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Logs

The document outlines the execution of various scripts related to a game engine, including patches applied to modify functionality. It details the execution sequence of scripts for game systems, events, characters, audio, and user interface elements. Additionally, it includes patches that alter specific behaviors and settings within the game framework.

Uploaded by

dapalm44
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
8 views

Logs

The document outlines the execution of various scripts related to a game engine, including patches applied to modify functionality. It details the execution sequence of scripts for game systems, events, characters, audio, and user interface elements. Additionally, it includes patches that alter specific behaviors and settings within the game framework.

Uploaded by

dapalm44
Copyright
© © All Rights Reserved
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Executing preload script

Preload script is executed.


Applied patch: USEKEYBOARDTEXTENTRY = true to USEKEYBOARDTEXTENTRY = false
Executing script Settings
Executing script ================
Executing script RGSS2Compatibility
Executing script RPG__Sprite
Executing script Win32API
Executing script Sockets
Executing script DebugConsole
Executing script ================
Executing script Game_Temp
Executing script Game_System
Executing script Game_Switches
Executing script Game_Variables
Executing script Game_SelfSwitches
Executing script Game_Screen
Executing script Game_Picture
Executing script Game_Map
Executing script Game_Map_Resolution
Executing script Game_Map_Autoscroll
Executing script Game_CommonEvent
Applied patch: result = eval(command.parameters[0]) to result =
eval(MKXP.apply_overrides(command.parameters[0]))
Executing script Game_Character
Executing script Game_Event
Executing script Game_Player
Executing script Walk_Run
Executing script ================
Executing script Sprite_Character
Executing script Sprite_Picture
Executing script Sprite_Timer
Executing script ================
Executing script Sprite_Resizer
Executing script Spriteset_Map
Executing script Tilemap_XP
Executing script Tilemap_Perspective
Executing script TilemapLoader
Executing script TileDrawingHelper
Executing script AnimationSprite
Executing script ParticleEngine
Executing script DynamicShadows
Executing script ================
Applied patch: [regex]\beval\(script\) to eval(MKXP.apply_overrides(script))
Executing script Interpreter
Executing script Event
Executing script File_Mixins
Executing script Intl_Messages
Executing script PBDebug
Executing script ================
Executing script Audio
Executing script AudioPlay
Executing script AudioUtilities
Executing script ================
Executing script BitmapCache
Executing script Window
Applied patch: pbCopyBitmap(self.contents,@selarrow.bitmap,rect.x,rect.y) to
pbCopyBitmap(self.contents,@selarrow.bitmap,rect.x,rect.y,127)
Applied patch: Dir.pwd to ""
Executing script SpriteWindow
Executing script DrawText
Executing script Messages
Applied patch: USEKEYBOARD=true to USEKEYBOARD=false
Applied patch: if USEKEYBOARDTEXTENTRY to if false
Applied patch: OK=-1 to OK=-1
B=Input::B
C=Input::C
Executing script TextEntry
Executing script EventScene
Executing script ================
Applied patch: .freeze
to

