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Tiles of the Arabian Nights is a storytelling adventure game set in Baghdad, where players compete to become the Master Storyteller by collecting tiles that represent their adventures. Players explore the desert, gather various tiles, and use them to craft imaginative stories to impress the Sultan and earn victory points. The game concludes when all Sultan tokens are taken or a player completes all their Story tokens, followed by final scoring based on storytelling performance and collected enemies.

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Scott Hazle
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0% found this document useful (0 votes)
18 views16 pages

CORE-BOX_RULEBOOK_EN_compressed

Tiles of the Arabian Nights is a storytelling adventure game set in Baghdad, where players compete to become the Master Storyteller by collecting tiles that represent their adventures. Players explore the desert, gather various tiles, and use them to craft imaginative stories to impress the Sultan and earn victory points. The game concludes when all Sultan tokens are taken or a player completes all their Story tokens, followed by final scoring based on storytelling performance and collected enemies.

Uploaded by

Scott Hazle
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 16

Olivier Melison  Matthieu Podevin

rulebook

JoElle Drans & Amber Scharf

1
Once upon a time, in a faraway land, there was a legendary queen who told 1001 tales of mystery and
adventure in as many nights.
Since then, storytelling has become an essential part of the culture of Baghdad. In honour of the tales told by
the revered Queen Scheherazade, the Sultan now holds a storytelling competition every year! The storyteller
who weaves the most spellbinding story will be showered with fame and fortune.
This year, as a citizen of Baghdad, you are entering the contest in hopes of winning the title of Master
Storyteller. But coming up with an epic tale isn’t easy, and since every story has at least some truth in it, you
are looking for a little inspiration to impress the Sultan and the crowds of Baghdad...

Tiles of the Arabian Nights is a storytelling adventure


game that will take you to the heart of the enchanting
universe of the Arabian Nights. Explore the desert
in search of adventures that will inspire the most
enthralling stories upon your return to Baghdad.
Who will become the greatest adventurer
and storyteller of them all?

2
Contents
145 tiles including:

12 Encounters 1 Magic Lamp token 1 Compass


(first player) Rose token

12 Places

18 Buildings

18 Enemies

5 Jewels 5 Caravan boards


1 central board

6 Phials

6 Wares 5 Score tokens

5 Character standees
9 Food 1 Market board
and bases
5 Storyteller tokens
15 Weapons

11 Sultan tokens
15 Movements 1 Storyteller board
28 Story tokens
24 Gold

25 Vote tokens 1 Hourglass


5 Markets 10 Temporary tile holder
Bonus tiles (5 per player)

Hourglass - Assembly instructions: Standees - Assembly instructions:


1 2 3 4 1 2

3
Setup 4
This is an example of setup for a 3-player game

2
1  Unfold the central board and place it in the centre
of the table. Then, place the Compass Rose onto
the corner of the board showing Rocks.
8

2 Place the Hourglass and the Storyteller


board next to the central board. 1

For your first few games, we recommend playing


without the Market module. When playing without this
module, remove the 5 Market tiles from the game before
setting up the tiles on the central board.
5
For more information about the Market module, see page 14.

3 Shuffle all of the tiles (not


including the Temporary
Bonus tiles) and place them
randomly onto all of the
available spaces on the central
board except for spaces with
5
an . The tiles should be 7
placed Desert side up. desert side

4 Place all of the remaining tiles into


the upper part of the Hourglass.
Leave the bottom part empty.

4
5 Each player chooses a Caravan board and takes the
corresponding Character standee, which they place
onto the Baghdad space on the central board.

6 Place the Temporary Bonus tiles in a pile next to the central board.

2 7 Each player randomly takes a Story token of each value


8 (5,10,16 and 23 points), before placing them face up in
front of their Caravan board. The remaining Story
6 tokens are discarded back into the game box.

8 Each player places the Score token of


their player colour onto the “0” space of
the Score track on the central board. They
then place their Storyteller token onto
the “0” space on the Storytelling board.

9
5
9 Shuffle the Sultan tokens. Depending on the number
of players, place the corresponding number of Sultan
tokens onto the Baghdad space of the central board.

