DUP_Signals-for-Strategists_Apr-2017
DUP_Signals-for-Strategists_Apr-2017
W
EARING a computer screen on your face The technology is getting so effective—and sufficiently
seems like something only a gamer or tech user-friendly—that more companies should consider
enthusiast could love. But headsets, and other incorporating AR/VR solutions into their workflow.
devices that create mobile virtual or augmented reality
experiences, are showing up in places other than labs
and gaming centers. Big companies far outside the world Signals
of consumer entertainment are testing and deploying
• More than 150 companies in multiple industries,
augmented reality and virtual reality (AR/VR) equip-
including 52 of the Fortune 500, are testing or have
ment in a wide range of work-related applications, and
deployed AR/VR solutions1
improving capabilities are inspiring more potential uses.
1
Signals for Strategists For more companies, new ways of seeing
• VC and corporate investment in AR/VR start-ups Our analysis of more than 150 AR and VR pilots and
totaled $2.3 billion in 2016, an increase of 230 deployments suggests that they can be grouped into four
percent over the previous year2 categories.
Virtual reality: a technology that allows a user to perceive and interact with a simulated environment. The
environment may be either realistic or fanciful.
Augmented reality: a technology that overlays information onto a user’s field of view as she perceives the
real world. The information typically informs the user about an object or place at which she is looking.
Mixed reality: technically a subset of augmented reality, this technology enables the perceived merging of
real and virtual worlds to produce new environments and visualizations in which simulated digital objects and
information and real objects can co-exist and interact with one another.
Users experience AR/VR via a variety of types of hardware, including common mobile devices such as
smartphones and tablets, smart glasses, and head-mounted displays. Smart glasses typically look like
oversized spectacles and can either be monocular, in which information is displayed over one eye’s field
of view, or binocular, in which it is projected over both. Head-mounted displays are headsets designed to
provide the most immersive experience possible. Some are tethered via wire to a physical computer to draw
upon the immense computing power required to render immersive environments, which limits their mobility.
2
Signals for Strategists For more companies, new ways of seeing
Examples of guidance and collaboration applications of users in virtual environments that simulate real-life
AR/VR: A global logistics company’s expanding smart scenarios. We see exploration in health care and higher
glasses program, which guides warehouse pickers in education and deployment in industrial and consumer
assembling shipments, resulted in reduced error rates. products.
Boeing engineers decreased wiring production time by
These applications may allow organizations to train staff
25 percent after replacing assembly manuals with smart
at lower cost and reduced risk.11 The technology may also
glasses displays.9 And GE is testing a “smart helmet” that
help learners retain more information than traditional
enables technicians at natural gas plants to view instruc-
training methods: In one test, surgeons retained approx-
tions or receive remote assistance from their colleagues
imately 80 percent of training material presented via VR
while performing maintenance tasks.10
compared to 20 percent when listening to a lecture.12
IMMERSIVE LEARNING AND TRAINING Japan Airlines is experimenting with training co-pilots
in a virtual cockpit.13 California and Florida public
AR/VR also lends itself well to applications in education schools have deployed VR to send students on virtual
and training, including therapies that train patients how field trips,14 medical schools are experimenting with
to cope with conditions such as post-traumatic stress teaching surgical techniques on simulated cadavers,15
disorder (PTSD), to manage their pain, and to engage and University of Southern California researchers are
in rehabilitation. For these applications, organizations exploring the technology’s use in reliving traumatic
generally employ head-mounted displays to immerse memories to help veterans better cope with PTSD.16
Guidance and Provide a worker with visual Aerospace and defense, Improved productivity,
collaboration cues to help her perform tasks automotive, construction, streamlined work processes,
such as maintenance, repair, or health care providers, industrial reduced risk, cross-geographic
assembly products, oil and gas, power collaboration
and utilities, technology
Immersive Immerse the user in realistic Consumer products, health Stronger retention of
learning training environments that care providers, higher material, reduced risk, cost
are normally either high-cost education, and industrial savings, improved therapeutic
or high-risk to personnel; products outcomes
variations include addressing
PTSD, phobias, and other
medical issues
Enhanced Enhance customers’ experience Automotive, banking and Better customer engagement,
consumer by providing customized or securities, consumer products, increased marketing
experience unique methods to interact health care providers, opportunities, increased sales,
with the company, brand, or its industrial products, media enhanced brand positioning
products and entertainment, and travel,
hospitality, and services
Design and Enable knowledge workers to Aerospace and defense, Cost savings, increased
analysis assess design ideas virtually automotive, construction, efficiency, earlier detection of
and/or analyze data in new higher education, industrial design flaws, new methods
formats products, real estate, and to analyze data and generate
technology insights
3
Signals for Strategists For more companies, new ways of seeing
4
Signals for Strategists For more companies, new ways of seeing
5
Signals for Strategists For more companies, new ways of seeing
AUTHORS
Ryan Kaiser is a manager in Deloitte LLP’s US Innovation group, where his efforts focus on the intersection of
innovation, strategy, and technology. He frequently evaluates emerging technologies and business trends to
support strategic initiatives for Deloitte’s leaders and clients.
