CAT28011 Shadowrun Deadly Arts
CAT28011 Shadowrun Deadly Arts
CONTENTS
& CREDITS
Introduction...........................................................5 The Art of Awakened Unarmed Combat ........................ 26
Flowing Through Combat.....................................................27
SMOKE GETS IN YOUR EYes............................. 6 Fists and Fingers..................................................................27
Fighting the Other Side .......................................................28
when peace isn’t an option.................... 10
Flow Enhancers ...................................................................28
The Art of Bloodshed...................................................... 11
Thoughts on Implanted Weapons....................................... 29
Various Styles of the Belligerent Arts.............................12
Game Information: New Weapons and Gear................... 30
Gangers/Criminals/Street Filth........................................... 13
Krime Gloves....................................................................... 30
Law Enforcement................................................................. 13
Cyber Canines...................................................................... 31
Corporate Security...............................................................14
Densiplast Reinforcement................................................... 31
Private Military and Mercs..................................................14
Ergonomic Optimization...................................................... 31
Regular Military................................................................... 15
New Edge Actions.......................................................... 32
Street Samurai and other Shadowrunners..........................16
C-Clamp................................................................................32
Fight or Flight.................................................................17
Escort Hold..........................................................................32
Fight..................................................................................... 17
Feint and Strike....................................................................32
Flight.................................................................................... 17
Haymaker.............................................................................32
Combat in the Post-Disian Shadow War..........................18
Joint Lock.............................................................................32
Fighting in the Shadows......................................................18
Fighting And the Military .................................................... 21 Knee Targeting.....................................................................32
Nerd Slap.............................................................................32
registered as a lethal weapon..... 23 Nose Strike...........................................................................32
Going Hands-On............................................................. 23 See It Coming.......................................................................33
What’s Your Style?...............................................................24 Shin Rake.............................................................................33
CREDITS
Writing: Jerrick “Chopper” Black, Jim Greene, J. Keith Henry, Francis Jose, Interior Art: Paola Andreatta, Bruno Balixa, Marie Baumgarten, Jori Bolton, Ben
Jim Houston, Alex “Grendel” Lamb, Adam Large, Sasha Morlok, Louis Ray, Jon Giletti, Jack Hoyle, Gareth Keenan, Lukasz Matuszek, Victor Manuel Leza Moreno,
Sakuma, RJ Thomas, Bryan Young Steve Palenica, Marco Pennacchietti, Chris Peuler, Colby Richards, Júlio Rocha,
Ron Sanders, Andreas “AAS” Schroth, Brenton Smith, Anselm Zielonka
Proofing and Playtesting: Mason Hart, J. Keith Henry, Curtis Montgomery,
Louis Ray, Robert Volbrecht, Jeremy Weyland Design and Production: Nick Woods, Matt “Apex Predator” Heerdt
Shadowrun Art Director: Ian King RPG Creative Director: Jason M. Hardy
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InMediaRes Productions, LLC.
With the canister hissing behind me, I charged some other way to escape and, as a bonus, find out
forward, my katana ready to strike. who sold me out or wanted to bring me in.
Thinking strategically, I knew I’d have trouble “Like I said, it’s just a job. If I knew who I was
against two mooks, let alone three. The human working for, I probably wouldn’t be working for
was the softer target. Eliminating him first would them,” Mr. Troll replied.
allow me the wiggle room necessary to engage the “Just surrender,” the wounded pipsqueak said.
troll if he managed to avoid the little Seven-7. “Or I’m gonna get real mad.”
My vision, enhanced by AR, removed the motion Lunging at them again in a feint, they backed
blur from my movements and made everything up even farther.
seem like it was happening in slow motion. Still not close enough.
Their reactions appeared slow and clunky, “Where?” a voice said from beyond the alleyway.
enabling me to step, feint, and step again, staying Mr. Tail.
outside of the human’s knife strike and slicing The pipsqueak human flicked the blood that
him with my katana. The blade sliced the cloth of had pooled in his hand to the pavement. My eyes
his shirtsleeve and cut into his bicep. He grabbed traced the spatter long enough to realize it must
the wound as I slid by, putting my foes between have been a distraction, because I didn’t notice the
me and the chemical agents billowing silently projectiles coming my way: throwing stars like he
behind them. Backing up a few steps, I resumed was some sort of ninja. It was a good move, but I
my defensive stance. side stepped.
“There a reward or something?” I asked. One star tore across the sleeve of my jacket, the
The troll nodded. “Oh, yeah, top-paying job here.” other two flew by harmlessly.
“You’re gonna have to earn it.” By that time, I made another aggressive move
“Always do,” he told me. forward as though I was going to slice at him again.
I could tell that he meant it. By that time, Mr. Tail had walked unawares into
The knives in his hands meant business, and the my cloud of Seven-7.
Ares Predator holstered in his pants seemed like In a steaming arc of bile, he vomited immediately.
appropriate backup. His hands clutched his stinging eyes. He tried to
The little dog sidekick human to the big dog speak, but another stream full of what reminded
troll cursed and spat. “Frag it. She sliced my arm.” me of rice and chunks of sushi flew from his mouth.
“Better get that looked at,” I said. Mr. Troll and Pipsqueak turned to watch Mr.
“Let’s just make this go nice and easy,” the troll Tail puke his fragging guts out and I took that
replied. If he was advocating nice and easy, whatever golden opportunity to move in, nice and quiet. This
their Mr. Johnson had hired them for, it included was exactly the edge I needed to finish this. In one
taking me alive. That meant they might try different quick motion I thrust the point of my katana into
means to subdue me than usual. They might have Pipsqueak’s neck. He had some cheap hardware in
traps of their own left for me. And it explained there with actual cables against his neck and up
why the guns were still in their belts and the knives into his skull. When I withdrew my sword, the
were in his fists. That, and a troll could probably hit blade cut right through those wires.
harder and do more damage with a knife than a gun He dropped like a dead connection. The troll
if they got in close. They were always the best muscle, simply stood there for a few seconds, looking more
unless you had yourself a quality street samurai. annoyed than anything else. Keeping the initiative, I
Naturally, I was quality. kicked Mr. Troll toward the Seven-7 trap. If I could
Otherwise there wouldn’t have been a price on get him and Mr. Tail both blind and puking, the rest
my head. would be null sheen and I could be on my way.
I still had to find an edge, though. It should have worked, but Mr. Troll turned when
The troll threw the first knife at me, twirling end my foot hit the side of his leg. He shuffled forward,
over end, and I tried to deflect it with my sword, sure, but he must have had reflex enhancements
but missed. Luckily, it missed me, too, flying into because his meaty hand easily snatched my ankle.
the distance behind me and hitting a wall with a Gripping it tightly, he shoved me back and spun me
clang. The second knife came at me, embedding around. He was lucky he let go, otherwise I would
into my trench coat. The coat was reinforced and have given him a hell of a shock.
the tip didn’t break skin, but it still hurt when I hit the pavement and rolled with it, trying
something that heavy hit you. to get to my feet before Mr. Troll could press the
“You’ll pay for that,” I said. attack. All the while, Mr. Tail kept alternating
I loomed forward with the sword, faking them between rubbing his eyes and puking. It wasn’t
a description of the heavily armed unit that had combat like a doctor would a surgery. You’ll read
wrought this destruction. The agent’s body was a lot of things that won’t sit right with you in this
never recovered. manual, runner, and if you hope to get anything
out of it, you’d better get yourself squared away.
> Y’know, how come we never heard about Blue Gate until
recently? > Some runners depend on a moral code. You can’t divorce
> 2XL yourself from ethics if you want to maintain some semblance of
anima. That said, if you have to be violent, tactics can minimize
> There’s lots of outfits out there if you know how to look, and far the terrible consequences.
too many for us to document all the time. Fact is, they’ve been > Red
around for a while, and probably will be for a while yet. And who
knows how many other operations are active, born, living, and > I will never stop finding the irony in a creature like you
dying in the time it takes for us to discover them? Blue Gate just preaching to people like us.
happens to be making a splash these days. > Rigger X
> Kia
What happened with the subsidiary? Nothing
> Don’t discount notice bias. A lot of people never notice worth talking about. Leadership was swapped out
runner activity until they’re a part of it. Or they don’t notice and the Red Samurai got to stretch their legs a
conspiracies until they’re in one. Or, hell, they don’t notice little bit. A happy ending.
couples until they fixate on how fucking single they are.
> Snopes
What’s My Motivation?
> I like to give myself a little credit where it’s due as well. Not Making enemies and organizations within your world
many of us are … unfortunate enough to be on the outs with the feel more alive and more real requires a bit of elbow
company. I traded Blue Gate for you lot, lucky me. grease. It might be helpful to approach these groups, no
> Wicket matter how reprehensible you might find them, with sim-
ple questions about why they do what they do. Answering
Now, runner, I want you to take a step back these questions gives one the tools necessary to make
from this and think about it real hard. Not as a these organizations feel organic. Making these entities
bystander, but as a combatant. If you do this feel more grounded is a fantastic way to breathe life into
correctly, your disgust will melt away and in its the world you are crafting.
place will blossom an appreciation for such a For instance, knowing the reasons why the Red Samu-
precise and horrific application of violence. Ask rai are so loyal to Renraku, and why they act so brutally
yourself these questions: on their behalf, will always be more interesting than sim-
Why deploy such a large hard-nosed force to ply stating the fact and leaving it at that. The same theory
retrieve one agent? For expedience? Two people extends to shadowrunners. A character with a specific
can kill more efficiently than one; imagine what style of combat, who has a reason for fighting that way,
fourteen guns could do. For surety? Combat isn’t will have that much more depth to their character and
about what’s proportionate; it’s about winning. offer deeper roleplaying opportunities.
Why inflict so much collateral damage? For
obfuscation? No survivors means no witnesses,
and that means your secret kill team stays a secret.
OpSec. For reputation? Branding is important, so
is sending a message, and violence is the ultimate
Various
exclamation mark.
Why deploy the tactical teams so far apart, in
Styles of the
two different locations? For coverage? Sandwich
the target between two units of trained killers,
Belligerent Arts
nowhere to go. For cohesion? Fourteen bodies You can tell a lot about someone by the way
in the narrow hallways of an apartment building they put a body to the ground. It teaches you how
might just be a hindrance. they think, how much they allow their emotions
Why t-birds? For supremacy? There might be to control them, if they’re immoral or not, and it
quieter birds, but there are none meaner than a even gives you a glimpse into their past more often
t-bird. Why settle for less? For money? Perhaps than not. This is useful on a personal level, lets you
Gangers/Criminals/
Street Filth Notes on Gangers
Gangers and criminals, from go-go to infected,
Gangers are usually not well trained. Typically, they
are unpredictable. By nature, these groups exist
are street-level criminals who have banded together to
to use force outside of the bounds of the law for better their odds at survival and profitability. This is not
personal gain. This means their application of universally true, however, as some gangs could poten-
violence can be difficult to predict. Criminals and tially be born from more experienced backgrounds or be
gangs have been known to commit inexplicable funded by particularly lucrative enterprises for any num-
atrocities, killing and torturing people who simply ber of (likely illicit) reasons.
found themselves in the wrong neighborhood, and This means that there is a great deal of freedom of-
some for no discernible reason at all. However, fered to you when utilizing gangs within your game. Per-
those same groups have also been known to abstain haps the gang that your group faces has no formal train-
from lethal force in favor of horrific non-lethal ing but has gotten their hands on high-level weaponry.
violence, seeming to enjoy beating and maiming Or maybe the gang is a loosely connected group of highly
more than bagging and tagging. Sometimes it’s easy trained but disgraced military personnel who have found
to determine their level of violence, sometimes it’s themselves merely trying to survive on the streets of the
impossible. Perhaps we’re dealing with a lone killer metroplex. Gangs can be as challenging or as simple of an
who lurks in alleyways and uses a blade to carve encounter as you wish.
up some helpless grandmother, or maybe we’re
talking about an organized group that’s outfitted
with firearms to strike out at a rival gang. Often
it’s difficult to discern one from the other until it’s Law Enforcement
far too late. But this inability to predict, perhaps
ironically, leads us to a conclusion about how to Law enforcement personnel are far more
address them in a combat scenario. If you cannot predictable than their counterparts on the other
determine whether a gang wants to kill you or just side of the law. Most have a code of conduct that
rough you up, assume the worst and put ’em on ice. they adhere to, and they follow it with varying
levels of deviation. The standard badge most of you
will encounter is a privately owned patrol officer,
> “Go-go”? This is why I got out of the game, man.
likely from Lone Star, Knight Errant, or some
> King Jamon other big-name outfit. These cops are well trained;
they’re not special forces, but they can put lead
> You think a merc like this understands anything about territory? into you without much effort if need be. A badge’s
About respect? level of violence is often proportionate to the level
> Shamrocker of violence that they face. What this boils down to
for you, shadowrunner, is that you should always
> Respect is the smell of burning people. I wouldn’t have it any expect that a badge is out to zero you. No Lone
other way. Star patrol cop will see you running through the
> Scarecrow streets, shotgun strapped around your shoulders,
and think to play pattycake with you. Remember,
More advanced and organized criminal groups though, a badge’s true danger to you is not their
will operate with the same level of brutality as the firepower, but their ability to communicate. You
> Even if you “win” the fight, that communication remains a thorn Whatever you’ve done on corporate lands to
in your side. They’ve got cams and files and forensics, and you’ll draw their ire, they’re not going to let it rest. You
end up on their shitlist for a while. Your best option when it want my advice? You’d be best served to pick up
comes to municipal opponents is to duck and run. Maybe the sticks and get out of dodge. Running outside of
merc is seeing it through the lens of immediate combat, but a their corporate jurisdiction into another corp’s
street operator needs to think about tomorrow, and having the jurisdiction, it’s a sure-fire get-out-of-body-bag-
fuzz breathing down your neck for last month’s indiscretion is a free-card. Security on corporate lands will have
good way to end your career in the shadows. a lot more freedom to aerate your form, though,
> Hard Exit when compared to what we’ve talked about so far.
These are the corporation’s direct troops. They’re
> Killing cops is bad for business, ain’t no two ways about that. We likely going to be greenlit to level you with a
don’t usually see stars and shields in warzones, though; they’re couple of t-birds if you’ve been a big enough pain
either already dead or have moved along with the people. That in the ass. Be prepared if you want to throw down,
being said, all the “civilized” jobs I’ve ever been hired on for, though you’d be better off just netting a couple
planted in some fuckin’ metroplex, the general rule of thumb more IQ points and getting out before corpsec
was to not ice any blue. Don’t need that headache. boots, who I promise you are itching for action,
> Vx5 get to take a shot at you and yours.
Fight > This chummer never heard the parable every runner should
tattoo under their eyelids. Everyone, say it with me: Shoot
The annals of history are filled with examples
straight, conserve ammo, and never cut a deal with a dragon.
of great battles, won with courage and tactical
> Stone
acumen. But you’re not Alexander the Great, so
don’t kid yourself. Even so, that doesn’t mean you
can’t plan ahead. A shadowrunner’s best friend is > Well, the wrong dragon.
a good Plan A, and a great Plan B (and so on until > Silk
there are no more letters left). Don’t mistake your
skill with a tool to cover all your bases. You could > They’re all the wrong dragon, chummer.
be the best shot in the West, but it ain’t going to > Chainmaker
save you if you get surprised by an enemy vehicle
or well-planned ambush. Once you’re all scouted Remember, if you’re going to fight, make sure
and planned out, be sure you’re mentally prepared. you’re square on three things: 1) Know your enemy.
Fighting ain’t pretty. Zeroing someone looks great 2) Be ready to do harm. 3) Bring enough damn ammo.
in the vids, but in reality watching someone go
limp after a round to the gray matter can be a bit
… staggering to the unprepared. You let yourself Flight
get lost in the sauce, even for a second, and you Tactical retreats don’t make it into the history
won’t have to worry about living with what you’ve books all that often, at least not in bold writing.
done. Put on your fighting face, get evil, get the But they’ve proven to be just as important as
> The shadows have never been black and white. Trying to impose
that kind of pseudo-morality is only going to cause more
problems.
> Thorn
> Not to mention those who are using this situation for their own
benefit. I had some drunk slag try and accuse me of being a
Disian puppet. Didn’t believe me even when I showed him my
Defender challenge coin. Fragger then tried to say I stole it just
so I wouldn’t get my hoop kicked. Thankfully, he was too drunk
to do anything about it. But I wonder how things would have
> Great.
played out if he’d been sober … or had friends.
> Slamm-0!
> Tauren
> Making matters worse are those who worked for the Disians in
some capacity and have zero regrets. Some try and play it off as Gonna Need a Bigger Gun
“just biz,” while others are certified psycho or sociopaths glad to My grandfather once told me that you can get
see the world die. further with a kind word and a gun than you can
> Butch with just a kind word. I took that to heart, especially
when I started working the shadows. But now I’m
> Going back to what Duke said. I’ve been having issues getting seeing people take this concept to the extreme.
teams together because some runners flat-out refuse to work During the Disian Shadow War, corps and
with anyone they even suspect was pro-Disian. manufacturers on both sides were pumping out
> Cosmo arms, armaments, and in some cases augmentations
> There’s also the rise of “chimera death cults” as a new kind of
with reckless abandon. And I’m not going to lie,
I personally used more of my fair share of them.
underground movement. I don’t have all the details, but what
When a pack of destroyer chimeras is charging
I’ve been able to piece together is that they’re convinced the straight at you with razor-teeth-filled jaws open,
Disians are coming back and are preparing a new chimera army you want more than just a standard rifle.
for them. And by preparing a new army, they’re kidnapping and And by Ghost did we get some crazy drek. Guns,
ritually mutilating people. Drek is still keeping me up at night. powered melee weapons, bleeding-edge ’ware, and
> Det. Gumshoe stuff called “dark tech” were all put out there. This
was drek I thought only existed on the trids. Some of
> What can I say, I’ve read the works of Sun Tzu, Musashi, and
more than a few books about Alexander the Great.
> Brutus Ex-Mechina
fighting. This is where the martial arts and other tool being better for some situations than others.
unarmed combat tactics originate, with every new In other words, the right tool for the right job.
evolution and technique building on each other as So with that in mind, I also ask: What are you
they become more refined and potent. And that looking to accomplish with your unarmed combat
was magic. Because even in an age of awesome or martial arts?
magical power and technological marvels, a well-
timed strike, lock, block, or hold can save your life. > Riffing on this, my sensei also says to pick the best tools that
Think of this more as food for thought when it work the best for you. Not everyone can hit like an average
comes to unarmed combat. troll or dodge like an average elf. Recognize your strengths
Even though I said that unarmed combat is the and weaknesses and find techniques that work for you, that
purest form of combat out there, I’m not advocating complement your physical attributes. For example, as an ork I’m
that it’s somehow the best and all that one needs. I’m decently quick, but I excel in hitting hard and have conditioned
not that naïve. Unarmed combat is like any other
myself to be able to roll with or flat-out take a hit. Also the
skill; in order to be effective, it must be constantly
calluses on my hands are so fragging thick, I don’t really need
practiced in order to build and refine that skill set.
knucks. Heh. But that means I favor techniques that allow me to
Additionally, it’s simply another tool in one’s belt,
one that when used at the right time and utilized in get in close to deliver strikes as well as lock up my opponents.
the correct way can be extremely effective. Just like > Knucklebuster
if one finds themself in a gunfight, they better have
a gun. That same concept, and in my opinion more > But what happens if you can’t get up close?
so, is that if you’re going to throw a punch, kick, or > Mihoshi Oni
other kind of strike, you’d better know how to do
it properly. > Then, depending on the situation, I either go for my gun …
or run the frag away. Manhandling and skull-cracking is my
> Not just so that the strike is effective, but also because you’re specialty, but it’s not the only tool I use. And I’m not stupid
using your body as a weapon, you’re more likely to hurt yourself enough to try and rush someone with, oh I don’t know, a
than your intended target. And yet so many people forget this. machine gun as just one example.
> Earthquake Jones > Knucklebuster
desired, which may alert other adversaries. also recommend knowing how to at least throw a
decent punch. Regardless, unless you’re working
> Not to mention if your main target or principal is less than from a tactical advantage, such as an ambush, or
willing. I’ve had to subdue more than my share of unwilling have an innate physical advantage (hand weapons
extractions over the years. such as knucks or adept powers like myself), don’t
> Hard Exit use them as your primary attack. Still, if you can
achieve that kind of surprise through your position
Note that what I just said tends to be reactive or sheer speed and skill, do what you have to do
or defensive in nature. When working to subdue and don’t hold back.
opponents or targets, doing so with means that can Second, read your situation. I’ve already given
be employed at a distance, or in a surprise or ambush two examples of how unarmed combat can be
situation, is always preferable. But as the old saying used and there are several others. Like any other
goes, no plan survives contact with the enemy, and combat situation, use the best tools you have. And
sometimes you end up on the wrong end of an ambush if that’s not unarmed combat, so be it. Don’t fall
or defensive in general. You may find yourself unable into the trap of being so good at unarmed combat
to use your primary weapon or attack and have to (or any other skill, for that matter) that you think
resort to unarmed tactics to deprive your adversary it’s the best or worse rely on it as your only tool.
of theirs. Not always the best of situations to be in, Third, know your limits in regard to unarmed
but that’s often how things go down. combat. Your punch may be utterly lethal, or you
may be a twentieth-degree black belt in Hoop-
Distraction and Disengaging Kick-Do, but if you’re not strong enough to do
enough damage or subdue someone—especially a
In the greater context of unarmed combat, there troll or spirit—don’t try it. Ego and overconfidence
are situations where you don’t have to take out or are among the fastest ways to get you hurt or even
subdue your opponent, but instead simply have to killed in a fight.
create a situation where you gain room to operate One last thing. No matter how good you may
or disengage. Case in point, I was running late for be, remember that there’s always someone better.
a meeting with a Ms. Johnson and some street Should you encounter them, I hope you have a
scum jammed a gun in my face. Out of reflex I plan on how to deal with them.
slapped him on the forehead, which confused him Hope all this helps.
for a half-second and allowed me to successfully
disarm him before kicking him into a nearby trash
pile and continuing on my way.
I still own that gun.
The Art
Or take the time I was jumped by about six
gangers who came at me with knives and other
of Awakened
melee weapons. One on one, I could have easily
wiped the floor with each of them. But this wasn’t
Unarmed Combat
that kind of fight, and I knew they’d dogpile me first Posted by: Canis
chance they got. My best option was to extricate
myself from the situation, so instead I rushed the > Given the adept’s reputation as being among the best unarmed
ganger I estimated to be the easiest target, quickly combatants out there, and with the number of touch spells
shattered his knee, and kept going through the available, I wanted to get their perspective on this specific
hole I just made in their line.
subject. Canis here was more than happy to share some of his
I could have just shot one of them, but I was in
an area where that could have brought on more thoughts on the matter … and then some.
heat than I wanted. So, using my best judgment > Glitch
and reading the situation, I decided on the best
possible course of action. Which brings me to my When I started teaching in a proper institution,
next point. I was lucky enough to be given carte blanche to
come up with my own curriculum. Sure, I had to
stick to the aims of the department and make sure
Knowing When to Throw Hands I was turning out mages and adepts who knew
For all its utility, unarmed combat does have what they were doing, but I quickly found that
its limitations, and one needs to understand those everything was about magic.
But what does this have to do with unarmed Fists and Fingers
combat, you may ask? That’s simple: I teach If my hard-won experience as to the benefits of
my students martial arts. The first electives I the mental conditioning you get from learning and
originally offered are courses I still teach today. practicing unarmed combat isn’t enough, I guess
Only now they form the core of a specialized I’ll have to resort to practical examples.
degree program. Those electives are my combat Think about your daily life. What do you use
theory courses, which plant the seeds in the minds your hands for? For me, I don’t feel the need to
concentration and focus. Do they need to, no. But like many letting themselves down and leaving a weakness
other things, it helps put you in the mood. that could be exploited by their enemies.
> Treadle Then there are adepts. While they can’t project like
a magician, some have the power to perceive astrally,
> A large part of surviving in the shadows, hell, in life, is not thereby forming the necessary link to affect it and
telegraphing what you’re doing. Surprise saves lives, so being those within it. And despite their focus on the physical
subtle with your actions can easily be the difference between arts, when dealing with the astral plane, having a
life and death. Especially as “geek the mage first” is still a strong mind and will would benefit them as well.
common tactic.
> Vixen > Yeah, no. I’m not ready for that just yet. It’s hard enough beating
down people in the real world. Maybe someday.
Most of the time I’m using my hands to interact > Knucklebuster
with things and people. A lot of the spells I use in
daily life are touch spells—go ahead and look at I know a lot of Awakened have a weapon focus,
your grimoires, and you’ll see a lot of spells useful but not everyone has access to or the nuyen for
outside of combat are touch spells. But you’ll also foci, and mages on a budget may well prioritize
see that there are touch combat spells—the likes of other foci before a weapon focus. I can’t say I blame
Knockout and Punch being spells I frequently cast. them to be honest, as my first foci were a sustaining
You also have Shattershield and Ram, both of which and a power focus. This unfortunate state of
are extremely useful in the biz. Yes, I could cast those affairs means that those who haven’t trained their
spells as their ranged variants, but why would I? unarmed combat skills are at a disadvantage when
Touch spells drain less, so if I have to slap a fragger it comes to astral combat, both while perceiving
anyway, then why wouldn’t I use the touch versions? and projecting. And before anyone in the soynut
And that’s the crux of when it comes to touch gallery says anything, I know they’re not the same
spells. Sure, your chummer isn’t going to complain skills, but they are linked. After all, if you know
when you rest your hand on their shoulder and how to deliver a good uppercut using your meat
clear the alcohol or deepweed from their system body, you can do the same on the astral plane
before a big interview. But if you’re casting Punch, while projecting. I’d wager it would be stronger
or even one of the negative health spells, they’re than your meat body.
less likely to be so accommodating. The natural
reaction when someone you don’t trust tries to > This is … debatable, but I get the point you’re trying to make.
touch you is to defend yourself. If you’ve not My style of astral combat does not rely on translating or linking
trained in how to effectively hit someone, how my astral attacks to physical attacks. And I assure you, they are
can you hope to touch them when you want to quite effective.
whammy them with a spell? > Winterhawk
> The same goes for melee weapons, because you can use a The dovetail here is martial arts. I spent a long
bonded weapon focus to deliver touch spells as well. time brawling, without any real style or finesse. It
> Winterhawk wasn’t until I worked with an adept chummer who
showed me that proper martial arts can be used
> That’s one of the reasons I learned the spear; It lets me deliver while in astral combat. Since then I’ve worked to
touch spells from a distance. This is usually a massive surprise become proficient in several styles, from Karate
to mundanes and Awakened alike. and Kobudo to Kung Fu and Jeet Kune Do. I’ve
> Galen also picked up some HEMA and Ars Cybernetica
(yes, I know they are weapon-based, but there is
> This! This is one of those little things that many mages don’t significant overlap). The point is, learning martial
realize they can do, because they’ve never been told they could. arts allows me to use those techniques in astral
> Torch combat, thus greatly enhancing my options for
dealing with whatever situations arise.