NUMBER OF SULTAN TOKENS


2 players 3 players 4 players 5 players
5 7 9 11

10 Flip the Magic Lamp token into the air. The


10 player who grabs it becomes the first player!

YOU ARE NOW READY TO START THE GAME!

5
The Game

In Tiles of the Arabian Nights, you will explore the desert around Baghdad to collect tiles, which will be
added to your Caravan. Each tile represents one of your adventures: an encounter with a colourful character,
the discovery of an amazing place, a precious treasure or a formidable weapon, or even a battle with a
terrifying creature! All of these experiences will help you to reach your ultimate goal: impressing the Sultan
- and your friends - with epic tales of your adventures! So get creative and be as imaginative as you can, it
could make all the difference…

THE TURN
On your turn, you must move your character on the board. After moving, you must either take a tile, or tell
a Story to the Sultan. Once your turn is complete, the player to your left begins their turn.

6
Moving
It’s time to head out into the desert in
search of adventure!

During your turn, you must move


your Character on the central board.
You may move as many spaces as the
number of icons you have in your
Caravan.

You always start with 2 in your


Caravan, meaning that you will always
be able to move at least 2 spaces.

You can:
� Move to any orthogonally adjacent space.
� Change direction during your movement.
� End your movement whenever you wish.
� Move through a space occupied by another player.
�M
 ove through Baghdad. The entire city counts
as one space, and you can exit Baghdad into any
orthogonally adjacent space.

In his Caravan, Jérémie has his 2 starting symbols, as well


as an additional tile. As a result, he can move up to 3 spaces
and reach the Food tile he was looking for.
You cannot:
� Move diagonally.
� You may not finish your movement in
You can increase your movement
the same space you started on.
distance by adding tiles to your
� End your movement on a space occupied Caravan. Each icon in your Caravan
by another player. will increase your movement by 1!
� End your movement on a tile that you
cannot take (see next page).

7
Taking a tile
What secrets and wonders do the sands have in store for you?
If you finish your move on a tile, you immediately take that tile.
Flip the Adventure tile over and place it into your Caravan
in the appropriate category. If you have several tiles in the same
category, place them in columns.
To help you find what you’re looking for more easily, each type
of tile has the same illustration on its Desert side, as well as its
icon. However, when you add a tile to your Caravan and flip it
over, you’ll discover a completely unique illustration of what you
found! These illustrations will be the inspiration for your stories
when you return to Baghdad.

Each time you take a new tile, you become


more resourceful and skilled! Taking tiles
will allow you to travel faster, tiles will help
you to defeat enemies, whereas other icons will
let you meet amazing characters!

Some tiles have prerequisites that you must meet in order to take them.
To pick up a tile with a prerequisite, you need to have tiles with the icons
shown in your Caravan. The tiles used to meet a prerequisite are not
discarded, you simply need to have them in your Caravan. You may not finish
your move on a tile if you cannot meet the requirements to obtain it.

tile
type prerequisite

When you take an Enemy tile, it is placed in the available slots above your
Caravan board. You can only collect different Enemies: you cannot have more
than one Enemy of the same type in your Caravan. As a result, you cannot end
your movement on an Enemy tile of a type you already have.

Note: Each Enemy tile has a little window on its Desert side,
showing you what type of foe awaits!

8
your caravan board

If you end your movement on an empty space,


take a Temporary Bonus tile from the pile. Choose
which side you would like to use (Movement or
Weapon) and add it to your Caravan.
Your Caravan Limit
You may have no more than 10 tiles in your
Caravan at any time. This only counts for tiles
below your Caravan board, Enemy tiles placed
above your board do not count towards that limit. If
you obtain an 11th tile, you must choose one tile to
A Temporary Bonus tile can only be used once! discard, placing it into the bottom of the Hourglass
If you use its icon during play (to move, to fight an (see page 12).
Enemy or to tell a Story), then it must be discarded
back onto the pile.

