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Tribu Murlocs

This guide provides an in-depth analysis of each Murloc in Hearthstone Battlegrounds Season 9, detailing their tiers, abilities, and strategies for effective gameplay. It categorizes Murlocs from Tier 1 to Tier 7, highlighting key interactions and synergies within the Murloc tribe. The guide emphasizes the importance of specific Murlocs for building a successful Murloc composition, particularly in late-game scenarios.
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0% found this document useful (0 votes)
6 views7 pages

Tribu Murlocs

This guide provides an in-depth analysis of each Murloc in Hearthstone Battlegrounds Season 9, detailing their tiers, abilities, and strategies for effective gameplay. It categorizes Murlocs from Tier 1 to Tier 7, highlighting key interactions and synergies within the Murloc tribe. The guide emphasizes the importance of specific Murlocs for building a successful Murloc composition, particularly in late-game scenarios.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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Murloc Tribe in Hearthstone Battlegrounds Season 9

Bozidar Radulovic

In this guide, we will explain each individual Murloc from the Murloc comp, and go into a bit of
detail on how they interact with the rest of the tribe, whether are they good enough, and how
exactly should you play them. Note that this is not an overall build guide since we have that in
our main Battlegrounds strategy guide Murloc comp. Here, we will go into a bit more detail
about Murloc comp and dissect (no pun intended) them for what they have to offer.

Table of Contents

 Tier 1 Murlocs

o Swampstriker

o Bubble Gunner

 Tier 2 Murlocs

o Blazing Skyfin

o Tad

o Parched Wanderer

 Tier 3 Murlocs

o Adaptive Ancestor

o Puddle Prancer

o Fountain Chiller

o Implant Subject

o Reckless Cliffdiver

 Tier 4 Murlocs
o Hackerfin

o Fairy Gillmother

o ‘Loc Prince

 Tier 5 Murlocs

o King Bagurgle

o Operatic Belcher

o Primalfin Lookout

 Tier 6 Murlocs

o Neon Agent

o Murky

o Young Murk-Eye

 Tier 7 Murlocs

o Tide Oracle Morgl

Tier 1 Murlocs

Swampstriker

The 1/5 stats are nice at the beginning of the game for Tempo,
especially if you give him a bit of attack somehow. His ability is okay,
but again, don’t try to force play early Murlocs just to get a few attack
stats in, it never ends well.

Bubble Gunner

Bubble Gunner is a very interesting warlock because he essentially can be


still very relevant into the late game. Getting him early game is fine and
all, but what you have to keep in mind is the keyword bonuses that he can
get, especially when combined with Young Murk-Eye and Brann. Keyword
bonuses are essential for late-game warlocks because Hackerfin also gives
you stats based on keywords, and the more keywords you have, the
stronger you are, essentially. He also works very well with Implant Subject
because for every keyword you lose, for example, Divine Shield, Reborn,
and Venomous, Implant Subject will gain more stats. So keep in mind that
this warlock is mediocre in the early game, but can be very powerful in
the late game.
Tier 2 Murlocs

Blazing Skyfin

This minion is fine because you will probably find useful Battlecry minions
in the next few turns, plus it is a nice minion to have in the later stages of
the game. If you transition to full battlecry Murlocs, Blazing Skyfin will
gain a lot of stats from it. He can be used in Dragon comps as well,
especially if you are going for full Dragon Battlecry comp.

Tad

Very good in the late stages when you need to just play Murlocs for Bream
Counter, and it’s good for the classic scenario of turn 3, where you have 5
Gold, and you buy Tad, sell him, and buy one more minion. You essentially
get a random Murloc for 2 Gold, which is fine.

Parched Wanderer

Parched Wanderer is one of those buy-use-sell Murloc minions. Its


Battlecry ability is not super strong but it’s fine if you, for example, want to
target Murcules early on and buff him up so that he can buff something in
your hand.

Tier 3 Murlocs

Adaptive Ancestor

Adaptive Ancestor is pretty mediocre, if we’re being honest because it


doesn’t really do anything for you in the mid-game. Sure, if he gets
Venomous or the Divine Shield, it’s nice, it’s good for tempo a bit, but in
the later stages, when you’re tier 4 or 5, you really should look for
something more resourceful or “late-gamey” than this.

Puddle Prancer
We go over this minion in our Battlegrounds Duos guide, but we did want to mention him here
too. Basically, he is very good for tempo and for just a few Gold, you can have a strong 20/20+
minion if you are lacking firepower in the mid-game. Do also note that Duos mechanics like
Portal in a Bottle also count as a Pass and trigger his stat-gaining ability, which is very cool.

Fountain Chiller

This Murloc is only good if you really have 3 or more keywords, and we’re
talking about midgame here. He’s obviously nice when you have Brann
and when you get your ball rolling, but other than that, he’s not really
anything special.

Implant Subject

Implant Subject is, all in all, a pretty overpowered minion for its tier. There
are no real downsides in picking him up. He gains momentum pretty
quickly, especially if you have a few other keywords on your other minions
like Divine Shield, Reborn, or Venomous, and he is generally very good in
the late game. Having Implant Subject throughout your game while playing
Murlocs is almost obligatory at this point in the meta.

