Notes pp
Notes pp
1. Subjective Relativism
• Definition: This theory posits that right and wrong are determined by each individual.
Morality becomes a matter of personal opinion, where what's right for one person may
not be right for another.
• Example: Person A believes that downloading music without paying for it is acceptable,
while Person B believes it is wrong. Subjective relativism would say both are correct.
o Cons:
o Pros:
2. Cultural Relativism
• Definition: This theory states that right and wrong are defined by a society's moral
guidelines. These guidelines vary across different societies and time periods.
• Example: In some cultures, arranged marriages are the norm, while in others, they are
uncommon. Cultural relativism would view each practice as acceptable within its
respective cultural context.
o Cons:
o Pros:
▪ Warns against judging other societies based on one's own cultural standards.
3. Divine Command Theory
• Definition: This theory grounds morality in the will of God. Actions that align with God's
will are considered good, while those that go against it are bad.
• Example: The Ten Commandments in the Bible are seen by many as divine commands
that dictate moral behavior.
o Cons:
o Pros:
4. Ethical Egoism
• Definition: This theory asserts that each person should prioritize their self-interest. A
morally right action is one that maximizes an individual's long-term benefit.
• Example: A business owner might argue that it's ethical to prioritize maximizing profits,
as this ultimately benefits them and their company.
o Cons:
▪ Doesn't align with the ethical point of view, which considers others.
o Pros:
5. Kantianism
• Definition: This theory, developed by Immanuel Kant, emphasizes moral duties and
universal rules. It says that actions are moral if they follow principles that could be
applied to everyone, and if they respect people as ends in themselves, not just as
means.
• Explanation: Kantianism is based on the idea of a "good will" and the "categorical
imperative," which provides a framework for determining moral duties.
• Example: The principle "Do not lie" is a Kantian rule because it should apply to everyone
in all situations.
o Cons:
o Pros:
6. Act Utilitarianism
• Definition: This theory, rooted in the principle of utility, states that an action is good if its
benefits outweigh its harms. It focuses on maximizing happiness and minimizing
unhappiness.
• Explanation: Act utilitarianism assesses the morality of each individual action based on its
consequences for overall happiness.
• Example: Building a new highway that benefits many people by reducing commute times,
even if it displaces a few families, could be considered a good action under act
utilitarianism.
o Cons:
▪ It can be difficult to determine who to include in the calculations and how far into the
future to consider the consequences.
o Pros:
• Definition: This theory applies the principle of utility to moral rules rather than
individual actions. It suggests we should adopt rules that, when followed by everyone,
lead to the greatest increase in overall happiness.
o Cons:
▪ Like act utilitarianism, it can be difficult to measure all consequences on a single scale.
o Pros:
▪ Avoids the need to perform utilitarian calculations for every moral decision.
• Definition: This theory posits that morality arises from a set of rules that rational people
would agree to accept for their mutual benefit, provided others follow the rules as well.
• Explanation: Social contract theory emphasizes the idea of a social contract, either
explicit or implicit, that establishes moral rules and a government to enforce them.
• Example: Laws protecting individual rights, such as the right to free speech, can be
seen as part of a social contract that ensures mutual respect and benefits within a
society.
o Cons:
o Pros:
9. Virtue Ethics
• Definition: This theory focuses on developing good character traits (virtues) rather than
following rules or calculating consequences. It emphasizes being a virtuous person.
• Explanation: Virtue ethics asks what kind of person one should be and what character
traits contribute to a good life. Virtues are developed through habitual action and serve as a
guide for ethical behavior.
• Example: Honesty, courage, compassion, and justice are examples of virtues that virtue
ethics seeks to cultivate.
o Cons:
▪ There may be disagreement about which character traits are essential for
human flourishing.
o Pros:
Chapter 3
1. Introduction
• Explanation: It highlights how the internet and cellular networks have become essential
for various activities but also acknowledges the potential harms that come with them.
• Example: Using the internet for online education but also experiencing online scams.
2. Spam
o Cons:
▪ Intrudes on privacy.
o Pros:
3. Internet Interactions
• Definition: Ways in which people engage with the internet and the World Wide Web.
• Explanation: It covers various online activities like buying, selling, socializing, learning,
and entertainment.
4. Cryptocurrencies
o Cons:
o Pros:
▪ Global accessibility.
▪ Decentralization and anonymity.
5. Text Messaging
• Example: Using SMS to send a quick message to a friend or using mobile money
services like M-PESA.
• Definition: The influence of social media and online ads on political events and
processes.
• Explanation: Social media platforms can be tools for political activism and organizing
but also raise concerns about the spread of misinformation and potential threats to
democracy.
• Example: Use of social media in political campaigns, the Arab Spring uprisings, and the
spread of “fake news”.
7. Censorship
8. Freedom of Expression
• Example: The First Amendment in the U.S. Constitution, restrictions on hate speech.
• Pros & Cons:
• Explanation: This includes the use of web filters to block objectionable content and
debates around legal requirements for age verification on certain websites.
• Example: Software that blocks access to adult websites, laws regarding child online
protection.
