CORE-BOX_RULEBOOK_EN_compressed
CORE-BOX_RULEBOOK_EN_compressed
rulebook
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Once upon a time, in a faraway land, there was a legendary queen who told 1001 tales of mystery and
adventure in as many nights.
Since then, storytelling has become an essential part of the culture of Baghdad. In honour of the tales told by
the revered Queen Scheherazade, the Sultan now holds a storytelling competition every year! The storyteller
who weaves the most spellbinding story will be showered with fame and fortune.
This year, as a citizen of Baghdad, you are entering the contest in hopes of winning the title of Master
Storyteller. But coming up with an epic tale isn’t easy, and since every story has at least some truth in it, you
are looking for a little inspiration to impress the Sultan and the crowds of Baghdad...
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Contents
145 tiles including:
12 Places
18 Buildings
18 Enemies
6 Phials
5 Character standees
9 Food 1 Market board
and bases
5 Storyteller tokens
15 Weapons
11 Sultan tokens
15 Movements 1 Storyteller board
28 Story tokens
24 Gold
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Setup 4
This is an example of setup for a 3-player game
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1 Unfold the central board and place it in the centre
of the table. Then, place the Compass Rose onto
the corner of the board showing Rocks.
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4
5 Each player chooses a Caravan board and takes the
corresponding Character standee, which they place
onto the Baghdad space on the central board.
6 Place the Temporary Bonus tiles in a pile next to the central board.
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5
9 Shuffle the Sultan tokens. Depending on the number
of players, place the corresponding number of Sultan
tokens onto the Baghdad space of the central board.
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The Game
In Tiles of the Arabian Nights, you will explore the desert around Baghdad to collect tiles, which will be
added to your Caravan. Each tile represents one of your adventures: an encounter with a colourful character,
the discovery of an amazing place, a precious treasure or a formidable weapon, or even a battle with a
terrifying creature! All of these experiences will help you to reach your ultimate goal: impressing the Sultan
- and your friends - with epic tales of your adventures! So get creative and be as imaginative as you can, it
could make all the difference…
THE TURN
On your turn, you must move your character on the board. After moving, you must either take a tile, or tell
a Story to the Sultan. Once your turn is complete, the player to your left begins their turn.
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Moving
It’s time to head out into the desert in
search of adventure!
You can:
� Move to any orthogonally adjacent space.
� Change direction during your movement.
� End your movement whenever you wish.
� Move through a space occupied by another player.
�M
ove through Baghdad. The entire city counts
as one space, and you can exit Baghdad into any
orthogonally adjacent space.
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Taking a tile
What secrets and wonders do the sands have in store for you?
If you finish your move on a tile, you immediately take that tile.
Flip the Adventure tile over and place it into your Caravan
in the appropriate category. If you have several tiles in the same
category, place them in columns.
To help you find what you’re looking for more easily, each type
of tile has the same illustration on its Desert side, as well as its
icon. However, when you add a tile to your Caravan and flip it
over, you’ll discover a completely unique illustration of what you
found! These illustrations will be the inspiration for your stories
when you return to Baghdad.
Some tiles have prerequisites that you must meet in order to take them.
To pick up a tile with a prerequisite, you need to have tiles with the icons
shown in your Caravan. The tiles used to meet a prerequisite are not
discarded, you simply need to have them in your Caravan. You may not finish
your move on a tile if you cannot meet the requirements to obtain it.
tile
type prerequisite
When you take an Enemy tile, it is placed in the available slots above your
Caravan board. You can only collect different Enemies: you cannot have more
than one Enemy of the same type in your Caravan. As a result, you cannot end
your movement on an Enemy tile of a type you already have.
Note: Each Enemy tile has a little window on its Desert side,
showing you what type of foe awaits!
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your caravan board
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Returning to Baghdad
The Sultan sits patiently upon his throne, surrounded by an eager crowd…your audience awaits!
You have 4 Story tokens, each representing a tale you Once you have moved your Character back to
might tell to the Sultan! These Story tokens request Baghdad, take the tiles whose icons you plan to use for
a certain number of tiles of different types, and once your Story from your Caravan. Then, invent a Story
you have collected them, you can make a triumphant using the illustrations on the tiles as inspiration!
return to Baghdad to dazzle the Sultan with the story
of your adventures!
It was a harpy’s lair! Creeping inside, I managed to surprise it in its sleep, dispatching
it quickly. To save myself from starvation, I was forced to cook the vile creature.
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GAINING VICTORY POINTS
Once your Story has been told, you immediately gain as
many Victory points as indicated on the Story token.
You can also choose to discard any tiles that you have
in your Caravan, to gain 2 additional Victory points per
tile. The Sultan loves gold!
All players then retrieve their Vote tokens, and the Sultan
token is discarded.
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Tile Placement Rules
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End of the Game
You’ve hunted for treasure, travelled the desert, and told some truly wondrous tales...but who
amongst you will be the greatest adventurer of them all?
Once the end of the game is triggered, players continue to take their turns until they
reach the first player (the player with the Magic Lamp). The first player does not take
their turn. Instead the game ends and players then proceed to scoring.
FINAL SCORING
Each player adds the following additional Victory points to those scored during the game
(by telling Stories and offering Gold to the Sultan:
Each player gains Victory points depending Each player also gains Victory points for
on who has the highest Storytelling score: their collection of defeated Enemies:
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VARIANT: The Market
If you want to add a little something extra with your games, you can play with the Market variant.
This additional module gives you additional ways to score Victory points!
If you end your movement on a Market tile, you may � You can sell several different types of tile
sell up to 4 , , or tiles. Then, gain as many at the same time.
Victory points as shown on the Market board, depending
on the type and number of tiles sold. � You cannot sell more than 4 tiles.
Instead of discarding the tiles that were sold into the Hourglass and drawing new ones as you usually would,
tiles sold at the Market are instead placed directly back onto the board, following the normal rules for tile
placement (see page 9).
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CREDITS
Game Design: Olivier Melison & Matthieu Podevin Marketing & communication: Georgina Parsons
Production: Jamie Parsons Community Manager: Kayla Soule
Project Manager: Quentin Saint-Georges Business Management: Carl Brière & Jamie Parsons
Artistic Direction: Joëlle Drans, Quentin Saint-Georges Proofreading: Raphaël Alcantara, Hugo Chaumette,
& Amber Scharf Josée Guillemette & Georgina Parsons
Illustrations: Joëlle Drans & Amber Scharf Videos: Jean-François Belvoix & Jonhatan Picard
Graphic Design: Joëlle Drans, Jérémie Prugneaux Direction: Éric Dubus, Olivier Melison & Jamie Parsons
& Quentin Saint-Georges Translation: Hugo Chaumette & Georgina Parsons
Check if the tile has any prerequisites Tell a Story to the Sultan by taking
you must meet to take it. inspiration from the tiles required
by your Story token.
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