Dormengrod
Dormengrod
First impressions: You smell the town long before you see it. The tantalizing sweet smell
of woodsmoke among the pines. The woods thin from dark, oppressive forest to light
scattered woodland. The odd shack or barn amid a plantation. You’ve heard a river, on &
off for the last hour or so and here the woods open out into a clear, mile wide vale to see
yourself separated from a town by the river.
Town is stone & timber, mostly 2-3 story. But colourful- dark brown wood, reddish shingle
roofs, blue & green painted buildings amid the grey coloured stone. Denser in the middle,
lower & more ramshackle West where the river bends & with a collection of barnlike
wooden buildings gather hundreds of yards down river from the town, where a ridge rises
up again, the forest thickens & the river dives S to avoid the ridge.
Town seems defended by the river for a third & the rest by a mound/ditch/wooden X’s.
Smoke rises from many places, people are seen moving. Life.
AFTER FLOOD ONLY: Desperate family of refugees. d6+2, beg you for alms
2) Towny toughs. Equaling party members + d4 looking to roll someone. HD0 HP4 AC12
Minor weapons (chain, kosh, dagger) Mv unencumbered Ml 5
3) Meet NPC. 1 Lady K 2 Lady A 3 Father Xayaz 4 Affair girl 5 Handmaidens of ladies 6
Kulnian cult entertainer
4) Town guard. D4+2, Take interest in you (will heavy if weapons carried, lip given, names
not forthcoming etc)
HD0 H2 AC14, padded canvas in yellow & blue. Club. 2 have slings.
Revels are a loose affair but have drawn the attention of a tiny, wizened woman who wears
a babushka’s scarf & apron (Izrenora of Izrenora’s tree). 3’ tall. She has the spell of
Second Sight & may try to steal (Stealth+2) a small item to try it.
Sometimes she sacrifices a baby to the Feathered Swine. Some swear they’ve seen it.
Available knowledge of the Hated Pretender: A few of the villagers slept there on dares
as teens. The ghosts are real & haunt day & night says one. Another duo says they slept
there at night & saw none.
Father Olum has the notes for the Occult Rite Seek in the Swarmlands but his notes have
some errors- noted on a successful Occult Rites. These errors make the spell create a Rift.
The Gambler is there on a 9+ any given night in the tavern- run module.
Kulnian agents: two have become scouts (killer cabin), one other roams and is often
encountered at the Gambler’s games- he poses as a skald & knows only the most
common Vornish ballads & has a passable voice. 1-2: he’s in Dormungrod 3-4: he’s in
Nevsky 5-6: he’s travelling (any of those for d3 days)
a) leg nipples torso
b) wears fur hat to hide the ring of eyes which surround his head
c) long, pale, pudgy torso, no neck, short arms & legs. Unfortunate looking fellow
Dormungrod Council deals with most things but can be over-ruled by Brego. Council
consists of Urg “The Cossck” Menschko, Father Xaygaz & the Master of Eels.
DISTRICTS
1. Crystal ponds. Eel salesmen, 4. Downwoods. Sheds & barns. Smith,
crystals can be used to make tanners, hound breeder, stable,
lanterns which light just as bright off carpenter. Livestock market.
half the oil. Blue Crystal Lanterns
cast a greenish light and cost 15R.
Jesters Cellar. 5. Tenements. Donkey & Rooster.
Closely squashed alleys &
2. Cemetary Gardens of Goyesh. courtyards of boarding houses, some
Lush, overgrown, tall green grass, in ill repair. Area that once once a
sweeping sagging old trees, ill- square now filled with lean to
tended graves & tombs. Monkeys shelters. Tinkers, Food seller carts,
live in it, houses tomb where used rope, 2nd hand things.
Fleshcrafters – another order of
Titivillans- conduct strange 6. Hillside. Nice houses. CHURCH.
experiments. Otto’s. Spice merchants, milliner, jeweller in
tower. Sauna-house (2z)
OTTO’S
On Highlamp Street, near a rune-carved her belt. Frinain is reserved and corrupt.
monolith. The street outside is filled with Her prices are 1R a throw or 4R a night.
the fragrance of blooming flowers. Gardens
district. Adved: Male Artist, Evil. Adold has brown
hair and gray eyes, and broken teeth. He
Room & Board- 6R/week pp. 1R/day pp. wears expensive clothing and several
Borscht soup & bread, 8k pouches hang from his belt. Adold seeks
Bacon, cheese, Lard & bread 1z an easy fortune & is open to adventure
Roast pork, Cabbage, Onion & bread 4z or picking the pocket of drunk PCs
Patrons:
Delgna: Female Artist, Good. Delgna has
copper hair and dark hazel eyes, and
prominent ears. She wears expensive
clothing and a silver holy symbol of Titivilla.
Delgna is absent-minded, and always
searching for a missing item.
