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Gillion 12

The document details a character sheet for a Paladin 6 / Sorcerer 6 named Gillion Tidestrider, a Triton with a custom background. It includes various attributes such as strength, dexterity, and charisma, along with hit points, skills, and proficiencies. Additionally, the character has specific features and traits from both classes, including spells, abilities, and equipment.

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enderkiko
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0% found this document useful (0 votes)
47 views7 pages

Gillion 12

The document details a character sheet for a Paladin 6 / Sorcerer 6 named Gillion Tidestrider, a Triton with a custom background. It includes various attributes such as strength, dexterity, and charisma, along with hit points, skills, and proficiencies. Additionally, the character has specific features and traits from both classes, including spells, abilities, and equipment.

Uploaded by

enderkiko
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Paladin 6 / Sorcerer 6 Slimecicle

CLASS & LEVEL PLAYER NAME


Copy of Gillion Tidestrider
Triton Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

+8 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+8 Constitution -2 22 124 --
+4 +3 Intelligence
CLASS
• +9 Wisdom INITIATIVE HIT POINTS
19
• +12 Charisma
Total
6d10 + 6d6 SUCCESSES
Saving Throw Modifiers
Resistances - Cold
DEXTERITY
+4 Bonus on Immunities - Disease FAILURES

-2 saves DEFENSES HIT DICE DEATH SAVES

6 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION -2 Acrobatics DEX Shields
+4 PROFICIENCY BONUS
+4 P +5

-1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

18 P +8 Athletics STR === TOOLS ===


ABILITY SAVE DC Painter's Supplies, Vehicles (Land)
+4 Deception CHA
-1 History INT === LANGUAGES ===
INTELLIGENCE
+1 Insight WIS Common, Primordial
30 ft. (Walking), 30 ft. (Swimming)
-1 +4 Intimidation CHA
-1 Investigation INT
8 +1 Medicine WIS SPEED

-1 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


+4 Performance CHA === ACTIONS === As an action, you can detect good and evil. Until
+1 P +8 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
the end of your next turn, you can sense anything
affected by the hallow spell or know the location of any
Help, Hide, Ready, Search, Use an Object, celestial, fiend, undead within 60 ft. that is not behind
P +3 Religion INT
12 Opportunity Attack, Grapple, Shove, Improvise, total cover. You can use this feature 5 times per long
-2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object rest.

-2 Stealth DEX Channel Divinity • 1 / Short Rest Lay on Hands Pool • 30 / Long Rest
CHARISMA Your oath allows you to channel divine energy to You have a pool of healing power that can restore
+1 Survival WIS
fuel magical effects. When you use your Channel 30 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
+4 Divinity, you choose which option to use. You must
then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
saving throws (DC 16).
18 Sorcery Points • 6 / Long Rest
Divine Sense • 5 / Long Rest You have limiteduse - No limited use data available
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Destiny's Blade +9 1d8+5 Slashing 6/6 Charges, Martial, Versatile, Glacial Blade: 2d8 Cold, 3d8 Cold

