate, Object
Defined members:
String Invoke(input__System.String)
IAsyncResult BeginInvoke(input__System.String, callback__System.AsyncCallback,
object__System.Object)
String EndInvoke(result__System.IAsyncResult)
System.Reflection.MethodInfo Method { get; }
System.Object Target { get; }

Enum: UiOverlay+PopupFinishTypesEnum
Enum values:
Closed
Cancelled
Successful

UiOverlay inherits from UIManager, MonoBehaviour, Behaviour, Component, Object,


Object
Defined members:
__new()
Void Awake()
ButtonColorPalette GetButtonColorPalette(buttonColorType__CommonButtonColorType)
Void OpenFungusOverlay()
Void OpenFungusOverlay(overlayColor__UnityEngine.Color)
Boolean HasFungusOverlay()
Void CloseFungusOverlay()
Void ProgressPopup(title__System.String, text__System.String,
loadingCreationFunc__System.Func`2[IProgressManager,Cysharp.Threading.Tasks.UniTask
], OnFinished__System.Action)
Void BuyPopup(title__System.String, price__System.Int32,
boughtaction__System.Action, text__System.String, noaction__System.Action,
nomoneyaction__System.Action)
SimplePopup SimplePopup(title__System.String, text__System.String,
yesaction__System.Action, noaction__System.Action)
SimplePopup Popup(title__System.String, text__System.String,
choices__System.Collections.Generic.List`1[PopupChoice])
Void FileLoadPopup(description__System.String,
finishFunc__System.Action`1[MyFileBrowserSingleton+UploadResult],
filters__System.Collections.Generic.List`1[MyFileBrowserSingleton+FileType],
multifile__System.Boolean, allowAllFiles__System.Boolean)
Void FileSavePopup(filename__System.String, data__System.Byte[],
after__System.Action`1[MyFileBrowserSingleton+DownloadResult])
Void FileSavePopup(filename__System.String, data__System.String,
after__System.Action`1[MyFileBrowserSingleton+DownloadResult])
SimplePopup OkPopup(title__System.String, text__System.String,
okaction__System.Action)
Void InputPopup(title__System.String, text__System.String,
okaction__System.Action`1[System.String], defaultInput__System.String,
type__TMPro.TMP_InputField+ContentType)
Void InputPopupWithValidation(title__System.String, text__System.String,
areYouSureText__System.Func`2[System.String,System.String],
OnPicked__System.Action`1[System.String], defaultInput__System.String,
type__TMPro.TMP_InputField+ContentType,
validate__UiOverlay+StringValidationDelegate,
process__UiOverlay+StringProcessingDelegate)
Void OpenNarrativeLog()
AnnalieShopPopup OpenAnnalieShop(onFinished__System.Action,
isWithBot__System.Boolean)
ClothierOrdersPopup OpenClothierOrdersShop(onFinished__System.Action)
FisherSellFishPopup OpenFisherSellFish(onFinished__System.Action)
NunRepairPopup OpenNunRepairShop()
Void OpenShop(id__System.String, onFinished__System.Action)
Void OpenSaveMenu()
Void OpenLoadMenu()
Void OpenItemsMenu()
Void OpenAchievements()
Void OpenOptions()
Void OpenToyPopup()
Void OpenModCreatorPopup(items__System.Collections.Generic.List`1[ItemPrefab])
Void OpenModsPopup()
Void OpenFishingJournal()
BotStatusAppPopup OpenBotStatusApp()
BotStatusAppPopup OpenBotStatusAppPrologue()
Void ColorInputPopup(title__System.String, text__System.String,
yesaction__System.Action`1[UnityEngine.Color],
noaction__System.Action`1[UnityEngine.Color], startColor__UnityEngine.Color32)
Void OpenContextMenuPopup(choices__System.Collections.Generic.List`1[PopupChoice],
addCancel__System.Boolean)
Void OpenSlotEquipItemPopup(targetSlot__ItemSlot,
onFinished__System.Action`1[UiOverlay+PopupFinishTypesEnum])
BrowserPopup OpenBrowser(website__System.String)
BotStatusAppPopup GetCurrentlyOpenedBotStatusApp()
BrowserPopup GetCurrentlyOpenedBrowser()
Void OpenNativeFolderPath(instanceModPath__System.String)
Void ShowFloatingText(position__UnityEngine.Vector2, text__System.String)
Void ShowFloatingText(position__UnityEngine.Vector2,
text__System.Text.StringBuilder)
Void EquipItem(item__Item, finished__System.Action)
Void UnequipItemOrAsk(item__Item, finished__System.Action)
UiOverlay Instance { get; }
UnityEngine.RectTransform OverlayTransform { get; }
UnityEngine.RectTransform GuiTransform { get; }
System.Boolean IsOpen { get; }
UnityEngine.Camera MainCamera { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
TMPro.TextMeshProUGUI developmentBuildText
SayDialogPopup _mainSayDialogPopupGameObject
SayDialogPopup _speechSayDialogPopup
PooledPrefabReference`1[DraggedItem] draggedItemPrefab
PooledPrefabReference`1[CommonButtonHandler] commonButton
PooledPrefabReference`1[GameItemContainer] gameItemContainerPrefab
PooledPrefabReference`1[Tooltip] defaultTooltip
PooledPrefabReference`1[FloatingText] defaultFloatingText
PooledPrefabReference`1[ItemStats] itemStats
PooledPrefabReference`1[ItemColorSlotPicker] itemColorSlotPicker
PooledPrefabReference`1[StringAdvancedItemListItemPrefab]
stringAdvancedItemListPrefab
PooledPrefabReference`1[StringGenericDataDisplay] stringGenericDataDisplay
UnityEngine.Color NormalColor
UnityEngine.Color AltNormalColor
UnityEngine.Color ActiveColor
UnityEngine.Color InactiveColor
UnityEngine.Color GreenColor
UnityEngine.Color RedColor
UnityEngine.Color DefaultFungusOverlayColor
System.Int32 FunugsOverlayLayer
System.Int32 PopupLayer
System.Int32 SayDialogLayer
System.Int32 MenuDialogLayer
UiOverlay+StringValidationDelegate NameLengthValidation
UiOverlay+StringProcessingDelegate NameTrimProcessing
UiOverlay+StringProcessingDelegate NameTrimToLowerProcessing
UnityEngine.GameObject _uiOverlayGameObject
StringValidationDelegate MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
StringProcessingDelegate MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
PopupFinishTypesEnum MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

ButtonColorPalette inherits from ValueType, Object


Defined members:
__new(backgroundColor__UnityEngine.Color, backgroundColorActive__UnityEngine.Color)
__new()
UnityEngine.Color BackgroundColor
UnityEngine.Color BackgroundColorActive
UnityEngine.Color BackgroundColorDisabled
UnityEngine.Color TextColor

Enum: CommonButtonColorType
Enum values:
Normal
Alternative
Green
Red

System.Func`2[[IProgressManager, GameAssembly, Version=0.0.0.0, Culture=neutral,


PublicKeyToken=null],[Cysharp.Threading.Tasks.UniTask, UniTask, Version=0.0.0.0,
Culture=neutral, PublicKeyToken=null]] inherits from ICloneable, ISerializable,
MulticastDelegate, Delegate, Object
Defined members:
UniTask Invoke(arg__IProgressManager)
System.Reflection.MethodInfo Method { get; }
System.Object Target { get; }

SimplePopup inherits from PrefabPopup`1, UIPopup, MonoBehaviour, Behaviour,


Component, Object, Object
Defined members:
__new()
ButtonList GetButtonList()
Void AddLinkHandler(OnLinkClicked__System.Action`1[System.String])
Void
AddLinkHandler(linkIdToAction__System.Collections.Generic.Dictionary`2[System.Strin
g,System.Action])
Void Open(title__System.String, text__System.String,
choices__System.Collections.Generic.List`1[PopupChoice])
Void OnDestroy()
UnityEngine.Color OverlayColor { get; set; }
System.Boolean DontDrawPrevious { get; }
System.Boolean AlwaysDraw { get; }
System.Boolean IsNotStatic { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
CursorSingleton+CursorOverride _cursorOverride
System.Int32 sortOrder
System.Boolean noScaleFadeIn

Enum: PopupChoice+TriggerType
Enum values:
Normal
PointerDown

PopupChoice inherits from Object


Defined members:
__new()
__new(text__System.String)
__new(text__System.String, action__System.Action, trigger__PopupChoice+TriggerType)
__new(text__System.String, action__System.Action,
buttonColorType__CommonButtonColorType)
System.String Text
System.Action Action
PopupChoice+TriggerType Trigger
CommonButtonColorType ButtonColorType
System.Boolean Interactable
TriggerType MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

System.Action`1[[MyFileBrowserSingleton+UploadResult, GameAssembly,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inherits from ICloneable,
ISerializable, MulticastDelegate, Delegate, Object
Defined members:
Void Invoke(obj__MyFileBrowserSingleton+UploadResult)
System.Reflection.MethodInfo Method { get; }
System.Object Target { get; }

MyFileBrowserSingleton+FileType inherits from Object


Defined members:
__new()
__new(name__System.String, type__System.String)
System.String Name
System.String Type

System.Action`1[[MyFileBrowserSingleton+DownloadResult, GameAssembly,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inherits from ICloneable,
ISerializable, MulticastDelegate, Delegate, Object
Defined members:
Void Invoke(obj__MyFileBrowserSingleton+DownloadResult)
System.Reflection.MethodInfo Method { get; }
System.Object Target { get; }

System.Action`1[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral,


PublicKeyToken=b77a5c561934e089]] inherits from ICloneable, ISerializable,
MulticastDelegate, Delegate, Object
Defined members:
Void Invoke(obj__System.String)
System.Reflection.MethodInfo Method { get; }
System.Object Target { get; }

Enum: TMPro.TMP_InputField+ContentType
Enum values:
Standard
Autocorrected
IntegerNumber
DecimalNumber
Alphanumeric
Name
EmailAddress
Password
Pin
Custom

System.Func`2[[System.String, mscorlib, Version=4.0.0.0, Culture=neutral,


PublicKeyToken=b77a5c561934e089],[System.String, mscorlib, Version=4.0.0.0,
Culture=neutral, PublicKeyToken=b77a5c561934e089]] inherits from ICloneable,
ISerializable, MulticastDelegate, Delegate, Object
Defined members:
String Invoke(arg__System.String)
System.Reflection.MethodInfo Method { get; }
System.Object Target { get; }

AnnalieShopPopup inherits from PrefabPopup`1, UIPopup, MonoBehaviour, Behaviour,


Component, Object, Object
Defined members:
__new()
Void Open(onFinished__System.Action, isWithBot__System.Boolean)
Boolean CloseInner()
UnityEngine.Color OverlayColor { get; set; }
System.Boolean DontDrawPrevious { get; }
System.Boolean AlwaysDraw { get; }
System.Boolean IsNotStatic { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
System.Int32 sortOrder
System.Boolean noScaleFadeIn

ClothierOrdersPopup inherits from PrefabPopup`1, UIPopup, MonoBehaviour, Behaviour,


Component, Object, Object
Defined members:
__new()
Void Open(afterClose__System.Action)
Boolean CloseInner()
UnityEngine.Color OverlayColor { get; set; }
System.Boolean DontDrawPrevious { get; }
System.Boolean AlwaysDraw { get; }
System.Boolean IsNotStatic { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
System.Int32 sortOrder
System.Boolean noScaleFadeIn

FisherSellFishPopup inherits from PrefabPopup`1, UIPopup, MonoBehaviour, Behaviour,


Component, Object, Object
Defined members:
__new()
Void Open(onFinished__System.Action)
Boolean CloseInner()
UnityEngine.Color OverlayColor { get; set; }
System.Boolean DontDrawPrevious { get; }
System.Boolean AlwaysDraw { get; }
System.Boolean IsNotStatic { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
System.Int32 sortOrder
System.Boolean noScaleFadeIn

NunRepairPopup inherits from PrefabPopup`1, UIPopup, MonoBehaviour, Behaviour,


Component, Object, Object
Defined members:
__new()
Void Open()
Boolean CloseInner()
UnityEngine.Color OverlayColor { get; set; }
System.Boolean DontDrawPrevious { get; }
System.Boolean AlwaysDraw { get; }
System.Boolean IsNotStatic { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
System.Int32 sortOrder
System.Boolean noScaleFadeIn

BotStatusAppPopup+ConsoleLine inherits from Object


Defined members:
Int32 GetApproximateLineCount(popup__BotStatusAppPopup)
Void DoTextInfoProcessing(linkIndex__System.Int32,
_consoleText__TMPro.TextMeshProUGUI)
Void PrintTo(consoleStringBuilder__System.Text.StringBuilder,
_popup__BotStatusAppPopup)
ConsoleLine __toConsoleLine(s__System.String)
ConsoleLine __toConsoleLine(sb__System.Text.StringBuilder)
System.Boolean HasTextInfoProcessing { get; }

Enum: BotStatusAppPopup+StringConsoleLine+StringPrintTypesEnum
Enum values:
Normal
Center
DecorativeWrapCenter

BotStatusAppPopup+StringConsoleLine inherits from ConsoleLine, Object


Defined members:
__new()
Void Init(value__System.String)
Void Clear()
Int32 GetApproximateLineCount(popup__BotStatusAppPopup)
Void PrintTo(consoleStringBuilder__System.Text.StringBuilder,
_popup__BotStatusAppPopup)
StringConsoleLine __toStringConsoleLine(s__System.String)
System.String String { get; set; }
BotStatusAppPopup+StringConsoleLine+StringPrintTypesEnum StringPrintType { get;
set; }
System.Int32 MaxVerticalLinesAllowed { get; set; }
System.Boolean HasTextInfoProcessing { get; }
StringPrintTypesEnum MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

BotStatusAppPopup+StringBuilderConsoleLine inherits from ConsoleLine, Object


Defined members:
__new()
Void Init()
Void Init(stringBuilder__System.Text.StringBuilder)
Void Clear()
Int32 GetApproximateLineCount(popup__BotStatusAppPopup)
Void PrintTo(consoleStringBuilder__System.Text.StringBuilder,
_popup__BotStatusAppPopup)
StringBuilderConsoleLine
__toStringBuilderConsoleLine(sb__System.Text.StringBuilder)
System.Text.StringBuilder StringBuilder { get; }
System.Boolean HasTextInfoProcessing { get; }

Enum: BotStatusAppPopup+CharArrayConsoleLine+CharArrayPrintTypesEnum
Enum values:
Raw
Center

BotStatusAppPopup+CharArrayConsoleLine inherits from ConsoleLine, Object


Defined members:
__new(width__System.Int32,
printType__BotStatusAppPopup+CharArrayConsoleLine+CharArrayPrintTypesEnum)
__new(charArray__System.Char[])
__new(charArray__System.Char[], width__System.Int32, height__System.Int32,
printType__BotStatusAppPopup+CharArrayConsoleLine+CharArrayPrintTypesEnum)
Void SetAsProgress(percent__System.Single, loadedChar__System.Char,
notLoadedChar__System.Char)
Void SetAsProgress(startIndex__System.Int32, endIndex__System.Int32,
percent__System.Single, loadedChar__System.Char, notLoadedChar__System.Char)
Void DoTextInfoProcessing(linkIndex__System.Int32,
_consoleText__TMPro.TextMeshProUGUI)
Int32 GetApproximateLineCount(popup__BotStatusAppPopup)
Void PrintTo(consoleStringBuilder__System.Text.StringBuilder,
_popup__BotStatusAppPopup)
BotStatusAppPopup+CharArrayConsoleLine+CharArrayPrintTypesEnum PrintType { get;
set; }
UnityEngine.Color32[] Colors { get; set; }
System.Boolean HasTextInfoProcessing { get; }
System.Int32 Width
System.Int32 Height
System.Char[] CharArray
System.Char LoadedChar
System.Char NotLoadedChar
CharArrayPrintTypesEnum MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

BotStatusAppPopup inherits from PrefabPopup`1, UIPopup, MonoBehaviour, Behaviour,


Component, Object, Object
Defined members:
__new()
Void LoadConsoleLook()
ConsoleStyleStruct GetConsoleStyle()
Void SetConsoleStyle(style__ConsoleStyleStruct)
StringConsoleLine GetStringConsoleLine(data__System.String)
StringBuilderConsoleLine GetStringBuilderConsoleLine()
ConsoleLine PrintLine(s__BotStatusAppPopup+ConsoleLine)
Boolean RemoveLine(inputLine__BotStatusAppPopup+ConsoleLine)
Void ClearScreen()
Void UpdateDisplay()
UniTask PrintLineDelay(s__BotStatusAppPopup+ConsoleLine, delay__System.Single,
randomDelay__System.Single, cancellationToken__System.Threading.CancellationToken)
UniTask FakeLoading(length__System.Single, width__System.Int32,
hideAfterDone__System.Boolean,
cancellationToken__System.Threading.CancellationToken)
UniTask WaitRandomShortDelay(cancellationToken__System.Threading.CancellationToken)
UniTask WaitRandomLongDelay(cancellationToken__System.Threading.CancellationToken)
Void StartPlayerInput()
Boolean TryEatPlayerInput(str__System.String&)
Void EndPlayerInput()
UniTask`1 GetPlayerInput(saveInMemory__System.Boolean,
cancellationToken__System.Threading.CancellationToken)
UniTask ShowEquipment(cancellationToken__System.Threading.CancellationToken)
Void RaiseStopFlag()
UniTask DoFungusBlock(fungusBlockReference__FungusBlocks+FungusBlockReference)
Void AddCharToInput(c__System.Char)
Void SetPlayerInput(t__System.String)
Void ShowFile(text__System.String)
Void ForceSubmitPlayerInput(input__System.String)
IEnumerator WaitTillPlayerInputNeeded()
Void Update()
Void Open(isPrologue__System.Boolean)
Boolean CloseInner()
System.Int32 WidthCharCount { get; }
System.Int32 HeightCharCount { get; }
System.Single CharAspectRatio { get; }
System.Single CharInverseAspectRatio { get; }
UnityEngine.Color OverlayColor { get; set; }
System.Boolean DontDrawPrevious { get; }
System.Boolean AlwaysDraw { get; }
System.Boolean IsNotStatic { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
System.Int32 sortOrder
System.Boolean noScaleFadeIn
ConsoleLine MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
StringConsoleLine MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
StringBuilderConsoleLine MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
CharArrayConsoleLine MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

System.Action`1[[UnityEngine.Color, UnityEngine.CoreModule, Version=0.0.0.0,


Culture=neutral, PublicKeyToken=null]] inherits from ICloneable, ISerializable,
MulticastDelegate, Delegate, Object
Defined members:
Void Invoke(obj__UnityEngine.Color)
System.Reflection.MethodInfo Method { get; }
System.Object Target { get; }

UnityEngine.Color32 inherits from IFormattable, IEquatable`1, ValueType, Object


Defined members:
__new(r__System.Byte, g__System.Byte, b__System.Byte, a__System.Byte)
__new()
Color32 __toColor32(c__UnityEngine.Color)
Color __toColor(c__UnityEngine.Color32)
Color32 Lerp(a__UnityEngine.Color32, b__UnityEngine.Color32, t__System.Single)
Color32 LerpUnclamped(a__UnityEngine.Color32, b__UnityEngine.Color32,
t__System.Single)
Int32 GetHashCode()
Boolean Equals(other__System.Object)
Boolean Equals(other__UnityEngine.Color32)
String ToString()
String ToString(format__System.String, formatProvider__System.IFormatProvider)
System.Byte r
System.Byte g
System.Byte b
System.Byte a

Enum: ItemSlot+SlotType
Enum values:
BotPart
BotClothes
BotHair
BotSomething
Other
Unknown

ItemSlot+SlotManager inherits from Object


Defined members:
__new()
SlotType GetSlotType(slotId__System.String)
Boolean TryGetSlot(slotId__System.String, itemSlot__ItemSlot&)
ItemSlot GetSlot(slotId__System.String)
ItemSlot GetSlotPossibleNull(slotId__System.String)
Void AddSlot(slot__ItemSlot)
ItemSlot LegL
ItemSlot LegR
ItemSlot ShoeL
ItemSlot ShoeR
ItemSlot StockingL
ItemSlot StockingR
ItemSlot ArmL
ItemSlot ArmR
ItemSlot Skin
ItemSlot Eyes
ItemSlot HeartPupils
ItemSlot Flesh
ItemSlot Head
ItemSlot Ears
ItemSlot Teeth
ItemSlot Tail
ItemSlot Hologram
ItemSlot HairMain
ItemSlot HairAdditional
ItemSlot HairAugmentation
ItemSlot PersonalityModule
ItemSlot UpperBody
ItemSlot LowerBody
ItemSlot UpperBodyOuter
ItemSlot Bra
ItemSlot Panties
ItemSlot HairAccessoryL
ItemSlot NeckAccessory
ItemSlot Glasses
ItemSlot EyeShadow
ItemSlot EyeMakeup
ItemSlot Septum
ItemSlot Lips
System.String AnonSlotStart
ItemSlot Anon_Glasses
ItemSlot Anon_FishingRod
ItemSlot Anon_FishingBait
System.String RoomSlotStart
ItemSlot Room_Mat
ItemSlot Room_Plush
ItemSlot Room_Banner
ItemSlot Room_WallDecoration

ItemSlot inherits from Object


Defined members:
ItemSlot CreateInstance(id__System.String, friendlyName__SimpleLocalizedString,
type__ItemSlot+SlotType)
Boolean IsBotSlot(slotType__ItemSlot+SlotType)
Boolean IsBotSlot(slot__System.String)
Void AllowMultipleItems()
Void MakeDependent(on__ItemSlot)
Boolean IsDependantOn(slotName__System.String)
System.Collections.Generic.IComparer`1[ItemSlot] IdComparer { get; }
System.String FriendlyName { get; }
System.Collections.Generic.IReadOnlyCollection`1[ItemSlot] Needed { get; }
System.Collections.Generic.IReadOnlyCollection`1[ItemSlot] NeedThis { get; }
System.Boolean AllowedMultipleItems { get; }
System.String Id
SimpleLocalizedString FriendlyNameSls
ItemSlot+SlotType Type
SlotType MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
SlotManager MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

System.Action`1[[UiOverlay+PopupFinishTypesEnum, GameAssembly, Version=0.0.0.0,


Culture=neutral, PublicKeyToken=null]] inherits from ICloneable, ISerializable,
MulticastDelegate, Delegate, Object
Defined members:
Void Invoke(obj__UiOverlay+PopupFinishTypesEnum)
System.Reflection.MethodInfo Method { get; }
System.Object Target { get; }

ChooseItemsComplexPopup+IBuilderAdapterReady
Defined members:
ChooseItemsAdapterBase FinishInit(owner__ChooseItemsComplexPopup)

ChooseItemsComplexPopup+ChooseItemsAdapterBase inherits from Object


Defined members:
Void Finished(finishType__UiOverlay+PopupFinishTypesEnum)
ChooseItemsComplexPopup Owner { get; }

ChooseItemsComplexPopup inherits from IPopupCloseScriptHandler, PrefabPopup`1,


UIPopup, MonoBehaviour, Behaviour, Component, Object, Object
Defined members:
__new()
Void CloseFromPopupCloseScript()
Void Prepare(title__System.String, description__System.String,
allowClosing__System.Boolean, showCancel__System.Boolean)
Void Open(adapter__ChooseItemsComplexPopup+IBuilderAdapterReady)
UnityEngine.Color OverlayColor { get; set; }
System.Boolean DontDrawPrevious { get; }
System.Boolean AlwaysDraw { get; }
System.Boolean IsNotStatic { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
System.Int32 sortOrder
System.Boolean noScaleFadeIn
IBuilderAdapterReady MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
ChooseItemsAdapterBase MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

BrowserPopup inherits from PrefabPopup`1, UIPopup, MonoBehaviour, Behaviour,


Component, Object, Object
Defined members:
__new()
String FormatLink(link__System.String, text__System.String)
Void Awake()
Void RemovePreviousWebsite()
Void ChangeWebsite()
Void ChangeWebsite(address__System.String)
Void ChangeWebsite(address__System.String, addToHistory__System.Boolean)
Void ChangeWebsite(address__GameUrlWithArguments, addToHistory__System.Boolean)
Void OnDisable()
Void PrevWebsite()
Void SyncBackButton()
Void FinishLoading()
Boolean CanClose()
Void Open()
Void Open(website__System.String)
Void Refresh()
Void FixedUpdate()
Void SelectEmail(index__System.Int32)
Void JoinUsOpenBlogLoginPage(key__System.String)
IEnumerator JoinUsLogin_Enumerator()
IEnumerator JoinUsOpenBlog_Enumerator(key__System.String)
System.String CurrentWebsite { get; }
UnityEngine.Color OverlayColor { get; set; }
System.Boolean DontDrawPrevious { get; }
System.Boolean AlwaysDraw { get; }
System.Boolean IsNotStatic { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
System.Int32 sortOrder
System.Boolean noScaleFadeIn
System.Text.StringBuilder inherits from ISerializable, Object
Defined members:
__new()
__new(capacity__System.Int32)
__new(value__System.String)
__new(value__System.String, capacity__System.Int32)
__new(value__System.String, startIndex__System.Int32, length__System.Int32,
capacity__System.Int32)
__new(capacity__System.Int32, maxCapacity__System.Int32)
String ToString()
String ToString(startIndex__System.Int32, length__System.Int32)
StringBuilder Clear()
StringBuilder Append(value__System.Char, repeatCount__System.Int32)
StringBuilder Append(value__System.Char[], startIndex__System.Int32,
charCount__System.Int32)
StringBuilder Append(value__System.String)
StringBuilder Append(value__System.String, startIndex__System.Int32,
count__System.Int32)
StringBuilder Append(value__System.Text.StringBuilder)
StringBuilder Append(value__System.Char)
StringBuilder Append(value__System.Byte)
StringBuilder Append(value__System.Int32)
StringBuilder Append(value__System.Int64)
StringBuilder Append(value__System.Double)
StringBuilder Append(value__System.UInt32)
StringBuilder Append(value__System.Object)
StringBuilder Append(value__System.Char[])
StringBuilder Append(value__System.ReadOnlySpan`1[System.Char])
StringBuilder AppendLine()
StringBuilder AppendLine(value__System.String)
Void CopyTo(sourceIndex__System.Int32, destination__System.Span`1[System.Char],
count__System.Int32)
StringBuilder Remove(startIndex__System.Int32, length__System.Int32)
StringBuilder Insert(index__System.Int32, value__System.String)
StringBuilder Insert(index__System.Int32, value__System.Char)
StringBuilder AppendFormat(format__System.String, arg0__System.Object)
StringBuilder AppendFormat(format__System.String, arg0__System.Object,
arg1__System.Object)
StringBuilder AppendFormat(format__System.String, arg0__System.Object,
arg1__System.Object, arg2__System.Object)
StringBuilder AppendFormat(format__System.String, args__System.Object[])
StringBuilder AppendFormat(provider__System.IFormatProvider, format__System.String,
arg0__System.Object)
StringBuilder AppendFormat(provider__System.IFormatProvider, format__System.String,
arg0__System.Object, arg1__System.Object, arg2__System.Object)
StringBuilder Replace(oldValue__System.String, newValue__System.String)
StringBuilder Replace(oldValue__System.String, newValue__System.String,
startIndex__System.Int32, count__System.Int32)
System.Int32 Capacity { get; set; }
System.Int32 MaxCapacity { get; }
System.Int32 Length { get; set; }

Item+QualityDescriptor inherits from Object


Defined members:
__new(minQuality__System.Single, simpleLocalizedString__SimpleLocalizedString)
System.Single MinQuality
SimpleLocalizedString SimpleLocalizedString
Item+AdditionalDataHolder inherits from Object
Defined members:
__new()
System.Collections.Generic.List`1[Item+AdditionalDataSlot] slots

Item+AdditionalDataSlot inherits from Object


Defined members:
__new()
Color GetDataAsColor()
AdditionalDataSlot Clone()
System.String SlotId
System.String Data

Enum: Item+ItemLocationEnum
Enum values:
AtHome
Carried
BorrowedFromShop

Enum: Item+ItemUIAllowedButtons
Enum values:
None
EquipUnequip
Eat
Use
Unpack
Modify
ThrowOut
All
flagsAnd
__flagsAnd
flagsOr
__flagsOr
flagsXor
__flagsXor
flagsNot
__flagsNot
hasAll
__hasAll
hasAny
__hasAny

Enum: Item+ItemManager+EquipResults
Enum values:
Success
FailedBlocked
FailedMissingRequired
FailedNonEquipable

Enum: Item+ItemManager+ItemManagerCallbacks
Enum values:
None
UnequippedItemsModified
EquippedItemsModified
flagsAnd
__flagsAnd
flagsOr
__flagsOr
flagsXor
__flagsXor
flagsNot
__flagsNot
hasAll
__hasAll
hasAny
__hasAny

Item+ItemManager+DelayItemManagerCallback inherits from IDisposable, Object


Defined members:
__new()
Void FillData(source__System.String)
Void Dispose()
System.String Source { get; }

Enum: Item+ItemManager+ItemChangeType
Enum values:
Added
Removed
Unequip
Equip
OrderChange
InnerDataChange

Item+ItemManager inherits from ISerializationCallbackReceiver,


GameVariablesSubClass, Object
Defined members:
__new()
ItemManager CreateInstance()
Item[] UnpackItem(item__Item)
Void UseItem(item__Item)
Boolean ConsumeItem(item__Item, count__System.Int32)
IEnumerable`1 InventoryDebugStrings()
ReadOnlyDictionary`2 AllEquippedItemsDictionary()
IEnumerable`1 AllEquippedItems()
IEnumerable`1 AllEquippedItemsInEquipmentOrder()
IEnumerable`1 BotEquippedItems()
Boolean TryGetItemsAtSlot(slot__System.String,
_items__System.Collections.Generic.List`1[Item]&)
Boolean TryGetItemsAtSlot(slot__ItemSlot,
_items__System.Collections.Generic.List`1[Item]&)
Boolean TryGetItemAtSlot(slot__ItemSlot, item__Item&)
Boolean HasItemAtSlot(slot__ItemSlot)
Item GetFirstItemAtSlot(slot__System.String)
Boolean AllItemRequiredSlotsEquipped(item__Item, slot__System.String)
IEnumerable`1 GetItemsThatRequireThisEquipped(itemToRemove__Item)
EquipResults Equip(item__Item, forceRemoveForbidden__System.Boolean)
EquipResults Equip(newItem__Item, slotId__System.String,
forceRemoveForbidden__System.Boolean)
EquipResults Equip(newItem__Item, slot__ItemSlot,
forceRemoveForbidden__System.Boolean, infoStringBuilder__System.Text.StringBuilder)
Void UnequipAllBotClothes()
Void UnequipItemWithDependencies(slot__System.String)
Void UnequipItemWithDependencies(item__Item)
Result UnequipItem(slot__System.String, withDependencies__System.Boolean)
Void UnequipAllBotItems()
Void UnequipAllByPredicate(predicate__System.Func`2[Item,System.Boolean])
Result UnequipItemDescription(item__Item, withDependencies__System.Boolean)
Void add_OnItemEquipped(value__System.Action`2[System.String,Item])
Void remove_OnItemEquipped(value__System.Action`2[System.String,Item])
Void add_OnItemUnequipped(value__System.Action`2[System.String,Item])
Void remove_OnItemUnequipped(value__System.Action`2[System.String,Item])
Void ReloadTexturesInAllEquippedItems(logSb__System.Text.StringBuilder)
Void ToggleSpecialEffects(value__System.Boolean)
Void AddItem(item__Item, itemLocationEnum__Item+ItemLocationEnum)
Void RemoveItem(item__Item)
Void RemoveItemAt(index__System.Int32, item__Item)
Boolean MoveItemToOtherItemsPosition(target__Item, source__Item)
Void add_OnItemsModified(value__System.Action)
Void remove_OnItemsModified(value__System.Action)
Void add_OnEquippedItemsModified(value__System.Action)
Void remove_OnEquippedItemsModified(value__System.Action)
DelayItemManagerCallback DelayCallbacks(source__System.String)
Void ReportChangeInItemData(item__Item)
Void BorrowItemFromShop(shopItem__ShopItem)
Void MoveCarriedToHome()
Void MoveBotEquippedToCarried()
Int32 ReturnAllBorrowedItems(shopId__System.String)
Void ReturnItemToShop(shopId__System.String, itemToReturn__Item)
Boolean TryGetItemsByGameId(gameId__GameId,
gameIdItems__System.Collections.Generic.IReadOnlyCollection`1[Item]&)
Boolean IsEquipped(item__GameItems.ItemEnum)
Boolean IsEquipped(gameId__GameId)
Boolean HasItem(gameId__GameId)
Boolean IsEquippedComplex(item__Item, enforceUniqueId__System.Boolean,
checkColors__System.Boolean)
Boolean IsEquippedMerch(partnerId__System.String)
Boolean HasAnyMerch(partnerId__System.String)
Int32 MerchCount(partnerId__System.String)
IEnumerable`1 GetAllRepairableItems()
IEnumerable`1 GetAllFishes()
Single CalculateStreamingBonus()
IReadOnlyCollection`1 AllItemsReadonlyCollection()
IEnumerable`1 AllItemsEnumerable()
Boolean TryFindBestItemForSlot(slot__ItemSlot, bestItem__Item&)
Void AddEquipmentSet(newSet__EquipmentSet)
Void RemoveEquipmentSet(value__EquipmentSet)
Boolean TryGetCurrentNunRepairOrder(itemRepairOrder__ItemRepairOrder&)
Result FinishCurrentNunRepairOrder()
Void MakeNunRepairOrder(item__Item)
Void AddClothierOrder(itemOrder__ItemOrder)
Void RemoveOrder(itemOrder__ItemOrder)
Void OnBeforeSerialize()
Void OnAfterDeserialize()
Void DeleteSlot(slot__System.String)
System.Collections.Generic.IReadOnlyCollection`1[EquipmentSet] Sets { get; }
System.Boolean NunBusyWithRepair { get; }
System.Collections.Generic.IReadOnlyCollection`1[ItemOrder] ClothierOrders { get; }
ShopManager ShopManager { get; }
GameVariables RelatedGameVariables { get; }
OnItemUnequipped MoonSharp.Interpreter.Interop.EventMemberDescriptor
OnItemsModified MoonSharp.Interpreter.Interop.EventMemberDescriptor
OnItemEquipped MoonSharp.Interpreter.Interop.EventMemberDescriptor
OnEquippedItemsModified MoonSharp.Interpreter.Interop.EventMemberDescriptor
EquipResults MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
ItemManagerCallbacks MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
DelayItemManagerCallback MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
ItemChangeType MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

