Chapter .1 Kinematics
Chapter .1 Kinematics
Kinematics Dynamics
1. The study of motion without reference/considering of force 1. The study of motion with reference/considering of force
Ex: Time, displacement, speed, velocity, accelelation Ex: Force, momentum, mass, acceleration etc
Kinematics describes how things move asks questions how fast (speed or velocity) /how
long ( time) /how far ( displacement or distance)
Dynamics describes ’Why’ things move ’What force is needed’
Distance Vs Displacement
Distance Displacement
1. The total length of path covered by body 1. The shortest distance between two
points OR The change in position in
particular direction
Displacement= 𝑟⃗ = 𝑟⃗2 - 𝑟⃗1 =
( x2-x1)i +(y2-y1)J+ ( z2-z1)k
2. It is scalar quantity 2.It is vector quantity
⃗⃗
If S = xi + yj ( 2D/ plane)
𝑦
𝜃 = tan−1( 𝑥 )
If ⃗S⃗ = xi + yj + zk ( 3D/ Space)
𝑥
𝛼 = cos−1 |𝑆|
𝑦
𝛽 = cos−1 |𝑆|
𝑧
𝛾 = cos−1( |𝑆| )
𝛼, 𝛽, 𝛾 are called direction cosines/ angles along
positive x, y, z axes
Scalars
“ The quantities which can be specified by a magnitude only”
(Displacement)2 = 32+42
Vectors
“ The quantities which are completely specified by both magnitude and direction”
Operation on vector : Vectors are added, subtracted, multiplied, and divided by special algebra called
vector algebra
Vector + vector = vector (of same dimension)
Representation of vectors
Vector – vector = vector (of same dimension)
1. Symbolical Representation
Scalar + vector = not allowed
2. Graphical Representation
3. Analytical Representaion Scalar * vector = vector
1. Symbolical Representation Vector * vector = Scalar/ vector
e.g. 𝐴⃗, 𝐹⃗ , 𝑎⃗, 𝜏⃗⃗⃗ and magnitude is written in modulus e.g. |𝐴⃗|, |𝑎⃗|, |𝐹⃗ |, |𝜏⃗|.
2. Graphical Representation
𝐶⃗
𝐴⃗
Note: The length of an arrow denotes magnitude and head of an arrow represents the direction
3. Analytical Representation
𝐴⃗ = Ax i + Ay j + Az k
Where Ax, Ay, and Az are magnitudes of components of vector ⃗A⃗ along x, y, and z axis
Direction Cosines
“ The angles, which makes vector ⃗A⃗ with +ve x, y, and z axis called direction cosines. They are denoted
by 𝛼 ( +ve x axis), 𝛽 ( +ve y axis), 𝛾 ( +ve z axis)
𝐴⃗ = Ax i + Ay j + Az k
l2 + m2 + n2 = 1
OR
3. The angle between two vectors is the smallest angle between two vectors when they are joined
by tail to tail or head to head
Numericals:
1. Find the direction cosine which makes vector 𝐴⃗ = 2i + 3j + 6k with positive x, y, z-axis.
2.
Types of vector
1. Unit vector;
“The vector whose magnitude is “one” (unity).”
⃗⃗
A
⃗⃗ =
𝐴
|⃗A⃗|
𝐴⃗ = Ax i + Ay j + Az k
Ax 𝐢 + Ay 𝐣 + Az 𝐤
⃗𝐴⃗ =
⃗⃗|
|A
⃗𝐴⃗ = Ax Ay Az
𝒊 + ⃗⃗⃗ j + ⃗⃗⃗ k
⃗⃗⃗|
|A |A| |A|
cos𝛼 cos𝛾
cos𝛽