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Game Sounds Ui

The document contains a configuration for sound settings in a game, detailing various sound channels, volumes, pitches, and sound levels for different events. It includes specific sound files associated with game actions like alerts, votes, and player interactions. Additionally, it emphasizes the use of standardized sound level constants instead of common attenuation values.
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© © All Rights Reserved
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0% found this document useful (0 votes)
7 views

Game Sounds Ui

The document contains a configuration for sound settings in a game, detailing various sound channels, volumes, pitches, and sound levels for different events. It includes specific sound files associated with game actions like alerts, votes, and player interactions. Additionally, it emphasizes the use of standardized sound level constants instead of common attenuation values.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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//

//
// NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
// NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
// NOTE: AUTOMATICALLY GENERATED FILE, ANY HAND EDITED COMMENTS WILL BE LOST!!!
//
// VOL_NORM 1.0f
//
//-----------------------------------------------------------------------------
// common attenuation values
//-----------------------------------------------------------------------------
//
// DON'T USE THESE - USE SNDLVL_ INSTEAD!!!
// ATTN_NONE 0.0f
// ATTN_NORM 0.8f
// ATTN_IDLE 2.0f
// ATTN_STATIC 1.25f
// ATTN_RICOCHET 1.5f
// ATTN_GUNFIRE 0.27f
//
// SNDLVL_NONE = 0,
// SNDLVL_25dB = 25,
// SNDLVL_30dB = 30,
// SNDLVL_35dB = 35,
// SNDLVL_40dB = 40,
// SNDLVL_45dB = 45,
// SNDLVL_50dB = 50, // 3.9
// SNDLVL_55dB = 55, // 3.0
// SNDLVL_IDLE = 60, // 2.0
// SNDLVL_TALKING = 60, // 2.0
// SNDLVL_60dB = 60, // 2.0
// SNDLVL_65dB = 65, // 1.5
// SNDLVL_STATIC = 66, // 1.25
// SNDLVL_70dB = 70, // 1.0
// SNDLVL_NORM = 75,
// SNDLVL_75dB = 75, // 0.8
// SNDLVL_80dB = 80, // 0.7
// SNDLVL_85dB = 85, // 0.6
// SNDLVL_90dB = 90, // 0.5
// SNDLVL_95dB = 95,
// SNDLVL_100dB = 100, // 0.4
// SNDLVL_105dB = 105,
// SNDLVL_120dB = 120,
// SNDLVL_130dB = 130,
// SNDLVL_GUNFIRE = 140, // 0.27
// SNDLVL_140dB = 140, // 0.2
// SNDLVL_150dB = 150, // 0.2

"HUDQuickInfo.LowHealth"
{
"channel" "CHAN_ITEM"
"volume" "0.8"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_NONE"

"wave" "common/warning.wav"
}
"HUDQuickInfo.LowAmmo"
{
"channel" "CHAN_ITEM"
"volume" "0.8"
"pitch" "PITCH_NORM"

"soundlevel" "SNDLVL_NONE"

"wave" "common/warning.wav"
}

"HudChat.Message"
{
"channel" "CHAN_ITEM"
"volume" "0.8"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"

"wave" "common/talk.wav"
}

"Alert.WarmupTimeoutBeep"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NORM"
"pitch" "PITCH_NORM"
"volume" "0.75"

"wave" "#UI/beep07.wav"
}

"Vote.Failed"
{
"channel" "CHAN_ITEM"
"volume" "1.0"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"

"wave" "UI/weapon_cant_buy.wav"
}

"Vote.Passed"
{
"channel" "CHAN_ITEM"
"volume" "0.8"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"

"wave" "UI/beepclear.wav"
}

"Vote.Cast.Yes"
{
"channel" "CHAN_ITEM"
"volume" "0.8"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"

"wave" "UI/menu_accept.wav"
}

"Vote.Cast.No"
{
"channel" "CHAN_ITEM"
"volume" "0.8"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"

"wave" "UI/menu_invalid.wav"
}

"Vote.Created"
{
"channel" "CHAN_ITEM"
"volume" "0.8"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"

"wave" "UI/beepclear.wav"
}

// Client .dll sounds

"Player.FreezeCam"
{
"channel" "CHAN_STATIC"
"volume" "0.5"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"

"wave" "*music/deathcam_gg_01.wav"
"soundentry_version" "2"
"operator_stacks"
{
"update_stack"
{
"import_stack" "CS_update_music_stereo"
"mixer"
{
"mixgroup" "DuckingMusix"
"set_mixgroup_to_channel" "true"
}
"hold_mixlayer_time_calc"
{
"input1" "0.5"
}
"convar_total"
{
"input1" "0.7"
}
}
}
}

"Player.DenyWeaponSelection"
{
"channel" "CHAN_ITEM"
"volume" "0.32"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"

"wave" "common/wpn_denyselect.wav"
}

"Player.WeaponSelected"
{
"channel" "CHAN_ITEM"
"volume" "0.32"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"

"wave" "common/wpn_select.wav"
}

"Player.WeaponSelectionMoveSlot"
{
"channel" "CHAN_ITEM"
"volume" "0.32"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"

"wave" "common/wpn_moveselect.wav"
}

"Player.WeaponSelectionOpen"
{
"channel" "CHAN_ITEM"
"volume" "0.32"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"

"wave" "common/wpn_hudon.wav"
}

"Player.WeaponSelectionClose"
{
"channel" "CHAN_ITEM"
"volume" "0.32"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"

"wave" "common/wpn_hudoff.wav"
}

"GunGame.PlayerReachedKnife"
{
"channel" "CHAN_ITEM"
"volume" "0.4"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"wave" "weapons/knife/knife_deploy1.wav"
}

"MenuMusic.Intro"
{
"channel" "CHAN_ITEM"
"volume" "0.4"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"

"wave" "#music\HL2_song7.mp3"
}

"UI.CounterBeep"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"volume" ".35"

"wave" "#UI/counter_beep.wav"
}
"UI.CounterDoneBeep"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"volume" ".35"

"wave" "#UI/counter_beep_done.wav"
}

"UI.DeathMatchBonusAlertStart"
{
"volume" "0.2"
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"

"wave" "UI/bonus_alert_start.wav"
}

"UI.DeathMatchBonusAlertEnd"
{
"volume" "0.2"
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"

"wave" "UI/bonus_alert_end.wav"
}

"UI.DeathMatchBonusKill"
{
"channel" "CHAN_STATIC"
"volume" "0.2"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"

"wave" "UI/deathmatch_kill_bonus.wav"
}

"UI.ArmsRace.BecomeMatchLeader"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"volume" "1"

"wave" "UI/armsrace_become_leader_match.wav"

"UI.ArmsRace.BecomeTeamLeader"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"volume" "1"

"wave" "UI/armsrace_become_leader_team.wav"

"UI.ArmsRace.Demoted"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"volume" "1"

"wave" "UI/armsrace_demoted.wav"

"UI.ArmsRace.LevelUp"
{
"channel" "CHAN_STATIC"
"soundlevel" "SNDLVL_NONE"
"pitch" "PITCH_NORM"
"volume" "0.3"

"wave" "UI/armsrace_level_up.wav"

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