Module 4.Pptx
Module 4.Pptx
( CSG3008)
LP -3
Module 4
Lighting, Materials, and UVs: Lights, Camera, Materials, Cameras and Camera
Attributes, Polygon Normal, Lights and Lighting, Types of Lights, Common Light
Attributes, Shadows, Shaders and Materials, UV Mapping.
Add Camera
https://www.youtube.com/watch?v=aY04h4ujrlY
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
CAMERA
` key – Grave accent key Select view camera
or Numpad 0
https://www.youtube.com/watch?v=aY04h4ujrlY
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
CAMERA
Change the active camera (Black triangle in the top ) using Select the camera and press Ctrl+numpad 0
https://www.youtube.com/watch?v=aY04h4ujrlY
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
CAMERA
Change the active camera (Black triangle in the top ) using Select the camera – view – camera
– set active object as camera
https://www.youtube.com/watch?v=aY04h4ujrlY
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
CAMERA
https://www.youtube.com/watch?v=aY04h4ujrlY
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
CAMERA
Use ctrl+b to select the small area to view for faster rendering
https://www.youtube.com/watch?v=aY04h4ujrlY
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
CAMERA
G to grab and move, G-x, g-y, g-z to move camera view in different direction
https://www.youtube.com/watch?v=aY04h4ujrlY
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
CAMERA
https://www.youtube.com/watch?v=aY04h4ujrlY
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
CAMERA
Can change output property resolution for different view like square
https://www.youtube.com/watch?v=aY04h4ujrlY
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
CAMERA
Go to object data property
https://www.youtube.com/watch?v=aY04h4ujrlY
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
CAMERA
Go to object data property
Viewport display –composition guide – third and center to
find third and center position
https://www.youtube.com/watch?v=aY04h4ujrlY
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
CAMERA
Go to object data property
Passpearout to 100 to remove back ground
https://www.youtube.com/watch?v=aY04h4ujrlY
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
LIGHTS
Lights are how a scene is “illuminated.” Without any lights in a scene, everything would
appear to be dark. Light bounces off the geometry, using the normal information of the
vertices to calculate the shading, which generates light and dark information about the
pixels being rendered.
Type of Light
• Point Light
• Spot Light
• Area Light
• Sun Light
https://docs.blender.org/manual/en/latest/render/lights/light_object.html
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
LIGHTS
Point Light
https://docs.blender.org/manual/en/latest/render/lights/light_object.html
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
LIGHTS
Point Light
Power
Power of the light in Watts. Higher values increase the intensity
of the light. Negative values can be set, but should be avoided
for predictable and physically based result.
Radius
When larger than zero, light will be emitted from a spherical
surfaces with the specified radius. Lights with larger size have
softer shadows and specular highlights, and they will also
appear dimmer because their power is distributed over a larger
area.
https://docs.blender.org/manual/en/latest/render/lights/light_object.html
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
LIGHTS
Spot Light
https://docs.blender.org/manual/en/latest/render/lights/light_object.html
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
LIGHTS
Spot Light
Power
Power of the light in Watts. Higher values
increase the intensity of the light. Negative
values can be set, but should be avoided for
predictable and physically based result.
Radius
When larger than zero, light will be emitted
from a spherical surfaces with the specified
radius. Lights with larger size have softer
shadows and specular highlights.
https://docs.blender.org/manual/en/latest/render/lights/light_object.html
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
LIGHTS
Spot Light
Size
The size of the outer cone of a spot, which
largely controls the circular area a spot light
covers. This slider in fact controls the angle at
the top of the lighting cone, and can be between
(1.0 to 180.0).
https://docs.blender.org/manual/en/latest/render/lights/light_object.html
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
LIGHTS
Spot Light
Blend
The Blend slider controls the inner cone of the spot. The Blend
value can be between (0.0 to 1.0). The value is proportional and
represents that amount of space that the inner cone should
occupy inside the outer cone Size. Blend and Size only control the spot light cone’s
aperture and softness (“radial” falloff); they do not
control the shadow’s softness as shown below.
https://docs.blender.org/manual/en/latest/render/lights/light_object.html
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
LIGHTS
Area Light
Shape
Shape of the light.
