Gillion 12
Gillion 12
+8 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
+8 Constitution -2 22 124 --
+4 +3 Intelligence
CLASS
• +9 Wisdom INITIATIVE HIT POINTS
19
• +12 Charisma
Total
6d10 + 6d6 SUCCESSES
Saving Throw Modifiers
Resistances - Cold
DEXTERITY
+4 Bonus on Immunities - Disease FAILURES
-1
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons
-2 Stealth DEX Channel Divinity • 1 / Short Rest Lay on Hands Pool • 30 / Long Rest
CHARISMA Your oath allows you to channel divine energy to You have a pool of healing power that can restore
+1 Survival WIS
fuel magical effects. When you use your Channel 30 HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the
+4 Divinity, you choose which option to use. You must
then finish a short or long rest to use your Channel
Divinity again. Some Channel Divinity effects require
pool, or 5 HP to either cure a disease or neutralize a
poison affecting the creature.
saving throws (DC 16).
18 Sorcery Points • 6 / Long Rest
Divine Sense • 5 / Long Rest You have limiteduse - No limited use data available
SKILLS ACTIONS
Darkvision 60 ft.
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Paladin 6 / Sorcerer 6 Slimecicle
CLASS & LEVEL PLAYER NAME
Copy of Gillion Tidestrider
Triton Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
=== PALADIN FEATURES === creature floats 3 feet off the ground and is restrained.
* Divine Smite • PHB 85 At the end of each of the creature's turns, it can
* Hit Points • PHB 84 When you hit with a melee weapon attack, you can choose to repeat the saving throw. On a success, it
expend one spell slot to deal 2d8 extra radiant damage pops the bubble and the effect ends.
* Proficiencies • PHB 84 to the target plus 1d8 for each spell level higher than <strong><em>Leviathan's Might.</em></strong> Your
1st (max 5d8) and plus 1d8 against undead or fiends connection to the Undersea allows you to embody the
* Divine Sense • PHB 84 (max 6d8 total). power of its mightiest beasts. As a bonus action, you
As an action, you can detect good and evil. Until the manifest an aspect of a Leviathan's power. For the
end of your next turn, you can sense anything affected | Special next minute, if you are smaller than Large, you
by the hallow spell or know the location of any become Large, along with anything you are wearing. If
celestial, fiend, undead within 60 ft. that is not behind * Harness Divine Power • TCoE 53 you lack the room to become Large, your size doesn't
total cover. You can use this feature 5 times per long You can expend a use of your Channel Divinity to fuel change. In addition, you have advantage on Strength
rest. your spells. As a bonus action, you touch your holy checks and deal double damage to objects and
symbol, utter a prayer, and regain one expended spell structures.
| 5 / Long Rest • 1 Action slot, which can be no higher than level 2. You regain
all expended uses when you finish a long rest. | Channel Divinity: Thalassic Bubble: 1 Action
* Lay on Hands • PHB 84
You have a pool of healing power that can restore 30 | 1 / Long Rest • 1 Bonus Action | Channel Divinity: Leviathan's Might: 1 Bonus Action
HP per long rest. As an action, you can touch a
creature to restore any number of HP remaining in the * Divine Health • PHB 85 * Martial Versatility • TCoE 53
pool, or 5 HP to either cure a disease or neutralize a You are immune to disease. Whenever you reach a level in this class that grants
poison affecting the creature. the Ability Score Improvement feature, you can replace
* Sacred Oath • PHB 85 a fighting style you know with another fighting style
| Lay on Hands Pool: 30 / Long Rest • 1 Action available to paladins. This replacement represents a
| Oath of the Undersea (Current) shift of focus in your martial practice.
* Additional Paladin Spells • TCoE 52
Your Paladin has additional spells available to them, | Channel Divinity: 1 / Short Rest • 1 Action * Ability Score Improvement • PHB 85
as designated in Tasha's Cauldron of Everything.
* Oath Spells • * Extra Attack • PHB 85
* Fighting Style • PHB 84 You gain oath spells at the paladin levels listed in the You can attack twice, instead of once, whenever you
You adopt a style of fighting as your specialty. Oath of the Undersea Spells table. See the Sacred take the Attack action on your turn.
Oath class feature for how oath spells work.
| Defense • PHB | Special
While you are wearing armor, you gain a +1 bonus to * Channel Divinity •
AC. You gain 2 Channel Divinity options: * Aura of Protection • PHB 85
<strong><em>Thalassic Bubble.</em></strong> You While you are conscious, you grant all friendly
* Spellcasting • PHB 84 can call on the deep magic of the undersea and create creatures (including you) within 10 ft. a +4 bonus to all
You can cast prepared paladin spells using CHA as a watery globe of force. As an action, you can touch a saving throws.
your spellcasting modifier (Spell DC 16, Spell Attack creature of Large size or smaller and encase them
+8). You can use a holy symbol as a spellcasting inside of a magical bubble. An unwilling creature must === SORCERER FEATURES ===
focus. make a Strength saving throw. On a failed save, the
EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Paladin 6 / Sorcerer 6 Slimecicle
CLASS & LEVEL PLAYER NAME
Copy of Gillion Tidestrider
Triton Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
Rope, Hempen (50 feet) 1 10 lb. Ball Bearings (bag of 1,000) 1,000 2 lb.
