LecturePlan_IT201_22ITH-352_COMPUTER_GRAPHICS
LecturePlan_IT201_22ITH-352_COMPUTER_GRAPHICS
LECTURE PLAN
Mission of the M1: To provide practical knowledge using state-of-the-art technological support for the experiential learning of our students.
Department M2: To provide industry recommended curriculum and transparent assessment for quality learning experiences.
M3: To create global linkages for interdisciplinary collaborative learning and research.
M4: To nurture advanced learning platform for research and innovation for students’ profound future growth.
M5: To inculcate leadership qualities and strong ethical values through value based education.
Vision of the To be recognized as a leading Computer Science and Engineering department through effective teaching practices and
Department excellence in research and innovation for creating competent professionals with ethics, values and entrepreneurial attitude to
deliver service to society and to meet the current industry standards at the global level.
PEO3 Exhibit commitment and engage in lifelong learning for enhancing their professional and personal capabilities.
PSO2 Apply standard software engineering principles to develop viable solutions for Information Technology Enabled Services (ITES).
Program OutComes(POs)
PO1 Engineering knowledge: Apply the knowledge of mathematics, science, engineering fundamentals and an engineering
specialization to the solution of complex engineering problems.
PO2 Problem analysis: Identify, formulate, review research literature and analyze complex engineering problems reaching
substantiated conclusions using first principles of mathematics, natural sciences and engineering sciences.
PO3 Design/development of solutions: Design solutions for complex engineering problems and design system components or
processes that meet the specified needs with appropriate consideration for the public health and safety and the cultural, societal,
and environmental considerations.
PO4 Conduct investigations of complex problems: Use research-based knowledge and research methods including design of
experiments, analysis and interpretation of data and synthesis of the information to provide valid conclusions.
PO5 Modern tool usage: Create, select, and apply appropriate techniques, resources and modern engineering and IT tools including
prediction and modeling to complex engineering activities with an understanding of the limitations.
PO6 The engineer and society: Apply reasoning informed by the contextual knowledge to assess societal, health, safety, legal and
cultural issues and the consequent responsibilities relevant to the professional engineering practice.
PO7 Environment and sustainability: Understand the impact of the professional engineering solutions in societal and environmental
contexts, and demonstrate the knowledge of, and need for sustainable development.
PO8 Ethics: Apply ethical principles and commit to professional ethics and responsibilities and norms of the engineering practice.
PO9 Individual or teamwork: Function effectively as an individual, and as a member or leader in diverse teams, and in multidisciplinary
settings.
PO10 Communication: Communicate effectively on complex engineering activities with the engineering community and with society at
large, such as, being able to comprehend and write effective reports and design documentation, make effective presentations, and
give and receive clear instructions.
PO11 Project management and finance: Demonstrate knowledge and understanding of the engineering and management principles and
apply these to one’s own work, as member and leader in a team, to manage projects and in multidisciplinary environments.
PO12 Life-long learning: Recognize the need for, and have the preparation and ability to engage in independent and life-long learning in
the broadest context to technological change.
Text Books
Sr No Title of the Book Author Name Volume/Edition Publish Hours Years
1 Computer Graphics Hearn, D., Baker M. P. - Pearson education -
Reference Books
Sr No Title of the Book Author Name Volume/Edition Publish Hours Years
1 Computer Graphics: A Harrington, S. - Tata McGrawHill -
Programming Approach
2 Procedural Elements for Computer Roggers, D.F. - Tata McGrawHill -
Graphics
Course OutCome
SrNo OutCome
CO1 Describe the fundamental concepts of computer graphics, including display systems and
transformations.
CO2 Apply line and circle drawing algorithms, transformations, and clipping techniques in practical scenarios.
CO3 Analyze the efficiency and accuracy of graphical algorithms like DDA, Bresenham's, and Cohen-
Sutherland.
CO4 Evaluate the outcomes of transformations and clipping operations, and interpret their visual results.
CO5 Develop interactive graphics applications using advanced techniques like Bezier curves and graphical
input devices.