Unarmed Strike +8 5 Bludgeoning


11 PASSIVE WISDOM (INSIGHT)

9 PASSIVE INTELLIGENCE (INVESTIGATION)

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Paladin 6 / Sorcerer 6 Slimecicle
CLASS & LEVEL PLAYER NAME
Copy of Gillion Tidestrider
Triton Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== PALADIN FEATURES === creature floats 3 feet off the ground and is restrained.
* Divine Smite • PHB 85 At the end of each of the creature's turns, it can
* Hit Points • PHB 84 When you hit with a melee weapon attack, you can choose to repeat the saving throw. On a success, it
expend one spell slot to deal 2d8 extra radiant damage pops the bubble and the effect ends.
* Proficiencies • PHB 84 to the target plus 1d8 for each spell level higher than <strong><em>Leviathan's Might.</em></strong> Your
1st (max 5d8) and plus 1d8 against undead or fiends connection to the Undersea allows you to embody the
* Divine Sense • PHB 84 (max 6d8 total). power of its mightiest beasts. As a bonus action, you
As an action, you can detect good and evil. Until the manifest an aspect of a Leviathan's power. For the
end of your next turn, you can sense anything affected | Special next minute, if you are smaller than Large, you
by the hallow spell or know the location of any become Large, along with anything you are wearing. If
celestial, fiend, undead within 60 ft. that is not behind * Harness Divine Power • TCoE 53 you lack the room to become Large, your size doesn't
total cover. You can use this feature 5 times per long You can expend a use of your Channel Divinity to fuel change. In addition, you have advantage on Strength
rest. your spells. As a bonus action, you touch your holy checks and deal double damage to objects and
symbol, utter a prayer, and regain one expended spell structures.
| 5 / Long Rest • 1 Action slot, which can be no higher than level 2. You regain
all expended uses when you finish a long rest. | Channel Divinity: Thalassic Bubble: 1 Action
* Lay on Hands • PHB 84
You have a pool of healing power that can restore 30 | 1 / Long Rest • 1 Bonus Action | Channel Divinity: Leviathan's Might: 1 Bonus Action
HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the * Divine Health • PHB 85 * Martial Versatility • TCoE 53
pool, or 5 HP to either cure a disease or neutralize a You are immune to disease. Whenever you reach a level in this class that grants
poison affecting the creature. the Ability Score Improvement feature, you can replace
* Sacred Oath • PHB 85 a fighting style you know with another fighting style
| Lay on Hands Pool: 30 / Long Rest • 1 Action available to paladins. This replacement represents a
| Oath of the Undersea (Current) shift of focus in your martial practice.
* Additional Paladin Spells • TCoE 52
Your Paladin has additional spells available to them, | Channel Divinity: 1 / Short Rest • 1 Action * Ability Score Improvement • PHB 85
as designated in Tasha's Cauldron of Everything.
* Oath Spells • * Extra Attack • PHB 85
* Fighting Style • PHB 84 You gain oath spells at the paladin levels listed in the You can attack twice, instead of once, whenever you
You adopt a style of fighting as your specialty. Oath of the Undersea Spells table. See the Sacred take the Attack action on your turn.
Oath class feature for how oath spells work.
| Defense • PHB | Special
While you are wearing armor, you gain a +1 bonus to * Channel Divinity •
AC. You gain 2 Channel Divinity options: * Aura of Protection • PHB 85
<strong><em>Thalassic Bubble.</em></strong> You While you are conscious, you grant all friendly
* Spellcasting • PHB 84 can call on the deep magic of the undersea and create creatures (including you) within 10 ft. a +4 bonus to all
You can cast prepared paladin spells using CHA as a watery globe of force. As an action, you can touch a saving throws.
your spellcasting modifier (Spell DC 16, Spell Attack creature of Large size or smaller and encase them
+8). You can use a holy symbol as a spellcasting inside of a magical bubble. An unwilling creature must === SORCERER FEATURES ===
focus. make a Strength saving throw. On a failed save, the

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Briefcase of Holding 1 15 lb. Holy Symbol 1 --

Decanter of Endless Water 1 2 lb. Shield 1 6 lb.

SP 0 Expanding Gauntlet 1 65 lb. Potion of Healing 5 2.5 lb.

Potion of Healing (Greater) 1 0.5 lb. Healer's Kit 2 6 lb.


EP 0 Candle of the Deep 1 -- Suspicious Walnut 1 --

Shattered Callnch Shell 1 -- Potion of Healing 1 0.5 lb.


GP 0 Necklace of Tidestrider 1 -- Potion of Healing 1 0.5 lb.

Helping Hands 1 -- Ferin Pin of Anti Magic 1 --


PP 0 Destiny's Blade 1 3 lb. Ring of Water Walking 1 --

Luxbris Pearl Shard 1 -- Dread Helm 1 --


WEIGHT CARRIED

295.5 lb. Size Coin 1 -- Pole of Collapsing 1 --

ENCUMBERED Truth Coin 1 -- ATTUNED MAGIC ITEMS QTY WEIGHT

285 lb. Waves Coin 1 -- Helping Hands 1 --

PUSH/DRAG/LIFT Avoirdupois Anchor 1 -- Destiny's Blade 1 3 lb.