ADDITIONAL EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Paladin 6 / Sorcerer 6 Slimecicle
CLASS & LEVEL PLAYER NAME
Copy of Gillion Tidestrider
Triton Custom Background (Milestone)
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS
* Prophetic Screwup •
Rope, Hempen (50 feet) 1 10 lb. Ball Bearings (bag of 1,000) 1,000 2 lb.
ADDITIONAL EQUIPMENT
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 22 Medium 5'9 180
GENDER AGE SIZE HEIGHT WEIGHT
Copy of Gillion Tidestrider Lawful Good The Ancients Blue-green with light
Oceanmarkings
blue Dark green with light gree
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
=== Organizations === I don't understand over-sea manners of speech or most metaphors.
Reefsearchers I am optimistic and playful, but will switch on a dime in the face of very obvious danger.
PERSONALITY TRAITS
IDEALS
Gil is a blue-green man with luscious shoulder length green hair that gets lighter as it goes down. When he moves it's like his hair is still majestically floating through the water. His ears look fin-like, and he has piercing ocean blue eyes. He has lighter wavy marks that wrap around his limbs. He has fins also spiking off his forearms and his calves. His most defining feature is glowing coral growing out up from under his hair, almost looking crown-like.
the prophecy of the undersea. I carry
Gil carries around a pink frogtopus that lives in a globe filled with water, her name is Pretzel.
BONDS
Helping hands - large gauntlets with hose nozzles
in the palm
Lightning scars
fuck it boob window you all win
I was exiled from my home for failing to live up to the prophecy, and many of my people shun me.
I’m convinced of the significance of my destiny, and blind to my shortcomings and the risk of
failure.
I'm so obsessed with being a Hero that I will put myself in danger instantly if I think it will help
others.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
The Prophecy: Was born poor, but received training, instruction, and live up to the expectations of the prophecy of the
A hero born of moonlight, storm, and sea, special treatment from wealthy elders. undersea.
they shall rise or fall to bring unity, Gil's father was Reed Tidestrider, and he was a kelp
florist. Gil became a paladin due to the nature of his birth,
they will be tested or bested by evils hand, he was immediately taken in and trained to become
Gil's mother was Falyn Zomezath, and she was a the hero of the deep.
By their choice one will remain, sea or land. shark tamer.
Gil was taught all of his skills by various triton
Gil's older sister is Edyn Tidestrider, he was very teachers from across the seafloor, who subsequently
close with her when he was young but was whisked quit.
away to be trained and has barely seen her since.
Gil has left his family, but his relationship is only
Gil's grandfather is Finn Tidestrider, one of the good with his sister, who he may never see again.
world-renowned Black Rose pirates, and the first
Reefsearcher. Gil flip flops on his own belief in his prophecy based
on the success of his actions. He constantly
Gil's family is not religious struggles with being unsure about his destiny and
place in the world.
Gil's education was conducted alongside his training,
and he was taught by some of the best minds in the Gil is optimistic and playful, but will switch on a dime
Undersea. Or rather, they attempted to teach him. to a heroic act when someone is in trouble.
Gil didn't have any real friends growing up because Gil is scared of insects
of the difference between him and others of his age.
Gil is much more bold in a storm, taking risks he
Gil has not fallen in love. would not before.
Gil's happiest moments of his childhood were when Gil's goal is to understand his destiny.
his sister visited him, brought him snacks, and
accepted him for who he is. Gil is adventuring to better understand the world
above and himself.
Gil's scariest moment of his childhood was when he
was sent to slay a great white shark to test his might. Gil's role in the party is to be a protector.
He faked killing it by striking a deal with it and taking
one of its teeth. Gil gets along well with others, even if he doesn't
always understand them - he is amused by their
Gil's saddest moment in his life was being disowned cultural differences.
by The Elders and being driven out of the bubble.
This happened because of his constant inability to Gil doesn't know much about other races at all, and
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA / CHA 16 / 16 +8 / +8
Paladin / Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Shape Water Sorcerer -- 1A 30 ft./5 ft. Cube S Instantaneous EE 164 5 ft. Cube, S
O Minor Illusion Sorcerer -- 1A 30 ft./5 ft. Cube S,M 1 minute PHB 260 D: 1m, 5 ft. Cube, S/M
O Guidance <C> Sorcerer -- 1A Touch V,S Concentration, up to 1 minute PHB 248 D: 1m, V/S
O Protection from Evil and Good <C> Paladin -- 1A Touch V,S,M Concentration, up to 10 minutes PHB 270 D: 10m, V/S/M
O Bless <C> Paladin -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M
O Wrathful Smite <C> Paladin WIS 16 1BA Self V Concentration, up to 1 minute PHB 289 D: 1m, V
P Armor of Agathys Paladin (Always Prepared) -- 1A Self V,S,M 1 hour PHB 215 D: 1h, V/S/M
P Create or Destroy Water Paladin (Always Prepared) -- 1A 30 ft./30 ft. Cube V,S,M Instantaneous PHB 229 30 ft. Cube, V/S/M
O Detect Evil and Good <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Magic <C> Paladin -- 1A Self/30 ft. Sphere V,S Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S
O Detect Poison and Disease <C> Paladin -- 1A Self/30 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 231 D: 10m, 30 ft. Sphere, V/S/M
O Divine Favor <C> Paladin -- 1BA Self V,S Concentration, up to 1 minute PHB 234 D: 1m, V/S
O Bubble of Bravery <C> Paladin -- 1A Touch V,S Concentration, up to 1 minute PHB 250 D: 1m, V/S
O Purify Food and Drink Paladin -- 1A 10 ft./5 ft. Sphere V,S Instantaneous PHB 270 5 ft. Sphere, V/S
O Shield of Faith <C> Paladin -- 1BA 60 ft. V,S,M Concentration, up to 10 minutes PHB 275 D: 10m, V/S/M
O Compelled Duel <C> Paladin WIS 16 1BA 30 ft. V Concentration, up to 1 minute PHB 224 D: 1m, V
O Searing Smite <C> Paladin CON 16 1BA Self V Concentration, up to 1 minute PHB 274 D: 1m, V
O Thunderous Smite <C> Paladin STR 16 1BA Self V Concentration, up to 1 minute PHB 282 D: 1m, V
O Chilling Smite <C> Paladin STR 16 1BA Self V Concentration, up to 1 minute D: 1m, V
O Freezing Smite <C> Paladin STR 16 1BA Self V Concentration, up to 1 minute D: 1m, V
O Frigid Strike <C> Paladin CON 16 1BA Self V Concentration, up to 1 minute D: 1m, V
O Fulminous Smite <C> Paladin DEX 16 / +8 1BA Self/5 ft. Square V Concentration, up to 1 minute D: 1m, 5 ft. Square, V
O Fog Cloud <C> Control Air and Water -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour PHB 243 1/LR, D: 1h, 20 ft. Sphere, V/S
O Revivify (Divine Magic) - 3rd Level <C> Divine Magic -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 219 D: 1m, V/S/M
O Find Steed Paladin -- 10m 30 ft. V,S Instantaneous PHB 240 V/S
P Hold Person <C> Paladin (Always Prepared) WIS 16 1A 60 ft. V,S,M Concentration, up to 1 minute PHB 251 D: 1m, V/S/M
P Enhance Ability <C> Paladin (Always Prepared) -- 1A Touch V,S,M Concentration, up to 1 hour PHB 237 D: 1h, V/S/M
O Locate Object <C> Paladin -- 1A Self V,S,M Concentration, up to 10 minutes PHB 256 D: 10m, V/S/M
O Magic Weapon <C> Paladin -- 1BA Touch V,S Concentration, up to 1 hour PHB 257 D: 1h, V/S
O Protection from Poison Paladin -- 1A Touch V,S 1 hour PHB 270 D: 1h, V/S
O Zone of Truth Paladin CHA 16 1A 60 ft./15 ft. Sphere V,S 10 minutes PHB 289 D: 10m, 15 ft. Sphere, V/S
O Branding Smite <C> Paladin -- 1BA Self V Concentration, up to 1 minute PHB 219 D: 1m, V
O Suggestion <C> Sorcerer WIS 16 1A 30 ft. V,M Concentration, up to 8 hours PHB 279 D: 8h, V/M
O Augury Luxbris Pearl Shard -- 1m Self V,S,M Instantaneous PHB 215 V/S/M
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
CHA / CHA 16 / 16 +8 / +8
Paladin / Sorcerer
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
O Gust of Wind <C> Control Air and Water STR 16 1A Self V,S,M Concentration, up to 1 minute PHB 248 1/LR, D: 1m, V/S/M
O Haste <C> Sorcerer -- 1A 30 ft. V,S,M Concentration, up to 1 minute PHB 250 D: 1m, V/S/M
O Spirit Guardians <C> Sorcerer WIS 16 1A Self/15 ft. Sphere V,S,M Concentration, up to 10 minutes PHB 278 D: 10m, 15 ft. Sphere, V/S/M
O Call Lightning <C> Destiny's Blade DEX 16 1A 120 ft./60 ft. Cylinder V,S Concentration, up to 10 minutes PHB 220 D: 10m, 60 ft. Cylinder, V/S
O Tidal Wave Destiny's Blade DEX 16 1A 120 ft. V,S,M Instantaneous EE 168 V/S/M
O Wall of Water <C> Control Air and Water -- 1A 60 ft. V,S,M Concentration, up to 10 minutes EE 170 1/LR, D: 10m, V/S/M
O Wall of Ice <C> Destiny's Blade DEX 16 1A 120 ft. V,S,M Concentration, up to 10 minutes PHB 285 D: 10m, V/S/M
SPELLS
TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.