Fighting the Other Side
Something that still surprises me are mages Flow Enhancers
who have an aversion to astrally projecting. Mages While combat skills and martial arts are
should relish traveling to the astral plane, not only beneficial, in close combat it often helps to have
lacing. A lot of my chummers were annoyed at me as you’re sort of using a different ‘weapon.’ Yes, these
for weeks because I’d forget my friendly bicep taps implants are primarily stabbing weapons mounted
did real damage. So if you’re heavily into unarmed on the hand or arm in such a way that a normal
combat (or any fighting, really), I’d recommend jab becomes a potential puncture wound, with one
looking at these pieces of ’ware. to four blades anywhere from 5 to 20 centimeters
Another implant that can turn your regular depending on what you’re using. From a technique
unarmed attacks into bone-crunching fists of standpoint, where on your opponent you would try
doom is hardening. I’m not talking about the to land your punch could also change, as would how
hardening you would want in your electronics and you move your arms – sure, they’re mainly thrusting
drones; I mean hardening of the flesh. They’re dirt weapons, but I can assure you, razors and spurs can
cheap, easy to find, and entirely unrestricted. For still be used for slashing.
someone who doesn’t want bone augmentation
but still wants to have their opponents pissing > The number of times I’ve seen someone walk out of my
blood after a good kidney punch, these will get clinic with new razors or spurs only to come back covered in
you there. You won’t hit as hard as the upper-end lacerations caused by their own weapons is staggering.
bone augmentations, but that’s because you’re not > Galen
changing the density of your hands (or feet, or
knees, or arms). > It’s just like with any new weapon; you have to spend time
Now I know Glitch asked me to talk about getting accustomed to it. Doesn’t matter if it’s a firearm, a
unarmed combat, but while I’m on the subject of sword, or spurs.
implants, I would be remiss to not cover the other > Hard Exit
implanted weapons while discussing things that
can change the flow of a fight and dovetail with
martial arts.
Firstly, we should probably look at the options
Game Information:
for the head (fangs, horns, and tusks) just to get
them out of the way. I do not recommend using
New Weapons
cybernetic or bioware implanted fangs—either the
vampire or werewolf varieties of both—as they’re
and Gear
not great weapons.
Tusks and horns can be useful. Sure, they’re New Weapon:
not the most ideal weapons for the metahuman Krime Gloves
form to use, but with a little work it’s not difficult
to adapt other techniques to the point that you The only thing harder than finding a set of
can use them effectively and safely. Thankfully, knuckledusters or stun gloves in a decent size is
the plethora of metahumans with these naturally figuring out which would be better to wear that
means it’s not hard to find info on the Matrix, day. Krime designers saw exactly that problem and
and a lot of martial arts instructors can help you thought, “Bah! We’ll make gloves that have both!”
out there. Incorporating recycled densiplast along with their
Skullwhomper™ stunpalm pad and some serious
> Sounds like a tool for posers, if you ask me. street style, these are gloves to be worn with pride!
> Beaker When the punks step up acting like hardcases, you
can knock them down even harder.
> Not a knock, but I find it odd that an Awakened person would
Before an attack, the user must choose which
kind of damage to employ. When attacking with
get any kind of ’ware. Is the benefit to losing magic that great?
electrical damage, the gloves inflict the Zapped
> Brutus Ex Mechina
status (p. 53, SR6). Krime Gloves are good for
ten charges before they need to be recharged (one
> Depends. Some Awakened will get small stuff like a datajack or a charge per minute) with a standard charging plug
smartlink because it takes relatively little compared to, say, wired or by induction, regaining one charge per half hour
reflexes. More commonly, it’s the burnouts who go that route to of wireless-enabled time.
get some kind of gain when they’ve lost some or all of their magic. The charge can be activated with a muscle
But this is a vicious cycle, and the rabbit hole goes deep. command, via wireless signal (which requires a
> Treadle minor action), or can simply be programmed to
shock on impact.
Unarmed
DV
3P
RATINGS
6/—/—/—/—
AVAIL
2
COST
1,050¥
31
New Cyberware:
Cyber Canines
For those who want a more animalistic style,
cyber canines are variant cyber fangs that replace
both upper and lower canine teeth with more
robust versions suitable for use in combat. They
retract into the maxillary and mandible bones and
offer reinforced anchoring over the normal fangs
implant, allowing for a more bestial bite-and-tear
style. This version does not have the fangs reservoir
and capillary tube and thus cannot be used to dose
a target with a toxin.
Cyber Canines
ATTACK
ESSENCE CAP TYPE DV AVAIL COST
RATINGS
0.15 [3] Unarmed 3P 4/—/—/—/— 3(L) 750¥
Densiplast Reinforcement
By weaving small beads of densiplast into
strategic locations of the item—typically knees, shins,
forearms, or elbows—it’s possible to drastically alter
the amount of energy imparted to a target when
struck. This allows an experienced wearer to turn any
unarmed strike they make with a body part clothed
in an item with this modification to inflict Physical
damage as if striking with knucks (p. 250, SR6).
Densiplast Reinforcement
CAPACITY AVAIL COST
[3] 5(L) 3,500¥
Ergonomic Optimization
By optimizing a non-standard weapon with
personal specs so as to maximize weapon balance,
edge bevels, and striking surface angles, it’s possible
to achieve the same result as a Personalized Grip
(p. 62, Firing Squad). This modification can be
applied to cyber-implanted weapons, or weapons
that are used for Unarmed Combat such as shock
gloves or knucks.
> Combat with this is akin to a waltz, as the attacker pivots and
turns with each strike, using their body mass and momentum to
Other Cyberweapon
make changes to the next swing. Enhancements
> Brutus Ex-Mechina Besides the previously noted features, there are
other enhancements that can be installed, if the
Meat Grinder price is right.
Sometimes it’s a pair of rotating screws, other
> Hardening, Shocklimb, and the blanketed “Custom Style” are
times toothed or serrated wheels replace the hand.
The concept is simple in grinding and crushing available with any street doc. Hell, if you go to Los Coronados
whatever gets between the wheels. The trick is to hit or Los Angeles, you can find street doc vending machines to
the soft or loose parts to grip and pull in the target. purchase bits and bobs, neon engravings, etc. It’s got a little
More complex or fancier designs have the wheels kiosk for you to figure out where you want to install it.
or screws pop out of the limb as a pincer then shred > Borderline
the target, disconnecting muscle from bone.
> Really? Self-service docs on street corners? What could possibly
> Also works with recycling cybernetics for scrap. go wrong?
> Borderline > Slamm-0!
centimeters), but the majority of them were in the like a glaive … well, I could tell you from personal
10- to 20-centimeter range, like the spear and pike. experience if you tried to use a normal scythe
Spear tips are often triangle-, leaf-, or diamond- in battle, you’d be right proper fragged! So, the
shaped, though that is by no means a hard and blade was turned to point forward and not at
fast rule. right angles to the shaft, enabling its use on the
In terms of shaft length, spears are typically battlefield and turning it into a slightly different
1.8 to 2.5 meters long, with the Greek doru being shaped glaive.
longer at 2.5 to 4 meters, and pikes being 2.5 to
6 meters. The yari could be as short as a Roman > In feudal Japan, the naginata was seen as the weapon of
hasta (1.8 meters) or as long as a pike. Lances were respectable and honorable women. They were forbidden from
roughly 3 meters in length but were much thicker, touching the katana, but the naginata was acceptable. Some
giving them added oomph on the charge. of the best and most well-known naginata users in Japanese
history are women from that period.
Winged Spear, Boar Spear, > Mihoshi Oni
and Bear Spear
Spears designed for hunting are often found Dane Axe, Bearded Axe,
with wings or lugs sticking out the sides of the haft and Combat Axe
below the spear tip. The idea is that when stuck To those who are swinging around these
in a boar or bear, something that you really don’t weapons, I hate to burst your bubble, but you’re
want to get close to you at all, it will hold them at using a polearm. Yes, they are almost entirely
the end of the spear and allow you to control the devoted to cutting and slashing, and yes, they
animal and make it easier for your allies to finish sacrifice a lot of the reach and defense of other
the beast off. polearms. But I can’t argue with their effectiveness,
The winged spear is an extension of this concept since they’ve survived since the Dark Ages, and
applied to war. The wings were usually longer and they are still potent weapons if you know what
more robust and were used against cavalry — you’re doing with them.
place the butt of the spear in the ground and let
the horse run on to the spear. Not only would you
thus have stopped the horse, but the rider (often Trident, Ranseur, Military Fork
a knight in heavier armor) may well have been I’m sure everyone is familiar with a trident:
unseated, and thus easier to engage. essentially a three-pronged spear, often seen in the
hands of Poseidon. The ranseur and military fork
Hewing Spear, a.k.a. Atgeir are derivations of the trident, extending the center
tine or taking one away in the case of the ranseur,
The hewing spear, or atgeir in Old Norse, had and elongating the tines and adding wings in the
a longer and broader enlarged head intended not case of the military fork.
only for thrusting but for cutting and slashing as These are purely thrusting weapons, their tines
well. This is sort of a halfway house between the being long and thin, making them ideal for dealing
spear and the glaive, and a good balance between with chainmail armor and leaving nasty wounds.
the two. Winged versions of the hewing spear exist,
and I personally find that to be the best tool for the > The fork isn’t just good at piercing chainmail: modern fabric
kinds of things we shadowrunners deal with. armor like your trusty armor jacket is just as susceptible.
> Armand
Glaive, War Scythe,
and Naginata Halberd and Bec de Corbin
The glaive is the first on my list of single-edged Late in the medieval period, when plate armor
polearms and consists of a shaft roughly 2 meters was becoming more prevalent, a way of defeating
in length and a single-edged curved blade roughly it was needed. The first way to combat someone in
45 centimeters long. Longer versions exist, with the full plate harness was to attack the gaps between
naginata head being the longest at 80 centimeters the plates, typically the elbow, armpit, backs of the
to 1 meter. As a single-edged curved blade, the knees, and potentially the inside leg. The other way
glaive is not suited to thrusting, but it is capable of was to use a hammer and cave in the plates, hoping
exceptionally strong slashes and cuts. Some glaives to wound the soldier inside the armor.
Urumi Sword
Also considered a steel whip due to the
flexibility of the blades, the urumi can vary from
a meter and a half to two meters in length and
can be multiple double-edged blades instead of a
single blade, depending on the wielder’s training
and preferences. The urumi originated in southern
India with the Kalaripayattu martial art, but has
since grown in popularity, with various trideo
games showing off deadly choreography using the
weapon.
The sword isn’t sheathed, but is slung around
the body, which is an advantage for concealment.
When wielded by a professional, it creates a
bubble of flying steel to defend against multiple
opponents. That flying steel is also why it should
be wielded by a professional, as it “cuts both
ways,” pun intended.
War Fan
The war fan is an underrated weapon. It has the
benefit of folding for concealment, plus it seems
harmless when unfolded. While the older war fans
had heavier iron or brass plates or wooden core
variants, modern technology allows for an even
more durable and lighter fan. The edge of each plate
has a molecular coating to give it a sharp slashing
blade. The rest of the plate can be carbon fiber
or genetically modified silk sandwiched between
decorative lacquered paper sheets to conceal the
lethal properties of the war fan.
What is a Hotmod?
Example: Extreme Cyberweapon
Hotmods are an extreme customization of
cybernetic augmentations done after purchase, NAME TYPE FEATURES
voiding any warranty. These modifications aren’t Extreme
available in any store, and typically only a street Starting Cybernetic None
doc or someone with the necessary skills and Weapon
equipment can make these modifications. Hotmods Buzzsaw Blade
Buzzsaw,
are not available in custom grades, only standard hardening
and used. With hodmods, there’s always a risk to Claw,
Crab Claw Original
the cyberware and subject that something might Hurt Locker 1
not work correctly after the use of the mod. Four Thousand Wrecking Crew,
Wrecker
For every action using a hotmod, replace one Newtons Hurt Locker 2
regular die with a wild die (p. 48, SR6). In addition
to standard wild die rules, after a glitch roll, the MELEE
TYPE DAMAGE
ATTACK
WEAPONS RATINGS
hotmodded piece of ’ware fails and requires a
Starting
Biotech (Cybertechnology) + Logic test with a Extreme (No
threshold equal to the number of ones rolled to Cybernetic Features)
2P 3/—/—/—/—
bring it back online. Weapon
If a critical glitch occurs, the hotmod and Buzzsaw Blades 4P 3/—/—/—/—
possibly the whole cybernetic limb/eye fails.
Crab Claw Unarmed 5P 6/—/—/—/—
When applicable, the user gains the hobbled or
immobilized status (p. 52, SR6). With a critical Wrecker Blunt 6P 7/—/—/—/—
glitch, the hotmod requires repair. Repairing
damaged cyberware requires a Build/Repair test
using a Biotech (Cybertechnology) + Logic (6, 1 Extreme Cybernetic
hour) Extended test. The hotmod can’t be used
until it is repaired.
Weapon Features
Buzzsaw
How It Works: Very Deadly (p. 45).
Adding a Hotmod to
an Extreme Cyberweapon Cattle Prod
At character creation, the player designs this In substitution of damage on a successful
extreme cyberweapon starting with a basic (No attack, the weapon applies the Off-Balance status
Feature) cybernetic weapon. This starting extreme to the target. This lasts for a number of rounds
cyberweapon has a base DV of 2P. It also comes equal to the net hits (maximum 4). Duration isn’t
with the free features of reducing the edge cost cumulative with subsequent successful attacks.
of Intimidating Presence (p. 94, Firing Squad)
by 1 and is considered a Proverbial Double-
Edged Weapon (p. 46). Players can then choose
Electrocutioner
up to two features listed for the weapon below. In substitution of damage on a successful attack,
The character can also add a few cybernetic the weapon applies the Zapped status to the target.
enhancements listed. This lasts for a number of rounds equal to the net
Extreme cybernetic weapons can apply either hits (maximum 4). Duration isn’t cumulative with
damage or status effect to characters on a critical subsequent successful attacks.
glitch, gamemaster’s choice.
BLEEDERS & BONE BREAKERS // GAME RULES: EXTREME CYBERWEAPONS AND HOTMODS
Four Thousand Newtons Extreme Cyberweapon features
In substitution of damage on a successful
CYBERWARE
attack, the weapon applies the Disabled I status
to the target. This lasts for a number of rounds
FEATURE
ESSENCE CAP COST
45
Starting
equal to the net hits (4 maximum). Duration isn’t
Wild Wave
Optional Rules
In substitution of damage on a successful
attack, the weapon applies the Hobbled status for Exotic weapons
to the target. This lasts for a number of rounds
equal to the net hits (4 maximum). Duration isn’t
Weapon Specialization
cumulative with subsequent successful attacks. When noting an Edge Action, the weapon can
perform the action without spending Edge. When
noting a Martial Arts technique, the character
Extreme gains +2 dice to the Skill test. In either case, with
Cyberweapon exotic weapons, replace the Close Combat skill
with the Exotic Weapon skill.
Enhancements
The Hurt Locker Proverbial
Rating 1: Add 3P to base damage and +3 to Double-Edged Weapon
Attack Rating. The weapon is dangerous enough that if the
Rating 2: Add 4P to base damage and +4 to character critically glitches with an attack, the
Attack Rating character hits themselves, resisting the base damage
Note: Can’t combine Hurt Locker with Hardening. of the weapon.
GAME RULES: EXTREME CYBERWEAPONS AND HOTMODS // BLEEDERS & BONE BREAKERS
Wrecking Crew New Weapon Details
damage against Objects Rules
Ash Arms Combat Chainsaw (p. 14, Firing Squad)
46 If the weapon hits, instead of applying and resisting Custom Style, Proverbial Double-Edged Weapon
normal damage, the character can instead apply Wreck-
SHADOWRUN: DEADLY ARTS
ing Crew damage against a targeted object/barrier based Ash Arms Combat Chainsaw
on comparing the DV of the weapon to a Structure Rating. Monofilament Variant (p. 14, Firing Squad)
Objects held/worn by an NPC get a Defense test based on Proverbial Double-Edged Weapon, Very Deadly, Weapon
the NPC stats. Armor and weapons are considered to have Specialization: Threatening
a Structure Rating of 8. Bates-Brown Combat Boots (p. 14, Firing Squad)
Weapon Specialization: Ground Fighter (p. 104, Firing
OBJECT EFFECT Squad)
If the modified DV is at least half
Bullwhip (p. 249, SR6)
the Structure Rating, reduce the
Custom Style, Proverbial Double-Edged Weapon, Weapon
Defense Rating by 1. If the modified
Specialization: Entanglement (p. 111, Firing Squad)
DV exceeds the Structure Rating,
Armor
reduce the Defense Rating by (DV Chakram (as melee weapon)
– Structure Rating). If the Defense Proverbial Double-Edged Weapon, Deadly Weapon, Weapon
Rating is reduced to 0, the armor Specialization: Iaijutsu
is destroyed (not repairable).
Chakri (as melee weapon)
If the modified DV is at least half Proverbial Double-Edged Weapon, Weapon Specialization:
the Structure Rating, reduce the Iaijutsu, Weapon Specialization: Iron Arms
Attack Rating by 1 from all ranges.
If the modified DV exceeds the Garrote
Structure Rating, reduce the Very Deadly, Garrote Grapple Rules
Attack Rating by (DV – Structure Goblin Stompers
Weapons
Rating). If any Attack Rating Same action as the Red-Hot Poker (p. 45)
is reduced to zero or less, the
weapon is no longer usable at that Kusarigama
range. If all Attack Ratings are Weapon Specialization: Wrest (Block) (p. 48, SR6)
reduced to 0 or less, the weapon Meteoric Hammer/Flail: Single Hammer
is destroyed (not repairable). Proverbial Double-Edged Weapon, Weapon Specialization:
Damage reduces the Structure Hamstring, Weapon Specialization: Sweep the Leg (p. 94,
Wall/Barrier Rating of the barrier. See Breaking Firing Squad)
Through (p. 112, SR6).
Meteoric Hammer/Flail: Double Hammer
Vehicle/ Apply damage to the vehicle’s Weapon Specialization: Sweep the Leg (p. 94, Firing Squad),
Drone condition monitor as normal. Weapon Specialization: Parry (p. 94, Firing Squad)
Damage reduces the Device Rating. Monofilament Whip (p. 249, SR6)
If the Device Rating is reduced Proverbial Double-Edged Weapon, Very Deadly, Weapon
to 0, the device is destroyed (not Specialization: Entanglement (p. 111, Firing Squad)
repairable). If the device has a
condition monitor, such as a deck, Manriki Chain (p. 15, Firing Squad)
Device Weapon Specialization: Called Shot (Disarm) (p. 47, SR6)
apply damage to the condition
monitor instead. If the device Sai
doesn’t have a Device Rating, Sensor Weapon Specialization: Weapon Breaker (p. 105, Firing
Rating (alternative device rating), Squad)
or condition monitor, default to 3.
Tonfa (p. 15, Firing Squad)
Weapon Specialization: Joint Lock (p. 104, Firing Squad)
Garrote Grapple Rules Urban Tribe Tomahawk Mk II (p. 15, Firing Squad)
Changed to Blade.
A garrote grapple starts with an attack using an
Exotic Weapon + Agility vs. Reaction + Intuition test. Urumi Sword
If successful, the target is considered garrote grappled. Proverbial Double-Edged Weapon, Weapon Specialization: Multiple
In addition, on this action, the net hits are added to Opponent Defense (p. 104, Firing Squad), Wrest (Block) (p. 48, SR6)
the hits on an opposed Strength check with this attack. “Xiphos” Tactical Gladius (p. 15, Firing Squad)
If that is also successful, the target gains the Muted Changed to Blade.
(p.106, Firing Squad) status and is also considered
War Fan
Hobbled (p. 52, SR6) while garrote grappled. Weapon Specialization: Feint (p. 104, Firing Squad)
BLEEDERS & BONE BREAKERS // GAME RULES: EXTREME CYBERWEAPONS AND HOTMODS
Subsequent actions for
attacker with a Garrote grappled target: New Exotic Weapons
Meteoric
Game Information: Hammer Exotic 2P 6/—/—/—/— 5(I)
500¥
Polearms (Double)
GAME RULES: EXTREME CYBERWEAPONS AND HOTMODS // BLEEDERS & BONE BREAKERS
New Martial New Martial
Arts: Polearms Arts Techniques
48 European Fencing (Polearms) Adder’s Ambush
SHADOWRUN: DEADLY ARTS
The spear was the medieval era’s principal When performing the Trip Minor Action while
weapon of war, due to its versatility and ease of
armed with a polearm, you gain 1 die to your
manufacture. Its popularity extended from the
battlefield to civic policing to private duels, and attack pool and receive a free point of situation
countless treatises were written about the wide Edge that goes away if not used on the Trip test.
variety of polearms and their many uses. This Category: Weapon; may only be used with polearms.
variant of the HEMA school teaches students to
keep opponents away and dominate an area of Area Awareness
space.
Category: Weapon May use the Anticipation Edge Boost (p. 47,
Signature Technique: Multiple Opponent Offense SR6) for melee attacks with a polearm without
paying the Edge cost.
Naginatajutsu Category: Weapon; may only be used with
This is the Japanese art of the naginata, a polearms.
Japanese weapon akin to a glaive. Naginatajutsu
focuses on dynamic techniques and long katas, Multiple Opponent Offense
with movements such as jumps, movement and
turns with the body, and ascending and descending When engaged with multiple opponents in close
cuts used in alternation. combat, you gain +2 Attack Rating for every two
Category: Weapon (round down) opponents within your melee range.
Signature Technique: Adder’s Ambush Category: Weapon; may only be used with polearms.
BLEEDERS & BONE BREAKERS // GAME RULES: EXTREME CYBERWEAPONS AND HOTMODS
SENDING IT
DOWNRANGE
Posted by: Gundark While every shadowrunner needs a gun or two,
we don’t often go looking too far for something
> For those who don’t know him, Gundark spent a few years that fits the bill. Sure, it means a lot of runners use
as a freelance heavy-weapons specialist, bouncing from one the same weapons, but those weapons are com-
shadowrunner team or mercenary unit to the next before monplace and known workhorses that’ll get the
returning home to Seattle, hoping to become one of the rare
job done. An Ares Predator VI and an Alpha are a
ubiquitous duo for a reason.
few of us who manage to make a pile and leave the shadows. He
The militaries of the world don’t think like
enrolled in Seattle University as a Ballistic Sciences major, trying
shadowrunners do. Even mercenaries often don’t
to combine his hard-won hands-on experience with theoretical
have the financial backing that national and cor-
knowledge. When I started looking into the latest and greatest porate militaries enjoy. And let me tell you, chum-
mil-spec weapons, he seemed like an ideal person to tap to mers, the last five years or so have been anything
share his insights with the rest of JackPoint. but austere.
> Glitch I’ve heard of some breakthroughs in the world
of vehicle-mounted firepower, but that’s not real-
> Known in merc circles as the Big Red War Machine because he’s ly my bag. I’m all about the bang-bangs and big
a huge blood-red oni with excessive combat chrome, he’s come booms. And, ghost, are there some serious grade-A
back to the shadows recently, both as an armorer/gunsmith and pieces on the market now. Chances of us shadow
a shooter. folks getting our hands on them are slim (but not
> Rifleman zero), as the corps and governments hoard them
like dragons. But knowing what your opposition
could be packing increases your chances of not
// SENDING IT DOWNRANGE
only a mission’s success, but survival. Below is a The C Variant is a short-barrel carbine config-
list of some of the whiz-bang weapons and tech uration with foregrip, designed for urban combat.
out there, because putting things downrange in the It retains the A Variant’s gas-vent system, scope,
50 mil-spec world goes beyond pulling a trigger. and smartgun, while an underbarrel shotgun re-
places the grenade launcher, making it excellent for
SHADOWRUN: DEADLY ARTS
Easifat SA/BF/
Ever had your Ares Alpha jam in the desert be- Assault 4P 2/11/12/11/5 50(c) 4(L) 3,150¥
Ramlia B FA
cause you didn’t break it down and clean it every
hour? Of course you have; so has everyone else. Note: Includes barrel extension, imaging scope (thermographic), rigid
Here’s a few new options for extreme desert condi- stock, silencer, smartgun system: internal
or even three assistant gunners. of an integrated smartgun system out the box.
