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FPSMonitor

The log file details the initialization and configuration of the FPS Monitor software, including its version and the system environment it is running on. It indicates the loading of various plugins and scenes, as well as hardware information and sensor data. The log also notes some errors related to file creation during the initialization process.

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georg321231
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0% found this document useful (0 votes)
6 views

FPSMonitor

The log file details the initialization and configuration of the FPS Monitor software, including its version and the system environment it is running on. It indicates the loading of various plugins and scenes, as well as hardware information and sensor data. The log also notes some errors related to file creation during the initialization process.

Uploaded by

georg321231
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as TXT, PDF, TXT or read online on Scribd
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Log file is initialized

20:37:39.082 Log file path: C:\Users\andre\Documents\FPSMonitor.txt


20:37:39.082 Command line : "C:\Program Files (x86)\FPS Monitor\FPSMonitor.exe"
20:37:39.090 App data path: C:\ProgramData\FPSMonitor\
20:37:39.090 Load config...
20:37:39.095 Load language files...
20:37:39.095 User default locale: ru-UA
20:37:39.102 Set locale: ru-RU
20:37:39.106
20:37:39.107 ##### Software version: Сборка 5440 (09 Sep 2022) #####
20:37:39.107
20:37:39.107 Check for update...
20:37:39.257 Detected Windows 10 x64 (10.0 build 19041.2913)
20:37:39.257 Registry Windows 10 Enterprise release 2009
20:37:39.257 Init exception handler...
20:37:39.257 Init capture data
20:37:39.258 Loading C:\ProgramData\FPSMonitor\blacklist.txt
20:37:39.260 Create window... (0,0 - 500,400) style 00CF0000
20:37:39.274 Interface mode: ADVANCED
20:37:39.347 (render)Using adapter 00000000/00010487 : AMD Radeon RX 7900 XTX
20:37:39.347 (render)Feature level 11.1
20:37:39.366 HiDPI = 1.000
20:37:39.569 Interface mode: ADVANCED
20:37:39.572 --- (PluginManager) ------------------------------------------
20:37:39.572 Loading memory modules...
20:37:39.572 caption-text-plugin : caption-text-overlay
20:37:39.579 color-plugin : color-overlay
20:37:39.582 hotkeys-plugin : hotkeys-editor-extension
20:37:39.586 image-plugin : image-overlay
20:37:39.590 misc-plugin : limit-fps-ext
20:37:39.593 mirror2desktop-plugin : mirror2desktop
20:37:39.598 sysinfo2-plugin : sysinfo2-ext / sysinfo2-overlay / sysinfo2-overlay-
simple / sysinfo2-alerts / sysinfo2-bar-overlay / sysinfo2-chart-overlay /
sysinfo2-bench
20:37:39.603 time-plugin : time-overlay
20:37:39.607 Loading disk modules...
20:37:39.751 [ fps-mon32.exe]GameHook launcher build : 5440
20:37:39.752 [ fps-mon32.exe]GameHook build : 5440
20:37:39.805 [64 fps-mon64.exe]GameHook launcher build : 5440
20:37:39.805 [64 fps-mon64.exe]GameHook build : 5440
20:37:40.043 [ fps-mon32.exe]DXGI build 19041
20:37:40.044 [ fps-mon32.exe]32-bits graphics initialized
20:37:40.044 [ fps-mon32.exe] <ERR> InjectorMessenger: Failed
CreateFile : 2
20:37:40.057 [ fps-mon32.exe]Set App frame host process id = 19744
20:37:40.137 [64 fps-mon64.exe]DXGI build 19041
20:37:40.137 [64 fps-mon64.exe]64-bits graphics initialized
20:37:40.137 [64 fps-mon64.exe] <ERR> InjectorMessenger: Failed
CreateFile : 2
20:37:40.146 [64 fps-mon64.exe]Set App frame host process id = 19744
20:37:40.147 ---------------------------------------------------------------
20:37:40.147 [64 fps-mon64.exe](HW) Initializing hardware information...
20:37:40.147 ---------------------------------------------------------------
20:37:40.148 [64 fps-mon64.exe](WMI)Initializing...
20:37:40.155 [64 fps-mon64.exe](WMI)Connected to ROOT\CIMV2 WMI namespace
20:37:40.161 [64 fps-mon64.exe](WMI)added enum Win32_PageFileUsage
20:37:41.874 Set CaptureMode to: GAME
20:37:41.875 ---------------------------------------------------------------
20:37:41.875 Loading scenes...