• Definition: Actions that violate the trust placed in individuals or systems, particularly in
the online context.
• Explanation: This covers issues like identity theft, fake online reviews, online predators,
spreading false information, cyberbullying, and revenge porn.
• Example: Stealing someone's credit card information, posting malicious rumors online,
or sharing non-consensual intimate images.
• Example: Spending excessive time gaming or on social media to the detriment of other
life activities.
1. Introduction
• Definition: This section introduces the topic of intellectual property and the challenges
posed by information technology.
• Example: The ease of downloading music or movies online versus the rights of the
artists and copyright holders.
• Definition: These are rights given to creators for their creations of the mind.
• Explanation: It covers inventions, literary and artistic works, symbols, names, and
images used in commerce, and discusses whether the right to own property extends to
these creations.
• Example: Patents for inventions, copyrights for literary works, and trademarks for brand
names.
• Explanation: This section defines intellectual property and poses the question of
whether the right to own property should be extended to it.
o N/A (Definition)
4. Property Rights
• Definition: The rights individuals have regarding their own person, labor, and things
they've removed from nature through their labor.
• Definition: People have a natural right to things they have removed from nature through
their own labor.
• Explanation: This re-emphasizes Locke's concept that labor upon natural resources
grants ownership.
• Explanation: It draws an analogy between making a physical product (like a belt buckle)
and creating a literary work (like a play), suggesting both involve labor and thus deserve
ownership rights.
• Example: An author owning the copyright to their book, similar to a craftsman owning
the products they make.
7. Analogy is Imperfect
• Explanation: It uses the example of multiple people writing the same play to show that
intellectual property can be simultaneously "owned" by more than one person, unlike
physical property.
• Example: If two inventors independently create the same device, both can own patents
for it.
o N/A (Counter-argument)
• Explanation: It argues that while some people are altruistic, the potential for financial
gain incentivizes creative and innovative work, which benefits society.
• Example: Authors are motivated to write more books if they can profit from them.
• Definition: The need to balance incentivizing creators with the benefit to society of
inventions being in the public domain.
• Explanation: It explains that granting creators rights stimulates creativity, but society
benefits most when inventions are freely available, so there's a need for a compromise.
• Example: Copyrights and patents have expiration dates, after which the works or
inventions enter the public domain.
• Definition: The decrease in prices of creative works when their intellectual property
protection expires.
• Explanation: It provides a table showing how rental and purchase prices of musical
works decrease significantly when they enter the public domain.
• Example: The price of a musical score decreases after its copyright expires.
• Explanation: It's protected by keeping it a secret, doesn't expire, but can be reverse-
engineered or compromised if employees leave.
o Cons:
o Pros:
▪ No expiration date.
• Definition: Trademark identifies goods, service mark identifies services, and both help
establish a brand name.
• Explanation: They don't expire, but can be lost if the brand name becomes a common
noun. Companies protect them through advertising and legal action.
• Example: The Nike swoosh (trademark), a company's customer support (service mark).
o Cons:
o Pros:
• Example: Xerox's campaign to prevent its name from becoming synonymous with
"photocopy".
o N/A (Example)
16. Patent
• Definition: A public document that gives the inventor exclusive rights to their invention.
• Explanation: It prevents others from making, using, or selling the invention for 20 years.
o Cons:
o Pros:
▪ Allows the owner to prevent others from profiting from their invention.
• Explanation: Alexander Graham Bell's patents led to the Bell Telephone Company's
monopoly in the US.
18. Copyright
o Cons:
o Pros:
• Definition: The significant increase in the length and scope of copyright protection
since the first Copyright Act.
• Definition: Details on the extension of copyright terms and related legal challenges.
• Explanation: It mentions the Copyright Term Extension Act of 1998 and the Supreme
Court ruling on it.
• Definition: Digital assets stored on a blockchain, associated with unique digital items.
• Explanation: Ownership grants a license to use the asset, but not necessarily the
copyright.
o Cons:
o Pros:
• Definition: A scenario involving an employee who moves to a new company and has
knowledge relevant to his new team's work.
• Explanation: It presents the ethical dilemma of how the employee should use his
knowledge without violating a confidentiality agreement.
• Example: A software developer using knowledge gained at a previous job to help their
new team.
• Explanation: These are the "clean room" strategy (using publicly available information)
and becoming personally involved (sharing his prior knowledge).
• Explanation: It examines the options based on whether they violate any agreements or
societal expectations.
• Explanation: It focuses on the character traits of Rajiv and which option aligns with
being a good engineer and manager.
32. Conclusion
• Explanation: It states that the "clean room" option is better according to Kantianism,
social contract theory, and virtue ethics, while act utilitarianism favors the "personally
involved" option.
o N/A (Summary)
• Definition: The legal concept that allows for the reproduction of copyrighted work
without permission under certain circumstances.
• Explanation: It introduces the concept of fair use and the factors courts consider when
determining fair use.
• Definition: The conditions under which copyrighted material can be used without
permission.
