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NUEVA ASTRA

The document outlines an army roster for the Astra Militarum, totaling 995 points, configured for an Incursion battle size. It includes various units such as Sly Marbo, Ursula Creed, Cadian Command Squad, and multiple Cadian Shock Troops, along with their respective rules, abilities, and weaponry. Additionally, it details specific rules and abilities relevant to the Astra Militarum faction, enhancing gameplay strategy and unit effectiveness.

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0% found this document useful (0 votes)
7 views10 pages

NUEVA ASTRA

The document outlines an army roster for the Astra Militarum, totaling 995 points, configured for an Incursion battle size. It includes various units such as Sly Marbo, Ursula Creed, Cadian Command Squad, and multiple Cadian Shock Troops, along with their respective rules, abilities, and weaponry. Additionally, it details specific rules and abilities relevant to the Astra Militarum faction, enhancing gameplay strategy and unit effectiveness.

Uploaded by

sanmiguelsmt
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Imperium - Astra Militarum - NUEVA ASTRA - (995 pts)

Army Roster (Imperium - Astra Militarum) (995 pts)

Configuration
Battle Size Incursion (1000 Point limit)

Detachment Combined Regiment

Rules: Lethal Hits


Abilities: Born Soldiers

Show/Hide Options Unaligned Fortifications are visible, Unaligned Forces are visible, Titans are visible, Legends are visible,
Imperial Knights are visible, Agents of the Imperium are visible

Epic Hero (120 pts)


Sly Marbo (1) Rules: Infiltrators, Stealth, Lone Operative, Anti- infantry 2+, Precision, Pistol
(65 pts) Abilities: Like Fighting a Shadow, One-man Army
Unit: Sly Marbo
Melee Weapons: Envenomed Blade
Ranged Weapons: Ripper Pistol

Ursula Creed (1) Warlord


(55 pts)
Rules: Voice Of Command, Leader, Pistol
Orders: Officer[1]
Abilities: Lord Castellan, Tactical Genius, Invulnerable Save 5+
Unit: Ursula Creed
Ranged Weapons: Duty and Vengeance
Melee Weapons: Power Weapon[1]
Abilities: Leader[1]

Character (445 pts)


Cadian Command Squad (5) • Veteran Guardsman w/ Regimental Standard: Regimental Standard and Lasgun
(65 pts) • Veteran Guardsman w/ Medi-pack
• Veteran Guardsman w/ Master Vox
• Veteran Guardsman w/ Chainsword: Chainsword, Laspistol
• Cadian Commander: Power Fist, Bolt Pistol

Rules: Voice Of Command, Leader, Pistol, Rapid Fire 1, Feel No Pain 6+


Orders: Officer[2]
Abilities: Cadia Stands!, Master Vox, Medi-pack, Regimental Standard
Unit: Cadian Commander, Veteran Guardsman (x4) (x16)
Ranged Weapons: Bolt Pistol (x3) (x3), Laspistol (x2) (x2), Lasgun (x7) (x21)
Melee Weapons: Power Fist, Close Combat Weapon (x7) (x28), Chainsword[1]
Abilities: Leader[2]

Commissar (1) Chainsword, Bolt Pistol


(30 pts)
Rules: Voice Of Command, Leader, Pistol
Abilities: Summary Execution, Political Overwatch, Invulnerable Save
Unit: Commissar
Orders: Officer[3]
Ranged Weapons: Bolt Pistol
Melee Weapons: Chainsword[2]
Abilities: Leader[3]

Militarum Tempestus Command Squad (5) • 3x Tempestus Scion


(90 pts) • Tempestus Scion w/ Medi-pack: Hot-shot Laspistol and Medi-pack
• Tempestor Prime: Drill Commander, Command Rod

Rules: Deep Strike, Leader, Rapid Fire 1, Pistol, Feel No Pain 6+


Abilities: Tempestor Prime, Command Rod, Drill Commander, Medi-pack
Orders: Officer[2]
Unit: Tempestor Prime, Tempestus Scion (x4) (x8)
Melee Weapons: Tempestus Dagger, Close Combat Weapon (x7) (x14)
Ranged Weapons: Hot-shot lasgun, Hot-shot Laspistol
Abilities: Leader[4]