• Rectangle
• Square
• Disk
• Ellipse
https://docs.blender.org/manual/en/latest/render/lights/light_object.html
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
LIGHTS
Sun Light
Strength
Strength of the lights in Watts per square meter. Typical values
are around 250 for an overcast day and 1000 or more for direct
sunlight. See more details at Power of Lights.
Angle
The size of the sun light according to its angular diameter as
seen from earth
https://docs.blender.org/manual/en/latest/render/lights/light_object.html
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
MATERIALS
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
Cameras and Camera Attributes
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
Polygon Normal
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
Lights and Lighting
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
Types of Lights
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
Common Light Attributes
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
Shadows
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
Shaders and Materials
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
UV Mapping
https://docs.blender.org/manual/en/latest/modeling/meshes/editing/uv.html
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
UV Mapping
Unwra
p
Just like in sewing, a seam is where the ends of the image/cloth are
sewn together. In unwrapping, the UV map is discontinuous at the
seams.
https://docs.blender.org/manual/en/latest/modeling/meshes/editing/uv.html
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
UV Mapping
Unwra
p
This method will unwrap all faces and reset previous work. The
UVs menu will appear in the UV Editor after unwrapping has
been performed once.
https://docs.blender.org/manual/en/latest/modeling/meshes/editing/uv.html
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
UV Mapping
Unwra
p
Options
Blender has two ways of calculating the unwrapping. They can
be selected in the tool setting in the tool panel in the 3D
Viewport.
Method
Angle Based :
Uses Angle Based Flattening (ABF). This method gives a good
2D representation of a mesh.
Conformal :
Uses Least Squares Conformal Mapping (LSCM). This usually
results in a less accurate UV mapping than Angle Based, but
performs better on simpler objects.
https://docs.blender.org/manual/en/latest/modeling/meshes/editing/uv.html
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
UV Mapping
Unwra
p
Options
Fill Holes
Activating Fill Holes will prevent overlapping from occurring and
better represent any holes in the UV regions.
Correct Aspect
Map UVs taking image aspect into account.
https://docs.blender.org/manual/en/latest/modeling/meshes/editing/uv.html
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
UV Mapping
Smart UV Project
https://docs.blender.org/manual/en/latest/modeling/meshes/editing/uv.html
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
UV Mapping
Smart UV Project
Options
Angle Limit
This controls how faces are grouped: a higher limit will
lead to many small groups but less distortion, while a
lower limit will create fewer groups at the expense of
more distortion.
Island Margin
This controls how tightly the UV islands are packed
together. A higher number will add more space between
islands.
Area Weight
Weight projection’s vector by faces with larger areas.
https://docs.blender.org/manual/en/latest/modeling/meshes/editing/uv.html
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
UV Mapping
Lightmap Pack
Lightmap Pack takes each of a mesh’s faces, or selected faces, and packs them
into the UV bounds. Lightmaps are used primarily in realtime rendering, where
lighting information is baked onto texture maps, when it is needed to use as
much UV space as possible. It can also work on several meshes at once. It has
several options that appear in the Toolbar:
https://docs.blender.org/manual/en/latest/modeling/meshes/editing/uv.html
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
UV Mapping
Lightmap Pack
Options
Share Texture Space
This is useful if mapping more than one mesh. It attempts to fit all of the
objects’ faces in the UV bounds without overlapping.
New UV Map
If mapping multiple meshes, this option creates a new UV map for each mesh.
See UV Maps.
Pack Quality
Pre-packing before the more complex Box packing.