570 lb. Backpack 1 5 lb. Luxbris Pearl Shard 1 --

EQUIPMENT

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Paladin 6 / Sorcerer 6 Slimecicle
CLASS & LEVEL PLAYER NAME
Copy of Gillion Tidestrider
Triton Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

* Additional Sorcerer Spells • TCoE 65 | Special


Your Sorcerer has additional spells available to them, * Metamagic • PHB 101
as designated in Tasha's Cauldron of Everything. You gain the ability to twist spells to suit your needs. * Empowered Healing • XGtE 50
While you aren’t incapacitated, whenever you or an
* Hit Points • PHB 100 | Quickened Spell • PHB ally within 5 ft. rolls dice to determine the number of
When you cast a spell that has a casting time of 1 HP a spell restores, you can spend 1 sorcery point to
* Proficiencies • PHB 100 action, you can spend <strong>2 sorcery reroll any number of those dice once.
points</strong> to change the casting time to 1 bonus
* Spellcasting • PHB 101 action for this casting. | Special
You can cast known sorcerer spells using CHA as your
spellcasting modifier (Spell DC 16, Spell Attack +8). | Metamagic - Quickened Spell: Special
You can use an arcane focus as a spellcasting focus. === TRITON RACIAL TRAITS ===
| Twinned Spell • PHB
* Sorcerous Origin • PHB 101 You can spend sorcery points equal to a * Amphibious • VGtM
<strong>spell's level</strong> (1 for a cantrip) to target You can breathe air and water.
| Divine Soul a second creature in range with the same spell, as
long as the spell at the level it's being cast is incapable * Control Air and Water • VGtM
* Divine Magic • XGtE 50 of targeting more than one creature. [1st] You can cast fog cloud once per long rest. [3rd]
You can learn or replace a sorcerer cantrip or a You can cast gust of wind once per long rest. [5th] You
sorcerer spell of 1st level or higher from the cleric spell | Metamagic - Twinned Spell: Special can cast wall of water once per long rest. CHA is your
list or the sorcerer spell list. You also learn an spellcasting ability.
additional spell based on your chosen affinity. * Sorcerous Versatility • TCoE 66
Whenever you reach a level in this class that grants |
| Law • XGtE the Ability Score Improvement feature, you can do one
of the following, representing the magic within you * Darkvision • VGtM
* Favored by the Gods • XGtE 50 flowing in new ways: You can see in darkness (shades of gray) up to 60 ft.
Once per short rest, if you fail a saving throw or miss - Replace one of the options you chose for the
with an attack roll, you can roll 2d4 and add it to the Metamagic feature with a different Metamagic option * Emissary of the Sea • VGtM
total, possibly changing the outcome. available to you. You can communicate simple ideas with beasts that
- Replace one cantrip you learned from this class’s can breathe water.
| 1 / Short Rest • Special Spellcasting feature with another cantrip from the
sorcerer spell list. * Guardians of the Depths • VGtM
* Font of Magic • PHB 101 You have resistance to cold damage.
You have 6 sorcery points that you regain when you * Ability Score Improvement • PHB 102
finish a long rest. You can use your sorcery points to
gain additional spell slots or sacrifice spell slots to gain * Magical Guidance • TCoE 66 === FEATS ===
additional sorcery points as a bonus action. When you make an ability check that fails, you can
spend 1 sorcery point to reroll the d20, and you must * Sentinel • PHB 169
| Sorcery Points: 6 / Long Rest • 1 Action use the new roll, potentially turning the failure into a When you hit a creature with an opportunity attack, the
success. creature's speed becomes 0 for the rest of the turn.
| Convert Sorcery Points: 1 Bonus Action Creatures provoke opportunity attacks from you even if

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

Chain Shirt 1 20 lb. Cartographer's Tools 1 6 lb.

Pants 1 -- Potion of Healing (Greater) 1 0.5 lb.