Regimental Preacher (1) Holy pistol and Power Weapon


(35 pts)
Rules: Leader, Sustained Hits, Pistol
Abilities: Holy Piety, Invulnerable Save 4+ : Regimental Preacher
Unit: Regimental Preacher
Ranged Weapons: Holy Pistol
Melee Weapons: Power Weapon[2]
Abilities: Leader[3]
Abilities: War Hymns
Tank Commander (1) Lascannon, Leman Russ Battle Cannon
(225 pts)
Rules: Deadly Demise D3, Voice Of Command, Blast
Unit: Tank Commander
Orders: Tank Commander
Abilities: Death Befitting An Officer, Vox-net, Damaged: 1-4 Wounds Remaining
Melee Weapons: Armoured Tracks
Ranged Weapons: Leman Russ Battle Cannon, Lascannon

Battleline (325 pts)


Cadian Shock Troops (10) 1 Shock Trooper Sergeant and 9 Shock Troopers
(65 pts) • Shock Trooper w/ Flamer
• Shock Trooper w/ Grenade Launcher
• Shock Trooper Sergeant: Bolt Pistol and Chainsword
• 7x Shock Trooper

Rules: Rapid Fire 1, Pistol, Ignores Cover, Torrent, Blast


Abilities: Shock Troops, Unit Composition
Unit: Shock Trooper (x30) (x120)
Melee Weapons: Close Combat Weapon (x13) (x39), Chainsword (x3) (x3)
Ranged Weapons: Lasgun (x7) (x7), Bolt Pistol (x3) (x3), Flamer (x3) (x3), Grenade Launcher - Frag (x3)
(x3), Grenade Launcher - Krak (x3) (x3)

Cadian Shock Troops (10) 1 Shock Trooper Sergeant and 9 Shock Troopers
(65 pts) • Shock Trooper w/ Flamer
• Shock Trooper w/ Grenade Launcher
• Shock Trooper Sergeant: Bolt Pistol and Chainsword
• 7x Shock Trooper

Rules: Rapid Fire 1, Pistol, Ignores Cover, Torrent, Blast


Abilities: Shock Troops, Unit Composition
Unit: Shock Trooper (x30) (x120)
Melee Weapons: Close Combat Weapon (x13) (x39), Chainsword (x3) (x3)
Ranged Weapons: Lasgun (x7) (x7), Bolt Pistol (x3) (x3), Flamer (x3) (x3), Grenade Launcher - Frag (x3)
(x3), Grenade Launcher - Krak (x3) (x3)

Cadian Shock Troops (10) 1 Shock Trooper Sergeant and 9 Shock Troopers
(65 pts) • Shock Trooper w/ Flamer
• Shock Trooper w/ Grenade Launcher
• Shock Trooper Sergeant: Laspistol and Chainsword
• 7x Shock Trooper

Rules: Rapid Fire 1, Pistol, Ignores Cover, Torrent, Blast


Abilities: Shock Troops, Unit Composition
Unit: Shock Trooper (x30) (x120)
Melee Weapons: Close Combat Weapon (x13) (x39), Chainsword (x3) (x3)
Ranged Weapons: Lasgun (x7) (x7), Laspistol (x2) (x2), Flamer (x3) (x3), Grenade Launcher - Frag (x3) (x3),
Grenade Launcher - Krak (x3) (x3)

Death Korps of Krieg (20) 2 Death Korps Watchmaster and 18 Death Korps Troopers
(130 pts) • 2x Death Korps Watchmaster: Plasma Pistol, Power Weapon
• 14x Death Korps Trooper
• Death Korps Trooper w/ Meltagun
• Death Korps Trooper w/ Sniper Rifle
• 2x Death Korps Trooper w/ Plasma Gun