Item inherits from ISerializationCallbackReceiver, ISelectable,


SpecialVariablesHolder, Object
Defined members:
__new(id__GameId, quality__System.Single)
__new(id__GameItems.ItemEnum, quality__System.Single)
Item CreateRandomItem(gameId__GameId, allowModifiers__System.Boolean)
Item CreateDefaultItemForLive2DController(gameId__GameId)
SimpleLocalizedString GetRawNameSls()
StringBuilder GetNameStringBuilder(stringBuilder__System.Text.StringBuilder,
itemNameInclude__ItemNameIncludeEnum)
String GetName(itemNameInclude__ItemNameIncludeEnum)
Void GetDescriptionStringBuilder(stringBuilder__System.Text.StringBuilder)
String GetDescription()
String ToString()
Boolean CanBeUsed()
Boolean CanBeUnpacked()
Boolean SetCount(count__System.Int32)
Int32 GetCount()
Int32 GetPrice()
Void SetQuality(quality__System.Single)
String GetQualityString()
String GetQualityString(quality__System.Single)
QualityDescriptor GetQualityDescriptor(quality__System.Single)
ItemEnum GetVanillaItemEnum()
String ColorSlotId(index__System.Int32)
Void OnBeforeSerialize()
Void OnAfterDeserialize()
Guid GetUniqueGuid()
Guid GetSourceOrThisUniqueGuid()
Boolean TryGetSourceUniqueId(uniqueIdOfOriginal__System.Guid&)
Boolean IsSameSource(uniqueIdOfOriginal__System.Guid)
Boolean CanGoInto(slot__ItemSlot)
Boolean IsEquipped()
Boolean IsWronglyEquipped()
Void CallSpecialEffectsAction(value__System.Boolean)
Result CanBeRepaired()
Single PriceChangeByRepairAmount(repairAmount__System.Single)
Void Repair(amount__System.Single)
ItemPrefab GetItemPrefab()
Color GetColor(index__System.Int32)
Void SetColor(index__System.Int32, color__UnityEngine.Color)
Void SetColors(colors__System.Collections.Generic.IList`1[UnityEngine.Color])
Color[] GetColors()
Color GetMainColor()
IEnumerable`1 GetDishItems()
Void FillDishData(dishQuality__System.Single,
executionItems__System.Collections.Generic.IEnumerable`1[Item])
String GetDishQualityDescription(dishQuality__System.Single)
Void ClearItemModifiers()
Void
SetItemModifiers(itemModifierIds__System.Collections.Generic.IReadOnlyCollection`1[
GameId])
Void AddItemModifier(itemModifierId__GameId)
Void AddItemModifier(itemModifier__ItemModifier)
Void
PopulateGameStatModifierList(gameStatModifiers__System.Collections.Generic.List`1[I
GameStatModifier])
Boolean Equals_IdAndEqualsColorsAndQuality(item2__Item)
Boolean Equals_IdAndColors(item2__Item)
Boolean Equals_ColorsChangeNotPossible(item2__Item)
Boolean Equals_UniqueGuid(item2__Item)
Boolean Equals_Complex(item2__Item, enforceUniqueId__System.Boolean,
checkColors__System.Boolean)
Item UnpackClone(id__GameId)
Item Clone()
Void FillUIButtons(_itemStatsButtonList__ButtonList,
itemUIAllowedButtons__Item+ItemUIAllowedButtons)
System.Single Quality { get; }
System.Single NormalizedQuality { get; }
System.Single InverseNormalizedQuality { get; }
GameId GameId { get; }
System.String EquippedSlot { get; }
Item CurrentSpecialEffectsActionItem { get; }
System.Boolean IsIllegal { get; }
System.Boolean HasColor { get; }
System.Boolean CanChangeColor { get; }
System.Boolean IsStackable { get; }
System.Boolean IsEdible { get; }
Item+ItemLocationEnum ItemLocation { get; }
System.Boolean IsFishingRod { get; }
System.Single FishingRodSize01 { get; }
System.Single FishingRodAcceleration01 { get; }
System.Single FishingRodReelingSpeed01 { get; }
System.Single FishingRodMaxEffectiveFishWeightKg { get; }
System.Boolean IsFish { get; }
System.Single FishWeight { get; set; }
System.Boolean FishUnsafeToEatAtAll { get; }
System.Single FishPollution { get; set; }
System.Single FishNutrition { get; }
System.Boolean IsDish { get; }
System.Single DishQuality { get; set; }
System.Collections.Generic.IReadOnlyCollection`1[ItemModifier] ItemModifiers { get;
}
System.Boolean HasAnyItemModifiers { get; }
System.Single MinQuality
System.Single MinQualityForNewItem
System.Single MaxQuality
System.Collections.Generic.List`1[Item+QualityDescriptor] QualityDescriptors
System.Boolean IsFavourite
System.Single SafeFishPollutionLevel
QualityDescriptor MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
AdditionalDataHolder MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
AdditionalDataSlot MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
ItemLocationEnum MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
ItemUIAllowedButtons MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
ItemManager MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

TMPro.TextMeshProUGUI inherits from ICanvasElement, ILayoutElement,


IMaterialModifier, IMaskable, IClippable, TMP_Text, MaskableGraphic, Graphic,
UIBehaviour, MonoBehaviour, Behaviour, Component, Object, Object
Defined members:
__new()
Void CalculateLayoutInputHorizontal()
Void CalculateLayoutInputVertical()
Void SetVerticesDirty()
Void SetLayoutDirty()
Void SetMaterialDirty()
Void SetAllDirty()
Void Rebuild(update__UnityEngine.UI.CanvasUpdate)
Material GetModifiedMaterial(baseMaterial__UnityEngine.Material)
Void RecalculateClipping()
Void Cull(clipRect__UnityEngine.Rect, validRect__System.Boolean)
Void UpdateMeshPadding()
Void ForceMeshUpdate(ignoreActiveState__System.Boolean,
forceTextReparsing__System.Boolean)
TMP_TextInfo GetTextInfo(text__System.String)
Void ClearMesh()
Void add_OnPreRenderText(value__System.Action`1[TMPro.TMP_TextInfo])
Void remove_OnPreRenderText(value__System.Action`1[TMPro.TMP_TextInfo])
Void UpdateGeometry(mesh__UnityEngine.Mesh, index__System.Int32)
Void UpdateVertexData(flags__TMPro.TMP_VertexDataUpdateFlags)
Void UpdateVertexData()
Void UpdateFontAsset()
Void ComputeMarginSize()
UnityEngine.Material materialForRendering { get; }
System.Boolean autoSizeTextContainer { get; set; }
UnityEngine.Mesh mesh { get; }
UnityEngine.CanvasRenderer canvasRenderer { get; }
UnityEngine.Vector4 maskOffset { get; set; }
System.String text { get; set; }
TMPro.ITextPreprocessor textPreprocessor { get; set; }
System.Boolean isRightToLeftText { get; set; }
TMPro.TMP_FontAsset font { get; set; }
UnityEngine.Material fontSharedMaterial { get; set; }
UnityEngine.Material[] fontSharedMaterials { get; set; }
UnityEngine.Material fontMaterial { get; set; }
UnityEngine.Material[] fontMaterials { get; set; }
UnityEngine.Color color { get; set; }
System.Single alpha { get; set; }
System.Boolean enableVertexGradient { get; set; }
TMPro.VertexGradient colorGradient { get; set; }
TMPro.TMP_ColorGradient colorGradientPreset { get; set; }
TMPro.TMP_SpriteAsset spriteAsset { get; set; }
System.Boolean tintAllSprites { get; set; }
TMPro.TMP_StyleSheet styleSheet { get; set; }
TMPro.TMP_Style textStyle { get; set; }
System.Boolean overrideColorTags { get; set; }
UnityEngine.Color32 faceColor { get; set; }
UnityEngine.Color32 outlineColor { get; set; }
System.Single outlineWidth { get; set; }
System.Single fontSize { get; set; }
TMPro.FontWeight fontWeight { get; set; }
System.Single pixelsPerUnit { get; }
System.Boolean enableAutoSizing { get; set; }
System.Single fontSizeMin { get; set; }
System.Single fontSizeMax { get; set; }
TMPro.FontStyles fontStyle { get; set; }
System.Boolean isUsingBold { get; }
TMPro.HorizontalAlignmentOptions horizontalAlignment { get; set; }
TMPro.VerticalAlignmentOptions verticalAlignment { get; set; }
TMPro.TextAlignmentOptions alignment { get; set; }
System.Single characterSpacing { get; set; }
System.Single wordSpacing { get; set; }
System.Single lineSpacing { get; set; }
System.Single lineSpacingAdjustment { get; set; }
System.Single paragraphSpacing { get; set; }
System.Single characterWidthAdjustment { get; set; }
TMPro.TextWrappingModes textWrappingMode { get; set; }
System.Single wordWrappingRatios { get; set; }
TMPro.TextOverflowModes overflowMode { get; set; }
System.Boolean isTextOverflowing { get; }
System.Int32 firstOverflowCharacterIndex { get; }
TMPro.TMP_Text linkedTextComponent { get; set; }
System.Boolean isTextTruncated { get; }
System.Collections.Generic.List`1[UnityEngine.TextCore.OTL_FeatureTag] fontFeatures
{ get; set; }
System.Boolean extraPadding { get; set; }
System.Boolean richText { get; set; }
System.Boolean emojiFallbackSupport { get; set; }
System.Boolean parseCtrlCharacters { get; set; }
System.Boolean isOverlay { get; set; }
System.Boolean isOrthographic { get; set; }
System.Boolean enableCulling { get; set; }
System.Boolean ignoreVisibility { get; set; }
TMPro.TextureMappingOptions horizontalMapping { get; set; }
TMPro.TextureMappingOptions verticalMapping { get; set; }
System.Single mappingUvLineOffset { get; set; }
TMPro.TextRenderFlags renderMode { get; set; }
TMPro.VertexSortingOrder geometrySortingOrder { get; set; }
System.Boolean isTextObjectScaleStatic { get; set; }
System.Boolean vertexBufferAutoSizeReduction { get; set; }
System.Int32 firstVisibleCharacter { get; set; }
System.Int32 maxVisibleCharacters { get; set; }
System.Int32 maxVisibleWords { get; set; }
System.Int32 maxVisibleLines { get; set; }
System.Boolean useMaxVisibleDescender { get; set; }
System.Int32 pageToDisplay { get; set; }
UnityEngine.Vector4 margin { get; set; }
TMPro.TMP_TextInfo textInfo { get; }
System.Boolean havePropertiesChanged { get; set; }
System.Boolean isUsingLegacyAnimationComponent { get; set; }
UnityEngine.Transform transform { get; }
UnityEngine.RectTransform rectTransform { get; }
System.Boolean isVolumetricText { get; set; }
UnityEngine.Bounds bounds { get; }
UnityEngine.Bounds textBounds { get; }
System.Single flexibleHeight { get; }
System.Single flexibleWidth { get; }
System.Single minWidth { get; }
System.Single minHeight { get; }
System.Single maxWidth { get; }
System.Single maxHeight { get; }
System.Single preferredWidth { get; }
System.Single preferredHeight { get; }
System.Single renderedWidth { get; }
System.Single renderedHeight { get; }
System.Int32 layoutPriority { get; }
UnityEngine.UI.MaskableGraphic+CullStateChangedEvent onCullStateChanged { get; set;
}
System.Boolean maskable { get; set; }
System.Boolean isMaskingGraphic { get; set; }
System.Boolean raycastTarget { get; set; }
UnityEngine.Vector4 raycastPadding { get; set; }
System.Int32 depth { get; }
UnityEngine.Canvas canvas { get; }
UnityEngine.Material defaultMaterial { get; }
UnityEngine.Material material { get; set; }
UnityEngine.Texture mainTexture { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
OnPreRenderText MoonSharp.Interpreter.Interop.EventMemberDescriptor

SayDialogPopup inherits from StaticPopup, UIPopup, MonoBehaviour, Behaviour,


Component, Object, Object
Defined members:
__new()
Void NextLine()
Void Awake()
Boolean CloseInner()
Void Update()
System.Boolean IsNotStatic { get; }
UnityEngine.Color OverlayColor { get; set; }
System.Boolean DontDrawPrevious { get; }
System.Boolean AlwaysDraw { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
System.Boolean IsBlocking
Fungus.SayDialog sayDialog
System.Int32 sortOrder
System.Boolean noScaleFadeIn

PooledPrefabReference`1[[DraggedItem, GameAssembly, Version=0.0.0.0,


Culture=neutral, PublicKeyToken=null]] inherits from Object
Defined members:
__new()
PrefabPool`1 GetPool()
DraggedItem GetFromPool(transform__UnityEngine.Transform)
PrefabPool`1 GetPoolOrNull()
DraggedItem Prefab { get; }

PooledPrefabReference`1[[CommonButtonHandler, GameAssembly, Version=0.0.0.0,


Culture=neutral, PublicKeyToken=null]] inherits from Object
Defined members:
__new()
PrefabPool`1 GetPool()
CommonButtonHandler GetFromPool(transform__UnityEngine.Transform)
PrefabPool`1 GetPoolOrNull()
CommonButtonHandler Prefab { get; }

PooledPrefabReference`1[[GameItemContainer, GameAssembly, Version=0.0.0.0,


Culture=neutral, PublicKeyToken=null]] inherits from Object
Defined members:
__new()
PrefabPool`1 GetPool()
GameItemContainer GetFromPool(transform__UnityEngine.Transform)
PrefabPool`1 GetPoolOrNull()
GameItemContainer Prefab { get; }

PooledPrefabReference`1[[Tooltip, GameAssembly, Version=0.0.0.0, Culture=neutral,


PublicKeyToken=null]] inherits from Object
Defined members:
__new()
PrefabPool`1 GetPool()
Tooltip GetFromPool(transform__UnityEngine.Transform)
PrefabPool`1 GetPoolOrNull()
Tooltip Prefab { get; }

PooledPrefabReference`1[[FloatingText, GameAssembly, Version=0.0.0.0,


Culture=neutral, PublicKeyToken=null]] inherits from Object
Defined members:
__new()
PrefabPool`1 GetPool()
FloatingText GetFromPool(transform__UnityEngine.Transform)
PrefabPool`1 GetPoolOrNull()
FloatingText Prefab { get; }

PooledPrefabReference`1[[ItemStats, GameAssembly, Version=0.0.0.0, Culture=neutral,


PublicKeyToken=null]] inherits from Object
Defined members:
__new()
PrefabPool`1 GetPool()
ItemStats GetFromPool(transform__UnityEngine.Transform)
PrefabPool`1 GetPoolOrNull()
ItemStats Prefab { get; }

PooledPrefabReference`1[[ItemColorSlotPicker, GameAssembly, Version=0.0.0.0,


Culture=neutral, PublicKeyToken=null]] inherits from Object
Defined members:
__new()
PrefabPool`1 GetPool()
ItemColorSlotPicker GetFromPool(transform__UnityEngine.Transform)
PrefabPool`1 GetPoolOrNull()
ItemColorSlotPicker Prefab { get; }

PooledPrefabReference`1[[StringAdvancedItemListItemPrefab, GameAssembly,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inherits from Object
Defined members:
__new()
PrefabPool`1 GetPool()
StringAdvancedItemListItemPrefab GetFromPool(transform__UnityEngine.Transform)
PrefabPool`1 GetPoolOrNull()
StringAdvancedItemListItemPrefab Prefab { get; }

PooledPrefabReference`1[[StringGenericDataDisplay, GameAssembly, Version=0.0.0.0,


Culture=neutral, PublicKeyToken=null]] inherits from Object
Defined members:
__new()
PrefabPool`1 GetPool()
StringGenericDataDisplay GetFromPool(transform__UnityEngine.Transform)
PrefabPool`1 GetPoolOrNull()
StringGenericDataDisplay Prefab { get; }

GameUtilities inherits from SingletonMonoBehaviour`1, SingletonMonoBehaviourBase,


MonoBehaviour, Behaviour, Component, Object, Object
Defined members:
__new()
Void AddItemToInventory(item__Item)
Void FadeToView(targetView__Fungus.View, afterFinished__System.Action,
duration__System.Single, fadeOut__System.Boolean,
color__System.Nullable`1[UnityEngine.Color])
Void GetCurrentYearToInteger()
Void MoveToView(targetView__Fungus.View, afterFinished__System.Action,
duration__System.Single, panType__Fungus.CameraManager+PanType)
Void FadeOrMoveToView(targetView__Fungus.View, afterFinished__System.Action,
duration__System.Single)
WaitForSeconds WaitForSecondsYield(seconds__System.Single)
SaveContainer Save { get; }
SaveSingleton SaveSingleton { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }

Enum: SaveContainer+SaveType
Enum values:
Manual
Auto

SaveContainer+SaveSlotData inherits from Object


Defined members:
__new(slot__System.Int32, time__System.DateTime, ingameTime__System.Int32,
savedata__System.String)
Void SetNotes(newNotes__System.String)
String GetDescription()
Void EnsureSaveType(saveType__SaveContainer+SaveType)
Void BeginSaveToJson()
Void EndSaveToJson()
Void PushToFileIfNeeded()
Result TryGetSaveDataString(saveDataString__System.String&)
Result TryGetAsGameVariables(gameVariables__GameVariables&)
Result TryLoad(lpd__GameScript+LoadProcedureData)
System.String Notes { get; }
System.Int64 TimeUtc { get; }
System.DateTime TimeDateTime { get; }
System.Int32 Slot { get; }
System.Int32 SlotOneIndexed { get; }
SaveContainer+SaveType SaveType { get; }

SaveContainer inherits from ISerializationCallbackReceiver, Object


Defined members:
__new()
Void AddGlobalFlag(flagName__System.String)
Boolean TryGetGlobalFlag(flagName__System.String, globalFlag__GlobalFlag&)
Boolean HasGlobalFlag(flagName__System.String)
Boolean TrySaveFromCurrentGameState(slot__System.Int32,
newSave__SaveContainer+SaveSlotData&)
Int32 DoAutosave()
IReadOnlyCollection`1 GetSaveSlotReadonly(saveType__SaveContainer+SaveType)
SaveSlotData GetLatestSlot(saveType__SaveContainer+SaveType)
Boolean TryGetSlot(slot__System.Int32, saveType__SaveContainer+SaveType,
saveSlotData__SaveContainer+SaveSlotData&)
Void DeleteSlot(shownSaveData__SaveContainer+SaveSlotData)
Void DeleteSlot(slot__System.Int32, saveType__SaveContainer+SaveType)
Boolean SlotExists(slot__System.Int32, saveType__SaveContainer+SaveType)
Void OverrideSlot(saveSlotData__SaveContainer+SaveSlotData)
Void PushSlotChangesToFiles()
Void BeginSaveToJson()
Void EndSaveToJson()
Void OnBeforeSerialize()
Void OnAfterDeserialize()
System.Boolean HasAnySaves { get; }
System.Collections.Generic.List`1[System.String] visitedWebsites
SerializableHashSetString achievements
SaveType MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
SaveSlotData MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

SaveSingleton inherits from SingletonLoadableMonoBehaviour`1, MonoBehaviour,


Behaviour, Component, Object, Object
Defined members:
__new()
Type[] GetDependenciesArray()
Boolean TryLoadSaveContainerFromString(save__System.String)
String GetSaveContainerAsString()
Void ResetAllData()
Void SaveAllChanges()
Void TryMakeAutoSave()
SaveContainer Save { get; }
System.Boolean HasAnySaves { get; }
System.Boolean IsLoaded { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
System.Int32 SavesPerFolder
System.Int32 FolderCount
System.Int32 AutoSaveCount
System.TimeSpan MinimumTimeBetweenAutoSaves

Enum: Fungus.View+SubViews
Enum values:
Main
ZoomLeft
ZoomRight

Fungus.View inherits from MonoBehaviour, Behaviour, Component, Object, Object


Defined members:
__new()
View GetSubView(subView__Fungus.View+SubViews)
Void GenerateZoomLeftAndZoomRight()
Boolean BelongsToOrIs(current__Fungus.View, view__Fungus.View)
Rect GetViewRect()
System.Single ViewSize { get; set; }
UnityEngine.Vector2 PrimaryAspectRatio { get; set; }
UnityEngine.Vector2 SecondaryAspectRatio { get; set; }
ViewSceneBase Scene { get; set; }
Fungus.View ZoomLeftView { get; }
Fungus.View ZoomRightView { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
SubViews MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

System.Nullable`1[[UnityEngine.Color, UnityEngine.CoreModule, Version=0.0.0.0,


Culture=neutral, PublicKeyToken=null]] inherits from ValueType, Object
Defined members:
__new(value__UnityEngine.Color)
__new()
Color GetValueOrDefault()
Color GetValueOrDefault(defaultValue__UnityEngine.Color)
Boolean Equals(other__System.Object)
Int32 GetHashCode()
String ToString()
System.Boolean HasValue { get; }
UnityEngine.Color Value { get; }

Enum: Fungus.CameraManager+PanType
Enum values:
Normal
ConstantHeight

ViewSingleton inherits from SingletonMonoBehaviour`1, SingletonMonoBehaviourBase,


MonoBehaviour, Behaviour, Component, Object, Object
Defined members:
__new()
Void SetNextView(view__Fungus.View)
View GetNotCurrentView()
View GetNotCurrentViewSetSprite(sprite__UnityEngine.Sprite,
color__UnityEngine.Color, subView__Fungus.View+SubViews)
Void Awake()
Void add_OnViewChanged(value__System.Action`1[Fungus.View])
Void remove_OnViewChanged(value__System.Action`1[Fungus.View])
Void UpdateViewReferences()
Fungus.View CurrentView { get; }
Fungus.View ViewForCharacters { get; }
Fungus.View View1 { get; }
Fungus.View View2 { get; }
Fungus.View View3 { get; }
Fungus.View RoomView { get; }
Fungus.View RoomCharacterView { get; }
Fungus.View RoomCharacterViewEquipment { get; }
Fungus.View SleepView { get; }
Fungus.View DoggyRoomView { get; }
Fungus.View BlowjobView { get; }
Fungus.View CowgirlView { get; }
Fungus.View RoomStoryViewWithoutAutomaticBot { get; }
Fungus.View MissionaryView { get; }
Fungus.View CuddleView { get; }
Fungus.View CuddleViewZoom { get; }
Fungus.View ClothierView { get; }
Fungus.View ShopView { get; }
Fungus.View ChangingRoomView { get; }
Fungus.View MenuView { get; }
Fungus.View ParalaxBounds { get; }
Fungus.View PCView { get; }
Fungus.View OutsideView { get; }
Fungus.View DeveloperRoomView { get; }
ViewScene Scene1 { get; }
ViewScene Scene2 { get; }
ViewScene Scene3 { get; }
RoomScene MainRoomScene { get; }
FrickScene DoggyScene { get; }
FrickScene BlowjobScene { get; }
FrickScene CowgirlScene { get; }
ViewScene RoomStoryScene { get; }
FrickScene MissionaryScene { get; }
CuddleScene CuddleScene { get; }
ClothierViewScene ClothierScene { get; }
ClothierViewScene ShopScene { get; }
ChangingRoomScene ChangingRoomScene { get; }
MainMenuScene MenuScene { get; }
PCScene PCScene { get; }
ViewScene OutsideScene { get; }
DeveloperViewScene DeveloperRoomScene { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
System.Collections.Generic.List`1[ViewWithSpriteRenderer] GenericViews
OnViewChanged MoonSharp.Interpreter.Interop.EventMemberDescriptor

System.Action`1[[Fungus.View, Fungus, Version=0.0.0.0, Culture=neutral,


PublicKeyToken=null]] inherits from ICloneable, ISerializable, MulticastDelegate,
Delegate, Object
Defined members:
Void Invoke(obj__Fungus.View)
System.Reflection.MethodInfo Method { get; }
System.Object Target { get; }

ViewScene inherits from ILive2DModelUser, ViewSceneBase, MonoBehaviour, Behaviour,


Component, Object, Object
Defined members:
__new()
String GetViewSceneName()
Void Prepare()
Boolean CanMove(currentView__Fungus.View, nextView__Fungus.View)
Void PrefabUsageStopped(usage__Live2DPrefabHolder+Usage)
Void MovePrefabInto(prefabHolder__Live2DPrefabHolder, size__UnityEngine.Vector3,
offset__UnityEngine.Vector3)
Fungus.View FirstView { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
System.String NameOverride

RoomScene inherits from ILive2DModelUser, ViewScene, ViewSceneBase, MonoBehaviour,


Behaviour, Component, Object, Object
Defined members:
__new()
Void Prepare()
Fungus.View FirstView { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
System.String NameOverride

FrickScene inherits from IHasTransitionData`1, IHasTransitionData,


ILive2DModelUser, ViewScene, ViewSceneBase, MonoBehaviour, Behaviour, Component,
Object, Object
Defined members:
__new()
Live2DLewdSceneController GetHeldController()
Usage StartTargetControllerUsage()
ControllerEnum TargetControllerEnum { get; }
Fungus.View FirstView { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
Live2DHolder _holder
System.String NameOverride

CuddleScene inherits from ILive2DModelUser, ViewScene, ViewSceneBase,


MonoBehaviour, Behaviour, Component, Object, Object
Defined members:
__new()
Fungus.View MainView { get; }
Fungus.View ZoomView { get; }
Fungus.View FirstView { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
System.String NameOverride

ClothierViewScene inherits from ILive2DModelUser, ViewScene, ViewSceneBase,


MonoBehaviour, Behaviour, Component, Object, Object
Defined members:
__new()
Fungus.View FirstView { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
System.Boolean halloweenDecorationsEnabled
System.String NameOverride
ChangingRoomScene inherits from ILive2DModelUser, ViewScene, ViewSceneBase,
MonoBehaviour, Behaviour, Component, Object, Object
Defined members:
__new()
Fungus.View FirstView { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
System.String NameOverride

MainMenuScene inherits from ILive2DModelUser, ViewScene, ViewSceneBase,


MonoBehaviour, Behaviour, Component, Object, Object
Defined members:
__new()
UnityEngine.UI.Button InccelBannerButton { get; }
Fungus.View FirstView { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
System.String NameOverride

PCScene inherits from ILive2DModelUser, ViewScene, ViewSceneBase, MonoBehaviour,


Behaviour, Component, Object, Object
Defined members:
__new()
Void Prepare()
Void StartPCSoundLoop()
Void StopPCSoundLoop()
Void StopPCSoundLoop(kill__System.Boolean)
Fungus.View FirstView { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
System.String NameOverride
DeveloperViewScene inherits from ILive2DModelUser, ViewScene, ViewSceneBase,
MonoBehaviour, Behaviour, Component, Object, Object
Defined members:
__new()
Void Update()
UnityEngine.SpriteRenderer Sheep { get; }
Fungus.View FirstView { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
System.String NameOverride

ViewWithSpriteRenderer inherits from View, MonoBehaviour, Behaviour, Component,


Object, Object
Defined members:
__new()
Void SetSprite(sprite__UnityEngine.Sprite)
Void SetSpriteColor(color__UnityEngine.Color)
System.Single ViewSize { get; set; }
UnityEngine.Vector2 PrimaryAspectRatio { get; set; }
UnityEngine.Vector2 SecondaryAspectRatio { get; set; }
ViewSceneBase Scene { get; set; }
Fungus.View ZoomLeftView { get; }
Fungus.View ZoomRightView { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
UnityEngine.SpriteRenderer spriteRenderer

SpecialVariablesHolder inherits from Object


Defined members:
__new()
Void SetIntSpecialVariable(key__System.String, value__System.Int32)
Boolean TryGetIntSpecialVariable(key__System.String, value__System.Int32&)
Int32 GetIntSpecialVariableOrDefault(key__System.String,
defaultValue__System.Int32)
Void SetIntSpecialVariableCastBool(key__System.String, value__System.Boolean)
Boolean TryGetIntSpecialVariableCastBool(key__System.String,
value__System.Boolean&)
Boolean GetIntSpecialVariableOrDefaultCastBool(key__System.String,
defaultValue__System.Boolean)
Void SetFloatSpecialVariable(key__System.String, value__System.Single)
Boolean TryGetFloatSpecialVariable(key__System.String, value__System.Single&)
Single GetFloatSpecialVariableOrDefault(key__System.String,
defaultValue__System.Single)
Void SetStringSpecialVariable(key__System.String, value__System.String)
Boolean TryGetStringSpecialVariable(key__System.String, value__System.String&)
String GetStringSpecialVariableOrDefault(key__System.String,
defaultValue__System.String)
Boolean TryGetAnySpecialVariable(key__System.String, value__System.Object&)
Void OnAfterDeserializeSpecialVariableHolder()

Enum: GameItems.ItemEnum
Enum values:
None
CatEars
BasicLegL
BasicLegR
BasicArmL
BasicArmR
CatTail
CatTailDifferentEnd
TailFluffy
StripedTailFluffy
HyperCamoCatTail
HyperCamoCatTailDifferentEnd
HyperCamoTailFluffy
HyperCamoStripedTailFluffy
VolksAutoBasicArmL
VolksAutoBasicArmR
VolksAutoBasicLegR
VolksAutoBasicLegL
ExperimentalArmL
ExperimentalArmR
ExperimentalLegR
ExperimentalLegL
HypercamoExperimentalArmL
HypercamoExperimentalArmR
HypercamoExperimentalLegR
HypercamoExperimentalLegL
HypercamoClothierHair
HypercamoEyeCoveringBangHair
HypercamoHimeCutHair
HypercamoPonytailHair
SharpTeeth
HyperCamoSharpTeeth
HyperCamoLegL
HyperCamoLegR
HyperCamoArmL
HyperCamoArmR
HyperCamoSkin
HyperCamoHair
HyperCamoEyes
HyperCamoFlesh
HyperCamoCatEars
HyperCamoPointyEars
HightechHyperCamoSkin
RainbowHair
RainbowSkin
GalaxyHair
FourthDimensionHair
HologramDisable
TsunTsunPersonalityModule
CatgirlPersonalityModule
DriverPersonalityModule
RobotPersonalityModule
YanderePersonalityModule
SlutPersonalityModule
FemcelPersonalityModule
HimederePersonalityModule
SillyCatPersonalityModule
AraAraPersonalityModule
DefaultSkin
DefaultHair
DefaultEyes
DefaultHeartPupils
DefaultFlesh
DefaultTeeth
DefaultHologram
CanOfBakedBeans
PickledOnions
Sausage
InstantNoodles
EnergyDrink
ProteinBar
Chips
Soda
Sweets
TacoShell
GmoVegetables
Soyrent
BreadFromDispenser
SempillX
Vinegara
EndurancePlus
VinegaraPremium
DeathGrip
Antidepressants
PlainShirt
FishShirt
WithStupidShirt
TempleShirt
GamerShirt
BotShirt
DogeCoinShirt
SheepShirt
SylphyChibiShirt
LuxeMerchShirt
StilouMerchShirt
VolksAutoMerchShirt
MonizmedMerchShirt
DiabeteMerchShirt
CazinoMerchShirt
DiabeteColaPowShirt
DiabeteDrSugarShirt
DiabeteSweetPotatoShirt
HotPinkShirt
InHeatShirt
DestinationDeliriumShirt
SilumanShirt
SilumanAliceShirt
FungusShirt
YaranaikaShirt
BakaShirt
CIAShirt
PolandBallShirt
WyldspaceShirt
PriestbotShirt
MirthalShirt
AGUIShirt
BedabotsShirt
ProjektMelodyShirt
XoulionShirt
UfoShirt
PlainPanties
LingeriePanties
StripedPanties
FishPanties
LuxeRosePanties
BananaPanties
USBPanties
YaranaikaPanties
WyldspacePanties
HikkeiruPanties
RadioactivePanties
StrawberryStripedPanties
PeachStripedPanties
AvocadoPanties
CherryStripedPanties
SpecialHaremClassPanties
XoulionPanties
LuxeLingeriePanties
StockingL
StockingR
LingerieStockingL
LingerieStockingR
LongSockL
LongSockR
StripedSockL
StripedSockR
StockingPair
LingerieStockingPair
LongSockPair
StripedSockPair
CuteBow
HeartChoker
HeartGlasses
EyeShadow
GothEyeMakeup
BellChoker
TinyWizardHat
PumpkinHairpin
PointyEars
SeptumPiercing
SeptumPiercing2
Lipstick
PlainBra
LingerieBra
PleatedSkirt
BaggyPants
PlainSneakerL
PlainSneakerR
PlainSneakerPair
ClassyShoeL
ClassyShoeR
ClassyShoePair
BaggyHoodie
DogeCoinHoodie
WeebHoodie
BloodyMoonHoodie
CosplayHouseHoodie
LuxeMerchHoodie
StilouMerchHoodie
VolksAutoMerchHoodie
MonizmedMerchHoodie
DiabeteMerchHoodie
CazinoMerchHoodie
DiabeteColaPowHoodie
DiabeteDrSugarHoodie
DiabeteSweetPotatoHoodie
MilfHunterHoodie
PolandBallHoodie
AGUIHoodie
SpecialHaremClassHoodie
BedabotsHoodie
ProjektMelodyHoodie
WorldTamerHoodie
XoulionHoodie
CelestynHoodie
FlowerKidVHoodie
NutekuHoodie
SkullHoodie
ToniSHoodie
MadHoodie
SJ68Hoodie
LightSonicHoodie
RottingSteelHoodie
NitroriHoodie
ShadyCornerHoodie
VintageDress
SlipDress
PixelGlasses
SneakerL
SneakerR
SneakerPair
BasicFishingRod
ReinforcedFishingRod
FiberGlassFishingRod
CarbonFiberFishingRod
HyperSteelFishingRod
Bluegill
LargemouthBass
NorthernPike
YellowPerch
Walleye
RainbowTrout
SmallmouthBass
Catfish
BrownTrout
Carp
RedSnapper
Mackerel
Flounder
BlackSeaBass
Halibut
Salmon
GoldenSalmon
Tilapia
WormBait
LarvaeBait
MeatBait
FishChunksBait
CornBait
ShrimpBait
MusselsBait
OldCan
OldShoe
OldSyringe
OldGrenade
RustedBucket
OilDrumLid
BoneFragments
ShatteredSmartphone
OldDrSugarCan
PlasticGroceryBag
OldFishingNet
OldCarBattery
Rice
Potatoes
Flour
Tomato
Carrot
Steak
ChickenMeat
Onions
Eggs
Milk
Garlic
Ginger
SoySauce
Vinegar
Pasta
RawGroundBeef
Sugar
Butter
Cheese
Yoghurt
BeansOnDispenserBread
PickledOnionsWithSausage
LandlordsTaco
SmallSalad
SimpleFriedFish
PotatoEggSalad
ChickenNoodleSoup
AmericanChili
CarrotSalad
FriedRice
CookedSteak
Pancakes
FancyFriedFish
SpaghettiBolognese
Gyros
Omurice
SpaghettiCarbonara
BeefWelington
Sushi
SheepsCurry
PumpkinMat
SpiderPlush
BatBanner
GhostDecoration
BingChillingMagazineBundle
LingerieCatalogue
LandlordsOldStove
FixedLandlordsOldStove

Enum: ItemCategory
Enum values:
Other
Modules
Clothing
Food
FoodCookedDish
Usable
Package
Meds
Room
AnonEquip
Fish
CookingIngredient
FishingTrash

Enum: SusArea
Enum values:
ArmL
ArmR
LegL
LegR
UpperBody
Boobs
LowerBody
Pussy
Skin

ColorSlot inherits from ICloneable, ICloneable`1, ILuaTransferable, Object


Defined members:
__new(name__System.String)
__new(name__System.String, palette__ColorPaletteManager+ColorPalette)
ColorSlot CreateInstance(name__System.String)
ColorSlot CreateInstance(name__System.String,
palette__ColorPaletteManager+ColorPalette)
String ToLuaString()
ColorSlot Clone()
System.String Name { get; set; }
ColorPaletteManager+ColorPalette Palette { get; set; }

SusModifier inherits from ILuaTransferable, Object


Defined members:
SusModifier CreateInstance(area__SusArea, coverPercentage__System.Single)
SusModifier Clone()
String ToLuaString()
SusArea Area { get; set; }
System.Single Modifier { get; set; }

AllowedModifiers+Builder inherits from Object


Defined members:
__new()
Builder
WithItemModifiers(lottery__System.Collections.Generic.Dictionary`2[GameId,System.Si
ngle])
Builder WithNoModifierOdds(odds__System.Single)
Builder WithMultipleModifierOdds(odds__System.Single)
Builder WithMaxModifierCount(count__System.Int32)
AllowedModifiers Build()

AllowedModifiers inherits from ILuaTransferable, Object


Defined members:
AllowedModifiers GetCommon(commonAllowedModifiersEnum__CommonAllowedModifiersEnum)
Builder CreateBuilder()
Void SetRandomModifiers(item__Item)
String ToLuaString()
System.Int32 MaxModifierCountClamped { get; }
AllowedModifiers FishingRodAllowedModifiers
Builder MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

Enum: CommonAllowedModifiersEnum
Enum values:
None
FishingRod

SlotEquipData inherits from ICloneable, ILuaTransferable, ICloneable`1, Object


Defined members:
__new()
SlotEquipData CreateInstance(slotString__System.String)
Void FillCurrent(itemWithCurrentData__Live2DController+ItemWithCurrentData,
controllerEnumId__System.String)
Void AddRequiredSlotString(requiredSlot__System.String)
Void
AddRequiredSlotsString(requiredSlots__System.Collections.Generic.IEnumerable`1[Syst
em.String])
Void
SetRequiredSlotsString(requiredSlots__System.Collections.Generic.IEnumerable`1[Syst
em.String])
Void AddForbiddenSlotString(forbiddenSlot__System.String)
Void
AddForbiddenSlotsString(forbiddenSlots__System.Collections.Generic.IEnumerable`1[Sy
stem.String])
Void
SetForbiddenSlotsString(forbiddenSlots__System.Collections.Generic.IEnumerable`1[Sy
stem.String])
PooledList`1
FillActiveElementsDefaultPooled(elements__System.Collections.Generic.List`1[System.
String]&)
Void
FillActiveElementsDefault(output__System.Collections.Generic.List`1[System.String])
String ToLuaString()
SlotEquipData Clone()
System.Boolean IsValidSlot { get; }
ItemSlot TargetSlot { get; set; }
System.String TargetSlotString { get; set; }
System.String[] ControllerElementOverride { get; set; }
ItemConditions.ItemScopeCondition[] ElementActiveConditions { get; set; }
ItemConditions.ItemScopeCondition[] TextureActiveConditions { get; set; }
System.Collections.Generic.HashSet`1[ItemSlot] RequiredSlots
System.Collections.Generic.HashSet`1[ItemSlot] ForbiddenSlots

ItemConditions.ItemScopeCondition inherits from ICloneable, ICloneable`1,


ILuaTransferable, Object
Defined members:
Boolean IsActive(item__Item)
String ToLuaString()
ItemScopeCondition Clone()

ItemConditions.ItemScopeConditionCustom inherits from ICloneable, ICloneable`1,


ILuaTransferable, ItemScopeCondition, Object
Defined members:
ItemScopeConditionCustom
CreateInstance(conditionFunc__System.Func`2[Item,System.Boolean])
Boolean IsActive(item__Item)
String ToLuaString()
ItemScopeCondition Clone()
System.Func`2[Item,System.Boolean] ConditionFunc