The Magic Compass 1 -- Elusive Crawfish Scrolls 1 --

Harness 1 -- The Hole in The Sea Newspaper Clipping 1 --

Net 1 3 lb. Aster's Water Lily 1 --

Bedroll 1 7 lb. Dragon Scale 1 --

Chain (10 feet) 1 10 lb. Pearlescent Orb 1 --

Oil (flask) 1 1 lb. DRINKS 1 --

Pot, Iron 1 10 lb. FOOD 1 --

Ram, Portable 1 35 lb. Javelin 4 8 lb.

Rope, Hempen (50 feet) 1 10 lb. Ball Bearings (bag of 1,000) 1,000 2 lb.

Rope, Silk (50 feet) 1 5 lb. Chalk (1 piece) 1 --

Shovel 1 5 lb. Chalk (1 piece) 1 --

Tinderbox 1 1 lb. Clothes, Common 1 3 lb.

Torch 10 10 lb. Fishing Tackle 3 12 lb.

ADDITIONAL EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Paladin 6 / Sorcerer 6 Slimecicle
CLASS & LEVEL PLAYER NAME
Copy of Gillion Tidestrider
Triton Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

they take the Disengage action. When a creature


within 5 ft. of you makes an attack against a target
other than you, you can use your reaction to make a
melee weapon attack against the attacking creature.

| Sentinel Attack: 1 Reaction

* Prophetic Screwup •

| 1 / Long Rest • No Action

ADDITIONAL FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

Chain Shirt 1 20 lb. Cartographer's Tools 1 6 lb.

Pants 1 -- Potion of Healing (Greater) 1 0.5 lb.

The Magic Compass 1 -- Elusive Crawfish Scrolls 1 --

Harness 1 -- The Hole in The Sea Newspaper Clipping 1 --

Net 1 3 lb. Aster's Water Lily 1 --

Bedroll 1 7 lb. Dragon Scale 1 --

Chain (10 feet) 1 10 lb. Pearlescent Orb 1 --

Oil (flask) 1 1 lb. DRINKS 1 --

Pot, Iron 1 10 lb. FOOD 1 --

Ram, Portable 1 35 lb. Javelin 4 8 lb.

Rope, Hempen (50 feet) 1 10 lb. Ball Bearings (bag of 1,000) 1,000 2 lb.

Rope, Silk (50 feet) 1 5 lb. Chalk (1 piece) 1 --

Shovel 1 5 lb. Chalk (1 piece) 1 --

Tinderbox 1 1 lb. Clothes, Common 1 3 lb.

Torch 10 10 lb. Fishing Tackle 3 12 lb.

ADDITIONAL EQUIPMENT

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Male 22 Medium 5'9 180
GENDER AGE SIZE HEIGHT WEIGHT
Copy of Gillion Tidestrider Lawful Good The Ancients Blue-green with light
Oceanmarkings
blue Dark green with light gree
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Organizations === I don't understand over-sea manners of speech or most metaphors.

I cannot tell a lie to save my life.

The Undersea If someone is in trouble, I will always be there to help.

I am more bold in a storm.

Reefsearchers I am optimistic and playful, but will switch on a dime in the face of very obvious danger.

PERSONALITY TRAITS

I must understand my true destiny and purpose.

IDEALS

I am the chosen hero of the deep of


Gil is adorned in chest armor plating that almost looks like pieces of a carapace. There are additional shoulder pieces and pieces at the hips. The armor is growing glowing coral off different parts. He is wearing baggier dark blue pants with a green pattern to them, and no shoes.

Gil is a blue-green man with luscious shoulder length green hair that gets lighter as it goes down. When he moves it's like his hair is still majestically floating through the water. His ears look fin-like, and he has piercing ocean blue eyes. He has lighter wavy marks that wrap around his limbs. He has fins also spiking off his forearms and his calves. His most defining feature is glowing coral growing out up from under his hair, almost looking crown-like.
the prophecy of the undersea. I carry
Gil carries around a pink frogtopus that lives in a globe filled with water, her name is Pretzel.