Executing script Scene_Map


Executing script Scene_Intro
Executing script Scene_Controls
Executing script Scene_Movie
Executing script Scene_Credits
Executing script Transitions
Executing script ================
Executing script MiscData
Executing script PBMove
Executing script PBStatuses
Executing script PBTypes_Extra
Executing script PBNatures
Executing script PBExperience
Executing script PBStats
Executing script PBRibbons
Executing script PBEggGroups
Executing script PBColors
Executing script PBEnvironment
Executing script ================
Executing script PBEffects
Executing script PBWeather
Executing script PBTargets
Executing script PokeBattle_ActiveSideField
Executing script PokeBattle_DamageState
Executing script PokeBattle_Battler
Executing script PokeBattle_BattlerEffects
Executing script PokeBattle_Move
Executing script PokeBattle_MoveEffects
Executing script PokeBattle_Battle
Executing script PokeBattle_AI
Executing script PokeBattle_SceneConstants
Executing script PokeBattle_Scene
Executing script PokeBattle_AnimationPlayer
Executing script PokeBattle_SafariZone
Executing script PokeBattle_BattlePalace
Executing script PokeBattle_BattleArena
Executing script PokeBattle_BattleRecord
Executing script PokeBattle_OtherScenes
Executing script PokeBattle_BattlePeer
Executing script PokeBattle_Clauses
Executing script ================
Executing script PBTerrain
Executing script PField_Field
Executing script PField_FieldWeather
Executing script PField_Metadata
Executing script PField_MapFactory
Executing script PField_HiddenMoves
Executing script PField_Encounters
Executing script PField_EncounterModifiers
Executing script PField_RoamingPokemon
Executing script PField_RandomDungeons
Executing script PField_BerryPlants
Executing script PField_DayCare
Executing script PField_DependentEvents
Executing script PField_Time
Executing script ================
Executing script PokeBattle_Trainer
Executing script PTrainer_NPCTrainers
Executing script ================
Executing script PItem_Items
Executing script PItem_ItemEffects
Executing script PItem_PokeBalls
Executing script PItem_PokeRadar
Executing script PItem_Mail
Executing script PItem_Sprites
Executing script ================
Executing script PokeBattle_Pokemon
Executing script Pokemon_MultipleForms
Executing script Pokemon_MegaEvolution
Executing script Pokemon_ShadowPokemon
Executing script Pokemon_Evolution
Executing script Pokemon_Chatter
Executing script Pokemon_Sprites
Executing script ================
Executing script PScreen_PauseMenu
Applied patch: pbCopyBitmap(self.contents,selarrow.bitmap,rect.x,rect.y) to
pbCopyBitmap(self.contents,selarrow.bitmap,rect.x,rect.y,127)
Executing script PScreen_Pokedex
Executing script PScreen_PokedexNestForm
Executing script PScreen_Party
Executing script PScreen_Summary
Executing script PScreen_Bag
Executing script PScreen_Pokegear
Executing script PScreen_RegionMap
Applied patch: pbCopyBitmap(self.contents,selarrow.bitmap,rect.x,rect.y) to
pbCopyBitmap(self.contents,selarrow.bitmap,rect.x,rect.y,127)
Executing script PScreen_Phone
Executing script PScreen_Jukebox
Executing script PScreen_TrainerCard
Executing script PScreen_Load
Executing script PScreen_Save
Executing script PScreen_Options
Executing script PScreen_Storage
Executing script PScreen_EggHatching
Executing script PScreen_Trading
Executing script PScreen_MoveRelearner
Executing script PScreen_PurifyChamber
Executing script PScreen_Mart
Executing script PScreen_MysteryGift
Executing script PScreen_HallOfFame
Executing script ================
Executing script PBattle_Safari
Executing script PBattle_BugContest
Executing script PBattle_OrgBattle
Executing script PBattle_OrgBattleRules
Executing script PBattle_OrgBattleGenerator
Executing script PBattle_BattleSwap
Executing script ================
Executing script PMinigame_Duel
