Basic Organization of the Stored Program Computer
Basic Organization of the Stored Program Computer
Introduction
The concept of the stored program computer, introduced by John von Neumann in the 1940s,
revolutionized computing by allowing instructions and data to reside in the same memory. This
architecture forms the foundation of modern computing systems, enabling flexibility, efficiency, and
programmability. This document delves into the core principles of stored program computers, their
components, and how they function.
The Von Neumann architecture, named after the mathematician and computer scientist John von
Neumann, describes a computer system with the following key features:
2. Control Unit (CU): Directs the operations of the computer by fetching, decoding, and
executing instructions.
3. Arithmetic and Logic Unit (ALU): Performs arithmetic and logical operations.
This architecture contrasts with earlier designs where instructions were hardwired or stored
separately from data.
1. Memory Unit
The memory unit is the component where programs and data are stored. It is characterized by the
following:
Types of Memory:
o RAM (Random Access Memory): Volatile memory used for temporary storage.
o Cache Memory: High-speed memory close to the CPU for frequently accessed data.
The CU is responsible for orchestrating the execution of instructions. Its functions include:
Controlling data flow between the CPU, memory, and I/O devices.
3. Arithmetic and Logic Unit (ALU)
5. System Bus
The system bus connects the CPU, memory, and I/O devices. It consists of:
The execution of a program involves several steps, commonly referred to as the instruction cycle.
This cycle includes:
1. Fetch
The CPU retrieves the next instruction from memory, using the Program Counter (PC) to determine
the address.
2. Decode
The Control Unit interprets the fetched instruction to identify the operation and operands.
3. Execute
The ALU performs the required operation, such as arithmetic or logical computation, or data is
moved between memory and registers.
4. Store
Consider an instruction to add two numbers stored in memory locations A and B and store the result
in C:
2. Decode: The CU identifies the operation (ADD) and the operands (A, B).
3. Execute: The ALU adds the values at A and B.
Registers
Registers are small, fast storage locations within the CPU used to hold:
Intermediate data.
Addresses.
Instructions.
System Bus
The address bus specifies the memory location of instructions and data.
The data bus transfers data between memory, CPU, and I/O devices.
The control bus carries signals such as read/write and interrupt requests.
The CPU operates based on clock cycles. Each cycle represents a basic unit of time during which a
CPU operation can occur. Faster clock speeds enable more operations per second but require
efficient cooling and power management.
2. Efficiency: Instructions and data are accessible from the same memory.
Performance Metrics:
o CPI (Cycles Per Instruction): Average number of cycles needed per instruction.
Conclusion
The basic organization of the stored program computer is a cornerstone of modern computing. By
integrating memory, a CPU, and I/O devices, the architecture enables efficient and flexible execution
of programs. Understanding these concepts provides insight into how computers process data and
execute instructions, forming the basis for further exploration of advanced computing systems.
Operating systems (OS) and software tools like compilers and assemblers play a critical role in
enabling computers to function efficiently and user-friendly. While the operating system manages
hardware resources and provides services, compilers and assemblers translate human-readable code
into machine-executable instructions. Together, they form the backbone of modern computing.
An operating system is a system software that acts as a bridge between hardware and software. Its
primary functions include:
1. Resource Management
CPU Management: Allocates CPU time to processes using scheduling algorithms (e.g.,
Round-Robin, Priority Scheduling).
Device Management: Interfaces with hardware through device drivers, ensuring smooth I/O
operations.
2. Process Management
Uses file systems like FAT32, NTFS, or ext4 for structuring data.
Implements user authentication, encryption, and permission settings to protect data and
system integrity.
5. User Interface
Provides interfaces like Command Line Interface (CLI) or Graphical User Interface (GUI) for
user interaction.
Compiler
A compiler translates high-level programming languages (e.g., C++, Java) into machine code. It
performs the following steps:
Assembler
An assembler converts assembly language (a low-level language) into machine code. It maps
mnemonics (e.g., MOV, ADD) to binary instructions understandable by the CPU.
1. Fetch
The CPU retrieves an instruction from memory using the Program Counter (PC).
2. Decode
The Control Unit interprets the instruction to determine the operation and operands.
3. Execute
The Arithmetic Logic Unit (ALU) performs the required operation, such as arithmetic
computation or logical comparison.
4. Store
Conclusion
The operating system, compiler, and assembler, along with the fetch-decode-execute cycle, play a
pivotal role in modern computing. The OS ensures efficient resource management and user
interaction, while compilers and assemblers bridge the gap between human-readable code and
machine execution. Together, they make the complex processes of computing seamless and
accessible.