NEW DESIGN IDEAS:


Hair and manbun that ends whiter like seafoam
Pretzel out of her tank
with me a deep inner conflict about my
More spiked armor, blue and gold? - like crucible knight elden ring
Destiny's blade at his side sheath with gold accent
Pearl fragment worked into the armor or sword? - moon shape at base of sword

BONDS
Helping hands - large gauntlets with hose nozzles
in the palm
Lightning scars
fuck it boob window you all win

I was exiled from my home for failing to live up to the prophecy, and many of my people shun me.

I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of
failure.

I'm so obsessed with being a Hero that I will put myself in danger instantly if I think it will help
others.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

The Prophecy: Was born poor, but received training, instruction, and live up to the expectations of the prophecy of the
A hero born of moonlight, storm, and sea, special treatment from wealthy elders. undersea.

they shall rise or fall to bring unity, Gil's father was Reed Tidestrider, and he was a kelp
florist. Gil became a paladin due to the nature of his birth,
they will be tested or bested by evils hand, he was immediately taken in and trained to become
Gil's mother was Falyn Zomezath, and she was a the hero of the deep.
By their choice one will remain, sea or land. shark tamer.
Gil was taught all of his skills by various triton
Gil's older sister is Edyn Tidestrider, he was very teachers from across the seafloor, who subsequently
close with her when he was young but was whisked quit.
away to be trained and has barely seen her since.
Gil has left his family, but his relationship is only
Gil's grandfather is Finn Tidestrider, one of the good with his sister, who he may never see again.
world-renowned Black Rose pirates, and the first
Reefsearcher. Gil flip flops on his own belief in his prophecy based
on the success of his actions. He constantly
Gil's family is not religious struggles with being unsure about his destiny and
place in the world.
Gil's education was conducted alongside his training,
and he was taught by some of the best minds in the Gil is optimistic and playful, but will switch on a dime
Undersea. Or rather, they attempted to teach him. to a heroic act when someone is in trouble.

Gil didn't have any real friends growing up because Gil is scared of insects
of the difference between him and others of his age.
Gil is much more bold in a storm, taking risks he
Gil has not fallen in love. would not before.

Gil's happiest moments of his childhood were when Gil's goal is to understand his destiny.
his sister visited him, brought him snacks, and
accepted him for who he is. Gil is adventuring to better understand the world
above and himself.
Gil's scariest moment of his childhood was when he
was sent to slay a great white shark to test his might. Gil's role in the party is to be a protector.
He faked killing it by striking a deal with it and taking
one of its teeth. Gil gets along well with others, even if he doesn't
always understand them - he is amused by their
Gil's saddest moment in his life was being disowned cultural differences.
by The Elders and being driven out of the bubble.
This happened because of his constant inability to Gil doesn't know much about other races at all, and

CHARACTER BACKSTORY ADDITIONAL NOTES

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CHA / CHA 16 / 16 +8 / +8
Paladin / Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Shape Water Sorcerer -- 1A 30 ft./5 ft. Cube S Instantaneous EE 164 5 ft. Cube, S

O Glacial Blade Sorcerer +8 1A Self/5 ft. S,M 1 round D: 1Rnd, S/M

O Minor Illusion Sorcerer -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M

O Guidance <C> Sorcerer -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S

O Mind Sliver Sorcerer INT 16 1A 60 ft. V Instantaneous TCoE 108 V

=== 1st LEVEL === 4 Slots OOOO

O Protection from Evil and Good <C> Paladin -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M

O Command Paladin WIS 16 1A 60 ft. V 1 round PHB 223 D: 1Rnd, V

O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

O Wrathful Smite <C> Paladin WIS 16 1BA Self V Concentration, up to 1 minute PHB 289 D: 1m, V

P Armor of Agathys Paladin (Always Prepared) -- 1A Self V,S,M 1 hour PHB 215 D: 1h, V/S/M

P Create or Destroy Water Paladin (Always Prepared) -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M