David Schatsky is a managing director at Deloitte LLP. He tracks and analyzes emerging technology and business
trends, including the growing impact of cognitive technologies, for the firm’s leaders and its clients.
ACKNOWLEDGEMENTS
The authors would like to acknowledge the contributions of Sherean Ali, Meera Valliath, Ragu Gurumurthy,
Craig Muraskin, and Peter Gratzke of Deloitte LLP; Allan Cook, Joseph Fitzgerald, Emily Kashare, Jiten Dajee,
Thomas Schoenwaelder, Siva Kantamneni, Chatterjee Amitava, Kenneth Abrams, Bryan Sung, Shantaram
Rangpappa, Mitchell Morris, Kenneth Meyer, Joseph Zale, Martin Hartigan, Kerry Millar, Jeffrey Bradfield,
Scott Friedman, Gregory Mitchell, Donald Brady, James Rose, Steven Soechtig, and Nelson Kunkel of De-
loitte Consulting LLP; and Guy Langford, Robert O’Brien, Trina Huelsman, Yang Chu, and Barbara Mroczynski
of Deloitte Advisory LLP.
ENDNOTES
1. Deloitte LLP internal analysis.
2. Digi-Capital, “Record $2.3 billion VR/AR investment in 2016,” February 2017, www.digi-capital.com/news/2017/02/
record-2-3-billion-vrar-investment-in-2016/; additional analysis by Deloitte LLP.
3. Lucas Matney, “HTC Vive announces $10 billion VR venture capital alliance,” TechCrunch, June 29, 2016, http://tcrn.
ch/29gx3eM.
4. Conner Forrest, “HTC Vive ‘Business Edition’ targets enterprise with $1200 VR kit,” TechRepublic¸ June 10, 2016, http://
tek.io/1UkQYuB.
5. IDC, “Worldwide revenues for augmented and virtual reality forecast to reach $162 billion in 2020, according to IDC,”
August 15, 2016, www.idc.com/getdoc.jsp?containerId=prUS41676216.
6. Nelson Kunkel, Steve Soechtig, Jared Miniman, and Chris Stauch, Tech Trends 2016: Augmented and virtual reality go to
work, Deloitte University Press, February 24, 2016, https://dupress.deloitte.com/dup-us-en/focus/tech-trends/2016/
augmented-and-virtual-reality.html.
7. Magid Abraham and Marco Annunziata, “Augmented reality is already improving worker performance,” Harvard Busi-
ness Review, March 13, 2017, https://hbr.org/2017/03/augmented-reality-is-already-improving-worker-performance.
9. Fleet Owner, “DHL rolls out global augmented reality program,” September 8, 2016, http://fleetowner.com/tech-
nology/dhl-rolls-out-global-augmented-reality-program; Al Sacco, “Google Glass takes flight at Boeing,” CIO, July 13,
2016, www.cio.com/article/3095132/wearable-technology/google-glass-takes-flight-at-boeing.html; Upskill, “Upskill
and Boeing: Reinventing wire harness assembly,” https://upskill.io/landing/upskill-and-boeing/.
10. Dorothy Pomerantz, “Move over Pokémon, GE is testing augmented reality helmets in Qatar’s giant sandbox,”
General Electric, November 3, 2016, www.gereports.com/move-pokemon-ge-testing-augmented-reality-helmets-
qatars-giant-sandbox/.
6
Signals for Strategists For more companies, new ways of seeing
11. Gregory Babb, “Augmented reality can increase productivity,” AREA, August 20, 2015, http://thearea.org/augmented-
reality-can-increase-productivity/; Kunkel et al., Tech Trends 2016: Augmented and virtual reality go to work.