ItemConditions.ItemScopeConditionSpecialVariable inherits from ICloneable,


ICloneable`1, ILuaTransferable, ItemScopeCondition, Object
Defined members:
__new(variableName__System.String)
ItemScopeConditionSpecialVariable CreateInstance(variableName__System.String)
Boolean IsActive(item__Item)
String ToLuaString()
ItemScopeCondition Clone()
System.String VariableName

ItemConditions.ItemScopeConditionAlwaysTrueCondition inherits from ICloneable,


ICloneable`1, ILuaTransferable, ItemScopeCondition, Object
Defined members:
__new()
Boolean IsActive(item__Item)
String ToLuaString()
ItemScopeCondition Clone()
ItemConditions.ItemScopeConditionAlwaysTrueCondition Instance

ItemModifiableVariableFactory inherits from Object


Defined members:
__new()
ItemModifiableVariableIntBackedBool
CreateInstanceBoolBackedVariable(variableName__System.String,
localizedString__SimpleLocalizedString, defaultValue__System.Boolean)

ItemModifiableVariable inherits from ICloneable, ILuaTransferable, ICloneable`1,


Object
Defined members:
String GetLocalizedName()
String ToLuaString()
Void GetLocalizedDescription(item__Item, stringBuilder__System.Text.StringBuilder)
ItemModifiableVariable Clone()
System.String VarId { get; }
SimpleLocalizedString NameSls { get; set; }

ItemModifiableVariableIntBackedBool inherits from ICloneable, ILuaTransferable,


ICloneable`1, ItemModifiableVariable, Object
Defined members:
__new(varId__System.String, nameSls__SimpleLocalizedString,
defaultValue__System.Boolean)
String ToLuaString()
Boolean GetValue(item__Item)
Void SetValue(item__Item, value__System.Boolean)
Void GetLocalizedDescription(item__Item, stringBuilder__System.Text.StringBuilder)
ItemModifiableVariable Clone()
System.Boolean DefaultValue { get; set; }
System.String VarId { get; }
SimpleLocalizedString NameSls { get; set; }

ItemModifiableVariablesRequirement inherits from ICloneable, ILuaTransferable,


ICloneable`1, Object
Defined members:
Void Enforce(item__Item, itemPrefab__ItemPrefab)
Boolean IsBoolChangeAllowed(item__Item, itemPrefab__ItemPrefab,
modifiableVariableIndex__System.Int32, newValue__System.Boolean)
String ToLuaString()
ItemModifiableVariablesRequirement Clone()

AtLeastOneBoolVariableTrueRequirement inherits from ICloneable, ILuaTransferable,


ICloneable`1, ItemModifiableVariablesRequirement, Object
Defined members:
__new(targetIndices__System.Int32[])
AtLeastOneBoolVariableTrueRequirement CreateInstance(targetIndices__System.Int32[])
Void Enforce(item__Item, itemPrefab__ItemPrefab)
Boolean IsBoolChangeAllowed(item__Item, itemPrefab__ItemPrefab,
modifiableVariableIndex__System.Int32, newValue__System.Boolean)
String ToLuaString()
ItemModifiableVariablesRequirement Clone()
System.Int32[] TargetVariableIndices { get; set; }

EdibleItemPrefabData inherits from ICloneable, ILuaTransferable, ICloneable`1,


Object
Defined members:
__new(edibleType__EdibleTypeEnum,
nutritionProfileFiller__System.Action`2[Item,EdibleItemNutritionProfile])
EdibleItemPrefabData CreateInstance(edibleTypeEnum__EdibleTypeEnum,
getNutritionProfile__System.Action`2[Item,EdibleItemNutritionProfile])
EdibleItemPrefabData
CreateInstanceDish(getNutritionProfile__System.Action`2[Item,EdibleItemNutritionPro
file])
Void DefaultDishNutritionProfileCalculator(item__Item,
profile__EdibleItemNutritionProfile)
Void FillNutritionProfile(item__Item, profile__EdibleItemNutritionProfile)
String ToLuaString()
EdibleItemPrefabData Clone()
EdibleTypeEnum EdibleType
System.Action`2[Item,EdibleItemNutritionProfile] NutritionProfileFiller

EdibleItemNutritionProfile+NutritionProfilePool inherits from BetterObjectPool`1,


Object
Defined members:
__new()
System.Int32 MaxCachedInstances

EdibleItemNutritionProfile inherits from IGameStatContainer, GameStatContainer,


Object
Defined members:
__new()
Void Apply(gameVariables__GameVariables)
Void AddDishSubItem(subItemProfile__EdibleItemNutritionProfile,
count__System.Int32)
Void FinishDishCalculation(dishQuality__System.Single, itemPriceSum__System.Int32,
itemCount__System.Int32)
Void AppendDescribeEffects(stringBuilder__System.Text.StringBuilder)
GameStat`1[System.Boolean] IsSafeToEat
GameStat`1[GameVariables+EatSound] EatSound
GameStatFixedValue Satiation
GameStatFixedValue RawHealthChange
GameStatFixedValue StaminaChange
GameStatFixedValue MentalHealthChange
GameStatFixedValue MaxSafeCumChange
GameStatFixedValue MaxUnsafeCumChange
GameStatFixedValue CurrentCumChange
GameStatFixedValue CurrentCumChangePercentMaxCum
EdibleItemNutritionProfile+NutritionProfilePool Pool
NutritionProfilePool MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

Enum: EdibleTypeEnum
Enum values:
Other
Meat
Fish
MainVegetable
FlavourVegetable
Bean
Pasta
Bread
Beverage
Dish

FishItemPrefabData inherits from ICloneable, ILuaTransferable, ICloneable`1, Object


Defined members:
__new()
FishItemPrefabData CreateInstance(sizeDistribution01__System.Single,
maxWeight__System.Single, fishPreferences__FishPreferences,
behaviourType__FishingCatchBehaviourType, strengthMultiplier__System.Single)
FishItemPrefabData CreateInstance()
String ToLuaString()
Void FillFishData(throwValue__System.Single, fishItem__Item,
fishingGameStats__FishingGameStats, fishingLocationData__FishingLocationData)
Single DetermineFishPercentile(weight__System.Single)
FishItemPrefabData Clone()
System.Single AverageWeightKg { get; }
System.Single SizeDistribution01 { get; set; }
System.Single MaxWeightKg { get; set; }
System.Single StrengthMultiplier { get; set; }
FishingCatchBehaviourType BehaviourType { get; set; }
FishPreferences FishPreferences { get; set; }
System.Single FishMinWeight
System.Single FishMaxWeight

FishPreferences inherits from ICloneable, ILuaTransferable, ICloneable`1, Object


Defined members:
__new()
FishPreferences
CreateInstance(fishingBaitTypesPreference__System.Collections.Generic.Dictionary`2[
FishingBaitType,System.Single],
specificFishingBaitItemPreference__System.Collections.Generic.Dictionary`2[GameId,S
ystem.Single])
FishPreferences CreateInstance()
Single DetermineActiveHourModifier(currentHour__System.Int32)
String ToLuaString()
FishPreferences Clone()
System.Collections.Generic.Dictionary`2[FishingBaitType,System.Single]
FishingBaitTypesPreference { get; set; }
System.Collections.Generic.Dictionary`2[GameId,System.Single]
SpecificFishingBaitItemPreference { get; set; }
System.Int32 MostActiveTimeHour { get; set; }
System.Int32 MostActiveHourRange { get; set; }
System.Single MostActiveHourStrength01 { get; set; }
FishPreferences PredatoryFishPreferences
FishPreferences BottomFeedersAndScavengersPreferences
FishPreferences BenthicFeedersPreferences
FishPreferences OmnivorousFishPreferences

FishingRodItemPrefabData inherits from ICloneable, ICloneable`1, ILuaTransferable,


Object
Defined members:
FishingRodItemPrefabData CreateInstance(fishingRodSize01__System.Single,
fishingRodAcceleration01__System.Single, fishReelingSpeed01__System.Single,
maxEffectiveFishWeightKg__System.Single)
String ToLuaString()
FishingRodItemPrefabData Clone()
System.Single FishingRodSize01
System.Single FishingRodAcceleration01
System.Single ReelingSpeed01
System.Single MaxEffectiveFishWeightKg

FishingBaitItemPrefabData inherits from ICloneable, ILuaTransferable, ICloneable`1,


Object
Defined members:
__new(fishingBaitComposition__System.Collections.Generic.Dictionary`2[FishingBaitTy
pe,System.Single])
FishingBaitItemPrefabData
CreateInstance(fishingBaitComposition__System.Collections.Generic.Dictionary`2[Fish
ingBaitType,System.Single])
FishingBaitItemPrefabData CreateInstance(fishingBaitType__FishingBaitType,
fishingBaitStrength__System.Single)
String ToLuaString()
FishingBaitItemPrefabData Clone()
System.Collections.Generic.Dictionary`2[FishingBaitType,System.Single]
FishingBaitComposition { get; set; }
Enum: FishingBaitType
Enum values:
NoBait
WormBait
InsectBait
MeatBait
FishBait
LiveFishBait
PlantBait
CrustaceanBait
MolluskBait
MagnetBait

Enum: FishingCatchBehaviourType
Enum values:
Normal
Floater
Fighter
Rock
Sinker

GameStatFixedValue inherits from IGameStat, Object


Defined members:
__new(defaultValue__System.Single)
Void SetValue(value__System.Single)
Void ResetStat()
Single Calculate(add__System.Single)
String ToString()
System.Single DefaultValue
System.Single Value

GameStat`1[[System.Boolean, mscorlib, Version=4.0.0.0, Culture=neutral,


PublicKeyToken=b77a5c561934e089]] inherits from IGameStat, Object
Defined members:
__new(defaultValue__System.Boolean)
Void SetValue(value__System.Boolean)
Void ResetStat()
String ToString()
System.Boolean DefaultValue
System.Boolean Value

GameStat`1[[GameVariables+EatSound, GameAssembly, Version=0.0.0.0, Culture=neutral,


PublicKeyToken=null]] inherits from IGameStat, Object
Defined members:
__new(defaultValue__GameVariables+EatSound)
Void SetValue(value__GameVariables+EatSound)
Void ResetStat()
String ToString()
GameVariables+EatSound DefaultValue
GameVariables+EatSound Value

GameStatPercentBoost inherits from IGameStat, Object


Defined members:
__new(minAllowedPercent__System.Single, maxAllowedPercent__System.Single)
Void ResetStat()
Single CalculateBoosted(value__System.Single)
Int32 CalculateBoostedInt(value__System.Int32)
String ToString()
System.Single MinAllowedPercent
System.Single MaxAllowedPercent
System.Single Percent

GameStatRandomPercentage inherits from IGameStat, Object


Defined members:
__new(defaultValue__System.Single, defaultMultiply__System.Single)
Void ResetStat()
Single Calculate(add__System.Single, multi__System.Single)
Boolean Check(add__System.Single, multi__System.Single)
String ToString()
System.Single DefaultValue
System.Single DefaultMultiply
System.Single Value
System.Single Multiply

Shop inherits from IKey`1, ISerializedPart`2, IWithPrefab`1, SerializedPart`2,


Object
Defined members:
__new()
__new(id__System.String, prefab__ShopPrefab)
Void Clear()
Int32 GetPrice(item__ShopItem, count__System.Int32)
Void AddItem(item__ShopItem)
Boolean TryGetItemByGuid(originalId__System.Guid, shopItemOut__ShopItem&)
Int32 GetCompensationData(gameId__GameId)
Void ShuffleShop()
Void ShowBuyPopup(shopItem__ShopItem, count__System.Int32,
OnPaid__System.Action`1[System.Int32], OnNotBuy__System.Action,
OnNoMoney__System.Action)
Item BuyItem(shopItem__ShopItem, count__System.Int32, pricePaid__System.Int32)
System.Collections.Generic.IEnumerable`1[ShopItem] ShopItems { get; }
System.String Name { get; }
System.Int32 MoneySpent { get; set; }
System.Int32 ItemsBought { get; set; }
System.String Key { get; }
System.String Id { get; set; }
ShopPrefab Prefab { get; }

ShopManager+ShopDictionary inherits from ICollection, IEnumerable, IDictionary,


ISerializable, IDeserializationCallback, ISerializationCallbackReceiver,
IDictionary`2, ICollection`1, IEnumerable`1, IReadOnlyDictionary`2,
IReadOnlyCollection`1, SerializableDictionary`2, Dictionary`2, Object
Defined members:
__new()
System.Int32 Count { get; }
System.Collections.Generic.Dictionary`2+KeyCollection[System.String,Shop] Keys
{ get; }
System.Collections.Generic.Dictionary`2+ValueCollection[System.String,Shop] Values
{ get; }

ShopManager inherits from ISerializationCallbackReceiver, Object


Defined members:
ShopManager CreateInstance()
Boolean TryGetShop(name__System.String, shop__Shop&)
Shop GetShop(name__System.String)
List`1 GetItems(name__System.String)
Void ShuffleShops()
Void OnBeforeSerialize()
Void OnAfterDeserialize()
Void FillPrefabData()
ShopDictionary MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

Enum: ShopItem+ShopItemType
Enum values:
SingleBuy
Generic

ShopItem inherits from Object


Defined members:
__new(item__Item, itemType__ShopItem+ShopItemType)
Item CloneTargetItem(count__System.Int32)
Item Item { get; }
ShopItem+ShopItemType ItemType { get; }
ShopItemType MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

ColorPaletteManager+ColorPalette inherits from Object


Defined members:
ColorPalette CreateInstance(id__System.String, name__System.String,
entries__ColorPaletteManager+ColorPaletteEntry[])
ColorPaletteEntry GetRandomColor()
Void AddColor(color__ColorPaletteManager+ColorPaletteEntry)
String GetRawName()
String GetLocalizedName()
String ToString()
System.Collections.Generic.IReadOnlyCollection`1[ColorPaletteManager+ColorPaletteEn
try] Entries { get; }
System.String Id
System.String Name
LOS+TupleReference LocalizationEntryReference
System.Boolean ShouldBeVisible

ColorPaletteManager+ColorPaletteEntry inherits from Object


Defined members:
ColorPaletteEntry CreateInstance(name__System.String, color__UnityEngine.Color32)
ColorPaletteEntry CreateInstanceFromString(str__System.String)
Color32 __toColor32(c__ColorPaletteManager+ColorPaletteEntry)
Color __toColor(c__ColorPaletteManager+ColorPaletteEntry)
String GetRawName()
String GetLocalizedName()
UnityEngine.Color32 Color { get; }
LOS+TupleReference LocalizationEntryReference

ColorPaletteManager inherits from Object


Defined members:
__new()
ColorPalette GetColorPaletteByName(name__System.String)
Boolean TryFindEntry(color__UnityEngine.Color32,
colorPaletteEntry__ColorPaletteManager+ColorPaletteEntry&)
String FindName(color__UnityEngine.Color32)
System.Collections.Generic.IEnumerable`1[ColorPaletteManager+ColorPaletteEntry]
AllColors { get; }
System.Collections.Generic.IEnumerable`1[ColorPaletteManager+ColorPalette]
AllPalettes { get; }
System.Collections.Generic.IEnumerable`1[ColorPaletteManager+ColorPalette]
AllVisiblePalettes { get; }
ColorPaletteManager+ColorPaletteEntry OldPlainWhite
ColorPaletteManager+ColorPaletteEntry OldSadGrey
ColorPaletteManager+ColorPaletteEntry OldCuteMagenta
ColorPaletteManager+ColorPaletteEntry OldUglyBlue
ColorPaletteManager+ColorPaletteEntry OldDreamyCyan
ColorPaletteManager+ColorPaletteEntry OldGrassyGreen
ColorPaletteManager+ColorPaletteEntry OldFakeGold
ColorPaletteManager+ColorPaletteEntry OldBloodyRed
ColorPaletteManager+ColorPaletteEntry OldSpecialTurquoise
ColorPaletteManager+ColorPaletteEntry OldToxicGreen
ColorPaletteManager+ColorPaletteEntry OldKitsunePiku
ColorPaletteManager+ColorPaletteEntry OldAsphalt
ColorPaletteManager+ColorPalette OldPartPalette
ColorPaletteManager+ColorPaletteEntry JunsGrey
ColorPaletteManager+ColorPaletteEntry JunsMagenta
ColorPaletteManager+ColorPaletteEntry JunsPupils
ColorPaletteManager+ColorPaletteEntry JunsIrises
ColorPaletteManager+ColorPaletteEntry DefaultSkin
ColorPaletteManager+ColorPaletteEntry JunsFlesh
ColorPaletteManager+ColorPaletteEntry JunsBlush
ColorPaletteManager+ColorPalette JunPalette
ColorPaletteManager+ColorPaletteEntry White
ColorPaletteManager+ColorPaletteEntry LightGrey
ColorPaletteManager+ColorPaletteEntry Grey
ColorPaletteManager+ColorPaletteEntry DarkGrey
ColorPaletteManager+ColorPaletteEntry VeryDarkGrey
ColorPaletteManager+ColorPaletteEntry Black
ColorPaletteManager+ColorPalette GrayScalePalette
ColorPaletteManager+ColorPaletteEntry UnicornGalaxy
ColorPaletteManager+ColorPaletteEntry CuteMagenta
ColorPaletteManager+ColorPaletteEntry StrawberyMilk
ColorPaletteManager+ColorPaletteEntry ToxicPurple
ColorPaletteManager+ColorPaletteEntry MidnightBlue
ColorPaletteManager+ColorPaletteEntry BasicBlack
ColorPaletteManager+ColorPaletteEntry BasicWhite
ColorPaletteManager+ColorPaletteEntry BloodyRed
ColorPaletteManager+ColorPaletteEntry Miku
ColorPaletteManager+ColorPaletteEntry FakeGold
ColorPaletteManager+ColorPaletteEntry DreamyCyan
ColorPaletteManager+ColorPaletteEntry UglyBlue
ColorPaletteManager+ColorPaletteEntry EBPurple
ColorPaletteManager+ColorPaletteEntry EBBlue
ColorPaletteManager+ColorPaletteEntry EBGreen
ColorPaletteManager+ColorPaletteEntry EBYellow
ColorPaletteManager+ColorPaletteEntry EBOrange
ColorPaletteManager+ColorPaletteEntry EBRed
ColorPaletteManager+ColorPaletteEntry Bastille
ColorPaletteManager+ColorPaletteEntry Mirage
ColorPaletteManager+ColorPaletteEntry Toledo
ColorPaletteManager+ColorPaletteEntry Bunker
ColorPaletteManager+ColorPaletteEntry HippiePink
ColorPaletteManager+ColorPaletteEntry LinkWater
ColorPaletteManager+ColorPaletteEntry TurquoiseBlue
ColorPaletteManager+ColorPaletteEntry Amethyst
ColorPaletteManager+ColorPaletteEntry Fern
ColorPaletteManager+ColorPaletteEntry DarkPink
ColorPaletteManager+ColorPaletteEntry AnnaliesViolet
ColorPaletteManager+ColorPalette DefaultPartPalette
ColorPaletteManager+ColorPaletteEntry VolksAutoGrey
ColorPaletteManager+ColorPaletteEntry NavyGreen
ColorPaletteManager+ColorPaletteEntry TempleCyan
ColorPaletteManager+ColorPaletteEntry AvocadoGreen
ColorPaletteManager+ColorPaletteEntry LunarPrincessGrey
ColorPaletteManager+ColorPaletteEntry SatinBlack
ColorPaletteManager+ColorPaletteEntry StilouBlue
ColorPaletteManager+ColorPaletteEntry StilouRed
ColorPaletteManager+ColorPaletteEntry StilouYellow
ColorPaletteManager+ColorPaletteEntry MonizmedBurgundy
ColorPaletteManager+ColorPaletteEntry MonizmedPurple
ColorPaletteManager+ColorPaletteEntry DiabetePurple
ColorPaletteManager+ColorPaletteEntry DiabeteGold
ColorPaletteManager+ColorPaletteEntry DiabeteColaRed
ColorPaletteManager+ColorPaletteEntry DiabeteColaYellow
ColorPaletteManager+ColorPaletteEntry DiabeteColaBlue
ColorPaletteManager+ColorPaletteEntry DiabeteDrSugarRed
ColorPaletteManager+ColorPaletteEntry DiabeteDrSugarBlue
ColorPaletteManager+ColorPaletteEntry DiabeteSweetPotatoBrown
ColorPaletteManager+ColorPaletteEntry DiabeteSweetPotatoOrange
ColorPaletteManager+ColorPaletteEntry CazinoGreen
ColorPaletteManager+ColorPaletteEntry CazinoBrown
ColorPaletteManager+ColorPalette OtherPalette
ColorPaletteManager+ColorPaletteEntry EbonyClay
ColorPaletteManager+ColorPaletteEntry Rope
ColorPaletteManager+ColorPaletteEntry Leather
ColorPaletteManager+ColorPaletteEntry CopperRust
ColorPaletteManager+ColorPaletteEntry MellowApricot
ColorPaletteManager+ColorPaletteEntry InkBlue
ColorPaletteManager+ColorPaletteEntry DarkLeather
ColorPaletteManager+ColorPaletteEntry BlackLeather
ColorPaletteManager+ColorPaletteEntry WeatheredGray
ColorPaletteManager+ColorPaletteEntry Burgundy
ColorPaletteManager+ColorPalette LeatherPalette
ColorPaletteManager+ColorPaletteEntry DarkUmber
ColorPaletteManager+ColorPaletteEntry Sienna
ColorPaletteManager+ColorPaletteEntry Sandstone
ColorPaletteManager+ColorPaletteEntry Almond
ColorPaletteManager+ColorPaletteEntry LightPeach
ColorPaletteManager+ColorPaletteEntry DeepMahogany
ColorPaletteManager+ColorPaletteEntry Bronze
ColorPaletteManager+ColorPaletteEntry GoldenHoney
ColorPaletteManager+ColorPaletteEntry WarmIvory
ColorPaletteManager+ColorPaletteEntry PalePorcelain
ColorPaletteManager+ColorPaletteEntry GoblinGreen
ColorPaletteManager+ColorPaletteEntry SoftClay
ColorPaletteManager+ColorPaletteEntry Rosewood
ColorPaletteManager+ColorPaletteEntry Tawny
ColorPaletteManager+ColorPaletteEntry BurntSienna
ColorPaletteManager+ColorPaletteEntry EarthBrown
ColorPaletteManager+ColorPaletteEntry PaleDoomer
ColorPaletteManager+ColorPalette SkinTonePalette
ColorPaletteManager+ColorPalette HotPinkPalette
ColorPaletteManager+ColorPalette XoulionMainPalette
ColorPaletteManager+ColorPalette XoulionLogoPalette
ColorPalette MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
ColorPaletteEntry MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

Enum: EventManager+PlanningData+TimeOffsetType
Enum values:
Relative
Absolute
Zero

EventManager+PlanningData inherits from Object


Defined members:
__new()
String PlanningInfo()
String PlanningInfoShort()
Int32 GetPlannedTime(currentTime__System.Int32)
System.Int32 dayOffset
System.Int32 hourOffset
System.Int32 minuteOffset
EventManager+PlanningData+TimeOffsetType timeOffsetType
System.Boolean forceHourInDay
System.Int32 plannedHour
System.Int32 plannedMinute
System.Int32 randomOffsetBefore
System.Int32 randomOffsetAfter
TimeOffsetType MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

EventManager+NormalEvent inherits from Object


Defined members:
__new()
EventHolder eventHolder
System.Int32 startTime

EventManager inherits from ISerializationCallbackReceiver, GameVariablesSubClass,


Object
Defined members:
__new()
EventManager CreateInstance()
Void OnBeforeSerialize()
Void OnAfterDeserialize()
Void FillRuntimeEvents(toFill__System.Collections.Generic.List`1[RuntimeEvent])
Void ConvertOldShittyEvents()
Void SyncConditionalEvents()
Boolean SyncEvents()
System.Collections.Generic.IEnumerable`1[RuntimeEvent] RuntimeEvents { get; }
GameVariables RelatedGameVariables { get; }
PlanningData MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
NormalEvent MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

CockTwitchManager+StreamInfo inherits from Object


Defined members:
__new()
Streamer streamer
System.Int32 Viewers

CockTwitchManager+CocktwitchEmailSubReadEventTarget inherits from EmailEventTarget,


Object
Defined members:
__new()
Boolean Start(parent__NewEmail)

CockTwitchManager inherits from ISerializationCallbackReceiver,


GameVariablesSubClass, Object
Defined members:
__new()
CockTwitchManager CreateInstance()
String FormatViewers(num__System.Int32)
Void InitializeNewGame()
List`1 GetActiveStreamers(count__System.Int32)
List`1 GetTopStreamers(count__System.Int32)
Void MinutePassed()
Void EndOfDay()
Single CalculateViewerShipTimeMultiplier(dayOfTheWeek__System.Int32,
hour__System.Int32)
Void OnBeforeSerialize()
Void OnAfterDeserialize()
System.Collections.Generic.LinkedList`1[System.Int32] FollowerMemory { get; }
GameVariables RelatedGameVariables { get; }
StreamInfo MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
CocktwitchEmailSubReadEventTarget
MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

CocktractManager inherits from GameVariablesSubClass, Object


Defined members:
__new()
CocktractManager CreateInstance()
Void AddPastContract(contract__CocktractContract)
ValueTuple`2 GetSource(cocktractContract__CocktractContract)
Boolean TryGetContract(source__System.String, index__System.Int32,
cocktractContract__CocktractContract&)
Void ShowCurrentContract()
Void AcceptContract(cocktractContract__CocktractContract)
Void RejectContract(cocktractContract__CocktractContract)
Void AbandonContract(cocktractContract__CocktractContract)
Void CompleteContract(cocktractContract__CocktractContract)
Void AddRespect(respect__System.Single)
Void FillPrefabData()
Boolean TryGetPartnerById(key__System.String, partner__CocktractPartner&)
Void UpdatePartners()
Void GenerateAllContracts()
Int32 GenerateRandomMoneyReward(multi__System.Single)
Void HourlyUpdate()
Void EndOfDay()
CocktractContract CurrentCocktractContract { get; }
System.Boolean HasActiveContract { get; }
System.Collections.Generic.IEnumerable`1[CocktractContract] AllContracts { get; }
System.Single GlobalRespect { get; }
System.Collections.Generic.List`1[CocktractPartner] CocktractPartners { get; }
System.Boolean PartnersInitialized { get; }
System.Boolean CocktractsUnlocked { get; }
GameVariables RelatedGameVariables { get; }
System.Collections.Generic.List`1[CocktractContract] AvailableContracts
System.Int32 TargetAvailableContractCount
System.Collections.Generic.List`1[CocktractContract] CurrentContracts
System.Collections.Generic.List`1[CocktractContract] PastContracts

DeliveryManager+SerializableDeliveryData inherits from Object


Defined members:
__new(timeTillDelivery__System.Int32, sender__SimpleLocalizedString, items__Item[])
SimpleLocalizedString Sender { get; }
System.Int32 timeTillDelivery
System.Boolean hasSender
SimpleLocalizedString sender
Item[] items

Enum: DeliveryManager+Delivery+DeliveryStatus
Enum values:
ToBeCollected
ToBeSorted
ToBeDelivered
Delivered

DeliveryManager+Delivery inherits from Object


Defined members:
__new(trackingNumber__System.String, deliveryItems__Item[], sentTime__System.Int32,
deliveryDuration__System.Int32, sender__SimpleLocalizedString)
Boolean CanBeJoined(currentTime__System.Int32,
secondDelivery__DeliveryManager+Delivery)
Void JoinPackages(newTrackingNumber__System.String,
secondDelivery__DeliveryManager+Delivery)
Void AcquirePremiumDelivery(currentTime__System.Int32)
DeliveryStatus Status(currentTime__System.Int32)
Int32 PredictedArrivalTime(uncertainityPercentage__System.Single)
Boolean HasArrived(time__System.Int32)
String ContentSummary()
String StatusSummary()
String TimeSummary()
String LongSummary()
String DeliveryTypeSummary()
System.String TrackingNumber { get; }
System.Collections.Generic.List`1[Item] DeliveryItems { get; }
System.Int32 SentTime { get; }
System.Int32 DeliveryDuration { get; }
System.Boolean PremiumDeliveryBought { get; }
System.Int32 DeliveryValue { get; }
System.Int32 PremiumDeliveryPrice { get; }
System.Int32 ArrivalTime { get; }
SimpleLocalizedString Sender { get; }
System.String TitleColor
System.String Size
DeliveryStatus MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

DeliveryManager inherits from Object


Defined members:
__new()
Delivery
CreateDelivery(serializableDeliveryData__DeliveryManager+SerializableDeliveryData)
Delivery CreateDelivery(timeTillDelivery__System.Int32,
sender__SimpleLocalizedString, contents__Item[])
Void TryJoiningDelivery(mainDelivery__DeliveryManager+Delivery)
Boolean UpdateDeliveries()
String GenerateTrackingNumber()
System.Collections.Generic.List`1[DeliveryManager+Delivery] Deliveries { get; }
SimpleLocalizedString FishingWebsiteSender
SimpleLocalizedString UnknownSender
SimpleLocalizedString MultipleSenders
SimpleLocalizedString BDHSender
SerializableDeliveryData MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
Delivery MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

NewsDataManager+NewsData inherits from ISerializationCallbackReceiver, Object


Defined members:
__new()
__new(newsId__GameId, newsSeed__System.Int32)
Void OnBeforeSerialize()
Void OnAfterDeserialize()
System.Int32 newsId
GameId gameId
System.Int32 newsSeed

Enum: NewsDataManager+NewsId
Enum values:
MainNews
SideNews1
SideNews2
SideNews3
OpinionNews

NewsDataManager inherits from Object


Defined members:
NewsDataManager CreateInstance()
Void InitializeNewGame()
Void Randomize(type__NewsDataManager+NewsId)
Void HourPassed(hourInDay__System.Int32)
Void Force(type__NewsDataManager+NewsId, newsGameId__GameId, seed__System.Int32)
NewsDataManager+NewsData mainNews
NewsDataManager+NewsData sideNews1
NewsDataManager+NewsData sideNews2
NewsDataManager+NewsData sideNews3
NewsDataManager+NewsData opinionNews
NewsData MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
NewsId MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

Live2DController+Part+PartLayer inherits from Object


Defined members:
Void Draw(part__Live2DController+Part, mainTexture__UnityEngine.Texture,
targetRect__UnityEngine.Rect)
System.Int32 Layer { get; }
UnityEngine.Color Color { get; }
Item RelatedItem { get; }
System.Boolean IsFullLayer { get; }

Live2DController+Part+DefaultTextureLayer inherits from PartLayer, Object


Defined members:
__new(layer__System.Int32, color__UnityEngine.Color, relatedItem__Item)
Void Draw(part__Live2DController+Part, mainTexture__UnityEngine.Texture,
targetRect__UnityEngine.Rect)
System.Boolean IsFullLayer { get; }
System.Int32 Layer { get; }
UnityEngine.Color Color { get; }
Item RelatedItem { get; }

Live2DController+Part+PackedTexturePartLayer inherits from PartLayer, Object


Defined members:
__new(layer__System.Int32, color__UnityEngine.Color,
drawable__PackedTexturesContainer+PackedDrawable,
texture__PackedTexturesContainer+PackedTexture, relatedItem__Item)
Void Draw(part__Live2DController+Part, mainTexture__UnityEngine.Texture,
targetRect__UnityEngine.Rect)
PackedTexturesContainer+PackedDrawable Drawable { get; }
PackedTexturesContainer+PackedTexture Texture { get; }
System.Boolean IsFullLayer { get; }
System.Int32 Layer { get; }
UnityEngine.Color Color { get; }
Item RelatedItem { get; }

Live2DController+Part+ScratchPartLayer+ScratchPartData inherits from Object


Defined members:
__new(item__Item)
System.Single Quality { get; set; }
ItemPrefab+ScratchTextureType ScratchType { get; set; }

Live2DController+Part+ScratchPartLayer inherits from PartLayer, Object


Defined members:
__new(layer__System.Int32,
data__Live2DController+Part+ScratchPartLayer+ScratchPartData, relatedItem__Item)
Void Draw(part__Live2DController+Part, mainTexture__UnityEngine.Texture,
targetRect__UnityEngine.Rect)
Live2DController+Part+ScratchPartLayer+ScratchPartData Data { get; }
System.Boolean IsFullLayer { get; }
System.Int32 Layer { get; }
UnityEngine.Color Color { get; }
Item RelatedItem { get; }
ScratchPartData MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

Live2DController+Part inherits from IPackable, Object


Defined members:
__new(cubismRenderer__Live2D.Cubism.Rendering.CubismRenderer,
owner__Live2DController)
__new(cubismDrawable__Live2D.Cubism.Core.CubismDrawable, owner__Live2DController)
Int32 GetRandomTriangleUniformlyByArea()
Void PrepareForDrawing()
Void Clear()
Boolean NeedsToBeDrawn()
Boolean NeedsRedrawing()
Void
InitRelatedElementColoringGroup(relatedElementColoringGroup__Live2DController+Live2
DControllerElement+ElementColoringGroup)
Boolean TryGetVanillaLayer(layer__Live2DController+Part+PartLayer&)
Void AddVanilla(itemData__Live2DController+ItemWithCurrentData,
color__UnityEngine.Color)
Void AddLayers(itemWithCurrentData__Live2DController+ItemWithCurrentData,
packedTexture__PackedTexturesContainer+PackedTexture,
packedDrawable__PackedTexturesContainer+PackedDrawable)
Void SetShader(shader__UnityEngine.Shader,
customShaderMaterial__System.Action`1[UnityEngine.Material])
Void DrawRuntimeWithClear(targetRect__UnityEngine.Rect,
texture__UnityEngine.Texture)
Void DrawRuntime(targetRect__UnityEngine.Rect, texture__UnityEngine.Texture)
Void SetActive(active__System.Boolean)
Void Draw(targetRectInTexture__UnityEngine.Rect)
Void MarkAsSkinnedClone()
System.String FullName { get; }
UnityEngine.Mesh Mesh { get; }
UnityEngine.Texture MainTexture { get; }
UnityEngine.Rect RealNormalizedRect { get; }
UnityEngine.RectInt ExpandedPixelRect { get; }
UnityEngine.Rect ExpandedNormalizedSize { get; }
System.Single[] TriangleAreas { get; }
System.Single Area { get; }
Live2DController Owner { get; }
Live2DController+Live2DControllerElement+ElementColoringGroup
RelatedElementColoringGroup { get; }
Live2D.Cubism.Rendering.CubismRenderer CubismRenderer { get; }
Live2D.Cubism.Core.CubismDrawable CubismDrawable { get; }
UnityEngine.MeshRenderer MeshRenderer { get; }
UnityEngine.GameObject GameObject { get; }
UnityEngine.Material DefaultMaterial { get; }
System.Boolean EverDrawn { get; }
System.Collections.Generic.List`1[Live2DController+Part+PartLayer] PreviousLayers {
get; }
System.Collections.Generic.List`1[Live2DController+Part+PartLayer] Layers { get; }
System.Boolean IsSkinnedClone { get; }
System.Int32 VanillaLayer
System.Int32 OverlayLayer
PartLayer MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
DefaultTextureLayer MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
PackedTexturePartLayer MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
ScratchPartLayer MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

Live2DController+TextureContainer inherits from Object


Defined members:
__new(allParts__System.Collections.Generic.List`1[Live2DController+Part],
originalTexture__UnityEngine.Texture)
Boolean IsSizeValid(width__System.Int32, height__System.Int32)
Void SetTexture(texture__UnityEngine.Texture)
Void PrepareForDrawing()
Boolean TryGetRenderTexture(renderTexture__UnityEngine.RenderTexture&)
Boolean NeedsRedrawing()
Boolean NeedsAnyDrawing()
Boolean CheckIfRenderTextureIsValid()
Void RestoreOriginalTexture()
Void ClearAndDrawAllParts()
System.Collections.Generic.List`1[Live2DController+Part] AllParts { get; }
UnityEngine.Texture OriginalTexture { get; }
UnityEngine.Texture CurrentTexture { get; }

Live2DController+ItemWithCurrentData inherits from IDisposable, Object


Defined members:
__new(item__Item)
Void UpdateData(controller__System.String)
Void Dispose()
Item Item
ItemPrefab Prefab
Live2DController+Part+ScratchPartLayer+ScratchPartData ScratchPartData
System.Collections.Generic.List`1[System.String] ActiveElements
System.Collections.Generic.List`1[PackedTexturesContainer+PackedTexture]
ActiveTextures
System.Boolean VanillaActive

Enum: Live2DController+EyeSelection
Enum values:
LeftEye
RightEye
BothEyes
BothEyesTarget
Live2DController+ColoringGroup inherits from Object
Defined members:
__new(parts__System.Collections.Generic.List`1[Live2DController+Part])
Void Toggle(value__System.Boolean)
Void ColorAndToggle(value__System.Boolean, color__UnityEngine.Color)
Void Color(color__UnityEngine.Color)
CubismRenderer[] GetCubismRenderers()
Void PrepareAsSkinning(mainPartId__System.String)
System.Boolean Enabled { get; }
System.Collections.Generic.List`1[Live2DController+Part] Parts { get; }
Live2DController+Part MainPart { get; }
System.Boolean IsSkinned { get; }
System.Boolean HasNoParts { get; }