20:37:41.875 ---------------------------------------------------------------
20:37:41.875 Loading read-only scenes...
20:37:41.882 added read-only scene <ALL - 1080>
20:37:41.889 added read-only scene <ALL - 1440>
20:37:41.895 added read-only scene <BENCHMARK 1>
20:37:41.901 added read-only scene <BENCHMARK 2 ALT>
20:37:41.907 added read-only scene <BENCHMARK 2>
20:37:41.913 added read-only scene <BENCHMARK 3>
20:37:41.919 added read-only scene <BENCHMARK 4>
20:37:41.926 added read-only scene <BENCHMARK>
20:37:41.933 added read-only scene <BIG ALL - 1080>
20:37:41.939 added read-only scene <BIG ALL - 1440>
20:37:41.945 added read-only scene <BIG CHART>
20:37:41.951 added read-only scene <COMPARISON 2 DOUBLE>
20:37:41.957 added read-only scene <COMPARISON>
20:37:41.963 added read-only scene <CPU>
20:37:41.968 added read-only scene <Default>
20:37:41.973 added read-only scene <DESKTOP WIDGET + GAME >
20:37:41.979 added read-only scene <DESKTOP WIDGET 2>
20:37:41.984 added read-only scene <DESKTOP WIDGET 3>
20:37:41.989 added read-only scene <DESKTOP WIDGET 4>
20:37:41.995 added read-only scene <DESKTOP WIDGET 5>
20:37:42.000 added read-only scene <DESKTOP WIDGET 6>
20:37:42.005 added read-only scene <DESKTOP WIDGET ONLY>
20:37:42.011 added read-only scene <FPS 2>
20:37:42.017 added read-only scene <FPS ALL>
20:37:42.023 added read-only scene <FPS>
20:37:42.029 added read-only scene <STREAM 2>
20:37:42.035 added read-only scene <STREAM 3>
20:37:42.040 added read-only scene <STREAM>
20:37:42.046 added read-only scene <YOUTUBE 2>
20:37:42.053 added read-only scene <YOUTUBE>
20:37:42.054 ---------------------------------------------------------------
20:37:42.054 Loading scenes...
20:37:42.061 added scene <ALL - 1080>
20:37:42.069 added scene <ALL - 1440>
20:37:42.076 added scene <BENCHMARK 1>
20:37:42.084 added scene <BENCHMARK 2 ALT>
20:37:42.092 added scene <BENCHMARK 2>
20:37:42.098 added scene <BENCHMARK 3>
20:37:42.104 added scene <BENCHMARK 4>
20:37:42.111 added scene <BENCHMARK>
20:37:42.118 added scene <BIG ALL - 1080>
20:37:42.124 added scene <BIG ALL - 1440>
20:37:42.130 added scene <BIG CHART>
20:37:42.136 added scene <COMPARISON 2 DOUBLE>
20:37:42.142 added scene <COMPARISON>
20:37:42.149 added scene <CPU>
20:37:42.153 added scene <DEFAULT>
20:37:42.159 added scene <DESKTOP WIDGET 2>
20:37:42.164 added scene <DESKTOP WIDGET 3>
20:37:42.169 added scene <DESKTOP WIDGET 4>
20:37:42.175 added scene <DESKTOP WIDGET 5>
20:37:42.180 added scene <DESKTOP WIDGET 6>
20:37:42.185 added scene <DESKTOP WIDGET ONLY>
20:37:42.191 added scene <FPS 2>
20:37:42.197 added scene <FPS ALL>
20:37:42.203 added scene <FPS>
20:37:42.209 added scene <STREAM 2>
20:37:42.214 added scene <STREAM 3>
20:37:42.219 added scene <STREAM>