O Cure Wounds Paladin -- 1A Touch V,S Instantaneous PHB 230 V/S

O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S

O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M

O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S

O Bubble of Bravery <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S

O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S

O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M

O Compelled Duel <C> Paladin WIS 16 1BA 30 ft. V Concentration, up to 1 minute PHB 224 D: 1m, V

O Searing Smite <C> Paladin CON 16 1BA Self V Concentration, up to 1 minute PHB 274 D: 1m, V

O Thunderous Smite <C> Paladin STR 16 1BA Self V Concentration, up to 1 minute PHB 282 D: 1m, V

O Ceremony Paladin -- 1h Touch V,S,M Instantaneous XGtE 151 V/S/M

O Chilling Smite <C> Paladin STR 16 1BA Self V Concentration, up to 1 minute D: 1m, V

O Freezing Smite <C> Paladin STR 16 1BA Self V Concentration, up to 1 minute D: 1m, V

O Frigid Strike <C> Paladin CON 16 1BA Self V Concentration, up to 1 minute D: 1m, V

O Fulminous Smite <C> Paladin DEX 16 / +8 1BA Self/5 ft. Square V Concentration, up to 1 minute D: 1m, 5 ft. Square, V

O Shield Sorcerer -- 1R Self V,S 1 round PHB 275 D: 1Rnd, V/S

O Absorb Elements Sorcerer -- 1R Self S 1 round EE 150 D: 1Rnd, S

O Fog Cloud <C> Control Air and Water -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 1/LR, D: 1h, 20 ft. Sphere, V/S

O Revivify (Divine Magic) - 3rd Level <C> Divine Magic -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M

=== 2nd LEVEL === 3 Slots OOO

O Find Steed Paladin -- 10m 30 ft. V,S Instantaneous PHB 240 V/S

O Lesser Restoration Paladin -- 1A Touch V,S Instantaneous PHB 255 V/S

O Aid Paladin -- 1A 30 ft. V,S,M 8 hours PHB 211 D: 8h, V/S/M

P Hold Person <C> Paladin (Always Prepared) WIS 16 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M

P Enhance Ability <C> Paladin (Always Prepared) -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M

O Locate Object <C> Paladin -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M

O Magic Weapon <C> Paladin -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S

O Protection from Poison Paladin -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S

O Zone of Truth Paladin CHA 16 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S

O Branding Smite <C> Paladin -- 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V

O Vortex Warp Sorcerer CON 16 1A 90 ft. V,S Instantaneous SACoC 38 V/S

O Misty Step Sorcerer -- 1BA Self V Instantaneous PHB 260 V

O Suggestion <C> Sorcerer WIS 16 1A 30 ft. V,M Concentration, up to 8 hours PHB 279 D: 8h, V/M

O Augury Luxbris Pearl Shard -- 1m Self V,S,M Instantaneous PHB 215 V/S/M

SPELLS

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CHA / CHA 16 / 16 +8 / +8
Paladin / Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Gust of Wind <C> Control Air and Water STR 16 1A Self V,S,M Concentration, up to 1 minute PHB 248 1/LR, D: 1m, V/S/M

=== 3rd LEVEL === 3 Slots OOO

O Haste <C> Sorcerer -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M

O Spirit Guardians <C> Sorcerer WIS 16 1A Self/15 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 278 D: 10m, 15 ft. Sphere, V/S/M

O Call Lightning <C> Destiny's Blade DEX 16 1A 120 ft./60 ft. Cylinder V,S Concentration, up to 10 minutes PHB 220 D: 10m, 60 ft. Cylinder, V/S

O Tidal Wave Destiny's Blade DEX 16 1A 120 ft. V,S,M Instantaneous EE 168 V/S/M

O Wall of Water <C> Control Air and Water -- 1A 60 ft. V,S,M Concentration, up to 10 minutes EE 170 1/LR, D: 10m, V/S/M

=== 6th LEVEL ===

O Wall of Ice <C> Destiny's Blade DEX 16 1A 120 ft. V,S,M Concentration, up to 10 minutes PHB 285 D: 10m, V/S/M

SPELLS

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