These weapons can operate without the assistant
gunner; anyone who’s ever used a belt-fed machine Ultimax MMG
gun can attest to that. But for some weapons it takes
so much extra time to operate alone that your utility This puppy is one of the lightest and most er-
to your formation suffers, so if at all possible, you gonomic machine guns on the market today! As
will have the assistant gunner—even just linking the easy to use as an LMG, the Ultimax MMG has a
next belt to the current one can save time and lives. I well-deserved reputation as a go-to for an upgrade
should also note that emplacement weapons tend to to squad-level firepower. This is one of those times
be even bigger and bulkier than squad support weap- where the designers got everything exactly right
ons. This helps with recoil and heat management, and produced something truly exceptional.
and since they’re designed to be carried by multiple
people and used from a fixed position, this is not seen Ruhrmetall SF-10
as a downside. Even in the modern age of super-ad- The SF-10 is a new weapon system, but is al-
vanced materials, it’s still a lot cheaper to make the ready quite popular. Utilizing the same “bike
receiver of a chain gun out of plain old steel. grip”-style layout as its big brother the SF-20, the
SF-10 is designed to make the life of a mechanized
Machine Guns infantry machine gunner easier. As the SF-10 is an
MMG, it doesn’t quite have the stopping power of
The standard squad support weapon, machine the SF-20, but in urban scenarios this isn’t a bad
guns of various sizes can be found in every mili- thing. The SF-10 comes with a gas vent, a hip pad
tary force and mercenary outfit. They are inexpen- bracing system, and smartgun system as standard.
sive to create, operate, and maintain, and they are
available from dozens of manufacturers. Any belt-
fed machine gun can benefit from an assistant gun- Ruhrmetall SF-20
ner, even if it’s not listed as squad operated. When Originally designed at MET2000’s request, the
used in a fixed emplacement or installed in a vehi- SF-20 has become a staple in the “oversized per-
cle, belted weapons will use 1,000 round boxes of sonal weapon” arena. Nothing is quite like throw-
belted ammo or a custom-sized ammo bin. ing HMG rounds downrange. And thanks to the
“bike grip” design, the SF-20 stands out visually as
Ghadab Shadid well as how hard it hits! Like many, my first HMG
was an SF-20, and I still have it. Reliable and super
This light machine gun is named after an Arabic easy to use in confined areas, and the hip pad and
phrase meaning “intense fury.” Ghadab Shadid— gas vent make it very controllable for something
often shortened to just GhaSha—is part of the new throwing around 12.7 millimeter rounds like this.
Spinrad Global release. Manufactured through
Marduk Munitions, this LMG is the primary squad
support weapon issued to Caliphate troops and is Stoner-Ares M107
renowned for its reliability and high rate of fire. The M107 is the standard heavy machine gun in
Like the other new SG weapons made by Marduk, use by the UCAS armed forces and has been their
the Ghadab Shadidt’s ability to operate in harsh mainstay for close to thirty years now. You’ll find
environments is a feature of its sealed action and these normally on tripods or mounted on vehicles,
its belted, disintegrating-link, caseless ammo pre- but it can be pressed into service as a sub-optimal
loaded into a sealed 100-round box magazine, or personal weapon. Comes with a tripod, gas vent,
when tripod mounted a 300-round box magazine. and laser sight.
Note that the Ghadab Shadidt can’t use standard
belted ammo or any belted ammo accessories. Ruhrmetall Stachel
While Ruhrmetall is quite rightly known for the
FN MAG-6 SF-20, the Stachel is Ruhrmetall’s entry into the
The FN MAG has been a mainstay of infantry more mainstream machine gun market. The SF-20
support machine guns for over a hundred years and is not, due to the angled bike grip design, the best
is the stereotypical General Purpose Machine Gun. for mounting on vehicles and drones. The Stachel,
It can do everything well and is designed to be car- or “Stinger,” is a conventional HMG that comes
ried by one soldier, with others in the unit carrying with a gas vent as standard.
100(c)
rate the Assault Cannon Blasts, Improved APDS, and More 53
Ghadab Lethal Anti-Vehicular Rockets and Missiles rules from the
LMG 4P BF/FA 2/12/12/8/2 or 4(L) 4,600¥
Ares-GE Vanquisher
Miniguns and The largest of the GE miniguns, using 12.7 mil-
limeter HMG ammo, the Vanquisher is a truly awe-
Electric Gatling Guns some weapon. Seeing the look in your target’s eyes
Electric Gatling guns, often called miniguns, are as you walk your fire into them, and then watching
multi-barreled weapons capable of shredding just them get absolutely rocked … it’s something you
about anything that gets in their sights. With be- never forget! Vanquishers are often used on light
tween three and six barrels, rotated by an electric armored vehicles to give them a major punch. I’ve
also seen a giant use one with a gun shield and just
motor, they’re capable of astounding rates of fire.
… it was a sight to see, let me tell you!
Miniguns are often mounted on light armored vehi-
cles and attack helicopters, and are the teeth of point
defense systems. While technically still machine guns, Assault Cannons
and a man-portable support weapon, the extra bar- Assault cannons and automatic assault cannons
rels, gearing and motor adds a substantial amount are a variety of heavy rifled weapons with calibers
GE Vindicator
TYPE
LMG
DV
6P
SIZE
0
MODE
RB
ATTACK RATINGS
3/12/13/9/5
needs. The Sabretooth, like all their longarms
apparently, comes with an underbarrel weapon
SHADOWRUN: DEADLY ARTS
AMMO TYPE AVAIL COST mount, a shock pad, and integral smartgun system.
100(belt) MG 7(I) 5,600¥ I’ve found a carbine or grenade launcher are the
best options, mainly so you’ve something else to
Note: Includes smartgun system, internal. A Strength of 3+ and Body of
3+ are required for the Vindicator to be carried and fired. use while waiting for an opportunity to reload.
Note: Includes smartgun system, internal. A Strength of 7+ and Body of Ares Victory
7+ are required for the Vanquisher to be carried and fired. Automatic Assault Cannon
The popularity of Grumman-Lockheed’s 25
starting at 20 millimeters. The “lightest” and sim- millimeter Bushmaster M25 chain gun as a prima-
plest are semi-automatic support weapons such as
the Panther XXL. A few, more mechanically com-
plex versions with burst fire, such as the Sabret- Assault Cannons
ooth, are on the market and still fall within the
realm of support weapons, but just barely. Fully NAME TYPE DV SIZE MODE ATTACK RATINGS
auto versions called automatic assault cannons or IRM Sabretooth AC 7P 0 SS/BF(4) 1/10/11/9/9
chain guns are almost always mounted on vehicles.
AMMO TYPE AVAIL COST
These are the primary weapons on many infantry
32(d-2) AC 7(I) 17,500¥
fighting vehicles. The two smallest chain guns,
the Vigilant and Victory made by Ares, can also Note: Includes shock pad, smartgun system, internal, and underbarrel
be used as emplacement weapons, as they break weapon mount.
Crew Served (2): 1 additional Major Action required to reload this
down into components that can be man-portable. weapon. A Strength of 6+ and Body of 6+ are required for the Sabret-
AACs use 50-round linked ammo belts. Station- ooth to be carried and fired.
ary emplacements may have a 500-round box mag-
azine, but in a vehicle, they’ll have a custom-sized NAME TYPE DV SIZE MODE ATTACK RATINGS
ammo bin. Assault cannons and automatic assault
Ares Vigilant AAC 7P 1 BF/FA (10) —/12/10/8/8
cannons can fire standard ballistic rounds, APDS
ammunition, or HEX Assault Cannon Ammunition. AMMO TYPE AVAIL COST
10(c-3) /
AC 6(I) 19,000¥
Ironmongers Incorporated 50(belt-3)
Chemical Weapons:
Shouldering a backpack ammo carrier of any type and
attaching the fuel hoses, belt feed, and power cables to
the weapon takes approximately thirty seconds or ten
Flamethrowers combat rounds.
Replacing a fuel tank, battery pack (or capacitor pack),
Flamethrowers have seen a bit of a resurgence belt of ammo, or a rocket requires a Reload Weapon Major
on the battlefield of late. Good for clearing out Action per item, even if the weapon is equipped with a
hardened positions with relatively little damage, smartlink system. Replacing two flamethrower tanks re-
they’re also good against entities of a more … ele- quires 2 Major Actions while feeding ten 100-round belts
mental persuasion. of machine gun ammo into a 1,000-round backpack takes
10 rounds. Backpack ammo systems can’t be reloaded by
Ares Inferno the user while the backpack ammo carrier is worn, but
the crew served rules can apply. Up to three crew mem-
Currently the largest man-portable flame- bers can use their Reload Weapon actions to reload a
thrower on the market, the Ares Inferno has a rel- backpack system while it’s being worn.
atively short range but uses two link-fired spray More information on using backpack carriers with
nozzles and two fuel pumps on a single frame specific weapons can be found on p. 60, Lethal Harvest.
to deliver a truly devastating barrage of flame.
Only vehicle-mounted flamethrowers can rival Rules For Called Shots on
its destructive potential. On the downside, this
massive fuel demand requires a backpack tank Ammo and Tank Backpacks
for proper operation, as smaller weapon-mount- Fuel tanks (and other volatile devices such as the
ed fuel tanks are simply not practical. For those Ares Thunderbird’s capacitor packs) when mounted on
circumstances where a lower level of destruction a backpack carrier can be targeted with a Called Shot:
is acceptable, the Inferno has the option to only Break Weapon action. Instead of reducing the weapon’s
fire through one spray nozzle, throttling the fuel AR, the attack ruptures the tank and causes the wearer,
volume down to the level of a more conventional and anyone else in melee range, to take damage equal
flamethrower. to the weapon’s DV. These tanks have built-in armor and
a Structure rating of 16, requiring a modified DV of 8 or
Flamethrowers more to rupture.
Ballistic ammunition and standard battery packs are not
NAME TYPE DV SIZE MODE ATTACK RATINGS nearly as volatile, meaning this rule does not apply to them,
Ares Inferno Spray 7P 0 SS 15/13/—/—/—
but it’s up to GM’s discretion, based on the type of weapon
making the attack, as to whether grenades and missiles in a
AMMO TYPE AVAIL COST backpack ammo carrier can be set off when targeted.
20(tanks) Fuel 5(L) 3,400¥
(when link
Launch Weapons
Spray 9P — SS 19/17/—/—/—
fired)
Grenade Launchers
AMMO TYPE AVAIL COST
10(tank) Fuel 5(L) 200¥
Note: When both spray nozzles are link-fired, the Inferno uses 2 units As I previously stated, having access to immedi-
of fuel and has the higher DV and AR profile. When firing a single spray ate fire support is often the difference between life
nozzle, use the lower DV and AR with only 1 unit of fuel. The Inferno
uses two tanks in its backpack carrier and the standard rules for ammo
and death for any military unit, and the same often
backpacks apply as well as the special rules for flamethrower tanks. All goes for shadowrunners. Portable launchers on or
flamethrowers impart the Burning status on their targets, and while close to the front lines are often the best solution
this depends on several factors, the Inferno should start with a Burning
6 status when link fired and Burning 5 when firing a single nozzle for delivering that on-demand fire support.
best they make. Roughly the size of a light machine Note: Includes airburst link, smartgun system, internal. The expanded
gun, the MGL-24 is intended to be a man-portable rules for link-firing weapons can be found on p. 154.
launcher for grenade barrages. The standard configu- Crew Served (2): 1 additional Major Action required to reload this weapon.
painted targets from an M-TOC-linked smartgun wire spool providing a direct wired connection.
system or can simply be fired in a direction and Replaceable single-use spools attached to the por-
allowed to acquire a target with their own ad- table launcher are limited to 1,500 meters, but a
vanced algorithms. In addition to targeting with vehicle-mounted system can use a much longer
their internal systems, both the Vespae and the spool capable of controlling a missile to the end of
Pilum missiles can be guided to the target directly its 5-kilometer range.
from their launcher through AR remote control.
As with other portable missile launchers, these Pilum MPAT
The Pilum man-portable anti-tank missile
Rocket Launchers launcher is the direct replacement for the now
ATTACK
discontinued Javelin III MPAT launcher system.
NAME TYPE DV MODE
RATINGS Standard features are a thermal-equipped imag-
al-Assad Launcher Missile SS/BF(4) —/4/10/8/6 ing scope, internal smartgun system, AR remote
control interface, and a wired communication and
AMMO AVAIL COST
2(ml) per tube (c) 6(I) 13,500¥
control jack.
Note: includes airburst link, scope, smartgun system: internal, AR interface. Vespae MPAD
Crew Served: Each 2-rocket tube assembly is considered an “item” for
Reload Weapon actions. The recommended replacement for the now dis-
Game Rules: The rules for multiple Blast attacks are on p. XX. Typically continued Stinger IV MPAD launcher system is the
this MLRS setup would use guided missiles, however this system may
use unguided rockets for an indirect rocket artillery attack. To do this, Vespae man-portable air defense missile launcher.
each set of tubes on a tripod requires a separate Gunnery + Logic test Standard features are a thermal- equipped imaging
to set the target. This attack uses the Indirect Fire rules for unguided scope, internal smartgun system, airburst link, AR
munitions on p. 157.
remote control interface, and a wired communica-
ATTACK
tion and control jack.
NAME TYPE DV MODE
RATINGS
Ballista II Launcher Missile SS(2) —/5/9/9/8
Rockets and Missiles
AMMO AVAIL COST
4(cy) 6(I) 11,900¥
NAME CLASS RANGE CAP PILOT AVAIL SENSOR COST
Note: Includes airburst link, AR interface, internal smartgun system. al-Assad 0 (40mm x
1.5 km 16 0 0 5(I) 2,000¥
Rocket 1m)
ATTACK
NAME TYPE DV MODE Ballista II 0 (60mm x
RATINGS 1.5 km 16 0 0 5(I) 2,000¥
Rocket 0.5m)
Carl Gustaf Launcher Missile SS(1-3) —/6/10/9/9
Carl
1 (84mm x
AMMO AVAIL COST Gustaf 1.5 km 20 0 0 5(I) 1,800¥
0.5m)
1(br-3) 6(I) 6,500¥ Shell
Note: Includes airburst link, internal smartgun system. Note: The C-G shell may be Guided as if it were a Class 0 rocket.
Crew Served (3): 2 additional Major Actions required to reload this weapon.
Guided
Missile
NAME TYPE DV MODE ATTACK RATINGS
Option for 3 3 +1(I) +2,500¥
Pilum MPAT Launcher Missile SS —/8/8/10/10 (5km) Class 0
Rockets
AMMO AVAIL COST
2 (130mm
1(br) 7(I) 95,000¥ Pilum ATM 5 km 30 3 2 7(I) 12,500¥
x 1m)
Note: Includes airburst link, AR interface, internal smartgun system. 2 (60mm x
Vespae SAM 5 km 20 5 3 8(I) 11,000¥
1.5m)
NAME TYPE DV MODE ATTACK RATINGS 1,500-meter
control wire - - - - - 6 900¥
Vespae MPAD Launcher Missile SS — /— /6 /8 /10 (5km)
spools
M1330
TYPE
Launcher
DV
Mortar
SIZE
0
MODE
SS
ATTACK RATINGS
—/—/5/10/10 (3km)
the added benefit of making the various power
units noticeably cheaper.
SHADOWRUN: DEADLY ARTS
Crew Served (2): 1 additional Major Action required to reload this weapon. Terracotta
Arms Ferrus Series
NAME TYPE DV SIZE MODE ATTACK RATINGS
Terracotta Arms has miniaturized railgun tech-
Trebuchet Launcher Mortar 0 SS(3) —/4/7/12/12 (3km)
nology to the point they’re offering a series of small
AMMO TYPE AVAIL COST arms: the Ferrus series of railguns. The Ferrus se-
6(cy) m40 6(I) 12,750¥ ries comprises the Ferrus Minor (a heavy pistol that
competes well against the Predator VI), the Ferrus
Crew Served (2): Includes smartgun system, internal, airburst link. Major (a SMG-sized firearm), the Ferrus Prime (a
very competitive assault rifle I feel will do well in the
Mortar bombs future), and the Ferrus Maximum (an anti-materiel
NAME CLASS RANGE CAPACITY PILOT SENSOR AVAIL COST
rifle designed to compete with the Barrett Model
122). The whole Ferrus series comes standard with
m40 0 3 km 16 0 0 4(L) 750¥
smartgun systems and are intended for use with
m60 1 7 km 20 0 0 5(L) 900¥
power clips, but they can accept other sources if de-
m80 2 10 km 25 0 0 7(I) 1,600¥
sired. I should also point out that the small calibers
Guided
Option for
used in these firearms mean they function as if they
Mortar
3 3 +1(I) +2,500¥ were APDS rounds.
Bombs
Game Rules: All man-portable mortars use the Exotic Weapons (Launch- Ferrus Minor
er) skill and may use the indirect fire rules described on p. 157. If there
The Ferrus Minor is a heavy pistol with a lon-
is line of sight to the target, the attack counts as direct fire and uses the
launcher’s Attack Rating Profile, even though the bomb still travels on a ger-than-normal barrel and slide, making it one
high parabolic arc. While uncommon, any infantry mortar bombs can be of the longest semi-automatic pistols on the mar-
acquired with a guided munition package for the same cost and availability ket today. The power clip inserts into the grip of
modifier as the larger vehicle mortar bombs.
this firearm, where you would normally load the
ammunition in a traditional pistol. Due to the
small size of the penetrators (roughly 4 millime-
New Weapon ters), a good-sized clip fits into a block in front
of the trigger guard. Only the rear portion of the
Tech: Railguns slide reciprocates when firing, purely as a form of
recoil mitigation.
So now we get to the good part: futuristic
weapons! One of the major innovations in the last Ferrus Major
several years has been the resurgence of railguns. The Ferrus Major is an SMG/PDW weapon in-
Railguns have been mounted on tanks and war- tended for use by those who need something that
ships since before I was born, and for a few years hits hard and can lay down a decent volume of fire
now we’ve had the Ares Thunderstruck gauss in a compact and portable package. The Major is a
cannon on the market. But the technology didn’t bullpup style weapon with a collapsible stock and
miniaturize very well. Until now. foregrip. The inherent benefits of the layout, with
Terracotta Arms and Yamatetsu Naval Tech- the clip for the penetrators—the same 4 millimeter
nologies have produced some excellent weap- ones used by the Minor - slot in behind the grip.
ons systems and have decided the portable The four power clips slot into the top of the weap-
power systems Ares brought to the market— on to lie flush, and thanks to the very short barrel,
power clips, the satchel power pack, and the this weapon is one of the most compact SMGs on
power backpack—are to become sort of the the market.
Note: Includes collapsible stock, foregrip, short barrel, smartgun system, in-
The Ferrus Maximus is a sniper rifle, or an- NAME TYPE DV MODE ATTACK RATINGS
ti-material rifle if you prefer. Using the same long
Ferrus Prime Rifle 3P SA/BF/FA(10) 7/12/11/9/4
penetrators as the Prime, the Maximus does away
with the bullpup configuration for a more conven- AMMO AVAIL COST
tional rifle layout. The oddity with the Maximus is 40(c) + Energy 5(L) 2,350¥
that the power clips do not fit flush, with all six of
Note: Includes smartgun system, internal, underbarrel weapon mount. Uses 1
them sticking out the side of the rifle allowing for Energy per projectile fired.
easy access without breaking your grip and com-
ing off the rifle. This allows the Maximus to be NAME TYPE DV MODE ATTACK RATINGS
operated more easily by a single shooter in a hide,
thus maximizing the benefits of the range, power, Ferrus Maximus Rifle 5P SA(2) —/11/15/22/19
YNT Colossus Chemrail the Colossus has a muzzle blast on par with that
of many rocket launchers.
When the Nashorn was announced, those of us
who keep a close eye on the firearms industry were
shocked at the idea of a man-portable coilgun. But
they won’t miniaturize the chemrail any time soon, New Weapon Tech:
we all said to each other. Three months later, our
jaws dropped. Small Arms Laser
The Colossus is a huge shoulder-fired chemrail,
designed as a crew-served weapon. Because it is just Weapons
a big tube a little over 2 meters long, the first time I
saw one I assumed it was a new man-portable rock-
Ares Fire-Line Series
et launcher. But on closer inspection, I noticed that Ares is using Desert Wars this year to kick off
the rear 1.2 meters of the tube is 50 percent larger a big PR push for its new Fire-Line brand of la-
diameter than the front portion, and half a meter ser weapons. Most of the Ares-affiliated teams
from the rear is the huge half-meter-diameter drum are sporting at least a few of the new weapons,
magazine for this thing! Thankfully there is a fore- with the Firebird being especially prominent in the
grip to help hold on to the damn thing. squad support role.
As a chemrail, the Colossus fires a penetra- When comparing the Fire-Line system to the
tor that has an initial powder charge and then older Ares laser technology, the most obvious
accelerates it using a normal railgun. However, change—other than the massive price drop—
YNT has gone one step further and included a is literal fire. Ares has decided to lean into the
forward-projecting ionized gas cloud that has the “fire” theme with a large percentage of the weap-
effect of extending the length of the rails without on’s output in the far infrared range, creating en-
physically extending the barrel. Because of that, hanced thermal shock. This makes it likely that
Game Rules: It takes one combat round to change the wheeled tripod from a
stationary to a rolling configuration.
artillery fire, it lacks any weaponry and is instead ARMOR PILOT SENSOR SEAT AVAIL COST
equipped with a smartgun link and an M-TOC 0 4 4 — 4(L) 19,250¥
network connection. This allows it to paint tar- Note: Includes fangs (p. 48, Body Shop), passive stealth features.
gets for other weapons on the network without a
metahuman observer onsite. The Nightwing has a SPD TOP
NAME HAND ACCEL BODY
round-trip range of 70 kilometers, allowing it to INTERVAL SPEED
spot targets for artillery barrages and return, or if Nightwing 4 15 30 90 1
needed, make a one-way trip to spot targets for ARMOR PILOT SENSOR SEAT AVAIL COST
intermediate range missiles. 0 4 4 — 4(L) 12,500¥
renraku
kitsune
col is cracked, the hacker can connect to the de- Brute Force, Probe, or Backdoor Entry actions.
vice with outsider access and can issue commands All comm nodes will be running two programs as
using that level of access. Gaining User or Admin SOP; first is the Rampart Protocols and the second
access still requires additional Matrix actions as is a dedicated agent. Other standard features in-
normal, and any type of access gained only lasts clude a built-in Pantheon Industries M-TOC Mark
for as long as the hacker maintains the connection. II running apps appropriate to the unit’s role. Mir-
The final layer of protection is an embedded codeck’s Citadel Series comm nodes have three
Agent program running on each protected mil- standard configurations: the Commander, a base
spec comm node. These agents have a rating equal unit attached to field command units and trans-
to the rating of the device they are on, all tests for mission centers; the Outrider, a vehicle comms unit
any Matrix action uses a dice pool equal to 2 x built into some command vehicle consoles; and the
the rating (p. 60, Hack and Slash for details on Guardian, an infantry version carried by a squad’s
using agents). Agents will usually be carrying out comms operator.
two tasks.
First, they run regular Matrix Perception tests Mil-Spec Commlinks
watching for any potential hacks, such as attempts
to forge an encryption key, changes in the access The last link in the military chain of command
log that would indicate a Probe attack, or a Brute is the soldier in the field. Standard-issue commu-
Force attack. In the case of a suspicious event, the nication gear for most professional military out-
agent will notify its operator. If there is an actual fits is a mil-spec commlink such as the Microdeck
Brute Force attack on the system, it will also send Ranger, sold as part of its Citadel series. Mil-spec
an alarm to central command, alerting the combat commlinks do not have any standard Matrix ac-
deckers protecting the network. cess and can only communicate on the WAN they
Second, agents monitor all the devices connect- are attached to. They generate a PAN for the rest
ed to its comm node, looking for irregularities in- of the trooper’s gear and are networked together
dicating a security compromise. For example, if an under the unit’s comm node. Each commlink will
agent sees a system access from a comm issued to also be running a copy of the Rampart Protocol
a now-deceased trooper, or even if the biometrics encryption and included an integrated M-TOC
don’t match the assigned user, it will alert both its network fob, allowing each trooper to be fully tied
operator and central command of a potential secu- into the C3 structure of the outfit, while remaining
rity breach, along with requesting a system spider protected against outside Matrix infiltration.
to investigate.
M-TOC Fob
Mil-Spec Comm Nodes This device, called a network fob or M-TOC
Each field unit within the military command fob, creates the connection between the main Pan-
structure will have its Matrix infrastructure pro- theon Industries M-TOC (Mobile Tactical Op-
tected by a comm node, its dedicated agent pro- erations Center) system, typically operated by a
gram, and its operator. Although many megacor- squad’s communications specialist as part of the
porations offer their own brands of comm unit’s comm node, and the individual soldier’s
hardware, Microdeck currently has the edge, with PAN. These devices are part of the Pantheon Indus-
its Citadel Series sold as a package with the GMC tries tac-net and allow the user’s data to be shared
Transcendent. Units assigned a comm node may be with the rest of the network. Fobs are included as
an infantry platoon or squad, a battery of artillery, part of the M-TOC systems and are generally not
or a single main battle tank. The comm node is sold separately.
the unit’s connection to the outfit’s C3 (command,
control, and communication) structure as well as
the unit’s protection from digital attack or infil- New M-Toc Apps
tration. The PANs generated by each individual
trooper’s commlinks are networked behind, and Hopper
protected by, the unit’s comm node. An ECCM (electronic counter-counter mea-
The Microdeck Citadel Series is typical of most sure) tac-app program that allows a WAN to
comm nodes on the market. It is a cybertermi- synchronize a pattern of frequency hopping and
nal-like device, far larger and bulkier than a cyber- modulation to minimize the effects of jamming. All
deck, providing a non-configurable ASDF array, units on a network using this type of ECCM must
north. Five vehicles. I say again, five vehicles. I I got concerned when Sergeant Meyer shout-
count three battle buses and two APCs. I say again, ed, “Where’s that air support? They should have
five armored assets and twenty-seven personnel. made it back by now.” Then, as if summoned by
We have not been observed. Awaiting instructions.” the grizzled veteran, a distant roar pierced through
Sergeant Meyer, the senior NCO, called us back. the chaos.
This seemed like a lot of unnecessary movement From behind us, I heard the unmistakable
that could draw attention to us, but Sergeant Mey- sound of low-flying helicopters. There were two
er had a lot of engagements under his belt, so he Hughes Stallion WK-6s and three Nissan Wolf-
might have known more than me. hounds, all in gunship configurations, moving up
The team started discussing the problem and to our position and unleashing a barrage from
the best way to handle it when someone chimed in; their 30-millimeter chain guns. As they hovered
I’m not exactly sure what her background was, but almost directly over us, a hailstorm of disintegrat-
she seemed pretty green. “How many rockets do ing links and hot brass fell on us as the AP rounds
we have?” she asked. went to work.
