PHYLEARNING-MANUSCRIPT
PHYLEARNING-MANUSCRIPT
A Project
Presented to the Faculty of the
College of Computer Studies
Pambayang Dalubhasaan ng Marilao
In Partial Fulfillment
of the Requirements for the Degree of
Bachelor of Science in Information Technology
by
JENNIFER R. ESTORIOSO
ROSELLE DANICA N. LUMACANG
JEFFRESON E. SALVADOR
LENAR A. SANTOS
APRIL 2020
ii
iii
ACKNOWLEDGEMENT
The proponents would like to thank the almighty God for giving them wisdom,
good health, and strength in finishing their capstone project.
They would also like to express their sincere gratitude the following people:
To Ms. Jovylyn O. Cesar,their capstone project adviser, for sharing her
knowledge, her time, and effort in giving them ideas as well as her guidance, support,
and encouragement to the proponents to make the capstone project successful.;
To Ms. Niña S. Burce, their area expert panel, for her worthwhile suggestions
and pieces of advice;
To Mr. Lersan B. Del Mundo, heir panel chairman and Mr. Noel P. Rosales, IT
practitioner for sharing their thoughts and ideas, giving suggestions for the
betterment of their capstone project;
To the administrators of Mother Theresa Academy of Marilao and
Assemblywoman Felicita G. Bernardino Memorial Trade School, for allowing them
to conduct surveys, interviews, and testing in their school; and
To their family for extending patience, financial assistance, support, trust,
motivation, and encouragement serving as a big inspiration in their capstone journey.
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EXECUTIVE SUMMARY
TABLE OF CONTENTS
PRELIMINARIES
Title Page i
Approval Sheet ii
Acknowledgment iii
Executive Summary iv
Table of Contents v
List of Table vii
List of Figures viii
CHAPTER 1 – INTRODUCTION
Project Context 1
Objectives of the Study 3
Purpose and Description 3
Scope and Delimitation of the Study 4
REFERENCES 44
APPENDICES
Testing Forms
Testing Results
Pre-Test and Post-Test Results
Software Evaluation Instrument
Evaluation Results
Evaluation Procedure Pictures
Gantt Chart
Development Cost
User’s Manual
Curriculum Vitae
vii
LIST OF TABLES
1 Exercise 31
2 Score 31
3 User 31
4 Assessment 31
5 Rating Scale Criteria 35
6 Mean Score of End-User’s Acceptability 39
7 Mean Score of IT Experts Acceptability 41
viii
LIST OF FIGURES
24 Scores 29
25 About 29
26 Entity Relationship Diagram 30
27 Prototyping Model 33
28 Visual Table of Contents 37
1
1. INTRODUCTION
This chapter contains the project context, general and specific objectives of the
study, purpose and description, and scope and delimitation of the study.
1.1 Project Context
In 2011, the Department of Education has implemented shifting from the ten-
year basic education curriculum to the Kinder to 12 Program (K-12) that covers
kindergarten, six years of primary education, four years of junior high school and the
additional two years in senior high school. The added two-year senior high school
aims to provide knowledge and skill that specialized on a particular track. Senior
high school includes grades 11 to 12. The academic track for senior high school has
four strands, these are Accountancy and Business Management (ABM), Humanities
and Social Sciences (HUMSS), General Academic (GAS) and Science, Technology,
Engineering, and Mathematics (STEM).
STEM is a curriculum-based that centered on four particular disciplines- Science,
Technology, Engineering, and Mathematics. The Science part of STEM focuses on
Social Science which includes Sociology, Psychology, and Political Science. And
Natural Science includes Biology, Chemistry, and Physics.
The proponents conducted an interview with the 42 STEM students of
Assemblywoman Felicita G. Bernardino Memorial Trade School and 18 STEM
students of STEM in Mother Theresa Academy of Marilao. The proponents chose
the two schools to observe and determine the students’ learning capabilities and to
see the different learning situations of private and public schools.
A school year in these schools is divided into 2 semesters and each semester has
2 quarters. For STEM strand the 1st quarter of the semester covers the preliminary
and midterm. The specialized subjects in this quarter are Physical Education and
Health, Practical Research, General Chemistry 1 and General Physics 1. The 2nd
quarter covers the Final period of the 1st semester. For the 2nd semester, the STEM
strand specialized subjects are Research/Capstone Project, Empowerment,
Technologies, and Inquiries, Investigation and Immersion, General Chemistry 2 and
General Physics 2. Physics is taught in Grade 12 because it requires knowledge of
vector and basic trigonometry.
To know what topics in Physics the students find difficult, the proponents also
conducted a diagnostic test to 60 Grade 12 STEM students, of which 42 are from
Assemblywoman Felicita G. Bernardino Memorial Trade School and 18 are from
Mother Theresa Academy of Marilao. The diagnostic test consists of the first pre-
test conducted by the proponents. First, the proponents do some research on the
syllabus of the students in STEM Grade 12. Then, the proponents started to create
2
the test. The diagnostic test includes 13 topics: vector, kinematics: motion along
straight line, kinematics: motion along 2D and 3D, newton's law of motion, work,
energy, and energy conservation, center of mass, momentum, impulse, and collision,
rotational equilibrium and rotational dynamics, gravity, periodic motion, mechanical
waves and sound, fluid mechanics, temperature and heat, and ideal gases and laws
of thermodynamic. These topics are based on the Department of Education
curriculum for Grade 12 STEM students.