Enum: Live2DController+ColoringGroupEnum
Enum values:
Hair0_Top
Hair0_Back
Hair0_Braid
Hair0_BraidHairTieAccessory
Hair0_Side
Hair0_SideAlt
Hair0_Front
Hair1_Top
Hair1_Front
Hair1_Side
Hair1_Back
Hair2_Front
Hair3_Front
Hair3_Side
Hair3_Top
Hair3_Back
Hair4_Ponytail
Hair4_KnotAccessory
Skirt
Shirt
ShirtShadow
StockingL
StockingR
Panties
Bra
Hoodie
HoodieStrings
Pants
PantsBelt
Dress1
Dress2Alt
Dress2
ShoeR
ShoeL
PointyEars
WizardHat
BellChoker
CuteBow
PumpkinHairPin
IrisL
IrisR
PupilL
PupilR
Sclera
HeartPupils
EyeBrows
Nipples
Vagina
Xray
Anus
Teeth
Mouth
Boobs
Ass
Pelvic
Thigh
Tummy
Skin
Blush
SharpTeeth
CatEarMain
CatEarSecondary
LegLFoot
LegL
LegRFoot
LegR
ArmL
ArmR
Tail
TailPlug
Hologram
Moddable
HitArea
Cum
Rest

Live2DController+ColorScaler inherits from Object


Defined members:
__new(strength__System.Single)
__new(baseColor__UnityEngine.Color)
__new(colorMin__UnityEngine.Color, colorMax__UnityEngine.Color)
Color Scale(color__UnityEngine.Color)
UnityEngine.Color ColorMin { get; }
UnityEngine.Color ColorMax { get; }
Live2DController+ColorScaler DefaultColorScaler

Live2DController+Live2DControllerElement+ElementColoringGroup inherits from Object


Defined members:
__new(colorScaler__Live2DController+ColorScaler,
groups__Live2DController+ColoringGroupEnum[])
ElementColoringGroup
CreateInstanceColorIndex0(colorScaler__Live2DController+ColorScaler,
groups__Live2DController+ColoringGroupEnum[])
ElementColoringGroup
CreateInstanceParameter(colorScaler__Live2DController+ColorScaler,
enableParam__Live2DParameter, groups__Live2DController+ColoringGroupEnum[])
ElementColoringGroup
CreateInstanceParameterForceToggle(colorScaler__Live2DController+ColorScaler,
enableParam__Live2DParameter, groups__Live2DController+ColoringGroupEnum[])
ElementColoringGroup CreateInstanceDifferentColor(index__System.Int32,
colorScaler__Live2DController+ColorScaler,
groups__Live2DController+ColoringGroupEnum[])
Color GetColor(item__Item)
Void Init(controller__Live2DController)
System.Func`2[Item,System.Nullable`1[UnityEngine.Color]] ColorExtractionFunc
Live2DController+ColoringGroupEnum[] GroupsEnum
Live2DController+ColoringGroup[] Groups
Live2DController+ColorScaler ColorScaler
Live2DParameter EnableParam
System.Boolean ForceToggleEvenWithParam
System.Boolean NoItem

Live2DController+Live2DControllerElement inherits from Object


Defined members:
__new(id__System.String,
group__Live2DController+Live2DControllerElement+ElementColoringGroup[])
Void Activate(item__Live2DController+ItemWithCurrentData)
IEnumerable`1 AllPartsOnTextureWithColor(controller__Live2DController, item__Item)
IEnumerable`1 AllPartsWithOnTextureColoringGroup(controller__Live2DController)
IEnumerable`1 AllPartsNonSegmented(controller__Live2DController)
System.Collections.Generic.IReadOnlyCollection`1[Live2DController+Live2DControllerE
lement+ElementColoringGroup] Groups { get; }
System.Boolean IsActive { get; }
System.String id
ElementColoringGroup MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

Enum: Live2DController+KissStartPositionType
Enum values:
MousePosition
RendererCenter

Live2DController+KissingDialogueArea inherits from StoryBotDialogueAreaDefinition,


Object
Defined members:
__new()
String GetPrefix()
StoryBotDialogueTagDefinition KissBoobs
StoryBotDialogueTagDefinition KissPelvic
StoryBotDialogueTagDefinition KissEye
StoryBotDialogueTagDefinition KissCatEars
StoryBotDialogueTagDefinition KissThigh
StoryBotDialogueTagDefinition KissTummy
StoryBotDialogueTagDefinition KissAss
StoryBotDialogueTagDefinition KissLeg
StoryBotDialogueTagDefinition KissFoot
StoryBotDialogueTagDefinition KissArm
StoryBotDialogueTagDefinition KissGeneric
StoryBotDialogueTagDefinition KissHair

Live2DController+Live2DControllerItemModifier inherits from Object


Defined members:
Void SetSourceItem(item__Item)
Void Activate(live2DController__Live2DController)
Void FixedUpdate(live2DController__Live2DController)
Void Deactivate(live2DController__Live2DController)
Item SourceItem { get; }

Live2DController+CatBellLive2DControllerItemModifier inherits from


Live2DControllerItemModifier, Object
Defined members:
__new()
Void Activate(live2DController__Live2DController)
Void FixedUpdate(live2DController__Live2DController)
Void Deactivate(live2DController__Live2DController)
Item SourceItem { get; }

Live2DController+TailLive2DControllerItemModifier inherits from


Live2DControllerItemModifier, Object
Defined members:
__new(speedMulti__System.Single)
Void FixedUpdate(live2DController__Live2DController)
Void Activate(live2DController__Live2DController)
Void Deactivate(live2DController__Live2DController)
Item SourceItem { get; }

Live2DController+IStoryEmoteSlot
Defined members:
Boolean IsTargetSlot(slotName__System.String)
IEnumerable`1 GetItemId()
Void SetItem(emote__EmoteData)
IEnumerable`1 GetValidNames()
Result IsValidEmote(emoteData__EmoteData)
Void SetDefault()

Live2DController+StoryEmoteManager inherits from Object


Defined members:
__new()
Void AddSlot(slot__Live2DController+IStoryEmoteSlot)
Void SetDefaultEmote()
Void SetEmote(emoteData__EmoteData)
Result IsValidEmote(emoteData__EmoteData)
String GenerateSummary(characterName__System.String)
System.Collections.Generic.IEnumerable`1[System.ValueTuple`2[System.String,System.S
tring]] AllItems { get; }

Live2DController+StoryEmoteExpressionSlot inherits from IStoryEmoteSlot, Object


Defined members:
__new(controller__Live2DController)
Result IsValidEmote(emoteData__EmoteData)
IEnumerable`1 GetValidNames()
Boolean IsTargetSlot(slotName__System.String)
IEnumerable`1 GetItemId()
Void SetDefault()
Void SetItem(emote__EmoteData)
System.String Expression_Slot
System.String Clear_Expression
System.String VerySad_Expression
System.String Sad_Expression
System.String NoSad_Expression
System.String NoHappy_Expression
System.String Happy_Expression
System.String VeryHappy_Expression
System.String NoBlush_Expression
System.String Blush_Expression
System.String VeryBlush_Expression
System.String NoShock_Expression
System.String Shock_Expression
System.String VeryShock_Expression
System.String NoAngry_Expression
System.String Angry_Expression
System.String VeryAngry_Expression

Live2DController inherits from IStoryCharacter, ICubismUpdatable, MonoBehaviour,


Behaviour, Component, Object, Object
Defined members:
Void InitializeGenerated()
Void FixedUpdateHologram()
Part GetCachedPart(cubismDrawable__Live2D.Cubism.Core.CubismDrawable)
Part GetCachedPart(cubismRenderer__Live2D.Cubism.Rendering.CubismRenderer)
Part GetCachedPart(id__System.String)
Boolean TryGetCachedPart(id__System.String, part__Live2DController+Part&)
Void ToggleDrawable(drawablename__System.String, value__System.Boolean)
Void ToggleDrawable(drawablename__System.String, value__System.Boolean,
color__System.Nullable`1[UnityEngine.Color])
CubismDrawable[] GetDrawables()
List`1 GetRenderersInDrawOrder()
IEnumerable`1 GetParts()
Void RestoreOriginalTextures()
Void ResetParameters()
Void ResetBasic()
Void ResetEverything()
Void UpdateTexturesFromCurrentlyEquipped()
List`1 GetAllItemParts(item__Item)
Boolean TryEstimateItemWorldBounds(item__Item, bounds__UnityEngine.Bounds&)
IEnumerator RenderCoroutine(item__Item,
OnFinished__System.Action`1[UnityEngine.RenderTexture])
Void PrepareForDialogue()
Void InitializeAll()
Void Awake()
Void Start()
Void OnDisable()
Void Update()
Void OnLateUpdate()
Void FixedUpdate()
Vector2 CalculateEyePositionFromCenter(center__UnityEngine.Vector2,
x__System.Single, y__System.Single)
Void ToDefaultEyesPosition()
Void SetEyesPosition(x__System.Single, y__System.Single,
es__Live2DController+EyeSelection)
Void CloseEyes()
Void HalfCloseEyes(percentageL__System.Single, percentageR__System.Single)
Void OpenEyes()
Vector2 GetMouseOffsetFromEyes()
Void LookAtCursor()
Boolean TryLookAtCurrentInteractable()
Void FixedUpdateBlink()
Void SayLetter(letter__System.Char)
Void SayEnd()
Void CloseMouth()
Void OpenMouth()
Vector3 GetMouthOffset()
Void GroupColor(group__Live2DController+ColoringGroupEnum,
color__UnityEngine.Color)
ICollection`1 GetGroups()
ColoringGroup GetGroup(group__Live2DController+ColoringGroupEnum)
Color ColorMagicV2(color__UnityEngine.Color, min__UnityEngine.Color,
max__UnityEngine.Color)
Color ColorMagic(color__UnityEngine.Color, strength__System.Single)
IEnumerable`1 GetAllElements()
Live2DControllerElement GetElementById(id__System.String)
Boolean IsElementActive(id__System.String)
Boolean IsAnySubElementActive(id__System.String)
Void SetCurrentToolSelectorActive(value__System.Boolean)
Boolean TryGetHeldInteractable(interactable__ILive2DInteractable&)
Boolean IsHeld(interactable__ILive2DInteractable)
Void ChangeLayer(to__System.Int32)
Live2DGenericInteractable
AddGenericInteractable(renderers__Live2D.Cubism.Rendering.CubismRenderer[],
layernr__System.Int32)
Live2DFullBodyInteractable
SetFullBodyInteractable(fullBodyInteractable__Live2DFullBodyInteractable,
layernr__System.Int32)
Void RemoveInteractable(interactable__ILive2DInteractableHoverable)
Void RotateInput(v__UnityEngine.Vector2&, delta__System.Single)
Void RotateInputToTransformRotation(v__UnityEngine.Vector2&)
Void LetGoIfHeld(interactable__ILive2DInteractable)
Void LetGoOfCurrentlyHeld()
Boolean
TryGetCurrentlyHoveredOrHeldInteractablePosition(position__UnityEngine.Vector3&)
IReadOnlyCollection`1 GetDistinctLimbUsages()
PooledList`1
GetCopyLimbUsages(limbUsages__System.Collections.Generic.List`1[ILimbUsage]&)
Boolean EnsureLimbs(limbUsage__ILimbUsage)
Void UseLimbs(limbUsage__ILimbUsage, letGoLimbsCaller__LetGoLimbsCaller)
Void LetGoLimbs(limbUsage__ILimbUsage, letGoLimbsCaller__LetGoLimbsCaller)
Void LetGoLimbs(limbUsageChoiceEnum__LimbUsageChoiceEnum,
letGoLimbsCaller__LetGoLimbsCaller)
Boolean IsLimbUsageExactlyCorrect(limbUsage__ILimbUsage)
Boolean TryGetLimbUsageAt(flag__LimbUsageChoiceEnum, limbUsage__ILimbUsage&)
Boolean IsLimbActive(flag__LimbUsageChoiceEnum)
Boolean IsApproximatelyDefaultFaceAngle()
Void ToDefaultFaceAngle()
Void StartKiss(targetDrawable__Live2D.Cubism.Core.CubismDrawable,
kissStartPositionType__Live2DController+KissStartPositionType,
offset__UnityEngine.Vector2)
Void EndKiss()
Void OnDisableKissing()
Void PrepareCommonTongueInteractables(tongueInteractable__Live2DInteractable&)
Void FinishAllMoves()
ParameterBase GetParamByPropertyName(parameterName__System.String)
Void InitializeParameters()
StoryEmoteManager GetStoryEmoteManager()
Void SetDefaultEmote(instantly__System.Boolean)
Void SetEmote(emoteDatas__System.Collections.Generic.IEnumerable`1[EmoteData])
Result IsValidEmote(emote__EmoteData)
ControllerEnum ControllerEnum { get; }
SceneEnumFlag SceneEnum { get; }
ModelBrain CurrentBrain { get; set; }
Live2D.Cubism.Core.CubismModel Model { get; }
System.Boolean IsAnyInteractableHeld { get; }
System.Boolean IsFullyInitialized { get; }
System.Int32 ExecutionOrder { get; }
System.Boolean NeedsUpdateOnEditing { get; }
System.Boolean HasUpdateController { get; set; }
UnityEngine.Vector2 DefaultEyesPosition { get; }
System.Boolean DisableBlinking { get; set; }
System.Boolean CanBlink { get; set; }
Live2DController+Part EyesWhitePart { get; }
Live2DController+Part MouthPart { get; }
System.Boolean IsShirtAndHoodieAsideOrOff { get; }
System.Boolean IsHoodieAsideOrOff { get; }
System.Boolean IsHoodieAside { get; }
System.Boolean IsHoodieOn { get; }
System.Boolean IsShirtAsideOrOff { get; }
System.Boolean IsShirtAside { get; }
System.Boolean IsShirtOn { get; }
System.Boolean IsPantiesAsideOrOff { get; }
System.Boolean IsPantiesAside { get; }
System.Boolean IsPantiesOn { get; }
System.Boolean IsBraAsideOrOff { get; }
System.Boolean IsBraAside { get; }
System.Boolean IsBraOn { get; }
System.Boolean IsSkirtAside { get; }
System.Boolean IsSkirtOn { get; }
System.Boolean IsSkirtAsideOrOff { get; }
System.Boolean IsPantsAside { get; set; }
System.Boolean IsPantsOn { get; }
System.Boolean IsPantsAsideOrOff { get; }
System.Boolean IsDress2Aside { get; }
System.Boolean IsDress2On { get; }
System.Boolean IsDress2AsideOrOff { get; }
System.Boolean IsDress1Aside { get; }
System.Boolean IsDress1On { get; }
System.Boolean IsDress1AsideOrOff { get; }
System.Boolean IsBoobaVisible { get; }
Live2DToolSelector CurrentToolSelector { get; set; }
System.Single ModelAngleZInDegrees { get; }
UnityEngine.Vector3 DefaultFaceAngle { get; }
System.Boolean IsKissing { get; }
Live2DParameter TailMove { get; }
Live2DExpression Expression { get; }
System.Boolean DisableExpression { get; set; }
Live2DParameter AngleXParameter { get; }
Live2DParameter AngleYParameter { get; }
Live2DParameter AngleZParameter { get; }
Live2DParameter BodyAngleXParameter { get; }
Live2DParameter BodyAngleYParameter { get; }
Live2DParameter BodyAngleZParameter { get; }
Live2DParameter EyeBrowLYParameter { get; }
Live2DParameter LegLParameter { get; }
Live2DParameter LegRParameter { get; }
Live2DParameter EyeBrowLRotationParameter { get; }
Live2DParameter EyeBrowLEmoteParameter { get; }
Live2DParameter EyeBrowRYParameter { get; }
Live2DParameter EyeBrowRRotationParameter { get; }
Live2DParameter EyeBrowREmoteParameter { get; }
Live2DParameter MouthOpenParameter { get; }
Live2DParameter MouthSalivaParameter { get; }
Live2DParameter MouthFormParameter { get; }
Live2DParameter ToungeXParameter { get; }
Live2DParameter ToungeYParameter { get; }
Live2DParameter EyeBlinkParameter { get; }
Live2DParameter EyeLCloseAndShockParameter { get; }
Live2DParameter EyeRCloseAndShockParameter { get; }
Live2DParameter EyesHappyParameter { get; }
Live2DParameter IrisZoomParameter { get; }
Live2DParameter IrisHeartParameter { get; }
Live2DParameter EyeBallLXParameter { get; }
Live2DParameter EyeBallLYParameter { get; }
Live2DParameter EyeBallRXParameter { get; }
Live2DParameter EyeBallRYParameter { get; }
Live2DParameter BlushParameter { get; }
Live2DParameter EarLParameter { get; }
Live2DParameter EarRParameter { get; }
Live2DParameter EarsFlickParameter { get; }
Live2DParameter HeadpatXParameter { get; }
Live2DParameter HeadpatYParameter { get; }
Live2DParameter HeadpatActiveParameter { get; }
Live2DParameter BoobsXParameter { get; }
Live2DParameter BoobsYParameter { get; }
Live2DParameter OmegaMeterParameter { get; }
Live2DParameter BraEnabledParameter { get; }
Live2DParameter ShirtEnabledParameter { get; }
Live2DParameter SkirtEnabledParameter { get; set; }
Live2DParameter PantsEnabledParameter { get; set; }
Live2DParameter HoodieEnabledParameter { get; set; }
Live2DParameter Dress2EnabledParameter { get; set; }
Live2DParameter PantiesEnabledParameter { get; }
Live2DParameter ShoeLOnParameter { get; }
Live2DParameter ShoeROnParameter { get; }
Live2DParameter ArmLParameter { get; }
Live2DParameter ArmRParameter { get; }
System.Boolean ParametersInitialized { get; }
Parameter LewdnessParameter { get; }
Parameter ShockParameter { get; }
Parameter HappinessParameter { get; }
Parameter AngrinessParameter { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
Live2DController+ColoringGroupEnum[] AllHairNonAccessoryColoringGroups
System.String CatEarsElementId
System.String WizardHatElementId
System.String CuteBowElementId
System.String PumpkinHairpinId
System.String SharpTeethId
System.String BellChokerElementId
System.String ShirtId
System.String Dress1Id
System.String Dress2Id
System.String SkirtId
System.String PantsId
System.String HoodieId
System.String BasicHologramId
System.String BasicEyebrowsId
System.String Hair0_TopId
System.String Hair0_FrontId
System.String Hair0_SideId
System.String Hair0_BackId
System.String Hair0_BraidId
System.String Hair1_TopId
System.String Hair1_FrontId
System.String Hair1_SideId
System.String Hair1_BackId
System.String Hair2_FrontId
System.String Hair3_TopId
System.String Hair3_FrontId
System.String Hair3_SideId
System.String Hair3_BackId
System.String Hair4_PonytailId
System.String Hair4_KnotId
Part MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
TextureContainer MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
ItemWithCurrentData MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
EyeSelection MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
ColoringGroup MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
ColoringGroupEnum MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
ColorScaler MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
Live2DControllerElement MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
KissStartPositionType MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
KissingDialogueArea MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
Live2DControllerItemModifier MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
CatBellLive2DControllerItemModifier
MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
TailLive2DControllerItemModifier
MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
IStoryEmoteSlot MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
StoryEmoteManager MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
StoryEmoteExpressionSlot MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

Live2DLewdSceneController+CumImmimentUnityEvent inherits from


ISerializationCallbackReceiver, UnityEvent`1, UnityEventBase, Object
Defined members:
__new()

Live2DLewdSceneController+Live2DCumOutsideManager+CumData inherits from Object


Defined members:
__new(name__System.String, cumPercent__System.Single)
System.String Name { get; }
System.Single CumPercent { get; }

Live2DLewdSceneController+Live2DCumOutsideManager+CumLive2DRepresentation inherits
from Object
Defined members:
__new(mainPart__Live2DController+Part)
CumLive2DRepresentation FromPart(live2DController__Live2DController,
part__Live2DController+Part)
Boolean IsEnabled()
Boolean CanBeEnabled()
Void SquirtAndUpdate(amount__System.Single)
Void SetPercentAndUpdate(percent__System.Single)
Void ClearCum()
Boolean IsFull()
CumData ToCumData()
Live2DController+Part MainPart { get; }
Live2D.Cubism.Rendering.CubismRenderer CubismRenderer { get; }
UnityEngine.MeshRenderer MeshRenderer { get; }
System.Single CumAmount { get; }
System.Single Capacity { get; }
System.Single CumAmountPercent { get; set; }
System.Single Left { get; }

Live2DLewdSceneController+Live2DCumOutsideManager inherits from Object


Defined members:
__new(live2DController__Live2DController)
Void TransferFrom(other__Live2DLewdSceneController+Live2DCumOutsideManager)
Void HideCum()
ValueTuple`2 GetRandom()
System.Single cumPerSplatter
CumData MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
CumLive2DRepresentation MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

Live2DLewdSceneController inherits from IStoryCharacter, ICubismUpdatable,


Live2DController, MonoBehaviour, Behaviour, Component, Object, Object
Defined members:
Void FireEvent(enum__InteractionMemoryEventEnum)
Void DeactivateFlaccidity()
Void ActivateFlaccidity()
Void CumInside(amount__System.Single, anal__InsertionHandlerOrificeTypeEnum,
isInit__System.Boolean)
Void CumInMouth(amount__System.Single, instantly__System.Boolean)
Void AddCumBarValue(value__System.Single)
Boolean SyncCumBarValue()
Void HideCum()
Void Awake()
Void Update()
Void InitLewdScene(mainButtonList__ButtonList, frickGui__FrickStaticGui)
Void StartLewdScene(previousController__Live2DLewdSceneController,
botFullLead__System.Boolean)
Void EndLewdScene()
Void OnUpdateButtonList()
Live2DParameter FlacidtyParameter { get; }
Live2DParameter CumInsideParameter { get; }
Live2DParameter CumInsideWombParameter { get; }
Live2DParameter CumInsideAnalParameter { get; }
Live2DParameter CumInMouthParameter { get; }
Live2DParameter OrgasmParameter { get; }
Live2DParameter LegsQuiverParameter { get; }
Live2DLewdSceneController+CumImmimentUnityEvent OnCumImminent { get; }
UnityEngine.Events.UnityEvent OnCumImmimentStart { get; }
UnityEngine.Events.UnityEvent OnCumEnd { get; }
System.Boolean CanGetFlacid { get; }
System.Boolean ShouldGetFlacid { get; }
System.Boolean IsFlacid { get; set; }
System.Single WombCumCapacity { get; }
System.Single VaginaCumCapacity { get; }
System.Single VaginaAndWombCumCapacity { get; }
System.Single AnalCumCapacity { get; }
System.Single MouthCumCapacity { get; }
System.Single CurrentCumMouth { get; }
System.Single CurrentCumInside { get; }
System.Single CurrentCumInsideAnal { get; }
System.Single CumValue { get; }
System.Single TargetCumValue { get; }
Live2DLewdSceneController+Live2DCumOutsideManager CumOutsideManager { get; }
System.String DickSkinName { get; }
System.String DickMainName { get; }
UnityEngine.Color CockTipColor { get; }
UnityEngine.Color CockColor { get; }
UnityEngine.Color CumColor { get; }
System.Boolean WasCockOutLastDisable { get; }
ButtonList ButtonList { get; }
ControllerEnum ControllerEnum { get; }
SceneEnumFlag SceneEnum { get; }
ModelBrain CurrentBrain { get; set; }
Live2D.Cubism.Core.CubismModel Model { get; }
System.Boolean IsAnyInteractableHeld { get; }
System.Boolean IsFullyInitialized { get; }
System.Int32 ExecutionOrder { get; }
System.Boolean NeedsUpdateOnEditing { get; }
System.Boolean HasUpdateController { get; set; }
UnityEngine.Vector2 DefaultEyesPosition { get; }
System.Boolean DisableBlinking { get; set; }
System.Boolean CanBlink { get; set; }
Live2DController+Part EyesWhitePart { get; }
Live2DController+Part MouthPart { get; }
System.Boolean IsShirtAndHoodieAsideOrOff { get; }
System.Boolean IsHoodieAsideOrOff { get; }
System.Boolean IsHoodieAside { get; }
System.Boolean IsHoodieOn { get; }
System.Boolean IsShirtAsideOrOff { get; }
System.Boolean IsShirtAside { get; }
System.Boolean IsShirtOn { get; }
System.Boolean IsPantiesAsideOrOff { get; }
System.Boolean IsPantiesAside { get; }
System.Boolean IsPantiesOn { get; }
System.Boolean IsBraAsideOrOff { get; }
System.Boolean IsBraAside { get; }
System.Boolean IsBraOn { get; }
System.Boolean IsSkirtAside { get; }
System.Boolean IsSkirtOn { get; }
System.Boolean IsSkirtAsideOrOff { get; }
System.Boolean IsPantsAside { get; set; }
System.Boolean IsPantsOn { get; }
System.Boolean IsPantsAsideOrOff { get; }
System.Boolean IsDress2Aside { get; }
System.Boolean IsDress2On { get; }
System.Boolean IsDress2AsideOrOff { get; }
System.Boolean IsDress1Aside { get; }
System.Boolean IsDress1On { get; }
System.Boolean IsDress1AsideOrOff { get; }
System.Boolean IsBoobaVisible { get; }
Live2DToolSelector CurrentToolSelector { get; set; }
System.Single ModelAngleZInDegrees { get; }
UnityEngine.Vector3 DefaultFaceAngle { get; }
System.Boolean IsKissing { get; }
Live2DParameter TailMove { get; }
Live2DExpression Expression { get; }
System.Boolean DisableExpression { get; set; }
Live2DParameter AngleXParameter { get; }
Live2DParameter AngleYParameter { get; }
Live2DParameter AngleZParameter { get; }
Live2DParameter BodyAngleXParameter { get; }
Live2DParameter BodyAngleYParameter { get; }
Live2DParameter BodyAngleZParameter { get; }
Live2DParameter EyeBrowLYParameter { get; }
Live2DParameter LegLParameter { get; }
Live2DParameter LegRParameter { get; }
Live2DParameter EyeBrowLRotationParameter { get; }
Live2DParameter EyeBrowLEmoteParameter { get; }
Live2DParameter EyeBrowRYParameter { get; }
Live2DParameter EyeBrowRRotationParameter { get; }
Live2DParameter EyeBrowREmoteParameter { get; }
Live2DParameter MouthOpenParameter { get; }
Live2DParameter MouthSalivaParameter { get; }
Live2DParameter MouthFormParameter { get; }
Live2DParameter ToungeXParameter { get; }
Live2DParameter ToungeYParameter { get; }
Live2DParameter EyeBlinkParameter { get; }
Live2DParameter EyeLCloseAndShockParameter { get; }
Live2DParameter EyeRCloseAndShockParameter { get; }
Live2DParameter EyesHappyParameter { get; }
Live2DParameter IrisZoomParameter { get; }
Live2DParameter IrisHeartParameter { get; }
Live2DParameter EyeBallLXParameter { get; }
Live2DParameter EyeBallLYParameter { get; }
Live2DParameter EyeBallRXParameter { get; }
Live2DParameter EyeBallRYParameter { get; }
Live2DParameter BlushParameter { get; }
Live2DParameter EarLParameter { get; }
Live2DParameter EarRParameter { get; }
Live2DParameter EarsFlickParameter { get; }
Live2DParameter HeadpatXParameter { get; }
Live2DParameter HeadpatYParameter { get; }
Live2DParameter HeadpatActiveParameter { get; }
Live2DParameter BoobsXParameter { get; }
Live2DParameter BoobsYParameter { get; }
Live2DParameter OmegaMeterParameter { get; }
Live2DParameter BraEnabledParameter { get; }
Live2DParameter ShirtEnabledParameter { get; }
Live2DParameter SkirtEnabledParameter { get; set; }
Live2DParameter PantsEnabledParameter { get; set; }
Live2DParameter HoodieEnabledParameter { get; set; }
Live2DParameter Dress2EnabledParameter { get; set; }
Live2DParameter PantiesEnabledParameter { get; }
Live2DParameter ShoeLOnParameter { get; }
Live2DParameter ShoeROnParameter { get; }
Live2DParameter ArmLParameter { get; }
Live2DParameter ArmRParameter { get; }
System.Boolean ParametersInitialized { get; }
Parameter LewdnessParameter { get; }
Parameter ShockParameter { get; }
Parameter HappinessParameter { get; }
Parameter AngrinessParameter { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
CumImmimentUnityEvent MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
Live2DCumOutsideManager MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

Live2DFuckController+ICockLimbUsage inherits from ILimbUsage, ILimbUsageGUI


Defined members:
Boolean IfCumImminentSpeedItUp()
Void SelectNextTarget()
Boolean IsInside()
InsertionHandlerOrificeTypeEnum CurrentTargetOrificeType()
Boolean TryGetActiveData(o__InsertionHandler&)
Boolean TryGetActiveData(o__InsertionHandler&, fuckAxis__InsertionHandlerFuckAxis&)
Void PullOut()
System.Boolean IsInNormalState { get; }
System.Boolean IsInCummingState { get; }
System.Boolean CanHideCock { get; }

Live2DFuckController inherits from IStoryCharacter, ICubismUpdatable,


Live2DLewdSceneController, Live2DController, MonoBehaviour, Behaviour, Component,
Object, Object
Defined members:
Boolean IsXrayActiveFor(insertionHandler__InsertionHandler)
Void XrayToggle()
Void SyncXRay()
Boolean TryGetCockLimbUsage(cockUsage__Live2DFuckController+ICockLimbUsage&)
Boolean IsCockVisible()
Boolean IsCockLimbInside()
InsertionHandler GetNextInsertionHandler(current__InsertionHandler)
Void StartPussyLeak()
Void EndPussyLeak()
Void UnzipCock()
Void DeactivateFlaccidity()
Void ActivateFlaccidity()
Void StartLewdScene(previousController__Live2DLewdSceneController,
botFullLead__System.Boolean)
Void Update()
Void FixedUpdate()
Void Awake()
Void OnUpdateButtonList()
Void LeftButtonListUpdate()
Live2DParameter ParamCumLeakAnim { get; }
Live2DParameter ParamXray { get; }
Live2DParameter ParamTense { get; }
Live2DParameter CumOutsideXParameter { get; }
Live2DParameter ParamCumShotLengthY { get; }
Live2DParameter ParamCumShotAnim { get; }
Live2DParameter ParamHideCumShot { get; }
System.Boolean ShouldXrayBeActive { get; }
System.Boolean IsCockCummingState { get; }
System.Collections.Generic.List`1[InsertionHandler] InsertionHandlers { get; }
System.Boolean WasCockOutLastDisable { get; }
Live2DParameter FlacidtyParameter { get; }
Live2DParameter CumInsideParameter { get; }
Live2DParameter CumInsideWombParameter { get; }
Live2DParameter CumInsideAnalParameter { get; }
Live2DParameter CumInMouthParameter { get; }
Live2DParameter OrgasmParameter { get; }
Live2DParameter LegsQuiverParameter { get; }
Live2DLewdSceneController+CumImmimentUnityEvent OnCumImminent { get; }
UnityEngine.Events.UnityEvent OnCumImmimentStart { get; }
UnityEngine.Events.UnityEvent OnCumEnd { get; }
System.Boolean CanGetFlacid { get; }
System.Boolean ShouldGetFlacid { get; }
System.Boolean IsFlacid { get; set; }
System.Single CurrentCumMouth { get; }
System.Single CurrentCumInside { get; }
System.Single CurrentCumInsideAnal { get; }
System.Single CumValue { get; }
System.Single TargetCumValue { get; }
Live2DLewdSceneController+Live2DCumOutsideManager CumOutsideManager { get; }
System.String DickSkinName { get; }
System.String DickMainName { get; }
UnityEngine.Color CockTipColor { get; }
UnityEngine.Color CockColor { get; }
UnityEngine.Color CumColor { get; }
ButtonList ButtonList { get; }
ControllerEnum ControllerEnum { get; }
SceneEnumFlag SceneEnum { get; }
ModelBrain CurrentBrain { get; set; }
Live2D.Cubism.Core.CubismModel Model { get; }
System.Boolean IsAnyInteractableHeld { get; }
System.Boolean IsFullyInitialized { get; }
System.Int32 ExecutionOrder { get; }
System.Boolean NeedsUpdateOnEditing { get; }
System.Boolean HasUpdateController { get; set; }
UnityEngine.Vector2 DefaultEyesPosition { get; }
System.Boolean DisableBlinking { get; set; }
System.Boolean CanBlink { get; set; }
Live2DController+Part EyesWhitePart { get; }
Live2DController+Part MouthPart { get; }
System.Boolean IsShirtAndHoodieAsideOrOff { get; }
System.Boolean IsHoodieAsideOrOff { get; }
System.Boolean IsHoodieAside { get; }
System.Boolean IsHoodieOn { get; }
System.Boolean IsShirtAsideOrOff { get; }
System.Boolean IsShirtAside { get; }
System.Boolean IsShirtOn { get; }
System.Boolean IsPantiesAsideOrOff { get; }
System.Boolean IsPantiesAside { get; }
System.Boolean IsPantiesOn { get; }
System.Boolean IsBraAsideOrOff { get; }
System.Boolean IsBraAside { get; }
System.Boolean IsBraOn { get; }
System.Boolean IsSkirtAside { get; }
System.Boolean IsSkirtOn { get; }
System.Boolean IsSkirtAsideOrOff { get; }
System.Boolean IsPantsAside { get; set; }
System.Boolean IsPantsOn { get; }
System.Boolean IsPantsAsideOrOff { get; }
System.Boolean IsDress2Aside { get; }
System.Boolean IsDress2On { get; }
System.Boolean IsDress2AsideOrOff { get; }
System.Boolean IsDress1Aside { get; }
System.Boolean IsDress1On { get; }
System.Boolean IsDress1AsideOrOff { get; }
System.Boolean IsBoobaVisible { get; }
Live2DToolSelector CurrentToolSelector { get; set; }
System.Single ModelAngleZInDegrees { get; }
UnityEngine.Vector3 DefaultFaceAngle { get; }
System.Boolean IsKissing { get; }
Live2DParameter TailMove { get; }
Live2DExpression Expression { get; }
System.Boolean DisableExpression { get; set; }
Live2DParameter AngleXParameter { get; }
Live2DParameter AngleYParameter { get; }
Live2DParameter AngleZParameter { get; }
Live2DParameter BodyAngleXParameter { get; }
Live2DParameter BodyAngleYParameter { get; }
Live2DParameter BodyAngleZParameter { get; }
Live2DParameter EyeBrowLYParameter { get; }
Live2DParameter LegLParameter { get; }
Live2DParameter LegRParameter { get; }
Live2DParameter EyeBrowLRotationParameter { get; }
Live2DParameter EyeBrowLEmoteParameter { get; }
Live2DParameter EyeBrowRYParameter { get; }
Live2DParameter EyeBrowRRotationParameter { get; }
Live2DParameter EyeBrowREmoteParameter { get; }
Live2DParameter MouthOpenParameter { get; }
Live2DParameter MouthSalivaParameter { get; }
Live2DParameter MouthFormParameter { get; }
Live2DParameter ToungeXParameter { get; }
Live2DParameter ToungeYParameter { get; }
Live2DParameter EyeBlinkParameter { get; }
Live2DParameter EyeLCloseAndShockParameter { get; }
Live2DParameter EyeRCloseAndShockParameter { get; }
Live2DParameter EyesHappyParameter { get; }
Live2DParameter IrisZoomParameter { get; }
Live2DParameter IrisHeartParameter { get; }
Live2DParameter EyeBallLXParameter { get; }
Live2DParameter EyeBallLYParameter { get; }
Live2DParameter EyeBallRXParameter { get; }
Live2DParameter EyeBallRYParameter { get; }
Live2DParameter BlushParameter { get; }
Live2DParameter EarLParameter { get; }
Live2DParameter EarRParameter { get; }
Live2DParameter EarsFlickParameter { get; }
Live2DParameter HeadpatXParameter { get; }
Live2DParameter HeadpatYParameter { get; }
Live2DParameter HeadpatActiveParameter { get; }
Live2DParameter BoobsXParameter { get; }
Live2DParameter BoobsYParameter { get; }
Live2DParameter OmegaMeterParameter { get; }
Live2DParameter BraEnabledParameter { get; }
Live2DParameter ShirtEnabledParameter { get; }
Live2DParameter SkirtEnabledParameter { get; set; }
Live2DParameter PantsEnabledParameter { get; set; }
Live2DParameter HoodieEnabledParameter { get; set; }
Live2DParameter Dress2EnabledParameter { get; set; }
Live2DParameter PantiesEnabledParameter { get; }
Live2DParameter ShoeLOnParameter { get; }
Live2DParameter ShoeROnParameter { get; }
Live2DParameter ArmLParameter { get; }
Live2DParameter ArmRParameter { get; }
System.Boolean ParametersInitialized { get; }
Parameter LewdnessParameter { get; }
Parameter ShockParameter { get; }
Parameter HappinessParameter { get; }
Parameter AngrinessParameter { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
ICockLimbUsage MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

