Game Sounds Ui
Game Sounds Ui
//
// NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
// NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
// NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
//
// VOL_NORM 1.0f
//
//-----------------------------------------------------------------------------
// common attenuation values
//-----------------------------------------------------------------------------
//
// DON'T USE THESE - USE SNDLVL_ INSTEAD!!!
// ATTN_NONE 0.0f
// ATTN_NORM 0.8f
// ATTN_IDLE 2.0f
// ATTN_STATIC 1.25f
// ATTN_RICOCHET 1.5f
// ATTN_GUNFIRE 0.27f
//
// SNDLVL_NONE = 0,
// SNDLVL_25dB = 25,
// SNDLVL_30dB = 30,
// SNDLVL_35dB = 35,
// SNDLVL_40dB = 40,
// SNDLVL_45dB = 45,
// SNDLVL_50dB = 50, // 3.9
// SNDLVL_55dB = 55, // 3.0
// SNDLVL_IDLE = 60, // 2.0
// SNDLVL_TALKING = 60, // 2.0
// SNDLVL_60dB = 60, // 2.0
// SNDLVL_65dB = 65, // 1.5
// SNDLVL_STATIC = 66, // 1.25
// SNDLVL_70dB = 70, // 1.0
// SNDLVL_NORM = 75,
// SNDLVL_75dB = 75, // 0.8
// SNDLVL_80dB = 80, // 0.7
// SNDLVL_85dB = 85, // 0.6
// SNDLVL_90dB = 90, // 0.5
// SNDLVL_95dB = 95,
// SNDLVL_100dB = 100, // 0.4
// SNDLVL_105dB = 105,
// SNDLVL_120dB = 120,
// SNDLVL_130dB = 130,
// SNDLVL_GUNFIRE = 140, // 0.27
// SNDLVL_140dB = 140, // 0.2
// SNDLVL_150dB = 150, // 0.2
"HUDQuickInfo.LowHealth"
{
"channel" "CHAN_ITEM"
"volume" "0.8"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NONE"
"wave" "common/warning.wav"
}
"HUDQuickInfo.LowAmmo"
{
"channel" "CHAN_ITEM"
"volume" "0.8"
"pitch" "PITCH_NORM"
"soundlevel" "SNDLVL_NONE"
"wave" "common/warning.wav"
}
"HudChat.Message"
{
"channel" "CHAN_ITEM"
"volume" "0.8"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"wave" "common/talk.wav"
}
"Alert.WarmupTimeoutBeep"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NORM"
"pitch" "PITCH_NORM"
"volume" "0.75"
"wave" "#UI/beep07.wav"
}
"Vote.Failed"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"wave" "UI/weapon_cant_buy.wav"
}
"Vote.Passed"
{
"channel" "CHAN_ITEM"
"volume" "0.8"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"wave" "UI/beepclear.wav"
}
"Vote.Cast.Yes"
{
"channel" "CHAN_ITEM"
"volume" "0.8"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"wave" "UI/menu_accept.wav"
}
"Vote.Cast.No"
{
"channel" "CHAN_ITEM"
"volume" "0.8"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"wave" "UI/menu_invalid.wav"
}
"Vote.Created"
{
"channel" "CHAN_ITEM"
"volume" "0.8"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"wave" "UI/beepclear.wav"
}
"Player.FreezeCam"
{
"channel" "CHAN_STATIC"
"volume" "0.5"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"wave" "*music/deathcam_gg_01.wav"
"soundentry_version" "2"
"operator_stacks"
{
"update_stack"
{
"import_stack" "CS_update_music_stereo"
"mixer"
{
"mixgroup" "DuckingMusix"
"set_mixgroup_to_channel" "true"
}
"hold_mixlayer_time_calc"
{
"input1" "0.5"
}
"convar_total"
{
"input1" "0.7"
}
}
}
}
"Player.DenyWeaponSelection"
{
"channel" "CHAN_ITEM"
"volume" "0.32"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"wave" "common/wpn_denyselect.wav"
}
"Player.WeaponSelected"
{
"channel" "CHAN_ITEM"
"volume" "0.32"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"wave" "common/wpn_select.wav"
}
"Player.WeaponSelectionMoveSlot"
{
"channel" "CHAN_ITEM"
"volume" "0.32"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"wave" "common/wpn_moveselect.wav"
}
"Player.WeaponSelectionOpen"
{
"channel" "CHAN_ITEM"
"volume" "0.32"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"wave" "common/wpn_hudon.wav"
}
"Player.WeaponSelectionClose"
{
"channel" "CHAN_ITEM"
"volume" "0.32"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"wave" "common/wpn_hudoff.wav"
}
"GunGame.PlayerReachedKnife"
{
"channel" "CHAN_ITEM"
"volume" "0.4"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"wave" "weapons/knife/knife_deploy1.wav"
}
"MenuMusic.Intro"
{
"channel" "CHAN_ITEM"
"volume" "0.4"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"wave" "#music\HL2_song7.mp3"
}
"UI.CounterBeep"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"volume" ".35"
"wave" "#UI/counter_beep.wav"
}
"UI.CounterDoneBeep"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"volume" ".35"
"wave" "#UI/counter_beep_done.wav"
}
"UI.DeathMatchBonusAlertStart"
{
"volume" "0.2"
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"wave" "UI/bonus_alert_start.wav"
}
"UI.DeathMatchBonusAlertEnd"
{
"volume" "0.2"
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"wave" "UI/bonus_alert_end.wav"
}
"UI.DeathMatchBonusKill"
{
"channel" "CHAN_STATIC"
"volume" "0.2"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"wave" "UI/deathmatch_kill_bonus.wav"
}
"UI.ArmsRace.BecomeMatchLeader"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"volume" "1"
"wave" "UI/armsrace_become_leader_match.wav"
"UI.ArmsRace.BecomeTeamLeader"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"volume" "1"
"wave" "UI/armsrace_become_leader_team.wav"
"UI.ArmsRace.Demoted"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"volume" "1"
"wave" "UI/armsrace_demoted.wav"
"UI.ArmsRace.LevelUp"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"volume" "0.3"
"wave" "UI/armsrace_level_up.wav"