Reckless Cliffdiver

Reckless Cliffdiver is pretty nice if you need that immediate firepower


because chances are if you’re going for Murlocs, you already played a few
Battlecries in the mid-game and that means that this guy has a decent
amount of attack with Reborn. Keep in mind that after he is reborn he still
gets the bonus attack from the effect. This is because it says “wherever this
is”. In the late game he is also extremely powerful if you’re going for
Battlecry build, but keep in mind that things are very crowded on the board
with Murlocs in the later stages of the game.
Tier 4 Murlocs

Hackerfin

Hackerfin is pretty much the bread and butter of the Battlecry build because
he relies on your Murlocs having a decent amount of bonus keywords. This is
why Bubble Gunner is so powerful because you can essentially have up to 5
different keywords on Bubble Gunner and then boost him up with HackerFinn
in combination with Brann and Young Murk-eye. This combo is what will get
you the most stats, but the main problem is that you really need to trigger the
BubbleGunner’s effect a few times in order to get all those keywords. There
isn’t really another way to have a bunch of keywords on one minion.

Fairy Gillmother

There is nothing fancy about this Murloc – Fairy Gillmother gives you one (or
more if Golden or Drakkari buffed) random Murloc unit each turn. It can be
useful early on, but later you really don’t want this on your board, there are
many other murlocs that are far more useful.

‘Loc Prince

Lock Prince es muy bueno porque tiene una palabra clave innata, Divine
Shield, y gana más dos más dos por cada uno de tus elementos que mejoran
las estadísticas. Esto puede hacerlo bastante poderoso, pero ten en cuenta
que esto es principalmente para el juego de mitad a fin y no para las etapas
muy tardías del juego. Bubble Gunner con un montón de palabras clave aún
escala más en combinación con Hackerfin, pero 'Loc Prince está bastante a
la altura y también es mucho más fácil de conseguir (que 4+ palabras clave
en Bubble Gunner)

Murlocs de nivel 5

Rey Bagurgle

El Rey Bagurgle funciona muy bien con Brann y el Joven Ojo Oscuro, de eso
no hay duda. El problema es que puedes quedarte "atascado" fácilmente
en esta ruta de obtención de estadísticas de Grito de batalla, que de
alguna manera siempre termina siendo inferior a la "configuración
manual". Dado que solo tienes un espacio limitado, es más que probable
que obtener Vigilantes Primalfin además del Joven Ojo Oscuro sea una
mejor ruta a seguir. Sin embargo, este es un buen esbirro y deberías
elegirlo, especialmente si tienes a Brann.

Belcher operístico
Los múrlocs parecen carecer del potencial de estafa que alguna vez tuvieron, y Operatic
Belcher es el único múrloc con este poder, con el efecto adicional de Deathrattle para otorgarle
veneno a alguien más. Es malo contra cosas como Divine Shields, Undead y Summoning Beasts.
Por otro lado, es bastante bueno si tienes espacio vacío en el tablero y si el enemigo está
jugando algo como Demons (estadísticas puras, sin invocaciones, Divine Shields, etc.).

Mirador de Primalfin

Este es el esbirro clave para conseguir muchos múrlocs. Por sí solo no es nada
especial, especialmente en el nivel 5 con esas estadísticas, pero al combinarlo
con Ojo de Murk joven y Brann es donde comienza la verdadera diversión.
Podrás tener más de 15 de oro cada turno y mejorar mucho tus contadores
de besugo en tu mano.

Murlocs de nivel 6

Agente de neón

Neon Agent es probablemente el mejor Murloc actualmente en el juego,


porque obtienes un montón de cosas al obtener este esbirro. En primer
lugar, obtienes dos palabras clave, que son Escudo divino y Furia del viento.
Ten en cuenta que esto funciona muy bien con esbirros de nivel inferior
como Hackerfin e incluso Fountain Chiller. Además, su habilidad especial,
que cada vez que ataca, te da un esbirro grito de batalla aleatorio, es una
de las mejores cosas para recolectar recursos en este meta. Recogerlo es
esencial para cualquier build de Murloc/Brann en este momento.

Turbio

Murky se especializa en la configuración Murloc "Grito de batalla". La


habilidad es bastante sencilla y el principal problema con Murky es que es
de nivel 6, lo que significa que necesitarás encontrar algunos de estos y
quizás un Ojo de Murk joven dorado + Brann para ser realmente
competitivo en el juego tardío. El problema es que si usas ambos espacios
del Ojo de Murk joven para esto, no tendrás recursos como los tendrías con
el Atalaya Primalfin para encontrar más esbirros clave y más oro, lo cual es
una gran desventaja.

Joven Ojo Oscuro

Mencionamos mucho a este múrloc en esta guía, y con razón. Es el


núcleo de los múrlocs del final del juego porque la habilidad "activar el
grito de batalla del esbirro izquierdo" es esencial y demasiado buena
como para dejarla pasar, incluso si no estás jugando con una composición
de múrloc. Recibió un nerf bastante fuerte en la temporada 9, y ahora
toda la configuración de grito de batalla no se siente tan poderosa. Sin
embargo, sigue siendo esencial, pero tu configuración será un poco más lenta que antes del
parche.

Murlocs de nivel 7

Oráculo de las mareas Morgl

A riesgo de decir lo obvio, este múrloc rara vez se ve en el juego, porque


la única forma de conseguirlo es con Thorim, Señor de la Tormenta. Es
el único esbirro que tiene Posionus, lo que significa que matará a todo
lo que golpee (cargas ilimitadas), a diferencia de Venomous, que se
activa solo al primer golpe (tiene una sola carga). La habilidad especial
es muy interesante porque puede potenciar a los múrlocs en tu mano
(por ejemplo, Bream Counter) en una cantidad ridícula. Si ataca a un
200/200, de repente, tu Bream Counter en tu mano ganará +200/+200
de forma permanente, lo que se siente muy poderoso. Dicho todo esto,
es de nivel 7, por lo que no lo verás en la mayoría de los juegos.

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