Live2DBlowjobController+Live2DBlowjobState inherits from


UpdatableStateMachineState`2, Object
Defined members:
Live2DBlowjobController Owner { get; }
UpdatableStateMachine`2[Live2DBlowjobController+Live2DBlowjobState,Live2DBlowjobCon
troller] StateMachine { get; }

Live2DBlowjobController inherits from IStoryCharacter, ICubismUpdatable,


Live2DLewdSceneController, Live2DController, MonoBehaviour, Behaviour, Component,
Object, Object
Defined members:
__new()
Void Awake()
Void StartLewdScene(previousController__Live2DLewdSceneController,
botFullLead__System.Boolean)
Void add_OnInserted(value__System.Action)
Void remove_OnInserted(value__System.Action)
Void add_OnForced(value__System.Action)
Void remove_OnForced(value__System.Action)
Void add_OnCum(value__System.Action)
Void remove_OnCum(value__System.Action)
Void ThrustBot(direction__System.Single)
Void ThrustMC(direction__System.Single)
Void FixedUpdate()
Void OnDisable()
Void OnUpdateButtonList()
Void InitializeGenerated()
ControllerEnum ControllerEnum { get; }
SceneEnumFlag SceneEnum { get; }
Live2DParameter BotBodyY { get; }
System.Boolean IsPantsAside { get; set; }
System.Boolean IsInNormalState { get; }
System.Boolean WasCockOutLastDisable { get; }
System.Boolean IsInside { get; }
System.Single CurrentDepth { get; }
System.Single TipHeight { get; }
System.Boolean HeadHeld { get; }
UpdatableStateMachine`2[Live2DBlowjobController+Live2DBlowjobState,Live2DBlowjobCon
troller] BlowjobStateMachine { get; }
Live2DParameter ParamEnableThumbMouth { get; }
Live2DParameter ParamThumbMouthX { get; }
Live2DParameter ParamHairPhysicsBaseToShort { get; }
Live2DParameter ParamHairPhysicsShortToMid { get; }
Live2DParameter ParamHairPhysicsMidToLong { get; }
Live2DParameter Param_Angle_Rotation_1_TailMain { get; }
Live2DParameter Param_Angle_Rotation_2_TailMain { get; }
Live2DParameter Param_Angle_Rotation_3_TailMain { get; }
Live2DParameter Param_Angle_Rotation_4_TailMain { get; }
Live2DParameter Param_Angle_Rotation_5_TailMain { get; }
Live2DParameter Param_Angle_Rotation_6_TailMain { get; }
Live2DParameter Param_Angle_Rotation_7_TailMain { get; }
Live2DParameter Param_Angle_Rotation_8_TailMain { get; }
Live2DParameter Param_Angle_Rotation_9_TailMain { get; }
Live2DParameter ParamDisableCumOutside { get; }
Live2DParameter ParamCumShotAnim { get; }
Live2DParameter ParamDickAngleY { get; }
Live2DParameter ParamHeadMovementY { get; }
Live2DParameter ParamCumOutsideY { get; }
Live2DParameter ParamCockAngleZ { get; }
Live2DParameter ParamForceMouthOpen { get; }
Live2DParameter ParamSalivaPhysics { get; }
Live2DParameter ParamPupilWiggle { get; }
Live2DParameter ParamEarsWiggle { get; }
Live2DParameter ParamFlattenNipples { get; }
Live2DParameter ParamMCBodyY { get; }
Live2DParameter ParamLegsSwitch { get; }
Live2DParameter ParamPhysicsHairX { get; }
Live2DParameter ParamPhysicsHairY { get; }
Live2DPhysicsOverride PhysicsSubRig_Hair { get; }
Live2DPhysicsOverride PhysicsSubRig_Tail { get; }
Live2DController+Part HitAreaHeadpat { get; }
Live2DController+Part HitAreaOpenMouth { get; }
Live2DController+Part HitAreaCloseMouth { get; }
Live2DController+Part HitAreaFaceStroke { get; }
Live2DController+Part HitAreaThumbMouth { get; }
Live2DParameter FlacidtyParameter { get; }
Live2DParameter CumInsideParameter { get; }
Live2DParameter CumInsideWombParameter { get; }
Live2DParameter CumInsideAnalParameter { get; }
Live2DParameter CumInMouthParameter { get; }
Live2DParameter OrgasmParameter { get; }
Live2DParameter LegsQuiverParameter { get; }
Live2DLewdSceneController+CumImmimentUnityEvent OnCumImminent { get; }
UnityEngine.Events.UnityEvent OnCumImmimentStart { get; }
UnityEngine.Events.UnityEvent OnCumEnd { get; }
System.Boolean CanGetFlacid { get; }
System.Boolean ShouldGetFlacid { get; }
System.Boolean IsFlacid { get; set; }
System.Single CurrentCumMouth { get; }
System.Single CurrentCumInside { get; }
System.Single CurrentCumInsideAnal { get; }
System.Single CumValue { get; }
System.Single TargetCumValue { get; }
Live2DLewdSceneController+Live2DCumOutsideManager CumOutsideManager { get; }
System.String DickSkinName { get; }
System.String DickMainName { get; }
UnityEngine.Color CockTipColor { get; }
UnityEngine.Color CockColor { get; }
UnityEngine.Color CumColor { get; }
ButtonList ButtonList { get; }
ModelBrain CurrentBrain { get; set; }
Live2D.Cubism.Core.CubismModel Model { get; }
System.Boolean IsAnyInteractableHeld { get; }
System.Boolean IsFullyInitialized { get; }
System.Int32 ExecutionOrder { get; }
System.Boolean NeedsUpdateOnEditing { get; }
System.Boolean HasUpdateController { get; set; }
UnityEngine.Vector2 DefaultEyesPosition { get; }
System.Boolean DisableBlinking { get; set; }
System.Boolean CanBlink { get; set; }
Live2DController+Part EyesWhitePart { get; }
Live2DController+Part MouthPart { get; }
System.Boolean IsShirtAndHoodieAsideOrOff { get; }
System.Boolean IsHoodieAsideOrOff { get; }
System.Boolean IsHoodieAside { get; }
System.Boolean IsHoodieOn { get; }
System.Boolean IsShirtAsideOrOff { get; }
System.Boolean IsShirtAside { get; }
System.Boolean IsShirtOn { get; }
System.Boolean IsPantiesAsideOrOff { get; }
System.Boolean IsPantiesAside { get; }
System.Boolean IsPantiesOn { get; }
System.Boolean IsBraAsideOrOff { get; }
System.Boolean IsBraAside { get; }
System.Boolean IsBraOn { get; }
System.Boolean IsSkirtAside { get; }
System.Boolean IsSkirtOn { get; }
System.Boolean IsSkirtAsideOrOff { get; }
System.Boolean IsPantsOn { get; }
System.Boolean IsPantsAsideOrOff { get; }
System.Boolean IsDress2Aside { get; }
System.Boolean IsDress2On { get; }
System.Boolean IsDress2AsideOrOff { get; }
System.Boolean IsDress1Aside { get; }
System.Boolean IsDress1On { get; }
System.Boolean IsDress1AsideOrOff { get; }
System.Boolean IsBoobaVisible { get; }
Live2DToolSelector CurrentToolSelector { get; set; }
System.Single ModelAngleZInDegrees { get; }
UnityEngine.Vector3 DefaultFaceAngle { get; }
System.Boolean IsKissing { get; }
Live2DParameter TailMove { get; }
Live2DExpression Expression { get; }
System.Boolean DisableExpression { get; set; }
Live2DParameter AngleXParameter { get; }
Live2DParameter AngleYParameter { get; }
Live2DParameter AngleZParameter { get; }
Live2DParameter BodyAngleXParameter { get; }
Live2DParameter BodyAngleYParameter { get; }
Live2DParameter BodyAngleZParameter { get; }
Live2DParameter EyeBrowLYParameter { get; }
Live2DParameter LegLParameter { get; }
Live2DParameter LegRParameter { get; }
Live2DParameter EyeBrowLRotationParameter { get; }
Live2DParameter EyeBrowLEmoteParameter { get; }
Live2DParameter EyeBrowRYParameter { get; }
Live2DParameter EyeBrowRRotationParameter { get; }
Live2DParameter EyeBrowREmoteParameter { get; }
Live2DParameter MouthOpenParameter { get; }
Live2DParameter MouthSalivaParameter { get; }
Live2DParameter MouthFormParameter { get; }
Live2DParameter ToungeXParameter { get; }
Live2DParameter ToungeYParameter { get; }
Live2DParameter EyeBlinkParameter { get; }
Live2DParameter EyeLCloseAndShockParameter { get; }
Live2DParameter EyeRCloseAndShockParameter { get; }
Live2DParameter EyesHappyParameter { get; }
Live2DParameter IrisZoomParameter { get; }
Live2DParameter IrisHeartParameter { get; }
Live2DParameter EyeBallLXParameter { get; }
Live2DParameter EyeBallLYParameter { get; }
Live2DParameter EyeBallRXParameter { get; }
Live2DParameter EyeBallRYParameter { get; }
Live2DParameter BlushParameter { get; }
Live2DParameter EarLParameter { get; }
Live2DParameter EarRParameter { get; }
Live2DParameter EarsFlickParameter { get; }
Live2DParameter HeadpatXParameter { get; }
Live2DParameter HeadpatYParameter { get; }
Live2DParameter HeadpatActiveParameter { get; }
Live2DParameter BoobsXParameter { get; }
Live2DParameter BoobsYParameter { get; }
Live2DParameter OmegaMeterParameter { get; }
Live2DParameter BraEnabledParameter { get; }
Live2DParameter ShirtEnabledParameter { get; }
Live2DParameter SkirtEnabledParameter { get; set; }
Live2DParameter PantsEnabledParameter { get; set; }
Live2DParameter HoodieEnabledParameter { get; set; }
Live2DParameter Dress2EnabledParameter { get; set; }
Live2DParameter PantiesEnabledParameter { get; }
Live2DParameter ShoeLOnParameter { get; }
Live2DParameter ShoeROnParameter { get; }
Live2DParameter ArmLParameter { get; }
Live2DParameter ArmRParameter { get; }
System.Boolean ParametersInitialized { get; }
Parameter LewdnessParameter { get; }
Parameter ShockParameter { get; }
Parameter HappinessParameter { get; }
Parameter AngrinessParameter { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
OnForced MoonSharp.Interpreter.Interop.EventMemberDescriptor
OnInserted MoonSharp.Interpreter.Interop.EventMemberDescriptor
OnCum MoonSharp.Interpreter.Interop.EventMemberDescriptor
Live2DBlowjobState MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

Live2DCowgirlController+CowgirlCockInsertionFuckAxis inherits from


InsertionHandlerFuckAxis, Object
Defined members:
__new(botBodyMovementYParameter__Live2DParameter, paramCockInside__Live2DParameter,
thrustParameter__Live2DParameter, dickAngleYParameter__Live2DParameter,
dickAngleXParameter__Live2DParameter)
Void PutInside()
Void Start(penisInfo__IPenisInfo)
IPenisInfo GetPenisInfo()
Single GetAngleX()
Single GetAngleY()
Void Reset()
Boolean CanThrustForward()
Boolean CanThrustBackwards()
Void Update()
Single GetCurrentRealInsertionPosition()
Single GetCurrentInsertionPosition()
Void ResetAccumulatedMovementToCurrentPosition()
Live2DParameter BotBodyMovementYParameter { get; set; }
Live2DParameter ThrustParameter { get; }
System.Boolean DisableDickAngle { get; set; }
System.Boolean IsInsideCowgirl { get; set; }
System.Boolean IsInside { get; }
System.Boolean IsAfterOutside { get; }
InsertionHandler Owner { get; }
Live2DFuckController Controller { get; }

Live2DCowgirlController inherits from IStoryCharacter, ICubismUpdatable,


Live2DFuckController, Live2DLewdSceneController, Live2DController, MonoBehaviour,
Behaviour, Component, Object, Object
Defined members:
__new()
Void PrepareNippleInteractables(thisController__Live2DCowgirlController)
Void PrepareBoobInteractables(thisController__Live2DCowgirlController)
Void UnzipCock()
Void StartLewdScene(previousController__Live2DLewdSceneController,
botFullLead__System.Boolean)
Void Awake()
Void OnUpdateButtonList()
Void InitializeGenerated()
ControllerEnum ControllerEnum { get; }
SceneEnumFlag SceneEnum { get; }
Live2DParameter BotBodyY { get; }
Live2DInteractableLimbUsage`1[Live2DCowgirlController] LegsGrabInteractable
{ get; }
System.Boolean IsPantiesAside { get; }
System.Boolean IsPantsAside { get; set; }
Live2DCowgirlController+CowgirlCockInsertionFuckAxis VaginaCockInsertionFuckAxis
{ get; }
BasicInsertionHandleFuckAxis VaginaFingeringFuckAxis { get; }
InsertionHandler VaginaInsertionHandler { get; }
System.Boolean McBodyVisible { get; set; }
Live2DParameter ParamHairPhysicsBaseToShort { get; }
Live2DParameter ParamHairPhysicsShortToMid { get; }
Live2DParameter ParamHairPhysicsMidToLong { get; }
Live2DParameter Param_Angle_Rotation_1_TailMain { get; }
Live2DParameter Param_Angle_Rotation_2_TailMain { get; }
Live2DParameter Param_Angle_Rotation_3_TailMain { get; }
Live2DParameter Param_Angle_Rotation_4_TailMain { get; }
Live2DParameter Param_Angle_Rotation_5_TailMain { get; }
Live2DParameter Param_Angle_Rotation_6_TailMain { get; }
Live2DParameter Param_Angle_Rotation_7_TailMain { get; }
Live2DParameter Param_Angle_Rotation_8_TailMain { get; }
Live2DParameter Param_Angle_Rotation_9_TailMain { get; }
Live2DParameter ParamChestX { get; }
Live2DParameter ParamSalivaPhysics { get; }
Live2DParameter ParamHairX { get; }
Live2DParameter ParamPupilWiggle { get; }
Live2DParameter ParamEarsWiggle { get; }
Live2DParameter ParamPhysicsBoobXL { get; }
Live2DParameter ParamPhysicsBoobYL { get; }
Live2DParameter ParamPhysicsBoobXR { get; }
Live2DParameter ParamPhysicsBoobYR { get; }
Live2DParameter ParamHoodieStringL { get; }
Live2DParameter ParamHoodieStringR { get; }
Live2DParameter ParamSkirtYPhysics { get; }
Live2DParameter ParamGrabBoobLEnable { get; }
Live2DParameter ParamBoobSqueezeL { get; }
Live2DParameter ParamGrabBoobREnable { get; }
Live2DParameter ParamBoobSqueezeR { get; }
Live2DParameter ParamNippleREnable { get; }
Live2DParameter ParamNippleRSqueeze { get; }
Live2DParameter ParamNippleLEnable { get; }
Live2DParameter ParamNippleLSqueeze { get; }
Live2DParameter ParamGrabLegREnable { get; }
Live2DParameter ParamGrabLegLEnable { get; }
Live2DParameter ParamFingeringEnable { get; }
Live2DParameter ParamFingeringThrust { get; }
Live2DParameter ParamFingeringHandWet { get; }
Live2DParameter ParamFingeringAngleX { get; }
Live2DParameter ParamClitRubEnable { get; }
Live2DParameter ParamClitRubX { get; }
Live2DParameter ParamClitRubY { get; }
Live2DParameter ParamClitMoveX { get; }
Live2DParameter ParamClitMoveY { get; }
Live2DParameter ParamVaginaPush { get; }
Live2DParameter ParamXRayVagR0 { get; }
Live2DParameter ParamXRayVagR1 { get; }
Live2DParameter ParamXRayVagR2 { get; }
Live2DParameter ParamXRayVagR3 { get; }
Live2DParameter ParamXRayVagR4 { get; }
Live2DParameter ParamXRayVagR5 { get; }
Live2DParameter ParamXRayVagR6 { get; }
Live2DParameter ParamXRayVagR7 { get; }
Live2DParameter ParamXRayVagL0 { get; }
Live2DParameter ParamXRayVagL1 { get; }
Live2DParameter ParamXRayVagL2 { get; }
Live2DParameter ParamXRayVagL3 { get; }
Live2DParameter ParamXRayVagL4 { get; }
Live2DParameter ParamXRayVagL5 { get; }
Live2DParameter ParamXRayVagL6 { get; }
Live2DParameter ParamXRayVagL7 { get; }
Live2DParameter ParamVaginaSpread { get; }
Live2DParameter ParamPhysicsCumWomb { get; }
Live2DParameter ParamMCBodyVisible { get; }
Live2DParameter ParamCockAngleX { get; }
Live2DParameter ParamCockAngleY { get; }
Live2DParameter ParamBotBodyMovementY { get; }
Live2DParameter ParamInsertableInside { get; }
Live2DParameter ParamMoveMc { get; }
Live2DParameter ParamToSide { get; }
Live2DParameter ParamPantsToSide { get; }
Live2DParameter ParamFlattenNipples { get; }
Live2DParameter ParamFlattenBoobs { get; }
Live2DPhysicsOverride PhysicsSubRig_BoobLY { get; }
Live2DPhysicsOverride PhysicsSubRig_BoobRY { get; }
Live2DPhysicsOverride PhysicsSubRig_BoobLX { get; }
Live2DPhysicsOverride PhysicsSubRig_HoodieStringL { get; }
Live2DPhysicsOverride PhysicsSubRig_BoobRX { get; }
Live2DPhysicsOverride PhysicsSubRig_HoodieStringR { get; }
Live2DPhysicsOverride PhysicsSubRig_HeadShake { get; }
Live2DPhysicsOverride PhysicsSubRig_Skirt { get; }
Live2DPhysicsOverride PhysicsSubRig_Tail { get; }
Live2DPhysicsOverride PhysicsSubRig_Hair { get; }
Live2DController+Part HitAreaBoobL { get; }
Live2DController+Part HitAreaBoobR { get; }
Live2DController+Part HitAreaLegR { get; }
Live2DController+Part HitAreaLegL { get; }
Live2DController+Part HitAreaBothBoobs { get; }
Live2DController+Part HitAreaFingering { get; }
Live2DController+Part HitAreaClit { get; }
Live2DController+Part HitAreaBothNipples { get; }
Live2DController+Part HitAreaNippleL { get; }
Live2DController+Part HitAreaNippleR { get; }
Live2DController+Part HitAreaHeadpat { get; }
Live2DController+Part HitAreaOpenMouth { get; }
Live2DController+Part HitAreaCloseMouth { get; }
Live2DParameter ParamCumLeakAnim { get; }
Live2DParameter ParamXray { get; }
Live2DParameter ParamTense { get; }
Live2DParameter CumOutsideXParameter { get; }
Live2DParameter ParamCumShotLengthY { get; }
Live2DParameter ParamCumShotAnim { get; }
Live2DParameter ParamHideCumShot { get; }
System.Boolean ShouldXrayBeActive { get; }
System.Boolean IsCockCummingState { get; }
System.Collections.Generic.List`1[InsertionHandler] InsertionHandlers { get; }
System.Boolean WasCockOutLastDisable { get; }
Live2DParameter FlacidtyParameter { get; }
Live2DParameter CumInsideParameter { get; }
Live2DParameter CumInsideWombParameter { get; }
Live2DParameter CumInsideAnalParameter { get; }
Live2DParameter CumInMouthParameter { get; }
Live2DParameter OrgasmParameter { get; }
Live2DParameter LegsQuiverParameter { get; }
Live2DLewdSceneController+CumImmimentUnityEvent OnCumImminent { get; }
UnityEngine.Events.UnityEvent OnCumImmimentStart { get; }
UnityEngine.Events.UnityEvent OnCumEnd { get; }
System.Boolean CanGetFlacid { get; }
System.Boolean ShouldGetFlacid { get; }
System.Boolean IsFlacid { get; set; }
System.Single CurrentCumMouth { get; }
System.Single CurrentCumInside { get; }
System.Single CurrentCumInsideAnal { get; }
System.Single CumValue { get; }
System.Single TargetCumValue { get; }
Live2DLewdSceneController+Live2DCumOutsideManager CumOutsideManager { get; }
System.String DickSkinName { get; }
System.String DickMainName { get; }
UnityEngine.Color CockTipColor { get; }
UnityEngine.Color CockColor { get; }
UnityEngine.Color CumColor { get; }
ButtonList ButtonList { get; }
ModelBrain CurrentBrain { get; set; }
Live2D.Cubism.Core.CubismModel Model { get; }
System.Boolean IsAnyInteractableHeld { get; }
System.Boolean IsFullyInitialized { get; }
System.Int32 ExecutionOrder { get; }
System.Boolean NeedsUpdateOnEditing { get; }
System.Boolean HasUpdateController { get; set; }
UnityEngine.Vector2 DefaultEyesPosition { get; }
System.Boolean DisableBlinking { get; set; }
System.Boolean CanBlink { get; set; }
Live2DController+Part EyesWhitePart { get; }
Live2DController+Part MouthPart { get; }
System.Boolean IsShirtAndHoodieAsideOrOff { get; }
System.Boolean IsHoodieAsideOrOff { get; }
System.Boolean IsHoodieAside { get; }
System.Boolean IsHoodieOn { get; }
System.Boolean IsShirtAsideOrOff { get; }
System.Boolean IsShirtAside { get; }
System.Boolean IsShirtOn { get; }
System.Boolean IsPantiesAsideOrOff { get; }
System.Boolean IsPantiesOn { get; }
System.Boolean IsBraAsideOrOff { get; }
System.Boolean IsBraAside { get; }
System.Boolean IsBraOn { get; }
System.Boolean IsSkirtAside { get; }
System.Boolean IsSkirtOn { get; }
System.Boolean IsSkirtAsideOrOff { get; }
System.Boolean IsPantsOn { get; }
System.Boolean IsPantsAsideOrOff { get; }
System.Boolean IsDress2Aside { get; }
System.Boolean IsDress2On { get; }
System.Boolean IsDress2AsideOrOff { get; }
System.Boolean IsDress1Aside { get; }
System.Boolean IsDress1On { get; }
System.Boolean IsDress1AsideOrOff { get; }
System.Boolean IsBoobaVisible { get; }
Live2DToolSelector CurrentToolSelector { get; set; }
System.Single ModelAngleZInDegrees { get; }
UnityEngine.Vector3 DefaultFaceAngle { get; }
System.Boolean IsKissing { get; }
Live2DParameter TailMove { get; }
Live2DExpression Expression { get; }
System.Boolean DisableExpression { get; set; }
Live2DParameter AngleXParameter { get; }
Live2DParameter AngleYParameter { get; }
Live2DParameter AngleZParameter { get; }
Live2DParameter BodyAngleXParameter { get; }
Live2DParameter BodyAngleYParameter { get; }
Live2DParameter BodyAngleZParameter { get; }
Live2DParameter EyeBrowLYParameter { get; }
Live2DParameter LegLParameter { get; }
Live2DParameter LegRParameter { get; }
Live2DParameter EyeBrowLRotationParameter { get; }
Live2DParameter EyeBrowLEmoteParameter { get; }
Live2DParameter EyeBrowRYParameter { get; }
Live2DParameter EyeBrowRRotationParameter { get; }
Live2DParameter EyeBrowREmoteParameter { get; }
Live2DParameter MouthOpenParameter { get; }
Live2DParameter MouthSalivaParameter { get; }
Live2DParameter MouthFormParameter { get; }
Live2DParameter ToungeXParameter { get; }
Live2DParameter ToungeYParameter { get; }
Live2DParameter EyeBlinkParameter { get; }
Live2DParameter EyeLCloseAndShockParameter { get; }
Live2DParameter EyeRCloseAndShockParameter { get; }
Live2DParameter EyesHappyParameter { get; }
Live2DParameter IrisZoomParameter { get; }
Live2DParameter IrisHeartParameter { get; }
Live2DParameter EyeBallLXParameter { get; }
Live2DParameter EyeBallLYParameter { get; }
Live2DParameter EyeBallRXParameter { get; }
Live2DParameter EyeBallRYParameter { get; }
Live2DParameter BlushParameter { get; }
Live2DParameter EarLParameter { get; }
Live2DParameter EarRParameter { get; }
Live2DParameter EarsFlickParameter { get; }
Live2DParameter HeadpatXParameter { get; }
Live2DParameter HeadpatYParameter { get; }
Live2DParameter HeadpatActiveParameter { get; }
Live2DParameter BoobsXParameter { get; }
Live2DParameter BoobsYParameter { get; }
Live2DParameter OmegaMeterParameter { get; }
Live2DParameter BraEnabledParameter { get; }
Live2DParameter ShirtEnabledParameter { get; }
Live2DParameter SkirtEnabledParameter { get; set; }
Live2DParameter PantsEnabledParameter { get; set; }
Live2DParameter HoodieEnabledParameter { get; set; }
Live2DParameter Dress2EnabledParameter { get; set; }
Live2DParameter PantiesEnabledParameter { get; }
Live2DParameter ShoeLOnParameter { get; }
Live2DParameter ShoeROnParameter { get; }
Live2DParameter ArmLParameter { get; }
Live2DParameter ArmRParameter { get; }
System.Boolean ParametersInitialized { get; }
Parameter LewdnessParameter { get; }
Parameter ShockParameter { get; }
Parameter HappinessParameter { get; }
Parameter AngrinessParameter { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
CowgirlCockInsertionFuckAxis MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

Enum: Live2DInteractionController+ArmState
Enum values:
UpPoint
UpHi
UpLecture
DownNormal
DownClenched

Enum: Live2DInteractionController+ArmSelection
Enum values:
Left
Right
Both

Enum: Live2DInteractionController+ArmLCuddleState
Enum values:
Down
Normal
Up

Live2DInteractionController+StoryInteractionArmsSlot inherits from IStoryEmoteSlot,


Object
Defined members:
__new(controller__Live2DInteractionController)
Boolean IsTargetSlot(slotName__System.String)
IEnumerable`1 GetItemId()
IEnumerable`1 GetValidNames()
Result IsValidEmote(emoteData__EmoteData)
Void SetDefault()
Void SetItem(emote__EmoteData)
System.String AreaArmL
System.String AreaArmR
System.String AreaArmBoth

Enum: Live2DInteractionController+InteractionSceneTypeEnum
Enum values:
Normal
Cuddle

Live2DInteractionController inherits from IStoryCharacter, ICubismUpdatable,


Live2DController, MonoBehaviour, Behaviour, Component, Object, Object
Defined members:
__new()
Vector3 GetMouthOffset()
Void SetArmState(state__Live2DInteractionController+ArmState,
selection__Live2DInteractionController+ArmSelection)
Void SetArmLCuddle(armLCuddleState__Live2DInteractionController+ArmLCuddleState)
Void SetArmLNormal(armState__Live2DInteractionController+ArmState)
Void
ResetEverything(interactionSceneType__Live2DInteractionController+InteractionSceneT
ypeEnum)
Void PrepareHandholdingInteractable(thisController__Live2DInteractionController,
armL__Live2DInteractableLimbUsage`1[Live2DInteractionController]&,
armR__Live2DInteractableLimbUsage`1[Live2DInteractionController]&)
Void PrepareFaceRubInteractable(thisController__Live2DInteractionController,
interactable__Live2DInteractableLimbUsage`1[Live2DInteractionController]&)
Void PreparePantiesAndSkirt(thisController__Live2DInteractionController,
_pantiesInteractable__Live2DInteractableLimbUsage`1[Live2DInteractionController]&,
_skirtInteractable__Live2DInteractableLimbUsage`1[Live2DInteractionController]&)
Void PrepareCuddleHeadpatInteractable(thisController__Live2DInteractionController,
_headpatInteractable__Live2DInteractableLimbUsage`1[Live2DInteractionController]&)
Void
PrepareHandHoldingCuddleInteractable(thisController__Live2DInteractionController,
_handholdingInteractable__Live2DInteractableLimbUsage`1[Live2DInteractionController
]&)
Void PrepareThumbMouthInteractables(thisController__Live2DInteractionController,
_thumbMouthInteractable__Live2DInteractableLimbUsage`1[Live2DInteractionController]
&)
Void ResetBasic()
Void Awake()
Void InitializeGenerated()
ControllerEnum ControllerEnum { get; }
SceneEnumFlag SceneEnum { get; }
System.Boolean ArePantiesToRight { get; }
System.Boolean ArePantiesToLeft { get; }
System.Boolean IsPantiesAside { get; }
System.Boolean IsSkirtAside { get; }
Live2DInteractionController+ArmLCuddleState ArmLCuddleLState { get; }
Live2DInteractionController+ArmState ArmLState { get; }
Live2DInteractionController+ArmState ArmRState { get; }
Live2DPhysicsOverride HeadToChestPhysicsOverride { get; }
Live2DInteractionController+InteractionSceneTypeEnum InteractionSceneType { get;
set; }
UnityEngine.Vector2 DefaultEyesPosition { get; }
UnityEngine.Vector3 DefaultFaceAngle { get; }
Live2DParameter ParamEnableThumbMouth { get; }
Live2DParameter ParamThumbMouthX { get; }
Live2DParameter ParamArmLRot { get; }
Live2DParameter ParamArmLUp { get; }
Live2DParameter ParamArmLGesture { get; }
Live2DParameter ParamHandholdingREnable { get; }
Live2DParameter ParamHandholdingRY { get; }
Live2DParameter ParamHandholdingLEnable { get; }
Live2DParameter ParamHandholdingLY { get; }
Live2DParameter ParamArmRRot { get; }
Live2DParameter ParamArmRUp { get; }
Live2DParameter ParamArmRGesture { get; }
Live2DParameter ParamChestX { get; }
Live2DParameter ParamBodyAccessoryPhysics { get; }
Live2DParameter ParamHairPhysicsBaseToShort { get; }
Live2DParameter ParamHairPhysicsShortToMid { get; }
Live2DParameter ParamHairPhysicsMidToLong { get; }
Live2DParameter ParamSalivaPhysics { get; }
Live2DParameter ParamPupilWiggle { get; }
Live2DParameter ParamEarsWiggle { get; }
Live2DParameter ParamBlanketSitting { get; }
Live2DParameter ParamSkirtUp { get; }
Live2DParameter ParamPantiesX { get; }
Live2DParameter ParamPillow { get; }
Live2DParameter ParamBlanketCuddle { get; }
Live2DParameter ParamBlanketCuddleMove { get; }
Live2DParameter ParamArmLCuddleUp { get; }
Live2DParameter ParamBreastCuddleEnabled { get; }
Live2DParameter ParamAnonHeadpatForearm { get; }
Live2DParameter ParamAnonHeadpatUpperarm { get; }
Live2DParameter ParamArmLCuddleDown { get; }
Live2DParameter ParamCuddleHandholdingEnable { get; }
Live2DParameter ParamCuddleHandholdingMove { get; }
Live2DParameter ParamFaceRubMoveX { get; }
Live2DParameter ParamFaceRubMoveY { get; }
Live2DParameter ParamFaceRubEnable { get; }
Live2DParameter Param_Angle_Rotation_1_TailMain { get; }
Live2DParameter Param_Angle_Rotation_2_TailMain { get; }
Live2DParameter Param_Angle_Rotation_3_TailMain { get; }
Live2DParameter Param_Angle_Rotation_4_TailMain { get; }
Live2DParameter Param_Angle_Rotation_5_TailMain { get; }
Live2DParameter Param_Angle_Rotation_6_TailMain { get; }
Live2DParameter Param_Angle_Rotation_7_TailMain { get; }
Live2DParameter Param_Angle_Rotation_8_TailMain { get; }
Live2DParameter Param_Angle_Rotation_9_TailMain { get; }
Live2DPhysicsOverride PhysicsSubRig_Hair { get; }
Live2DPhysicsOverride PhysicsSubRig_BodyAccessoryPhysics { get; }
Live2DPhysicsOverride PhysicsSubRig_head___body { get; }
Live2DPhysicsOverride PhysicsSubRig_boobs { get; }
Live2DPhysicsOverride PhysicsSubRig_boobs_2 { get; }
Live2DPhysicsOverride PhysicsSubRig_saliva { get; }
Live2DPhysicsOverride PhysicsSubRig_Pupil { get; }
Live2DPhysicsOverride PhysicsSubRig_Wiggle { get; }
Live2DPhysicsOverride PhysicsSubRig_Tail { get; }
Live2DController+Part HitAreaOpenMouth { get; }
Live2DController+Part HitAreaCloseMouth { get; }
Live2DController+Part HitAreaHeadpat { get; }
Live2DController+Part HitAreaFaceStroke { get; }
Live2DController+Part HitAreaThumbMouth { get; }
ModelBrain CurrentBrain { get; set; }
Live2D.Cubism.Core.CubismModel Model { get; }
System.Boolean IsAnyInteractableHeld { get; }
System.Boolean IsFullyInitialized { get; }
System.Int32 ExecutionOrder { get; }
System.Boolean NeedsUpdateOnEditing { get; }
System.Boolean HasUpdateController { get; set; }
System.Boolean DisableBlinking { get; set; }
System.Boolean CanBlink { get; set; }
Live2DController+Part EyesWhitePart { get; }
Live2DController+Part MouthPart { get; }
System.Boolean IsShirtAndHoodieAsideOrOff { get; }
System.Boolean IsHoodieAsideOrOff { get; }
System.Boolean IsHoodieAside { get; }
System.Boolean IsHoodieOn { get; }
System.Boolean IsShirtAsideOrOff { get; }
System.Boolean IsShirtAside { get; }
System.Boolean IsShirtOn { get; }
System.Boolean IsPantiesAsideOrOff { get; }
System.Boolean IsPantiesOn { get; }
System.Boolean IsBraAsideOrOff { get; }
System.Boolean IsBraAside { get; }
System.Boolean IsBraOn { get; }
System.Boolean IsSkirtOn { get; }
System.Boolean IsSkirtAsideOrOff { get; }
System.Boolean IsPantsAside { get; set; }
System.Boolean IsPantsOn { get; }
System.Boolean IsPantsAsideOrOff { get; }
System.Boolean IsDress2Aside { get; }
System.Boolean IsDress2On { get; }
System.Boolean IsDress2AsideOrOff { get; }
System.Boolean IsDress1Aside { get; }
System.Boolean IsDress1On { get; }
System.Boolean IsDress1AsideOrOff { get; }
System.Boolean IsBoobaVisible { get; }
Live2DToolSelector CurrentToolSelector { get; set; }
System.Single ModelAngleZInDegrees { get; }
System.Boolean IsKissing { get; }
Live2DParameter TailMove { get; }
Live2DExpression Expression { get; }
System.Boolean DisableExpression { get; set; }
Live2DParameter AngleXParameter { get; }
Live2DParameter AngleYParameter { get; }
Live2DParameter AngleZParameter { get; }
Live2DParameter BodyAngleXParameter { get; }
Live2DParameter BodyAngleYParameter { get; }
Live2DParameter BodyAngleZParameter { get; }
Live2DParameter EyeBrowLYParameter { get; }
Live2DParameter LegLParameter { get; }
Live2DParameter LegRParameter { get; }
Live2DParameter EyeBrowLRotationParameter { get; }
Live2DParameter EyeBrowLEmoteParameter { get; }
Live2DParameter EyeBrowRYParameter { get; }
Live2DParameter EyeBrowRRotationParameter { get; }
Live2DParameter EyeBrowREmoteParameter { get; }
Live2DParameter MouthOpenParameter { get; }
Live2DParameter MouthSalivaParameter { get; }
Live2DParameter MouthFormParameter { get; }
Live2DParameter ToungeXParameter { get; }
Live2DParameter ToungeYParameter { get; }
Live2DParameter EyeBlinkParameter { get; }
Live2DParameter EyeLCloseAndShockParameter { get; }
Live2DParameter EyeRCloseAndShockParameter { get; }
Live2DParameter EyesHappyParameter { get; }
Live2DParameter IrisZoomParameter { get; }
Live2DParameter IrisHeartParameter { get; }
Live2DParameter EyeBallLXParameter { get; }
Live2DParameter EyeBallLYParameter { get; }
Live2DParameter EyeBallRXParameter { get; }
Live2DParameter EyeBallRYParameter { get; }
Live2DParameter BlushParameter { get; }
Live2DParameter EarLParameter { get; }
Live2DParameter EarRParameter { get; }
Live2DParameter EarsFlickParameter { get; }
Live2DParameter HeadpatXParameter { get; }
Live2DParameter HeadpatYParameter { get; }
Live2DParameter HeadpatActiveParameter { get; }
Live2DParameter BoobsXParameter { get; }
Live2DParameter BoobsYParameter { get; }
Live2DParameter OmegaMeterParameter { get; }
Live2DParameter BraEnabledParameter { get; }
Live2DParameter ShirtEnabledParameter { get; }
Live2DParameter SkirtEnabledParameter { get; set; }
Live2DParameter PantsEnabledParameter { get; set; }
Live2DParameter HoodieEnabledParameter { get; set; }
Live2DParameter Dress2EnabledParameter { get; set; }
Live2DParameter PantiesEnabledParameter { get; }
Live2DParameter ShoeLOnParameter { get; }
Live2DParameter ShoeROnParameter { get; }
Live2DParameter ArmLParameter { get; }
Live2DParameter ArmRParameter { get; }
System.Boolean ParametersInitialized { get; }
Parameter LewdnessParameter { get; }
Parameter ShockParameter { get; }
Parameter HappinessParameter { get; }
Parameter AngrinessParameter { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
ArmState MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
ArmSelection MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
ArmLCuddleState MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
StoryInteractionArmsSlot MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
InteractionSceneTypeEnum MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