Rules: Rapid Fire 1, Melta 2, Heavy, Precision, Hazardous


Abilities: Grim Demeanour, Unit Composition
Unit: Death Korps of Krieg (x20) (x120)
Melee Weapons: Close Combat Weapon (x13) (x52), Power Weapon (x2) (x4)
Ranged Weapons: Lasgun (x7) (x7), Meltagun, Sniper rifle, Plasma Gun - Standard, Plasma Gun -
Supercharge, Plasma Pistol - Standard (x2) (x4), Plasma Pistol - Supercharge (x2) (x4)

Infantry (50 pts)


Heavy Weapons Squad (3) • 3x Heavy Weapons Team: Autocannon
(50 pts)
Rules: Pistol, Heavy
Abilities: Covering Fire
Unit: Heavy Weapons Team (x3) (x3)
Melee Weapons: Close Combat Weapon (x7) (x7)
Ranged Weapons: Las Small Arms, Autocannon

Vehicle (55 pts)


Scout Sentinels (1) • Scout Sentinel: Militarum Multi-laser
(55 pts)
Rules: Deadly Demise 1, Scouts 9"
Abilities: Daring Recon
Unit: Scout Sentinel
Melee Weapons: Close Combat Weapon
Ranged Weapons: Militarum Multi-laser
Rules:

Lethal Hits Weapons with [LETHAL HITS] in their profile are known as Lethal Hits weapons. Each time an attack is made with such a
weapon, a Critical Hit automatically wounds the target.

Infiltrators During deployment, if every model in a unit has this ability, then when you set it up, it can be set up anywhere on the battlefield
that is more than 9" horizontally away from the enemy deployment zone and all enemy models.

Stealth If every model in a unit has this ability, then each time a ranged attack is made against it, subtract 1 from that attack’s Hit roll.

Lone Operative Unless part of an Attached unit, this unit can only be selected as the target of a ranged attack if the attacking model is within
12".

Anti- infantry 2+ Weapons with [ANTI-KEYWORD X+] in their profile are known as Anti weapons. Each time an attack is made with such a
weapon against a target with the keyword after the word ‘Anti-’, an unmodified Wound roll of ‘x+’ scores a Critical Wound.

Precision Weapons with [PRECISION] in their profile are known as Precision weapons. Each time an attack made with such a weapon
successfully wounds an Attached unit, if a Character model in that unit is visible to the attacking model, the attacking model’s
player can choose to have that attack allocated to that Character model instead of following the normal attack sequence.

Pistol Weapons with [PISTOL] in their profile are known as Pistols. If a unit contains any models equipped with Pistols, that unit is
eligible to shoot in its controlling player’s Shooting phase even while it is within Engagement Range of one or more enemy
units. When such a unit is selected to shoot, it can only resolve attacks using its Pistols and can only target one of the enemy
units it is within Engagement Range of. In such circumstances, a Pistol can target an enemy unit even if other friendly units
are within Engagement Range of the same enemy unit.

If a model is equipped with one or more Pistols, unless it is a MONSTER or VEHICLE model, it can either shoot with its Pistols
or with all of its other ranged weapons. Declare whether such a model will shoot with its Pistols or its other ranged weapons
before selecting targets.

Voice Of Command If your Army Faction is ASTRA MILITARUM, OFFICER models with this ability can issue Orders. Each OFFICER's datasheet
will specify how many Orders it can issue and which units are eligible to receive those Orders. Each time an OFFICER model
issues an Order, select one of the Orders below, then select one eligible friendly unit within 6" of that OFFICER model to issue
it to. OFFICER models can issue Orders in your Command phase and at the end of a phase in which they disembarked from
a TRANSPORT or were set up on the battlefield.

Until the start of your next Command phase, the unit you selected is affected by that Order. Unless otherwise stated, a unit
can only be affected by one Order at a time (any Order subsequently issued to that unit replaces the current one). Orders
cannot be issued to Battle-shocked units, and if a unit being affected by an Order becomes Battle-shocked, that Order
ceases to affect that unit.

MOVE! MOVE! MOVE!


Add 3" to the Move characteristic of models in this unit.

FIX BAYONETS!
Improve the Weapon Skill characteristic of melee weapons equipped by models in this unit by 1.

TAKE AIM!
Improve the Ballistic Skill characteristic of ranged weapons equipped by models in this unit by 1.

