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Materi Multimedia Pendidikan Matematika S2 5 English

The document discusses the effective use of digital games and mobile apps in teaching mathematics, highlighting their interactive and adaptive learning features. It provides examples of popular tools like GeoGebra, Desmos, and Photomath, which enhance student engagement and problem-solving skills. Additionally, it addresses challenges in implementation and offers strategies to overcome them.
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0% found this document useful (0 votes)
9 views18 pages

Materi Multimedia Pendidikan Matematika S2 5 English

The document discusses the effective use of digital games and mobile apps in teaching mathematics, highlighting their interactive and adaptive learning features. It provides examples of popular tools like GeoGebra, Desmos, and Photomath, which enhance student engagement and problem-solving skills. Additionally, it addresses challenges in implementation and offers strategies to overcome them.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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ICT for Teaching and Learning

of Mathematics
Digital Games and Mobile Apps for
Teaching-Learning of Mathematics
•How digital games and mobile apps can be effectively
used to teach mathematics.

Session Outline •Examples of popular apps and tools that you can use
right away in your classrooms.

•Some of the challenges we face when implementing


these tools and how to address them.
The Role of Digital Games and Mobile Apps in Mathematics

Interactive Adaptive Immediate


Learning
visualize complex Learning
Tailored to individual feedback
Provides immediate
problems, student needs. feedback to students
manipulate objects

.
Key Features of Effective Digital Games & Apps

Engaging Critical Collaborative Assessment


Motivates students Thinking
Enhances Promotes Tracks progress and
to learn problem-solving teamwork and peer provides feedback.
mathematics. skills. learning.

.
The Digital Games and Mobile Apps in Mathematics

Generic Apps Subject


&
likeGames
Kahoot, Mentimeter, Specific Apps GeoGebra, and
Such as Desmos,
canva, Quizze etc. and Games
Robo Compass etc.

.
Now Let us explore some Digital Apps
and Games…
Geogebra

GeoGebra is a powerful and dynamic tool designed


for teaching and learning mathematics. It allows
students to interact with geometry, algebra, calculus,
and graphs in real-time, helping them visualize
abstract concepts. Teachers can create interactive
lessons that foster active learning, encouraging
students to explore mathematical properties and
relationships on their own.

Mobile
Desmos

Desmos is an online graphing calculator that


simplifies complex mathematical functions and
equations. It is widely used in classrooms for
visualizing graphs, solving algebraic equations,
and understanding relationships between
variables. Desmos also offers interactive activities
that engage students in exploring mathematical
concepts through hands-on problem-solving.

Mobile
Wolfarm Alpha

Wolfram Alpha is a computational search engine


that offers step-by-step solutions to mathematical
problems, ranging from basic arithmetic to
advanced calculus and algebra. It serves as a
valuable resource for both students and teachers,
providing explanations, graphs, and interactive
problem-solving experiences across a wide range
of topics.

Mobile
Photomath

Photomath is a mobile app that allows students to


solve math problems simply by taking a picture. It
instantly provides step-by-step solutions, helping
users understand the process behind the answer.
This app is great for both students and teachers,
as it encourages self-guided learning and offers
support in solving complex equations, algebra,
and calculus problems.

Mobile
TuxMath

TuxMath is an arcade-style educational game


designed to help students practice arithmetic
skills. Players solve math problems to defend their
penguin's planet from falling meteorites,
combining fast-paced gameplay with math
practice, making it ideal for reinforcing basic
operations like addition, subtraction,
multiplication, and division
Euclidea & Pythagorea

Mobile
Overcoming Challenges

Access to familiarity Distraction


technology
School based with
start small. Pick one tool, risks
establish clear
learning labs or technology
practice using it, & gradually guidelines, use apps
demonstration introduce it to your students. with monitoring
features, timed usage.

.
✔ We explored the importance of using digital games and apps to
teach mathematics.

✔ We looked at specific apps and games like GeoGebra, geogebra,


desmos, wolform alpha, and mobile games like pythagorea,
Euclidia, tuxmath , all of which provide interactive, engaging ways
to teach math.

✔ Finally, we discussed some of the challenges we might face and


how to overcome them.
&

Thank you…
-Rohit Upadhyaya
@rohit_upadhyaya
[email protected]

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