Live2DControllerSingleton inherits from SingletonMonoBehaviour`1,


SingletonMonoBehaviourBase, MonoBehaviour, Behaviour, Component, Object, Object
Defined members:
__new()
SceneEnumFlag ToFlags(e__ControllerEnum)
SceneEnumFlag ToFlags(e__ControllerEnum[])
Live2DController GetFirstActiveBotController()
Live2DController GetFirstActiveControllerFromCharacter(characterId__System.String)
IEnumerable`1 GetAllActivePrefabHolderFromCharacter(characterId__System.String)
Boolean IsAnyControllerActiveAndTalkingWithOverlay(characterId__System.String)
IEnumerable`1 LoadAndGetAllControllers()
Live2DController GetReadyController(characterId__System.String)
Void OnValidate()
Void Start()
Void CleanAllCumOutside()
Void UpdateAllTextures()
Void ResetAllTextures()
Void ReturnToPoll(texture__UnityEngine.Texture)
RenderTexture GetRenderTexture()
Live2DPrefabHolder[] Live2DPrefabHolders { get; }
Live2DPrefabHolder DoggyCharacterHolder { get; }
Live2DDoggyFuckController DoggyCharacter { get; }
Live2DPrefabHolder MissionaryCharacterHolder { get; }
Live2DMissionaryFuckController MissionaryCharacter { get; }
Live2DPrefabHolder InteractCharacterHolder { get; }
Live2DInteractionController InteractCharacter { get; }
Live2DPrefabHolder BlowjobCharacterHolder { get; }
Live2DBlowjobController BlowjobCharacter { get; }
Live2DPrefabHolder CowgirlCharacterHolder { get; }
Live2DCowgirlController CowgirlCharacter { get; }
System.Collections.Generic.IEnumerable`1[Live2DPrefabHolder]
AllInstantiatedPrefabHolders { get; }
System.Collections.Generic.IEnumerable`1[Live2DPrefabHolder] AllActivePrefabHolders
{ get; }
System.Collections.Generic.IEnumerable`1[Live2DController]
AllInstantiatedControllers { get; }
System.Collections.Generic.IEnumerable`1[Live2DController] AllActiveControllers
{ get; }
Live2DControllerSingleton LuaInstance { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
ControllerEnum[] AllValidControllersEnums
System.Int32 Live2DTextureSize
System.Int32 Live2DTextureWidth
System.Int32 Live2DTextureHeight
System.Int32 Live2DMipLevel

Melanchall.DryWetMidi.Core.MidiFile inherits from Object


Defined members:
__new()
__new(chunks__System.Collections.Generic.IEnumerable`1[Melanchall.DryWetMidi.Core.M
idiChunk])
__new(chunks__Melanchall.DryWetMidi.Core.MidiChunk[])
MidiFile Read(stream__System.IO.Stream,
settings__Melanchall.DryWetMidi.Core.ReadingSettings)
MidiFile Clone()
Melanchall.DryWetMidi.Core.TimeDivision TimeDivision { get; set; }
Melanchall.DryWetMidi.Core.ChunksCollection Chunks { get; }

Recipe inherits from Object


Defined members:
__new(expectedResult__GameId,
createDishItemFunc__System.Func`3[CookingResults,System.Collections.Generic.List`1[
Item],Item])
Recipe CreateInstance(expectedResult__GameId)
Item CreateDish(results__CookingResults,
usedItems__System.Collections.Generic.List`1[Item])
Void AddIngredient(recipeIngredient__RecipeIngredient)
Void AddIngredientExact(itemEnum__GameItems.ItemEnum, count__System.Int32,
isOptional__System.Boolean)
Void AddIngredientExact(gameId__GameId, count__System.Int32,
isOptional__System.Boolean)
Void AddIngredientGenericType(type__EdibleTypeEnum, count__System.Int32,
isOptional__System.Boolean)
Void AddIngredientFishMinWeight(minWeight__System.Single, count__System.Int32,
isOptional__System.Boolean)
GameId ExpectedResult { get; }
ItemPrefab ExpectedResultPrefab { get; }
System.Collections.ObjectModel.ReadOnlyCollection`1[RecipeIngredient]
AllIngredients { get; }

Enum: NoteButtonTypeEnum
Enum values:
Left
Right

CookingSongRuntimeData+Builder inherits from Object


Defined members:
__new(midiFile__Melanchall.DryWetMidi.Core.MidiFile, cookingSong__CookingSong)
Builder ChannelToNotes(channel__System.Int32,
buttonDeterminer__System.Func`4[CookingSongRuntimeData+Builder,System.Int32,Melanch
all.DryWetMidi.Interaction.Note,NoteButtonTypeEnum], ignoreLength__System.Boolean)
Builder ChannelToNotesAllTheSame(channel__System.Int32, button__NoteButtonTypeEnum,
ignoreLength__System.Boolean)
Builder WithVersion(version__System.Int32)
Builder WithPixelsPerSecondDifficulty(difficulty__System.Single)
Builder WithSongOffset(f__System.Double)
CookingSongRuntimeData Build()
Melanchall.DryWetMidi.Interaction.TempoMap TempoMap { get; }
Melanchall.DryWetMidi.Core.MidiFile MidiFile { get; }
Melanchall.DryWetMidi.Interaction.BarBeatFractionTimeSpan QuarterBeat
Melanchall.DryWetMidi.Interaction.BarBeatFractionTimeSpan HalfBeat

CookingSongRuntimeData inherits from Object


Defined members:
CookingSongDifficulty GetDefaultDifficulty()
CookingSongDifficulty GetDifficulty(modifiers__CookingGameplayModifiers)
Double GetSongLength(modifiers__CookingGameplayModifiers)
Void GetSongLengthDiscreet(modifiers__CookingGameplayModifiers,
minutes__System.Int32&, seconds__System.Int32&)
CookingGameplayScoreData GetPerfectScoreReadonly()
Builder
StartBuilder(midiFile__IC.AutomaticReference.IReference`1[Melanchall.DryWetMidi.Cor
e.MidiFile], cookingSong__CookingSong)
CookingSong RelatedCookingSong
Melanchall.DryWetMidi.Interaction.TempoMap SongTempoMap
System.Double SongOffsetSeconds
System.Double SongLengthSeconds
System.Double AverageBPM
System.Double MinBPM
System.Double MaxBPM
System.Double PixelsPerSecond
System.Int32 SongVersion
System.Collections.Generic.List`1[CookingSongNoteEvent] Notes
Builder MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

R inherits from Object


Defined members:
__new()
Void RegisterLua(globalsTable__MoonSharp.Interpreter.Table)
MusicDataGenerated+MusicGroupsContainer MusicGroups { get; }
MusicDataGenerated+MusicContainer Music { get; }
MusicDataGenerated+ArtistsContainer Artists { get; }
MusicDataGenerated+MidiContainer Midi { get; }
ShaderDataGenerated+Live2DShadersContainer Live2DShaders { get; }
SoundDataGenerated+SoundContainer Sound { get; }
SpriteTextureDataGenerated+AltBackgroundsContainer AltBackgrounds { get; }
SpriteTextureDataGenerated+FishingBackgroundsContainer FishingBackgrounds { get; }
SpriteTextureDataGenerated+PartnerLogosContainer PartnerLogos { get; }
SpriteTextureDataGenerated+OtherLogosContainer OtherLogos { get; }
SpriteTextureDataGenerated+IconsContainer Icons { get; }
SpriteTextureDataGenerated+CardsMainContainer CardsMain { get; }
SpriteTextureDataGenerated+CardsCasinoContainer CardsCasino { get; }
SpriteTextureDataGenerated+PcIconsContainer PcIcons { get; }
SpriteTextureDataGenerated+NewsImagesContainer NewsImages { get; }
TextDataGenerated+CreditsTextContainer CreditsText { get; }
TextDataGenerated+OtherTextContainer OtherText { get; }
MusicDataGenerated+MusicGroupsContainer inherits from Object
Defined members:
__new()
IC.AutomaticReference.SerializableAutomaticReference`1[MusicGroup]
CashierMusicGroup
IC.AutomaticReference.SerializableAutomaticReference`1[MusicGroup] OutsideGroup
IC.AutomaticReference.SerializableAutomaticReference`1[MusicGroup]
OutsideRiotsGroup
IC.AutomaticReference.SerializableAutomaticReference`1[MusicGroup]
OutsideWithBotGroup
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[MusicGroup]] RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[MusicGroup]]
RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[MusicGroup][] All

MusicDataGenerated+MusicContainer inherits from Object


Defined members:
__new()
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
BadEnd_A_Soft_Decay
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
BadEnd_First_Time_for_Everything
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
BadEnd_There_s_Always_Tomorrow
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo] BadEnd_Demise
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
BadEnd_Futurism__featdot_KÆDO_
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
BadEnd_Walking_Through_a_Mine_Field
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[MusicWithInfo]] BadEnd_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]]
BadEnd_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo][] BadEnd_All
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Cooking_RAPID_COOKING_CHALLENGE
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Cooking_Air_Fryer
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Cooking_Pudollarsy_Poppin__Pasta
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Cooking_Cream_N_Pie
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Cooking_Cocktail
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Cooking_Let_Him_Cook
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Cooking_Protein_Shake
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[MusicWithInfo]] Cooking_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]]
Cooking_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo][] Cooking_All
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Cuddle_Jun_s_Song
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Cuddle_Take_a_deep_breath
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Cuddle_If_Only
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Cuddle_Steel_In_Your_Socks
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[MusicWithInfo]] Cuddle_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]]
Cuddle_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo][] Cuddle_All
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Dates_She_s_Real_to_Me
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Dates_Just_You_and_Me
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[MusicWithInfo]] Dates_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]]
Dates_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo][] Dates_All
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Fishing_Candlelight
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Fishing_Rainy_Day
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[MusicWithInfo]] Fishing_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]]
Fishing_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo][] Fishing_All
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
MainMenu_Arabesque
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
MainMenu_Clair_de_lune
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[MusicWithInfo]] MainMenu_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]]
MainMenu_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo][]
MainMenu_All
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Other_Juice__Unmuffled___Extended_
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[MusicWithInfo]] Other_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]]
Other_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo][] Other_All
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Outside_Normal_Make_It_Snappy
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Outside_Normal_Polluted_Sunshine
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Outside_Normal_Streets__Slowed_
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[MusicWithInfo]] Outside_Normal_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]]
Outside_Normal_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo][]
Outside_Normal_All
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Outside_Riots_ISO_Lated
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[MusicWithInfo]] Outside_Riots_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]]
Outside_Riots_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo][]
Outside_Riots_All
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Outside_WithBot_Mile_High
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Outside_WithBot_Simulated_Happiness
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Outside_WithBot_Our_Time
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[MusicWithInfo]] Outside_WithBot_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]]
Outside_WithBot_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo][]
Outside_WithBot_All
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
PC_Exotic_Hardware
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[MusicWithInfo]] PC_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]]
PC_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo][] PC_All
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Room_Day_Faded_Fate
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Room_Day_Against_All_Odds
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Room_Day_Maybe_It_Ain_t_So_Bad
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Room_Day_This_Feels_Nice
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Room_Day_Daybreak_With_You
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Room_Day_Distraction
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Room_Day_Keep_Going
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[MusicWithInfo]] Room_Day_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]]
Room_Day_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo][]
Room_Day_All
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Room_Day_Late_Game_One_Wish
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Room_Day_Late_Game_White_Dress
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[MusicWithInfo]] Room_Day_Late_Game_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]]
Room_Day_Late_Game_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo][]
Room_Day_Late_Game_All
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Room_Low_Sanity_God_s_Loophole
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Room_Low_Sanity_I_Am_an_Orange_and_I_Need_to_be_Peeled
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Room_Low_Sanity_Rainbow_Room
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Room_Low_Sanity_The_Walls_are_Melting
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[MusicWithInfo]] Room_Low_Sanity_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]]
Room_Low_Sanity_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo][]
Room_Low_Sanity_All
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Room_Night_Valium
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Room_Night_Working_From_Home
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Room_Night_Don_t_Worry_About_Me
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Room_Night_Unfading_Clouds
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Room_Night_Lofi_In_My_Bedroom
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Room_Night_Focus
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Room_Night_Spirasomnus
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Room_Night_Warm_Nights
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Room_Night_Dull_Feelings
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Room_Night_Snake_Eyes__v2_
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Room_Night_Reflection
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[MusicWithInfo]] Room_Night_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]]
Room_Night_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo][]
Room_Night_All
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Room_Special_Nightmare
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[MusicWithInfo]] Room_Special_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]]
Room_Special_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo][]
Room_Special_All
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Serious_Just_You_Wait
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Serious_Danger_Around_the_Corner
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[MusicWithInfo]] Serious_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]]
Serious_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo][] Serious_All
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Sex_Ass_Effect
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo] Sex_Boner_Jam
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Sex_CyberHunk_2069
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Sex_Death_Grip
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Sex_Up_All_Night
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Sex_Yogurt_Male
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Sex_Questionable
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo] Sex_Carrot
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Sex_Evox_Machine
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo] Sex_Banger
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo] Sex_Sex
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[MusicWithInfo]] Sex_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]]
Sex_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo][] Sex_All
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Story_See_It_Now
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Story_Wish_Things_Were_Easier
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Story_Moan_Choir
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Story_Hypersexual
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Story_Motoyasu
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo] Story_Fall
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[MusicWithInfo]] Story_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]]
Story_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo][] Story_All
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Story_Prologue_Coincidences
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[MusicWithInfo]] Story_Prologue_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]]
Story_Prologue_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo][]
Story_Prologue_All
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Themes_AnnoyingNeighbour_Juice__Muffled_
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[MusicWithInfo]]
Themes_AnnoyingNeighbour_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]]
Themes_AnnoyingNeighbour_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo][]
Themes_AnnoyingNeighbour_All
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Themes_BigDaddyHurt_Night
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[MusicWithInfo]] Themes_BigDaddyHurt_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]]
Themes_BigDaddyHurt_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo][]
Themes_BigDaddyHurt_All
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Themes_Cashier_Mystery_Meat
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[MusicWithInfo]] Themes_Cashier_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]]
Themes_Cashier_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo][]
Themes_Cashier_All
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Themes_Church_Choir_Boy_Drama
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[MusicWithInfo]] Themes_Church_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]]
Themes_Church_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo][]
Themes_Church_All
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Themes_Lady_Annalie_Oddly_Enough
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[MusicWithInfo]] Themes_Lady_Annalie_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]]
Themes_Lady_Annalie_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo][]
Themes_Lady_Annalie_All
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Themes_Landlord_It_s_Him_Again
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[MusicWithInfo]] Themes_Landlord_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]]
Themes_Landlord_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo][]
Themes_Landlord_All
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Themes_Police_Jazz_On_My_Face
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[MusicWithInfo]] Themes_Police_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]]
Themes_Police_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo][]
Themes_Police_All
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]
Work_Laid_Runner
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[MusicWithInfo]] Work_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo]]
Work_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo][] Work_All
IC.AutomaticReference.SerializableAutomaticReference`1[MusicWithInfo][] All

MusicDataGenerated+ArtistsContainer inherits from Object


Defined members:
__new()
IC.AutomaticReference.SerializableAutomaticReference`1[MusicArtist] Celestyn
IC.AutomaticReference.SerializableAutomaticReference`1[MusicArtist] Debussy
IC.AutomaticReference.SerializableAutomaticReference`1[MusicArtist] DreemChxsr
IC.AutomaticReference.SerializableAutomaticReference`1[MusicArtist] FlowerKidV
IC.AutomaticReference.SerializableAutomaticReference`1[MusicArtist] Kaedo
IC.AutomaticReference.SerializableAutomaticReference`1[MusicArtist] Kukidoe
IC.AutomaticReference.SerializableAutomaticReference`1[MusicArtist] LightM
IC.AutomaticReference.SerializableAutomaticReference`1[MusicArtist] Mad_Joram
IC.AutomaticReference.SerializableAutomaticReference`1[MusicArtist] Nitrori
IC.AutomaticReference.SerializableAutomaticReference`1[MusicArtist] Rad_Pechi
IC.AutomaticReference.SerializableAutomaticReference`1[MusicArtist] RottingSteel
IC.AutomaticReference.SerializableAutomaticReference`1[MusicArtist] Sheep
IC.AutomaticReference.SerializableAutomaticReference`1[MusicArtist] SJ68
IC.AutomaticReference.SerializableAutomaticReference`1[MusicArtist] SMYLexclamation
IC.AutomaticReference.SerializableAutomaticReference`1[MusicArtist] Toni_S
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[MusicArtist]] RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[MusicArtist]]
RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[MusicArtist][] All

MusicDataGenerated+MidiContainer inherits from Object


Defined members:
__new()
IC.AutomaticReference.SerializableAutomaticReference`1[MidiSongAsset]
CELESTYN_RAPIDCOOKINGCHALLENGE
IC.AutomaticReference.SerializableAutomaticReference`1[MidiSongAsset]
DreemChxsr_AirFryer
IC.AutomaticReference.SerializableAutomaticReference`1[MidiSongAsset]
Kaedo_MysteryMeat
IC.AutomaticReference.SerializableAutomaticReference`1[MidiSongAsset] Kaedo_PPP
IC.AutomaticReference.SerializableAutomaticReference`1[MidiSongAsset] LightM_Carrot
IC.AutomaticReference.SerializableAutomaticReference`1[MidiSongAsset]
LightM_MoanChoir
IC.AutomaticReference.SerializableAutomaticReference`1[MidiSongAsset]
Nitrori_CreamNPie
IC.AutomaticReference.SerializableAutomaticReference`1[MidiSongAsset]
Nitrori_EvoxMachine
IC.AutomaticReference.SerializableAutomaticReference`1[MidiSongAsset]
Nitrori_Spirasomnus
IC.AutomaticReference.SerializableAutomaticReference`1[MidiSongAsset]
RadPechi_ExoticHardware
IC.AutomaticReference.SerializableAutomaticReference`1[MidiSongAsset]
RadPechi_Hypersexual
IC.AutomaticReference.SerializableAutomaticReference`1[MidiSongAsset]
RadPechi_IfOnly
IC.AutomaticReference.SerializableAutomaticReference`1[MidiSongAsset]
RadPechi_ISOLated
IC.AutomaticReference.SerializableAutomaticReference`1[MidiSongAsset]
RadPechi_ItsHimAgain
IC.AutomaticReference.SerializableAutomaticReference`1[MidiSongAsset]
RadPechi_ShesRealToMe
IC.AutomaticReference.SerializableAutomaticReference`1[MidiSongAsset] Sheep_Demise
IC.AutomaticReference.SerializableAutomaticReference`1[MidiSongAsset] SJ68_Cocktail
IC.AutomaticReference.SerializableAutomaticReference`1[MidiSongAsset]
SJ68_lethimcook
IC.AutomaticReference.SerializableAutomaticReference`1[MidiSongAsset]
SJ68_ProteinShake
IC.AutomaticReference.SerializableAutomaticReference`1[MidiSongAsset]
ToniS_Reflection
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[MidiSongAsset]] RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[MidiSongAsset]]
RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[MidiSongAsset][] All

MusicDataGenerated inherits from ISerializationCallbackReceiver,


IAutomaticReferenceContainer, SingletonScriptableObject`1,
SingletonScriptableObject, ScriptableObject, Object, Object
Defined members:
__new()
Void OnBeforeSerialize()
Void OnAfterDeserialize()
Void RegisterLua()
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
MusicDataGenerated+MusicGroupsContainer MusicGroups
MusicDataGenerated+MusicContainer Music
MusicDataGenerated+ArtistsContainer Artists
MusicDataGenerated+MidiContainer Midi
MusicGroupsContainer MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
MusicContainer MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
ArtistsContainer MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
MidiContainer MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

MusicGroup inherits from ScriptableObject, Object, Object


Defined members:
__new()
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
System.Collections.Generic.List`1[MusicWithInfo] music

IC.AutomaticReference.SerializableAutomaticReference`1[[MusicGroup, GameAssembly,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inherits from IReference`1,
AutomaticReference`2, Reference`1, ReferenceBase, Object
Defined members:
__new()
Boolean IsNull()
ValueTuple`2 GetIdentifier()
IC.AutomaticReference.ResourcesReferenceLoader resourcesReferenceLoader

IC.AutomaticReference.SerializableAutomaticReference`1[[MusicWithInfo,
GameAssembly, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inherits from
IReference`1, AutomaticReference`2, Reference`1, ReferenceBase, Object
Defined members:
__new()
Boolean IsNull()
ValueTuple`2 GetIdentifier()
IC.AutomaticReference.ResourcesReferenceLoader resourcesReferenceLoader

MusicArtist inherits from ScriptableObject, Object, Object


Defined members:
__new()
String GetSpotifyUri()
System.Boolean HasAllLinks { get; }
System.String ShortInfo { get; }
System.String Info { get; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
System.String Name
System.String AdditionalInfo
System.String SpotifyLink
System.String AppleMusicLink
System.String YoutubeLink

IC.AutomaticReference.SerializableAutomaticReference`1[[MusicArtist, GameAssembly,
Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inherits from IReference`1,
AutomaticReference`2, Reference`1, ReferenceBase, Object
Defined members:
__new()
Boolean IsNull()
ValueTuple`2 GetIdentifier()
IC.AutomaticReference.ResourcesReferenceLoader resourcesReferenceLoader

MidiSongAsset inherits from ScriptableObject, Object, Object


Defined members:
__new()
Void SetMidiFileData(bytes__System.Byte[])
MidiFile GetMidiFile()
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }

IC.AutomaticReference.SerializableAutomaticReference`1[[MidiSongAsset,
GameAssembly, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]] inherits from
IReference`1, AutomaticReference`2, Reference`1, ReferenceBase, Object
Defined members:
__new()
Boolean IsNull()
ValueTuple`2 GetIdentifier()
IC.AutomaticReference.ResourcesReferenceLoader resourcesReferenceLoader

ShaderDataGenerated+Live2DShadersContainer inherits from Object


Defined members:
__new()
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Shader]
MovingTexture
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Shader] Rainbow
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Shader]
RayMarching
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.Shader]] RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Shader]]
RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Shader][] All

ShaderDataGenerated inherits from ISerializationCallbackReceiver,


IAutomaticReferenceContainer, SingletonScriptableObject`1,
SingletonScriptableObject, ScriptableObject, Object, Object
Defined members:
__new()
Void OnBeforeSerialize()
Void OnAfterDeserialize()
Void RegisterLua()
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
ShaderDataGenerated+Live2DShadersContainer Live2DShaders
Live2DShadersContainer MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

IC.AutomaticReference.SerializableAutomaticReference`1[[UnityEngine.Shader,
UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
inherits from IReference`1, AutomaticReference`2, Reference`1, ReferenceBase,
Object
Defined members:
__new()
Boolean IsNull()
ValueTuple`2 GetIdentifier()
IC.AutomaticReference.ResourcesReferenceLoader resourcesReferenceLoader

SoundDataGenerated+SoundContainer inherits from Object


Defined members:
__new()
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Bell_bell1
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Bell_bell2
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.AudioClip]] Bell_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
] Bell_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip][]
Bell_All
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Blowjob_bottomout_bottomout1
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Blowjob_bottomout_bottomout2
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Blowjob_bottomout_bottomout3
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Blowjob_bottomout_bottomout4
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Blowjob_bottomout_bottomout5
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Blowjob_bottomout_bottomout6
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Blowjob_bottomout_bottomout7
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Blowjob_bottomout_bottomout8
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Blowjob_bottomout_bottomout9
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Blowjob_bottomout_bottomout10
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.AudioClip]]
Blowjob_bottomout_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
] Blowjob_bottomout_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip][]
Blowjob_bottomout_All
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Blowjob_lick_lick1
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Blowjob_lick_lick2
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Blowjob_lick_lick3
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.AudioClip]] Blowjob_lick_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
] Blowjob_lick_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip][]
Blowjob_lick_All
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Blowjob_move_blowjobmove1
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Blowjob_move_blowjobmove2
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Blowjob_move_blowjobmove3
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Blowjob_move_blowjobmove4
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.AudioClip]] Blowjob_move_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
] Blowjob_move_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip][]
Blowjob_move_All
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Blowjob_pullout_pullout1
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Blowjob_pullout_pullout2
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Blowjob_pullout_pullout3
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Blowjob_pullout_pullout4
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.AudioClip]]
Blowjob_pullout_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
] Blowjob_pullout_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip][]
Blowjob_pullout_All
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Blowjob_swallow_swallow1
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.AudioClip]]
Blowjob_swallow_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
] Blowjob_swallow_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip][]
Blowjob_swallow_All
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Casino_Card_Place
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Casino_Card_Take
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Casino_Slot_Click
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.AudioClip]] Casino_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
] Casino_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip][]
Casino_All
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
CookingMinigame_clap
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
CookingMinigame_kick
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.AudioClip]]
CookingMinigame_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
] CookingMinigame_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip][]
CookingMinigame_All
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
FishingMinigame_Bite_Bite1
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
FishingMinigame_Bite_Bite2
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.AudioClip]]
FishingMinigame_Bite_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
] FishingMinigame_Bite_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip][]
FishingMinigame_Bite_All
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
FishingMinigame_FishFight_FishFight1
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
FishingMinigame_FishFight_FishFight2
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
FishingMinigame_FishFight_FishFight3
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
FishingMinigame_FishFight_FishFight4
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
FishingMinigame_FishFight_FishFight5
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.AudioClip]]
FishingMinigame_FishFight_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
] FishingMinigame_FishFight_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip][]
FishingMinigame_FishFight_All
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
FishingMinigame_FishPullOut_Splash_21
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
FishingMinigame_FishPullOut_Splash_22
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
FishingMinigame_FishPullOut_Splash_23
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.AudioClip]]
FishingMinigame_FishPullOut_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
] FishingMinigame_FishPullOut_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip][]
FishingMinigame_FishPullOut_All
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
FishingMinigame_FloatIn_FloatIn
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.AudioClip]]
FishingMinigame_FloatIn_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
] FishingMinigame_FloatIn_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip][]
FishingMinigame_FloatIn_All
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
FishingMinigame_Reel_ReelLoop
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.AudioClip]]
FishingMinigame_Reel_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
] FishingMinigame_Reel_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip][]
FishingMinigame_Reel_All
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
FishingMinigame_Throw_throw
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.AudioClip]]
FishingMinigame_Throw_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
] FishingMinigame_Throw_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip][]
FishingMinigame_Throw_All
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Food_drink
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Food_eat
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.AudioClip]] Food_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
] Food_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip][]
Food_All
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Frick_clothes_move_clothes_move_1
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Frick_clothes_move_clothes_move_2
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Frick_clothes_move_clothes_move_3
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Frick_clothes_move_clothes_move_4
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Frick_clothes_move_clothes_move_5
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Frick_clothes_move_clothes_move_6
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.AudioClip]]
Frick_clothes_move_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
] Frick_clothes_move_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip][]
Frick_clothes_move_All
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Frick_cum_cum1
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Frick_cum_cum2
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Frick_cum_cum3
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Frick_cum_cum4
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.AudioClip]] Frick_cum_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
] Frick_cum_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip][]
Frick_cum_All
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Frick_insert_anal_insert_anal_1
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Frick_insert_anal_insert_anal_2
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Frick_insert_anal_insert_anal_3
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Frick_insert_anal_insert_anal_4
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Frick_insert_anal_insert_anal_5
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.AudioClip]]
Frick_insert_anal_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
] Frick_insert_anal_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip][]
Frick_insert_anal_All
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Frick_insert_vagina_insert_1
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Frick_insert_vagina_insert_2
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Frick_insert_vagina_insert_3
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Frick_insert_vagina_insert_4
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Frick_insert_vagina_insert_5
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.AudioClip]]
Frick_insert_vagina_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
] Frick_insert_vagina_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip][]
Frick_insert_vagina_All
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Frick_move_inside_move_1
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Frick_move_inside_move_2
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Frick_move_inside_move_3
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Frick_move_inside_move_4
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Frick_move_inside_move_5
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.AudioClip]] Frick_move_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
] Frick_move_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip][]
Frick_move_All
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Frick_slam_slap1
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Frick_slam_slap2
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Frick_slam_slap3
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.AudioClip]] Frick_slam_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
] Frick_slam_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip][]
Frick_slam_All
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Frick_unzip_unzip
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.AudioClip]] Frick_unzip_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
] Frick_unzip_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip][]
Frick_unzip_All
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Generic_Whoosh_Organic_Whoosh_1
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Generic_Whoosh_Organic_Whoosh_2
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Generic_Whoosh_Organic_Whoosh_3
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Generic_Whoosh_Organic_Whoosh_4
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.AudioClip]]
Generic_Whoosh_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
] Generic_Whoosh_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip][]
Generic_Whoosh_All
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Money_Coins_Handled_01
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Money_Coins_Handled_02
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Money_Coins_Handled_03
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Money_Coins_Shake_Hand
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Money_Coins_Sift_Through_01
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Money_Coins_Sift_Through_02
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Money_Coins_Sift_Through_03
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.AudioClip]] Money_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
] Money_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip][]
Money_All
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Outside_Open_shop
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Outside_Shop_bell
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.AudioClip]] Outside_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
] Outside_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip][]
Outside_All
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
PC_pc_continue
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
PC_pc_end_1
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
PC_pc_start
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.AudioClip]] PC_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
] PC_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip][]
PC_All
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Room_Clock_tick
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Room_Cloth
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Room_door_close
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Room_Door_knocking
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Room_door_open
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Room_Hangup
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Room_Plug_in
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Room_Ringtone
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Room_switch1
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Room_switch2
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Room_Vibration
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.AudioClip]] Room_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
] Room_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip][]
Room_All
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Spook_Spook1
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.AudioClip]] Spook_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
] Spook_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip][]
Spook_All
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Story_cuffs
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Story_Dumpster_hit
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Story_Ear_ring
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Story_Explosion
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Story_Explosion2
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Story_falling_concrete
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Story_Gunshot
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Story_Opening_a_car_door
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Story_pee
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Story_Police
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Story_pop
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Story_slam
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Story_snort
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Story_Splat
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Story_Steps
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Story_stepsDAK
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Story_tape_load
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Story_tazer
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Story_Trash_Open
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
Story_window_break
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.AudioClip]] Story_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip]
] Story_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip][]
Story_All
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.AudioClip][] All

SoundDataGenerated inherits from ISerializationCallbackReceiver,


IAutomaticReferenceContainer, SingletonScriptableObject`1,
SingletonScriptableObject, ScriptableObject, Object, Object
Defined members:
__new()
Void OnBeforeSerialize()
Void OnAfterDeserialize()
Void RegisterLua()
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
SoundDataGenerated+SoundContainer Sound
SoundContainer MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

IC.AutomaticReference.SerializableAutomaticReference`1[[UnityEngine.AudioClip,
UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
inherits from IReference`1, AutomaticReference`2, Reference`1, ReferenceBase,
Object
Defined members:
__new()
Boolean IsNull()
ValueTuple`2 GetIdentifier()
IC.AutomaticReference.ResourcesReferenceLoader resourcesReferenceLoader

SpriteTextureDataGenerated+AltBackgroundsContainer inherits from Object


Defined members:
__new()
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Bat_Banner
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Ghost_Background
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Pumpkin_Mat
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
SpiderPlushy
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Blink_Halloween
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Decoration_Halloween
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Halloween_Cat
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.Sprite]] RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]]
RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite][] All

SpriteTextureDataGenerated+FishingBackgroundsContainer inherits from Object


Defined members:
__new()
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
microplastic_coast
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
polluted_lake
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
premium_farm
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
trashed_river
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.Sprite]] RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]]
RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite][] All

SpriteTextureDataGenerated+PartnerLogosContainer inherits from Object


Defined members:
__new()
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Alternative_DiabeteColaPow
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Alternative_DiabeteDrSugarTrans
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Alternative_DiabeteSweetPotatoTrans
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Alternative_DiabeteTransparent
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.Sprite]] Alternative_RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]]
Alternative_RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite][]
Alternative_All
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] Cazino
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] Diabete
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] Luxe
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] Monizmed
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
RehabTech
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] Stilou
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.Sprite]] NullRelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]]
NullRelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite][] All

SpriteTextureDataGenerated+OtherLogosContainer inherits from Object


Defined members:
__new()
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
AGUI_Logo
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] Baka
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] Banana
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Bedabots_Logo
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
BloodyMoon
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] BotLogo1
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] Bow
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] CELESTYN
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] CIA
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
CosplayHouse
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] DDlogo1
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] DogeCoin
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
fishFearMeLogo
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Flowerkidv
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] Avocado
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] Cherry
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] Peach
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Strawberry
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] galaxy
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
GamerTshirt
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
HikkeiruLogo
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
HotPinkGames_Logo
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
InHeatLogo
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
LightSonic
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] MadLogo
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] MILF
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] mirthal
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] Mushroom
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
NitroriLogo
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
NutekuLogo
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Polandball
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
priestbot_tshirt
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
projekt_melody_nbtw_69
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
projekt_melody_nbtw_logo
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
radioactive
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] Rose
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
RottingSteelLogo
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Shady_Corner_Logo
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
shcHoodie
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
shcPanties
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] Sheep
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
siluman_Alice
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
siluman_logo
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
SJ68WHITE
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] skull
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
sylphy_chibi
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] Temple
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
tonis_album
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] ufo
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] USP
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
WeebDesign
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
WithStupid
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
world_tamer_logo
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
WyldSpace
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
XoulionLogo
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
yaranaika
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.Sprite]] RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]]
RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite][] All

SpriteTextureDataGenerated+IconsContainer inherits from Object


Defined members:
__new()
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] arm
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] arm_alt
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
btn_icon_arrow_next_0
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
btn_icon_arrow_prev_0
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] back
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] bait
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
btn_icon_book_0
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
btn_icon_book_open_1
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
btn_icon_book_open_0
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
btn_icon_book_open_2
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] bra
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] cat_ears
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] chip
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
close_round
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] clothes
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] dish_1
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] dish_2
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] dish_3
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] dress
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] fish
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
fishing_rod
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] food
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] gift
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] glasses
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
halloween
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] heart
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] hoodie
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Icon_check
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Icon_close
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Icon_dick
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Icon_dropdown
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Icon_energy
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Icon_follow
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Icon_hand
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Icon_noview
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Icon_psyche
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Icon_subs
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Icon_tongue
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Icon_trash
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Icon_view
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
ingredient
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] leg
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] leg_alt
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] log
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Logo_bluesky
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Logo_discord
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Logo_itch
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] Logo_pat
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Logo_substar
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] Logo_tw
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] medicine
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] necklace
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] pants
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] parts
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
btn_icon_refresh_0
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] save
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] shirt
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] shoes
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] skip
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] skirt
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] socks
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] special
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] stuff
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] tail
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] thong
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
btn_icon_undo_0
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
vote_downvote
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
vote_upvote
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.Sprite]] RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]]
RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite][] All

SpriteTextureDataGenerated+CardsMainContainer inherits from Object


Defined members:
__new()
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] CardBack
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
CardShadow
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Clovers_2_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Clovers_3_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Clovers_4_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Clovers_5_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Clovers_6_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Clovers_7_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Clovers_8_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Clovers_9_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Clovers_10_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Clovers_A_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Clovers_Jack_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Clovers_King_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Clovers_Queen_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Hearts_2_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Hearts_3_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Hearts_4_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Hearts_5_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Hearts_6_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Hearts_7_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Hearts_8_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Hearts_9_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Hearts_10_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Hearts_A_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Hearts_Jack_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Hearts_King_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Hearts_Queen_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Pikes_2_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Pikes_3_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Pikes_4_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Pikes_5_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Pikes_6_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Pikes_7_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Pikes_8_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Pikes_9_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Pikes_10_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Pikes_A_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Pikes_Jack_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Pikes_King_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Pikes_Queen_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Tiles_2_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Tiles_3_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Tiles_4_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Tiles_5_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Tiles_6_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Tiles_7_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Tiles_8_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Tiles_9_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Tiles_10_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Tiles_A_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Tiles_Jack_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Tiles_King_white
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
Tiles_Queen_white
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.Sprite]] RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]]
RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite][] All