“Five,” someone answered. The enemy forces scattered like dry leaves in a
“Awesome,” she replied. “If each one destroys winter gale. Then, as quickly as it started, it was
an armored vehicle, that leaves only the troops to over. The only sound was the thudding rotors of
deal with.” the helicopters and the groan of distressed metal
I smiled at her and said, “That won’t happen. that used to be armored vehicles. As the helicop-
You know that, right?” ters continued to provide cover, we moved forward
She looked dejected for a second, but took it to assess casualties and found no enemy forces re-
in stride. After about ten minutes of discussion, mained. Sergeant Meyer looked up and gave the
Sergeant Meyer motioned for everyone to shut the helicopters a thumbs up. As the Hughes and Wolf-
frag up and said, “Suck it up, we’re the CAS, and hounds were leaving, one of the Hughes made a
we’re never outgunned.” tight circle and banked hard to the side. It was at
I knew exactly where this was going and went that point we all had a clear view of the pilot as
back to the comms, “Momma, this is Vermillion he rendered a crisp hand salute … a job well done.
Badger. Fire mission, fire mission.” That’s when I decided I wanted to learn how to
That was all that needed to be done. Our For- fly. But, mission first.
ward Operations Base (FOB) now knew where we That took care of the OP, vehicles, and a good
were within ten meters. They knew the target de- percentage of the troops. We still had to ensure that
scription and our distance to fire. The circumstanc- the soldiers running in every direction couldn’t do
es weren’t ideal for a single strike to take care of to us what we had just done to them, however.
the issue—there was just too much there. So we More importantly, we needed to make certain they
knew we would likely have to engage the troops couldn’t radio back and report the contact.
after the armor had been slagged. Then came the The hunt was on.
part we all hate. We waited. Fortunately, there were only so many directions
Without warning, two Fed-Boeing Eagle-Cs they could run, and we assumed they’d head back
dropped out of the cloud cover. It was like being to the FOB from where they came. I spotted a group
at a local airshow when I was a kid. That thought of three heading southeast from the OP and a pair
faded when they launched missiles. Thick smoke moving in roughly the same direction. Two of them
billowed from craters where anti-tank missiles were running southwest, splitting up as they ran.
had obliterated enemy defensive positions. Twist- We switched comms to blanket the southeast
ed metal, shattered equipment, and scorched sand area with white noise, hoping to smother any com-
marked the once-secure post. Even after the smoke munication attempts by our fleeing enemies. This
passed, the air was thick with the acrid smell of was a good idea, but it also meant we couldn’t call
burning materials. The strategic strike had suc- for additional support.
cessfully neutralized the enemy’s armor, but that Our sniper team stayed back and took out the
wasn’t the only threat. two guys heading southwest, while the rest of us
Our commanding officer, Captain Campos, or- focused on the remaining five. We made short work
dered us forward to engage the infantry as the air of them. Chasing those running for help is always
support left the area. I was hoping they would cir- the worst part of any operation. Most of the time,
cle around and make another pass, so I got on the engaging the enemy is fast and furious. Someone
radio, “TIC, TIC, TIC. Vermillion Badger Three to suddenly yells, “Contact!” and then a direction;
FOB22. Be advised, enemy contact remains. I say that’s when the rounds start flying. There’s no time
again, enemy contact remains.” to think about anything else. No time to consid-
The New Scotophobia > What? A government working on a solution for the wrong
(Fear of the Dark) problem? Surely you jest!
> Borderline
Despite most governments and nations offi-
cially denying the existence of the Disian Shadow
War, the whole affair still sent shockwaves through > Let’s not fool ourselves. This buildup is more than
them that will be felt for years if not decades to simply enhancing conventional forces. Black operations,
come. experimentations, all the fun stuff that goes on behind the
It was a nightmare scenario on multiple levels. scenes is also being ramped up, if not more so.
Not only did a hostile alien force manage to infil- > Thorn
trate an alarmingly large number of megacorpo-
rations at extremely high levels of power, but they > I’ve heard disturbing rumors that several corps and
also managed to do the same within national gov- governments are trying to reverse-engineer what little Disian
ernments, which almost resulted in complete glob- tech is out there to recreate the Un-Awakening.
al annihilation. Even then, some don’t truly know > eX-Professor
just how close the world came to destruction.
A major factor in the initial Disian success was > Bounties on liberated chimeras are also on the rise.
the fact that these infiltrators and quislings man- > Liberator
aged to occupy or co-opt these positions of pow-
er. Most governments and by proxy their military
forces were either rendered completely inert or in Radical Rearmament
some cases duped into carrying out orders that fur- When a government or any large group begins
thered Disian interests. acting out of fear, it’s never a good thing.
The grand and technologically advanced mil- So to address the Disian fallout, several govern-
itaries that were designed to protect their home- ments of the world have begun a fair and honest
lands against such a threat were effectively side- internal accounting of the policies, strategies, and
lined and manipulated. For these governments, factors that lead to the current situation to create
this was not only embarrassing and a major blow nuanced plans to enact meaningful changes and …
to their collective egos but was (and still is) a di- okay, I started that sentence as a joke to prove a
rect challenge to their sovereignty and security. To point, but I can’t finish it. This whole situation slots
say that the Disian Shadow War was a wakeup me off and frankly frightens me, because instead
call about the threats out there would be a gross of doing the right thing, too many governments
understatement. The governments were reminded are giving into knee-jerk reactions and beginning
just how inept and vulnerable they really are. massive rearmament programs. Instead of actually
dealing with or solving the problem, they’re simply
> It’s also why most governments, or even corporations, will never own building bigger and “better” weapons in case other
up to or even publicly acknowledge the Disian Shadow War. It would threats decide to rear their ugly heads.
only confirm their ineptitude, weaknesses, and vulnerabilities. Not While the exact details will vary by nation and
exactly a winning strategy if one wants to maintain power. government, the overall prevailing idea is that in or-
> Sunshine der to better protect themselves against any future
up their operations to meet this new demand for war- emergency. And if worse comes to worse, I may be willing to
time and related materials. Assembly lines and associ- part with some of it … for a fair price.
ated facilities such as shipyards and mining operations > Kane
to name a few are gearing up for their production lines
to start running 24-7 in the very near future. > Pillaging no longer doing it for you? Having to resort to other
forms of piracy?
> I bet the corps just love this. Governments finally finding the
> Slamm-0!
backbone to stand up for themselves and the firepower to
match. > Just like any good business, diversifying helps ensure survival.
> Flash Banger > Kane
> Glitch
> Please, most military gear is made by the lowest bidder, and
depending on the nation, the training ranges from decent to
pure drek. I have better weapons and gear now than I had when
I was in service. But it’s not the regular military you necessarily
have to worry about. It’s the special forces types you’re more
likely to encounter, because they do similar jobs as we do in
the shadows. The main difference is that, depending on the
specific unit, they often have a drek-ton of logistics, intelligence,
electronic, and fire support to back them up on an operation.
Also their respective governments have a substantial investment
in these slags, especially their tier-one operators. Their training
is top-notch and all of their gear and ’ware is going to be
bleeding-edge.
> Bangswitch
however. The Cal Free government is looking for and has reallocated twenty percent of its national
established units to assist with training up the Cal budget into upgrade programs. It also doesn’t hurt
Free Military while they await the arrival of new that Ares is offering the CAS sweetheart deals and
weapons, vehicles, and gear. favored customer status.
As of this download, only three out of the Even before the planned upgrade, the CAS mil-
twelve contracts have been fulfilled, but negotia- itary machine was formidable. Having inherited
tions are ongoing as scores of individual merce- a sizable number of military forces, bases, and
naries rather than whole units are making their production facilities when they split from the old
way to Cal Free. The first named unit to sign on United States, the CAS was still able to maintain
was Warrior’s Pride. After their near decimation their status as a military superpower. The constant,
during the Disian Shadow War, they’re acting more low-level skirmishes with neighbors Aztlan and the
as advisors and trainers while they replenish their Native American Nations have kept skills sharp
ranks. The second unit was Hasting’s Guardians, and long been a justification for maintaining their
an all-infantry company under the command of military force.
recently promoted Captain Jordan Hastings when The current CAS Army boasts five army groups
the previous commander was killed during the (also called “armies”). Each group is made up of
shadow war. Working to overcome a somewhat mixed units such as infantry (regular and armored),
dubious reputation, the Guardians also boast a fair mechanized, artillery (air defense and regular), and
amount of armored personnel carriers and some support units. In addition, the CAS maintains an
light mechanized vehicles. elite cadre of Special Forces, most of which are not
Finally, Cal Free has gained a significant boost acknowledged by the CAS military command and
to its airpower. Four squadrons from the 180th In- whose names are constantly changed to prevent
dependent Air Regiment have signed on for at least intelligence gathering. They also have a significant
a two-year deployment. The first squadron is a tra- reserve and national guard to supplement both the
ditional manned combat unit consisting mainly of army and air force as needed.
newer F-B Eagle-C fighter-bombers. The second and The CAS Air Force is just as robust. Boasting
third are unmanned, fielding a mix of aerial drone twenty fighter, twelve bomber, and thirty airlift
types and the accompanying mobile drone com- wings, the CAS is able to project sufficient airpow-
mand centers. The final squadron consists entirely er across North America and into the Atlantic as
of V/TOLs and transports and geared more toward well as the Gulf of Mexico.
search and rescue (with a secondary mission of fire The CAS Navy is also formidable and is one of
suppression) and reconnaissance missions. the few navies to still operate carrier battle groups,
although their two carriers are lighter than those
of the JIS and UCAS. The keel for a new CAS su-
Confederated percarrier (class and name classified) was laid in
American States (CAS) 2080, however. The new carrier is reportedly due
to launch sometime within the next two years.
Since breaking away from the UCAS, the CAS In addition to their navy, the CAS has also pre-
has always maintained one of the largest and most served their Marine Corps. Ten divisions strong,
effective standing militaries in the world. the CAS Marines act as a rapid-response and
As such, they were also prime targets for both Di- sometimes anti-terrorist force. CASMC Ferrets are
sian infiltration and sabotage efforts by the Defender considered some of the most elite special forces op-
Movement during Operations: Seraphim and Data erators in the world.
Bomber. The first wanted them on a leash while the
latter wanted them completely kenneled. Ultimately,
both sides got what they wanted. Reports suggest EuroForce
that CAS Marine Special Operations Forces (known The dream of a unified European army is an
as Ferrets) were used at least a dozen times to prose- old one and began in the wake of WWII, but the
cute Defender targets. Conversely, the efforts of Ser- idea was postponed in favor of the old North At-
aphim and Data Bomber in the CAS were complete lantic Treaty Organization (NATO). But with the
successes; although rumors indicate that anti-Disian beginning of the new millennium, the old NATO
elements within the CAS military hierarchy assisted. alliance dissolved, and the EuroForce concept was
While ultimately this worked out for the CAS as revived. While former Warsaw Pact countries like
the Disians failed to destroy the material plane, the Poland, Czechia, and Hungary joined the alliance
fact that the CAS had the highest level of infiltra- in 1999 and a further expansion of Eastern Eu-
of the typical manned and unmanned units, the said that the level of Disian infiltration within the
JISAF currently fields ten manned air wings and UCAS and their military was significantly lower
seven unmanned. While still largely relying on im- than their neighbor to the south.
ported airframes and drones, there are rumors that With Ares relocating to the CAS, this left the
Shiawase is working with a currently unnamed UCAS without a primary weapons manufacturer
subsidiary to design a new fighter bomber that is and distributor. Because of their attempt to leave
expected to go toe-to-toe with Aztlan’s advanced the business accords, other manufacturers were less
Blood Hawk. than enthusiastic in offering any support. When
they did, there were reports of rampant price goug-
ing and delivery of sub-par and defective equipment.
United Canadian and At the beginning of 2083, the UCAS’s military
American States (UCAS) branches faced a worst-case logistics scenario.
Everything their warfighters needed was running
The past few years haven’t been kind to the critically low as stockpiles dwindled. Throughout
UCAS. But the one thing they’ve (somehow) man- 2082, ammunition, spare parts, even foodstuffs
aged to keep a hold of is their military forces. This, and medical supplies were all rationed in order to
however, may be changing, as all branches of the maintain some level of combat readiness. This had
UCAS military face significant challenges that di- the additional effect of less training, which threat-
rectly affect their military forces. ened combat effectiveness.
After the events of 2080 and 2081, the UCAS To stave off complete catastrophe, the UCAS
experienced widespread blackouts and unrest that government began selling off whatever material
ultimately led them to attempt to nullify the Inter- they could, if for no other reason than to not have
national Business Accords within their boundaries. to maintain it. Naval vessels, mechanized vehicles,
This resulted in a cascade effect that almost shat- and aircraft were all sold to offset operating costs.
tered the country. All that held them together and It’s projected that by the end of 2084, the UCAS
kept the literal wolves at their borders in check will have sold off approximately twenty percent of
was their military might. This may not be the case their war material.
for much longer. The fact they were targeted by Despite all this, the UCAS has endured and even
the Defender movement in the same way the CAS begun their own version of an upgrade. Taking a
was didn’t help their situation either. But it can be cue from their Marine Corps, the entire UCAS mil-
> Sounds like she’s a technomancer. Are we sure she’s not? During the Disian Shadow War, the Seventy-Sev-
> Clockwork enth was the go-to direct-action combat unit for
the Defender Movement. When something need-
> No, I’m not. And even if I was, you wouldn’t want to try me. ed to be assaulted, El Cuadrilla got the call. When
> Point Guard something needed to be destroyed, El Cuadrilla got
it done. When the Defenders needed a cavalry to
ride to the rescue, if El Cuadrilla was anywhere
Seventy-Seventh nearby, they were there. As such, they suffered the
Ranger Group greatest number of casualties of any unit or group
Formerly (but still unoffiically) known as “El in the Defender Movement. One of them was their
Cuadrilla,” the Seventy-Seventh (like the Six- beloved CO, Colonel Carmen Lopez y Cabrera,
ty-First) is almost exactly the same as they were better known in the shadows as Picador. She fell in
before becoming part of the Twenty-First. action during Operation: Rampart while holding
Originally organized like the Ranger regiments the line against Disian forces.
of the former United States, the Seventy-Seventh
has expanded its ground warfare role and now of- > No. If you’re gonna tell it, tell all of it, don’t fragging water it
ten integrates with armor, drone, and mechanized down! Gotta do everything myself.
units from the Support Services Group, making > Deadline
them more akin to a light infantry company when
the situation calls for. This, however, does not > Before anyone starts armchair-quarterbacking about how
change the Seventy-Seventh’s primary mission of Picador was gambling with our lives and should have blown the
being a direct-action assault force. portal, first, frag you, second, she had the charges linked to the
unit’s M-TOC. They were set to blow if the last task force member
> From what I’ve heard, leadership is still working on exactly in the chamber died or if they were tampered with.
how to integrate and organize all the new recruits, and the toys > Deadline
efficient fleet of transport vehicles and aircraft de- still trying to track down data on while Tac-Con was started by
signed to get groups, units, and their gear wherever General McCord back in the early ’60s and has been keeping his
they need to go as quickly as possible. As such, command’s weapons SOTA for over two decades.
they also work closely with the LSU. > Corporate Raiders
Training and Reserve Group > Tac-Con makes sense; it’s one of the best shops of its kind out
After the Disian Shadow War, scores of merce- there and only deals with select clientele. I’ve heard McCord has
naries were looking for new homes. As a result, been using them to help with recruiting but also to make sure
several new units formed, such as the Twenty-First. the dependents of those who fell during the Shadow War get the
To handle the influx of new personnel, the TRG support they need.
was formed. > Red Anya
The goals of the TRG are:
First, to familiarize all members (veteran and
recruit alike) to the division’s current battle doc- Current Deployments
trine, tactics, and methodology. This is also a way As of this posting, the Twenty-First is not fulfill-
to weed out potential problem elements or those ing any known contracts as they’re currently con-
who don’t meet the current standards as well as centrating on training and force integration. Their
develop new doctrine. Second, to give those with- primary HQ is Fort Cabrera in Lisbon, Portugal,
in the division who were injured in previous ac- but they currently operate several smaller regional
tions a chance to recover. Those who are fit but bases and training centers worldwide.
not quite ready for combat will have the option
of performing light duty with the LSU or garrison
and security duty. Third, have a reserve cadre to re-
plenish combat losses, to rotate troops, or to form
Free Marine Corps
ad hoc units to respond as needed. And fourth, as Posted by: Broadside
mentioned above, to have a cadre of garrison and Considering themselves to be the true succes-
security forces ready to provide security for both sors to the United States Marine Corps founded in
primary facilities and forward operating bases. 1775, the Free Marine Corps formed in 2035 after
The TRG is currently commanded by Major the United States of America split into the UCAS
Remy “Gator(bait)” Dupre, former XO of the Six- and CAS. The new Free Marine Corps vowed to
ty-First under McCord who retired in the early uphold the legacy of their forebears regardless of
2070s which allowed Faith Raddick to take the petty geopolitics and borders. To them, maintain-
position. The cranky old ork came out of retire- ing the spirit and purpose of the corps was more
ment to fight the Disians and almost retired again, important than anything else.
but was convinced to stay on and lead the newly
formed TRG “as long as he always has cigars on > Extremely effective in combat, the FMC is also known for taking
hand.” this idea of honor seriously, almost to cult-like extremes. They
also only take contracts where there’s little to no chance they’ll
As a Corporation have to engage with CAS or UCAS Marines.
Like most mercenary units, the Twenty-First is > Colonel Cobra
registered and fully recognized by the Internation-
al Mercenary Association as an independent mili- > Funny thing is, marines from both nations have that same
tary service provider. As such, it’s afforded all the unwritten order. No one will officially admit it, but it’s accepted
legal rights and protections under the IMA charter. that marines don’t fire on marines.
As far as shareholders and investors, the Twen- > Hard Exit
ty-First has only a few. General McCord is considered
the majority shareholder, having inherited enough The FMC constantly strives to maintain their
stock shares from the late Colonel Cabrera to main- own code of honor and integrity, even when faced
tain complete operational and corporate control of with morally ambiguous situations. This has been
the division. Officers and enlisted are offered stock tested in recent years. Overall, the Free Marine
options in addition to their base pay and bonuses, Corps have lived up to their standards, but also
but every division member has at least one share. earned the reputation as one of the best mercenar-
The other known investors are a holding company ies in the business.
At first, FMC involvement was covert, with for amphibious assaults are few and far between. But
Raider units stepping up their anti-smuggling and their naval and air transport assets allow them to be
interdiction operations. They also expanded their rapidly deployed to hotspots and flashpoints.
operations to hit Disian ports, harbors, or any oth- Currently the FMC is divided into three major
er maritime targets within the Gulf of Mexico and components: the First and Second Free Marine
along the North American east coast. Highly dan- Expeditionary Units and the Free Marine Raiders.
gerous because they risked dragging the UCAS and Those not serving with these units are stationed
CAS militaries into open conflict, the Raiders avoid- at the FMC’s primary base at Roosevelt Roads at
ed any such entanglements. FMC Raiders would lat- Borinquen in the Carib League. While exact num-
er be instrumental as part of Operation: Seraphim, bers are currently unknown (which is how the
conducting numerous operations against CAS mili- FMC likes it), estimates indicate approximately
tary units. ten to fifteen thousand personnel across the en-
tire corps; this includes sailors, marines (including
> There’s more. Some members of the CAS Marine Corps knew Raiders), aviators, and support staff.
of or were told about the Disian threat and actively assisted
their FMC “family” during Seraphim. And when they had to > Even after Cold Fury, I doubt these numbers. The FMC is
conveniently retire from CAS service afterward, the FMC notorious for obfuscating their true strength. Best bet is to take
welcomed them with open arms. whatever number they offer, and up it by at least fifty percent.
> Point Guard > Scattershot
While the Raiders were causing havoc, the FMC First Free Marine
fleet and expeditionary force was secretly working
toward one of the largest amphibious operations Expeditionary Unit
in recent history, Operation: Cold Fury. With the Composed of the FMS Belleau Wood, Green Bay,
difficulties and logistics of getting a large combat Coronado, and Daniel J. Daly, the First FMEU is the
force to Antarctica, the FMC was tasked with pro- largest formation within the FMC. Their primary
viding not only one half of the operation’s combat mission profile is to project force ashore, although
force but security while the task force sailed to the they’re just as capable of conducting maritime secu-
Antarctic shores. Once the operation began, the rity and interdiction operations as they are human-
Free Marines charged the frozen shores while their itarian responses. The First also features the newest
naval and air assets provided fire and air support. ships in the fleet, the flagship Belleau Wood and the
In the aftermath of Cold Fury, the FMC found Daniel J. Daly, both of which joined the fleet just
themselves severely mauled, down to approximate- in time to participate in the final operations of the
ly sixty percent combat effectiveness, but they still Disian Shadow War. These newer vessels, combined
considered themselves combat ready … because with the older and recently refurbished Green Bay
marines. Currently, the FMC has stayed out of ma- and upgraded Coronado, represent the pinnacle of
jor actions to allow their forces to recover. FMC power projection.
> Not exactly. You see, the FMC has always had a close and
interesting relationship with the vodun practitioners within the
Second Free Marine
Carib League. In 2062, the FMC helped these priests, priestesses, Expeditionary Unit
and their kin from New Orleans deal with a shedim threat. Since Composed of the oldest ships in the FMC fleet,
then, the two groups have always maintained close ties and the Second FMEU is more of a reserve fleet than an
mutual assistance. When the Un-Awakening happened, the vodun active one because of ongoing wear, maintenance
found refuge and protection within FMC ranks from those who issues, and damage. The Iwo Jima, the former flag-
attempted to do them harm. Attempted being the key word there. ship that has seen literally decades of service, was
> Arete damaged by a missile strike during Cold Fury. As
such, FMC leadership decided to drydock her and
the other ships of the Second in order to get them
Combat Capabilities back into fighting shape. There is some concern
Since their formation, the FMC has become one that the Iwo could be too far gone for combat op-
of the premier mercenary units in the world and erations. Similarly, the New Orleans almost broke
boasts the largest private military naval force. They down during the return from Antarctica but was
specialize in the following areas: maritime opera- saved thanks to the herculean efforts of her engi-
Standard Equipment: Amenities (middle), command and control comms, Standard Equipment: Amenities (middle), electronic countermeasures 3,
electronic countermeasures 6, flight deck (large), improved stability 2, in- improved stability 2, increased structural integrity 1, life safety system 2,
creased capacity, increased structural integrity 30, integrated Matrix de- living space (middle) x 50, living space (low) x40, Milspec plate 4, network
vice (satellite link x3, RCC x5, 30 x ports), life safety system 2, living space sharing enhancement, ram plating 2, rigger adaptation, rigger cocoon,
(middle) x 60, living space (low) x 500, milspec plate 6, network sharing weapon mounts x 6
enhancement, passive stealth features, RAM plating 4, rigger adaptation,
rigger cocoon, weapon mounts x 4, well docks
neering crews. Only the Independence, which is M-PAC patrol vehicles, modified Banshee LAVs, or
just over a decade old, is considered combat ready an assortment of other VTOL aircraft (or a com-
and is kept in reserve to help defend Roosevelt bination of all three) with a full crew and com-
Roads or support other FMC units as needed. plement of Raiders (between eight and ten), and
drone support. Raiders operate from modified car-
> I’ve also heard rumors that the FMC commissioned shipwrights in go vessels known as “Corsairs” that act as a mo-
Casablanca to build new vessels for their transport and maritime bile base of operations.
security operations. Basically cargo ships modified into Q-Ships, Specializing in swift precision strikes on or near
these vessels should allow the FMC to expand the scope of their the water, Raiders are also masters of ship board-
operations and take the burden off some of their older ships. ing and seizures, as many smugglers and pirates
> Sounder
can attest. As such, they have the best personal
equipment and weaponry among the FMC.
Free Marine Raiders > They also tend to be the most highly augmented with ’ware.
Considered the FMC’s special forces, the Raid- Internal air tanks and implanted weaponry are common among
ers are made up of several squadrons, with each Raider teams.
squadron consisting of three to five Wavecutter > Kane
> They got shapeshifters, nagas, sasquatchs, and similar beings Fields of Fire
out of places they weren’t wanted and into welcoming Yakut The Hellcats normally take supporting roles
lands. when operating beyond the borders of Yakut, act-
> Stone ing as security escorts for larger assets, especial-
ly those associated with Awakened and Emergent
> They take individuals to where they need to go. They’ve populations. They excel in mobile insertion ac-
transported people to Asamando, Amazonia, the Indian Union, tions, specializing in naval assets and isolated facil-
Aztlan, and other locales, and they still do this. ities. They maintain HSCTs and VT craft hangars
> Sounder
in Yakutsk, Severobaikalsk, Magadan, and with-
in the Salish-Shidhe Nation at Lake Moses. They
In 2079, the Hellcats filed for official recognition have another training facility and service depot in
Quito Ecuador near the old airport service area.
with the IMA shortly after they acquired their first
two naval vessels. The first has been refitted and
> The place in Quito is unassuming and hires the fewest people,
christened MNV Hellcat, which recently finished its
two-year contract with the government of Seattle. It perhaps no more than a hundred present at a time. But they are
now remains partnered with the Everett Naval Yard well stocked, and security is terrifying.
in the free city as extended security and logistical > Quito Mole
support. Captain Daniel Cooper remains in com-
mand of the vessel and sits at the table in Ft. Lewis. > Nearly all of the Hellcat’s larger deployments utilize their naval
The Hellcat is a Hosho-class Amphibious Assault assets. Their second carrier, the MNV Dominion, rolled out
Carrier with a crew of five hundred sapients and of Magadan in March 2083, right before the more apparent
significant Matrix host improvements. engagements involving the Disians started. It never had a
The second is the submarine MNV Arrowbring- proper shakedown and was enlisted by Evo-NT a month later,
er, with Captain Rigel Bobrov in charge. The story where it participated in several actions within the Western
of the acquisition of the Arrowbringer includes the Pacific. Throughout June, it fought alongside Maersk Marines
hostile acquisition of a Russian asset caught in Ya- and TPA operatives in the Aleutian Islands and provided cover
kut waters. and surveillance support. Their first captain, Isobella Fermi,
was killed by chimera troops when they breached the command
> The Russians need to stop thinking the Yakutians are all dumb deck in late April 2083. After that, the crew petitioned for and
animals. Those individuals pulled a full-on infiltration and received recertification of the vessel to MNV Fermi in her honor.
takeover of the Arrowbringer by methods that have yet to be > Sounder
disclosed. The Russians attempted to file a piracy suit but failed
because they didn’t recognize the Yakut Nation. The Hellcats > It’s uncertain how the MNV Hellcat became part of Seattle’s
filed salvage rites, claiming they procured it from the Yakutians, independence movement, but most say it was the right place at
who verified this with the international courts. the right time.