FIRST RANK, FIRE! SECOND RANK, FIRE!


Improve the Attacks characteristic of Rapid Fire weapons equipped by models in this unit by 1.

TAKE COVER!
Improve the Save characteristic of models in this unit by 1 (this cannot improve a model’s Save to better than 3+).

DUTY AND HONOUR!


Improve the Leadership and Objective Control characteristics of models in this unit by 1.

Leader While a Bodyguard unit contains a Leader, it is known as an Attached unit and, with the exception of rules that are triggered
when units are destroyed (pg 12), it is treated as a single unit for all rules purposes. Each time an attack targets an Attached
unit, until the attacking unit has resolved all of its attacks, you must use the Toughness characteristic of the Bodyguard models
in that unit, even if a Leader in that unit has a different Toughness characteristic. Each time an attack successfully wounds an
Attached unit, that attack cannot be allocated to a Character model in that unit, even if that Character model has lost one or
more wounds or has already had attacks allocated to it this phase. As soon as the last Bodyguard model in an Attached unit
has been destroyed, any attacks made against that unit that have yet to be allocated can then be allocated to Character
models in that unit.

Each time the last model in a Bodyguard unit is destroyed, each CHARACTER unit that is part of that Attached unit becomes
a separate unit, with its original Starting Strength. If this happens as the result of an attack, they become separate units after
the attacking unit has resolved all of its attacks.

Each time the last model in a CHARACTER unit that is attached to a Bodyguard unit is destroyed and there is not another
CHARACTER unit attached, that Attached unit’s Bodyguard unit becomes a separate unit, with its original Starting Strength. If
this happens as the result of an attack, they become separate units after the attacking unit has resolved all of its attacks.

Each time a unit that is part of an Attached unit is destroyed, it does not have the keywords of any other units that make up
that Attached unit (unless it has those keywords on its own datasheet) for the purposes of any rules that would be triggered
when that unit is destroyed.

Rapid Fire 1 Weapons with [RAPID FIRE X] in their profile are known as Rapid Fire weapons. Each time such a weapon targets a unit
within half that weapon’s range, the Attacks characteristic of that weapon is increased by the amount denoted by ‘x’.
Feel No Pain 6+ Some models have 'Feel No Pain x+' listed in their abilities. Each time a model with this ability suffers damage and so would
lose a wound (including wounds lost due to mortal wounds), roll one D6: if the result is greater than or equal to the number
denoted by 'x: that wound is ignored and is not lost. If a model has more than one Feel No Pain ability, you can only use one
of those abilities each time that model suffers damage and so would lose a wound.

Deep Strike During the Declare Battle Formations step, if every model in a unit has this ability, you can set it up in Reserves instead of
setting it up on the battlefield. If you do, in the Reinforcements step of one of your Movement phases you can set up this unit
anywhere on the battlefield that is more than 9" horizontally away from all enemy models.

If a unit with the Deep Strike ability arrives from Strategic Reserves, the controlling player can choose for that unit to be set up
either using the rules for Strategic Reserves or using the Deep Strike ability.

Sustained Hits Weapons with [SUSTAINED HITS X] in their profile are known as Sustained Hits weapons. Each time an attack is made with
such a weapon, if a Critical Hit is rolled, that attack scores a number of additional hits on the target as denoted by ‘x’

Deadly Demise D3 Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it
from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that
model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").

Blast Weapons with [BLAST] in their profile are known as Blast weapons, and they make a random number of attacks. Each time
you determine how many attacks are made with a Blast weapon, add 1 to the result for every five models that were in the
target unit when you selected it as the target (rounding down). Blast weapons can never be used to make attacks against a
unit that is within Engagement Range of one or more units from the attacking model’s army (including its own unit).

Ignores Cover Weapons with [IGNORES COVER] in their profile are known as Ignores Cover weapons. Each time an attack is made with
such a weapon, the target cannot have the Benefit of Cover against that attack.

Torrent Weapons with [TORRENT] in their profile are known as Torrent weapons. Each time an attack is made with such a weapon,
that attack automatically hits the target.