SpriteTextureDataGenerated+CardsCasinoContainer inherits from Object


Defined members:
__new()
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _50
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _51
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _32
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _43
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _33
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _42
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _30
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _41
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _31
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _25
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _40
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _36
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _24
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _47
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _37
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _27
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _46
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _34
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _26
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _45
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _35
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _21
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _44
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _20
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _23
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _38
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _22
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _49
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _39
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _48
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _29
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _28
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
cardBackWhite
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _18
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _19
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _14
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _15
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _16
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _17
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _10
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _11
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _12
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _13
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _5
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _4
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _7
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _6
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _1
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
cardBackBlack
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _0
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _3
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _2
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _9
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] _8
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.Sprite]] RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]]
RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite][] All

SpriteTextureDataGenerated+PcIconsContainer inherits from Object


Defined members:
__new()
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] arrow
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] browser
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] config
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] deepweb
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] load
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] OnOff
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] save
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.Sprite]] RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]]
RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite][] All

SpriteTextureDataGenerated+NewsImagesContainer inherits from Object


Defined members:
__new()
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] animal
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] army
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] blackman
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] brogan
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] cartoon
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] cemetery
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] child
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] computer
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
demonstration
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
demonstration2
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] fat
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] happykid
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] hotdog
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] island
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] jumper
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] OPanime
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
OPanimeboy
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] OPblacks
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] OPcar
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
OPchildandadult
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
OPcompany
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
OPcomputer2
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
OPcooking
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
OPdragqueen
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] OPfemale
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
OPfuneral
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] OPnaked
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] OPpolice
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
OPpolice2
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
OPpolice3
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
OPpolitician
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
OPpolitics
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] OPpoor
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] OPpope
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] OPporn
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
OPsocialmedia
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] OPsport
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
OPsurgery
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] OPuni
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] pills
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] police
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] police2
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] police3
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
policechild
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] priest
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] protest
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] religion
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
religion2
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
revolution
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] ring
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]
satellite
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] sewer
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] sex
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] soldiers
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] toilet
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] virus
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite] weapon
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.Sprite]] RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite]]
RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.Sprite][] All

SpriteTextureDataGenerated inherits from ISerializationCallbackReceiver,


IAutomaticReferenceContainer, SingletonScriptableObject`1,
SingletonScriptableObject, ScriptableObject, Object, Object
Defined members:
__new()
Void OnBeforeSerialize()
Void OnAfterDeserialize()
Void RegisterLua()
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
SpriteTextureDataGenerated+AltBackgroundsContainer AltBackgrounds
SpriteTextureDataGenerated+FishingBackgroundsContainer FishingBackgrounds
SpriteTextureDataGenerated+PartnerLogosContainer PartnerLogos
SpriteTextureDataGenerated+OtherLogosContainer OtherLogos
SpriteTextureDataGenerated+IconsContainer Icons
SpriteTextureDataGenerated+CardsMainContainer CardsMain
SpriteTextureDataGenerated+CardsCasinoContainer CardsCasino
SpriteTextureDataGenerated+PcIconsContainer PcIcons
SpriteTextureDataGenerated+NewsImagesContainer NewsImages
AltBackgroundsContainer MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
FishingBackgroundsContainer MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
PartnerLogosContainer MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
OtherLogosContainer MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
IconsContainer MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
CardsMainContainer MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
CardsCasinoContainer MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
PcIconsContainer MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
NewsImagesContainer MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
IC.AutomaticReference.SerializableAutomaticReference`1[[UnityEngine.Sprite,
UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
inherits from IReference`1, AutomaticReference`2, Reference`1, ReferenceBase,
Object
Defined members:
__new()
Boolean IsNull()
ValueTuple`2 GetIdentifier()
IC.AutomaticReference.ResourcesReferenceLoader resourcesReferenceLoader

TextDataGenerated+CreditsTextContainer inherits from Object


Defined members:
__new()
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.TextAsset]
Credits
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.TextAsset]
Credits2
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.TextAsset]
Credits3
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.TextAsset]
CreditsTranslation
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.TextAsset]] RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.TextAsset]
] RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.TextAsset][] All

TextDataGenerated+OtherTextContainer inherits from Object


Defined members:
__new()
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.TextAsset]
_8ballAsciiArt
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.TextAsset]
annaliesay
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.TextAsset]
bootup1
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.TextAsset]
bootup2
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.TextAsset]
cowsay
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.TextAsset]
junBoobs
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.TextAsset]
junMouth
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.TextAsset]
junsay
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.TextAsset]
sheepsay
System.Collections.Generic.Dictionary`2[System.String,IC.AutomaticReference.Seriali
zableAutomaticReference`1[UnityEngine.TextAsset]] RelativePathToFirst
System.Collections.Generic.Dictionary`2[System.ValueTuple`2[System.String,System.St
ring],IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.TextAsset]
] RelativePathAndNameToReference
IC.AutomaticReference.SerializableAutomaticReference`1[UnityEngine.TextAsset][] All

TextDataGenerated inherits from ISerializationCallbackReceiver,


IAutomaticReferenceContainer, SingletonScriptableObject`1,
SingletonScriptableObject, ScriptableObject, Object, Object
Defined members:
__new()
Void OnBeforeSerialize()
Void OnAfterDeserialize()
Void RegisterLua()
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
TextDataGenerated+CreditsTextContainer CreditsText
TextDataGenerated+OtherTextContainer OtherText
CreditsTextContainer MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
OtherTextContainer MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

UnityEngine.TextAsset inherits from Object, Object


Defined members:
String ToString()
System.Byte[] bytes { get; }
System.String text { get; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }

IC.AutomaticReference.SerializableAutomaticReference`1[[UnityEngine.TextAsset,
UnityEngine.CoreModule, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null]]
inherits from IReference`1, AutomaticReference`2, Reference`1, ReferenceBase,
Object
Defined members:
__new()
Boolean IsNull()
ValueTuple`2 GetIdentifier()
IC.AutomaticReference.ResourcesReferenceLoader resourcesReferenceLoader

TextureOverriderManager inherits from MonoBehaviour, Behaviour, Component, Object,


Object
Defined members:
__new()
TextureOverriderManager GetTextureOverriderManager(id__System.String)
Void SpecialEffectsActionLogic(value__System.Boolean, item__Item,
targetId__System.String,
sprite__IC.AutomaticReference.IReference`1[UnityEngine.Sprite])
Action`2 GetSpecialEffectsAction(targetId__System.String,
sprite__IC.AutomaticReference.IReference`1[UnityEngine.Sprite])
Void SetSprite(targetId__System.String,
sprite__IC.AutomaticReference.IReference`1[UnityEngine.Sprite])
Void SetSprite(uniqueGuid__System.Guid, targetId__System.String,
sprite__IC.AutomaticReference.IReference`1[UnityEngine.Sprite])
Void RestoreSprite(targetId__System.String,
sprite__IC.AutomaticReference.IReference`1[UnityEngine.Sprite])
Void RestoreSprite(uniqueGuid__System.Guid, targetId__System.String,
sprite__IC.AutomaticReference.IReference`1[UnityEngine.Sprite])
Void RestoreAll()
Void Awake()
String GenerateSummary()
System.String Id { get; }
System.Collections.ObjectModel.ReadOnlyCollection`1[TextureOverriderManager]
AllManagers { get; }
TextureOverriderManager RoomManager { get; }
TextureOverriderManager ClothierManager { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
System.String RoomID
System.String ClothierID

Result inherits from Object


Defined members:
Result __toResult(value__System.Boolean)
SimpleResult CreateFromBool(value__System.Boolean)
SimpleResult CreateFromBool(value__System.Boolean, description__System.String)
SimpleResult SuccessWithDescription(description__System.String)
SimpleResult FailWithDescription(description__System.String)
CompoundResult All(results__System.Collections.Generic.IEnumerable`1[Result],
prefix__System.String)
Void DebugLogIfFail()
Void DebugLogError()
String GetDescription()
String ToString()
SimpleResult CreateNewWithPrefix(prefix__System.String)
ExceptionResult FromException(specialParsingException__System.Exception)
System.Boolean HasDescription { get; }
System.Boolean IsSuccess { get; }
System.Boolean IsFail { get; }
SimpleResult Success
SimpleResult Fail

StorySingleton+PersonalitySourceIgnoreAttribute inherits from Attribute, Object


Defined members:
__new()
System.Object TypeId { get; }

StorySingleton+PersonalityIndexAttribute inherits from Attribute, Object


Defined members:
__new(index__System.Int32)
System.Object TypeId { get; }
System.Int32 Index

StorySingleton+EmptyPersonalityModuleConversationContainer inherits from


IHasStringReferences, LocalizedStringReferenceContainer, Object
Defined members:
System.String ContainerName { get; }

StorySingleton+BasePersonalityModuleConversationContainer inherits from


IHasStringReferences, EmptyPersonalityModuleConversationContainer,
LocalizedStringReferenceContainer, Object
Defined members:
System.String ContainerName { get; }
SerializedLocalizedConversation Frick_StartFrick
SerializedLocalizedConversation
Frick_GenericFuckBrainStateRandomDialogueCockOutside
SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInside
SerializedLocalizedConversation
Frick_GenericFuckBrainStateRandomDialogueCockInsideAnal
SerializedLocalizedConversation Frick_CumInside
SerializedLocalizedConversation Frick_CumInsideAnal
SerializedLocalizedConversation Frick_CumOutside
SerializedLocalizedConversation Frick_CumTogether
SerializedLocalizedConversation Frick_BotCumming
SerializedLocalizedConversation Frick_Moan
SerializedLocalizedConversation Frick_EdgingOn
SerializedLocalizedConversation Frick_EdgingOff
SerializedLocalizedConversation Frick_Headpat
SerializedLocalizedConversation Frick_RapeBegStopSuccess
SerializedLocalizedConversation Frick_RapeBegStopRefuse
SerializedLocalizedConversation Frick_RapeFlacidReaction
SerializedLocalizedConversation Frick_FingeringBotCumming
SerializedLocalizedConversation Frick_FingeringDuring
SerializedLocalizedConversation Frick_BoobFondle
SerializedLocalizedConversation Frick_NipplePull
SerializedLocalizedConversation Frick_PussySpread
SerializedLocalizedConversation Frick_ClitRub
SerializedLocalizedConversation Frick_Handholding
SerializedLocalizedConversation Blowjob_EdgingAlmostCame
SerializedLocalizedConversation Blowjob_EdgingHadToSlowdown
SerializedLocalizedConversation Blowjob_EdgingForceStop
SerializedLocalizedConversation Blowjob_SwallowFull
SerializedLocalizedConversation Blowjob_SwallowHalf
SerializedLocalizedConversation Blowjob_SwallowLittle
SerializedLocalizedConversation Blowjob_SwallowAlmostEmpty
SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotLead
SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotRape
SerializedLocalizedConversation Cowgirl_RemovePants
SerializedLocalizedConversation Cowgirl_BeforeFirstInsertBotLead
SerializedLocalizedConversation Cowgirl_BeforeFirstInsert
SerializedLocalizedConversation Cowgirl_EdgingForceStopped
SerializedLocalizedConversation Cowgirl_EdgingBreak
SerializedLocalizedConversation Cowgirl_FlacidReaction
SerializedLocalizedConversation Cowgirl_WhereToCumQuestion
SerializedLocalizedConversation Cowgirl_WhereToCumQuestionDidntAnswer
SerializedLocalizedConversation Cowgirl_BeforeFirstInsertRape
SerializedLocalizedConversation Cowgirl_MadeMcCumInsideWhileCummingHerself
SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobBotLead
SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobRape
SerializedLocalizedConversation Cowgirl_AfterFirstInsertBotRape

StorySingleton+TsunTsunPersonalityModuleConversations inherits from


IHasStringReferences, BasePersonalityModuleConversationContainer,
EmptyPersonalityModuleConversationContainer, LocalizedStringReferenceContainer,
Object
Defined members:
__new()
System.String ContainerName { get; }
SerializedLocalizedConversation Frick_StartFrick
SerializedLocalizedConversation
Frick_GenericFuckBrainStateRandomDialogueCockOutside
SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInside
SerializedLocalizedConversation
Frick_GenericFuckBrainStateRandomDialogueCockInsideAnal
SerializedLocalizedConversation Frick_CumInside
SerializedLocalizedConversation Frick_CumInsideAnal
SerializedLocalizedConversation Frick_CumOutside
SerializedLocalizedConversation Frick_CumTogether
SerializedLocalizedConversation Frick_BotCumming
SerializedLocalizedConversation Frick_Moan
SerializedLocalizedConversation Frick_EdgingOn
SerializedLocalizedConversation Frick_EdgingOff
SerializedLocalizedConversation Frick_Headpat
SerializedLocalizedConversation Frick_RapeBegStopSuccess
SerializedLocalizedConversation Frick_RapeBegStopRefuse
SerializedLocalizedConversation Frick_RapeFlacidReaction
SerializedLocalizedConversation Frick_FingeringBotCumming
SerializedLocalizedConversation Frick_FingeringDuring
SerializedLocalizedConversation Frick_BoobFondle
SerializedLocalizedConversation Frick_NipplePull
SerializedLocalizedConversation Frick_PussySpread
SerializedLocalizedConversation Frick_ClitRub
SerializedLocalizedConversation Frick_Handholding
SerializedLocalizedConversation Blowjob_EdgingAlmostCame
SerializedLocalizedConversation Blowjob_EdgingHadToSlowdown
SerializedLocalizedConversation Blowjob_EdgingForceStop
SerializedLocalizedConversation Blowjob_SwallowFull
SerializedLocalizedConversation Blowjob_SwallowHalf
SerializedLocalizedConversation Blowjob_SwallowLittle
SerializedLocalizedConversation Blowjob_SwallowAlmostEmpty
SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotLead
SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotRape
SerializedLocalizedConversation Cowgirl_RemovePants
SerializedLocalizedConversation Cowgirl_BeforeFirstInsertBotLead
SerializedLocalizedConversation Cowgirl_BeforeFirstInsert
SerializedLocalizedConversation Cowgirl_EdgingForceStopped
SerializedLocalizedConversation Cowgirl_EdgingBreak
SerializedLocalizedConversation Cowgirl_FlacidReaction
SerializedLocalizedConversation Cowgirl_WhereToCumQuestion
SerializedLocalizedConversation Cowgirl_WhereToCumQuestionDidntAnswer
SerializedLocalizedConversation Cowgirl_BeforeFirstInsertRape
SerializedLocalizedConversation Cowgirl_MadeMcCumInsideWhileCummingHerself
SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobBotLead
SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobRape
SerializedLocalizedConversation Cowgirl_AfterFirstInsertBotRape

StorySingleton+CatgirlPersonalityModuleConversations inherits from


IHasStringReferences, BasePersonalityModuleConversationContainer,
EmptyPersonalityModuleConversationContainer, LocalizedStringReferenceContainer,
Object
Defined members:
__new()
System.String ContainerName { get; }
SerializedLocalizedConversation Frick_StartFrick
SerializedLocalizedConversation
Frick_GenericFuckBrainStateRandomDialogueCockOutside
SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInside
SerializedLocalizedConversation
Frick_GenericFuckBrainStateRandomDialogueCockInsideAnal
SerializedLocalizedConversation Frick_CumInside
SerializedLocalizedConversation Frick_CumInsideAnal
SerializedLocalizedConversation Frick_CumOutside
SerializedLocalizedConversation Frick_CumTogether
SerializedLocalizedConversation Frick_BotCumming
SerializedLocalizedConversation Frick_Moan
SerializedLocalizedConversation Frick_EdgingOn
SerializedLocalizedConversation Frick_EdgingOff
SerializedLocalizedConversation Frick_Headpat
SerializedLocalizedConversation Frick_RapeBegStopSuccess
SerializedLocalizedConversation Frick_RapeBegStopRefuse
SerializedLocalizedConversation Frick_RapeFlacidReaction
SerializedLocalizedConversation Frick_FingeringBotCumming
SerializedLocalizedConversation Frick_FingeringDuring
SerializedLocalizedConversation Frick_BoobFondle
SerializedLocalizedConversation Frick_NipplePull
SerializedLocalizedConversation Frick_PussySpread
SerializedLocalizedConversation Frick_ClitRub
SerializedLocalizedConversation Frick_Handholding
SerializedLocalizedConversation Blowjob_EdgingAlmostCame
SerializedLocalizedConversation Blowjob_EdgingHadToSlowdown
SerializedLocalizedConversation Blowjob_EdgingForceStop
SerializedLocalizedConversation Blowjob_SwallowFull
SerializedLocalizedConversation Blowjob_SwallowHalf
SerializedLocalizedConversation Blowjob_SwallowLittle
SerializedLocalizedConversation Blowjob_SwallowAlmostEmpty
SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotLead
SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotRape
SerializedLocalizedConversation Cowgirl_RemovePants
SerializedLocalizedConversation Cowgirl_BeforeFirstInsertBotLead
SerializedLocalizedConversation Cowgirl_BeforeFirstInsert
SerializedLocalizedConversation Cowgirl_EdgingForceStopped
SerializedLocalizedConversation Cowgirl_EdgingBreak
SerializedLocalizedConversation Cowgirl_FlacidReaction
SerializedLocalizedConversation Cowgirl_WhereToCumQuestion
SerializedLocalizedConversation Cowgirl_WhereToCumQuestionDidntAnswer
SerializedLocalizedConversation Cowgirl_BeforeFirstInsertRape
SerializedLocalizedConversation Cowgirl_MadeMcCumInsideWhileCummingHerself
SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobBotLead
SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobRape
SerializedLocalizedConversation Cowgirl_AfterFirstInsertBotRape

StorySingleton+DriverPersonalityModuleConversations inherits from


IHasStringReferences, EmptyPersonalityModuleConversationContainer,
LocalizedStringReferenceContainer, Object
Defined members:
__new()
System.String ContainerName { get; }
SerializedLocalizedConversation Moan
SerializedLocalizedConversation IDrive

StorySingleton+RobotPersonalityModuleConversations inherits from


IHasStringReferences, BasePersonalityModuleConversationContainer,
EmptyPersonalityModuleConversationContainer, LocalizedStringReferenceContainer,
Object
Defined members:
__new()
System.String ContainerName { get; }
SerializedLocalizedConversation Frick_StartFrick
SerializedLocalizedConversation
Frick_GenericFuckBrainStateRandomDialogueCockOutside
SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInside
SerializedLocalizedConversation
Frick_GenericFuckBrainStateRandomDialogueCockInsideAnal
SerializedLocalizedConversation Frick_CumInside
SerializedLocalizedConversation Frick_CumInsideAnal
SerializedLocalizedConversation Frick_CumOutside
SerializedLocalizedConversation Frick_CumTogether
SerializedLocalizedConversation Frick_BotCumming
SerializedLocalizedConversation Frick_Moan
SerializedLocalizedConversation Frick_EdgingOn
SerializedLocalizedConversation Frick_EdgingOff
SerializedLocalizedConversation Frick_Headpat
SerializedLocalizedConversation Frick_RapeBegStopSuccess
SerializedLocalizedConversation Frick_RapeBegStopRefuse
SerializedLocalizedConversation Frick_RapeFlacidReaction
SerializedLocalizedConversation Frick_FingeringBotCumming
SerializedLocalizedConversation Frick_FingeringDuring
SerializedLocalizedConversation Frick_BoobFondle
SerializedLocalizedConversation Frick_NipplePull
SerializedLocalizedConversation Frick_PussySpread
SerializedLocalizedConversation Frick_ClitRub
SerializedLocalizedConversation Frick_Handholding
SerializedLocalizedConversation Blowjob_EdgingAlmostCame
SerializedLocalizedConversation Blowjob_EdgingHadToSlowdown
SerializedLocalizedConversation Blowjob_EdgingForceStop
SerializedLocalizedConversation Blowjob_SwallowFull
SerializedLocalizedConversation Blowjob_SwallowHalf
SerializedLocalizedConversation Blowjob_SwallowLittle
SerializedLocalizedConversation Blowjob_SwallowAlmostEmpty
SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotLead
SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotRape
SerializedLocalizedConversation Cowgirl_RemovePants
SerializedLocalizedConversation Cowgirl_BeforeFirstInsertBotLead
SerializedLocalizedConversation Cowgirl_BeforeFirstInsert
SerializedLocalizedConversation Cowgirl_EdgingForceStopped
SerializedLocalizedConversation Cowgirl_EdgingBreak
SerializedLocalizedConversation Cowgirl_FlacidReaction
SerializedLocalizedConversation Cowgirl_WhereToCumQuestion
SerializedLocalizedConversation Cowgirl_WhereToCumQuestionDidntAnswer
SerializedLocalizedConversation Cowgirl_BeforeFirstInsertRape
SerializedLocalizedConversation Cowgirl_MadeMcCumInsideWhileCummingHerself
SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobBotLead
SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobRape
SerializedLocalizedConversation Cowgirl_AfterFirstInsertBotRape

StorySingleton+YanderePersonalityModuleConversations inherits from


IHasStringReferences, BasePersonalityModuleConversationContainer,
EmptyPersonalityModuleConversationContainer, LocalizedStringReferenceContainer,
Object
Defined members:
__new()
System.String ContainerName { get; }
SerializedLocalizedConversation Frick_StartFrick
SerializedLocalizedConversation
Frick_GenericFuckBrainStateRandomDialogueCockOutside
SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInside
SerializedLocalizedConversation
Frick_GenericFuckBrainStateRandomDialogueCockInsideAnal
SerializedLocalizedConversation Frick_CumInside
SerializedLocalizedConversation Frick_CumInsideAnal
SerializedLocalizedConversation Frick_CumOutside
SerializedLocalizedConversation Frick_CumTogether
SerializedLocalizedConversation Frick_BotCumming
SerializedLocalizedConversation Frick_Moan
SerializedLocalizedConversation Frick_EdgingOn
SerializedLocalizedConversation Frick_EdgingOff
SerializedLocalizedConversation Frick_Headpat
SerializedLocalizedConversation Frick_RapeBegStopSuccess
SerializedLocalizedConversation Frick_RapeBegStopRefuse
SerializedLocalizedConversation Frick_RapeFlacidReaction
SerializedLocalizedConversation Frick_FingeringBotCumming
SerializedLocalizedConversation Frick_FingeringDuring
SerializedLocalizedConversation Frick_BoobFondle
SerializedLocalizedConversation Frick_NipplePull
SerializedLocalizedConversation Frick_PussySpread
SerializedLocalizedConversation Frick_ClitRub
SerializedLocalizedConversation Frick_Handholding
SerializedLocalizedConversation Blowjob_EdgingAlmostCame
SerializedLocalizedConversation Blowjob_EdgingHadToSlowdown
SerializedLocalizedConversation Blowjob_EdgingForceStop
SerializedLocalizedConversation Blowjob_SwallowFull
SerializedLocalizedConversation Blowjob_SwallowHalf
SerializedLocalizedConversation Blowjob_SwallowLittle
SerializedLocalizedConversation Blowjob_SwallowAlmostEmpty
SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotLead
SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotRape
SerializedLocalizedConversation Cowgirl_RemovePants
SerializedLocalizedConversation Cowgirl_BeforeFirstInsertBotLead
SerializedLocalizedConversation Cowgirl_BeforeFirstInsert
SerializedLocalizedConversation Cowgirl_EdgingForceStopped
SerializedLocalizedConversation Cowgirl_EdgingBreak
SerializedLocalizedConversation Cowgirl_FlacidReaction
SerializedLocalizedConversation Cowgirl_WhereToCumQuestion
SerializedLocalizedConversation Cowgirl_WhereToCumQuestionDidntAnswer
SerializedLocalizedConversation Cowgirl_BeforeFirstInsertRape
SerializedLocalizedConversation Cowgirl_MadeMcCumInsideWhileCummingHerself
SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobBotLead
SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobRape
SerializedLocalizedConversation Cowgirl_AfterFirstInsertBotRape

StorySingleton+SlutPersonalityModuleConversations inherits from


IHasStringReferences, BasePersonalityModuleConversationContainer,
EmptyPersonalityModuleConversationContainer, LocalizedStringReferenceContainer,
Object
Defined members:
__new()
System.String ContainerName { get; }
SerializedLocalizedConversation Frick_StartFrick
SerializedLocalizedConversation
Frick_GenericFuckBrainStateRandomDialogueCockOutside
SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInside
SerializedLocalizedConversation
Frick_GenericFuckBrainStateRandomDialogueCockInsideAnal
SerializedLocalizedConversation Frick_CumInside
SerializedLocalizedConversation Frick_CumInsideAnal
SerializedLocalizedConversation Frick_CumOutside
SerializedLocalizedConversation Frick_CumTogether
SerializedLocalizedConversation Frick_BotCumming
SerializedLocalizedConversation Frick_Moan
SerializedLocalizedConversation Frick_EdgingOn
SerializedLocalizedConversation Frick_EdgingOff
SerializedLocalizedConversation Frick_Headpat
SerializedLocalizedConversation Frick_RapeBegStopSuccess
SerializedLocalizedConversation Frick_RapeBegStopRefuse
SerializedLocalizedConversation Frick_RapeFlacidReaction
SerializedLocalizedConversation Frick_FingeringBotCumming
SerializedLocalizedConversation Frick_FingeringDuring
SerializedLocalizedConversation Frick_BoobFondle
SerializedLocalizedConversation Frick_NipplePull
SerializedLocalizedConversation Frick_PussySpread
SerializedLocalizedConversation Frick_ClitRub
SerializedLocalizedConversation Frick_Handholding
SerializedLocalizedConversation Blowjob_EdgingAlmostCame
SerializedLocalizedConversation Blowjob_EdgingHadToSlowdown
SerializedLocalizedConversation Blowjob_EdgingForceStop
SerializedLocalizedConversation Blowjob_SwallowFull
SerializedLocalizedConversation Blowjob_SwallowHalf
SerializedLocalizedConversation Blowjob_SwallowLittle
SerializedLocalizedConversation Blowjob_SwallowAlmostEmpty
SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotLead
SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotRape
SerializedLocalizedConversation Cowgirl_RemovePants
SerializedLocalizedConversation Cowgirl_BeforeFirstInsertBotLead
SerializedLocalizedConversation Cowgirl_BeforeFirstInsert
SerializedLocalizedConversation Cowgirl_EdgingForceStopped
SerializedLocalizedConversation Cowgirl_EdgingBreak
SerializedLocalizedConversation Cowgirl_FlacidReaction
SerializedLocalizedConversation Cowgirl_WhereToCumQuestion
SerializedLocalizedConversation Cowgirl_WhereToCumQuestionDidntAnswer
SerializedLocalizedConversation Cowgirl_BeforeFirstInsertRape
SerializedLocalizedConversation Cowgirl_MadeMcCumInsideWhileCummingHerself
SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobBotLead
SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobRape
SerializedLocalizedConversation Cowgirl_AfterFirstInsertBotRape

StorySingleton+FemcelPersonalityModuleConversations inherits from


IHasStringReferences, BasePersonalityModuleConversationContainer,
EmptyPersonalityModuleConversationContainer, LocalizedStringReferenceContainer,
Object
Defined members:
__new()
System.String ContainerName { get; }
SerializedLocalizedConversation Frick_StartFrick
SerializedLocalizedConversation
Frick_GenericFuckBrainStateRandomDialogueCockOutside
SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInside
SerializedLocalizedConversation
Frick_GenericFuckBrainStateRandomDialogueCockInsideAnal
SerializedLocalizedConversation Frick_CumInside
SerializedLocalizedConversation Frick_CumInsideAnal
SerializedLocalizedConversation Frick_CumOutside
SerializedLocalizedConversation Frick_CumTogether
SerializedLocalizedConversation Frick_BotCumming
SerializedLocalizedConversation Frick_Moan
SerializedLocalizedConversation Frick_EdgingOn
SerializedLocalizedConversation Frick_EdgingOff
SerializedLocalizedConversation Frick_Headpat
SerializedLocalizedConversation Frick_RapeBegStopSuccess
SerializedLocalizedConversation Frick_RapeBegStopRefuse
SerializedLocalizedConversation Frick_RapeFlacidReaction
SerializedLocalizedConversation Frick_FingeringBotCumming
SerializedLocalizedConversation Frick_FingeringDuring
SerializedLocalizedConversation Frick_BoobFondle
SerializedLocalizedConversation Frick_NipplePull
SerializedLocalizedConversation Frick_PussySpread
SerializedLocalizedConversation Frick_ClitRub
SerializedLocalizedConversation Frick_Handholding
SerializedLocalizedConversation Blowjob_EdgingAlmostCame
SerializedLocalizedConversation Blowjob_EdgingHadToSlowdown
SerializedLocalizedConversation Blowjob_EdgingForceStop
SerializedLocalizedConversation Blowjob_SwallowFull
SerializedLocalizedConversation Blowjob_SwallowHalf
SerializedLocalizedConversation Blowjob_SwallowLittle
SerializedLocalizedConversation Blowjob_SwallowAlmostEmpty
SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotLead
SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotRape
SerializedLocalizedConversation Cowgirl_RemovePants
SerializedLocalizedConversation Cowgirl_BeforeFirstInsertBotLead
SerializedLocalizedConversation Cowgirl_BeforeFirstInsert
SerializedLocalizedConversation Cowgirl_EdgingForceStopped
SerializedLocalizedConversation Cowgirl_EdgingBreak
SerializedLocalizedConversation Cowgirl_FlacidReaction
SerializedLocalizedConversation Cowgirl_WhereToCumQuestion
SerializedLocalizedConversation Cowgirl_WhereToCumQuestionDidntAnswer
SerializedLocalizedConversation Cowgirl_BeforeFirstInsertRape
SerializedLocalizedConversation Cowgirl_MadeMcCumInsideWhileCummingHerself
SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobBotLead
SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobRape
SerializedLocalizedConversation Cowgirl_AfterFirstInsertBotRape

StorySingleton+HimederePersonalityModuleConversations inherits from


IHasStringReferences, BasePersonalityModuleConversationContainer,
EmptyPersonalityModuleConversationContainer, LocalizedStringReferenceContainer,
Object
Defined members:
__new()
System.String ContainerName { get; }
SerializedLocalizedConversation Frick_StartFrick
SerializedLocalizedConversation
Frick_GenericFuckBrainStateRandomDialogueCockOutside
SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInside
SerializedLocalizedConversation
Frick_GenericFuckBrainStateRandomDialogueCockInsideAnal
SerializedLocalizedConversation Frick_CumInside
SerializedLocalizedConversation Frick_CumInsideAnal
SerializedLocalizedConversation Frick_CumOutside
SerializedLocalizedConversation Frick_CumTogether
SerializedLocalizedConversation Frick_BotCumming
SerializedLocalizedConversation Frick_Moan
SerializedLocalizedConversation Frick_EdgingOn
SerializedLocalizedConversation Frick_EdgingOff
SerializedLocalizedConversation Frick_Headpat
SerializedLocalizedConversation Frick_RapeBegStopSuccess
SerializedLocalizedConversation Frick_RapeBegStopRefuse
SerializedLocalizedConversation Frick_RapeFlacidReaction
SerializedLocalizedConversation Frick_FingeringBotCumming
SerializedLocalizedConversation Frick_FingeringDuring
SerializedLocalizedConversation Frick_BoobFondle
SerializedLocalizedConversation Frick_NipplePull
SerializedLocalizedConversation Frick_PussySpread
SerializedLocalizedConversation Frick_ClitRub
SerializedLocalizedConversation Frick_Handholding
SerializedLocalizedConversation Blowjob_EdgingAlmostCame
SerializedLocalizedConversation Blowjob_EdgingHadToSlowdown
SerializedLocalizedConversation Blowjob_EdgingForceStop
SerializedLocalizedConversation Blowjob_SwallowFull
SerializedLocalizedConversation Blowjob_SwallowHalf
SerializedLocalizedConversation Blowjob_SwallowLittle
SerializedLocalizedConversation Blowjob_SwallowAlmostEmpty
SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotLead
SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotRape
SerializedLocalizedConversation Cowgirl_RemovePants
SerializedLocalizedConversation Cowgirl_BeforeFirstInsertBotLead
SerializedLocalizedConversation Cowgirl_BeforeFirstInsert
SerializedLocalizedConversation Cowgirl_EdgingForceStopped
SerializedLocalizedConversation Cowgirl_EdgingBreak
SerializedLocalizedConversation Cowgirl_FlacidReaction
SerializedLocalizedConversation Cowgirl_WhereToCumQuestion
SerializedLocalizedConversation Cowgirl_WhereToCumQuestionDidntAnswer
SerializedLocalizedConversation Cowgirl_BeforeFirstInsertRape
SerializedLocalizedConversation Cowgirl_MadeMcCumInsideWhileCummingHerself
SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobBotLead
SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobRape
SerializedLocalizedConversation Cowgirl_AfterFirstInsertBotRape

StorySingleton+SillyCatPersonalityModuleConversations inherits from


IHasStringReferences, BasePersonalityModuleConversationContainer,
EmptyPersonalityModuleConversationContainer, LocalizedStringReferenceContainer,
Object
Defined members:
__new()
System.String ContainerName { get; }
SerializedLocalizedConversation Frick_StartFrick
SerializedLocalizedConversation
Frick_GenericFuckBrainStateRandomDialogueCockOutside
SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInside
SerializedLocalizedConversation
Frick_GenericFuckBrainStateRandomDialogueCockInsideAnal
SerializedLocalizedConversation Frick_CumInside
SerializedLocalizedConversation Frick_CumInsideAnal
SerializedLocalizedConversation Frick_CumOutside
SerializedLocalizedConversation Frick_CumTogether
SerializedLocalizedConversation Frick_BotCumming
SerializedLocalizedConversation Frick_Moan
SerializedLocalizedConversation Frick_EdgingOn
SerializedLocalizedConversation Frick_EdgingOff
SerializedLocalizedConversation Frick_Headpat
SerializedLocalizedConversation Frick_RapeBegStopSuccess
SerializedLocalizedConversation Frick_RapeBegStopRefuse
SerializedLocalizedConversation Frick_RapeFlacidReaction
SerializedLocalizedConversation Frick_FingeringBotCumming
SerializedLocalizedConversation Frick_FingeringDuring
SerializedLocalizedConversation Frick_BoobFondle
SerializedLocalizedConversation Frick_NipplePull
SerializedLocalizedConversation Frick_PussySpread
SerializedLocalizedConversation Frick_ClitRub
SerializedLocalizedConversation Frick_Handholding
SerializedLocalizedConversation Blowjob_EdgingAlmostCame
SerializedLocalizedConversation Blowjob_EdgingHadToSlowdown
SerializedLocalizedConversation Blowjob_EdgingForceStop
SerializedLocalizedConversation Blowjob_SwallowFull
SerializedLocalizedConversation Blowjob_SwallowHalf
SerializedLocalizedConversation Blowjob_SwallowLittle
SerializedLocalizedConversation Blowjob_SwallowAlmostEmpty
SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotLead
SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotRape
SerializedLocalizedConversation Cowgirl_RemovePants
SerializedLocalizedConversation Cowgirl_BeforeFirstInsertBotLead
SerializedLocalizedConversation Cowgirl_BeforeFirstInsert
SerializedLocalizedConversation Cowgirl_EdgingForceStopped
SerializedLocalizedConversation Cowgirl_EdgingBreak
SerializedLocalizedConversation Cowgirl_FlacidReaction
SerializedLocalizedConversation Cowgirl_WhereToCumQuestion
SerializedLocalizedConversation Cowgirl_WhereToCumQuestionDidntAnswer
SerializedLocalizedConversation Cowgirl_BeforeFirstInsertRape
SerializedLocalizedConversation Cowgirl_MadeMcCumInsideWhileCummingHerself
SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobBotLead
SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobRape
SerializedLocalizedConversation Cowgirl_AfterFirstInsertBotRape