> Kane > Broadside
glish-speaking media) and accepted a contract in as a quick response force on crucial missions when
Peru to hunt down ghost cartels. Not making the things go wrong and extra firepower is needed.
same mistake twice, Schmitt made sure the Sixth The last division isn’t numbered. Main Com-
wasn’t a mechanized infantry division but rather mand MET2000 (MCOM) in Hanover has the
a highly flexible “air mobile” division, capable of size of a division in itself, while obviously they are
jungle, guerrilla, and urban warfare. not an active combat unit and consist mostly of the
With her experience and the new unit reorgani- military leadership and its staff, the administra-
zation, she fulfilled this one-year contract in seven tion, and the medical as well as the training staff. It
months. Over the next two years, she and her new- also includes MSOD, or the MET2000 Special Op-
ly formed division accepted the most dangerous erations Division. This unit encompasses, coordi-
jobs in South America and Africa, which eventu- nates, and trains MET’s special forces worldwide.
ally restored MET’s reputation and prestige in the MSOD classifies their operations into two tiers.
world’s eyes. Tier One is normally black operations, while Tier
In 2079, MET gained an additional contract in Two is gray, which is on the edge of legality but
Kenya: protecting the Kilimanjaro Mass Driver. could be justified under the right circumstances.
Then finally on August 13, 2080, the FBA made MSOD encompasses three special units. First
their move. A major shareholder of the MET, is the Tactical Assault Groups, or TAGs, which is
Ruhrmetall and the German DocWagon equiva- a Tier One unit. This is your “normal” spec ops
lent BuMoNA, FBA initiated the friendly takeover unit, deployed for missions like anti-terrorism and
of BuMoNA by Ruhrmetall in 2076, and then hostage rescue. The second Tier One unit is the
they organized the fusion of Ruhrmetall, and the Recon Infiltration Commando, or RICO. RICOs
MET2000. Shortly thereafter, a new corporation are deployed in short, fast, precise missions or on
was formed from these three, called Trikon Hold- long covert operations. They are only used in black
ing. All three corporations still operate as indepen- operations with full plausible deniability, usually
dent entities, while Trikon functions as an umbrel- behind enemy lines. Typical missions are target-
la. All former shareholders of those three corps ed assassinations, recon operations, asymmetrical
accepted a stock swap, giving up their shares for and unconventional warfare, as well as direct com-
new Trikon shares. Trikon soon gained an AA rat- bat operations. The last unit is the CBRNe Ops.
ing and became one of the fifteen Eurocorps, that CBRNe stands for chemical, biological, radiologi-
is a member “state” of the NEEC. cal, nuclear, and enhanced (improvised) explosives.
While MET now is a Trikon subsidiary, they Because of their specialized skills, CBRNe Ops are
still operate as before. While Schmitt and her Sixth among MET’s most requested special forces, and
Division along with other units also participated in they work well alongside police, military, and gov-
the Battle of Detroit, they still have their long-term ernmental agencies. They are sometimes deployed
contracts and are still bound by their founding to actively use one of those threats against an en-
treaty and special relationship to Germany, who emy as well.
now owns shares of Trikon directly. A smaller Asia Command MET2000 (ACOM),
a legacy of when Japan was still a shareholder, is
located near the Osaka/Kansai Sprawl. It coor-
Order of Battle dinates all contracts and operations within Asia
MET2000 is organized like a traditional mil- and serves as the main logistics hub, medical cen-
itary with an army, navy, and air force. Its army ter, and training facility in the region. The small-
consists of seven divisions. The First Division, also er UCAS Command MET2000 (UCOM) was set
called Special Task Force SOX, protects the radia- up at the former Gander Air Force Base in Maine
tion zone and (first and foremost) the corporate re- (Newfoundland) in 2055. It serves as a logistic hub
search and production facilities within. The Fourth and saw “real action” for the first time during the
Division is located in Graz (Austria) and Sarajevo blackout crisis and MET’s deployment in Detroit.
and is part of the European and UN-Mission to
pacify the Balkans. > Motor City, thank you very fragging much.
The Third Division is located in Hanover and > Johnny Redline
eventually became the primary training and fur-
lough unit. For every European soldier, a “trans- The remaining navy and air force are often
fer to the Third” is a ticket home. The Second and overlooked. The navy consists of two fleets, both
Fifth Divisions are deployed worldwide to fulfill located in Bremen, which are usually split up into
the various contracts the MET holds. They aren’t Einsatzgeschwader (literally “mission squadrons”,
> Red Anya known for fielding some of the newest, bleeding-edge gear and
weapons out there.
When looking at the corporate side, we can’t > Slamm-0!
ignore the fact that even MET, as a former A-rated
corporation and now subsidiary, tried to diversify Howdy, all! After our rebuilding year, Slamm-0!
itself and has multiple subsidiaries on its own. Of invited me here to give JackPoint an update on the
course, they have recruitment agencies in most of Eleventh Independent Armored Cavalry Regiment,
the major cities and sprawls on this planet, and a.k.a. the Steel Storm. Well, I can assure you, we
even merch stores, where you can buy cheap ap- are better than ever and chomping at the bit to get
parel or their official cameo patterns for your cars this season started!
and weapons.
When it comes to true subsidiaries, Argus is
probably the most well-known. A full-fledged in- What’s an ACR?
telligence agency for hire, with about 8,000 sal- For those who don’t know, an Armored Caval-
aried employees and a myriad of freelancers and ry Regiment is a brigade-sized armored unit cre-
sources, it’s headquartered on the former proving ated by the U.S. Army during the Cold War to act
grounds of Baumholder, now known as Zentrum as a self-contained reconnaissance and screening
für Auskunftsverwaltung (Center for Inquiry Ad- force for an armored division. We’re a combined
ministration). They provide several services like arms formation that acts as the forward eyes of a
normal intelligence, analysis, counterintelligence, division. We find the enemy’s recon assets and wipe
secret operations, and even military police service. them off the map. We then fix the enemy in place
Assault Cargo Lift was one of the first, founded while the heavier brigades push through our lines
back in the ’30s as a joint venture with Lufthansa and start rolling up enemy forces.
(now part of Mærsk). They own a fleet of armed This means we’re heavy on tanks and infantry
cargo planes, so MET can bring everything any- fighting vehicles. But we have our own artillery,
where. While the joint venture still runs smoothly, support, and air units. We’re light on infantry,
ESUS made a new bid to gain Lufthansa’s job, now which means we’re poorly suited to holding ter-
that Ares has left. rain. We’ll happily scout it out and kick the teeth
in of anyone who happens to be there, but we can’t
Steel Storm hold it.
106 The Steel Storm is a cavalry unit with caval- > DocWagon needs to up their game!
ry traditions. But we also have others within the > Kalbruin
regiment who aren’t cavalry. So, while in garrison
SHADOWRUN: DEADLY ARTS
you might not see as many Stetsons as you might In terms of firearms, I guess the Boss got a good
expect from a cavalry unit, you’ll also find lots of deal with Onotari Arms a while back because that’s
berets of different colors. Out in the field, the only what we use currently, though I’ve heard rumors
difference between a cavalry trooper, a sapper, a Renraku is falling over themselves to get some of
medic, or an artilleryman will be the melee weap- them new Terracotta Arms Ferrus railguns to us.
on they have on them. We issue a combat knife as Until then, we’ll keep using our Kali II carbines,
standard, which can be used as a bayonet, but we War Hound assault rifles, and JP-K51 DMRs.
also issue a sword. The reason for this is twofold; We’ve a lot of Ballista and Ballista II missile sys-
one, it’s part of dress uniform. The second reason tems and some Trebuchet mortar systems, too. For
is some people like to fight with melee weapons, or our machine guns, we’ve gone with Ruhrmetall—
at least have one in hand. Mostly this is the Awak- MET2000 were a great advertisement for them,
ened—mages and adepts love to get them enchant- and the SF-10 and SF-20 work wonders for our
ed and make them an active part of their loadout. people. We use their Stachel as both the coaxial
But you have to remember, we’re a mercenary or- and top mounts of our tracks. We don’t have many
ganization. We take anyone who wants to fight, re- snipers in the regiment, as in proper snipers as op-
gardless of their background. Some of those people posed to designated marksmen in infantry squads,
are more used to a sword than a rifle. but those that we have use venerable Model 122s.
As a cavalryman, my saber is with my battle-rat- We’ve also large numbers of ArmTech MGL-6, -12,
tle next to my cocoon. However, you’ll see arming and -18 spread throughout the regiment, and the
swords worn by the artillerymen, our support and combat engineers have a few MGL-50s for those
services people are issued a falchion, and our com- situations where we laager up. We also have many
bat engineers take as much pride in their cutlasses Panthers and other assault cannons.
as we cavalrymen do in our sabers. Some of our We try to limit the number of random weapons
Awakened have other weapons enchanted for op- we use at any given time, as logistics wins wars,
timized use on the battlefield—both physical and but sometimes we don’t have a choice. Our loggies
astral—but even then, they still carry their swords. do what they can, buying and scrounging weapons
Everyone in the regiment is issued SecureTech and spares on the white, grey, and black markets.
Invisi-Shield armor (with thermal dissipation nat-
urally) as well as BDUs. Vehicle crews like myself
are also issued helmets and MEMS tactical vests as Anatomy of the Storm
well as SecureTech PPP for our shins and forearms I guess now would be a good time to go through
that slip inside our BDUs. Most of us who live in our TO&E and show you how we, as an inde-
cocoons have our pack, vest, helmet, and person- pendent ACR, have set ourselves up. Some of our
al weapon staged next to our cocoons for ease of subunits are substantially larger than one might
access; we’re supposed to wear our BDUs and a expect for a formation our size, but we must do
war belt with our sidearm and knife while inside everything, or as much of everything as we can, in
our cocoons. The RSM is constantly chewing out house. To do that, we have several subunits which
troopers who don’t. cover all our capabilities. They are:
> Not surprised, you folks need to be ready to literally bounce out
of your cocoons and get stuck in.
Regimental HHT
> Hard Exit 1st Cavalry Squadron (Hurricane)
2nd Cavalry Squadron (Typhoon)
For those who must dismount and fight, they 3rd Cavalry Squadron (Cyclone)
have big game hunter armor with MEMS har- 4th Air Cavalry Squadron (Thunderhead)
nesses plus helmets. This includes crew chiefs in 1st Artillery Battalion (Firestorm)
the birds, our service personnel, and combat en- 1st Combat Engineer Battalion (Dust Devil)
gineers. The Boss is trying to get enough suits of 1st Regimental Support Battalion (Blizzard)
mil-spec for all our scouts if nothing else, but right
now big game hunter with RACS is the best we can Regimental HQ &
do for standard issue. The only people in the reg-
iment who have mil-spec currently are the MERT Headquarters Troop
Apes, because nothing says “your existence means The HHT is where you’ll find the Boss—Colo-
less than nothing to me so get the fuck out of my nel Rachel Raddick—and her staff, as well as the
> Absolutely crazy stuff. more favorable cut? Perhaps ’raku was just damn tired of all the
> Plan 9 failures appointed before her? It is unclear at this time.
> Wicket
> I’m waiting for the other shoe to drop.
> Snopes
Current Events
> Nope. No shoes. Just a barefoot sad story. I will say there’s some Like many mercenary units at the time, Tsuna-
potential about the whole oni recruitment, sure. I mean, that’s mi was somewhat paralyzed by the contract freeze
just weird for a traditionalist Japanese soldier. Weirder when imposed by IMA and backed by the Corporate
you consider political relations between the island and Japan.
Court. This meant that throughout most of the
Disian Shadow War, they spent most of their time
> Plan 9
on the sidelines, heading back to their home bases
until the matter was resolved.
> No theories, then?
This was until March 2083, when it was ru-
> Snopes mored that Tsunami’s leadership met with repre-
sentatives from Renraku and Grey Cell. The ex-
> No evidence, but I can smell weird a thousand kilometers away, act details of that meeting are still unknown, but
and I smell weird. I just don’t have any idea what or why. large detachments of Tsunami military forces were
> Plan 9 shipped out to parts unknown and remained that
way for several weeks.
> Then start by putting a gun to the back of your head. That’s The next confirmed sighting of these forces
not how you commit suicide. Even less so when you follow was during Operation: Cold Fury, when those
traditional codes and own the proper blades. units fought alongside the Free Marine Corps and
> Sam-R-Eye other units in Antarctica to secure an Aztechnolo-
gy black site. By all accounts, Tsunami acquitted
> The suicide isn’t the mystery, here. That was obviously a coverup. themselves well during that operation, although
The question is why he went recruiting persona non grata. there are rumors that Tsunami commanders were
> Plan 9 too conservative in their attack strategies and put
off the heavy fighting to the FMC and other units,
The oni recruited by the late Kubo were ex- allowing them to remain relatively and compara-
pelled, post haste, from the ranks of Tsunami and tively unscathed when the operation was over.
the company faded into obscurity. The few agents
who remained, numbering in the low sixties, pri- > As captain of one of the many private ships that composed the
marily worked in the Matrix Security Division. For naval detachment for Cold Fury, I can confirm that there was
years, nothing significant happened to Tsunami Inc. friction between the FMC and Tsunami leadership. The free
A number of leaders were installed and promptly marines wanted to push hard and seize the tactical initiative,
terminated, having failed to do anything of note. It but the Tsunami commanders seemed more concerned about
seemed as though the company was doomed to be maintaining “good battle order” than achieving objectives. This
picked apart by the shareholders. That is, until the could simply be that the FMC and Tsunami have radically different
appointment of Maki Anderson. styles when it comes to warfare. But more than once FMC and
Anderson, a savvy businesswoman with a other units got the drek shot out of them because Tsunami
background in Matrix security, is the new head refused to move and support until they were good and ready.
of Tsunami. Her work thus far has been that of > Broadside
an incredibly clever leader. She has bolstered per-
sonnel through a foreign-egion-like unit, offering
professional references (or sometimes even just Corporate Structure
outright employment) to the highly selective Jap-
anese AAA corps in exchange for service to Tsu- The Board
nami. She has ensured that state-of-the-art tech is The official ranks of Tsunami are currently in
at Tsunami’s disposal, despite their lack of sub- flux as the organization undergoes radical chang-
stantial income, in exchange for field-testing their es under its new leader. One thing that is certain,
shareholder’s goods. And she has proven to be a however, is that the Tsunami Incorporated Board of
cutthroat negotiator. Directors hold the reins and have the final say. The
board is responsible for overseeing Tsunami and
> I’ll be sure to let the kid who pulls my soy slushies know they’re Hideki Koriyama, Retainer
a sugar mercenary. of the Internal Security Division (ISD)
> 2XL A tall, muscular Japanese man who appears to
be in his early thirties, Koriyama is Maki Ander-
The Administrator son’s rumored lover and is the head of its internal
security forces. Hideki was a longtime servant of
In the internal documents I’ve acquired, Maki the Imperial State and bears the scars to prove it;
Anderson is referred to as the General of Tsunami even his clean-shaven head is marred with deep
Forces. Anderson herself has expressed a level of scars. During his short tenure as a Retainer, he has
disdain over this title, feeling that it has aged poor- proven to be a competent manager of his forces
ly and is not fitting. Anderson is more frequently
and has placed a great emphasis on secrecy among
referred to as “Colonel,” her former rank within
his staff. The ISD agents under his command rarely
the Japanese Imperial military, in internal com-
speak of their duties to fellow Tsunami members,
munications. The newly installed leader is in the
and are quickly gaining a reputation as insular,
process of changing her official corporate title to
cold, and frightening.
Administrator of Tsunami Incorporated. Regard-
less of what she is referred to as internally, Ander-
> Of all the people she could have had for a bedmate, her own ISD
son is the highest-ranking member of Tsunami and
is the most powerful member of the organization. leader couldn’t have been a better choice.
She answers only to the board and has been given > Thorn
the responsibility of restructuring and revitalizing
Tsunami Inc. > Sure. Until someone else thinks it’s a little suspicious when the
boss is dating the accountability department.
The Retainers > Dr. Spin
Directly below the Administrator are the Re- > Ah, but who will you report it to?
tainers. Sometimes referred to as Bannermen or > Thorn
Commanders, these are the leaders who most Tsu-
nami personnel will know by name or reputation. Arnold Klippinger, Retainer
Retainers are charged with leading divisions of
of the Intelligence Division (ID)
Tsunami Inc. Historically, these were loyal com-
panions of Kazuo Kubo who were entrusted with The sole non-Japanese member of the Tsuna-
helping lead the company to prosperity. In the pres- mi command staff, Klippinger was a friend of Ka-
ent, their ranks are composed of the longest-serv- zuo Kubo and has served as the “spymaster” for
ing Tsunami operatives who have demonstrated a Tsunami since its inception. The American-born
high degree of expertise, with one notable excep- Retainer is a convicted criminal in his country of
tion. Upon her elevation, Administrator Anderson origin; charged with espionage and treason by the
immediately appointed a close confidant to a cov- UCAS government, his freedom was purchased by
eted Retainer position. A man named Hideki Ko- Renraku for an undisclosed amount. Since then,
riyama, a longtime companion of Maki Anderson, he’s made his home in the JIS, working for Renra-
that he still retains his position, it is unknown how on her own just to piss off her parents, because it’s true. What’s
much of that has to do with how skilled he and interesting is that it’s not the whole truth. She’s got more
his operatives are at thwarting attempts on his life. going on than you might think, certain needs the company
can’t provide for, and actually does live up to her reputation. If
> This guy is a survivor through and through. If you do shadow Tsunami, or her own private compulsions, don’t get her killed,
ops for Tsunami, there’a a good chance this is the guy doing the she might be one of the greats in the years to come.
hiring, and maybe a fifty-fifty shot whether it’s for the company > Shinda Kogo
or Klippinger himself.
> Saturday Jones Tokuo Watari, Retainer
of the Armor Services Division (ASD)
> He’s got a lot of favors to call in, both within the UCAS and JIS,
and if rumors are true, with the Japanese Royal Family itself.
The silver-haired leatherneck who oversees the
Tsunami combat vehicles, drones, and automated
Just something to keep in mind.
combat applications, Tokuo is a loyal and boorish
> Shinda Kogo
man. Along with Eto and Klippinger, Watari was
one of the original members of Tsunami and was
Jorge Eto, Retainer a good friend of Kazuo Kubo. The Retainer of the
of the Military Services Division (MSD) ASD spent the majority of his life in Japanese Im-
Eto, an enormous man by any standard, was perial armor divisions before being reassigned to
born to a Japanese father and a Puerto Rican oversee combat drone applications for the Impe-
mother. He is an old soldier, having seen more bat- rial military. Tokuo works closely with Jorge Eto,
tlefields than many have even heard of, and was a his oldest friend, and is known for being a curt and
close friend of Kazuo Kubo. Jorge is one of the few offensive man who would nevertheless die for any
Tsunami agents to have made it back alive from one of his soldiers if need be.
the Az-Am War, and only because he was called
home from the frontlines to assist Kubo with ne- > A reputation well earned. Any of his men would be glad to die
gotiations for another prospective contract. The for him. Rare to find leaders in the front, but damn if Watari
Retainer of the MSD bears the shame of not dying isn’t that kind of old warhorse.
on the field with his men, and of being unable to > Red Anya
save his friend Kazuo, with immense sorrow. He is
a somber figure, a skilled leader, but many say he Taeko Uechi, Retainer
has lost his acumen with the passage of time. This of the Financial Services Division (FSD)
is only ever said outside of Eto’s earshot, though.
The tall, lithe, and immaculately manicured
form of Tsunami’s financial powerhouse is a com-
> Whether that’s out of fear, respect, or both is anyone’s guess.
manding presence in any room that she occupies.
> DangerSensei
She is sometimes referred to as the “Devil in High
Heels.” Taeko is as gorgeous as she is ruthless and
Itsuko Iwata, Retainer
is in charge of all of Tsunami’s financial matters.
of the Matrix Services Division (MXSD) From the final signature on contracts to the wages
The youngest member of Tsunami’s lead- of those in her own organization, the money flows
ership team, Itsuko is a petite Japanese wom- through her. Uechi is always seen dressed immac-
an who has been described as a savant and as ulately, sporting impossibly expensive name-brand
having a dangerous addiction to cyberware. She attire with a countenance so flawless that one
is the daughter of a prominent Iris Firmware could mistake her for a painting. The bolt of silver
executive, and most think she earned her posi- that runs through her hair is the only sign that she
tion through nepotism. While this is not entire- might be a day over thirty. She has been known to
ly false, there are few, perhaps none in her age hand-pick male Tsunami agents to be her “body-
group at all, who are more skilled at navigating guards.” The FSD Retainer has been quick to warm
and exploiting the Matrix. Her mother’s sta- up to Maki Anderson, stating that she sees “a lot
tus within the Renraku subsidiary undoubtedly of herself” in the young lady.
opened doors for her, but it is Itsuko herself who
walked through them. As a leader, there is room > You’d save us a lot of time if you just said she was a black widow.
for improvement. She is said to be distant, diffi- > Thorn
cult to communicate with, and is often more en-
approximately sixty operatives apiece. Any opera- Ground Forces ranks themselves. These troops
tive wearing the ground forces patch is a qualified are among the cheapest services that Tsunami of-
professional who is personally vetted, trained, and fers, but they are not permitted to be hired with-
owned by Tsunami Inc. The ground forces are out- out at least one platoon of Ground Forces op-
fitted in the best gear that their corporate owners eratives in tow … an interesting and potentially
can provide and are extremely efficient with said sinister policy.
gear. Trained to operate as teams with multiple ca-
pabilities, from snipers to combat engineers, these > I’ve gone over the recruitment incentives, and there’s no
platoons have a vast amount of operational flexi- concrete promises of work, let alone a SIN (corporate or
bility. The Ground Forces are the second most ex- otherwise) for service, which is something you’d otherwise
pensive offering from the MSD, but they typically get with standard tours in the armed forces. Rather, it’s the
are part of the most lucrative contracts, as multiple non-official promise of introductions and references, and
platoons are usually “bulk hired” by clients. the concrete assurance that you can put it on your résumé.
If it never actually worked out, their recruitment rates would
> I’d say this is what you think of when you think of Tsunami, and be abysmal, but they have enough “winners” to entice more
it’s definitely what they advertise as. Everything else is either disposable cannon fodder to keep the ranks filled out.
behind the scenes, unmentioned, or only available on request. > Saturday Jones
> Vx5
Special Forces (The “Sharks”)
Foreign Service Ground
Forces (Foreign National Infantry) A single platoon, divided into two sections
of approximately twenty operatives apiece,
A battalion of Japanese-led foreign nationals composed of the best that Tsunami has to offer.
who have exchanged years of service with Tsunami Colloquially referred to as “Sharks,” the special
for potential job opportunities with their various forces unit of Tsunami Inc. is a highly selective
AAA-rated shareholders. Administrator Anderson, group of elite operatives. Most of those with-
in an effort to exponentially boost recruitment, de- in the SF have been with Tsunami for a great
vised this unit herself. Modeling it after France’s many years, a rare few since its inception, with
historical use of their French Foreign Legion, those who are new often coming from highly
and perhaps also a bit on the modern-day Légion skilled backgrounds from within and from out-
Étrangère’s lax recruiting policies, Anderson creat- side the firm. These newcomers must pass an ex-
ed an infantry unit that would allow non-Japanese tensive testing process to be permitted an inter-
citizens to fight for her company, without displeas- view with the Special Forces Command. Once
ing the board of directors. Learning from Kazuo cleared, the newcomer may undergo the gruel-
Kubo’s mistake, Maki utilized the board’s disdain ing trials required to become a member of Tsu-
for the gaijin as a tool to convince the board to nami’s Special Forces. Most don’t survive this
allow her to recruit them. indoctrination process. Those who do come out
Foreign nationals who wish to find lucrative the other end as ruthless killers and incredibly
work in the JIS, or even just a new life in the Land of efficient corporate soldiers. Sharks are the most
the Rising Sun, might not have a better opportuni- expensive offering that Tsunami can sell to cli-
ty than this. Prospective recruits are offered a deal: ents, and they do not always get hired alongside
sign a six-year service contract with Tsunami Inc. the bulk of the MSD.
and at the end of this contract, assuming they are
alive and did not disparage or damage Tsunami in > Sharks are the kind of force you don’t have to advertise; like
any way, the foreigner will be offered promotional
the money room in a fine jewelry shop, you know to ask if
opportunities within Tsunami or job references with
any of the corporations on the board. In some rare you’re the kind of person who knows what they’re doing and
instances, job placement in a specific AAA corpora- can afford them.
tion might be available as well. An intriguing deal, > Vx5
but one that is fraught with risk. The FNI are used
almost exclusively as cannon fodder and live test > They’ve got a fair amount in common with runners, insofar as
subjects. They are outfitted with the most experi- small unit tactics go. There’s fair odds you’ll encounter these
mental tech that the board wants field-tested and professionals in the field with that kind of crossover.
are sent into the thickest fighting, sometimes before > Kia
the Ground Forces are even deployed.