Melta 2 Weapons with [MELTA X] in their profile are known as Melta weapons. Each time an attack made with such a weapon targets
a unit within half that weapon’s range, that attack’s Damage characteristic is increased by the amount denoted by ‘x’.

Heavy Weapons with [HEAVY] in their profile are known as Heavy weapons. Each time an attack is made with such a weapon, if the
attacking model’s unit Remained Stationary this turn, add 1 to that attack’s Hit roll.

Hazardous Weapons with [HAZARDOUS] in their profile are known as Hazardous weapons. Each time a unit is selected to shoot or fight,
after that unit has resolved all of its attacks, for each Hazardous weapon that targets were selected for when resolving those
attacks, that unit must take one Hazardous test. To do so, roll one D6: on a 1, that test is failed. For each failed test you must
resolve the following sequence (resolve each failed test one at a time):

% If possible, select one model in that unit that has lost one or more wounds and is equipped with one or more Hazardous
weapons.
% Otherwise, if possible, select one model in that unit (excluding CHARACTER models) equipped with one or more Hazardous
weapons.
% Otherwise, select one CHARACTER model in that unit equipped with one or more Hazardous weapons.

If a model was selected, that unit suffers 3 mortal wounds and when allocating those mortal wounds, they must be allocated to
the selected model.

If a unit from a player’s army is selected as the target of the Fire Overwatch Stratagem in their opponent’s Charge phase, any
mortal wounds inflicted by Hazardous tests are allocated after the charging unit has ended its Charge move.

Deadly Demise 1 Some models have 'Deadly Demise x' listed in their abilities. When such a model is destroyed, roll one D6 before removing it
from play (if such a model is a TRANSPORT, roll before any embarked models disembark). On a 6, each unit within 6" of that
model suffers a number of mortal wounds denoted by 'x' (if this is a random number, roll separately for each unit within 6").

Scouts 9" Some units have ‘Scouts x"’ listed in their abilities. If every model in a unit has this ability, then at the start of the first battle
round, before the first turn begins, it can make a Normal move of up to x", with the exception that, while making that move, the
distance moved by each model in that unit can be greater than that model's Move characteristic, as long as it is not greater
than x".

DEDICATED TRANSPORT models can make use of any Scouts x" ability listed in their abilities, or a Scouts x" ability that a
unit that starts the battle embarked within that DEDICATED TRANSPORT model has (provided only models with this ability
are embarked within that Dedicated Transport model), regardless of how that embarked unit gained this ability (e.g. listed in
their abilities, conferred by an Enhancement or by an attached Character, etc.).

A unit that moves using this ability must end that move more than 9" horizontally away from all enemy models. If both players
have units that can do this, the player who is taking the first turn moves their units first.
Abilities

Born Soldiers

Each time a model in a REGIMENT unit from your army makes a ranged attack that targets a visible unit (excluding MONSTER and VEHICLES) that attack
has the [LETHAL HITS] ability.

Each time a model in a SQUADRON unit from your army makes a ranged attack that targets a visible MONSTER or VEHICLE unit, that attack has the
[LETHAL HITS] ability.

Like Fighting a Shadow

Each time this model has shot, if it is not within Engagement Range of any enemy units, it can make a Normal move as if it were your Movement phase. If it
does, until the end of the turn, this model is not eligible to declare a charge.

One-man Army

Each time an enemy unit targets a friendly Astra Militarum unit within 3" of this model with ranged attacks, after that enemy unit has finished making its
attacks, this model can shoot as if it were your Shooting phase.

Lord Castellan

While this model is leading a unit, that unit can be affected by up to two different Orders at the same time.

Tactical Genius

Once per battle round, one model from your army with this ability can use it when a REGIMENT unit from your army within 12" of this model is targeted with a
Stratagem. If it does, reduce the CP cost of that use of that Stratagem by 1CP.

Invulnerable Save 5+

This Model has a 5+ Invulnerable Save

Cadia Stands!

While this unit contains a Cadian Officer, you can ignore any or all modifiers to the characteristics of models in this unit and to any roll or test made for models
in this unit (excluding modifiers to saving throws).