StorySingleton+AraAraPersonalityModuleConversations inherits from


IHasStringReferences, BasePersonalityModuleConversationContainer,
EmptyPersonalityModuleConversationContainer, LocalizedStringReferenceContainer,
Object
Defined members:
__new()
System.String ContainerName { get; }
SerializedLocalizedConversation Frick_StartFrick
SerializedLocalizedConversation
Frick_GenericFuckBrainStateRandomDialogueCockOutside
SerializedLocalizedConversation Frick_GenericFuckBrainStateRandomDialogueCockInside
SerializedLocalizedConversation
Frick_GenericFuckBrainStateRandomDialogueCockInsideAnal
SerializedLocalizedConversation Frick_CumInside
SerializedLocalizedConversation Frick_CumInsideAnal
SerializedLocalizedConversation Frick_CumOutside
SerializedLocalizedConversation Frick_CumTogether
SerializedLocalizedConversation Frick_BotCumming
SerializedLocalizedConversation Frick_Moan
SerializedLocalizedConversation Frick_EdgingOn
SerializedLocalizedConversation Frick_EdgingOff
SerializedLocalizedConversation Frick_Headpat
SerializedLocalizedConversation Frick_RapeBegStopSuccess
SerializedLocalizedConversation Frick_RapeBegStopRefuse
SerializedLocalizedConversation Frick_RapeFlacidReaction
SerializedLocalizedConversation Frick_FingeringBotCumming
SerializedLocalizedConversation Frick_FingeringDuring
SerializedLocalizedConversation Frick_BoobFondle
SerializedLocalizedConversation Frick_NipplePull
SerializedLocalizedConversation Frick_PussySpread
SerializedLocalizedConversation Frick_ClitRub
SerializedLocalizedConversation Frick_Handholding
SerializedLocalizedConversation Blowjob_EdgingAlmostCame
SerializedLocalizedConversation Blowjob_EdgingHadToSlowdown
SerializedLocalizedConversation Blowjob_EdgingForceStop
SerializedLocalizedConversation Blowjob_SwallowFull
SerializedLocalizedConversation Blowjob_SwallowHalf
SerializedLocalizedConversation Blowjob_SwallowLittle
SerializedLocalizedConversation Blowjob_SwallowAlmostEmpty
SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotLead
SerializedLocalizedConversation Blowjob_SwitchToCowgirlBotRape
SerializedLocalizedConversation Cowgirl_RemovePants
SerializedLocalizedConversation Cowgirl_BeforeFirstInsertBotLead
SerializedLocalizedConversation Cowgirl_BeforeFirstInsert
SerializedLocalizedConversation Cowgirl_EdgingForceStopped
SerializedLocalizedConversation Cowgirl_EdgingBreak
SerializedLocalizedConversation Cowgirl_FlacidReaction
SerializedLocalizedConversation Cowgirl_WhereToCumQuestion
SerializedLocalizedConversation Cowgirl_WhereToCumQuestionDidntAnswer
SerializedLocalizedConversation Cowgirl_BeforeFirstInsertRape
SerializedLocalizedConversation Cowgirl_MadeMcCumInsideWhileCummingHerself
SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobBotLead
SerializedLocalizedConversation Cowgirl_BeforeSwitchToBlowjobRape
SerializedLocalizedConversation Cowgirl_AfterFirstInsertBotRape

StorySingleton+PersonalityModuleDefinition inherits from Object


Defined members:
IEnumerable`1 GetAllPersonalityModifiableTags(storySingleton__StorySingleton)
Void AddItem(gameId__GameId)

StorySingleton+TsunTsunPersonalityDefinition inherits from


ConversationContainerPersonalityModuleDefinition`1, PersonalityModuleDefinition,
Object
Defined members:
__new(storySingleton__StorySingleton)

StorySingleton+CatgirlPersonalityDefinition inherits from


ConversationContainerPersonalityModuleDefinition`1, PersonalityModuleDefinition,
Object
Defined members:
__new(storySingleton__StorySingleton)

StorySingleton+DriverPersonalityDefinition inherits from


ConversationContainerPersonalityModuleDefinition`1, PersonalityModuleDefinition,
Object
Defined members:
__new(storySingleton__StorySingleton)

StorySingleton+RobotPersonalityDefinition inherits from


ConversationContainerPersonalityModuleDefinition`1, PersonalityModuleDefinition,
Object
Defined members:
__new(storySingleton__StorySingleton)

StorySingleton+YanderePersonalityDefinition inherits from


ConversationContainerPersonalityModuleDefinition`1, PersonalityModuleDefinition,
Object
Defined members:
__new(storySingleton__StorySingleton)

StorySingleton+SlutPersonalityDefinition inherits from


ConversationContainerPersonalityModuleDefinition`1, PersonalityModuleDefinition,
Object
Defined members:
__new(storySingleton__StorySingleton)

StorySingleton+FemcelPersonalityDefinition inherits from


ConversationContainerPersonalityModuleDefinition`1, PersonalityModuleDefinition,
Object
Defined members:
__new(storySingleton__StorySingleton)

StorySingleton+HimederePersonalityDefinition inherits from


ConversationContainerPersonalityModuleDefinition`1, PersonalityModuleDefinition,
Object
Defined members:
__new(storySingleton__StorySingleton)

StorySingleton+SillyCatPersonalityDefinition inherits from


ConversationContainerPersonalityModuleDefinition`1, PersonalityModuleDefinition,
Object
Defined members:
__new(storySingleton__StorySingleton)

StorySingleton+AraAraPersonalityDefinition inherits from


ConversationContainerPersonalityModuleDefinition`1, PersonalityModuleDefinition,
Object
Defined members:
__new(storySingleton__StorySingleton)

StorySingleton+AllDefinedPersonalities inherits from Object


Defined members:
__new(storySingleton__StorySingleton)
StorySingleton+TsunTsunPersonalityDefinition TsunTsunPersonality { get; }
StorySingleton+CatgirlPersonalityDefinition CatgirlPersonality { get; }
StorySingleton+DriverPersonalityDefinition DriverPersonality { get; }
StorySingleton+RobotPersonalityDefinition RobotPersonality { get; }
StorySingleton+YanderePersonalityDefinition YanderePersonality { get; }
StorySingleton+SlutPersonalityDefinition SlutPersonality { get; }
StorySingleton+FemcelPersonalityDefinition FemcelPersonality { get; }
StorySingleton+HimederePersonalityDefinition HimederePersonality { get; }
StorySingleton+SillyCatPersonalityDefinition SillyCatPersonality { get; }
StorySingleton+AraAraPersonalityDefinition AraAraPersonality { get; }

StorySingleton+Stages inherits from Object


Defined members:
__new(stage1__StoryBotDialogueStage, stage2__StoryBotDialogueStage,
stage3__StoryBotDialogueStage)
StoryBotDialogueStage Stage1
StoryBotDialogueStage Stage2
StoryBotDialogueStage Stage3

StorySingleton+StoryMenuBranchesStrings inherits from IHasStringReferences,


LocalizedStringReferenceContainer, Object
Defined members:
__new()
System.String ContainerName { get; }
LocalizedStringReferenceStory StartSexStream
LocalizedStringReferenceStory StartSexNoStream
LocalizedStringReferenceStory SleepWithBot
LocalizedStringReferenceStory SleepAloneTillRested
LocalizedStringReferenceStory SleepAloneFor480
LocalizedStringReferenceStory SleepAloneFor240
LocalizedStringReferenceStory SleepAloneFor60
LocalizedStringReferenceStory SleepAloneDontSleep
LocalizedStringReferenceStory OutsideAloneGrocery
LocalizedStringReferenceStory OutsideAloneDispenser
LocalizedStringReferenceStory OutsideAlonePharmacy
LocalizedStringReferenceStory OutsideAloneClothier
LocalizedStringReferenceStory OutsideAloneLabourOffice
LocalizedStringReferenceStory OutsideAloneWalk
LocalizedStringReferenceStory OutsideAloneGoFishing
LocalizedStringReferenceStory OutsideAloneVisitFisher
LocalizedStringReferenceStory GoToChurch
LocalizedStringReferenceStory GoToChurchToInvestigate
LocalizedStringReferenceStory GoToPoliceStationReportNun
LocalizedStringReferenceStory OutsideAloneGoToRichArea
LocalizedStringReferenceStory GoToAShopForRichPeople
LocalizedStringReferenceStory VisitBDH
LocalizedStringReferenceStory OutsideAloneReturnToSlums
LocalizedStringReferenceStory GoBackHome
LocalizedStringReferenceStory DEBUG
LocalizedStringReferenceStory Nevermind
LocalizedStringReferenceStory OutsideWithBotArtGalleryDate1
LocalizedStringReferenceStory OutsideWithBotArtGalleryDate2
LocalizedStringReferenceStory OutsideWithBotRestaurantDate1
LocalizedStringReferenceStory OutsideWithBotRestaurantDate2
LocalizedStringReferenceStory OutsideWithBotKino1
LocalizedStringReferenceStory OutsideWithBotKino2
LocalizedStringReferenceStory OutsideWithBotKaraoke1
LocalizedStringReferenceStory OutsideWithBotIceSkating1
LocalizedStringReferenceStory OutsideWithBotPlanetarium
LocalizedStringReferenceStory OutsideWithBotAmusementPark2
LocalizedStringReferenceStory OutsideWithBotIceSkatingWithShanice
LocalizedStringReferenceStory OutsideWithBotCafeWithAnnalie
LocalizedStringReferenceStory OutsideWithBotBowlingWithMelissa
LocalizedStringReferenceStory OutsideWithBotGoOnADate
LocalizedStringReferenceStory OutsideWithBotHangOutWithFriends
LocalizedStringReferenceStory OutsideWithBotTrickOrTreat
LocalizedStringReferenceStory OutsideWithBotClothierWithBot
LocalizedStringReferenceStory OutsideWithBotWalk
LocalizedStringReferenceStory OutsideWithBotInvestigateLab
LocalizedStringReferenceStory OutsideWithBotGoBackHome

StorySingleton inherits from SingletonMonoBehaviour`1, SingletonMonoBehaviourBase,


MonoBehaviour, Behaviour, Component, Object, Object
Defined members:
__new()
AllDefinedPersonalities GetAllDefinedPersonalities()
String GenerateCommonPersonalityModuleConversations()
StoryBotDialogueStage GetStage(stageNr__System.Int32)
Boolean TryGetTag(stageNr__System.Int32, queryTag__System.String,
storyTag__StoryBotDialogueTag&)
Boolean TryGetTag(queryTag__System.String, storyTag__StoryBotDialogueTag&)
StoryAutoEntryPoint GetStoryAutoEntryPoint(id__System.String)
StoryMenuEntryPoint GetStoryMenuEntryPoint(id__System.String)
Flowchart GetFlowchart()
Block CreatEmptyFungusBlock()
Void DestroyBlock(block__Fungus.Block)
Void MakeSureInitialized()
String GenerateSummary(richText__System.Boolean)
Void ParseOldSystem(startingCommand__Fungus.LuaCondition)
StoryBotDialogueStage Stage1 { get; }
StoryBotDialogueStage Stage2 { get; }
StoryBotDialogueStage Stage3 { get; }
System.Collections.Generic.IEnumerable`1[StoryBotDialogueStage] AllStages { get; }
System.Threading.CancellationToken destroyCancellationToken { get; }
System.Boolean useGUILayout { get; set; }
System.Boolean didStart { get; }
System.Boolean didAwake { get; }
System.Boolean enabled { get; set; }
System.Boolean isActiveAndEnabled { get; }
UnityEngine.Transform transform { get; }
UnityEngine.GameObject gameObject { get; }
System.String tag { get; set; }
System.String name { get; set; }
UnityEngine.HideFlags hideFlags { get; set; }
System.Type[] UsualAreas
PersonalitySourceIgnoreAttribute
MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
PersonalityIndexAttribute MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
EmptyPersonalityModuleConversationContainer
MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
BasePersonalityModuleConversationContainer
MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
TsunTsunPersonalityModuleConversations
MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
CatgirlPersonalityModuleConversations
MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
DriverPersonalityModuleConversations
MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
RobotPersonalityModuleConversations
MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
YanderePersonalityModuleConversations
MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
SlutPersonalityModuleConversations
MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
FemcelPersonalityModuleConversations
MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
HimederePersonalityModuleConversations
MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
SillyCatPersonalityModuleConversations
MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
AraAraPersonalityModuleConversations
MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
PersonalityModuleDefinition MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
LuaPersonalityModuleDefinition
MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
TsunTsunPersonalityDefinition
MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
CatgirlPersonalityDefinition MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
DriverPersonalityDefinition MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
RobotPersonalityDefinition MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
YanderePersonalityDefinition MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
SlutPersonalityDefinition MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
FemcelPersonalityDefinition MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
HimederePersonalityDefinition
MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
SillyCatPersonalityDefinition
MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
AraAraPersonalityDefinition MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
AllDefinedPersonalities MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
Stages MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
StoryMenuBranchesStrings MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

StoryBotDialogueBranchContainer inherits from Object


Defined members:
__new(sourceTag__StoryBotDialogueTag,
storyBotContainerType__StoryBotContainerTypeEnum)
Void SetConditions(newConditions__StoryConditions.StoryCondition[])
Boolean ConditionsMet()
Void AddBranches(branches__StoryBotDialogueBranch[])
Void
AddBranches(branches__System.Collections.Generic.IEnumerable`1[StoryBotDialogueBran
ch])
Void InitVanilla(keyPrefix__System.String)
Void AddBranch(branch__StoryBotDialogueBranch)
Void AddMultipleBranchesWithoutConditions(branches__StoryBotDialogueBranch[])
Void
AddMultipleBranchesWithoutConditions(branches__System.Collections.Generic.IList`1[S
toryBotDialogueBranch])
Void
AddMultipleBranchesWithSameCondition(condition__StoryConditions.StoryCondition,
branches__StoryBotDialogueBranch[])
Void
AddMultipleBranchesWithSameCondition(condition__StoryConditions.StoryCondition,
branches__System.Collections.Generic.IList`1[StoryBotDialogueBranch])
Boolean IsLastFinished()
Boolean TryGetBranchById(id__GameId, branch__StoryBotDialogueBranch&)
DialogueChainMemory GetMemory()
Boolean TryGetFirst(branch__StoryBotDialogueBranch&, sceneEnumFlag__SceneEnumFlag,
allowedTypes__StoryBotDialogueBranchType)
IEnumerable`1 GetAllBranchesCheckConditionsAndIgnored(sceneEnumFlag__SceneEnumFlag,
allowedTypes__StoryBotDialogueBranchType)
StoryBotDialogueTag SourceTag { get; }
StoryConditions.StoryCondition[] Conditions { get; }
System.Int32 BranchCount { get; }
System.Collections.Generic.IEnumerable`1[StoryBotDialogueBranch] AllBranches { get;
}
StoryBotContainerTypeEnum StoryBotContainerType

StoryConditions.StoryCondition+CommonConditionsContainer inherits from Object


Defined members:
__new()
StoryConditions.DataCondition`1[System.Int32] SympathyDetest
StoryConditions.DataCondition`1[System.Int32] SympathyHate
StoryConditions.DataCondition`1[System.Int32] SympathyDislike
StoryConditions.DataCondition`1[System.Int32] SympathyPositive
System.Int32 LikeStart
System.Int32 AffectionStart
System.Int32 LoveStart
System.Int32 SuperLoveStart
StoryConditions.DataCondition`1[System.Int32] SympathyLike
StoryConditions.DataCondition`1[System.Int32] SympathyAffection
StoryConditions.DataCondition`1[System.Int32] SympathyLove
StoryConditions.DataCondition`1[System.Int32] SympathySuperLove
StoryConditions.DataCondition`1[System.Int32] SympathyBeforeLikeOnly
StoryConditions.DataCondition`1[System.Int32] SympathyLikeOnly
StoryConditions.DataCondition`1[System.Int32] SympathyAffectionOnly
StoryConditions.DataCondition`1[System.Int32] SympathyLoveOnly
StoryConditions.DataCondition`1[System.Int32] SympathySuperLoveOnly
StoryConditions.DataCondition`1[System.Int32] ItsEvening
StoryConditions.DataCondition`1[System.Int32] ItsNight
StoryConditions.DataCondition`1[System.Int32] ItsMorning
StoryConditions.DataCondition`1[System.Int32] ItsDay
StoryConditions.DataCondition`1[System.Int32] ItsNotNight
StoryConditions.DataCondition`1[System.Int32] LandlordNotAsleep
StoryConditions.DataCondition`1[System.Int32] FisherAtMicroplasticCoast
StoryConditions.DataCondition`1[System.Single] LowMentalHealth
StoryConditions.DataCondition`1[System.Boolean] RiotsActive
StoryConditions.DataCondition`1[System.Boolean] RiotsNotActive
StoryConditions.DataCondition`1[System.Boolean] RiotsEndingSoon
StoryConditions.DataCondition`1[System.Boolean] AfterRiots
StoryConditions.FlagConditionBasic SleepTogetherUnlocked
StoryConditions.StoryCondition EverStartedStream
StoryConditions.StoryCondition CanStartStream
System.Int32 FreshTime
StoryConditions.DataCondition`1[System.Single] VeryHighLonging
StoryConditions.DataCondition`1[System.Single] EnoughNutForSex
StoryConditions.DataCondition`1[System.Boolean] CanDoCowgirl
StoryConditions.DataCondition`1[System.Int32] RecentlyWokeUp
StoryConditions.DataCondition`1[System.Int32] RecentlySex
StoryConditions.DataCondition`1[System.Boolean] LastSleptWithBot
StoryConditions.DataCondition`1[System.Boolean] LastSleptAlone
StoryConditions.DataCondition`1[System.Boolean] IsBotSmart
StoryConditions.DataCondition`1[System.Boolean] EverFuckedBot
StoryConditions.AndCondition Melissa4Before5
StoryConditions.AndCondition Melissa4Before5NotRejection
StoryConditions.FlagConditionSpecialWithTime Melissa5Done
StoryConditions.FlagConditionSpecialWithTime Melissa5NotDone
StoryConditions.StoryCondition MelissaRejection
StoryConditions.StoryCondition MelissaAlive
StoryConditions.StoryCondition JoinUsDAKDanger
StoryConditions.StoryCondition CanGoOutsideWithBot
StoryConditions.StoryCondition HasLegsAndOneArm
StoryConditions.StoryCondition CanStartPoorReturnHomeFoodEvent
StoryConditions.StoryCondition CanStartAnyReturnHomeFoodEvent
StoryConditions.StoryCondition BotMetAnnalie
StoryConditions.StoryCondition HasAnnalieHairstyle
StoryConditions.StoryCondition CanBotStartDateFromRoom

StoryConditions.StoryCondition inherits from Object


Defined members:
Boolean ConditionMet()
String Explain()
String GenerateCode()
FlagConditionBasic FlagSet(flag__System.String, negate__System.Boolean)
FlagConditionBasic FlagNotSet(flag__System.String)
FlagConditionWithTime FlagSetBeforeRelative(flag__System.String,
time__System.Int32, negate__System.Boolean)
FlagConditionWithTime FlagSetAfterRelative(flag__System.String, time__System.Int32,
negate__System.Boolean)
FlagConditionWithTime FlagSetWithTime(flag__System.String,
timePeriod__System.Int32, timeCheck__GameVariables+TimeCheckType,
negate__System.Boolean)
FlagConditionSpecialWithTime FlagSetSpecialWithTime(flag__System.String,
checkType__GameVariables+CheckType, timePeriod__System.Int32,
timeCheck__GameVariables+TimeCheckType, negate__System.Boolean)
LuaStoryCondition Lua(conditionCode__System.String, negate__System.Boolean)
DelegateCondition Delegate(condition__System.Func`1[System.Boolean],
negate__System.Boolean)
DataCondition`1 VariableConditionBoolTrue(name__System.String)
DataCondition`1 VariableConditionBoolFalse(name__System.String)
DataCondition`1 MoneyAbove(value__System.Int32)
DataCondition`1 MoneyBelow(value__System.Int32)
DataCondition`1 HourBetweenEqual(t1__System.Int32, t2__System.Int32)
DataCondition`1 TimeAfter(time__System.Int32)
DataCondition`1 DayAbove(t1__System.Int32)
ItemCondition HasItem(itemId__GameId, negate__System.Boolean)
ItemCondition HasItemEquipped(itemId__GameId, negate__System.Boolean)
ItemInSlotCondition ItemInSlotCondition(slot__System.String,
negate__System.Boolean)
StoryMenuEntryPointOptionsExistCondition
StoryMenuEntryPointAnyExistCondition(name__System.String, negate__System.Boolean)
StoryMenuEntryPointOptionsExistCondition
StoryMenuEntryPointConditionalExistCondition(name__System.String,
negate__System.Boolean)
InteractionMemoryCondition
CreateInteractionMemoryActiveForCondition(memory__InteractionMemoryEnum,
time__System.Single, negate__System.Boolean)
InteractionMemoryCondition
CreateInteractionMemoryRecentCondition(memory__InteractionMemoryEnum,
time__System.Single, negate__System.Boolean)
FishCaughtCondition FishesCaught(fish__GameItems.ItemEnum, count__System.Int32,
negate__System.Boolean)
TotalFishesCaughtCondition FishesCaught(count__System.Int32,
negate__System.Boolean)
FishSizeCondition CaughtFishAtLeastPercentile(fish__GameItems.ItemEnum,
p1__System.Single, negate__System.Boolean)
StoryCondition CaughtFishBig(fish__GameItems.ItemEnum)
OrCondition Or(conditions__StoryConditions.StoryCondition[])
OrCondition NotOr(conditions__StoryConditions.StoryCondition[])
AndCondition And(conditions__StoryConditions.StoryCondition[])
AndCondition NotAnd(conditions__StoryConditions.StoryCondition[])
Boolean Equals(obj__System.Object)
Int32 GetHashCode()
StoryConditions.ConstCondition AlwaysTrueCondition
StoryConditions.ConstCondition AlwaysFalseCondition
StoryConditions.StoryCondition+CommonConditionsContainer CommonConditions
CommonConditionsContainer MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

StoryConditions.FlagConditionBasic inherits from IEquatable`1, StoryCondition,


Object
Defined members:
__new(flag__System.String, negate__System.Boolean)
String Explain()
String GenerateCode()
Boolean Equals(other__StoryConditions.FlagConditionBasic)
Boolean Equals(obj__System.Object)
Int32 GetHashCode()
System.String Flag

StoryConditions.FlagConditionWithTime inherits from IEquatable`1, StoryCondition,


Object
Defined members:
__new(flag__System.String, timePeriod__System.Int32,
timeCheck__GameVariables+TimeCheckType, negate__System.Boolean)
String Explain()
String GenerateCode()
Boolean Equals(other__StoryConditions.FlagConditionWithTime)
Boolean Equals(obj__System.Object)
Int32 GetHashCode()
StoryConditions.FlagConditionSpecialWithTime inherits from IEquatable`1,
StoryCondition, Object
Defined members:
__new(flag__System.String, checkType__GameVariables+CheckType,
timePeriod__System.Int32, timeCheck__GameVariables+TimeCheckType,
negate__System.Boolean)
String Explain()
String GenerateCode()
Boolean Equals(other__StoryConditions.FlagConditionSpecialWithTime)
Boolean Equals(obj__System.Object)
Int32 GetHashCode()

Enum: StoryConditions.ItemCondition+ItemComparisonTypeEnum
Enum values:
EquippedById
InInventoryById

StoryConditions.ItemCondition inherits from IEquatable`1, StoryCondition, Object


Defined members:
__new(relatedItem__GameId,
itemComparisonType__StoryConditions.ItemCondition+ItemComparisonTypeEnum,
negate__System.Boolean)
String Explain()
String GenerateCode()
Boolean Equals(other__StoryConditions.ItemCondition)
Boolean Equals(obj__System.Object)
Int32 GetHashCode()
GameId RelatedItem
StoryConditions.ItemCondition+ItemComparisonTypeEnum ItemComparisonType
ItemComparisonTypeEnum MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

StoryConditions.ItemInSlotCondition inherits from IEquatable`1, StoryCondition,


Object
Defined members:
__new(negate__System.Boolean, slot__System.String)
String Explain()
String GenerateCode()
Boolean Equals(other__StoryConditions.ItemInSlotCondition)
Boolean Equals(obj__System.Object)
Int32 GetHashCode()
System.String Slot

StoryConditions.ConstCondition inherits from IEquatable`1, StoryCondition, Object


Defined members:
__new(negate__System.Boolean)
String Explain()
String GenerateCode()
Boolean Equals(other__StoryConditions.ConstCondition)
Boolean Equals(obj__System.Object)
Int32 GetHashCode()

StoryConditions.LuaStoryCondition inherits from IEquatable`1, StoryCondition,


Object
Defined members:
__new(conditionCode__System.String, negate__System.Boolean)
Void GenerateClosureUnsafe()
Void GenerateClosure()
String Explain()
String GenerateCode()
Boolean Equals(other__StoryConditions.LuaStoryCondition)
Boolean Equals(obj__System.Object)
Int32 GetHashCode()
System.Boolean ValidClosure { get; }
System.String ConditionCode

StoryConditions.DelegateCondition inherits from IEquatable`1, StoryCondition,


Object
Defined members:
__new(condition__System.Func`1[System.Boolean], negate__System.Boolean)
String Explain()
String GenerateCode()
Boolean Equals(other__StoryConditions.DelegateCondition)
Boolean Equals(obj__System.Object)
Int32 GetHashCode()
System.Func`1[System.Boolean] Condition

StoryConditions.StoryMenuEntryPointOptionsExistCondition inherits from


IEquatable`1, StoryCondition, Object
Defined members:
__new(entryPointName__System.String, conditional__System.Boolean,
negate__System.Boolean)
String Explain()
String GenerateCode()
Boolean Equals(other__StoryConditions.StoryMenuEntryPointOptionsExistCondition)
Boolean Equals(obj__System.Object)
Int32 GetHashCode()
System.Boolean Conditional
System.String EntryPointName

StoryConditions.OrCondition inherits from IEquatable`1, StoryCondition, Object


Defined members:
__new(operands__StoryConditions.StoryCondition[], negate__System.Boolean)
String Explain()
String GenerateCode()
Boolean Equals(other__StoryConditions.OrCondition)
Boolean Equals(obj__System.Object)
Int32 GetHashCode()
StoryConditions.StoryCondition[] Operands

StoryConditions.AndCondition inherits from IEquatable`1, StoryCondition, Object


Defined members:
__new(operands__StoryConditions.StoryCondition[], negate__System.Boolean)
String Explain()
String GenerateCode()
Boolean Equals(other__StoryConditions.AndCondition)
Boolean Equals(obj__System.Object)
Int32 GetHashCode()
StoryConditions.StoryCondition[] Operands

StoryConditions.DataCondition`1[[System.Int32, mscorlib, Version=4.0.0.0,


Culture=neutral, PublicKeyToken=b77a5c561934e089]] inherits from IDataCondition,
IEquatable`1, StoryCondition, Object
Defined members:
__new(value__StoryConditions.DataConditionValues+DataConditionValue`1[System.Int32]
,
comparator__StoryConditions.DataConditionComparators+DataConditionComparator`1[Syst
em.Int32], negate__System.Boolean)
String Explain()
String GenerateVariableName()
String GenerateCode()
Boolean Equals(other__StoryConditions.DataCondition`1[System.Int32])
Boolean Equals(obj__System.Object)
Int32 GetHashCode()
StoryConditions.DataConditionValues+DataConditionValue`1[System.Int32] Value
StoryConditions.DataConditionComparators+DataConditionComparator`1[System.Int32]
Comparator

StoryConditions.DataCondition`1[[System.Single, mscorlib, Version=4.0.0.0,


Culture=neutral, PublicKeyToken=b77a5c561934e089]] inherits from IDataCondition,
IEquatable`1, StoryCondition, Object
Defined members:
__new(value__StoryConditions.DataConditionValues+DataConditionValue`1[System.Single
],
comparator__StoryConditions.DataConditionComparators+DataConditionComparator`1[Syst
em.Single], negate__System.Boolean)
String Explain()
String GenerateVariableName()
String GenerateCode()
Boolean Equals(other__StoryConditions.DataCondition`1[System.Single])
Boolean Equals(obj__System.Object)
Int32 GetHashCode()
StoryConditions.DataConditionValues+DataConditionValue`1[System.Single] Value
StoryConditions.DataConditionComparators+DataConditionComparator`1[System.Single]
Comparator

StoryConditions.DataCondition`1[[System.Boolean, mscorlib, Version=4.0.0.0,


Culture=neutral, PublicKeyToken=b77a5c561934e089]] inherits from IDataCondition,
IEquatable`1, StoryCondition, Object
Defined members:
__new(value__StoryConditions.DataConditionValues+DataConditionValue`1[System.Boolea
n],
comparator__StoryConditions.DataConditionComparators+DataConditionComparator`1[Syst
em.Boolean], negate__System.Boolean)
String Explain()
String GenerateVariableName()
String GenerateCode()
Boolean Equals(other__StoryConditions.DataCondition`1[System.Boolean])
Boolean Equals(obj__System.Object)
Int32 GetHashCode()
StoryConditions.DataConditionValues+DataConditionValue`1[System.Boolean] Value
StoryConditions.DataConditionComparators+DataConditionComparator`1[System.Boolean]
Comparator

Enum: StoryBotContainerTypeEnum
Enum values:
Prologue
Default
Override

StoryBotDialogueBranch inherits from StoryBranchGenericBase, Object


Defined members:
__new(id__GameId, branchTarget__StoryBranchTarget)
__new(text__System.String, guid__System.Guid, index__System.Int32,
waitForInput__System.Boolean)
Void InitSource(sourceContainer__StoryBotDialogueBranchContainer)
StoryBotDialogueBranch SetOnActivateAction(action__System.Action)
StoryBotDialogueBranch SetOdds(odds__System.Single)
StoryBotDialogueBranch SetMaxOdds()
StoryBotDialogueBranch MarkOneTime()
StoryBotDialogueBranch SetPriority(i__System.Int32)
StoryBotDialogueBranch
AddConditionsAtFront(addedAdditionalConditions__StoryConditions.StoryCondition[])
StoryBotDialogueBranch
AddConditions(addedAdditionalConditions__StoryConditions.StoryCondition[])
StoryBotDialogueBranch SetAllowedScenes(allowedScenes__SceneEnumFlag)
Boolean CheckAdditionalConditionsOffset(offset__System.Int32)
Void Activate(modelBrainState__ModelBrainState)
StoryBotDialogueBranchContainer SourceContainer { get; }
StoryBotDialogueTag SourceTag { get; }
StoryBotDialogueStage SourceStage { get; }
System.Int32 Priority { get; }
System.Single Odds { get; }
System.Boolean IsOneTime { get; }
StoryBotDialogueBranchType BranchType { get; }
SceneEnumFlag AllowedScenes { get; }
System.String Title { get; }
StoryBranchTarget BranchTarget { get; }
StoryConditions.StoryCondition[] AdditionalConditions { get; }
System.Action OnActivateAction { get; set; }
System.Boolean CanHappen { get; }
System.Single MaxOdds
GameId Id
SimpleLocalizedString TitleSls

StoryAutoBranch inherits from StoryBranchGenericFlagBase, StoryBranchGenericBase,


Object
Defined members:
__new(branchTarget__StoryBranchTarget, waitTillFinished__System.Boolean,
relatedFlag__System.String, additionalConditions__StoryConditions.StoryCondition[])
__new(branchTarget__StoryBranchTarget, relatedFlag__System.String,
additionalConditions__StoryConditions.StoryCondition[])
System.Single RandomOdds { get; set; }
System.Boolean IsLinear { get; }
System.Boolean CanHappen { get; }
System.String RelatedFlag { get; }
System.Boolean IsOneTime { get; }
System.Boolean IsFlagSet { get; }
System.Boolean WaitTillBlockFinished { get; set; }
StoryBranchTarget BranchTarget { get; }
StoryConditions.StoryCondition[] AdditionalConditions { get; }
System.Action OnActivateAction { get; set; }

StoryMenuBranch inherits from StoryBranchGenericFlagBase, StoryBranchGenericBase,


Object
Defined members:
__new(menuText__LocalizedStringReference, branchTarget__StoryBranchTarget,
relatedFlag__System.String, additionalConditions__StoryConditions.StoryCondition[])
StringBuilder EditorSummary(sb__System.Text.StringBuilder,
blocks__System.Collections.Generic.Dictionary`2[System.String,Fungus.Block],
richText__System.Boolean, runTime__System.Boolean)
LocalizedStringReference MenuText { get; set; }
System.Boolean CanHappen { get; }
System.String RelatedFlag { get; }
System.Boolean IsOneTime { get; }
System.Boolean IsFlagSet { get; }
System.Boolean WaitTillBlockFinished { get; set; }
StoryBranchTarget BranchTarget { get; }
StoryConditions.StoryCondition[] AdditionalConditions { get; }
System.Action OnActivateAction { get; set; }

StoryBranchTarget inherits from Object


Defined members:
Void Activate(onFinished__System.Action)
Result
CheckValidity(blocks__System.Collections.Generic.Dictionary`2[System.String,Fungus.
Block])
StoryBranchTarget __toStoryBranchTarget(b__FungusBlocks+FungusBlockReference)
StoryBranchTarget __toStoryBranchTarget(b__LOS+TupleReference)
StoryBranchTarget __toStoryBranchTarget(b__SerializedLocalizedConversation)
StoryBranchTarget
__toStoryBranchTarget(b__System.Func`1[System.Collections.IEnumerator])

StoryBlockTarget+Step inherits from Object


Defined members:
__new(callingCommand__Fungus.Command, targetBlock__Fungus.Block)
Fungus.Command CallingCommand
Fungus.Block TargetBlock

StoryBlockTarget+Route inherits from Object


Defined members:
__new()
Void AddStep(step__StoryBlockTarget+Step)
Route MakeCopy()
Void Describe(sb__System.Text.StringBuilder)
System.Collections.Generic.HashSet`1[Fungus.Block] VisitedBlocks
System.Collections.Generic.List`1[StoryBlockTarget+Step] Steps
System.Collections.Generic.List`1[System.String] Flags

StoryBlockTarget inherits from StoryBranchTarget, Object


Defined members:
__new(targetBlockName__System.String, targetLabel__System.String)
__new(targetBlock__FungusBlocks+FungusBlockReference)
Void Activate(onFinished__System.Action)
Result
CheckValidity(blocks__System.Collections.Generic.Dictionary`2[System.String,Fungus.
Block])
String ToString()
Block GetTargetBlock(flowchart__Fungus.Flowchart)
List`1 AnalyseRoutes(sourceBlock__Fungus.Block, targetBlock__Fungus.Block,
endBlocks__System.Collections.Generic.HashSet`1[Fungus.Block],
maxSteps__System.Int32)
System.String TargetBlockName { get; }
System.String TargetLabel { get; }
System.Boolean NoTargetLabel { get; }
Step MoonSharp.Interpreter.Interop.DynValueMemberDescriptor
Route MoonSharp.Interpreter.Interop.DynValueMemberDescriptor

StoryEnumeratorTarget inherits from StoryBranchTarget, Object


Defined members:
__new(enumeratorGenerator__System.Func`1[System.Collections.IEnumerator])
Void Activate(onFinished__System.Action)
String ToString()
Result
CheckValidity(blocks__System.Collections.Generic.Dictionary`2[System.String,Fungus.
Block])

StoryLocalizedConversationBranchTarget inherits from IBotDialogueBranchTarget,


StoryBranchTarget, Object
Defined members:
__new(text__System.String, modGuid__System.Guid, id__System.Int32,
waitForInput__System.Boolean)
__new(conversation__LocalizedConversation, waitForInput__System.Boolean)
Void Activate(onFinished__System.Action)
Void Activate(modelBrainState__ModelBrainState)
Result
CheckValidity(blocks__System.Collections.Generic.Dictionary`2[System.String,Fungus.
Block])
StoryBotDialogueBranchType GetBranchType()
String ToString()
LocalizedConversation Conversation { get; }
System.Boolean WaitForInput { get; }

Enum: StoryConditions.DataConditionComparators+SingleArgumentComparators
Enum values:
Equal
NotEqual
AboveEqual
BelowEqual
Above
Below

Enum: StoryConditions.DataConditionComparators+TwoArgumentComparators
Enum values:
BetweenEqual
Between
AroundEqual
Around

ManagedCoroutineWithTarget inherits from IEnumerator, Object


Defined members:
__new()
Void SetTarget(target__UnityEngine.MonoBehaviour)
Void Start(enumerator__System.Collections.IEnumerator, onFinished__System.Action)
Void Start(enumerator__System.Collections.IEnumerator,
onFinished__System.Action`1[ManagedCoroutine+FinishedType])
Void Stop()
Boolean MoveNext()
Void Reset()
System.Boolean Running { get; }
System.Boolean NotRunning { get; }
ManagedCoroutine InnerManagedCoroutine { get; }
UnityEngine.MonoBehaviour Target { get; }
System.Object Current { get; }

Enum: ManagedCoroutine+FinishedType
Enum values:
Normal
Stopped
SimpleLocalizedString inherits from ILuaTransferable, Object
Defined members:
String GetValue(arguments__System.Collections.Generic.IList`1[System.Object])
String
GetValueProjectLocale(arguments__System.Collections.Generic.IList`1[System.Object])
String ToBakedArgument()
SimpleLocalizedString CreateInstance(id__LOS+TupleReference)
SimpleLocalizedString CreateInstance(tableReference__System.String,
tableEntryReference__System.String)
SimpleLocalizedString CreateInstanceReplacement(replacement__System.String)
SimpleLocalizedString __toSimpleLocalizedString(b__LOS+TupleReference)
String ToString()
String ToLuaString()
LOS+TupleReference Reference { get; }
System.Boolean IsReferenceEmpty { get; }
System.String Value { get; }
System.String ReplacementValue

GlobalFlag inherits from Object


Defined members:
__new()
Void SetFlag()
System.DateTime FirstSet { get; }
System.DateTime LastSet { get; }
System.Int32 TimesSet { get; }

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