9
Returning to Baghdad
The Sultan sits patiently upon his throne, surrounded by an eager crowd…your audience awaits!
You have 4 Story tokens, each representing a tale you Once you have moved your Character back to
might tell to the Sultan! These Story tokens request Baghdad, take the tiles whose icons you plan to use for
a certain number of tiles of different types, and once your Story from your Caravan. Then, invent a Story
you have collected them, you can make a triumphant using the illustrations on the tiles as inspiration!
return to Baghdad to dazzle the Sultan with the story
of your adventures!

Olivier goes ahead and improvises the following Story based on


the illustrations on his tiles: “Oh venerable Sultan, fellow citizens of
Baghdad, I’ve returned to regale you with the tales of my travels!

It all began on a freezing desert night. I had been walking for


hours, the cold gnawing at my bones and weak with hunger…

Suddenly, I found myself in front of a rather...


ghastly looking hut.

It was a harpy’s lair! Creeping inside, I managed to surprise it in its sleep, dispatching
it quickly. To save myself from starvation, I was forced to cook the vile creature.

I survived the night, and also made an interesting


discovery: Harpy flesh tastes like fish!”

Your stories don’t need to be too complex! Beginner storytellers


can interpret their tiles simply to keep things short and sweet.
However, if you’re feeling inspired, put your creativity to the test
Note: If you do not have the by making each of your stories continue the previous one, with
necessary tiles to complete one of recurring characters, surprising plot twists, and more! Let your
your Story tokens, then you cannot imagination run wild, and most importantly, have fun.
end your movement on Baghdad.

10
GAINING VICTORY POINTS
Once your Story has been told, you immediately gain as
many Victory points as indicated on the Story token.

You can also choose to discard any tiles that you have
in your Caravan, to gain 2 additional Victory points per
tile. The Sultan loves gold!

Score your points by moving your Score token along the


score track on the central board.

GAINING STORYTELLER POINTS DISCARDING TILES


It’s time to find out what your audience thought of your story! Once the voting is over and you’ve obtained your
Once you’ve scored your Victory points, each other player at Storytelling points, discard the following tiles into the
the table will then give you a Storytelling score between 1 and 5 bottom of the Hourglass:
(1 being the lowest and 5 the highest). Each other player places
their corresponding Vote token in front of them, face down. �A
 ll the tiles you used to tell your Story (including
Then, draw the topmost Sultan token from the pile, and place Enemies).
it face down in front of you.
�T
 he tiles you gave to the Sultan. He thanks
All of the Vote tokens and the Sultan token are revealed at you for your offering!
the same time. The total value of all of these tokens is your
Storytelling score for the Story you just told! Move your Once these tiles have been discarded, draw as many
Storyteller token along the track on the Storyteller board to new tiles from the upper part of the Hourglass. Then,
show your score. place these new tiles on the central board following
the tile placement rules (see next page).
Your Storytelling points do not accumulate: they only show the
highest score you’ve obtained for a Story during the game. If you
obtain a better score when you tell your next Story, move your
Storytelling token along to show your new score. However, if your
score for your next Story is lower, you don’t lose points. It's up to
you to tell a Story even more exciting than the one that came before!

All players then retrieve their Vote tokens, and the Sultan
token is discarded.

11
Tile Placement Rules

You step out of the gates of Baghdad,


the wind changes and the sands
shift, revealing a glint in the distance
you’d never noticed before...or is it just
a mirage?
1

Each time you discard one or more


tiles into the bottom of the Hourglass,
new tiles are placed onto the board!
These new tiles are drawn from the
top of the Hourglass.

Draw a tile at random and place


it Desert side up onto a space of
your choice, in the corner of the
1 board where the Compass Rose is
currently situated. If there are no
more spaces available, choose the
next available space closest to the 2
corner.
3
Place the next tile in the same
manner, but moving clockwise to the
2 next corner of the board. Continue
placing tiles in this way until all of
the new tiles have been placed.

Next, move the Compass Rose


3 token to the corner after the one If you have exceeded your 10-tile limit
where the final tile was placed. for your Caravan and are forced to discard
a tile (see page 9), then you must place
a new tile onto the board in the same way
as described here.