There are three questions per topic in the diagnostic test conducted by the
proponents. The students may choose from the 4 multiple choices in each item. The
three highest mean scores are in the topic of Vector which has a mean score of 2.13,
Kinematics: Moving Along Straight Line has a mean score of 2.2 and Temperature
and Heat has a mean score of 1.68.
The proponents conducted the second pre-test to 30 first year students of
Bachelor of Science in Information Technology of Pambayang Dalubhasaan ng
Marilao. The BSIT students are fresh graduates from Senior High School for the
school year 2018-2019. The proponents chose the 1st-year students because they are
currently having a Physics subject. The pre-test also includes 13 topics that are based
on the Department of Education curriculum. The pre-test has 40 items, the total mean
score was 17.63.
Based on the interview conducted by the proponents, they have learned that there
are instances that students and teachers are having some difficulties in the traditional
kind of teaching. The actual demonstration of the lessons is not usually provided to
the students and based on the survey conducted by most of the students are visual
learners making it difficult for them to learn. The students also find Physics as a
difficult subject especially the problem-solving part
The three-question survey mentioned in the previous paragraph was done among
60 students. The answers the proponents gathered are the following: Most of the
students are using an android phone; Most of the students are having difficulty in
solving the problem and memorizing content, laws, and formulas; and Most of the
students are visual learners. These answers are the main reason why the proponents
developed the PhyLearning: Physics E-learning Android Application for Grade 12
Students.
E-learning includes such processes as computer-based learning and internet
learning but it does not necessarily require either a computer or internet but only the
use of electronics. The term is used to refer to learning using any other electronic
medium. E-learning is a way that uses the technological advancements of this
generation. Portability and flexibility are just two advantages of e-learning. It allows
users to carry information in just lightweight no matter how large the information
3
you carry, unlike books and other learning materials. E-learning also helps to deliver
information to a large number of recipients at the same or different times.
The PhyLearning: Physics E-learning Android Application for Grade 12 Students
intends to make learning possible anytime and anywhere with no data or internet
connection required. It can also be a supplementary learning tool that can help in
learning General Physics 1 through the learning competencies that aim to increase
the learning outcomes of the Grade 12 students.
1.2 Objectives of the Study
1.2.1 General Objectives
The general objective of this study is to develop a Physics E-Learning Android
Application as a learning tool to improve their knowledge in General Physics 1.
1.2.2 Specific Objectives
1. To design an E-learning application that will help Grade 12 students to
learn General Physics 1 - through the use of lesson presentations, video clips and
animations;
2. To develop an E-learning application that can be used as a supplementary
tool to provide lessons in General Physics 1;
3. To create an easier way of noting formulas and definitions of terms that
are essential to General Physics 1 subject;
4. To conduct alpha and beta testing to validate system functionalities in
accordance to requirements;
5. To evaluate the system’s quality and acceptance using ISO 9126-1; and
6. To conduct pre-test and post-test among grade 12 students to know the
significance of E-learning application.
1.3.2 Proponents
The study will help the proponents to improve their programming skills,
logic, strategy, designing, and technique in developing an android application.
1.3.3 Future Researchers
The study will help future researchers to gain knowledge in developing a
system similar to this project.
The formula module, is arranged according to the topic. The user can view the
formula along with the description. For the glossary module, it has the definition of
terms that is related to General Physics 1. It has also a search bar wherein the user
will be able to search to find the meaning of the word.
For the assessment module, it will first display the instructions and guidelines in
answering the questions. The questions have three sets, the first set is the modified
true or false which has ten items. For the modified true or false, there are two
statements and each has four choices - both statements are true, both statements are
false, only the first statement is true, and only the second statement is true. Every
correct answer is equivalent to one point. The next set of questions that will be
displayed is fill in the blank. Here, there are ten questions, to answer. A statement
will be displayed and the user will input his answer in the text box to complete the
statement given. Every correct answer is equivalent to two points. The last set of
questions is the problem-solving also composed of ten items. For the problem-
solving part, a specific problem will be displayed. There is a formula button where
the user can view the formula for the given problem. Every correct answer in this
lesson is equivalent to five points. Overall, the assessment is composed of 30 items.
After answering all the questions, the assessment result will be immediately
displayed. The assessment result is also divided into three sets, one set for each
questions and the score for that set. The total points in the assessment is eighty.
There is a try again button wherein the user can repeat the assessment.
The achievement button on the main menu is for the certificates of achievements
of the user. The certificates are bronze medal achiever certificate in a achieving the
sixty-nine and below score in the assessment, silver medal achiever certificate for
the seventy to seventy-nine score in the assessment and the gold medal achiever
certificate for the perfect score of eighty in the assessment. A certificate for
completing the ten lessons are also displayed inside this button. At first, all the
certificates are locked, it will be unlocked if the entire lesson are completed or the
required scores in the assessment are reached. There is a score button on the main
menu wherein the user can view the date and time where he or she takes the
assessment and his or her score.
The about module will display the information of the application and the name
of the developers.
Inside the lesson module, there is a reset button, for the user to reset the lessons
if he or she has finished it, lessons will be locked except for the first topic and scores
in the score button will be deleted. The questions in the exercise and assessment
cannot be skipped, the user needs to answer the recent question first before
proceeding to the next one. The mobile application works offline. The lessons,
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The General Physics 1 has 13 topics, including vector, kinematics: motion along
straight line, kinematics: motion along 2D and 3D, newton's law of motion, work,
energy, and energy conservation, center of mass, momentum, impulse, and collision,
rotational equilibrium and rotational dynamics, gravity, periodic motion, mechanical
waves and sound, fluid mechanics, temperature and heat, and ideal gases and laws
of thermodynamic [8].