Master Vox

Each time the Officer in the bearer’s unit issues an Order, it can issue it to an eligible unit up to 24" away.

Medi-pack

The bearer’s unit has the Feel No Pain 6+ ability

Regimental Standard

Add 1 to the Objective Control characteristic of models in the bearer’s unit.

Summary Execution

Once per battle round, at the start of any phase, you can select one friendly Astra Militarum Infantry unit that is Battle-shocked and within 12" of this model. If
you do, one model in that unit is destroyed, and that unit is then no longer Battle-shocked

Political Overwatch

While another Officer model is in the same unit as this model, you can re-roll Battle-shock tests taken for that unit.

Invulnerable Save

This model has a 5+ invulnerable save.

Tempestor Prime

While this unit contains a Tempestor Prime, ranged weapons equipped by models in this unit have the [SUSTAINED HITS 1] ability.

Command Rod

While the bearer is leading a unit, that unit can be affected by up to two different Orders at the same time

Drill Commander

OFFICER model only. While the bearer is leading a unit, each time a model in that unit makes a ranged attack, if that unit Remained Stationary this turn, a
Critical Hit is scored on a successful unmodified Hit roll of 5+.

Holy Piety
Each time this model makes a melee attack, unless this model’s unit is Battle-shocked, you can re-roll the Hit roll

Invulnerable Save 4+ : Regimental Preacher

This Model has a 4+ Invulnerable Save

Death Befitting An Officer

When this model is destroyed , roll one D6: on a 2+, do not remove it from play – it can, after the attacking model’s unit has finished making its attacks, shoot
as if it were your Shooting phase and as if it had its full wounds remaining. This model is then removed from play.

Vox-net

Each time this model issues an Order, it can issue it to an eligible unit up to 12" away

Damaged: 1-4 Wounds Remaining

While this model has 1-4 wounds remaining, each time this model makes an attack, subtract 1 from the Hit roll.

Shock Troops

At the end of your Command phase, if this unit is within range of an objective marker you control, that objective marker remains under your control, even if you
have no models within range of it, until your opponent controls it at the start or end of any turn.

Unit Composition

This unit can have up to two Leader units attached to it, provided no more than one of those units is a Command Squad unit. If it does, and this Bodyguard
unit is destroyed, the Leader units attached to it become separate units, with their original Starting Strengths.

Grim Demeanour

Each time a model in this unit makes an attack, add 1 to the Hit roll if this unit is below its Starting Strength, and add 1 to the Wound roll as well if this unit is
Below Half-strength.

Covering Fire

Each time you target this unit with the Fire Overwatch Stratagem, while resolving that Stratagem, hits are scored on unmodified Hit rolls of 5+, or on
unmodified Hit rolls of 4+ instead if this unit is within 6" of one or more friendly Platoon units.

Daring Recon

At the start of your Shooting phase, select one enemy unit within 18" of and visible to this unit. Until the end of the phase, each time a friendly Astra Militarum
model makes an attack that targets that unit, re-roll a Hit roll of 1 and, if that attack has the [INDIRECT FIRE] ability, it does not suffer the penalty to the Hit
roll for shooting at a target that is not visible to the attacking unit

