Summative
Summative
SONY
PLAY STATION 3
To what extent did Sony use the price skimming strategy to appeal to a wider range of
This research question is relevant in today’s world primarily because it discusses Sony’s use of
price skimming strategy and its impact on their performance. Evaluating their extent of success
can provide a detailed response to whether price-skimming strategy is effective and the stage of
the product life cycle it should be applied in (Introduction, Growth, Maturity or Decline).
According to Indeed (Indeed, 2023), the pricing element is the amount a customer pays for the
product. It also refers to the extent they can go to acquire the product. For a business, the pricing
element is different strategies they can use to convince the audience and maximise their profits.
Sony’s PlayStation was released in 1994 by Sony Computer Entertainment. This was a 32-bit
console which announced Sony’s rise in the video-game industry. PS3 was released on
Features of PS3
PS3 had 3D stereoscopic gaming which was the first of its kind, it had Play Station Eye and
Move, which were interactive features. All of these unique features created a positive brand pre-
release. It stood out in the market because the CPU power was very strong as compared to X
360. X360 had a CPU cell power of 3.2Ghz, whereas PS3 had a power of 4Ghz, which is a huge
difference.
Figure 1
Image Source: Tweak Town (2022)
According to this graph as of Q2 in FY2022, the first play station had sold 102.4 million units
out of the 579.1 total million units, which was a 20.24% sales of the total units sold, highlighting
its success.
Based on the above graph, it is pretty evident that there is a constant hype created for PlayStation
consoles. Its first unit itself sold 20.24% of its total units, which highlights the demand for the
product. PS5 itself sold 25 million units under 1 and a half years, which highlights the high
expectations the consumers have from PlayStation. This therefore makes it important for
PlayStation to use the right pricing strategy so as to maximise its profits and keep its demand
constant.
According to Investopedia (Hayes, 2024), price skimming is a strategy where the business
begins with charging the highest price for a product that the consumers will pay. This usually
takes place in the introductory stage and is most effective when there are no competitors in the
How and why did Sony use price skimming strategy for its PS3?
According to Indeed, Sony had set a high initial price launch of the PS3 at $499 for a 20GB
model and $599 for a 60GB model, which was extremely expensive then. Sony had priced it as
such because they estimated high sales due to the success of PS2, expecting a great number of
potential buyers. However, this was met with criticism because there were other competitors in
the market, such as Wii and X360. Wii costed $250 and included one game (NBC News, 2006).
The X360 Core System costed $299 and the main XBOX 360 costed $399, which led to the
consumers preferring the other consoles, leading PS3 to skim its price.
BUSINESS SUMMATIVE
Figure 2
As seen in the above graph, Play Station 3 had the lowest sales up to 2009.
BUSINESS SUMMATIVE
1) Increase in units sold over time: One of the benefits of price skimming is that an
increase in units sold over time is noticed. This is because demand increases when price
decreases, because the consumer now has the wish and the ability to purchase the
product. As seen with PS3, after its price skimming, the software sales increased by a
Series1 Series2
2) A decent initial revenue: Since the brand perception of PS3 was high before it came out
(refer to figure 1), there were several price insensitive consumers. PS3 sold 13.3million
units in 2006. Even though it was less than its competitors, it was a decent sell-in in its
first year.
3) Adaptation to market needs: Since PS3 was not well-received in its introductory stage
(refer to figure 4), it needed to regain its production cost. They adapted to their
consumer needs, which was evident in their increasing sales over time. This means that
over-time, PS3 was starting to be well-received, where a strong base was established in
1) Competitors can have better sales: According to Figure 2, competitors have better
sales when a high introductory price is introduced. This is because demand and cost are
inversely proportional. In this case, Wii was priced at $249.99, and X360 was priced at
$399.99 (also refer to figure 5). This data is according to the United States (the Eagle,
2006).
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PS3 Wii X360
2) Lack of first impression can affect the performance of the product in the market in
against their competitors. This is evident in Figure 2, where the sales of PS3 from 2006
to 2009 were lower compared to Wii and Xbox. This is because even Wii and Xbox and
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3) Reduces the expected performance of the successive product: Even though the
successor is priced at a low price, the brand perception has reduced because now the
consumers think that the product has some flaws. This was evident with the PS4 where
event though it was priced at $399 (Kim, 2024), its sales were lower than that of PS2,
When the PS3 was introduced, it followed premium pricing which was not accepted by the
consumers (Refer Figure 1 and 2). Its competitors, Xbox and Wii, performed better. PS3 was a
big setback for Sony, as it did not perform as expected. The sales were the lowest among all the
consoles (Refer to Figure 1). To improve its performance, PS3 used price skimming, which did
increase its sales, but its performance was the lowest. $499 was an expensive price in 2006 for a
gaming console.
Based on PS3’s case study, it can be said that price skimming in the introductory stage of a
product’s life cycle is the most effective when there are no competitors in the market or the
competitors have price the product in a premium way. I think that Sony did not research the
market well and was not initially adapted to consumer needs, which cost them their sales. If they
had researched their market, price skimming wouldn’t have been the effective strategy.
Penetration pricing would be because the brand perception was so high that Sony would regain
Word Count: 1119 including description of images that describe the data in short.
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BUSINESS SUMMATIVE
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