I’m not going to dive too deeply into the legal First and foremost, the military wants whatever
and political framework that surrounds UCAS for- mission you’re tasked with to succeed, and they
order to protect either human or technical sources, ners is the kind of material support they offer. By
but they’ll at least give you all of the information show of hands, how many of you have asked for
you’re cleared to receive. gear from a Johnson in order to complete a run,
only to have them ask you to fill out a receipt so
> “Cleared to receive”—key words there. Does this slag honestly that you either get charged for its use or have to
think we’re that stupid? turn it back in after completion of your mission?
> Haze
> What the frag? He really is talking to a bunch of runners. What
The caveat, though, is that you can’t just frag kind of self-respecting shadowrunner would put up with obvious
off if things aren’t going your way. Accepting drek like this?
a mission from the military is akin to making a > Borderline
covenant with your fellow soldiers. Your mission
might be limited in nature, but it may be the key > One who is open to opportunity. My company often subcontracts
to a successful operation by other conventional or with various governments, which often means we have to work
unconventional forces. Failure doesn’t jeopardize
with military components such as security forces or military
your payday; it puts your fellow soldiers’ lives at
police. I get why most people are salty, but like someone already
risk.
said, the military is simply another Mr. Johnson who has terms
> I can’t? If things go sideways and you try and frag me over … and conditions for the job. Military is no different.
watch me! To me, the military is just another kind of Mr. Johnson. > 0rkCE0
> Stone
> This from someone who hid like a coward during the shadow
I know you’re all familiar with the bond of war. How much did that last so-called security gig pay you to
comrades in arms; you wouldn’t be here if you work for the Disians?
weren’t part of a successful team. And successful > Balladeer
teams work together to ensure everyone is taken
care of and no one is left behind. The same is true > Listen you ***2.2 Mp deleted by SysOp-03***
of the special operations forces with whom you’ll
be coordinating. They’re fiercely loyal to one an- > Take it elsewhere. Ban-hammer comes out next time.
other. The only way for you to win that loyalty > Slamm-0!
and their respect is to accomplish the mission you
are tasked with, abide by the rules and laws of war, > All personal feelings aside, the military is like another Mr.
and protect yourselves and your fellow soldiers. Johnson with their own pros and cons. Do your due diligence and
legwork before you sign up.
> Corps say similar things, like “we’re all family here.” And who
> Thorn
was he talking to? It’s like he’s giving some kind of speech to
actual runners. But I’d bet my cyberarm he’s talking to a bunch The military views support as the price of suc-
of other military, government, or agency types. cess for accomplishing goals and objectives. This
> Brutus Ex-Mechina means that nuyen isn’t the limiting factor when it
comes to determining what support is available.
> I can’t help but taste the salt here. The availability and type of support are set by the
> Bull operating environment: whether it’s permissive,
semi-permissive, or denied. And even in a denied
> Fragging right. During the war, my group was hit by some of environment, some support will be available. No
those very same SF-types working as puppets for the Disians. one goes into battle alone.
So yeah, I won’t be working for, or trusting, the UCAS or any We’ll talk more about joint operations later, but
military anytime soon. for now the concept of supporting forces dovetails
> Brutus Ex-Mechina into our next topic, the Laws of War. I figured that
might earn a chuckle. But yes, there are laws that
We’ll talk more about mission briefings when affect how war is conducted. And if you contract
we get to the section on C2, where we describe with the military, then those laws are going to af-
how a commander will deliver a brief and outline fect you, too.
what criteria need to be met in order to assess a How? Let me explain rules of engagement.
mission as successful.
governments to augment their militaries with mercenary forces. tactical or operational function, it does not pre-
> Scattershot clude the use of Close Air Support (CAS) or other
joint fire support such as artillery.
> Some governments simply hire mercenaries instead of going
Because our SOF platoon has their own drone
support (both intellligence, surveillance, and
through the hassle of maintaining a standing army. And it’s no
reconaissance [ISR] platforms and loitering mu-
secret that some of these merc groups are simply better than nitions), a Restricted Operations Zone (ROZ) has
some militaries … and most regular militaries look still look been established over their target, thus allowing
down on the mercenary trade. the SOF team unlimited use of that airspace from
> Hard Exit the surface to one thousand meters (indicated as
1km). The diameter of the ROZ is typically five ki-
> Jealousy is an ugly color and esprit de corps will only take you so lometers but can be adjusted based on the number
far. I went merc after I got sick of all the bulldrek I had to put up and type of drone systems the unit is employing.
with in the regular military. The skill and professionalism I now Additionally, the enemy has multiple Sky Shield
work with have increased tenfold. Also make a drek-ton more, anti-access/area denial (A2AD) installations whose
too. weapons engagement zone (WEZ) covers the oper-
> Bangswitch ating area. Therefore, only unmanned aircraft are
available for CAS and ISR support. To coordinate
any CAS, the platoon’s Joint Terminal Air Con-
Command and Control troller (JTAC) will have direct and backup comms
The next topic we’re going to cover is Com- with the Joint Air Support Operations Center (JA-
mand and Control. In this context, we’re referring SOC) via their MTOC CAS app.
to the frequencies and protocols by which a unit, In conjunction with the CAS and ISR assets, an
and by extension its auxiliary elements, reports to Electronic Maneuver Company (EMC) will engage
higher headquarters and the chain of command in Suppression of Enemy Access—Matrix (SEAM)
As runners, we’re used to a very simplistic chain operations at H-hour. They’ll do targeted intrusion
of command. Mr. Johnson hires a team for a task and jamming since the enemy’s unmanned systems
that’s defined by a set of parameters. We complete utilize frequencies very close to those of friend-
the task within those parameters and get paid. End ly forces. EMC will initialize electronic warfare
of story. drones to support their mission safely behind the
Similarly, a military unit can be tasked with FLOT. The SEAM operations will be coordinated
completing a mission. That mission comes with by the SOF platoon’s Matrix and Electronic Effects
its own set of parameters outlining what defines Coordinator (MEEC) via the embedded MTOC
success and what the unit may or may not do in app. The EMC has a dedicated radio frequency for
pursuit of that success. The significant difference coordinating Matrix support that also serves as a
here is that the unit will also receive instructions back-up in case the primary MTOC coordination
on how to integrate assets tasked to accomplish channel is compromised.
the mission. Operational Planners (J3) and the friendly forc-
Here’s a simplified example to illustrate. es’ Intelligence Directorate (J2) anticipate that once
the EMC commences their operations, the enemy
will be alerted and respond by reinforcing the area
Joint SOF and being targeted. In order to confuse and delay the
Irregular Asset Assault: enemy’s response, diversionary raids against a sec-
ondary target are planned. The details of that op-
Elements and Support eration are available to the SOF platoon via a sec-
A special operations forces (SOF) platoon is ondary briefing packet, but for planning purposes
gearing up to assault a series of bunkers and sin- the only information that is relayed directly is the
gle-story concrete buildings being used as a weap- C2 channel being used to provide situation reports
ons cache and fighting position. As part of their (SITREPS) on the demonstration raid. The SOF pla-
briefing, they’ve received the following AR imag- toon’s lieutenant and senior NCO will monitor that
ery download that defines the battlespace they’re channel via their MTOCs in order to maintain over-
going to be operating in. all situational awareness of the battlespace.
Their targets lie ahead of the Forward Line of The enemy is also employing astral picket
Own Troops (FLOT), an imaginary line marking forces in conjunction with its physical forces. In
the most forward positions of friendly forces. The order for the SOF platoon to maneuver success-
like fire support or medevac. All of which require other techniques that degrades the enemy’s ability
additional airspace coordination since, as the say- on the battlefield. These missions also take advan-
ing goes, incoming fire has the right of way, and no tage of a shadowrunner’s ability to move quickly
one wants to shoot down your medevacs. and blend in with the local populace.
The third category is direct action. Shadowrun-
> Oh yeah. Fastest way to slot off the grunts, take a shot at Doc. ners or other irregular assets attached to a military
Never mess with Doc. unit that engage in combat operations against an
> Hard Exit enemy. This category covers a broad range of mis-
sions, often entirely dependent on the battlefield,
> Can confirm. local disposition of troops, and overall command-
> Bangswitch er’s intent. Obviously, this set of missions is the
most dangerous for all involved.
Magical Support > Be careful of this one. It’s not uncommon for military
Calling for Matrix support sounds exactly like commanders to use people like us as cannon fodder. Because
calling for close air or artillery support. The one who would they rather risk first; people who technically don’t
area that remains unique is thaumaturgical, or exist or some SF trooper they’ve spent years and unknown
magical, support. amounts of nuyen to train?
A unit’s Astral Local Effects Coordinator > X-Prime
(ALEC) will request support from the Joint The-
ater Magical Operations Center (JTMOC) via > Again, it goes back to doing your due diligence before signing
MTOC or radio channels. But once astral support
on. But to be fair, some militaries are better than others, and
is on site, a different form of communication is re-
among those militaries some units are better than others. Still,
quired. In order to coordinate the support and pin-
point where astral effects are needed the most, the I’d rather do some spook work than assault a fortified defensive
ALEC will use plain language since that’s audible position.
from both physical and astral space. ALEC-qual- > Cayman
ified soldiers as well as supporting magicians go
through specialized training to familiarize them- > What about those alphabet or intelligence agencies? I hear they
selves with code words and phrases used. like to contract out a lot.
This is one area where shadowrunners and oth- > Knucklebuster
er irregular assets are most often integrated into
military operations. Many units lack the full com- > Oh, that is a whole other can of worms; too much to discuss
plement of Awakened individuals they’re designed there, my friend.
to have. This can leave squads or even full platoons > Fianchetto
without necessary magical support. Having local
or irregular assets fulfill that role is a frequently The last category is operations other than war.
employed stop-gap measure. There can be a multitude of these, but the one I
This brings us to the next topic of discussion, want to focus on is called Humanitarian Assis-
the types of missions a shadowrunner team might tance and Disaster Relief, or HADR. This is when
find themselves tasked with when operating with military units are mobilized to aid civilian organi-
military units. zations after a major disaster like an earthquake,
volcanic eruption, flood, hurricane, etc. Shadow-
Mission Types runners can be exceptionally useful in HADR op-
erations due to their network of local contacts as
and Tradecraft well as their ability to operate forward with little
The first mission type is logistics. These types of mis- logistical support.
sions can be anything from delivering critical supplies
to forward or isolated units, to escorting conventional > Most of the time, you’ll imbed more with national guard or
supply forces, to establishing caches of ammunition and reserve units for stuff like this, at least in North America.
supplies for recovery by special operations or conven- > Kane
tional forces. These types of missions take advantage of
a shadowrunner’s knowledge of the local terrain and > A lot of rigger and smuggler chummers of mine were paid a
their ability to blend in with the population. metric drek-ton of nuyen to assist with search and rescue as well
Subject: J7 Joint
Magical Warfare
Brief - That Old
Black Magic
Presenter: Commander
Leon “Dice” Clay, UCASN
Now that Toll has given you the primer on uncon-
ventional warfare, let me take you down the rabbit
hole into an even more unconventional space: inte-
grated thaumaturgy combat operations, or Magical
FRAG ORDERS // SUBJECT: J7 JOINT MAGICAL WARFARE BRIEF - THAT OLD BLACK MAGIC
Warfare. My name is Lieutenant Commander Leon on possessed. Duress codewords are a thing, and
Clay, callsign Dice. I was the former Chief Magi- they’re useful for assessing whether or not some-
cal Officer for Toll’s group of special operators. In one is being coerced by magic.
the UCAS Navy, we were assimilated into the N7 Another key aspect of Awakened support is 125
directorate for joint warfare and development in reconnaissance in astral space. On the battlefield,
SUBJECT: J7 JOINT MAGICAL WARFARE BRIEF - THAT OLD BLACK MAGIC // FRAG ORDERS
that are supported by a robust and rapidly respon- to when things were physically printed on cards,
sive joint fires network can hope to triumph. but these days data chips with the frequencies and
That’s the end of my brief, I appreciate protocols are distributed and slotted. Data chips
126 your attention. come with multi-factor encryption and often data
bombs to discourage enemies from slotting chips
SHADOWRUN: DEADLY ARTS
Intelligence Brief - netic phase won’t last long but the preparation for
that phase might last weeks or months while intel-
ligence, surveillance, and reconnaissance (ISR) as-
Know before you go sets establish an adversary pattern of life. When do
Presenter: Lieutenant metahumans wake up at the target location? When
do they go outside the compound (office, residenc-
Commander Ken “Harvard” Daisho
es, etc.)? How many metahumans are present at
Intelligence collection is often the key to a suc- different times of day? When is Matrix security
cessful operation and especially important for mit- present? When is astral security present? The list of
igating blue force losses. We break intelligence col- questions a ground force might have is extensive,
lection into several categories: ACINT or acoustic and answering those questions drives the afore-
intelligence, MHUMINT or meta-human intelli- mentioned tasking phase. The key thing for the
gence, IMINT or imagery intelligence, SIGINT or intelligence team to do is to integrate closely with
signals intelligence, and MASINT or measurement the ground force in order to anticipate questions
and signals intelligence, which also covers things like and provide actionable intelligence and answers to
RADINT or radar intelligence. As a side note, we those questions.
break out RADINT in particular because of the abil- Processing, exploitation, and dissemination
ities of active electronically scanned arrays and syn- are often connected in a single step. Once key
thetic aperture/inverse synthetic aperture radars to information elements are collected, then the intel
identify distinguishing silhouettes of imaged targets. team needs to gather all of the various sources
data becomes key to creating a reliable chronol- good way to get disinvited from the party.
ogy. Also, being able to extract geolocation in-
formation from photos, trideos, and simsense > Maybe that’s not a bad thing.
recordings is a useful intel task. > Borderline
As an aside, this also presents an opportunity
for deception. If you understand when and how an > I get there is due diligence, and paranoia is a survival trait.
adversary collects information, you can disrupt or But there’s also taking it too far. Sometimes we don’t need to
introduce doubt into their conclusions by planting
know everything; we only need to know enough to keep our
competing pieces of data. Two images with the same
hoops intact. Sometimes knowing too much makes you a loose
time stamp creates ambiguity that algorithms don’t
like. This is why intel sources and methods are close- thread that eventually needs to be tied up. Learn to know the
ly guarded, even if no metahuman assets are at risk. difference.
Exploitation techniques depend on the type > DangerSensei
of intel (ACINT, GEOINT, MHUMINT, SIGINT,
etc.). A SIGINT exploit might hack into enemy > True, but on the same note, some people don’t care and will
MTOC feeds and display where all of the adver- remove everyone, just to be safe.
sary troops are. A GEOINT exploit might use > Balladeer
imagery to come up with precise coordinates for
a cruise missile or drone strike. An MHUMINT Understanding the intelligence process is im-
exploit might use an asset close to the target to portant, not only to get as much out of it as pos-
leave an RFID tag that allows pinpoint tracking. sible but also to gain an awareness of what the
An ACINT exploit might understand an acoustic enemy is trying to do. All of the things that we
signature on a naval vessel or track support ve- as blue force J2 look for, I can guarantee that the
hicles along a resupply route, either for intercept red forces are looking for as well. So the more
or for targeting. An ASINT exploit might use the you obscure your own signals, your own pat-
knowledge of astral signatures to allow your team terns, the more you cover your tracks and stay
to slip in by altering their own with flexible sig- unpredictable, then the more difficult you make
nature metamagic. In the intelligence business the their job, and the more successful you make ours.
tradecraft is always advancing, so creativity and
innovation are encouraged and often funded with > I almost removed this next part, but then I realized that if some
deep research and development accounts. of you decide to work with regular military forces, you’ll need
Dissemination is the act of getting the ac- to be aware of this as well. When most think about militaries,
tionable intelligence out to all the forces where
they think of kick-hoop units, heavy firepower, and electronic
it can do some good. In a large organization
wizardry. What they don’t tell you about is the sheer amount of
like the military, that means having a set of in-
formation controls that puts out just the right paperwork you’ll have to do. And trust me, I’d rather take on an
amount of information at the right time. Man- ultraviolet-rated host than deal with this drek.
aging clearance levels and need to know be- > Glitch
comes a full-time job. It takes a lot of attention
to detail to ensure sources and methods are not
compromised when releasing the information Subject: J4 Joint
they collected. This means shadowrunners hired
to assist a special unit may have temporary ac- Logistics Brief -
cess to relevant mission data to achieve short-
term objectives, but you won’t have access to What do you need
other information. Every organization does this Presenter: Captain
differently, but usually there are a handful of
James “Git-R” Buchannon, UCASA
access levels that have compartments used to
manage smaller projects. In the modern Matrix
era, usually SIN rating and host rating are good “Amateurs talk strategy; professionals talk
guides. All intel agencies conduct thorough logistics.” — attributed to Gen. Omar Bradley
background checks using regular checks of a
user’s SIN and with spot checks into their as- Toll already outlined some basic logistics. What
sociates. You can count on rating six credstick I have for you is the forms to requisition gear. All
readers and a full suite of biometrics on every gear needs to be checked out and accounted for af-
Wheeled Vehicles
HAND ACCEL SPD INT TOP SPD BODY ARMOR PILOT
2/2 15 20 70 5 10 1
SENSOR SEAT
4 1
AVAIL COST
7(L) 73,500¥ BAE Archer III high
Standard Equipment: Anthroform cyberlimbs (2x Arms STR 9, AGI 8, 2x mobility artillery system
Legs STR 9, AGI 4), ceramic plate, hydrocarbon fuel converter, mil-spec
comms I, passive stealth features, removed manual controls, rigger inter-
Hailed as a true third-generation artillery sys-
face, suncell. tem, the new BAE Archer III retains the LG155
Note: While moving up to 10 meters per round, this vehicle is approxi- Gun Howitzer used in previous models but re-
mately as maneuverable as a metahuman and does not require a Pilot- places the modular solid propellant charge system
ing test for actions within the normal range of metahuman motion. Pilots
must be Body 5 or smaller; trolls cannot operate.
with a new liquid binary propellant design capable
of generating exact projectile velocities. Mounted
on the newly updated, all-electric Oshkosh 10x10
heavy wheeled truck, the ammo storage and binary
Ares Model 502 propellant tanks are contained in the armored au-
“Shadow Strider” CVW toloading turret at the rear of the vehicle. The driv-
er, commander, and gun operators are protected in
Developed in parallel with the Shadowdancer the extended front cab that includes a fire-control
and designed to provide heavy firepower to teams system, C3 center, and living quarters.
engaged in metaplanar combat missions, the Shad- The Archer III is typically accompanied by one
ow Strider has several unique features. In addition or two BAE Bondsman ammo drones able to re-
to being a walker able to handle all types of ter- supply the autoloader and propellant tanks with-
rain, it breaks down into three separate compo- out any active assistance from the crew.
nents, each small enough to be moved through a
metaplanar gate. Reassembly is relatively fast and
doesn’t require tools; simply maneuver the sections Archer III
into position.
HAND ACCEL SPD INT TOP SPD BODY ARMOR PILOT
While the locomotive style of the Shadow Strid- 5/4 10 15 110 24 16 3
er matches the Shadowdancer, the similarity ends
there. The heavy backward-jointed mechanical SENSOR SEAT AVAIL COST
legs, boxy armored pilot compartment, and lack 4 4 8(I) 1,120,000¥
of cyberarms has earned the four-meter-tall vehicle Standard Equipment: Dedicated primary weapon: BAE- LG155 Gun Howitzer,
nicknames like the Death Chicken and Baba Yaga’s heavy weapon mounts x2, mil-spec comms I, rigger interface, smart tires.
Hut.
To fill its role as fire support, the Shadow Strider
includes two heavy weapon mounts, one on each
BAE Bondsman Ammo Drone
Shadow Strider This large wheeled drone has become a com-
mon feature in many outfits, running shipments of
HAND ACCEL SPD INT TOP SPD BODY ARMOR PILOT
ammunition from supply depots to the front lines
2/2 10 15 80 10 (14) 16 3
without risking the life of a metahuman driver. The
SENSOR SEAT AVAIL COST Bondsman has two large top-mounted mechanical
4 1 8(L) 115,000¥ arms able to unload a shipment from its armored
Standard Equipment: Anthroform cyberlimbs (2x Legs STR 12, AGI 3),
storage bay, and can even load most ammo bins
ceramic plate, easy assembly and disassembly, heavy weapon mounts x2 without assistance.
(left and right sides), hydrocarbon fuel converter, increased structural in-
tegrity (4), mil-spec comms I, mil-spec hardpoint: Grade 1 (front), rigger
interface, suncell.
Note: For reassembly, it requires a Logic + Engineering (10, 1 minute) Ex-
tended test.
2 – 5 18,000¥
The Jamal is an 8x8 wheeled infantry fighting
vehicle and common weapon platform manufac-
Standard Equipment: 20 CF cargo space, 2x strength 10 large mechanical tured by Otokar, a Marduk Munitions and Spin-
arms, smart tires, suncell.
rad Global subsidiary, and is the primary troop
transport for Caliphate forces. Typical of many
Hua Tuo MASH Vehicle wheeled IFVs on the market, the Jamal is a highly
mobile, well-armed and armored troop transport.
The Hua Tuo is a fully functional MASH fa- Standard features of the Jamal include smart-
cility available through Wuxing subsidiary, ESSY tires, active multi-terrain suspension, amphibi-
Motors. Slightly longer and taller than an Ares ous operation, mil-spec frame, and plate with a
Roadmaster, the semi-double-decker vehicle must Grade 3 mil-spec hardpoint. Standard models are
be parked before it can be set up as a field hospital. equipped with a turreted GDC-105 smoothbore
The driver and a support tech use the front seating, cannon, but other turreted Size 3 weapon config-
while up to six medical personnel have seats in the urations are common, such as a Ruhrmetall Don-
rear. After being leveled on its internal hydraulics, nergrollen-120 mortar.
both side panels deploy outward, doubling the us-
able space inside the vehicle.
As a Rating 2 medical facility (see p. 183), the Otokar Jamal
Hua Tuo has two separate operating theaters, each HAND ACCEL SPD INT TOP SPD BODY ARMOR PILOT
accommodating a single patient, with space to tri- 3/5 20 20 140 18(24) 20(+3) 3
age four additional patients and post-op recovery SENSOR SEAT AVAIL COST
for four more. Four automated mil-spec Valkyrie 3 2/10 6(I) 115,000¥
modules are accessible from the rear doors of the
Standard Equipment: Amphibious operation, mil-spec comms I, mil-spec
vehicle, separated from the surgery center. The low frame (6), mil-spec hardpoint (Grade 3), mil-spec plate 3, multi-terrain sus-
double-decker level above the surgery suite has pension: active 2, rigger interface, smart tires.
sparse accommodation for up to eight, and storage
for medical supplies.
While not specifically armed, the Hua Tuo is Renraku Omukade
protected by an MDS system and Vindicator min-
The Ōmukade is a perimeter defense system
made up of a series of “cars” designed to be sep-
Hua Tuo
arated and deployed over a wide area. This land
HAND ACCEL SPD INT TOP SPD BODY ARMOR PILOT train-style vehicle system has a primary com-
4/6 6 15 120 18 18 2
mand car as the only crewed component. The
SENSOR SEAT AVAIL COST
command car transports a series of up to twelve
2 2/6 5 872,000¥ secondary cars behind it, each containing a spe-
cialized defensive system or offensive weapon.
Standard Equipment: Heavy weapon mount (Vindicator minigun: Turreted,
linked to MDS), living space 8 (low), MDS, mil-spec comms II, 4x mil-spec
When separated, the secondary cars are all au-
Valkyrie Modules, portable facility (biotech), rigger interface, suncell. tonomous wheeled drones that can operate un-
der their own pilot programs.
Renraku Omukade
SENSOR SEAT AVAIL COST HAND ACCEL SPD INT TOP SPD BODY ARMOR PILOT
4 – 6(L) 27,000¥ 4/2 10 15 120 18 18 3
systems, and a full radar-absorbing outer surface. SENSOR SEAT AVAIL COST
6 2 12(I) 3,495,000¥
BAE Centurion II
Ruhrmetall MA-220 HAND ACCEL SPD INT TOP SPD BODY ARMOR PILOT
“Groundshaker” SPG 203 5/5 20 30 150 24 (30) 20 (+3) 3
Although the Stonewall is one of the oldest SENSOR SEAT AVAIL COST
3 3 6(I) 1,985,000¥
vectored thrust MBT designs still in operation, it
remains popular with smaller militaries and many Standard Equipment: Heavy weapon mount (turret), mil-spec comms I, mil-
mercenary outfits. The A7 series, using refurbished spec frame (4), mil-spec hardpoint: Grade 4 (turret), mil-spec plate (2), RAM
plating (2), rigger cocoon, rigger interface.
tanks, sold well enough that General Dynamics Note: Price listed is for base model without weapon loadout.
put an updated A8 model back into active produc-
tion. With plenty of the previous versions out in
the field, spare parts are easy to acquire, and most
138 and Ghosts Tech levels. The main armament is an inline G-L
Diamondback MBRC-40; secondary is a pair of
The arms race never ends; every manufacturer in line MCT-General Motors Orochi rocket pods,
SHADOWRUN: DEADLY ARTS
is trying to outdo the others while keeping their each loaded with 64 Kiba ATG rockets. Air-to-air
own tech secret. It’s the nature of the beast. All capability—in addition to the Diamondback—in-
three of these entries come from solid sources, so I cludes under-wing rails for eight Class 4 AAMs,
think there’s a high probability that they all exist, usually a mix of Saab-Saaker AIM-11Vs and the
and some of you may encounter them. longer-range Loral-Vaught Pit Vipers.