Unit M T SV W LD OC

Sly Marbo 6" 3 5+ 4 7+ 1

Ursula Creed 6" 3 4+ 4 7+ 1

Cadian Commander 6" 3 5+ 3 7+ 1

Veteran Guardsman (x4) (x4) 6" 3 5+ 1 7+ 1

Commissar 6" 3 5+ 3 6+ 1

Tempestor Prime 6" 3 4+ 3 7+ 1

Tempestus Scion (x4) (x4) 6" 3 4+ 1 7+ 1

Regimental Preacher 6" 3 6+ 3 7+ 1

Tank Commander 10" 11 2+ 13 7+ 3

Shock Trooper (x30) (x30) 6" 3 5+ 1 7+ 2

Death Korps of Krieg (x20) (x20) 6" 3 5+ 1 7+ 2

Heavy Weapons Team (x3) (x3) 6" 3 5+ 2 7+ 2

Scout Sentinel 10" 7 3+ 7 7+ 2


Melee Weapons Range A WS S AP D

Envenomed Blade Melee 5 2+ 5 -1 2

Anti-Infantry 2+, Precision

Power Weapon[1] Melee 4 3+ 4 -2 1

Power Fist Melee 3 4+ 6 -2 2

Close Combat Weapon (x7) (x7) Melee 2 4+ 3 0 1

Chainsword[1] Melee 4 4+ 3 0 1

Chainsword[2] Melee 4 3+ 3 0 1

Tempestus Dagger Melee 4 3+ 3 0 1

Power Weapon[2] Melee 3 4+ 4 -2 1

Armoured Tracks Melee 6 4+ 7 0 1

Close Combat Weapon (x13) (x13) Melee 1 4+ 3 0 1

Chainsword (x3) (x3) Melee 3 4+ 3 0 1

Power Weapon (x2) (x2) Melee 2 4+ 4 -2 1

Close Combat Weapon Melee 2 4+ 6 0 1

-
Ranged Weapons Range A BS S AP D

Ripper Pistol 12" 3 2+ 5 -1 2

Anti-Infantry 2+, Pistol, Precision

Duty and Vengeance 12" 4 3+ 5 -2 1

Pistol

Bolt Pistol (x3) (x3) 12" 1 4+ 4 0 1

Pistol

Laspistol (x2) (x2) 12" 1 4+ 3 0 1

Pistol

Lasgun (x7) (x7) 24" 1 4+ 3 0 1

Rapid Fire 1

Bolt Pistol 12" 1 3+ 4 0 1

Pistol

Hot-shot lasgun 24" 1 3+ 3 -1 1

Rapid Fire 1

Hot-shot Laspistol 12" 1 3+ 3 -1 1

Pistol

Holy Pistol 12" 3 4+ 4 0 1

Pistol

Leman Russ Battle Cannon 48" D6+3 4+ 10 -1 3

Blast

Lascannon 48" 1 4+ 12 -3 D6+1

Flamer (x3) (x3) 12" D6 N/A 4 0 1

Ignores Cover, Torrent

Grenade Launcher - Frag (x3) (x3) 24" D3 4+ 4 0 1

Blast

Grenade Launcher - Krak (x3) (x3) 24" 1 4+ 9 -2 D3

Meltagun 12" 1 4+ 9 -4 D6

Melta 2

Sniper rifle 36" 1 4+ 4 -2 2

Heavy, Precision

Plasma Gun - Standard 24" 1 4+ 7 -2 1

Rapid Fire 1

Plasma Gun - Supercharge 24" 1 4+ 8 -3 2

Rapid Fire 1, Hazardous

Plasma Pistol - Standard (x2) (x2) 12" 1 4+ 7 -2 1

Pistol
Plasma Pistol - Supercharge (x2) (x2) 12" 1 4+ 8 -3 2

Hazardous, Pistol

Las Small Arms 18" 1 4+ 3 0 1

Pistol

Autocannon 48" 2 5+ 9 -1 3

Heavy

Militarum Multi-laser 36" 4 4+ 6 0 1

Orders

Officer[1]

This Officer can issue up to 2 Orders to Regiment units.

Officer[2]

This unit’s Officer can issue 1 Order to a Regiment unit.

Officer[3]

This Officer can issue 1 Order to a Regiment unit. This Officer can only issue the Duty and Honour! and Fix Bayonets! Orders.

Tank Commander

This Officer can issue 1 Order to Squadron units.

Abilities

Leader[1]

This model can be attached to the following units:


- Cadian Shock Troops
- Infantry Squad
- Kasrkin

Leader[2]

This model can be attached to the following unit:


- Cadian Shock Troops

Leader[3]

This model can be attached to the following units:


- Cadian Shock Troops
- Catachan Jungle Fighters
- Death Korps of Krieg
- Infantry Squad
- Kasrkin
- Tempestus Scions

Leader[4]

This unit can be attached to the following unit:


- Tempestus Scions

Abilities

War Hymns

While this model is leading a unit, melee weapons equipped by models in that unit have the [SUSTAINED HITS 1] ability.

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