Because of these studies, technology like mobile devices is already available for
every individual including students of different schools. The proponents used this
advancement of technology to bring Physics closer to the students.
Learning made more engaging and interesting with the help of mobile apps.
From work, shopping, to banking and even in education mobile applications can
help. The entire number of app downloads in 2017 stands at 178 billion around the
world. Several educational institutes and mobile app development companies
develop e-learning apps. Mobile applications are used more than once during a day
that would make the usage of the mobile application for learning increase making it
a significant part of learning in the coming years [15].
According to Allen [1], the value of e-learning was not about the technology, it
was about designing for the technology and making e-learning something different,
something powerful and something meaningful. It is critically important to
understand that the course to be designed and developed must be relevant to the
learner.
Because of this study, the proponents first gathered information on how to design
the e-learning application, and research the syllabus of Physics 1 for STEM students.
The lessons in the PhyLearning are aligned with the learning competencies that are
included in the syllabus of the subject.
E-learning is an easy learning guide that can be used using smartphones. Using
this technology will support the performance and learning needs of the students. This
platform is an easy to use technology nowadays because smartphones are a common
electronic device that most individual have.
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With the help of these Physics applications, the proponents were able to develop
a Physics e-learning application that has the assessment module and exercises for the
students to apply the knowledge that they gain in reading the lesson module. The
lesson module includes images, animations, and videos to make learning more active
for the students. It has also formulas and definitions of terms that can help the
students in learning Physics.
Android is an open-source operating system for mobile that is based on the Linux
kernel and has helped the developers to write down and managed code. Android is
also applicable for application development because of its features like the use of 2D
and 3D graphic libraries, SQL engine for storage and advanced network capabilities
such as 3G, 4G, and WLAN [21].
The proponents used the features of Android to build an interactive and pleasing
user interface that is suitable for Grade 12 students who are taking the STEM strand.
The proponents also used SQLite for the storage of the scores of the user in
quizzes and exercises. SQLite database engine is small, fast, reliable, and does not
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need a server to work. Access to the database file will be synchronized to help
prevent database corruption [17].
SQLite has developed into one of the world's most widely used database
management (DBMS) systems. Originally concentrated on the domain of embedded
devices, its standalone DBMS implementation with comprehensive support for SQL
made it a very popular storage engine for messaging applications and browsers most
prominently on mobile devices. The huge acceptance of SQLite has led to a scenario
where digital investigations typically require the forensic analysis of data stored in
SQLite databases [18]. DB Browser is also used by the proponents for designing a
database, it is an open-source tool made for creating, designing, and editing database
files that are compatible with SQLite. It is for users and developers who want to
make, search, design, and edit databases [24].
The proponents used Adobe Photoshop for the design of the user interface of the
e-learning application. Adobe Photoshop is a subset of the popular design software.
It became integral to many diverse industries, including publishing, web design,
medicine, advertising, engineering, and architecture [4]. Adobe Photoshop has
turned out to be the enterprise preferred for photo editing. This editing program will
enable one to learn basic editing tools and effects that will allow knowledge on how
to prepare images for print and the web and allow one to learn other editing features
[19].
The proponents also used Adobe Illustrator for the design of the buttons, logo,
and vector graphics in the application. One of Adobe Illustrator’s most vital features
is that the standard of artwork created using Illustrator is independent of the
resolution at which it is displayed. This implies that a picture created in the illustrator
are often enlarged or reduced without sacrificing image quality. This is often an
attribute of vector artwork, which uses mathematical relationships in describing
lines, arcs, and other parts of an illustrator [23].
12
The proponents also used Unity for the development of PhyLearning to make it
more interactive because it has animations and can work offline. According to
Beltran [20], Unity was developed by Unity Technologies in Denmark. It is a
powerful, integrated rendering engine with a whole set of intuitive tools and fast
workflows to create an interactive 2D and 3D. It is a cross-platform game engine that
was used to develop virtual laboratories for PC, console, mobile devices, and
websites to study Physics. Since it is a platform that can be used for developments in
mobile devices, it opens opportunities to develop an app that can improve the way of
catching young people’s attention.
FEEDBACK
SQLite and DB Browser were used for the database and the design of the database
of the application. The hardware used by the proponents is laptop, which is an Asus
Vivobook with an Intel Core i3 (7th Gen)2.4GHz processor, 2GB NVDIA GEFORCE
920mx Graphics Processor and 8GB OF RAM 1TB HDD. The proponents used from
Marshmallow up to Pie version Android Smart phone that has at least 3GB ROM space and
2GB RAM.
The process contains the methodology used by the proponents, which is the
Prototyping model. The model includes requirements gathering and analysis, quick
design, build prototype, user evaluation, refining prototype, engineering product. All
inputs were combined in the process by the proponents produced the output,
PhyLearning: Physics E-Learning Android Application for Grade 12 Students.
Feedback will be existent after the evaluation of the end-users. Comments and
suggestions from the users had helped to improve the application.
Physics - It refers to a branch of science that studies matter, its motion and behavior
through space and time.