Executing script PMinigame_TripleTriad
Executing script PMinigame_SlotMachine
Executing script PMinigame_VoltorbFlip
Executing script PMinigame_Lottery
Executing script PMinigame_Mining
Executing script PMinigame_TilePuzzles
Executing script ================
Executing script PSystem_Controls
Executing script Controles
Executing script PSystem_System
Requested resolution 512 x 384
Applied patch: [regex]if item==0\s+bitmapFileName= to if item <= 0
bitmapFileName=
Executing script PSystem_Utilities NUEVO
Executing script ================
Executing script Debug
Executing script TilesetEditor
Executing script BattleAnimationEditor
Executing script Editor
Applied patch: Dir.pwd to ""
Executing script Compiler
Executing script ================
Applied patch: defined?($mouse) to false
Executing script Título
Applied patch: export_png("#{filename}.png") to save_to_file("#{filename}.png")
Executing script Map - Klein
Executing script KleinBitmapFunctions
Executing script Burbujitas
Executing script Sombras
Executing script Huellas
Executing script Vuelo
Executing script Wonder Trade
Executing script Following
Executing script Nuzlocke
Executing script Fancy Badges
Executing script Transiciones
Executing script Borrar Equipo
Executing script Cartelitos
Executing script Random
Executing script Random2
Executing script RandomAb
Executing script Objetos Random
Executing script LetrasBien
Executing script Pokerider
Executing script Nombres Habilidades
Executing script Lente de la Verdad
Executing script Event Size
Executing script LukaUtilities
Executing script Animated Sprites
Executing script PokeVial
Executing script Incubadora
Executing script RepExp
Executing script Acentos
Executing script CartelesPokemon
Executing script Pokedex Mejorada
Executing script Menu Mejorado
Executing script Barras Entrenador
Executing script Tipos Pokemon
Executing script FotoRemington
Executing script Objeto Guia Personajes
Executing script DiplomaPokedex
Executing script Mover Panorama
Executing script Mover PanoramaRio
Executing script Fondos Campos
Executing script Llamar locales
Executing script Unown Puzzle
Executing script Boss
Executing script Dexnav
Executing script ComprobarPokedex
Executing script GIFs
Executing script Crafteo
Executing script Dropeo
Executing script Antilag
Executing script Arreglo Hierba
Executing script Atajo Ball
Executing script TurboNuevo
Executing script Monotype
Executing script Sistema de Puntos
Executing script Guia Personajes
Applied patch: defined?($mouse) to false
Executing script Objetos Batalla
Executing script DP Scripting Utilities
Executing script Vsync
Executing script MultiRegister
Executing script BagSearcher
Executing script Export to Showdown
Executing script Combate Inverso
Executing script Zoom
Executing script Evolucion
Executing script Generaentrenador
Executing script VAYA
Executing script Main
SDL_APP_WILLENTERBACKGROUND
SDL_APP_DIDENTERBACKGROUND
SDL_APP_WILLENTERFOREGROUND
SDL_APP_DIDENTERFOREGROUND
SDL_APP_WILLENTERBACKGROUND
SDL_APP_DIDENTERBACKGROUND
SDL_APP_WILLENTERFOREGROUND
SDL_APP_DIDENTERFOREGROUND
SDL_APP_WILLENTERBACKGROUND
SDL_APP_DIDENTERBACKGROUND
SDL_APP_WILLENTERFOREGROUND
SDL_APP_DIDENTERFOREGROUND
SDL_APP_WILLENTERBACKGROUND
SDL_APP_DIDENTERBACKGROUND
SDL_APP_WILLENTERFOREGROUND
SDL_APP_DIDENTERFOREGROUND
SDL_APP_WILLENTERBACKGROUND
SDL_APP_DIDENTERBACKGROUND
SDL_APP_WILLENTERFOREGROUND
SDL_APP_DIDENTERFOREGROUND
SDL_APP_WILLENTERBACKGROUND
SDL_APP_DIDENTERBACKGROUND
SDL_APP_WILLENTERFOREGROUND
SDL_APP_DIDENTERFOREGROUND
SDL_APP_WILLENTERBACKGROUND
SDL_APP_DIDENTERBACKGROUND
SDL_APP_WILLENTERFOREGROUND
SDL_APP_DIDENTERFOREGROUND
SDL_APP_WILLENTERBACKGROUND
SDL_APP_DIDENTERBACKGROUND
SDL_APP_WILLENTERFOREGROUND
SDL_APP_DIDENTERFOREGROUND
SDL_APP_WILLENTERBACKGROUND
SDL_APP_DIDENTERBACKGROUND

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