Saeder-Krupp Cyclops
A good friend of mine liberated the data on
this fusion-powered behemoth a while back, and
I’ve heard rumors about something big from S-K
moving out for “field testing,” so I’m assuming the
Sukhoi-Evo SU-74 Sokol Cyclops will make an appearance at some regional
This one is most likely to be real, as Evo’s PR hotspot sooner rather than later.
machine has been actively leaking rumors about From the paydata I have, this is a testbed for
it for a year now. An associate of mine got a an assortment of new technologies, primarily a
copy of the actual specs, and I thought I should new type of energy weapon. It’s got the code name
share them. Kali Vajra and apparently lives up to it. This new
First, this is a conventional fixed-wing jet energy weapon, described as a “particle cannon,”
aircraft focused on ground support, but it’s no contains six separate linear accelerators that push
slouch with air-to-air combat either. Dual oper- argon atoms up to a significant percentage of light
ators (in rigger cocoons, of course) with network speed, then combines them into a single actinic
sharing and a predictive pilot-assisted rigger in- blue beam. From the test data I’ve seen the effects
terface. Top-of-the-line flight surface controllers, are devastating: it should be able to one-shot any
a ceiling of 18 kilometers with a 1,200 kilometer other piece of armor on the field or level a fortifi-
range; pushing out 2,000 kilos of thrust sets the cation in just a few hits.
top speed at Mach 1.9, but it can slow all the way Just in case you’re thinking you only need to
avoid the main gun, there are plenty of second-
Sukhoi-Evo SU-74 Sokol
ary weapons. Two sets of twin-linked Vanquisher
miniguns are in ball mounts on each side, in case
HAND ACCEL SPD INT TOP SPD BODY ARMOR PILOT anyone gets too close. These are each paired to an
3 90 (180) 200 2,000 14 (20) 12 8
MDS for any pesky incoming missiles. On top are
SENSOR SEAT AVAIL COST two turreted Ruhrmetall Dornenwerfer Chemrails
5 1 18(I) 6,950,000¥ (naval weapons, in case you don’t recognize the
name), along with an internal cold launch VLS cell
Standard Equipment: Airframe ceramic plate, electronic countermeasures
(4), dedicated primary weapons: (inline mount) Diamondback MBRC-40 RAC,
array carrying a dozen Saab-Saaker AIM-11Vs
2x dedicated primary weapons: (inline mount) Orochi rocket launchers: Size converted into SAMs.
5 (x64 Class 1 rockets each), improved stability (3), increased structural in- Now … how is all that packed into one vehicle?
tegrity (6), mil-spec comms II, nanomaintenance repair system (4), network Simple: it’s a superheavy about the size of a small of-
sharing enhancement, nitro boost (afterburners), RAM plating (4), x2 weapon
mounts (inline, open) Size 4 drop rails (x4 Class 4 missiles each), 2x rigger fice building. But superheavies never work, you say;
cocoon, rigger interface. they sink into the ground, and you can’t transport ’em
Vehicle Mounted
Weapons
Automatic Assault
Cannons (AACs) Chain Guns
GTI Anubis Grumman-Lockheed has gone head to head
Stealth Grav-Ship with Ares in this segment of the arms market for
Last, we have something that’s practically a decades. Directly competing against the Victory
ghost. I’ve seen lots of data regarding the design and Vigilant platforms, it eventually expanded its
specs, layouts, even a lot of images. If it’s a hoax, market share by offering heavier caliber options.
Black Mamba M40 10P 3 BF(4) —/—/12/14/14(4km) 200(belt) B40 9(I) 32,500¥
King Cobra M50 11P 4 SA (2) —/—/12/14/14(5km) 150(belt) B50 10(I) 39,000¥
Note: If the Estolica is used in an emplacement it draws 10 Energy per shot fired.
Note: If the Firelance II is used in an emplacement it draws 10 Energy per shot fired.
Chemical Weapons
LK2 6(I) 90¥ each
LK3 6(I) 210¥ each
LK4 6(I) 600¥ each
Ares Hellfire
Vehicle Flamethrower Fuel Considered a terror weapon by some, vehi-
cle-mounted flamethrowers are no longer a com-
AVAIL COST
6(I) 300¥ per shot mon sight on modern battlefields. There are,
however, commanders who feel it’s the best tool
Game Rules: The Hellfire turret-mounted flamethrower can only make a for certain missions. And where there’s a demand
Straight Attack, but it produces a 10-meter radius area of flame around the
targeted point, with a 10-meter minimum range. Any target within this area there’ll be a supply. Mechanically, the Hellfire is an
is treated as being hit with the Straight Attack. All flamethrowers impart the upscaled Ares Inferno with higher pressure and a
Burning status on their targets, and while this depends on several factors, the
Hellfire should start with a Burning 10 status.
greatly expanded fuel capacity.
Unguided Launcher
SIZE MODE ATTACK RATINGS AMMO TYPE AVAIL COST
1-6 up to FA —/8/12/12/10 By Size / Class Rocket 5(I) + Size 12,000¥ + [4,000¥ x Size]
Note: Turreted launchers protect the rockets inside of the turret’s armored shell, while launchers using an open weapon mount are simple racks that leave the rockets
exposed to incoming fire.
Note: Launch and drop racks always use an open weapon mount with the missiles exposed to incoming fire.
VLS Cells
TYPE SIZE MODE ATTACK RATINGS AMMO TYPE AVAIL COST
Hot 1-6 up to FA Missiles Only By Size / Class Missile 6(I) + Size 3,000¥ + [1,500¥ x Size]
Cold 1-6 up to FA Missiles Only By Size / Class Missile 8(I) + Size 18,000¥ + [8,000¥ x Size]
Note: VLS cells always use an inline weapon mount. Cold launch VLS cells add 10 percent to the maximum range of the missile, as the launchers’ systems give the
missile enough initial velocity to clear the launchers’ immediate area before starting its engine.
Warheads Available
ROCKET / MISSILE TYPE WARHEAD TYPES AVAILABLE
AAM (Air to Air Missile) APDS, FRAG, HEAT, HEX
ATG (Air to Ground) CBU, CHEM, FAE, FRAG, HEX, HEX-P
ATM (Anti-Tank Missile) APDS, FRAG, HEAT, HEX
GRA / RA (Guided / Rocket Artillery) CBU, CHEM, FAE, FRAG, HEX, HEX-P, ILL, SMOK
SAM (Surface to Air Missile) APDS, FRAG, HEAT, HEX
directly to DV at Ground Zero and the maximum range brack- that are released far above the target area, covering a radius of
et on the Blast profile is Capacity meters. (Capacity x 2) meters. Every target inside this area is hit with 3
bomblets equal to a high explosive grenade. Each bomblet falls
FRAG (Fragmentation) 1D6 meters from the target (with 1 being GZ, up to 3 being Near),
Fragmentation warheads all include a proximity sensor that treating the combined DV as a single multiple Blast attack.
detonates the charge in the air above the target (or near airborne CBU warheads have a +2(I) availability modifier and x2
targets), showering the area with shrapnel. FRAG warheads have nuyen cost modifier.
a lower DV than the same Capacity HEX warheads and the max-
imum range bracket is increased to Capacity x 2 meters. FRAG CHEM (Chemical)
warheads also have a –4 to their AR (minimum of 1). Chemical warheads are canisters designed to release
gaseous toxins in a targeted area. CHEM warheads follow the
FAE (Fuel-Air Explosive) rules for Gas Attacks (p. 116, SR6) with a Range of 1/2 Capacity
Fuel-air explosives, also known as thermobaric warheads and are loaded with Capacity x 5 Doses of a Toxin.
or vacuum bombs, are devastating weapons. The initial blast CHEM warheads have a +1(I) availability modifier and x1/2
disperses a cloud of flammable chemicals, and a second nuyen cost modifier (+ the Toxin cost).
smaller charge sets the chemical compounds ablaze, creat-
ing a massive fireball and blast wave. For targets in the GZ ILL (Illumination)
area, normal cover provides no protection as the combustible Used in mortar bombs, artillery shells, and rocket artillery,
cloud moves around barriers. While not primarily an incendi- illumination warheads eject a large flare with a parachute at
ary weapon, FAE warheads do cause a Burning # Status of 1 about 500 meters. They have two varieties that either produce
for each 10DV of Base Damage applied to a target in a range regular white light or black light (thermographic only) over a
band. [Capacity x 10 meter] radius area for 1 minute.
This warhead has a –1(L) availability modifier and x1/2
HEAT (High Explosive Anti-Tank) nuyen cost modifier.
Also known as anti-vehicle, anti-armor, or shaped charge
ordnance, HEAT rounds use a shaped high explosive charge SMOK (Smoke or Thermal Smoke)
that cuts through heavy armor with a focused, superheated Smoke and thermal smoke warheads are canisters de-
jet of gas. Projectiles using HEAT warheads can only target a signed to release a cloud of smoke in a targeted area, obscur-
vehicle larger than a motorcycle, large drone, or a large crit- ing vision and inflicting the Blinded I Status for anyone acting
ter (10 + Body). With a hit, or with Scatter reduced to zero, the through the smoke, or Blinded II for anyone trying to act from
target suffers the full force of the shaped charge, resulting in within the smoke. The cloud lasts for approximately 10 com-
double GZ DV. Any secondary targets in the surrounding area bat rounds and uses the rules for Gas Attacks (p. 116, SR6).
suffer Blast Damage as normal. Smoke clouds have a Range of 1/2 Capacity.
Note: HEAT and HEX-P have the same Blast profile and SMOK warheads (both smoke / thermal smoke) have a
cost/availability modifier despite the different effects. -2(L) availability modifier and x1/2 nuyen cost modifier.
need to be changed or reconfigured, the turret itself A chummer of mine is involved in the initial sea
needs to be swapped out while power and control trials of a newly refitted merchantman that now
lines need to be rewired. To that end, while I’m sports several 75 millimeter super-rapids, as well
sure most people with access to JackPoint won’t as other extras.
need to be told, I’ll spell it out anyway—the weap-
ons described here do not fit in the normal mounts, > I’ve heard on the grape vine that the USS Ranger, that
even a regular mil-spec mount. They take a signifi- battlecruiser the UCAS Navy put to sea a few years ago, will be
cant investment in time and nuyen, if you can even getting a short refit with four Oerlikons as tertiary armament.
get the weapons themselves since they are almost > Sounder
always built to order. I can’t imagine you’ll ever
find a 406 millimeter naval gun on the market.
Game Rules: Autocannons
> It depends on which markets you go to, but the markup for even
Autocannons trade range for firepower, so they
grey market mil-spec heavy weapons is stupefying.
lack the Capacity stat of larger ordinance. Like smaller
> Red Anya AAC’s, autocannons may use regular ammunition (of the
proper caliber) and the listed optional ballistic types;
> While Bubbles is correct, she ain’t as familiar with armor APDS, explosive, flechette, and gel, modifying the price
as I am. I can confirm that some of our wagons do indeed of regular ammo (p. 262, SR6). These weapons may also
have autocannons and VLS cells and the like in them, and of use a version of HEX assault cannon ammunition, sized
course we use plenty of artillery and other things. But all of for autocannons.
them are purpose-built vehicles designed around the weapon While not common on anything outside of ships, auto-
systems they carry. They are most definitely not slapped-on cannons can be mounted on any vehicle with an appropri-
afterthoughts like most mounts a runner might find. ately sized mil-spec hardpoint.
> Papa Jazz
The same goes for the turrets. They’re not the Ares Dauntless Autocannon
store-bought, mass-produced things you find at The Dauntless range is the benchmark for many
your local Weapons World or repo yard; they’re in my profession, what with being over 30 years
custom built around the casemates and will include old now as a weapon system. But, like a lot of
dedicated optical and electronic sensors, rangefind- Ares weapon systems, they just work and work
ers, autoloaders capable of shoving a troll into the well. The Dauntless is a 60 millimeter autocan-
breach of a gun faster than the most bleeding-edge non, often seen mounted in twin side-by-side or
street monster can react, backup manual controls, over-under mounts as the primary armament on
and of course the crew (if there is one). Some tur- the smallest warships such as gunboats, and even
rets even include dedicated repair drones to keep some corvette and frigate classes use them, often
the guns working. When you’re spending tens of in single mounts, as secondary armaments due to
billions of nuyen on a warship, you don’t skimp their reliability and (relatively) small size.
on things like that. And remember, casemates and
turrets are often designed to have multiple weap-
ons linked together.
OTO Melara Super Rapid 75
Another oldie but goldie, the OTO Melara
Super Rapid 75 has been around since the mid-
Autocannons dle of the twentieth century. Ruhrmetall updated
A nice and easy one to get started—the auto- the Super Rapid around 2082 to the most modern
cannon. Operating on a gas blowback system in- standards to ensure it keeps its role as a mainstay
stead of a chain drive, these guns come in various of several navies’ secondary armament policies. I
sizes. Smaller and faster than the larger cannons must confess I have a soft spot for the Super Rapid
found in tanks, but bigger and slower than auto- 75; due to its versatility, the 75 millimeter shells
matic assault cannons, autocannons range from can fit a much more sophisticated fuse and spe-
60 millimeters all the way up to 90 millimeters cialized ammunition types. It can be used to deal
and have rate of fire in the 70 to 90 rounds a min- with other vessels, critters of all sizes, and even air
ute range. These relatively fast-firing weapons are defense. If you can only have one mil-spec weapon,
versatile, with numerous round types available. you can’t go wrong with the OTO Melara.
They form the backbone of many smaller ships’
> Shore bombardment is one of the uses of naval guns I use least, in rapid sequence to accelerate the projectile. The
as I don’t often put marines ashore. But I do appreciate the advantages of the coilgun are that the projectile
effectiveness and economy of a good old-fashioned deck gun. doesn’t have to touch the sides of the barrel, reduc-
> Kane ing wear on the barrel lining, and coilguns can fire
faster. I’m not a physicist, so if you’re curious as
While we aren’t getting into the specifics, there to how that works, I suggest you go look it up on
are more kinds of naval guns than you can shake Aetherpedia! All I know is that coilguns fire faster
a stick at! It seems like every corp makes some, but are slightly less powerful.
whether it’s the nice little 105 to 155 millimeters The third type of kinetic weapon that uses
you’ll find in the bow turret of most corvettes, a linear accelerator to launch the projectile, is a
frigates, and destroyers; to the 203, 254, and 305 “chemical railgun”—also called a chemrail. These
millimeters found on cruisers and monitor ships. combine a traditional chemical charge like you’d
The trio of 406 millimeters that the UCAS Navy find in any normal gun, with a railgun. This means
have gone and mounted in the B turret of USS they can accelerate the rounds to even greater ve-
Ranger were, according to press releases, special- locities, and thereby hit even harder. Again, I drive
ly commissioned from Ruhrmetall. According to boats for a living, so if you want the finer details
the UCAS Congressional Library, it took over two go look them up. I just know these babies can take
years to make six guns. normal railgun rounds of the same caliber but are
designed to have the extra acceleration of the cord-
> For those who don’t know, the USS Ranger’s turrets are A, B, X, ite charge going off. This means that the rounds
and Y. It looks like A and Y will be twin, possibly triple railguns, are super specialized, and we are back to having
and X is the VLS array. I should point out that the UCAS Navy a magazine and a shell storage, as opposed to the
have followed the British Royal Navy tradition of having UCAS railguns we’ve had for a few decades now that do
Marines manning a turret. It should be X, but that’s VLS cells, so not need a magazine to store powder.
the UCASMC will be operating those 406s.
> Sounder > We have it a little easier in our wagons, as the rounds come as
one piece for the smaller chemrails. Fun fact: the first few tanks
> She also has the four secondary turrets with twin Oerlikon-90s BMW made, they forgot to include the proper safety precautions
and six CIWS, each with a Vulcan RAC and short-range missiles. for having chemical charges again. Only killed four crews before
I haven’t heard what they’re planning to load up the main VLS they figured that one out. Arseholes.
array with, and I say main as I heard someone is considering > Papa Jazz
adding more cells. Where they’d put them on her, I have no idea.
She will also be armed with two side-facing triple packs of 324 Ruhrmetall
millimeter anti-submarine torpedoes, and I’m aware of plans Dornenwerfer Chemrail
to outfit the later ships in the class with two bow-mounted 533
The lightest of the vehicle-mounted chemrails,
millimeter heavy anti-ship torpedo tubes as well.
this beauty is finding its way into the turrets of
> Bubbles
tanks and warships with the announcement by the
Royal Navy that they’re replacing the bow 203
Linear Kinetics millimeter naval guns on HMS Jubilation, a Type
I’m sure most on JackPoint know what a rail- 57 Destroyer. The Admiralty hopes that they can
gun is: a weapon that uses an electromagnetic field fire 105 millimeter shells as well as the normal
to accelerate the projectile to hypersonic speeds. chemrail rounds from this “thorn thrower.” If their
Railguns have a distinct sound when fired, that su- experiment goes as they hope, we may have seen
per high-pitched whine followed by a crackle, then the end of the dedicated chemical gun.
the boom of the round leaving the barrel. We’ve
already covered the older Aztechnology railguns > Our latest wagons have these, as do the Challenger X. It’ll
in the smaller vehicle weapon section, so instead leave a mark, but I’m hopeful we can treat these puppies as
I want to focus on the bigger vehicle linear kinetic smoothbore 105 millimeter guns. That would give us back our
weapons in this section. ability to deal with tracks. We’ll see, as the blind man says, but
Why didn’t I call this section railguns? That’s given how much they cost, I don’t think I’ll be able to convince
because of the other two types of weapons that the Colonel to let me have a batch.
also use electromagnetic fields to accelerate a pro- > Papa Jazz
jectile. They just do it slightly differently.
calculate the trajectory of incoming high-velocity Cost: 2 Design Points x Armor Rating
objects. It then uses a linked weapon on the vehi-
cle to intercept the threat. The overall effectiveness Heavy Mil-Spec Plate
of the system is largely dependent on what weap-
ons are tied into it, multi-barrel rotary guns and A heavy version of mil-spec plate (p. 133, Dou-
laser weapons being the best performers, but any ble Clutch) that represents the very heavy armor
full-auto weapon is usable. found on main battle tanks and other similaly well
Game Rules: Unlike most mil-spec systems, the armored vehicles.
MDS may be installed as an after-market option in The listed rating of heavy mil-spec plate is an
a security or civilian vehicle with the use of Elec- extension of standard mil-spec plate to Rating 4,
tronic Mod Slots and an appropriate mount for Rating 5, and Rating 6. Mil-spec plate, both the
the linked weapon system. It can also be installed heavy and standard versions, reduces the DV of
as a single module, “twin linked” in a Grade 1 mil- incoming attacks by its Rating. When used with-
spec mount with a single heavy weapon. out being offset by the ranks of a mil-spec frame,
The MDS works by making an attack against it also reduces Speed Interval by 5 x the Rating.
the incoming projectile using the linked weapons’ Only one layer of one variety of specialty armor
Targeting Autosoft rating and the MDS Sensor rat- (airframe plate, ceramic plate, mil-spec plate) may
ing of 6 (only usable against incoming fire). Lasers be used on a vehicle; multiple types/layers do not
and miniguns gain a point of Edge for this test. The stack.
base DV of the linked weapon plus the hits on this Cost: 5 Design Points x Rating
test are added to the Defensive test. If the vehicle
is immobile, it will still get a Defensive test against Mil-spec Comms (I, II, III)
the projectile, using the dice pool from the MDS. The vehicle has full integration into the secure
comm system used by the military organization
to which it’s attached. For most of the unit’s vehi-
NAME MOD SLOTS AVAIL COST
MDS (Missile Defense System) 2 6(L) 15,000¥
cles, this will be an in-console Microdeck Ranger
mil-spec commlink with an M-TOC fob running
the Rampart Protocols (I). Unit command vehi-
cles may be upgraded to an in-console Microdeck
Mil-spec Design Options Citadel Outrider (II), with company command
and above using an in-console Microdeck Citadel
These mil-spec design options should be consid- Commander (III).
ered an expansion of the Double Clutch rules on Cost: 5 / 20 / 30 Design Points
p. 150–155.
Mil-Spec Frame (1-12)
Airframe Ceramic Plate
Unlike civilian, security, and even most light
Weight is one of a military aircraft’s prima- military vehicles, heavier military vehicles such as
ry design concerns and is the reason behind the main battle tanks are built over a rigid composite
development of these light but tough composite alloy frame with an upgraded suspension. This in-
armor systems. By removing the heavy densiplast creases the Body of the vehicle by its Rating when
polymer compounds that form the base of stan- resisting damage in the same way as the Increased
dard ceramic plate armor and replacing them with Structural Integrity mod. Every 2 points of mil-
layers of nanolattice semi-crystalline polymers, a spec frame also allows a vehicle to carry a level
tougher, far lighter composite can be created. This of mil-spec plate armor without the Speed Interval
material is extremely difficult to work with, and penalty. A mil-spec frame is limited to an addition-
field repairs and modifications are nearly impossi- al 50 percent to the vehicle base Body rating and
ble, so any damage to a panel typically requires a is mutually exclusive with the Increased Structural
new replacement panel. Integrity mod.
Game Rules: Airframe ceramic plate provides Cost: 10 Design Points + 5 Design Points x Rating
one half of the vehicle’s Armor rating as a dice
pool bonus. If a vehicle with this type of armor
takes any boxes of damage, the armor over the Mil-Spec Hardpoints
damaged section must either be repaired with a While some military vehicles are designed
nanomaintenance repair system mod or have the around their primary weapon system, most vehi-
low the regular rules for a Linked Fire Action. called miniguns, using machine gun ammunition
Game Rules: Twin-linked increases the Grade add 2 points to the attack’s DV for each net hit.
of the required MHP by 1, quad-linked increases Larger 20, 30, and 40 millimeter rotary barrel
it by 2. In addition to the cost of the larger hard- weapons, called rotary assault cannons (RAC),
point, this option has a separate Design Point cost. cause an additional 3 DV (Size 2, 20 millimeter),
Twin Linked Cost: +3 Design Points 4 DV (Size 3, 30 millimeter), or 5 DV (Size 4, 40
Quad-Linked Cost: +5 Design Points millimeter) to each net hit scored.
Rotary barrel weapons can make use of any
standard or alternate ammunition types, gaining the
Weapon Profile listed effect on the AR/DV profile, stacking with the
Changes and Additions benefits of the RB Mode. For HEX Assault Cannon
Mortars, energy weapons, cannons, artillery, ammunition, the hail of shrapnel from the closely
missiles, and other mil-spec weapons can some- overlapping Blast effect of these rounds simply adds
times have very different characteristics and fea- to the effectiveness of the area attack; each attack
tures than the weapon systems runners typically against a target inside the area of fire gains a +2 DV
encounter. This may be the ability to deliver indirect and +4 AR to the weapon’s base profile, with an
fire, generate higher damage values, require several additional +1 DV to each net hit.
people to operate, have vastly longer ranges, and
sometimes extremely slow—or very fast—rates of Mode Modifier: ROF
fire. To cover the wide variety of characteristics
Unlike the RB mode, other large weapons have
found on these weapons, the following additions
a relatively slow rate of fire compared to man-por-
and changes to the standard weapons profile and
table weapons, and this affects how some firing
regular weapon rules are presented here.
modes can be used. A limited ROF is represented
by a number in parentheses after the available fir-
Advanced Weapon Rules ing modes and is the maximum number of times
per combat round that a weapon can fire. In the
New Mode: RB (Rotary Barrel) case of a dash followed by a second number, this is
They may be called rotary barrel assault cannons the number of combat rounds that it takes between
(RACs), electric Gatling guns, or miniguns, but they shots (1–3 is one shot fired every three combat
all have extraordinarily high rates of fire that far rounds). Multiple Major Actions may be taken by
exceed normal automatic weapons. These weapons the operator during a turn, or over several turns,
are all designated by a new firing mode, RB (Rotary between shots, but the number of shots may not
Barrel), and use a 50 round/one-second Short Burst exceed the maximum ROF regardless of the speed
or a 150 round/three-second Long Burst. of the operator. For example, a weapon with SA/
The RB mode firing a Short Burst uses 50 BF (4) could fire one BF attack in a combat round
rounds and makes an attack against every valid (or two SA attacks if the operator had two Major
target within a 2-meter radius. One attack roll is Actions available).
made, but each defender rolls individually. Unlike
FA, this attack does not decrease the Attack Rat- Breech-Loaded Weapons
ing, and the area may not be increased.
A three-second RB Long Burst, firing 150 Many types of very large caliber weapons are
rounds, increases the area of the attack with walk- loaded through a breech at the rear of the barrel.
ing fire that covers a strip of ground. With an RB This is noted by a (br) in the ammo capacity. This
Long Burst, the area under fire can be expanded means that a shell must be moved from the weap-
by 1 meter in a single direction, multiple times, on’s magazine, either by hand or with an auto-
by lowering the Attack rating by 1 for each meter. loader, the weapon’s breech opened, the shell and
This extends the center point of the area of attack, maybe a propellant charge inserted, and the breech
essentially creating an AOE 4 meters wide and (4 closed before a shot can be taken. If cased ammu-
meters plus the number of meters walked) long. nition is used instead of a propellant charge, the
The distance the center point can be moved is lim- extra step of ejecting the spent casing must also be
ited by the Attack Rating of the weapon, which added. Breech loading is one of the primary factors
must remain above 0. for a slow ROF on large vehicle weapons.
Due to the high number of rounds used by rota- The ammo number listed for breech-loaded
ry barrel weapons, the base DV rating of an attack weapons is the amount of ammunition contained
of 5DV. For blasts further apart, only add the noted by a number in parentheses after the AR pro-
extra DV to the areas of overlap on a target. For file that represents the limit of the Extreme range
example, a target 4 meters away from the GZ band in kilometers. For example —/—/—/10/13
point of two blasts would be hit with a single DV (20 kilometers) may be the profile for a howitzer
Near of 5DV. with a 20 kilometer maximum firing range.
Direct-fire ballistic weapons with a relatively Attacks made over a long distance may end up
flat trajectory, such as chain guns using HEX-load- with a projectile in the air for an extended length
ed munitions, do not roll for scatter, as a missed of time between firing and landing. While the exact
shot may go dozens or hundreds of meters past the time depends on a number of factors, especially for
target. Instead, they follow the normal SA / BF / FA rockets and missiles, and is outside the scope of
rules for large weapons, with the rounds either hit- these rules, a good rule of thumb is one combat
ting their target or missing entirely. Any secondary round in the air for each kilometer traversed.
targets within the shell’s blast radius, centered on
the first target, will however also be hit as normal New Weapon Stat: Size
with a Blast attack. The stat listed as Size relates to what Grade
of mil-spec hardpoint (modified by the weapon
Link Firing, Expanded Rules mount) a weapon system can be fitted into. A tur-
The link-firing action in p. 143, Double Clutch reted weapon, with a standard load of ammo, re-
is expanded with the following rules. quires a mil-spec hardpoint with a Grade equal to
Instead of each link-fired weapon of “5DV or or greater than the weapon’s Size. Some types of
over” adding a flat +2 DV to the attack, each 5DV weapon mounts can raise or lower the effective Size
of the weapon’s base DV number, or fraction there- of a weapon system, as do dual-linked and quad-
of, contributes a +1DV to the link-fired attack. linked set-ups.
