The document discusses audio recording and production, detailing the differences between analog and digital recording technologies. It covers various audio types, including mono and stereo, and outlines essential components for audio recording systems such as microphones and audio interfaces. Additionally, it explains the functions of various recording equipment like pop filters, microphone stands, isolation booths, and headphones.
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Lecture 4 CD222
The document discusses audio recording and production, detailing the differences between analog and digital recording technologies. It covers various audio types, including mono and stereo, and outlines essential components for audio recording systems such as microphones and audio interfaces. Additionally, it explains the functions of various recording equipment like pop filters, microphone stands, isolation booths, and headphones.
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CD 222
AUDIO AND VIDEO PRODUCTION
LECTURE 4: Audio Systems and Production Audio Recording • Audio recording and production is an electrical, mechanical, electronic, or digital inscription and creation of sound waves, such as spoken voice, singing, instrumental music, or sound effects. • The two main classes of audio recording technology which are;- i. Analog recording ii. Digital recording Analog Recording • Acoustic analog recording is achieved by a microphone diaphragm that senses changes in atmospheric pressure caused by acoustic sound waves and records them as a mechanical representation of the sound waves on a medium such as a phonograph record. • In magnetic tape recording, the sound waves vibrate the microphone diaphragm and are converted into a varying electric current, which is then converted to a varying magnetic field by an electromagnet, which makes a representation of the sound as magnetized areas on a plastic tape with a magnetic coating on it. • Analog sound reproduction is the reverse process, with a bigger loudspeaker diaphragm causing changes to atmospheric pressure to form acoustic sound waves. Digital Recording • Digital recording converts the analog sound signal picked up by the microphone to a digital form by the process of sampling. • This lets the audio data be stored and transmitted by a wider variety of media. • Digital recording stores audio as a series of binary numbers (zeros and ones) representing samples of the amplitude of the audio signal at equal time intervals, at a sample rate high enough to convey all sounds capable of being heard. • A digital audio signal must be reconverted to analog form during playback before it is amplified and connected to a loudspeaker to produce sound. Difference between Analog and Digital Recording • a purely analog recording would be something that was recorded on tape and produced using manual equipment to mix, master and press. • A purely digital recording would be recorded on a computer program such as Pro Tools, mixed, mastered and produced digitally, and eventually burned onto a CD as an MP3 or audio file. • The most ironic aspect of the debate about digital vs. analog recording is that nowadays a lot of music is a combination of the two. • For example, you might record a song onto analog tape, but mix and master it digitally, or release it on the Internet as an MP3. Cont.., • Digital is much cheaper. • Recording an album with analog technology can require a whole studio full of equipment, but with digital recording technology, it’s possible to record a whole album in a bedroom on a laptop. • And whereas analog technology can wear out or be damaged, digital media can last for an indefinite length of time. Audio • Audio is a term used to describe any sound or noise in a range the human ear is capable of hearing. • Measured in hertz, the audio signal on a computer is generated using a sound card and heard through speakers or headphones. • Any digital information with speech or music stored on and played through a computer is known as an audio file or sound file. • One of the most common types of audio file formats used today is the MP3. Types of Audio i. Mono Audio ii. Stereo Audio Mono Audio • Mono is short for monophonic, meaning one sound. Mono = One Phonē (Greek) – Phonic (English) = Sound • Mono sound is any sound – in most cases, music, that is recorded and or played back using one audio channel. • For example, one microphone recording a guitar is a mono recording, because you’re using one channel (with one mic) to pick up the sound of the guitar. • Even if you record multiple instruments, using one microphone, it is still a mono recording because everything is being captured and played back through one channel. • All you need to know about mono is that it is a system of recording and playing back audio through one channel. • It doesn’t matter how many sounds or instruments there are in the recording. • If it is all sent through one channel, it is mono. Stereo Audio • Stereo is short for stereophonic, meaning full sound. Stereós (Greek) – Stereo (English) = Full Phonē (Greek) – Phonic (English) = Sound • Stereo is sound recorded with two microphones and or played back through two channels. • All our listening systems are configured in stereo; our phones, laptop speakers, headphones, the sound in films, the sound in video games, the PA systems in clubs and festivals and so on. • Everything that produces sound in consumer electronics and media has two channels and is therefore configured to stereo. • There two types of stereo. i. True stereo is when a sound source like an instrument or dialogue is recorded with two microphones. ii. Pseudo stereo or, simulated stereo is anything that plays through two channels but isn’t recorded in true stereo. • For example, if you record a guitar with one microphone, the guitar will be in mono but played back in stereo, because all audio playback systems play sound through two channels. Audio Recording Systems • Component for audio recording i. Microphone ii. Audio interface iii. Pop filter iv. Mic stand v. Recording software vi. Isolation booth vii. Headphone Microphone • A microphone called a mic or mike is a device – a transducer – that converts sound into an electrical signal. • Microphones are used in many applications such as telephones, hearing aids, public address systems for concert halls and public events, motion picture production, live and recorded audio engineering, sound recording, two-way radios, megaphones, radio and television broadcasting. • They are also used in computers for recording