20:37:42.226 added scene <YOUTUBE 2>
20:37:42.232 added scene <YOUTUBE>
20:37:44.257 <WARN> (Sysinfo) Waiting for HW init for 4 seconds already
20:37:44.982 [64 fps-mon64.exe](WMI)added enum
Win32_PerfFormattedData_PerfDisk_LogicalDisk
20:37:45.452 [64 fps-mon64.exe](WMI)Initialized successfully
20:37:45.709 [64 fps-mon64.exe](HW) Initializing hardware with flags:
HWINFO_CFG_DRIVE_SCAN_DISABLE HWINFO_CFG_IME_DISABLE HWINFO_CFG_GPU_I2C_DISABLE
HWINFO_CFG_PERSISTENT_DRIVER
20:37:46.528 [64 fps-mon64.exe]Added sensor CPU: Vcore(V)
20:37:46.528 [64 fps-mon64.exe]Moved sensor MB: Vcore (V) to CPU: Vcore
20:37:46.529 [64 fps-mon64.exe]Moved sensor MB: CPU (RPM) to CPU: CPU Fan
20:37:46.555 [64 fps-mon64.exe]Found duplicate sensor name: Vcore, save it
as Vcore0
20:37:46.555 [64 fps-mon64.exe]Found duplicate sensor name: L3 Cache (CCD1),
save it as L3 Cache (CCD1)0
20:37:46.555 [64 fps-mon64.exe](HW) Group (0): Ingame sensors
20:37:46.555 [64 fps-mon64.exe](HW) Sensor: 0.1% Low = 0.000 fps
20:37:46.555 [64 fps-mon64.exe](HW) Sensor: 1% Low = 0.000 fps
20:37:46.556 [64 fps-mon64.exe](HW) Sensor: FPS = 0.000 fps
20:37:46.556 [64 fps-mon64.exe](HW) Sensor: FPS avg = 0.000 fps
20:37:46.556 [64 fps-mon64.exe](HW) Sensor: FPS max = 0.000 fps
20:37:46.556 [64 fps-mon64.exe](HW) Sensor: FPS min = 0.000 fps
20:37:46.556 [64 fps-mon64.exe](HW) Sensor: Frame size = 0.000
20:37:46.557 [64 fps-mon64.exe](HW) Sensor: Frame time = 0.000 ms
20:37:46.557 [64 fps-mon64.exe](HW) Sensor: Render type = 0.000
20:37:46.557 [64 fps-mon64.exe](HW) Sensor: Statistics = 0.000
20:37:46.557 [64 fps-mon64.exe](HW) Group (1): System: ASUS
20:37:46.557 [64 fps-mon64.exe](HW) Sensor: Page File Size = 6912.000 MB
20:37:46.557 [64 fps-mon64.exe](HW) Sensor: Page File Usage = 0.000 %
20:37:46.557 [64 fps-mon64.exe](HW) Sensor: Page File Usage2 = 0.000 MB
20:37:46.558 [64 fps-mon64.exe](HW) Sensor: Physical Memory Available =
21051.000 MB
20:37:46.558 [64 fps-mon64.exe](HW) Sensor: Physical Memory Load = 35.500
%
20:37:46.558 [64 fps-mon64.exe](HW) Sensor: Physical Memory Total = 0.000
MB
20:37:46.558 [64 fps-mon64.exe](HW) Sensor: Physical Memory Used =
11629.000 MB
20:37:46.558 [64 fps-mon64.exe](HW) Sensor: Virtual Memory Available =
17996.000 MB
20:37:46.559 [64 fps-mon64.exe](HW) Sensor: Virtual Memory Committed =
21596.000 MB
20:37:46.559 [64 fps-mon64.exe](HW) Sensor: Virtual Memory Load = 54.500
%
20:37:46.559 [64 fps-mon64.exe](HW) Group (2): Core [#0]
20:37:46.559 [64 fps-mon64.exe](HW) Sensor: Clock = 4400.000 MHz
20:37:46.559 [64 fps-mon64.exe](HW) Sensor: Core Usage = 0.000 %
20:37:46.559 [64 fps-mon64.exe](HW) Sensor: Power = 7.219 W
20:37:46.559 [64 fps-mon64.exe](HW) Sensor: Temp = 61.500 °C
20:37:46.560 [64 fps-mon64.exe](HW) Sensor: Thread #0 Effective Clock =
4145.586 MHz