12. John Gaudiosi, “Here’s why hospitals are using virtual reality to train staff,” Fortune, August 17, 2015, http://for.
tn/1EnSeC8.
13. Angela Moscaritolo, “Japan Airlines using Microsoft HoloLens for training,” PC, July 11, 2016, www.pcmag.me/a/
2505341.
14. John Gaudiosi, “These two school districts are teaching through virtual reality,” Fortune, February 2016, http://for.tn/
1UmKYB4.
15. Nicola Davis, “Holograms replacing cadavers in training for doctors,” Guardian, November 17, 2016, www.theguardian.
com/society/2016/nov/17/medical-trainers-look-to-virtual-reality-tech.
16. Justine Quart, “Treating PTSD with virtual reality therapy: A way to heal trauma,” ABC News, July 18, 2016, http://abcn.
ws/29OXg4Q.
17. Digi-Capital, “After mixed year, mobile AR to drive $108 billion VR/AR market by 2021,” February 2017, http://www.di-
gi-capital.com/news/2017/01/after-mixed-year-mobile-ar-to-drive-108-billion-vrar-market-by-2021/#.WNVynY-cFu2
18. Trefis Team, “Why is L’Oréal increasing its focus on augmented reality?,” Forbes, March 15, 2016, www.forbes.com/
sites/greatspeculations/2016/03/15/why-is-loreal-increasing-its-focus-on-augmented-reality/.
19. Hilary Milnes, “Makeup brands are testing augmented reality to drive conversions,” Digiday, March 28, 2016, http://
digiday.com/brands/makeup-brands-testing-augmented-reality-drive-conversions/.
20. Jennifer Miller, “A new dimension in NY Times,” New York Times, February 12, 2016, https://nyti.ms/2kbYAo9.
21. Jon Martindale, “McDonald’s Japan captures its first profit in two years thanks to ‘Pokemon Go,’” Digital Trends,
August 11, 2016, www.digitaltrends.com/gaming/pokemon-go-mcdonalds-japan-profit/.
22. Aaron Mamiit, “Why and how BMW will use HTC Vive VR in vehicle development process,” Tech Times, April 9, 2016,
www.techtimes.com/articles/148466/20160409/why-and-how-bmw-will-use-htc-vive-vr-in-vehicle-development-
process.htm; Mona Lalwani, “NASA is building the next Mars rover in mixed reality,” Engadget, May 23, 2016,
www.engadget.com/2016/05/23/nasa-hololens-mars-rover-in-mixed-reality/.
23. Ian Kar, “Citigroup wants to bring Microsoft’s HoloLens and augmented reality to stock trading,” Quartz, March 30,
2016, https://qz.com/650872.
24. David Talbot, “Fidelity’s Oculus app lets you fly through your investments,” MIT Technology Review, November 19, 2014,
www.technologyreview.com/s/532676/fidelitys-oculus-app-lets-you-fly-through-your-investments/.
25. Ian P. Howard and Brian J. Rogers, Binocular Vision and Stereopsis (New York: Oxford University Press, 1995), p. 32.
26. Josh Constine, “Oculus acquires eye-tracking startup The Eye Tribe,” TechCrunch, December 28, 2016, http://tcrn.
ch/2iF386k.
27. Tim Merel, “The reality of VR/AR growth,” TechCrunch, January 11, 2017, http://tcrn.ch/2iI0NUC.
28. Patrick Seitz, “Apple iPhone 8 to get 3D-sensing tech for augmented-reality apps,” Investor’s Business Daily,
January 25, 2017, www.investors.com/news/technology/click/apple-iphone-8-to-get-3d-sensing-tech-for-augmented-
reality-apps/.
7
Follow @DU_Press
Sign up for Deloitte University Press updates at www.dupress.deloitte.com.
About Deloitte
Deloitte refers to one or more of Deloitte Touche Tohmatsu Limited, a UK private company limited by guarantee (“DTTL”), its
network of member firms, and their related entities. DTTL and each of its member firms are legally separate and independent
entities. DTTL (also referred to as “Deloitte Global”) does not provide services to clients. In the United States, Deloitte refers to
one or more of the US member firms of DTTL, their related entities that operate using the “Deloitte” name in the United States
and their respective affiliates. Certain services may not be available to attest clients under the rules and regulations of public
accounting. Please see www.deloitte.com/about to learn more about our global network of member firms.
Copyright © 2017 Deloitte Development LLC. All rights reserved.
Member of Deloitte Touche Tohmatsu Limited