12
End of the Game
You’ve hunted for treasure, travelled the desert, and told some truly wondrous tales...but who
amongst you will be the greatest adventurer of them all?

The end of the game is triggered when:


All the Sultan tokens have been taken.
OR
A player has completed all 4 of their Story tokens.

Once the end of the game is triggered, players continue to take their turns until they
reach the first player (the player with the Magic Lamp). The first player does not take
their turn. Instead the game ends and players then proceed to scoring.

FINAL SCORING
Each player adds the following additional Victory points to those scored during the game
(by telling Stories and offering Gold to the Sultan:

Each player gains Victory points depending Each player also gains Victory points for
on who has the highest Storytelling score: their collection of defeated Enemies:

VICTORY POINTS EARNED FOR VICTORY POINTS EARNED FOR A


YOUR STORYTELLING SCORE COLLECTION OF DIFFERENT ENEMIES
1st 2nd 3rd 4th 5th 1 2 3 4 5 6
23 16 10 5 5 1 3 6 12 20 30
In the case of a draw, each player gains
the same number of points.

Each player then gains 1 additional Victory point per tile


remaining in their Caravan (not including Enemies).

The player with the highest score is the winner!


In the case of a draw, the player who told the most Stories wins.
If there is still a draw, the Victory is shared.

13
VARIANT: The Market
If you want to add a little something extra with your games, you can play with the Market variant.
This additional module gives you additional ways to score Victory points!

During game Setup:


� Add the 5 Market tiles to the rest of the tiles before
shuffling them and putting them into the Hourglass.
� Place the Market board next to the central board.

If you end your movement on a Market tile, you may � You can sell several different types of tile
sell up to 4 , , or tiles. Then, gain as many at the same time.
Victory points as shown on the Market board, depending
on the type and number of tiles sold. � You cannot sell more than 4 tiles.

Instead of discarding the tiles that were sold into the Hourglass and drawing new ones as you usually would,
tiles sold at the Market are instead placed directly back onto the board, following the normal rules for tile
placement (see page 9).

14
CREDITS
Game Design: Olivier Melison & Matthieu Podevin Marketing & communication: Georgina Parsons
Production: Jamie Parsons Community Manager: Kayla Soule
Project Manager: Quentin Saint-Georges Business Management: Carl Brière & Jamie Parsons
Artistic Direction: Joëlle Drans, Quentin Saint-Georges Proofreading: Raphaël Alcantara, Hugo Chaumette,
& Amber Scharf Josée Guillemette & Georgina Parsons
Illustrations: Joëlle Drans & Amber Scharf Videos: Jean-François Belvoix & Jonhatan Picard
Graphic Design: Joëlle Drans, Jérémie Prugneaux Direction: Éric Dubus, Olivier Melison & Jamie Parsons
& Quentin Saint-Georges Translation: Hugo Chaumette & Georgina Parsons

AND OF COURSE, A HUGE THANK YOU TO ALL OF OUR CROWDFUNDING BACKERS!


15
Gaming Aid

MOVE YOUR CHARACTER


You can move as many spaces
as icons you have in your Caravan.

Onto a tile Onto the Baghdad space

Check if the tile has any prerequisites Tell a Story to the Sultan by taking
you must meet to take it. inspiration from the tiles required
by your Story token.

Take the tile, flip it over and


Flip your Story token over and gain
add it to your Caravan.
the number of Victory points shown.
Gain 2 additional Victory points
per tile discarded.

If you have exceeded the limit of 10 tiles


for your Caravan, choose one of your tiles
to discard. Each player gives your Story a score using a Vote token.
Draw a Sultan token. If the total value of all the tokens
Place it into the bottom of the Hourglass and is higher than your current Storytelling score, move your
place a new tile onto the central board. token along the track on the Storytelling board to show it.

Discard all the tiles used for your Story into


IT’S THE NEXT the bottom of the Hourglass (including tiles given
PLAYER’S TURN! to the Sultan). Place the same number of
new tiles onto the central board.

16

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