Figure 7: Sub-Lessons
Figure 7 shows the sub-lessons of the lesson. In this scene, the user needed to open
the first sub-lesson and finish it up to the last slide to unlock the next sub-lesson.
21
Figure 8: Topics
Figure 8 shows the explanation of the topics. It has two buttons the back and next.
The next button is to proceed to the next slide and the back button is to view the
previous slide.
Table 1: Exercise
Field Field
Required Key Domain
Name Type/Length
This holds the unique
Exercise_ID INT (10) YES PK
exercise ID.
This contains the exercise
Exercise_Name VARCHAR (40) YES
name.
Exercise_ INT (10) YES This contains the
Equival equivalent of the exercise.
Table 2: Score
Field
Field Name Required Key Domain
Type/Length
This holds the unique
User_ID INT (10) YES PK
score ID.
This contains the score
User_Score INT (10) YES FK
of the user.
Table 3: User
• Unity 5.6
• SQLite 3.11.2
• DB Browser 3.11
• Visual Studio 2017
• C# 7.0
• Windows 10 Home 64-bit
A rating scale was used for the interpretation of evaluation results of the evaluators
with the given set of criteria. For the end-users, the instrument was revised according
to the ability to ensure comprehension.
The application was evaluated by sixty (60) end-users, these are 42 STEM
students of Assemblywoman Felicita G. Bernardino Memorial Trade School and 18
STEM students of Mother Theresa of Marilao.
It is also required to invite ten IT experts to evaluate the application. Four of the
IT expert-evaluators are from Pambayang Dalubhasaan ng Marilao which are the IT
Staff and IT instructors. Then, four of the IT expert-evaluators are from Municipality
of Marilao which are the IT Staff, Information System Analyst, Data Machine
Operator, and Administrative Aide of the Municipal Information Technology Section.
Then two of the IT expert-evaluators are from Deep Data one is a Quality Assurance
Analyst and the other one is a Software Engineer. The ten IT experts and sixty end-
users evaluated the application to enhance and improve the e-learning application.
The evaluation procedure started upon the distribution of the evaluation
instrument to the evaluators. The proponents explained and demonstrated the
application's process from the lessons to answering the exercises, unlocking the
lessons, answering the assessment, searching words in the glossary and displaying the
formula. The proponents also explained the instructions and other mechanics in
answering the exercises and assessments.
36
performance of the application. For its maintainability, it yielded 4.62 that means the
end users strongly agree in analyzability because the application provides exercises
after every lesson and assessment after all the lessons, to add, stability bore 4.22
because the application can return to its last state when android phone received a call.
Under the portability, the adaptability, was scored 4.58 interpreted as strongly agree
because the application adjusted to the size of the of the user’s android phone and 4.14
for the installability, because the application can easily be installed in an android phone
with Marshmallow up to Pie version.
Table 6. Mean Score of End-User’s Acceptability
Table 7 shows the interpretation of the results of the IT Experts’ evaluation. The
ten IT Experts, evaluated the application and functionality, reliability, usability,
efficiency, maintainability, and portability yielded an average mean of 4.66 which
means the IT experts strongly agree that the system can deliver its functions well. The
functionality bore 4.80 because the lessons of the application are suitable for the grade
40
12 students and 4.70 for the accuracy because the system provides accurate score,
users can get certificates in achievement, lessons are unlocked correctly and scores in
assessment are saved. Under the reliability, fault tolerance yielded 4.80 interpreted as
strongly agree because it shows the appropriate message when inputting invalid
characters and 4.30 interpreted agree for the recoverability because the application can
recover from its last state the score and achievements during exercise and assessment
if the home button and power button are accidentally pressed. Under the usability,
understandability was scored 4.70 by the IT experts with an interpretation of strongly
agree because it provides understandable and clear instruction on how exercises and
assessment works and for the learnability, the IT experts scored it 4.40 with an
interpretation of agree because the application can easily learned by the user through
the help of properly sized fonts, beautiful design and good melody and sounds. Under
the efficiency, time behavior was scored 4.80 and resource behavior bore 4.52 which
both have strongly agree interpretation because the application run smoothly, it does
not lag and it provides fast and appropriate response for the Marshmallow up to Pie
version android phone. Under the maintainability, analyzability yielded 4.60 and 4.80
for the stability which both interpreted as strongly agree, the application provides
appropriate instructional message when the locked lesson is selected in the lesson
module, and it recovers to its last state when a call is received while using the
application. Under the portability, adaptability scored 4.80 and installability scored
4.70 which are both interpreted as strongly agree because the application can adapt
and be installed to any android devices such as Marshmallow up to Pie version.
41
4. The proponents conducted alpha and beta testing that validates the system's
functionalities in accordance to requirements. The alpha testing is tested by the
developers, and the beta testing is tested by the end-users.
5. The proponents used ISO 9126-1 to evaluate the system’s quality and
acceptance.
6. The proponents concluded that the E-Learning application had significance to
the end-users based on the pre-test and post-test results after using the
developed application.
5.3 Recommendations
The following recommendations of the proponents were suggested for future
researchers:
1. To create an online version of the application for the updates of the topics and
improvement of the videos;
2. To add zooming of texts, on and off of background music and change of color
of the background of the application;
3. To add more topics, animations, video tutorials, and other types of questions
that are based on K-12 curriculum that can also help the students to learn
General Physics 1; and
4. To make the application available different mobile platform OS such as IOS,
and etc.