Description: The inn is a single storey Cono: Male Preacher, Neutral. Cono has a
wooden building, with only a few crude round face, with messy copper hair and
tables and benches. Accomodations sharp amber eyes. He wears fine clothing
consist of woolen blankets near the hearth. and an amulet of luminous crystal. Cono
2z night/10z week suffers a deadly allergy to silver. Preaches
mostly Bori (war) but can do Erlik (Yellow
Innkeeper: The innkeeper is a young male Hand of Death) too. Says Nevsky priest
local named Atav. He is also a murderous seems a know nothing but the others are
rogue, and keeps a pair of sharp daggers surprisingly well credentialed. Knows
at his belt. He has been stealing casks of Aparatchik appointed vs Vorn appointed.
drink from another tavern. Will ask PC’s to
get him some from Nevsky in exchange for Minari: Artist, Evil. Minare has silver hair
fencing. and sharp hazel eyes, and a distinctive
scar on his leg. He is unfeeling and callous.
Menu: Minare seeks a company of adventurers to
Salted Mutton and Dried Parsnip 8k put a stop to an evil cult (that kicked him
Barley Bread and Sharp Cheese 5k out for cruelty).
Boiled Pork and potato & spinach
dumplings 2z
Tankard of Wine 1z, Jug 3z Cheshev: Male Human Entertainer, Good.
Tankard of Best vodka 6k, Jug 1z Cheshev has short black hair and light
amber eyes, and large ears. He wears
Patrons: expensive clothing and numerous rings.
Wige: Male Human Aristocrat, Neutral. Cultist.
Wige has a long face, with long brown hair
and soft amber eyes. He wears fine
raiment and jewelry. Wige seeks a
company of adventurers to hear their tales.
Talking to him can get +1 next Streetwise
check or learn 1 rumour.
Mm
NPC’s
Ryobar
The Town Reeve & guard captain
Ryobar is the elderly and dour faced reeve of this small town. He keeps the records of
the turnip and barley harvest, sheep and the lumber tithes. While people rumour that he’ll
fudge the records in one’s favour for a split of the take, it is false. He is actually impeccably
loyal to Count Brego and wouldn’t think of cheating him.
He is generally unconcerned with the religious goings on (retains peasants fear of going
after witches)..
Reward on offer for ending Nordheimer menace.
• 100lbs of turnips,
• 2 rams,
• 6 ewes, and
• 2 acres of pasture.
Note that this is property ownership not mere usage rights, in essence turning a simple serf
into a yeoman.
Father Xagyaz
The Village Priest
Father Xagyaz a young priest in his early twenties. He has been in Dormungrod for just
over a year and is aware of the rumblings of there being diabolists practising in the woods.
He sincerely has all intents of getting to the bottom of it… However…
He is also unable to live up to his own ideals, and he is filled with guilt. He has been
sneaking out at night to have an illicit affair with Ryobar’s daughter, Marilyn.
He is gone from an hour after sunset until midnight each night. Father Xagyaz has
offered his church’s entire savings of 20dr to end the witchcraft menace to the town.
Oriigova
The Herbalist
Origova is an ageing spinster whose auburn red hair is beginning to turn white. She is
independent minded, single, no children, works as an healer in the Tenements, and has a
black cat for a pet.
The townsfolk think she is a witch and more than a few want to burn her at the stake. It is
only at the urging of Father Xagyaz that they do not.
He does not see her as possibly connected to Kulnians & thus disregards her. The signs
are all there. She is a leading Cultist and sneaks out to frolic nude with demons and
sacrifice babies unto his glory.
Also she sells a variety of soothing ointments and herbs for 2 shillings a dose. Applying a
dose of her ointments before sleeping will ease pain and relax muscles (half save for
Wound regain or +1 Wound, act as salve to heal full HP roll).
She has 45z & 202k in her stone cottage just outside of town. If the players start
interrogating her about witchcraft she will claim to have seen XXXXYYYY.
There was a local, historical shame- the Armageddon, in which- Tall Witch Symptom
When the Nenotchka is freed, animals turn feral, people go mad (Ryvenmisnk)
Wretched are kids/teen who’ve been robbed of all humanity by the Nenothcka.
Short Witch is a nenotchka of the tall witch. Tall Witch can teach Telekinesis d6+1 people
per round. If not doing that, can Carnage all d4 x10’ + dmg, if fail Mental save.
Telekinesis described as if it’s “her will” which is so much greater than yours. Like a dog
smell 10 000 times more than hours. Her will is immense. That is how she sucks it out of
you. Rite is her standing over you pulling it out with an enrelenting verbal suction pump
which leeches on your soul. She chants words, which are entities themselves, as old as
the Swarmlands. (any Spec Success Save made against her withering Point the Bone
gains a random spell from her torrent).