This is similar to the above rules for SA and BF for
Large weapons, with two twin-linked 12DV weap- Large Ballistic Ammo Notes
ons creating a single 15DV attack. Large caliber versions of APDS, explosive,
When identical slow-firing weapons are twin- flechette, and gel rounds all exist (but no oversized
linked, the ROF can be added together and in- Stick-n-Shock) for ballistic weapons, with the list-
creased instead of increasing the power of a single ed price adjustment multiplier (this does not apply
attack. For example, twin linking two weapons, to railgun ammo, or anything with Capacity on the
each with a ROF of SS(1-4), can be set up for al- profile instead of a DV). Just as with link-firing and
ternating fire, effectively making it a single SS(1- Burst Fire of large weapons, the modifiers for al-
2) weapon. This may also make new firing modes ternate ammo types are applied once for each 5DV
available, such as two SA(2) weapons can be twin- bracket. So, a B25 (25 millimeter) APDS round
linked for a single SA/BF(4) system. (base of 8P DV) would have a 6P DV and a +4 AR
Link-fired Spray weapons increase both the at- across all ranges (along with the special penetra-
tacks DV and AR. All linked Spray Attack weapons tion rules of APDS). Note that explosive ammuni-
must use the same Spray Attack pattern and have tion and HEX assault cannon ammunition are two
the same targets. For each additional linked Spray different things, with explosive ammunition only
weapon, each 5DV of the weapon’s base DV num- adding a +1P DV / 5 base DV and HEX loaded
ber, or fraction thereof, contributes a +1DV and a +2 assault cannon ammunition, including autocannon
AR (Close and Near only) to the link-fired attack. HEX rounds, having an actual Blast effect. The
For Blast weapons fired simultaneously with Blast profile for all sizes of HEX assault cannon
a link-firing action, the DV of the attack may be ammunition is listed on p. 146.
increased for each additional Blast weapon in the
salvo that hits close enough to overlap. Each pro-
jectile rolls Scatter separately, and any overlap- APDS Ammunition Notes
ping area adds +1DV for each 5DV of the weap- In addition to the [–1P DV and +2 AR] / 5 base DV,
on’s base DV number (or fraction thereof) to each APDS ballistic ammunition has the following special
overlapping range band of the explosive. This is effect. APDS ammunition halves (rounded down)
the same method as with multiple Blast Attacks Structure ratings (p. 113, SR6) when attacking tar-
from SA, BF, or FA mode launchers targeting a gets through a barrier (p. 111, SR6) as well as halving
single location. (rounded down) the rating of any DV reducing effects
be made from a different device on the same net- than a normal attack at a person or even a drone.
work as the projectile. For some vehicles it can be like shooting at a build-
ing, and it can be just as ineffective.
Using Guided Munitions
For attacks against target locations within line Vehicle Defense Summary
of sight, guided munitions allow for last second Shooting at the vehicle is a normal Weapon
changes to trajectory that can improve accuracy. Skill + Linked Attribute test, with the AR being set
For indirect fire without line of sight, guided muni- by the range profile of the weapon. A vehicle’s DR
tions do not necessarily require exact coordinates, is always Piloting (or Evasion Autosoft) + Armor,
as the projectile’s guidance system can reduce the but the dice pool used in defense depends on how
role of the operator and spotter, or even entirely re- the vehicle is currently being operated.
place it. Guided munitions can either be allowed to Operated by a driver: The defense dice pool is
maneuver on their own internal controls, with or Piloting + Reaction.
without external assistance, or be fully controlled Operated by a jumped-in rigger: The defense
externally through AR or VR. dice pool is Piloting + Intuition.
When attempting an indirect fire attack against Operated autonomously: The defense dice pool
a mobile target, guided munitions are really the is Evasion Autosoft + Pilot (or Pilot + Sensor for
only option. Attacking a moving target requires Guided munitions).
both constant input on the target’s location and In addition to a general attack against the ve-
a way to adjust the trajectory in response to those hicle, attacks may instead target the weapons, the
movements. This input could be a spotter painting vehicle’s sub-systems, or the crew compartment
the target, internal sensors of the projectile sent to with a Called Shot: Targeted Fire, resolved using
the Pilot program, or a remote operator guiding the Advanced Attacks Against Vehicles rules. If a
the round into the target. Guided munitions can be vehicle has Open and Standard construction, the
used in several ways: crew can be targeted normally but will possibly re-
For attacking a set of programmed coordinates, ceive the benefit of Cover.
either using inertial guidance systems or GPS sig-
nals, the Pilot program acts as a helper in a Team-
work test, rolling a Pilot + Sensor test and adding
Called Shots
the hits to the operator’s dice pool. Then make the to Systems or Weapons
operators roll and use Scatter as normal. Some vehicles may be so massive, tough, and
For attacking a target acquired by the projec- well-armored that the only effective attack is to
tile’s sensors and programming, without outside focus fire on one small but critical area of the vehi-
aid, such as a heat-seeking missile targeting a jet’s cle. Targeting a specific weapon system, or one of
engine, roll a Pilot + Sensor test and the projectile the vehicle’s profile items such as Sensors or Speed
acts as a vehicle or drone making a ramming at- Interval, requires a Called Shot: Targeted Fire. A
tack, with the added mechanic of scatter. successful hit against a sub-system or weapon will
For attacking a target with the projectile’s degrade its abilities and may eventually take it out
sensors and programming while connected to an of commission.
M-TOC network and assisted by the target being
Painted by a spotter, add +4 to the AR and add
a +4 dice pool modifier to the projectile’s Pilot +
Resolving
Sensor test. Note that the target may not use Edge Attacks Against Systems
while Painted. A successful Called Shot: Targeted Fire Action
For attacks against a target using remote con- has the following effects:
trol, either AR/VR, treat the projectile as if it were For attacks against a weapon in an Open
a drone and the attack is a Pilot + Reaction Ma- Mount, see the Game Rules for Open Weapon
neuver test, with Scatter. The pilot program, sen- Mounts on p. 151 to resolve this attack, as these
sors, or Painting by a spotter has no effect on this systems are vulnerable and can be taken out of
roll, except Painted will prevent the target from commission relatively easily. Attacks targeting an
using Edge. open-mounted weapon system do not accumulate
on the vehicle’s condition monitor.
> Papa Jazz tral security work, except it happens over a much
wider area and requires more coordination—the
I’m not saying combat spells don’t have a place in team providing security for the Divisional CP needs
warfare, because we all know that they do. The issue to be aware of the location and arrangements for
is that outside of the great dragons, there are maybe the Battalion CPs and so on and so forth. They
half a dozen living creatures on this plane of exis- use the same tricks, though they don’t often have
tence that can hope to damage an armored fighting physical structures to work with. Wards and other
vehicle with a combat spell, and I would imagine two defensive and protective rituals are quite common,
or three who could even scratch a main battle tank. if there is time to set them up. If not, then the mag-
es will do their best with what they’ve got.
> I would be inclined to agree with those numbers. You’re talking The security teams are the closest you’ll find
spells of tremendous power that would cause most mages to to a true combat mage in a military setting, as
instantly keel over and die from the drain. should an incursion occur, the BARCASP (BARri-
> Frosty er Combat Astral Patrol) need to be able to deal
with it quickly.
> Which is why when you do encounter most military combat
mages, they tend to be in special forces or similar detachments. Combat Engineer Teams
They may not be able to take out an MBT, for example, but
Combat engineers are widely regarded by those
dropping a Fireball or other combat spell into a room full of
who serve in frontline military and mercenary
hostiles is a completely different story.
units as both completely batshit crazy and good
> Point Guard people to know. Can’t say I disagree with that sen-
timent, because most combat engineers and com-
War magic focuses on using magic to quickly bat support engineers I’ve ever met have taken it
and efficiently do the impossible, or considerably as a point of pride to be viewed by the infantry,
more difficult, with mundane methods and to tankers, and artillery as utterly out of their minds!
counter the efforts of the enemy’s war mages. That Combat engineer mage teams assist with mine
means apotropaic magic. And lots of it! clearance and deployment, EOD duties, create
earthworks and bridges, and tear down those same
> Now it all makes so much more sense! structures when needed. They have specialized skill
> Slamm-0! sets and spell lists, spend a long time training to
use their magic, and have the same mundane skills
Magicians in Military Units combat engineers have been fostering for a century
or more. And they’re pretty darn good at it!
For too long magicians in military units were
treated as special/heavy weapons teams, only in-
> Combat engineers are good people, the right kind of crazy and
stead of carrying an autocannon or anti-tank
with all sorts of cool kit and magic to get us people who do
rockets or mortars, they carried their power as
magicians. This kind of thinking, however, has the fighting what we need. I know I can rely on them because
changed in the last decade or so. With magicians they’ve come through time after time after time.
being in relatively short supply, and not always > Papa Jazz
suited as frontline combatants, they’re simply as-
signed where their particular talents and skill set > Combat engineers are always useful, but when augmented by
will prove most valuable. Often they’re attached at some of the magical stuff, it’s truly wondrous. If they have the
the upper echelons of a formation, such as at the time to use all their tricks.
division or brigade level, and then filtered down > Point Guard
to the battalion or even company level as part of a
detachment as needed. Combat engineering mage teams make use
Many of the military and mercenary units we’re of rituals for bridges and earthworks when they
familiar with tend to split mage teams—in this have the time, and regular spells and spirits when
instance usually two to four magicians, though they don’t or are under fire. It’s a tough role, as
aspected magicians of all kinds can be included they have to be ready to drop tools and pick up
depending on the type of team—into three main rifles at a moment’s notice, but combat engineers
types of specialist team, plus a couple of other have been doing that for a long time—so long
noteworthy areas. that it’s in their blood. I wouldn’t expect com-
Reconnaissance
In this instance, I’m not talking about some
high-speed special forces team, but teams of mages
who use their sorcery to provide information and
intelligence to their chain of command while deny-
ing it to their enemy.
> I imagine these mages get a lot of mileage out of those astral
illusion spells.
> /dev/grrl
> Not as much as one might expect. All spells have an astral
form while active and leave an astral signature once they end.
The issue with the astral illusion spells is you’re asking the
spell to mask itself, something that it cannot do, as that’s the
domain of the Masking metamagic technique. If Manasphere is
cast by an initiate with Masking, and that Masking holds, then
there’s an excellent chance your illusion won’t be given away
that way. Then you have the issue with all illusion spells; they
are passively resisted. You’re reliant upon the caster being an
excellent spellcaster and being powerful enough to maintain
> The same goes for any kind of recon: We’re going up against repairs and maintenance.
people who know all our tricks. It’s about stacking the deck and My sister is an alchemy specialist, so I’ll let her
trusting in your skills and those of your people. chime in on what one could expect from that side
> Point Guard of things.
> Don’t get me wrong, I’ve nothing but respect for these guys. I > Thanks, sis. Alchemy is a tricky thing to use, but it is always
just have a problem with a lot of militaries using uninitiated, helpful when you can pull it off. The reason is that alchemy is
or newly initiated, mages in roles that require an initiate of literally magical preparation made form. Knowing what you’re
a reasonable level of power and experience plus masking going up against is important, as it lets you tailor the spells
metamagic to even stand a chance at being effective, and then you’d use in your preps. Some are universal, like healing preps
wondering why they keep dying. in an aid station or barrier preps in a command post or other
> Canis sensitive areas, and I’ve even heard of military units deploying
contact trigger preparations as mines that don’t show up on
Medical conventional mind-seeker gear. I’ve also heard of units that have
security personnel keep enhancement preps handy to use in a
One area where you’ll always find mages in the similar way to combat drugs like jazz.
military is in the medical field. Properly trained > Exile
mages make for great doctors, nurses, or paramed-
ics. Almost any kind of medical profession dove-
> Personally, I would never use an alchemical preparation for Heal
tails nicely with mages who know even the most
spells or others that will only be of benefit long term. Treat,
basic health spells.
Sterilize, and Healthy Glow are great as preparations, however,
> Knowing Heal doesn’t make you a healer, especially as I feel every as they do not need to be cast by a powerful spellcaster but will
spellcaster should know it. But there are several spells that can help regardless.
help tremendously at field hospitals and collection stations, and > Galen
there are rituals that can help a lot! I use some of them in my
clinic, mainly Circle of Healing to boost aspects of the body and > I’ve seen alchemy used as booby traps several times in the
mind by essentially having area Increase Attribute spells ongoing. shadows, and I’ve even seen a few groups try using combat
They also have the added benefit of lasting for days at a time for a preps. Personally I favor the street hockey puck turned into an
few hours’ effort, so anyone who steps inside the ritual area gets area combat spell prep.
the benefit of whichever spell was used in the ritual. > Canis
> Galen
Specialist Gear: Foci
> The ability to read auras is vital when it comes to medical
Almost every magician and adept in a military
care. A well-rounded adept with soldiering skills and strong unit should ideally have a weapon focus—they are
knowledge of first aid is an excellent choice for ambulance/ melee weapons, after all, so fit within the soldiers’
evacuation personnel. I imagine that would work for embedded skillset, especially things like knives.
medics as well.
> Kalbruin > Our dress uniforms include a sword of some kind—sabers,
arming swords, or falchions depending on what you do within
I’m in no way saying that every medical profes- the regiment—and we issue a combat knife that can be used as
sional in the formation needs to be Awakened; far a bayonet on our standard long arms (assault rifles, DMRs, and
from it. But having a couple of people to cast the
combat shotguns). And we have a cadre of mages who carry
odd spell or read auras can dramatically improve
the efficacy of a MASH or battalion aid station. collapsible spears or combat axes.
While a reasonably sized ritual team is best for the > Papa Jazz
healing rituals one would usually expect in these
sorts of situations, an experienced ritualist can pull Power foci are incredibly useful, as are qi foci.
them off solo. Due to the cost of both, they are uncommon, but
they will have a presence within the Awakened
population of a large military unit and definitely
Enchanting among the magical services people. The same can
Enchanting is quite useful for a military forma- be said for metamagic foci. I would expect Shield-
tion to have available, though it doesn’t necessar- ing and Masking foci to both have a place within
Foundation Focus > I love the new vaults! So much easier to deal with. Sucks that it’s
not indefinite storage like the older models, but months is still
The Foundation focus is a spell focus for purposes of cost,
better than hours.
availability, and bonding cost (p. 168, SR6). The Foundation
> Winterhawk
focus must be bonded to the ritual leader. When carrying
out ritual magic, during Step 3: Set up the Foundation, the
ritual leader may sacrifice 50 drams of reagents for every Vault of Ages
hour the ritual will take (before time reductions, such as Ef- TYPE POTENCY TOTAL AVAIL COST
ficient Ritualist metamagic) to perform. This allows a ritual Small Chest 60 12 3(L) 5,000¥
foundation to be set up outside of a magical lodge. The ritual Large Chest 240 45 4(L) 7,000¥
duration cannot exceed Force of the focus multiplied by 2. Cabinet 720 150 4(L) 12,000¥
Spotting Focus
The second Spell focus I would expect to be in
extensive use is the Spotting focus. This focus is Mobile Magic Lodges
one of the few that do not need to be held by the One of the weaknesses of apotropaic magic is
mage it is bonded to in order to work. proximity, as the magician providing the defense
must be close to the intended target of a spell
> Since UMT ruined the world, it’s the only one I’m aware of that for their protection to apply. This isn’t too much
doesn’t need constant physical contact to remain active. of a burden in small units, such as one would
> Canis find in a special operations team, and most law
enforcement and shadowrunner contexts. But
The Spotting focus is placed on a person or when you’re dealing with bigger objects to pro-
thing and allows the would-be spotter to remain tect, you must do something extra. In those sit-
inside the foundation and see as if they were at the uations, you will want to cast the Circle of De-
location the focus is once the ritual is sealed. Both fense ritual, for example.
are powerful additions to the arsenal of a ritualist! The problem becomes: Where exactly do they
conduct this ritual?
Vault of Ages Generally, the average trooper or forward-op-
erating unit doesn’t think too much about or uti-
The vaults of ages have been around for a few lize rituals. Because of the complexity of rituals
years, but in the last year or two they’ve been im- in terms of time, materials, and execution, they’re
proved upon and refined to the point where they more common at operating bases or areas far
are easier to obtain. Vaults of ages come in three away from combat operations. Still, the military
sizes, one that is about the size of a picnic cooler is designed to be a mobile force, and even bases
and can store roughly a dozen preps, one the size of need to be moved at a moment’s notice. The same
a portable cooler that can store around 45 preps, goes for ritual lodges. To help with this, militar-
and one the size of a medium-sized wardrobe that ies have developed various methods to allow their
can store approximately 150 preps. The prepara- magicians access to ritual lodges or workshops.
are available on the open markets. Similar to mo- RANGE TYPE DURATION DV
LOS(A) P L 6
bile workshops, the exact materials and layout of
these mobile lodges vary and are specific to the end
user (such as wood panels, hydration, and light Bridge Layer is used when troops or vehicles
systems for vines and plants). They feature com- need to traverse treacherous ground or across nat-
mon components used by most magicians. ural obstacles. When cast, the magician shapes the
bridge into whatever form is needed or desired.
The bridge must be horizontal and connect two
New Vehicle Mod: solid surfaces to each other. The total bridge area
Mobile Magic Lodge (CF)
(length and width) is equal to the magician’s Mag-
ic rating x 50 meters and can be adjusted to be
MOD SLOTS RATING AVAIL COST COST longer or wider. If insufficient for the task at hand,
25 or 50 CF — 9 80,000¥ 2
the magician (or multiple magicians) can cast the
spell multiple times and stack them together. These
bridges use a form of levitation and can hold up
to a total of 100 metric tons, which is enough for
Tactical Grimoire: low-altitude VTOLs, such as main battle tanks, to
work off of. The bridge can be sustained up to a
Spells number of minutes equal to the magician’s Magic
x 5, at which point the spell ends unless the magi-
cian recasts the spell, which restarts the clock.
Aerial Flare
(Manipulation) Dead Weight
RANGE TYPE DURATION DV
LOS P L 6, 8 (Manipulation)
The Aerial Flare provides emergency illumina- RANGE TYPE DURATION DV
tion before or during a combat engagement. Cast- LOS(A) P L 4
(Manipulation) Touch M S 3
send out a small pulse (often called a ping) of this stillness for (their Magic rating x 2) hours be-
magical energy into the local astral plane that acts fore having to re-activate it again with a Minor Ac-
like a radar signal to detect hidden individuals or tion. Any movement will automatically deactivate
beings. If successful on an Assensing test, this sig- this ability. Combined with a disguise or a ghillie
nal alerts the adept to all active astral signatures, suit, these adepts are almost invisible to detection.
unmasked entities, dual-natured creatures, and Note: this ability does not prevent detection via
possibly masked entities or magicians within a dis- astral means.
tance of (their Magic rating x 10) meters. Masking
metamagic can be used to counter this ability. New Metamagics
While magic in general is used more as a force
Radar Sense (Mundane) multiplier in most military and paramilitary orga-
Cost: 0.5 PP nizations, combat magic and related effects or en-
Activation: Major Action hancements are still sought after on smaller scales
Prerequisite: Motion Sense or within smaller groups, such as special forces
Adepts with this ability can concentrate and teams or even law enforcement high threat response
send out a small pulse (often called a ping) of mag- teams. To that end, the following represent some of
ical energy that acts like a radar signal. This sig- the newest military metamagic techniques.
nal acts like echolocation and allows the adept to
gain a basic mental picture of everything within a Spell Blade
distance of (their Magic rating x 10) meters. This
mental picture lasts for 3 combat rounds, or un- Building off the spell shaping ability, the spell
til the next ping, and allows the adept to traverse blade metamagic ability allows the user to craft
an area even in complete darkness. This picture, a blade-shaped construct out of any Touch spell.
however, is limited. It does not give details such as This allows the spell to either be “held” in reserve
text and is only as up to date as the last time the until the magician uses it or use it immediately as
adept employed this ability. Anything or anyone a Touch attack up to 4 meters out (Close range). If
hidden behind objects might remain undetected. If the spell is held in reserve, the magician must treat
anything moves or if the area changes in between it as a melee weapon for purposes of attack. This
pings, the adept might not detect them until they effect can be maintained, without needing con-
ping again. centration, for a number of minutes equal to the
magician’s Magic rating. If something comes into
contact with the spell blade, the spell is immediate-
Starlight Sight ly activated. The magician can also dispel the blade
Cost: 0.5 PP at any time but will still have to pay the Drain
Activation: Minor Action costs. While in construct form, the spell is visible
As per the spell, this ability grants the adept and emits light based on the spell used. While this
low-light vision and also provides flare compen- ability is called a “blade,” the user determines the
sation protection. In addition, it gives the adept a construct’s exact shape and design. Note: The ma-
+1 on all Perception tests in the dark. This ability gician must also have the spell shaping metamagic
can also be turned on or off as needed; requiring a ability to use spell blade.
Minor Action to activate but not deactivate.
Spell Grenade
Stillness Also building off the Spell Shaping ability, the
Cost: 0.25 PP Spell Grenade allows the magician to create a small
Activation: Minor Action spherical construct that contains an area effect
Adepts with this power are able to slow down Combat spell. This allows the spell to be “held”
and control their body functions to such a degree in reserve until the magician decides to employ it.
that they can not only stay completely still but This effect can be maintained, without needing
can remain so for extended periods of time. This concentration, for a number of minutes equal to
ability is coveted by adepts who act as scouts, snip- the magician’s Magic rating. If used in this fash-
ers, sharpshooters, or observers. In game terms, ion, it is considered a thrown weapon for purposes
when an adept with this ability remains complete- of attack, although unlike a grenade, it does not
ly still, they are immune from any motion detec- scatter; the spell activates immediately on impact
Combat Rituals
Circle of Defense (Anchored)
Threshold: 8
The Circle of Defense ritual is used to generate
a large area protected by a single Boosted Defense
zone and combines the Counterspelling abilities of
all the participants in the ritual. Taking 4 hours to
cast, the net hits from sealing the ritual take the
place of the Sorcery + Magic test normally rolled
as part of Boosted Defense; however, this is mul-
tiplied by the number of participants in the ritual.
If any participants have the Shielding metamagic,
their Initiate Grade is added to the total number of
dice available as normal. If any participant knows
the Absorption or Reflection metamagics, they can
choose to use them in response to a spell, but the
Drain for Reflection and Absorption mana charges
going critical is resisted by all participants equal-
ly; non-initiate mages may never fully resist this
drain, they will always take 1 box of Stun damage
regardless of the result of their Resistance test. Ap-
plying dice from spell defense, or using Absorption
or Reflection, is an Anytime Minor Action for any
member of the ritual team—if a metamagic is used,
the Minor Action must be taken by that initiate. If
any of the participants leaves the area of the ritual
once it is sealed, the ritual collapses. The area of
the boosted defense has a radius of (the leader’s
Magic + Number of Ritual Participants x 10 me-
Armor Accessories
and Modifications Medical Drones
Flotation Collar Ares Medical Assistant and
People wearing armor (or concrete shoes) tend Intervention Drone (MAID)
to sink. This safety mechanism offers an essential
lifesaving feature for anyone near bodies of water, (Medium/Large Anthro Drone)
aboard ships, or on the bad side of a criminal or- The Ares Medical Assistant and Intervention
ganization. When activated manually or through a Drone (MAID) is an anthropomorphic drone that
PAN, the system inflates multiple airbags, provid- transcended its original design as an independent
ing sufficient buoyancy for the wearer and 5 kilo- combat medic and casualty protection model to
grams of equipment (not included in the armor or become a status symbol for the rich and ailing. The
clothing) to stay afloat.
HAND ACCEL SPD INT TOP SPD BODY ARMOR PILOT SENSOR SEAT AVAIL COST
3/4 5 5 10 8 6 4 2 — 4 5,500¥
SENSOR SEAT AVAIL COST Standard Equipment: Anthroform cyberlimbs (Strength 3), integrated med-
3 — 4(I) 50,000¥ kit (rating 4), realistic features 1.
Note: Tactile sensors grant +2 dice for all Biotech tests when AR/VR controls
Standard Equipment: Anthroform cyberlimbs (Strength 3), biotech autosoft are being used.
(rating 4), medkit (rating 4) milspec plate (rating 1), realistic features 1.
180 Equipment/Gear supply capacity to three sets, you can opt for a tuck-
able medkit, which can be concealed under a jacket
for those times when you want the reassurance of
Artificial Skin
SHADOWRUN: DEADLY ARTS
Medkits
Medkits and autodocs function differently Mage Pen
depending on whether they are used by a skilled Permanent markers have become the pre-
medic or an untrained individual. Typically, these ferred writing tool for military forces worldwide
devices are operated directly by a metahuman user. for two main reasons. Firstly, they don’t smudge,
The standard medkit is a common tool in many even when used on plastic film. Secondly, unlike
legal and illegal operations, where conflict often crayons, soldiers are not prone to eating them.
drives ingenuity, leading to unique modifications The ink in the mage pen incorporates an Awak-
on the market. ened plant’s chlorophyll. The manufacturer has
rapid infuser is necessary for the administration Results table (p. 134, SR6). If the victim’s death was
of certain infusion drugs such as HemoSynth and particularly violent, the gamemaster may call for a
cryo. In addition, any drug or toxin administered Composure test with a threshold of 3. If they fail,
with a rapid infuser has its Speed set to Instant. the caster gains the Nauseated status for one hour.
Medical Facilities
Tuckable (Rating 1–6) 3 Rating x 300¥
catalystgamelabs.com I shadowruntabletop.com
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