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Design_Thinking_All_MCQ (1)

The document consists of multiple-choice questions (MCQs) related to Design Thinking, shared models in team-based design, global presentation design, MVP or prototyping, digital collaboration, empathy in design, and distributed design. Each section includes questions that test understanding of key concepts, principles, and practices in these areas. The answers are provided for each question, highlighting essential information about design processes and collaboration techniques.

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0% found this document useful (0 votes)
15 views10 pages

Design_Thinking_All_MCQ (1)

The document consists of multiple-choice questions (MCQs) related to Design Thinking, shared models in team-based design, global presentation design, MVP or prototyping, digital collaboration, empathy in design, and distributed design. Each section includes questions that test understanding of key concepts, principles, and practices in these areas. The answers are provided for each question, highlighting essential information about design processes and collaboration techniques.

Uploaded by

amaranathahcse6
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Design Thinking - MCQs

Understanding Design Thinking

1. What is the first stage of the Design Thinking process?

a) Ideate

b) Define

c) Empathize

d) Test

Answer: c

2. Which of the following is a key principle of Design Thinking?

a) Profit maximization

b) User-centered approach

c) Data mining

d) Automation

Answer: b

3. Design Thinking encourages which of the following mindsets?

a) Linear thinking

b) Critical thinking only

c) Iterative and experimental

d) Risk avoidance

Answer: c

4. Which of these is NOT a typical stage in the Design Thinking process?

a) Empathize

b) Execute
Design Thinking - MCQs

c) Ideate

d) Prototype

Answer: b

5. What is the main goal of the 'Define' phase in Design Thinking?

a) Generate a solution

b) Understand the user

c) Create a problem statement

d) Test a prototype

Answer: c

Shared Model in Team-Based Design - Theory and Practice

1. What is a shared mental model in team-based design?

a) A set of rules for design tools

b) Common understanding of tasks, roles, and goals

c) Individual team goals

d) Only the visual design concept

Answer: b

2. Why are shared models important in team design?

a) They help reduce creativity

b) They improve decision-making and collaboration

c) They eliminate the need for communication

d) They simplify design tools

Answer: b
Design Thinking - MCQs

3. Which practice helps in building shared models among teams?

a) Isolated work

b) Sprint retrospectives

c) Ignoring feedback

d) Competitive brainstorming

Answer: b

4. In design theory, shared models are aligned with which cognitive concept?

a) Mind-mapping

b) Task analysis

c) Distributed cognition

d) Independent thinking

Answer: c

5. What happens when a team lacks a shared model?

a) Increased innovation

b) Faster decision-making

c) Misalignment and miscommunication

d) Better individual productivity

Answer: c

Explore Presentation Designers Across the Globe

1. Which of the following tools is widely used by global presentation designers?

a) SolidWorks

b) Canva
Design Thinking - MCQs

c) Eclipse

d) Blender

Answer: b

2. Global designers often emphasize which aspect of a good presentation?

a) Large text blocks

b) Excessive transitions

c) Visual storytelling

d) Hidden information

Answer: c

3. Which of the following is a famous global presentation design agency?

a) SlideGenius

b) PhotoBucket

c) GraphicRiver

d) PDFGuru

Answer: a

4. Designers across the globe follow which principle for effective slides?

a) Include all data

b) Use minimal design

c) Add multiple fonts

d) Overload with graphics

Answer: b
Design Thinking - MCQs

5. What trend is seen among global presentation designers?

a) Ignoring brand guidelines

b) Using static templates only

c) Personalization and interactivity

d) Avoiding animations

Answer: c

MVP or Prototyping

1. What does MVP stand for in product development?

a) Most Valuable Product

b) Minimum Viable Product

c) Main Visual Presentation

d) Maximum Viable Prototype

Answer: b

2. The main goal of an MVP is to:

a) Deliver a final product

b) Test core assumptions quickly

c) Launch globally

d) Skip user feedback

Answer: b

3. Prototypes are primarily used to:

a) Market a product

b) Finalize design for mass production


Design Thinking - MCQs

c) Test ideas and gather feedback

d) Avoid stakeholder involvement

Answer: c

4. Which is a key difference between an MVP and a prototype?

a) MVP is not testable

b) Prototype is fully functional

c) MVP is released to users; prototype may not be

d) Prototype collects no feedback

Answer: c

5. Which of these is an example of a prototype?

a) Sketch on paper

b) Final app on the Play Store

c) Launch campaign

d) Product manual

Answer: a

Enabling Efficient Collaboration in Digital Space

1. What is the primary benefit of cloud-based design tools?

a) Limited storage

b) Faster printing

c) Access and editing from anywhere

d) Requires no internet

Answer: c
Design Thinking - MCQs

2. Which platform is commonly used for real-time team communication in digital design spaces?

a) Photoshop

b) Slack

c) Illustrator

d) Excel

Answer: b

3. Why is version control critical in digital collaboration?

a) To prevent unauthorized access

b) To allow parallel editing

c) To track changes and avoid data loss

d) To reduce file size

Answer: c

4. Which tool enables collaborative design and feedback integration simultaneously?

a) PowerPoint

b) Figma

c) Blender

d) Outlook

Answer: b

5. What is a major challenge in global digital collaboration?

a) Use of mobile phones

b) Different time zones

c) Lack of internet tools


Design Thinking - MCQs

d) Overuse of email

Answer: b

Empathy for Design

1. What is the primary purpose of empathy in design?

a) To minimize project cost

b) To understand user needs and experiences

c) To speed up development

d) To improve coding practices

Answer: b

2. Which stage in Design Thinking involves empathy most directly?

a) Ideate

b) Prototype

c) Empathize

d) Test

Answer: c

3. Which technique is often used to build empathy with users?

a) Surveys

b) Personas

c) A/B testing

d) Brainstorming

Answer: b
Design Thinking - MCQs

4. Empathy mapping helps designers to:

a) Build wireframes

b) Analyze technical errors

c) Understand user feelings, thoughts, and actions

d) Estimate costs

Answer: c

5. Why is empathy essential in user-centered design?

a) It helps identify bugs

b) It speeds up user testing

c) It creates emotionally resonant experiences

d) It avoids iterative testing

Answer: c

Collaboration in Distributed Design

1. What does 'distributed design' refer to?

a) Designing in a single office

b) Centralized production

c) Collaborative design by teams in different locations

d) Outsourcing only manufacturing

Answer: c

2. Which technology is most vital for distributed design collaboration?

a) VR headsets

b) Internet and cloud tools


Design Thinking - MCQs

c) Landline phones

d) Flash drives

Answer: b

3. How can distributed teams stay aligned on project goals?

a) Avoiding documentation

b) Using centralized communication platforms

c) Working individually

d) Limiting feedback

Answer: b

4. Which of the following best supports collaboration in a distributed design team?

a) Shared whiteboards and live video meetings

b) Sending faxes

c) Frequent office visits

d) Separate workflows

Answer: a

5. A common challenge in distributed design is:

a) Clear internet access

b) Synchronous collaboration across time zones

c) Having too many tools

d) In-person feedback

Answer: b

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