• Explanation: It outlines the four factors courts consider: purpose and character of use,
nature of the work, amount copied, and effect on the market.
• Explanation: The Supreme Court ruled that recording TV shows for later viewing is fair
use.
• Explanation: It clarifies that time-shifting is considered fair use, but using recorded
material for commercial purposes is not.
• Explanation: Discusses the shift from vinyl to CDs and the challenges of digital copying.
• Explanation: It allows for backup copies and copies for family members but requires
digital recorders to incorporate a system to prevent further copying.
• Explanation: The court affirmed that copying music for use on a portable device is
consistent with copyright law.
• Definition: Copying music for backup purposes or for use on a portable device.
• Explanation: It clarifies that space-shifting is fair use, but copying for a friend is not.
• Definition: A court case dealing with the use of thumbnail images in search engines.
• Explanation: The court ruled that Arriba Soft's use of Kelly's images was transformative
and fair use.
• Explanation: Authors and publishers sued Google for copyright infringement, but the
judge ruled in favor of Google.
• Explanation: The judge stated that Google Books is a fair use of copyrighted works,
citing the transformative purpose and nature of the scanned works.
• Explanation: It weighs the amount of work scanned (entire work, against fair use)
against the effect on the market (stimulating book sales, in favor of fair use).
45. Mashups
• Definition: Introduction to the topic of digital media and its relation to copyright.
o N/A (Transition)
• Explanation: It includes methods like encrypting digital content and marking content as
copy-protected.
• Explanation: It brought the U.S. into compliance with European law, extended copyright
length, and made it illegal to circumvent encryption or copy controls.
• Explanation: It prevented users from ripping audio tracks and making backup copies,
and it used a "rootkit" that hid files and processes on users' computers.
• Explanation: Criticisms include that DRM is ineffective, undermines fair use, reduces
competition, and can compromise anonymity.
o Cons:
▪ Often ineffective.
o Pros:
• Explanation: It discusses the limitations of Apple's FairPlay DRM and how consumer
complaints and pressure from European governments led to its abandonment.
• Explanation: It mentions EMI, Amazon, and Apple's decisions to sell DRM-free music.
o N/A (Continuation)
• Definition: Microsoft's initial plans for the Xbox One and the controversy surrounding
them.
• Explanation: It discusses the restrictions Microsoft initially proposed for game sharing
and used game sales, and the subsequent backlash that led to them backtracking.
o N/A (Transition)
• Definition: Networks where computers connect directly to each other to share files.
• Explanation: It explains how P2P networks allow users to access files on other
computers' hard drives and support simultaneous file transfers.
57. Cyberlockers
58. Napster
• Explanation: It was sued by the RIAA for copyright violations and eventually shut down,
later re-emerging as a subscription service.
59. FastTrack
• Explanation: Used by KaZaA and Grokster, it distributed its index among "super nodes,"
making it harder to shut down than Napster.
• Definition: Legal action taken by the RIAA against file-sharing services and individuals.
• Explanation: It cites the cases of Jammie Thomas-Rassert and Joel Tenenbaum, and the
varying court decisions on whether the RIAA had to prove actual copying.
• Explanation: The Supreme Court reversed lower court rulings, finding Grokster and
StreamCast liable for the infringements of their users.
63. BitTorrent
• Explanation: It describes The Pirate Bay, its popularity, and the lawsuit filed against
individuals connected with the site.
o N/A (Continuation)
• Definition: Legislation giving federal law enforcement agencies the right to seize
domain names of sites facilitating copyright infringement.
• Explanation: It led to operations like "In Our Sites," which seized domain names of
websites involved in copyright infringement.
• Definition: The shift towards legal online access to entertainment due to piracy.
• Explanation: It discusses how the industry has moved towards streaming models to
compete with piracy, with music and video streaming becoming dominant.
• Definition: Accessing audio or video content over the internet without downloading it.
• Explanation: It has become the dominant way to consume music and video, with
services like Spotify and Netflix using subscription models.
o Cons:
o Pros:
▪ Convenient access to vast libraries of content.
• Definition: Legal methods used to protect software from unauthorized copying or use.
• Explanation: It protects the source code and object code but doesn't prevent others
from independently creating software with a similar function.
o Cons:
o Pros:
• Definition: Legal protection for the underlying ideas and algorithms implemented in
software.
• Explanation: It can prevent others from using the patented idea, even if they develop it
independently, leading to controversies in the software industry.
o Cons:
o Pros:
• Explanation: It discusses the arguments for and against copyright and patent protection
for software, considering their impact on innovation and competition.
• Definition: Software that is distributed with its source code, allowing users to study,
change, and distribute it freely.
• Explanation: It contrasts with proprietary software and has led to successful projects
like Linux, Android, and Firefox.
o Cons:
o Pros:
• Definition: A non-profit organization that provides licenses for creators to allow others
to use their work.
• Explanation: It aims to create a balance between full copyright protection and the
public domain, enabling creators to specify how their work can be used.
o Cons:
▪ Some licenses may not provide the creator with the desired level of
control.
o Pros: