Chapter 1 5 February 14
Chapter 1 5 February 14
CHAPTER 1
need and seek. However, screen time activities, particularly among senior
gadget usage. However, Othman et al. (2020) stated that students spend
2
academic performance.
This study aimed to address the usage of gadgets and their effect
College, Inc.
1.1 Age ;
1.3 Section?
3
Hypothesis
Inc.
and improve the digital education system. They can modify their
help teachers become more effective educators and better prepare their
and laptops is crucial. By examining both the positive and negative effects,
usage, such as eye strain, sleep disturbances, and mental health issues
deeper grasp of the study. Furthermore, they might refer to the study in
with their mature age and considerable knowledge, they are suitable for
7
and different interests are ideal for data collection and making vital
Definition of Terms
amount they spend on gadgets. This will be the basis for how their
2019). In this study, this refers to a factor that affects the academic
Additionally, this serves as the main subject and the independent variable
in this study.
this study, this refers to the effect of excessive usage of gadgets to the
College, Inc. In line with that, it can cause stress and guilt to the students
CHAPTER 2
FRAMEWORK
instruments like levers and pulleys to modern digital devices. In the late
such as light bulbs and radios, heralding the digital age with computers
Background Theories
Gadget Usage
all the things and tasks that must be submitted and finished on time. The
common technology. It is not only used for communication but has also
gadgets provide all information and daily tasks such as shopping, payment,
varying from different universities and schools. Many academics feel that
performance.
Academic Performance
lack of focus, low entry grades, family support, and many more. Hence,
Brimon (2021) stated that using gadgets is the most common factor
11
achievement and can lead to school dropout. The factors that affect
gadgets, and many more. These significantly impact senior high school
are more likely to perform well than those who are less exposed to these
factors.
influenced by the students as well. Nowadays, they can benefit from the
platforms. This platform can simplify intricate ideas and make them
matter.
activities that provide momentary relief. However, the brief nature of such
has a wide range of data information around the globe. A study by Yeluri
et al. (2021) revealed that gadget usage during bedtime affects students'
on books and visiting library facilities to study, read their notes, and review
their gadgets.
that people cannot live without. When compared to other criteria such as
study program, student focus, and gender, mobile phone use has an
Empirical Studies
International Studies
interest in and learning outcomes during the school year. Moreover, the
who did not. Additionally, the study revealed that students with access to
as they could easily share and exchange information and ideas through
However, Gana et al. (2021), stated that the cause of lower self-
Kingdom reported using their cell phones for more than six hours a day
had significantly lower grades than those who used them for less than two
15
hours a day. In short, gadget usage harms students' ability to focus and
has become essential to our daily lives, providing efficiency and leisure.
However, this study concludes that, when used irresponsibly, they can
notifications and tempting applications can easily divert their attention from
as students stay up late using gadgets. This further affects their ability to
Similarly, Patil et al. (2023) stated in their study that the student’s
has affected many aspects of our daily lives, particularly for students in
around 52% of the students in India slept fewer than the required
gadgets may result in less and poorer sleep. It is a growing problem that
students in making their tasks more manageable. Nowadays, the poor and
the wealthy have devices. Nevertheless, devices cannot always assist us;
activities in the year when electronic gadgets such as computers have yet
Malaysia spent more time on electronic gadgets had a high reliance on the
households.
Asian Studies
The use of gadgets has been a rampant issue, and various studies
have proved that. According to the Asian study by Agung et al. (2019) in
well-being.
18
hours of the day for no apparent reason and that it fostered emotional
stability. The data revealed that students in Malaysia were barely addicted
to cell phones but did not use them for academic purposes. The findings
phones may also impede time management skills due to extended periods
overall well-being.
it may contribute to physical and mental health issues such as eye strain,
20
activities.
progress.
Moreover, the obsession with the virtual world can lead to a sedentary
activities. This can have detrimental effects on their overall health and
gadget addiction. However, based on the findings, it was hoped that the
addiction.
for numerous elements of their daily routines and school activities. The
usage.
Local Studies
Even the local authors have proven that the utilization of gadgets
al. (2022), the findings indicated that high school students performed
activity, which can negatively impact student's overall health and well-
gadgets builds the groundwork for future citizens who are good, strong,
gadgets promote digital literacy and prepare students for the technological
skills. Gadgets equip students with essential digital skills crucial for their
24
focusing and retaining information. They rely on their gadgets and neglect
opportunities.
don't have a limitation in using these tools, and it can lead to academic
from the high level of academic achievement that students are performing
very well academically. The research indicates that using gadgets affects
note that not all students are negatively affected by the use of it. Some
individual. Educators and parents must guide and support students to help
students' lives become more entangled with digital gadgets, exploring the
Conceptual Framework
duration of gadget usage can all impact the quality of study habits, which
and digital literacy can either minimize or amplify the impacts of device
Level of
Gadget Usage
Academic Performance
CHAPTER 3
METHODOLOGY
This chapter presents the methodology used for collecting the data
Research Design
2023).
Research Locale
academic track. The study was conducted in Pacific Southbay College Inc.
because students are aware of the current issues or trends in society and
Senior High School students are not exempted from this. Most of the
enrolled for the 2nd term of 1st Semester of School Year 2023- 2024. The
Sampling Design
S.K. Lwangga and S. Lemmeshow (1991) stated that the size of the
guidance for sample size determination, including tables for various study
�2
1 −�2�( 1− �)
�=
�2
Where:
depends on how reliable we want our estimates to be; in most studies the
So, to obtain the total sample using the formula above the
(1.44)2 (0.1)(1−0.1)
N= (0.05)2
(2.0736)(0.1)(0.9)
N=
0.0025
32
� = ��. � �� ��
respondents.