44
REFERENCES
Books:
[1] M. Allen. Michael Allen’s Guide to e-Learning, Second Edition. John Wiley
and Sons, New Jersey, 2016.
[2] J. Feiler. Introducing SQLite for Mobile Developers. Apress Media LLC,
New York, 2015.
[3] J. Keeffe. Importance of studying Physics. 2016.
Theses:
[4] J. Abadesa, M. E. Esguera, K. Morta, and R. Paclibar. “Development of E-
Learning Application for Pre-school Mathematics Using Android Devices”,
Undergraduate thesis. Pambayang Dalubhasaan ng Marilao, (2015).
[5] E. Bautista, C. D. Casas, C. Peralta, and C. Tabinas. “BioChemPhy Mania”,
Undergraduate thesis. STI College, Meycauayan, (2017).
Electronic References:
[6] “What is K to 12 Program?”, Official Gazette of the Republic of the
Philippines. (Retrieved from https://www.officialgazette.gov.ph/k-12#section-1 on
July, 2019)
[7] “STEM Stand Scheduling of Subjects”, Department of Education.
(Retrieved from https://www.deped.gov.ph/wp-content/uploads/2019/01/Science-
Technology-Engineering-and-Mathematics-STEM-Strand.pdf on January, 2019)
[10] “Number of smartphone users in the Philippines from 2015 to 2022”. Statista
Research Department. (Retrieved from
https://www.statista.com/statistics/467186/forecast-of-smartphone-users-in-the-
philippines/ on February, 2019)
45
[24] S. Nayan. “What is SQLite browser and how to use it?” (Retrieved from
https://www.edureka.co/blog/sqlite-browser/ on October, 2019)
Menu
2 Achievements
3 View Score Button
4 Lesson Button
5 Formula Button
6 Glossary Button
7 Assessment Button
8 About Button
9 Sound
Lesson
10 Topic
11 Sub Topic
12 Lessons
13 Videos
14 Fullscreen Button
15 Exercise Button
16 Draggable Answer
17 Correct Answer
Display
18 Try Again Display
19 Back Button
20 Menu Button
21 Lesson Certificate
22 Sound
Formula
23 Topic
24 Back Button
25 Sound
Glossary
26 Search Button
27 Topic
28 Sound
29 Back
Assessment
30 Instruction
31 True or False
32 Clickable Answer
33 Score
34 Attempt
35 Fill in the Blanks
36 Input Answer
37 Score
38 Attempt
39 Problem Solving
40 Clickable Answer
41 Score
42 Attempt
43 Menu Button
44 Try Again Button
45 Exit Button
46 Assessment Certificate
47 Continue Button
48 View Score Button
Credits
49 Credits Display
50 Back Button
51 Sound
Beta Testing Form
PhyLearning: Physics E-Learning Android Application for Grade 12 Students
Name: _______________________________ Date: _______________
Time: ________________________ Operating System (OS): _________
Instruction: Put a check (/) mark under the corresponding rating if the application is
passed or failed.
Comments/Suggestions:
_______________________________________________________________
___________________________________________________________________
___________________________________________________________________
APPENDIX B
TESTING RESULTS
Menu
Module 1 2 3 4
Achievements Working Not Working Not Working Working
View Score
Working Working Working Working
Button
Lesson Button Working Working Working Working
Formula Button Working Working Working Working
Glossary Button Working Working Working Working
Assessment
Working Working Working Working
Button
About Button Working Working Working Working
Lesson
Module 1 2 3 4
Topic Working Working Working Working
Sub Topic Working Working Working Working
Lessons Working Working Working Working
Not
Videos Not Working Not Working Not Working
Working
Not
Fullscreen Button Not Working Not Working Not Working
Working
Exercise Button Working Working Working Working
Draggable Not
Not Working Working Working
Answer Working
Correct Answer
Working Working Working Working
Display
Try Again
Working Working Working Working
Display
Back Button Working Working Working Working
Menu Button Working Working Working Working
Lesson
Working Working Working Working
Certificate
Not
Sound Not Working Not Working Not Working
Working
Formula
Module 1 2 3 4
Topic Working Working Working Working
Back Button Working Working Working Working
Sound Working Working Working Working
Topic Working Working Working Working
Glossary
Module 1 2 3 4
Search Button Not Working Not Working Not Working Not Working
Topic Working Working Working Working
Sound Working Working Working Working
Back Working Working Working Working
Credits
Module 1 2 3 4
Credits
Working Working Working Working
Display
Back Button Working Working Working Working
Sound Working Working Working Working
Assessment
Module 1 2 3 4
Instruction Working Working Working Working
True or False Working Working Working Working
Clickable Working Working Working Working
Answer
Score Working Working Working Working
Attempt Working Working Not Working Working
Fill in the Working Working Working Working
Blanks
Input Answer Working Working Working Working
Score Working Working Working Working
Attempt Working Working Working Working
Problem Working Working Not Working Working
Solving
Clickable Working Working Not Working Working
Answer
Score Working Working Working Working
Attempt Working Working Working Working
Menu Button Working Working Working Working
Try Again Working Working Working Working
Button
Exit Button Working Working Working Working
Assessment Working Working Working Working
Certificate
Continue Working Working Not Working Working
Button
View Score Working Working Working Working
Button
Pre-Test Post-Test
29
24 25 24
22 22 22 22 21 23
19 20 20 19 20
18
16 16 15
13
1 2 3 4 5 6 7 8 9 10
Student
Pre-Test Post-Test
25 25
24 24
23
22 22
21 21 21 21
19 19
18
16 16
15
14
11 11
11 12 13 14 15 16 17 18 19 20
Student
Pre-Test Post-Test
31
25
23 22 22 23
21 20 21 21
18 18 19 19 20 19
16 17
14 15
21 22 23 24 25 26 27 28 29 30
Student
Statistical Treatment
Variable 1 Variable 2
Mean 17.63333333 22.43333333
Variance 11.41264368 8.116091954
Observations 30 30
Pearson Correlation 0.414781065
Hypothesized Mean Difference 0
df 29
t Stat -7.737633213
P(T<=t) one-tail 7.81514E-09
t Critical one-tail 1.699127027
P(T<=t) two-tail 1.56303E-08
t Critical two-tail 2.045229642
Based on the T-test, the following shows significant difference between pre-
test and post-test results in General Physics 1 is -7.74. This is based on the p-values
which are all less 0.05.