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The concepts of operators, operands, registers, and storage form the foundational components of
computer architecture and programming. These elements work together to process instructions,
perform calculations, and manage data efficiently. This section elaborates on each concept, its role in
computation, and its relevance to modern computing systems.
Operators
Definition
Types of Operators
1. Arithmetic Operators
2. Logical Operators
3. Relational Operators
o Examples: > (greater than), < (less than), == (equal to), != (not equal).
4. Bitwise Operators
5. Assignment Operators
6. Unary Operators
Usage Example
int a = 5, b = 10;
Operands
Definition
An operand is the data or variable on which an operator acts. Operands can be constants, variables,
or expressions.
Examples
o + is the operator.
Operators act upon operands to produce a result. Understanding the interplay between these
elements is critical for developing efficient algorithms and programs.
Registers
Definition
Registers are small, high-speed storage locations within the CPU used to store data temporarily
during computation.
Types of Registers
1. General-Purpose Registers
2. Special-Purpose Registers
o Examples:
3. Accumulator
4. Status Register
o Contains flags that represent the outcome of operations (e.g., zero flag, carry flag).
Formula Example
MOV R1, 5
MOV R2, 10
Storage
Definition
Storage refers to the mechanisms that retain data in a computer system. It includes primary memory
(RAM), secondary storage (HDDs, SSDs), and tertiary storage (cloud, tape drives).
Hierarchy
1. Primary Storage
2. Secondary Storage
3. Tertiary Storage
+------------------+
| Registers |
+------------------+
+------------------+
| Cache Memory |
+------------------+
+------------------+
+------------------+
+------------------+
| Secondary Storage|
+------------------+
Instruction Format
Definition
An instruction format specifies the layout of a machine language instruction in terms of its
constituent fields (opcode, operand, etc.).
Common Fields
2. Operand
3. Addressing Mode
+--------+---------+---------+
+--------+---------+---------+
Important Points
Conclusion
The interplay between operators, operands, registers, and storage is fundamental to computer
processing. Registers ensure rapid data access, while storage systems manage data persistence.
Together, these components enable precise and efficient execution of instructions, forming the basis
of computational logic.
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Instruction Set Architecture (ISA)
1. Overview of Instruction Set Architecture (ISA)
An Instruction Set Architecture (ISA) defines the interface between hardware and software in a
computing system. It is a set of basic commands (or instructions) that a CPU can understand and
execute. The ISA serves as the critical link between how software (programs) are written and how
they are executed on the hardware (processor).
Operations (Instructions): The tasks the CPU can perform, such as arithmetic, logic, data
movement, and control operations.
Instruction Formats: The structure of instructions, specifying how the opcode, operands, and
other components are arranged.
Data Types and Storage: How data is represented and manipulated in memory, including the
size and types of registers.
Addressing Modes: How operands (data) are accessed in memory, which will be covered in
detail in the later sections.
An instruction set is the collection of all machine-level instructions that a microprocessor can
understand and execute. Each instruction in this set performs a specific operation on data stored in
memory or registers.
Instruction sets can be broadly classified into two categories based on their design philosophy:
o Characteristics:
Each instruction can perform multiple tasks (e.g., load, add, store) in a single
operation.
o Example: The x86 architecture (used in Intel and AMD processors) is a CISC
architecture.
o Disadvantage: More complex hardware and slower execution time due to decoding
complex instructions.
o Characteristics:
Small and simple set of instructions, each performing a single operation.
Opcode (Operation Code): The part of the instruction that specifies the operation to be
performed. This could be arithmetic operations like ADD, logical operations like AND, or data
movement operations like MOV.
Operands: The data to be operated on. This could be a register value, a memory address, or
an immediate value (constant).
Addressing Mode: Defines how the operand is located in memory or the register. This can be
immediate, direct, indirect, etc.
Each instruction can vary in length and format depending on the architecture.
4. Instruction Format
The structure of an instruction is known as the instruction format. It defines how the opcode,
operands, and other fields (such as flags) are arranged in the instruction. A typical instruction format
looks like this:
|--------|-----------|-----------|-----------------|
Opcode (6 bits)
In CISC systems, the opcode might be larger and can be followed by more operands or memory
addresses.