Margin
This controls how tightly the UV islands are packed together. A higher number
will add more space between islands.
https://docs.blender.org/manual/en/latest/modeling/meshes/editing/uv.html
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
UV Mapping
Cube Projection Cylinder Projection
Cube Projection maps the mesh onto the faces of a cube, Normally, to unwrap a cylinder (tube) as if you
which is then unfolded. It projects the mesh onto six slit it lengthwise and folded it flat, Blender wants
separate planes, creating six UV islands. In the UV editor, the view to be vertical, with the tube standing
these will appear overlapped, but can be moved. “up”. Different views will project the tube onto
the UV map differently, skewing the image if
used. However, you can set the axis on which the
calculation is done manually.
Sphere Projection
https://docs.blender.org/manual/en/latest/modeling/meshes/editing/uv.html
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
UV Mapping
https://docs.blender.org/manual/en/latest/modeling/meshes/editing/uv.html
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
Animation: Definition and Basic Concepts
Animation is making an object move or change shape over time. Objects can be animated in
many ways:
https://docs.blender.org/manual/en/latest/animation/introduction.html
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
Animation: Definition and Basic Concepts
State Colors
Properties have different colors and menu items for different states.
https://docs.blender.org/manual/en/latest/animation/introduction.html
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
Animation: Definition and Basic Concepts
Rigging
Rigging is a general term used for adding controls to objects, typically for the purpose of
animation.
https://docs.blender.org/manual/en/latest/animation/introduction.html
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
Keyframes and Keyframing
For example, a Keyframe might define that the horizontal position of a cube is at 3 m
on frame 1.
An overview of existing keyframes can be seen via the Dope Sheet editor.
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
Keyframes and Keyframing
Visualizatio
n
There are some important visualization features in the 3D Viewport that can help animation.
When the current frame is a keyframe for the current active object, the name of this object
(shown in the upper left corner of the 3D Viewport) turns yellow.
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
Keyframes and Keyframing
Interpolatio
n
Keyframe interpolation is represented and controlled by animation curves,
also known as F-Curves. These curves can be viewed and modified via the
Graph Editor.
The X axis of the curve corresponds to time, while Y represents the value of the
property. Keyframes themselves define points of the curve, while interpolation is
controlled by additional parameters.
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
Keyframes and Keyframing
Interpolatio
n
The Interpolation Mode is the main setting that specifies for each keyframe how the
curve is interpolated from that key to the next one. There are a number of modes
with fixed shapes, e.g. Constant, Linear, Quadratic etc, and a free form Bézier mode.
Extrapolation specifies how the curve extends before the first, and after the last keyframe. The
main available choices are Constant and Linear; it is also possible to configure the curve to
loop.
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
Keyframes and Keyframing
Interpolatio
n
Bézier interpolation is controlled by handles, which have a handle type and position.
The position of Free and Aligned handles must be set manually from the Graph
editor, while Vector, Automatic and Auto Clamped handles are computed
automatically from keyframe values.
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
Keyframes and Keyframing
Keyframe
Types
For visually distinguishing regular keyframes from different animation events or
states (extremes, breakdowns, or other in-betweens) there is the possibility of
applying different colors on them for visualization.
A pose asset is an action that has been marked as asset, and that contains exactly one
frame of animation data. Usually these are created via the Create Pose Asset button (see
below), but any action that is keyed on exactly one frame can be seen as pose asset.
https://docs.blender.org/manual/en/latest/animation/armatures/posing/editing/pose_library.html
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
Pose-Based Animation
A pose library file is typically a blend-file that is dedicated to poses. It can link in a
character, props, etc., which can then not only be used to create the poses, but also for
rendering previews.
https://docs.blender.org/manual/en/latest/animation/armatures/posing/editing/pose_library.html
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
Pose-Based Animation
https://docs.blender.org/manual/en/latest/animation/armatures/posing/editing/pose_library.html
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
Rotoscoping and Motion Capture
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
Editing Your Motion Curves
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)
Graph Curves and Tangents
Nicholas Bernhardt Zeman - Essential skills for 3D modeling, rendering, and animation-Taylor & Francis (2015)