• Ho: There is no significant difference between the Pre-Test and Post-Test
• Ha: There is a significant difference between the Pre-Test and Post-Test
ttab = ±2.045
tcomp < ttab = Accept Ho
tcomp > ttab = Do not accept Ho, reject Ho, accept Ha
Decision: Reject Ho
Instruction: Please evaluate the system’s acceptability through the given scale
below by placing a check mark under the corresponding rating.
Numerical Rating Equivalent
5 Strongly Agree
4 Agree
3 Partially Agree
2 Disagree
1 Strongly Disagree
SOFTWARE CRITERIA 5 4 3 2 1
A. Functionality
1. Suitability Are the lessons, list of formula, and
glossary of the application appropriate
and fitted to the Physics 1 subject of the
user?
(Ang mga aralin ba sa application,
talaan ng formula, at talahuluganan
ay wasto at angkop sa paksang
Physics 1?)
2. Accuracy Does the application show the correct
points received in each of the exercise
and assessment?
(Tama ba ang ipinapakita ng
application sa nakukuhang puntos
sa bawat pagsasanay at pagsusulit?)
B. Reliability
1. Fault Tolerance Does the application show appropriate
display or message when you did
invalid inputs or error occur?
D. Efficiency
1. Time Behavior The application did not make you wait
too long.
(Ang application ay hindi ka
pinaghihintay ng sobrang tagal.)
2. Resource The application can use properly the
Behavior functions of the device such as touch
function and sounds.
(Kaya ba ng application na
makabalik sa huling estado bago ang
phone ay makatanggap ng tawag?)
F. Portability
1. Adaptability Do the image, icons, and buttons adjust
to the screen size of your device?
Comments:
___________________________________________________________________
____________________________________________________________________
____________________________________________________________________
_________________________________________________________________
SOFTWARE EVALUATION INSTRUMENT
PhyLearning: Physics E-Learning Android Application for Grade 12 Students
EVALUATION INSTRUMENTS FOR IT EXPERTS
Name :_____________________________________________
Grade and Section :_____________________________________________
Age :_____________________________________________
Signature :_____________________________________________
Instruction: Please evaluate the system’s acceptability through the given scale
below by placing a check mark under the corresponding rating.
Numerical Rating Equivalent
5 Strongly Agree
4 Agree
3 Partially Agree
2 Disagree
1 Strongly Disagree
SOFTWARE CRITERIA 5 4 3 2 1
A. Functionality
1. Suitability The lessons in Physics 1 are suitable
for Grade 12 Students to learn such
as Kinematics ,Motion along 2D and
3D, Newton’s Law of Motion and
Applications, Work, Energy and
Energy Conservation, Center of
Mass, Momentum, Impulse and
Collision, Rotational Equilibrium
and Rotational Dynamics, Gravity,
Periodic Motion, Mechanical Waves
and Sounds , Fluid Mechanics and
Ideal Gases and Laws of
Thermodynamics.
2. Accuracy The application provides correct and
accurate score in exercises, provides
certificates in achievements, lessons
unlocked correctly, and saved score
in Assessment.
G. Reliability
1. Fault Tolerance The application shows appropriate
message on invalid inputs or error.
3. Efficiecy
1. Time Behavior This is the capability of the
application to provide a fast and
appropriate response while using its
function in Marshmallow up to Pie
Android versions.
3. Maintainability
1. Analyzability The application provides
appropriate instructional messages
that can help the user what to do
when topic is clicked in lesson
module.
2. Stability The application can return to its
previous state after the android
phone received a call.
3. Portability
1. Adaptability The application can adapt to
different Android devices from
Marshmallow to latest versions of
Android.