1 4 Introduction to Line drawing algorithms: Simple DDA, ,T-Computer Graphics,T-Principles PPT,Simulati CO3
graphics Symmetrical DDA of Interactive Comp,R-Computer on,Video
Graphics: A Programmi,R- Lecture
Procedural Elements for Comput
1 5 Introduction to Bresenham’s algorithm, Midpoint circle ,T-Computer Graphics,T-Principles PPT,Simulati CO3
graphics drawing algorithm of Interactive Comp,R-Computer on,Video
Graphics: A Programmi,R- Lecture
Procedural Elements for Comput
1 6 Introduction to Circle generators ,T-Computer Graphics,T-Principles PPT,Simulati CO2
graphics of Interactive Comp,R-Computer on,Video
Graphics: A Programmi,R- Lecture
Procedural Elements for Comput
1 7 Line Drawing Display devices and Controllers, CRT ,T-Computer Graphics,T-Principles PPT,Simulati CO2
Displays of Interactive Comp,R-Computer on,Video
Graphics: A Programmi,R- Lecture
Procedural Elements for Comput
1 8 Line Drawing Inherent memory devices ,T-Computer Graphics,T-Principles PPT,Simulati CO2
Displays of Interactive Comp,R-Computer on,Video
Graphics: A Programmi,R- Lecture
Procedural Elements for Comput
1 9 Line Drawing Storage tube display, Refresh line ,T-Computer Graphics,T-Principles PPT,Simulati CO1
Displays drawing display of Interactive Comp,R-Computer on,Video
Graphics: A Programmi,R- Lecture
Procedural Elements for Comput
1 10 2-D Transformation principles. ,T-Computer Graphics,T-Principles PPT,Simulati CO2
Transformation of Interactive Comp,R-Computer on,Video
s Graphics: A Programmi,R- Lecture
Procedural Elements for Comput
1 11 2-D Homogeneous coordinate systems ,T-Computer Graphics,T-Principles PPT,Simulati CO1
Transformation of Interactive Comp,R-Computer on,Video
s Graphics: A Programmi,R- Lecture
Procedural Elements for Comput
1 12 2-D Concatenations, Matrix representations ,T-Computer Graphics,T-Principles PPT,Simulati CO2
Transformation of transformations. of Interactive Comp,R-Computer on,Video
s Graphics: A Programmi,R- Lecture
Procedural Elements for Comput
1 13 2-D Numericals ,T-Computer Graphics,T-Principles PPT,Simulati CO2
Transformation of Interactive Comp,R-Computer on,Video
s Graphics: A Programmi,R- Lecture
Procedural Elements for Comput
1 14 2-D Revision of UNIT-1 ,T-Computer Graphics,T-Principles PPT,Simulati CO1
Transformation of Interactive Comp,R-Computer on,Video
s Graphics: A Programmi,R- Lecture
Procedural Elements for Comput
1 15 Introduction to Surprise test-1 ,T-Computer Graphics,T-Principles Activity,Case CO1
graphics of Interactive Comp,R-Computer Study
Graphics: A Programmi,R-
Procedural Elements for Comput
2 16 Clipping and Point clipping ,T-Computer Graphics,T-Principles PPT,Simulati CO4
Windowing of Interactive Comp,R-Computer on,Video
Graphics: A Programmi,R- Lecture
Procedural Elements for Comput
2 17 Clipping and Line clipping algorithms: Cohen ,T-Computer Graphics,T-Principles PPT,Simulati CO3
Windowing Sutherland algorithm of Interactive Comp,R-Computer on,Video
Graphics: A Programmi,R- Lecture
Procedural Elements for Comput
2 18 Clipping and Line clipping algorithms: Midpoint ,T-Computer Graphics,T-Principles PPT,Simulati CO3
Windowing subdivision algorithm of Interactive Comp,R-Computer on,Video
Graphics: A Programmi,R- Lecture
Procedural Elements for Comput
2 19 Clipping and Polygon clipping ,T-Computer Graphics,T-Principles PPT,Simulati CO2
Windowing of Interactive Comp,R-Computer on,Video
Graphics: A Programmi,R- Lecture
Procedural Elements for Comput
Assessment Model
Sr No Assessment Name Exam Name Max Marks
1 Hybrid Course All Practical Evaluations 40
2 Hybrid Course All End Term Hybrid Theory 60
3 Hybrid Course All Attendance Marks 2
4 Hybrid Course All Surprise Test 12
5 Hybrid Course All Practical MST 10