voice, speech recognition, VoIP, and for non-acoustic purposes such as ultrasonic sensors or knock sensors. Types of Microphone i. Dynamic microphone ii. Condenser microphone iii. Ribbon microphone Dynamic Microphone • The Dynamic Microphone is a good all rounder microphone which can be used for vocals, recording drums as well as guitar amps. • It does not need a power supply • They are fairly low cost • Most common types are the Shure SM57 and the Shure SM58 Condenser Microphone • Ideal for recording vocals or acoustic guitars • Perfect for precision recording and capturing subtle tones on pianos or acoustic guitars • They do need a power supply • Very sensitive to breathing and “popping” Ribbon Microphones • Extremely sensitive microphone • Great for vocals, choirs, piano, strings, and woodwind • Perfect for recording multi-instruments in a room • Often described as a more vintage vibe • Can be quite expensive These are less common and usually used by professionals only. Audio Interface • The audio interface is the hub of the modern recording studio. • From humble home studios to massive media production houses, • audio interfaces serve the vital function of passing audio from the outside world into your computer and back again. • For many artists and engineers, the audio interface is the single most important piece of hardware, providing microphone preamplifiers, direct instrument inputs, digital converters, metering, headphone distribution, even digital signal processing (DSP), all in one unit. • In more sophisticated setups, high-channel-count audio interfaces completely replace the role of traditional recording consoles. What types of audio interfaces are there? • USB Audio Interfaces While you might encounter an old USB 1.1 audio interface, USB 2.0 is the most common connection type on the market, providing moderate speed and near-universal compatibility with both Mac and Windows PCs. Many USB audio interfaces include “latency-free” monitoring options, which range from analog routing options that let you monitor the live input to more advanced onboard digital mixers that may even include DSP effects/processing. USB 3.0 is over 10 times faster than USB 2.0, supporting higher track counts with less latency.
• Thunderbolt and PCI Audio Interfaces
Audio interfaces connecting via Thunderbolt offer connectivity speeds twice as fast as USB 3.0 and over 12 times as fast as FireWire 800. While Thunderbolt ports are universally found on modern Macs, they’re uncommon on Windows PCs, and many popular Thunderbolt audio interfaces don’t support the Windows OS. PCIe audio interfaces boast specifications in line with Thunderbolt audio interfaces but require PCIe slots for installation. PCIe systems - such as Avid Pro Tools | HDX and Apogee Symphony - are typically intended for high-volume professional audio-production applications. • FireWire Audio Interfaces There are two types of FireWire found on audio interfaces: the older FireWire 400, which is the same speed as USB 2.0, and FireWire 800, which is almost twice as fast. For years, FireWire was the standard for high-speed audio interfaces and was found almost exclusively on Mac computers. Most modern computers connect to FireWire audio interfaces via FireWire-to-Thunderbolt adapters. • Ethernet Audio Interfaces Referred to with many names - networked audio, Dante, Audio over Ethernet - these interfaces are nearly latency-free with limitless expandability, which makes them well-suited for complex recording or live sound setups. Multi-room systems will especially benefit from having an Ethernet solution as it's central audio interface. • MIDI Interfaces Send and receive MIDI signal between your computer, keyboards, control surfaces, dedicated audio interfaces and more for even greater flexibility in your recording setup. They can connect to any computer or MIDI-equipped hardware via standard 5-pin MIDI jacks. Labeled Audio Interface Reading Exercise 1. What should I consider when choosing an audio interface? 2. Is an audio interface the same as a sound card? 3. Compare USB microphone and audio interface. 4. What is the purpose of an audio interface? 5. How do I connect an audio interface to my computer? 6. What is the best external soundcard or audio interface for music production? Pop filter • A pop filter, pop shield or pop screen is a noise protection filter for microphones, typically used in a recording studio. • It serves to reduce or eliminate popping sounds caused by the mechanical impact of fast-moving air on the microphone from plosives during recorded speech and singing. Microphone Stand • Microphone stands and boom arms offer advantages when it comes to recording, live performances, and other activities. • Boom microphone stands give the best of both worlds, stability and diverse positioning options. • Not all live or studio microphone stands need booms to work smaller varieties of mic stands without booms are desirable for their portability and compact size. Cont.., • A microphone stand holds the mic in place, • It provides stability, and will often offer adjustable positions. • These stands promote better sound capture by lifting the microphone off of the ground and protecting it from physical interference. • Whether you plan on using a mic for chatting online, playing music, or building a home studio, a stand helps you achieve high-quality audio results. What's a Boom Arm? • A boom arm is a long rod that attaches to the top of a stand. • It allows for vertical and horizontal movement, and increases the number of possible mic positions. • A wide range of placement options makes it easy to precisely adjust the mic, resulting in accurate and effective sound capture. • Most boom mic stands don't come with clips, so it's a good idea to get them separately. • Microphone clips screw on to the end of boom arms and hold the mics in place. Isolation Booth • An isolation booth is a cabinet used to prevent a person or people from seeing or hearing certain events, usually for television programs or for blind testing of products. OR • Is a small soundproof booth used (as in a television studio) as a small studio within a larger studio. Headphone • Headphones are a pair of small loudspeaker drivers worn on or around the head over a user's ears. • They are electroacoustic transducers, which convert an electrical signal to a corresponding sound. • Headphones let a single user listen to an audio source privately, in contrast to a loudspeaker, which emits sound into the open air for anyone nearby to hear. • Headphones are also known as earspeakers