Comments:
____________________________________________________________________
____________________________________________________________________
____________________________________________________________________
____________________________________________________________________
APPENDIX E
EVALUATION RESULTS
Evaluation Results on the Acceptance of the System by the End Users
Evaluators Functionality Reliability Usability Efficiency Maintainability Portability
1 2 1 2 1 2 1 2 1 2 1 2
1 3 3 4 4 4 5 4 3 5 4 3 5
2 5 5 5 5 4 5 5 4 5 4 5 3
3 5 4 5 3 5 5 3 3 4 3 4 4
4 5 5 5 5 5 5 5 5 5 5 5 5
5 5 5 4 5 4 2 5 5 5 5 5 5
6 4 3 4 3 4 5 4 3 2 3 4 5
7 5 5 5 4 5 5 5 4 5 5 4 5
8 5 4 5 4 4 5 4 3 3 4 4 3
9 5 5 5 5 5 5 5 5 4 4 4 4
10 5 5 5 5 5 5 5 5 5 4 5 4
11 4 4 5 5 5 5 4 4 4 4 4 4
12 4 4 4 4 5 5 5 5 4 4 4 5
13 4 4 4 4 4 4 4 5 5 4 5 4
14 5 5 5 5 5 5 5 5 5 5 4 5
15 4 5 4 4 4 4 4 3 5 4 4 5
16 3 4 4 4 4 3 3 3 4 3 4 3
17 4 3 3 4 4 3 4 3 4 2 5 3
18 5 4 4 4 5 4 5 4 4 4 5 4
19 4 3 4 4 5 4 5 4 4 4 5 4
20 5 4 5 5 5 5 5 5 5 4 5 5
21 4 5 5 4 4 5 3 4 4 3 4 4
Evaluators Functionality Reliability Usability Efficiency Maintainability Portability
22 4 4 4 3 4 4 3 4 4 3 4 4
23 4 4 4 4 5 3 4 5 5 4 5 4
24 5 3 3 4 5 5 4 5 5 4 4 4
25 5 5 4 3 5 4 3 5 5 4 4 1
26 4 4 5 5 5 4 4 5 5 4 4 4
27 5 4 3 5 5 5 5 4 5 4 5 5
28 5 5 5 5 5 5 5 5 5 4 5 5
29 5 5 5 4 5 5 5 5 5 5 5 5
30 5 5 5 5 4 4 5 4 5 4 4 5
31 5 5 5 5 5 5 4 4 5 5 5 4
32 4 5 5 4 5 5 3 4 4 4 4 4
33 4 4 4 4 4 4 3 4 4 3 4 4
34 4 4 2 5 4 4 5 4 5 4 4 3
35 5 4 5 5 4 4 4 5 5 4 5 3
36 5 5 4 4 5 5 4 4 5 5 5 4
37 4 4 5 5 4 4 4 5 4 4 4 4
38 4 4 3 4 4 5 3 4 5 4 5 4
39 5 5 5 5 5 5 4 5 5 4 5 1
40 4 5 4 3 5 5 4 4 4 5 5 2
41 4 4 4 4 4 3 4 3 4 4 4 4
42 4 4 4 5 5 4 4 5 5 4 5 4
43 5 5 4 4 4 5 4 4 4 4 5 5
44 4 4 3 5 4 4 4 4 4 4 4 5
45 4 3 2 3 4 4 4 5 3 5 4 4
46 4 3 4 4 5 4 4 4 4 3 4 5
Evaluators Functionality Reliability Usability Efficiency Maintainability Portability
47 5 4 4 4 4 3 4 4 5 4 4 4
48 5 5 4 4 4 4 4 5 5 3 5 4
49 5 5 5 3 4 4 4 5 5 3 5 4
50 5 5 4 5 5 5 4 3 4 4 5 4
51 5 4 3 4 5 5 3 5 4 4 5 4
52 4 3 3 3 4 4 4 4 5 5 4 4
53 5 5 5 5 4 5 4 4 5 4 4 4
54 5 4 5 4 5 5 4 4 5 4 5 2
55 4 5 4 3 5 3 3 3 5 4 5 4
56 5 5 5 4 4 4 3 3 4 4 5 3
57 4 4 4 4 5 4 4 4 5 4 4 4
58 5 4 5 4 5 4 4 4 5 4 5 4
59 4 4 4 4 5 3 4 4 5 4 5 4
60 5 5 5 4 4 5 4 4 5 4 5 3
Evaluation Results on the Acceptance of the System by the IT Experts
Evaluator Functionality Reliability Usability Efficiency Maintainability Portability
1 2 1 2 1 2 1 2 1 2 1 2
1 4 4 4 4 3 3 4 4 4 4 4 4
2 4 5 5 5 5 5 5 5 4 5 5 4
3 5 5 5 5 5 5 5 5 5 5 4 4
4 5 5 5 4 5 5 5 5 5 5 5 5
5 5 4 5 5 5 5 4 5 4 5 5 5
6 5 4 4 5 4 4 5 4 4 4 5 5
7 5 5 5 5 5 4 5 4 5 5 5 5
8 5 5 5 3 5 4 5 4 5 5 5 5
9 5 5 5 3 5 4 5 4 5 5 5 5
10 5 5 5 4 5 5 5 5 5 5 5 5
APPENDIX F
EVALUATION PROCEDURE PICTURES
Ms. Jennifer Estorioso is guiding the Grade 12 STEM students of Mother Theresa
Academy of Marilao in evaluating the application.
First year Bachelor of Science in Information Technology students of Pambayang
Dalubhasaan ng Marilao are taking the pre-test.