20:37:46.560 [64 fps-mon64.exe](HW) Sensor: Thread #0 Usage = 84.600 %
20:37:46.560 [64 fps-mon64.exe](HW) Sensor: Thread #0 Utility = 110.891 %
20:37:46.560 [64 fps-mon64.exe](HW) Sensor: Thread #1 Effective Clock =
630.630 MHz
20:37:46.560 [64 fps-mon64.exe](HW) Sensor: Thread #1 Usage = 15.300 %
20:37:46.560 [64 fps-mon64.exe](HW) Sensor: Thread #1 Utility = 19.939 %
20:37:46.560 [64 fps-mon64.exe](HW) Sensor: VID = 1.281 V
20:37:46.561 [64 fps-mon64.exe](HW) Group (3): Core [#1]
20:37:46.561 [64 fps-mon64.exe](HW) Sensor: Clock = 4425.000 MHz
20:37:46.561 [64 fps-mon64.exe](HW) Sensor: Core Usage = 0.000 %
20:37:46.561 [64 fps-mon64.exe](HW) Sensor: Power = 6.163 W
20:37:46.561 [64 fps-mon64.exe](HW) Sensor: Temp = 61.500 °C
20:37:46.561 [64 fps-mon64.exe](HW) Sensor: Thread #0 Effective Clock =
3493.649 MHz
20:37:46.561 [64 fps-mon64.exe](HW) Sensor: Thread #0 Usage = 84.600 %
20:37:46.562 [64 fps-mon64.exe](HW) Sensor: Thread #0 Utility = 110.609 %
20:37:46.562 [64 fps-mon64.exe](HW) Sensor: Thread #1 Effective Clock =
293.643 MHz
20:37:46.562 [64 fps-mon64.exe](HW) Sensor: Thread #1 Usage = 7.600 %
20:37:46.562 [64 fps-mon64.exe](HW) Sensor: Thread #1 Utility = 8.353 %
20:37:46.562 [64 fps-mon64.exe](HW) Sensor: VID = 1.269 V
20:37:46.562 [64 fps-mon64.exe](HW) Group (4): Core [#2]
20:37:46.562 [64 fps-mon64.exe](HW) Sensor: Clock = 4425.000 MHz
20:37:46.563 [64 fps-mon64.exe](HW) Sensor: Core Usage = 0.000 %
20:37:46.563 [64 fps-mon64.exe](HW) Sensor: Power = 4.304 W
20:37:46.563 [64 fps-mon64.exe](HW) Sensor: Temp = 61.500 °C
20:37:46.563 [64 fps-mon64.exe](HW) Sensor: Thread #0 Effective Clock =
2396.015 MHz
20:37:46.563 [64 fps-mon64.exe](HW) Sensor: Thread #0 Usage = 30.700 %
20:37:46.563 [64 fps-mon64.exe](HW) Sensor: Thread #0 Utility = 69.865 %
20:37:46.563 [64 fps-mon64.exe](HW) Sensor: Thread #1 Effective Clock =
52.666 MHz
20:37:46.563 [64 fps-mon64.exe](HW) Sensor: Thread #1 Usage = 0.000 %
20:37:46.564 [64 fps-mon64.exe](HW) Sensor: Thread #1 Utility = 1.287 %
20:37:46.564 [64 fps-mon64.exe](HW) Sensor: VID = 1.269 V
20:37:46.564 [64 fps-mon64.exe](HW) Group (5): Core [#3]
20:37:46.564 [64 fps-mon64.exe](HW) Sensor: Clock = 3540.000 MHz
20:37:46.564 [64 fps-mon64.exe](HW) Sensor: Core Usage = 0.000 %
20:37:46.564 [64 fps-mon64.exe](HW) Sensor: Power = 2.150 W
20:37:46.564 [64 fps-mon64.exe](HW) Sensor: Temp = 61.500 °C
20:37:46.565 [64 fps-mon64.exe](HW) Sensor: Thread #0 Effective Clock =
527.217 MHz
20:37:46.565 [64 fps-mon64.exe](HW) Sensor: Thread #0 Usage = 15.300 %
20:37:46.565 [64 fps-mon64.exe](HW) Sensor: Thread #0 Utility = 15.086 %
20:37:46.565 [64 fps-mon64.exe](HW) Sensor: Thread #1 Effective Clock =
39.336 MHz
20:37:46.565 [64 fps-mon64.exe](HW) Sensor: Thread #1 Usage = 0.000 %