Addressing Modes
Different addressing modes offer flexibility in how operands are accessed, enabling more powerful
and optimized execution of instructions.
o Example:
o Diagram:
4. [R1] <- 5
o Example:
Action: Add the value in register R2 to the value in register R1, and store the
result in R1.
o Diagram:
o Example:
Action: Move the data from memory address 1000 into register R1.
o Diagram:
o Example:
Action: Move the data from the memory address stored in register R2 into
register R1.
o Diagram:
o Example:
Action: Add 5 to the contents of register R2, and use that as the address to
fetch the operand into register R1.
o Diagram:
o Example:
Action: Add 5 to the contents of BASE register and fetch the operand.
o Diagram:
o Example:
o Diagram:
Flexibility in Accessing Data: Different addressing modes provide flexibility in how data is
accessed, stored, and manipulated.
Optimized Execution: Some addressing modes reduce the number of instructions required
to achieve a task, leading to more efficient execution.
Memory Management: Addressing modes are crucial in managing how data is retrieved
from various memory locations, whether it’s a constant, a register, or memory.
Indirect Operand is located at a memory address pointed to by a register. MOV R1, [R2]
Base- Operand is located at an address calculated by adding the base MOV R1, [BASE +
Register register to an index. 5]
This completes the detailed explanation of Instruction Set Architecture (ISA) and Addressing Modes.
SUMMARY OF PREVIOUS
TOTAL OR SAY MODULE 1
Summary of Key Concepts in Computer Architecture and Operating Systems
The basic organization of a stored-program computer involves several essential components: the
Central Processing Unit (CPU), memory, and input/output devices. The CPU consists of the Control
Unit (CU), Arithmetic and Logic Unit (ALU), and Registers. The CPU fetches instructions from
memory, decodes them, and executes them, following the fetch-decode-execute cycle. In a stored-
program computer, both data and instructions are stored in memory, making the process of program
execution more efficient and flexible. The memory is typically divided into different levels of
hierarchy, such as registers, cache memory, main memory (RAM), and secondary storage.
The operation sequence for the execution of a program follows a clear pattern. First, the CPU
fetches the instruction from memory, then decodes it to understand what operation is required, and
finally, the CPU executes the instruction. This process is repeated until all instructions in the program
are completed. The role of the Control Unit is to manage this sequence, ensuring that instructions
are executed in the correct order and that the necessary data is available.
The operating system (OS) plays a critical role in managing hardware resources and providing an
interface between the user and the computer hardware. It handles tasks such as process
management, memory management, file systems, and input/output (I/O) operations. The compiler
and assembler are crucial tools that help translate high-level programming languages into machine-
readable code. The assembler converts assembly language into machine code, while the compiler
translates high-level source code into intermediate or machine-level code.
The fetch-decode-execute cycle is the fundamental operation of the CPU. During the fetch phase,
the CPU retrieves an instruction from memory. In the decode phase, the instruction is interpreted to
understand the operation, and in the execute phase, the operation is performed, which may involve
arithmetic calculations, data transfer, or logical comparisons. The cycle is repeated for each
instruction in a program.
Operators and operands are the basic components of an instruction. An operator specifies the
action to be performed (e.g., addition, subtraction), while the operand is the data or address on
which the operator acts (e.g., a number or memory location). Registers are small, fast storage
locations within the CPU that hold data or intermediate results during computation. Storage refers to
both primary memory (RAM) and secondary storage devices (hard drives, SSDs) used to store data
for longer periods.
Instruction format defines the structure of an instruction, specifying the opcode (operator code) and
the operands. Instruction formats can vary in length and complexity, but they typically include fields
for the opcode, operand addresses, and sometimes the mode of addressing (e.g., immediate, direct,
indirect). The instruction set architecture (ISA) defines the set of instructions a processor can
execute, and the addressing modes specify how the operands are located or accessed in memory.
Addressing modes describe the methods by which the CPU can access operands in memory.
Common modes include immediate addressing (where the operand is a constant), direct addressing
(where the operand is at a specific memory location), and indirect addressing (where the operand’s
address is specified by a pointer). Indexed addressing and register addressing are other common
modes that provide different ways to access memory efficiently.
In summary, the stored-program computer relies on the interaction between the CPU, memory, and
I/O devices, with the control unit managing the sequence of operations. The operating system and
compilers play key roles in managing resources and translating code. The fetch-decode-execute cycle
forms the backbone of instruction execution, while operators, operands, registers, and addressing
modes contribute to the flexibility and efficiency of instruction execution and data manipulation.
Understanding these concepts is fundamental to computer architecture and programming.