GANTT CHART
Jennifer R. Estorioso
Roselle Danica N. Lumacang
Jeffreson E. Salvador
Lenar A. Santos
All
APPENDIX H
DEVELOPMENT COST
LABOR COST
Number Monthly 9 Months
Mobile Application Developers 2 ₱ 42,18.00 ₱ 379,638.00
Graphic Designer 1 ₱ 21,029.00 ₱ 189,261.00
Technical Writer 1 ₱ 27,200.00 ₱ 244,800.00
HARDWARE COST
ELECTRICITY COST
Appliances No. of Units Wattage Per Appliance Cost Total Wattage Total Cost
Unit Per Month Per Month
OFFICE SUPPLIES
Items Cost Per Unit Quantity Monthly Expenses 11 Months Expenses
Ballpen 7 4 28.00 308.00
Folder 10 10 100.00 1100.00
Short Bondpaper (ream) 110 2 220.00 2420.00
Fastener 2 5 10.00 110.00
Paper Binder 5 5 25.00 2475.00
Ink 50 4 100.00 1100.00
TOTAL 11 MONTHS EXPENSES ₱ 6,523.00
Introduction J-1
System Requirements for Android Mobile Phone J-1
System Requirements for PC J-1
Steps in downloading the PhyLearning J-1
Steps in installing BlueStacks emulator J-2
Steps in importing the PhyLearning J-5
Steps in installing the application to mobile device J-8
Steps in how to operate the application J-10
Introduction
PhyLearning is an E-Learning Android application for Grade 12 students about
General Physics 1 subject. It is an offline application and has a single user. It has ten lessons
which are based on the K-12 Curriculum of DepEd. It contains lessons, animations, tutorial
videos, definition of terms, formula, and assessment.
System Requirements for Android Mobile Phones
The E-Learning application can be installed in any Android phone. To install and run
the application, the device should be at least a Marshmallow 6.0.1 up to the latest version
of Android with at least 3 GB ROM storage and 2 GB RAM for better experience.
System Requirements for PC
PhyLearning can be installed on computers using BlueStacks emulator. Bluestacks can
be installed on computers with at least 2Gb of RAM and 5GB storage.
How to download the application?
1
1. Go to https://www.mediafire.com/file/kv98okjltx9uisd/PhyLearning.apk/file
2. Click the download button to download the APK file.
3. The APK file is now downloading.
1. Go to More Apps
3. When the installation is done, click the open button to explore the app.
How to operate the application?
Step 1: Upon opening the application, the splash screen will be displayed.
2
3
7
1. Achievements- Certificates of achievements acquired by the user
2. Scores- Scores of the user in the assessment
3. Lessons- Lessons in Physics
4. Formula- Formula that are related to Physics1
5. Glossary- Definition of terms that are related to Physics1
6. Assessment- Questions that can be answered by the users after unlocking all
the lessons
7. About- Shows the developers of the application
Step 3: When the user presses the Lesson Button, the main lessons will be displayed
3 4
1. Topics- This button will show the main lessons of the application.
2. Unlocked Topics- This will only be unlocked if the user passed the exercises.
3. Back Button
4. Reset Button- After all the lessons are unlocked, this button will reset and the
topics, except for the first one will be locked again.
Step 4: When the user presses the main lesson button, sub topics will be shown.
2 3
2 3
1. Video Button- This will play the video in the lesson.
2. Back Button- This will show the previous page of the lesson.
3. Next Button- This will show the next page of the lesson.
Step 6: When the user click the Start Exercise, this scene will be displayed.
1. X button- This will exit from the instruction and go to the exercise.
Step 7: After clicking the X button, the exercise will start.
1 5
2 7
1.Show Button- This shows the animation for the questions.
2. Menu Button- This button will lead you to go back to the main menu.
3. Score- Shows how many correct answers the user got
4. Questions- Shows the questions that need to be answered by the user
5. Formula Button- Only shows if the question needs the formula
6. Choices- These are the choices the user can choose from
7. Next Button- This will make the user proceed to the next question.
Step 8: If the user got two wrong answers, the right answer will be shown.
1. Back Button
Step 9: If the user passed, this scene will be shown and the next lesson is already
unlocked.
Step 10: If all of the lessons are unlocked, this scene will be shown.
Step 11: Assessment Button is now unlocked and this is the instruction.
Step 12: Assessment questions are now ready to be answered.
1 2
3
4
5 6
7
7
8 9
2
3
1. Summary result- This is where the scores are displayed.
2. Try Again Button- This will let the user answer the assessment again.
3. Exit Button- This button will let the user go to the main menu.
Jennifer R. Estorioso
[email protected]
SKILLS
• Computer Literate
• Good Communication Skills
• Knowledgeable in Microsoft Office, Adobe Photoshop, Adobe Illustrator, Adobe
Flash, and Blender
• Basic skills in HTML, CSS, Javascript and PHP
WORK EXPERIENCES
EDUCATIONAL BACKGROUND
Tertiary Bachelor of Science in Information Technology
Pambayang Dalubhasaan ng Marilao
Abanga Norte, Marilao, Bulacan
2016 - 2020
SKILLS
EDUCATIONAL BACKGROUND
SKILLS
• Computer Literate
• Knowledgeable in relational and no scripting database such as MySQL and FIREBASE.
• Knowledgeable in Microsoft Office, Adobe Photoshop, Adobe Illustrator and Blender.
• Knowledgeable in different kinds of programming languages such as C#, Java,
Javascripts and PHP
WORK EXPERIENCES
EDUCATIONAL BACKGROUND
Tertiary Bachelor of Science in Information Technology
Pambayang Dalubhasaan ng Marilao
Abanga Norte, Marilao, Bulacan
2016 - 2020
2010 - 2014
TRAININGS/ SEMINARS ATTENDED
SKILLS
• Computer Literate
• English Literate
• Good Communication Skills
• Knowledgeable in Microsoft Office, Adobe Photoshop and Adobe Illustrator
• Basic skills in HTML, CSS, Javascript and PHP
EDUCATIONAL BACKGROUND