20:37:46.565 [64 fps-mon64.exe](HW) Sensor: Thread #1 Utility = 0.930 %
20:37:46.566 [64 fps-mon64.exe](HW) Sensor: VID = 1.269 V
20:37:46.566 [64 fps-mon64.exe](HW) Group (6): Core [#4]
20:37:46.566 [64 fps-mon64.exe](HW) Sensor: Clock = 4425.000 MHz
20:37:46.566 [64 fps-mon64.exe](HW) Sensor: Core Usage = 0.000 %
20:37:46.566 [64 fps-mon64.exe](HW) Sensor: Power = 2.684 W
20:37:46.566 [64 fps-mon64.exe](HW) Sensor: Temp = 61.500 °C
20:37:46.566 [64 fps-mon64.exe](HW) Sensor: Thread #0 Effective Clock =
936.249 MHz
20:37:46.566 [64 fps-mon64.exe](HW) Sensor: Thread #0 Usage = 7.600 %
20:37:46.567 [64 fps-mon64.exe](HW) Sensor: Thread #0 Utility = 26.853 %
20:37:46.567 [64 fps-mon64.exe](HW) Sensor: Thread #1 Effective Clock =
74.129 MHz
20:37:46.567 [64 fps-mon64.exe](HW) Sensor: Thread #1 Usage = 0.000 %
20:37:46.567 [64 fps-mon64.exe](HW) Sensor: Thread #1 Utility = 1.949 %
20:37:46.567 [64 fps-mon64.exe](HW) Sensor: VID = 1.269 V
20:37:46.567 [64 fps-mon64.exe](HW) Group (7): Core [#5]
20:37:46.567 [64 fps-mon64.exe](HW) Sensor: Clock = 4425.000 MHz
20:37:46.568 [64 fps-mon64.exe](HW) Sensor: Core Usage = 0.000 %
20:37:46.568 [64 fps-mon64.exe](HW) Sensor: Power = 3.418 W
20:37:46.568 [64 fps-mon64.exe](HW) Sensor: Temp = 61.500 °C
20:37:46.568 [64 fps-mon64.exe](HW) Sensor: Thread #0 Effective Clock =
1608.095 MHz
20:37:46.568 [64 fps-mon64.exe](HW) Sensor: Thread #0 Usage = 46.100 %
20:37:46.568 [64 fps-mon64.exe](HW) Sensor: Thread #0 Utility = 46.559 %
20:37:46.568 [64 fps-mon64.exe](HW) Sensor: Thread #1 Effective Clock =
38.044 MHz
20:37:46.569 [64 fps-mon64.exe](HW) Sensor: Thread #1 Usage = 0.000 %
20:37:46.569 [64 fps-mon64.exe](HW) Sensor: Thread #1 Utility = 0.866 %
20:37:46.569 [64 fps-mon64.exe](HW) Sensor: VID = 1.269 V
20:37:46.569 [64 fps-mon64.exe](HW) Group (8): Core [#6]
20:37:46.569 [64 fps-mon64.exe](HW) Sensor: Clock = 3540.000 MHz
20:37:46.569 [64 fps-mon64.exe](HW) Sensor: Core Usage = 0.000 %
20:37:46.569 [64 fps-mon64.exe](HW) Sensor: Power = 1.454 W
20:37:46.569 [64 fps-mon64.exe](HW) Sensor: Temp = 61.500 °C
20:37:46.570 [64 fps-mon64.exe](HW) Sensor: Thread #0 Effective Clock =
61.068 MHz
20:37:46.570 [64 fps-mon64.exe](HW) Sensor: Thread #0 Usage = 0.000 %
20:37:46.570 [64 fps-mon64.exe](HW) Sensor: Thread #0 Utility = 1.399 %
20:37:46.570 [64 fps-mon64.exe](HW) Sensor: Thread #1 Effective Clock =
92.387 MHz
20:37:46.570 [64 fps-mon64.exe](HW) Sensor: Thread #1 Usage = 0.000 %
20:37:46.570 [64 fps-mon64.exe](HW) Sensor: Thread #1 Utility = 2.444 %
20:37:46.570 [64 fps-mon64.exe](HW) Sensor: VID = 1.269 V
20:37:46.571 [64 fps-mon64.exe](HW) Group (9): Core [#7]
20:37:46.571 [64 fps-mon64.exe](HW) Sensor: Clock = 3540.000 MHz
20:37:46.571 [64 fps-mon64.exe](HW) Sensor: Core Usage = 0.000 %
