0% found this document useful (0 votes)
78 views2 pages

Engine.ini (1)

The document outlines various content paths for plugins and engine settings in a game development environment. It includes configurations for rendering settings, such as depth of field quality and lens flare controls. Additionally, it specifies log settings for the core system.

Uploaded by

huxxykacamata
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
0% found this document useful (0 votes)
78 views2 pages

Engine.ini (1)

The document outlines various content paths for plugins and engine settings in a game development environment. It includes configurations for rendering settings, such as depth of field quality and lens flare controls. Additionally, it specifies log settings for the core system.

Uploaded by

huxxykacamata
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
You are on page 1/ 2

[Core.

System]
Paths=../../../Engine/Content
Paths=%GAMEDIR%Content
Paths=../../../Engine/Plugins/ThirdParty/ImpostorBaker/Content
Paths=../../../Engine/Plugins/json2struct/Content
Paths=../../../Engine/Plugins/Experimental/FieldSystemPlugin/Content
Paths=../../../Client/Plugins/LGUI/LGUI/Content
Paths=../../../Engine/Plugins/PrefabSystem/Content
Paths=../../../Engine/Plugins/FX/Niagara/Content
Paths=../../../Client/Plugins/Kuro/KuroGameplay/Content
Paths=../../../Client/Plugins/Puerts/Puerts/Content
Paths=../../../Client/Plugins/Wwise/Content
Paths=../../../Engine/Plugins/Editor/GeometryMode/Content
Paths=../../../Engine/Plugins/MovieScene/SequencerScripting/Content
Paths=../../../Engine/Plugins/Experimental/PythonScriptPlugin/Content
Paths=../../../Client/Plugins/CrashSight/Content
Paths=../../../Engine/Plugins/ThirdParty/QuickEditor/Content
Paths=../../../Client/Plugins/Kuro/TASdkPlugin/Content
Paths=../../../Engine/Plugins/rdLODtools/Content
Paths=../../../Client/Plugins/AudioMaterialPlugin/Content
Paths=../../../Engine/Plugins/Runtime/Nvidia/DLSS/Content
Paths=../../../Engine/Plugins/Runtime/Nvidia/Streamline/Content
Paths=../../../Engine/Plugins/Runtime/HoudiniEngine/Content
Paths=../../../Client/Plugins/Kuro/KuroHotPatch/Content
Paths=../../../Client/Plugins/Kuro/KuroImposter/Content
Paths=../../../Client/Plugins/Kuro/KuroAutomationTool/Content
Paths=../../../Engine/Plugins/FX/HoudiniNiagara/Content
Paths=../../../Client/Plugins/LogicDriverLite/Content
Paths=../../../Engine/Plugins/Runtime/AudioSynesthesia/Content
Paths=../../../Engine/Plugins/Experimental/ControlRig/Content
Paths=../../../Engine/Plugins/Media/MediaCompositing/Content
Paths=../../../Engine/Plugins/Runtime/Synthesis/Content
Paths=../../../Engine/Plugins/SequenceDialogue/Content
Paths=../../../Client/Plugins/Puerts/ReactUMG/Content
Paths=../../../Client/Plugins/genesis-ue-plugin/RenderExporter/Content
Paths=../../../Engine/Plugins/KuroiOSDelegate/Content
Paths=../../../Client/Plugins/KuroTDM/Content
Paths=../../../Client/Plugins/Kuro/KuroGachaTools/Content
Paths=../../../Client/Plugins/Kuro/KuroPushSdk/Content
Paths=../../../Client/Plugins/MagtModule/Content
Paths=../../../Client/Plugins/SpinePlugin/Content
Paths=../../../Client/Plugins/TpSafe/Content
Paths=../../../Engine/Plugins/AssetChecker/Content
Paths=../../../Engine/Plugins/Editor/SpeedTreeImporter/Content
Paths=../../../Engine/Plugins/Experimental/ChaosClothEditor/Content
Paths=../../../Engine/Plugins/Experimental/ChaosNiagara/Content
Paths=../../../Engine/Plugins/Experimental/ChaosSolverPlugin/Content
Paths=../../../Engine/Plugins/MagicLeap/MagicLeapPassableWorld/Content
Paths=../../../Engine/Plugins/MagicLeap/MagicLeap/Content
Paths=../../../Engine/Plugins/MegascansPlugin/Content
Paths=../../../Client/Plugins/Kuro/KuroCloudGame/Content
Paths=../../../Engine/Plugins/Developer/PixelDebug/Content
Paths=../../../Engine/Plugins/PWPlugin/Content
Paths=../../../Engine/Plugins/BlueprintFileUtils/Content
Paths=../../../Client/Plugins/Kuro/WeLingPipeSDK/Content
Paths=../../../Engine/Plugins/Runtime/Intel/XeSS/Content
Paths=../../../Engine/Plugins/Runtime/Nvidia/NRD/Content
Paths=../../../Client/Plugins/Kuro/KuroPSOTools/Content
Paths=../../../Client/Plugins/ComfyTextures/Content
Paths=../../../Engine/Plugins/Runtime/Nvidia/Streamline_Old/Content
Paths=../../../Engine/Plugins/AFME/Content
Paths=../../../Engine/Plugins/Animation/ACLPlugin/Content
Paths=../../../Engine/Plugins/GSR/Content

; Remove r.DepthOfFieldQuality command if you want the depth of field effect in


photo mode
; r.EnableLensflareSceneSample - Controls Lens Flare
; r.Tonemapper.Quality - Controls vignette
; r.SceneColorFringeQuality - Controls chromatic abberation
; r.Tonemapper.GrainQuantization - Controls film grain

[/Script/Engine.RendererSettings]
r.EnableLensflareSceneSample=0
r.DepthOfFieldQuality=0
r.SceneColorFringeQuality=0
r.Tonemapper.GrainQuantization=0
r.Tonemapper.Quality=1
r.Shadow.RadiusThreshold=0.05
r.Shadow.DistanceScale=0.7
r.LandscapeLODBias=1
r.MipMapLODBias=1
r.DetailMode=1
r.MaterialQualityLevel=2
foliage.DensityType=1
r.Mobile.Kuro.LandscapeCaptureSize=1
r.TemporalAA.MobileStaticFrameWeight=0.35
r.TemporalAA.MobileFrameWeight=0.35
r.TemporalAA.MobileUpsampling=1
r.FidelityFX.FSR.SecondaryUpscale=1
r.FidelityFX.FSR.RCAS.Sharpness=0.2
r.Upscale.Quality=3
FX.BatchAsync=1
FX.BatchAsyncBatchSize=16
FX.EarlyScheduleAsync=1

[Core.Log]
global=none

You might also like