Programmed Instruction - EduTech Wiki
Programmed Instruction - EduTech Wiki
Contents
Definitions
Theory and history
Skinner's operant conditioning
The teaching machine
Crowder's intrinsic or branching program
Mastery learning
The architectures of programmed instruction
Skinner variant
Questions only
Branching style
Mastery learning
Additional topics
The role of the teachers in Skinner's thoughts
Technological progress
Open-contents and programmed instructional texts
References and links
Bibliography and references
Various links
Online examples
Definitions
Although Skinners initial programmed instruction format has undergone many
transformations, most adaptations retain three essential features: (1) an ordered
sequence of items, either questions or statements to which the student is asked
to respond; (2) the student's response, which may be in the form of filling in a
blank, recalling the answer to a question, selecting from among a series of
answers, or solving a problem; and (3) provision for immediate response
confirmation, somtimes within the program frame itself but usually in a different
location, as on the next page in a programmed textbook or in a separate window
in the teaching machine. (Joyce, Weil & Calhoun, 2000:332)
Programmed instruction is a method of presenting new subject matters to
students in a graded sequence of controlled steps. Students work through the
programmed material by themselves at their own speed and after each step test
their comprehension by answering an examination question or filling in a
diagram. They are then immediately shown the correct answer or given additional
information. Computers and other types of teaching machines are often used to
present the material, although books may also be used. (The Columbia
Encyclopedia, Sixth Edition. 2001-05 (http://bartleby.com/65/pr/progrins.html),
retrieved 16:22, 16 August 2007 (MEST)).
The first teaching machine was invented by Sydney L. Pressey in the 1920's,
Skinner in the 1950's introduced a concept of "teaching machine" that
differed from Pressey's in some ways. “The teaching machine is composed of
mainly a program, which is a system of combined teaching and test items that
carries the student gradually through the material to be learned. The
"machine" is composed by a fill-in-the-blank method on either a workbook or
in a computer. If the subject is correct, he/she gets reinforcement and moves
on to the next question. If the answer is incorrect, the subject studies the
correct answer to increase the chance of getting reinforced next time.”
(learning technologies timeline (http://www.isrl.uiuc.edu/~chip/projects/timeli
ne/), retrieved 16:22, 16 August 2007 (MEST))
Romiszowski (1997:16) cited by Kristinsdóttir defined the "core" of Skinner's
stimulus-response model as “that learning has occurred when a specific
response is elicited by specific situation or stimulus with a high degree of
probability. The more likely and predictable the response, the more efficient
the learning has been. These attempt to shape human behavior by presenting
a gradual progression of small units of information and related tasks to the
learner. At each stage the learner must actively participate by performing the
set task. He is then immediately supplied with feedback in the form of correct
answer”
Skinner stated that the student should compose his response on his own,
rather than choose it among a large range of possibilities, because the
responses should not be recognized but recalled. Moreover, according to
Skinner, the machine should present information in a designed sequence of
steps. In programmed instruction, the subject is the student itself, the aim is
his/her understanding of the material and the reinforcement or punishment
refers to satisfaction or disappointment, resulting from the comparison of the
student's answers with the E.answers given by the computer.
Teaching machines did not allow students to proceed in their tasks unless
they understood the materials. The machines helped students to give the
correct answer by "a logical presentation of material" (Skinner on
Programmed Instruction (http://skeptically.org/skinner/id1.html)) and by
"hinting, prompting, suggesting, and so on, derived from an analysis of verbal
behavior" (Skinner, 1958).
Mastery learning
According to Davis & Sorrel (1995), "The mastery learning concept was
introduced in the American schools in the 1920's with the work of Washburne
(1922, as cited in Block, 1971) and others in the format of the Winnetka Plan."
It then was revived in the late 1950' with programmed instruction and
brought to perfection by Caroll and Bloom's work.
Contents are broken down into pieces of instructions called frames. A frame
contains statements and questions.
Learners then read the frame and immediately answer a question about the
frame
There is an immediate feedback about the correctness of the frame (usually in a
different place)
Instruction is self-paced and learners are active (in the sense of reactive)
Skinner variant
Contents are very small, i.e. simple statements plus a question or direct
questions
Answers are usually filling in blanks
Feedback is in the form of the correct answer
Questions only
Daniel K. Schneider doesn't know where this comes from, but I can show an
example. On my bookshelf I found a book (Daniel P. Friedman,Matthias
Felleisen, The Little LISPer, MIT Press ISBN 0-262-56099-2.) It teaches a
programming language and is only composed of questions in increasingly
difficult order.
This strategy looks very Skinnerian, since the learner is supposed to learn
from good answers.
Branching style
Branching is used with the idea that slower learners can be presented with
additional information if they can't respond well enough to a sequence of
frames and that more advanced students can be exposed to more challenging
materials.
Each frame usually presents more text than the average linear frame.
After reading, the user responds to a question, usually in a multiple-option format
(since this allows for easy electronic treatment)
Feedback then, can be corrective i.e. branch the user into a sequence that
attempts to remediate the learner's misconceptions or gaps in understanding.
Some versions of this model (i.e. Crowder's original) are more based on a
(corrective) theory of communication than a behaviorist learning theory.
Special forms of this model are so-called drill and practise programs where
learners are supposed to develop basic skills like arithmetics and keyboard
operations by many repetitions. The program adjusts drill sequences
according to answers.
Mastery learning
Mastery learning refers to the idea that teaching should organize learning
through ordered steps. In order to move to the next step, students have to
master at least 80% of the prerequisite step.
Additional topics
Technological progress
One could use the technology of wikis that succeeded in creating Wikipedia.
Wikitechnology offers a great deal of opportunities based on the work of an
increasing number of volunteers. In addition, the learning material can be
translated in many languages in order to let people consult it for free and at
home.
The success of wikis and other open source softwares gave rise to several
communities of learning, made up of people who just want to 'share
knowledgeE.' at all levels. The range of subjects has developed a lot,
concerning spelling, reading, arithmetic, foreign languages, psychology,
physics and much more. Some programs enable advancement only in a fixed
order, others give additional information at the appropriate level whether a
correct or incorrect answer is given, providing an immediate feedback.(See
[1] (http://www.infoplease.com/ce6/society/A0840225.html))
See open educational resources.
Bloom, B. (1971). Mastery learning. New York: Holt, Rinehart, & Winston.
Carroll, J.B. (1989). The Carroll model: A 25 year retrospective and prospective
view. Educational Researcher, 18(1), 26-31.
Dodge, B. (1996). Distance Learning on the World Wide Web [Electronic Version].
In Computer Trainer’s Personal Trainer’s Guide (chapter 12). Author: Brandon, B.
Retrieved December 9, 2006 from [3] (http://edweb.sdsu.edu/people/bdodge/ctp
tg/ctptg.html)
Fry, E.B. (1963). Teaching machines and programmed instruction. New York, NY:
McGraw-Hill.
Joyce, B., Weil, M., Calhoun, E. : Models of teaching, 6th edition, Allyn & Bacon,
2000. ISBN 0205389279.
Leshin, C., Pollock, J., Reigeluth, C. (1992). Instructional design strategies and
tactics. New Jersey: Educational Technology Publications.
Various links
Programmed instruction (http://en.wikipedia.org/wiki/Programmed_instruction)
(Wikipedia, just a stup on 16:22, 16 August 2007 (MEST))
Online examples
An introduction to JavaScript (http://silentteacher.toxicode.fr/)