CS615 3
CS615 3
LECTURE # 3
– The 80:20, rule was originated by Vilfredo Pareto, an Italian economist who
studies the distribution of wealth in a variety of countries around 1900. He
discovered a common phenomenon: about 80% of the wealth in most countries
was controlled by a consistent minority -- about 20% of the people. Pareto called
this a "predictable imbalance." His observation eventually became known as
either the "80:20 rule" or "Pareto's Principle."
The credit for adapting Pareto's economic observations to business goes to the
"Father of Total Quality Management," service quality consultant Joseph M.
Juran. In 1950, he published "The Quality Control Handbook," which first
recognized the applicability of the Pareto principle in the context of inventory
management, e.g.:
• 20% of the repair parts normally account for 80 percent of the total
inventory
• 80% of production volume usually comes from 20% of the producers
The "80:20 rule" has become one of the best known "leadership shorthand terms"
reflecting the notion that most of the results (of a life, of a program, of a financial
campaign) come from a minority of effort (or people, or input).
The Rule, states that a small number of causes (20%) is responsible for a large
percentage (80%) of the effect. It means that in anything a few (20 percent) are
vital and many (80 percent) are trivial.
There is an inherent imbalance between cause and effect, effort and reward, inputs
and outputs, etc; and that imbalance tends to the ratio of 80:20. So, if we know
which 20% of our work produces 80% of our income, we can do more of it and
our income will increase proportionately!
You know 20 percent of you stock takes up 80 percent of your warehouse space
and that 80 percent of your stock comes from 20 percent of your suppliers. Also
80 percent of your sales will come from 20 percent of your sales staff. 20 percent
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of your staff will cause 80 percent of your problems, but another 20 percent of
your staff will provide 80 percent of your production. It works both ways.
Some Sample 80/20 Rule Applications
– The value of the Pareto Principle for a manager is that it reminds you to focus on
the 20 percent that matters. Of the things you do during your day, only 20 percent
really matter. Those 20 percent produce 80 percent of your results. Identify and
Characteristic
focus on those things. When the fire drills of the day begin to sap your time,
remind yourself of the 20 percent you need to focus on. If something in the
schedule has to slip, if something isn't going to get done, make sure it's not part of
that 20 percent.
Pareto's Principle, the 80/20 Rule, should serve as a daily reminder to focus 80
percent of your time and energy on the 20 percent of you work that is really
important. Don't just "work smart", work smart on the right things.
– Size
The larger product, there will be more requirements and features to deliver,
eventually it will take more time in its production. So if you cut the size of the
produce to half it will save you 60% of the effort.
– Characteristic
– Development Tools
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Value of products
Total value
Value of services +
Personal value
Real value to
Image value the customer
-
Financial cost
Total costs
Time cost
Energy cost
Psychical cost
Organizations performing projects will usually divide each project into several
Project phases to improve management control and provide for links to the
ongoing operations of the performing organization.
Collectively, the project phases are known as the project life cycle. Software
development, just like most other activities, has a beginning, middle and an end.
⇒ Initiation
Articulate your vision for the project, establish goals, assemble your team,
and define expectations and the scope of your project.
⇒ Planning
Refine the scope, identify specific tasks and activities to be completed,
and develop a schedule and budget.
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⇒ Executing
Accomplish your goals by leading your team, solving problems, and
building your project.
⇒ Controlling
Monitor changes to the project make corrections, adjust your schedule to
respond to problems, or adjust your expectations and goals.
⇒ Closing
Deliver your project to your audience, acknowledge results, and assess its
success. Take the time to compose a written evaluation of the project and
the development effort.
The middle three phases are not sequential. You will find that you are constantly
planning, executing, and controlling your project as necessary.
Aren't these phases really just common sense? In many ways, yes, but keep in
mind that software development, whether a few Web pages or a complex CD-
ROM, is a complex, unpredictable process.
The project life cycle serves to define the beginning and the end of a project. For
example, when an organization identifies an opportunity to which it would like to
respond, it will often authorize a needs assessment and/or a feasibility study to
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The project life-cycle definition will also determine which transitional actions at
the beginning and the end of the project are included and which are not. In this
manner, the project life-cycle definition can be used to link the project to the
ongoing operations of the performing organization.
The phase sequence defined by most project life cycles generally involves some
form of technology transfer or handoff such as requirements to design,
construction to operations, or design to manufacturing. Deliverables from the
preceding phase are usually approved before work starts on the next phase.
However, a subsequent phase is sometimes begun prior to approval of the
previous phase deliverables when the risks involved are deemed acceptable. This
practice of overlapping phases is often called fast tracking.
§ What technical work should be done in each phase (e.g., is the work of the
architect part of the definition phase or part of the execution phase?).
§ Who should be involved in each phase (e.g., implementers who need to be
involved with requirements and design).
§ Project life-cycle descriptions may be very general or very detailed. Highly
detailed descriptions may have numerous forms, charts, and checklists to
provide structure and consistency. Such detailed approaches are often called
project management methodologies.
§ Cost and staffing levels are low at the start, higher toward the end, and drop
rapidly as the project draws to a conclusion.