20:37:46.571 [64 fps-mon64.exe](HW) Sensor: Power = 1.720 W
20:37:46.571 [64 fps-mon64.exe](HW) Sensor: Temp = 61.500 °C
20:37:46.571 [64 fps-mon64.exe](HW) Sensor: Thread #0 Effective Clock =
284.534 MHz
20:37:46.572 [64 fps-mon64.exe](HW) Sensor: Thread #0 Usage = 7.600 %
20:37:46.572 [64 fps-mon64.exe](HW) Sensor: Thread #0 Utility = 7.749 %
20:37:46.572 [64 fps-mon64.exe](HW) Sensor: Thread #1 Effective Clock =
25.050 MHz
20:37:46.572 [64 fps-mon64.exe](HW) Sensor: Thread #1 Usage = 0.000 %
20:37:46.572 [64 fps-mon64.exe](HW) Sensor: Thread #1 Utility = 0.469 %
20:37:46.572 [64 fps-mon64.exe](HW) Sensor: VID = 1.269 V
20:37:46.572 [64 fps-mon64.exe](HW) Group (10): CPU [#0]: AMD Ryzen 7
5800X3D
20:37:46.572 [64 fps-mon64.exe](HW) Sensor: Average Active Core Count =
3.221
20:37:46.573 [64 fps-mon64.exe](HW) Sensor: Average Effective Clock =
918.644 MHz
20:37:46.573 [64 fps-mon64.exe](HW) Sensor: Bus Clock = 100.000 MHz
20:37:46.573 [64 fps-mon64.exe](HW) Sensor: CPU (Tctl/Tdie) = 61.500 °C
20:37:46.573 [64 fps-mon64.exe](HW) Sensor: CPU CCD1 (Tdie) = 63.750 °C
20:37:46.573 [64 fps-mon64.exe](HW) Sensor: CPU Core Current (SVI2 TFN) =
28.471 A
20:37:46.573 [64 fps-mon64.exe](HW) Sensor: CPU Core Power (SVI2 TFN) =
36.073 W
20:37:46.574 [64 fps-mon64.exe](HW) Sensor: CPU Core VID (Effective) =
1.294 V
20:37:46.574 [64 fps-mon64.exe](HW) Sensor: CPU Core Voltage (SVI2 TFN) =
1.269 V
20:37:46.574 [64 fps-mon64.exe](HW) Sensor: CPU Die (average) = 67.763 °C
20:37:46.574 [64 fps-mon64.exe](HW) Sensor: CPU EDC = 47.573 A
20:37:46.574 [64 fps-mon64.exe](HW) Sensor: CPU EDC Limit = 33.980 %
20:37:46.574 [64 fps-mon64.exe](HW) Sensor: CPU Fan = 966.000 RPM
20:37:46.575 [64 fps-mon64.exe](HW) Sensor: CPU Freq = 0.000 MHz
20:37:46.575 [64 fps-mon64.exe](HW) Sensor: CPU IOD Average = 38.562 °C
20:37:46.575 [64 fps-mon64.exe](HW) Sensor: CPU IOD Hotspot = 42.000 °C
20:37:46.575 [64 fps-mon64.exe](HW) Sensor: CPU MB = 48.000 °C
20:37:46.575 [64 fps-mon64.exe](HW) Sensor: CPU PPT = 67.908 W
20:37:46.575 [64 fps-mon64.exe](HW) Sensor: CPU PPT Limit = 47.823 %
20:37:46.576 [64 fps-mon64.exe](HW) Sensor: CPU Package Power = 69.685 W
20:37:46.576 [64 fps-mon64.exe](HW) Sensor: CPU SoC Power (SVI2 TFN) =
18.069 W
20:37:46.576 [64 fps-mon64.exe](HW) Sensor: CPU TDC = 28.271 A
20:37:46.576 [64 fps-mon64.exe](HW) Sensor: CPU TDC Limit = 29.759 %
20:37:46.576 [64 fps-mon64.exe](HW) Sensor: Core+SoC Power (SVI2 TFN) =
54.142 W
20:37:46.576 [64 fps-mon64.exe](HW) Sensor: Core0 (CCD1) = 65.937 °C
20:37:46.577 [64 fps-mon64.exe](HW) Sensor: Core1 (CCD1) = 58.229 °C
20:37:46.577 [64 fps-mon64.exe](HW) Sensor: Core2 (CCD1) = 54.772 °C
20:37:46.577 [64 fps-mon64.exe](HW) Sensor: Core3 (CCD1) = 47.613 °C
20:37:46.577 [64 fps-mon64.exe](HW) Sensor: Core4 (CCD1) = 47.166 °C
