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IDT Module 5 Questions

The document consists of a series of questions related to design thinking, agile development, and prototyping. It covers definitions, processes, and characteristics associated with these concepts, including the importance of feedback, user testing, and the role of prototypes. Additionally, it addresses the significance of creativity and differentiation in business competition.

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0% found this document useful (0 votes)
13 views

IDT Module 5 Questions

The document consists of a series of questions related to design thinking, agile development, and prototyping. It covers definitions, processes, and characteristics associated with these concepts, including the importance of feedback, user testing, and the role of prototypes. Additionally, it addresses the significance of creativity and differentiation in business competition.

Uploaded by

v19468833
Copyright
© © All Rights Reserved
Available Formats
Download as PDF, TXT or read online on Scribd
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IDT Module 5 Questions

1 What is a prototype as it relates to design thinking? A) A model used to help define the problem
that needs solved

B) A planning stage for designers to empathize with users

C)A model that end users can test and give feedback on,

D)A method of brainstorming to come up with various ideas

2 Frank Robinson defined and coined the term

A)Design Thinking B) Mind Mapping C) MVP (Minimum Viable Product), D)Hypothesis

3 The final step in the design Process is to ......

A)Test, B)Ideate C)Define D)Empathize

4 During which stage would you: Create a model of your solution

A)Prototype, B) Define C)Ideate D)Test

5 Reasons for agile in virtual collaborations as the business want

A) To utilise the best talent that can be found locally B) The cheapest labour in the world

C)The higher productivity D) All of the above,

6 An example of a product that shows someone how it works or what it looks like is called
A) An idea B) Prototype, C) An experiment D) a design

7 A prototype in the prototype stage that should include all these of characteristics except
which?
A)Scaled-down B)Quickly assembled C) low cost D) Final version,

8 MVP stands for


A) maximum viable product B) maximum variation product
C) minimum variation product D) Minimum Viable Product,

9 After you prototype, the next step is to ......


A) Test, B)Ideate C)Define D) Empathize

10 Advantages of agile development method used in software development in IT industry

A) Solutions are prototyped B) To improve user experience short iterations are possible
C) Incremental delivery possible D) All of the above,

11 Agile method is so popular in

A)Software industry, B)Textile industry C) Manufacturing industry D)Cement industry

12 Advantage of business process modelling

A) Align operations with business strategy B) Improve process communication

C)Increase control and consistency D) All of these,

13 During which stage would you: Want users to be able to try out your solutions for themselves.
A)Prototype, B) Define C) Ideate D)Test

14 Prototypes that are quick, cheap, and highly collaborative and don't require advanced design
skills are called

A) High fidelity prototypes B) Low fidelity prototypes, C) mod fidelity prototype D) None of
these

15 During which stage would you: Gain feedback from others on how the solution meets the needs
of the problems or concerns they shared with you in interviews.

A)Prototype B) Define C)Ideate D) Test,

16 Competition in business is not shaped by objectivity. Its shaped by creativity and innovation
that accelerates change and drives.

A)Commoditization B) Humanization C) Differentiation, D)All of these

17 Key factors of the brand products differentiated from all other similar products available in the
market are

A)Craftsmanship B) Quality C) Heritage D)All of these,

18 Majority of products and brands out from the competition (business) because of lack of

A)Humanization B)Differentiation, C)Funds D)None of these

19 Prototypes that are more detailed, realistic, look and operate much like the final product are
called

A) Low fidelity prototype B) High fidelity prototype,

C) mid-fidelity prototype D)None of these

20 Boundaries of an experience include

A)Tangible Customer Value B)Emotional Value C) Both (A) and (B), D)Social value
21 Key dimensions of experience design are

A) Determine the scope of the experience B) Understand the intensity of experience

C)Identify the key experience triggers D) All of the above

22 Benefits of the standardization

A) Reduce operating costs B) Improve performance efficiencies

C) Leveraging technologies D) All of the above,

23 Types of prototypes that are more expensive and time–consuming to produce are
A) Low fidelity prototypes B) High fidelity prototypes,
C)mid-fidelity Prototypes D)none of these

24 Humanization can be leveraged by

A)Usability B)Human factors C)Customer experience design D) All of these,

25 Resource that are critical to cultivating creativity

A)Intelligence B) Knowledge C)Thinking styles D)All of these,

26 Stages of design thinking workshop are planning stage and workshop stage

A)True, B) False

27 Learning goals in design thinking workshop are related to

A) Define learning outcomes, B) Mapping with the problem statement

C)Understanding culture of the organization D)Defining learning styles

28 During design thinking workshop, providing introduction is important to engage participants

A)True, B)False

29

30 During the design thinking workshop planning stage include

A)Learning Goals B) Pre-Meeting C) Checking Ambience for workshop D)All of these,

31 Which of the following is not an activity in the planning stage during the design thinking
workshop?

A)Learning Goals B)Pre-meeting C)Prototyping, D)Developing flow of activity

32 During which stage of the workshop, real world success stories are be shared with participants
for improving the motivation of the participants
A)Define the problem statement B) Introduction, C) Testing D)Prototype

33 Duration of design thinking workshop can be

A) Two hours B) Two days

C) A whole week D) All depending on the context of the workshop,

34 In design thinking workshop pre-meeting stage should include

A) Right information on the purpose of the workshop

B) Detailed information to the design thinking trainers on the background of the trainees

C) Preparation of agenda for the workshop D)All of these,

35 A time boxed iteration of a continuous development cycle for planned amount of work that has
to be completed by the team and made ready for review is called

A)Prototyping B)Sprint, C)Experience design D)Business model design

36 What is your first model /design of a product called?

A)Draft B)Rough draft C)Prototype, C)Practice design

37 BPM stands for

A) Building product management B) Business product management

C)Business process model, C)Basic product management

38 The close interrelation between theory and practice in design thinking demands

A)Innovation, B)Creativity C)Design thinking research D)None of these

39 An example of a product that shows someone how it works or what it looks like is called

A)An idea B)A prototype, C)An experiment D)A design

40 Collecting ------- is an important portion of testing a prototype in the test stage of design
thinking

A) Pictures B) Money C) Feedback, D) Emails

41 Protype is a simple experimental model of a proposed solution used to


A)Test ideas B)Validate ideas C) Both (A) and( B), D)None of the above

42 In prototyping one should keep in mind


A)fail fast, B)fail cheap C)fail often D)All of these
43 The goal of the prototype phase is
A) To understand what component of your idea did not work
B) To understand what component of your idea worked
C)Both (A) and (B), D)None of them

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