§ The probability of successfully completing the project is lowest, and hence
risk and uncertainty are highest, at the start of the project. The probability of
successful completion generally gets progressively higher as the project
continues.
§ The ability of the stakeholders to influence the final characteristics of the
project’s product and the final cost of the project is highest at the start and
gets progressively lower as the project continues. A major contributor to this
phenomenon is that the cost of changes and error correction generally
increases as the project continues.
Care should be taken to distinguish the project life cycle from the product life
cycle. For example, a project undertaken to bring a new desktop computer to
market is but one phase or stage of the product life cycle.
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Although many project life cycles have similar phase names with similar
deliverables required, few are identical. Most have four or five phases, but some
have nine or more. Even within a single application area, there can be significant
variations.
One organization’s software development life cycle may have a single design
phase while another’s has separate phases for functional and detail design.
Subprojects within projects may also have distinct project life cycles. For
example, an architectural firm hired to design a new office building is first
involved in the owner’s definition phase when doing the design, and in the
owner’s implementation phase when supporting the construction effort. The
architect’s design project, however, will have its own series of phases from
conceptual development through definition and implementation to closure. The
architect may even treat designing the facility and supporting the construction as
separate projects with their own distinct phases.
A. Concept Phase
1. User Need
2. Initial Investigation
3. User Review
4. System Performance Design
5. Candidate Review
6. Study Phase Report
B. Requirements Phase
1. The software requirements specification document
2. The project development plan
3. The software test plan
C. Design Phase
1. General System Review
2. Processing Requirements Identification
3. Data Base Design
4. Control Requirements
5. Output Design
6. Input Design
7. Software Selection
8. Equipment Selection/Acquisition
9. People
10. Reference Manual Identification
11. Plans
12. Design Specifications Preparation
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D. Development Phase
1. Implementation Planning
2. Computer Program Design
3. User Review
4. Equipment Acquisition and Installation
5. Coding and Debugging
6. Computer Program Testing
7. System Testing
8. Reference Manual Preparation
9. Personnel Training
10. Changeover Plan Preparation
11. Development Phase Report Preparation
12. User Acceptance Review
E. Operation Phase
1. System Changeover
2. Routine Operation
3. System Performance Evaluation
4. System Changes/Enhancements
Software development, just like most other activities, has a beginning, middle and
an end. The end of one development activity is sometimes perceived as being
linked to the beginning of a new development activity thus producing a cycle of
beginning- middle-end, link, beginning- middle-end, link, and so forth. This view
of software development is referred to as the software development life cycle.
There are many variations of the software development life cycle. Figure 1
presents a simple life cycle that was common during the first few decades of
software development. In those early days of software development, the
programmer would create programs by iterating from code to fix then back to
code, and then to fix again, until something acceptable was (hopefully) produced.
At the start of the cycle, there was usually no clear concept of what was required,
and the basic development procedure was a form of 'let's see what we can do'
approach.
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The numbers in Table 1 are derived from the general shift in emphasis to software
planning (requirements and design) and testing. Commercial data processing
systems, with some exceptions, still spend a significant amount of development
time in the programming and unit testing phase. Real-time systems are often more
complex, and may include extensive hardware software integration. This usually
requires more planning and more integration and testing.
Table 1 Estimated percentage of time spent in each major software development phase
Military systems require high reliability and are usually closely supervised by the
customer, leading to a significant increase in the time spent in planning.
Figure 2 presents the basic phased model of a software development cycle. This
model, called the Waterfall model, gets its name from the way in which each
phase cascades into the next (due to overlapping), as demonstrated in Fig. 3.
Some interpretations of the Waterfall model, like the one that follows, combine
the top level design and the detailed design phases into a single design phase, and
the integration and test phases into a single phase. In fact, there are many
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variations of the classic Waterfall model, but they are all based upon a systematic
transition from one development phase to the next, until the project is complete.
Conception
Maintenance Software
Requirements
Test
Top level
Design
Integration Detailed
Design
Implementation
Conception
Software requirements
Detailed design
Implementation
Integratio n
Test
Maintenance
T
Figure 3: The Waterfall model of the software development life cycle
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⇒ Rapid prototyping There are other development methodologies that do not move
from one phase to the next like the Waterfall model. Rapid prototyping, for
instance, iterates in a mini-development phase until a system prototype is
developed (see Fig. 4). After the prototype is complete, the Waterfall approach
can then be implemented to complete the full system. Rapid prototyping is
particularly helpful in projects where the requirements are difficult to specify. The
prototype can be used as a tool for analyzing and determining what the
requirements should be.
Different models maybe suitable for different software projects or for different
software development organizations However, a good model must include certain
fundamental features. Some of these basic requirements are discussed in IEEE
Standard (IEEE 1993) Standard for Software Life Cycle Processes. This standard
describes the processes that are mandatory for the development of software and
specifies the activities that must be included in the life cycle model.
Most modern software development models, and certainly those following IEEE
Standard 1074, include some form of the basic phased model. It is therefore
important to understand the different phases and how they relate to one another.
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