Sampling Method
a portion of the population for your study. It helps ensure that the sample
Research Instruments
modified from a validated test by multiple studies for the HUMSS Grade
statements that resemble Likert scales and provide them with a range of
much they agree (Scribbr, 2022). The Likert Scale was used to determine
whether the HUMSS Grade 12 always (A), sometimes (S), often (O),
seldom (S), and never (N) to the statement. Shown below is the example
Verbal
Scale Range Interpretation Description
The respondent always agree with
5 4.21-5.00 Always the given statement.
The respondent sometimes agree
4 3.41- 4.20 Sometimes with the given statement.
The respondent often agree with the
3 2.61- 3.40 Often given statement.
The respondent seldom agree with
2 1.81- 2.60 Seldom the given statement.
The respondent never agree with the
1 1.00- 1.80 Never given statement.
Verbal
Scale Range Interpretation Description
The respondent always agree with
5 4.21-5.00 Always the given statement.
The respondent sometimes agree
4 3.41- 4.20 Sometimes with the given statement.
The respondent often agree with the
3 2.61- 3.40 Often given statement.
The respondent seldom agree with
2 1.81- 2.60 Seldom the given statement.
The respondent never agree with the
1 1.00- 1.80 Never given statement.
College, Inc.
Verbal
Scale Range Interpretation Description
The respondent always agree with
5 4.21-5.00 Always the given statement.
The respondent sometimes agree
4 3.41- 4.20 Sometimes with the given statement.
The respondent often agree with the
3 2.61- 3.40 Often given statement.
The respondent seldom agree with
2 1.81- 2.60 Seldom the given statement.
The respondent never agree with the
1 1.00- 1.80 Never given statement.
teacher’s corrections and suggestions are taken into account. Then, the
tabulates, analyze, and interpret the data obtained from the respondents
Data Analysis
Microsoft Excel was utilized as the primary tool for data management due
to its versatility in handling large data sets and providing functionalities for
reliable conclusions from the data, the researchers sought the assistance
findings.
Statistical Treatment
and Ranking, and Pearson R to analyze the gathered data through the
variables. The scatter plot shows the two variables (Turney, 2023).
Variable
Statement of the Problem Type
Statistical Tool
1. The demographic profile of the
respondents in terms of:
1.1 Age ; Frequency and
1.2 Sex ; and Percentage
1.3 Section
2. The usage level of gadgets used
by the HUMSS Grade 12 students Independent Weighted Mean
at Pacific Southbay College Inc.
3. The level of academic performance
of the HUMSS Grade 12 students Dependent Weighted Mean
at Pacific Southbay College, Inc.
4. The significant relationship of using Pearson’s R
gadgets in the academic Product-
performance of the HUMSS Grade Momentum
12 at Pacific Southbay College Inc. Correlation
CHAPTER 4
gathered data from the survey questionnaire. The result are presented in
of the study.
fifteen (15) Sirius, fifteen (14) Capella, fifteen (16) Orion, fifteen (15)
Antares and fifteen (15) Spica students in Pacific Southbay College, Inc.
The overall content of the study revolved around the effects of gadget
Grade 12 students.
accept and integrate them into numerous aspects of their lives. The
male and female students follow this digital trend, educational institutions
of 50.67%. It may reflect the critical role that digital gadgets play in their
following age groups show various levels of gadget usage, with 17-year-
they enter adulthood. Notably, students aged 20 and up have the lowest
misconception that males are more oriented toward technology, but this
survey defied that notion, indicating a more equitable ratio. This transition
Sirius, Spica and Antares with 20%, and lastly, Capella with 18.67%.
These findings not only highlight the various levels of gadget adoption
across academic sections, but also provide useful insights into the factors
habits (Yunita, 2018). Both male and female students utilize gadgets in
43
and ensuring that the benefits of digital tools are not at risk of academic
smartphones, tablets, and laptops, screen time now accounts for many
has interrupted vital habits such as sleep schedules, meal times, and
physical activity.
gadgets so that students can efficiently manage their daily lives while
gathered data from the survey questionnaire, as shown in the tables below
mean of 4.67 from the students, indicating that they always spend more
than 5-8 hours on gadgets. Then, question 2 has a weighted mean of 4.48
from the students, indicating that they always check their gadgets for new
4.35 from the students of HUMSS Grade 12, indicating that they always
students, indicating that they always use gadgets late hours of the night.
students, indicating that they always set specific limits on their gadget
usage to ensure they have time for another activities. Moreover, question
6 has a weighted mean of 4.21 from the students, indicating that they
question 7 has a weighted mean of 4.33 from the students, indicating that
weighted mean of 3.88 from the students, indicating that sometimes they
of 4.34 indicates that students always integrate gadgets into their daily
routines. This emphasizes how much gadgets are integrated into their
and consistent usage level, which calls for more research into the
gadgets. With the data obtained from the findings of the gadget usage
indicator, it can be interpreted that using gadgets has affected our daily
during critical learning times. This lack of focus affects not only in-class
students sometimes believe that gadget usage negatively affect their test
the students, indicating that sometimes they find their selves arriving late
49
to class due to that factors related to gadget usage. And, question 5 has a
weighted mean of 4.21 from the students, indicating that they always
there is still much disagreement about how they will affect students'
or smartphones.
negative impact on time management and study habits, with the online
education.
Test Hypothesis
Southbay College Inc.” The annova test result of the p-value is 4.87E-46,
CHAPTER V
Findings
Conclusion
drawn:
Recommendation
recommended:
of gadgets while also providing students with a skill that will help
manage their screen time actively. It not only solves the problem at
among students.
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