20:37:46.577 [64 fps-mon64.exe](HW) Sensor: Core5 (CCD1) = 49.134 °C
20:37:46.577 [64 fps-mon64.exe](HW) Sensor: Core6 (CCD1) = 42.249 °C
20:37:46.577 [64 fps-mon64.exe](HW) Sensor: Core7 (CCD1) = 43.433 °C
20:37:46.577 [64 fps-mon64.exe](HW) Sensor: DRAM Read Bandwidth = 1.144
20:37:46.578 [64 fps-mon64.exe](HW) Sensor: DRAM Write Bandwidth = 0.427
20:37:46.578 [64 fps-mon64.exe](HW) Sensor: Frequency Limit - Global =
4410.000 MHz
20:37:46.578 [64 fps-mon64.exe](HW) Sensor: Infinity Fabric Clock (FCLK)
= 1800.000 MHz
20:37:46.578 [64 fps-mon64.exe](HW) Sensor: L3 Cache (CCD1) = 43.107 °C
20:37:46.578 [64 fps-mon64.exe](HW) Sensor: L3 Cache (CCD1)0 = 4410.245
MHz
20:37:46.578 [64 fps-mon64.exe](HW) Sensor: Max CPU/Thread Usage = 84.600
%
20:37:46.579 [64 fps-mon64.exe](HW) Sensor: Memory Controller Clock
(UCLK) = 1000.000 MHz
20:37:46.579 [64 fps-mon64.exe](HW) Sensor: Power Reporting Deviation
(Accuracy) = 127.614 %
20:37:46.579 [64 fps-mon64.exe](HW) Sensor: SoC Current (SVI2 TFN) =
15.251 A
20:37:46.579 [64 fps-mon64.exe](HW) Sensor: SoC Voltage (SVI2 TFN) =
1.188 V
20:37:46.579 [64 fps-mon64.exe](HW) Sensor: Thermal Limit = 75.293 %
20:37:46.579 [64 fps-mon64.exe](HW) Sensor: Thermal Throttling (HTC) =
OFF
20:37:46.580 [64 fps-mon64.exe](HW) Sensor: Thermal Throttling (PROCHOT
CPU) = OFF
20:37:46.580 [64 fps-mon64.exe](HW) Sensor: Thermal Throttling (PROCHOT
EXT) = OFF
20:37:46.580 [64 fps-mon64.exe](HW) Sensor: Total CPU Usage = 18.713 %
20:37:46.580 [64 fps-mon64.exe](HW) Sensor: Total CPU Utility = 26.570 %
20:37:46.580 [64 fps-mon64.exe](HW) Sensor: Vcore = 1.264 V
20:37:46.580 [64 fps-mon64.exe](HW) Sensor: Vcore0 = 1.269 V
20:37:46.580 [64 fps-mon64.exe](HW) Group (11): Memory Timings
20:37:46.581 [64 fps-mon64.exe](HW) Sensor: Command Rate = 1.000
20:37:46.581 [64 fps-mon64.exe](HW) Sensor: Memory Clock = 2000.000 MHz
20:37:46.581 [64 fps-mon64.exe](HW) Sensor: Memory Clock Ratio = 20.000
20:37:46.581 [64 fps-mon64.exe](HW) Sensor: Tcas = 18.000
20:37:46.581 [64 fps-mon64.exe](HW) Sensor: Tras = 42.000
20:37:46.581 [64 fps-mon64.exe](HW) Sensor: Trc = 92.000
20:37:46.581 [64 fps-mon64.exe](HW) Sensor: Trcd = 22.000
20:37:46.582 [64 fps-mon64.exe](HW) Sensor: Trfc = 700.000
20:37:46.582 [64 fps-mon64.exe](HW) Sensor: Trp = 22.000
20:37:46.582 [64 fps-mon64.exe](HW) Group (12): ASUS ROG STRIX B550-F
GAMING (Nuvoton NCT6798D)
20:37:46.582 [64 fps-mon64.exe](HW) Sensor: +12V = 12.076 V
20:37:46.582 [64 fps-mon64.exe](HW) Sensor: +5V = 5.060 V
20:37:46.582 [64 fps-mon64.exe](HW) Sensor: 3VCC = 3.312 V
20:37:46.582 [64 fps-mon64.exe](HW) Sensor: 3VSB = 3.392 V
20:37:46.582 [64 fps-mon64.exe](HW) Sensor: AVSB = 3.392 V
20:37:46.583 [64 fps-mon64.exe](HW) Sensor: CPU (Weighted Value) = 35.000
°C
20:37:46.583 [64 fps-mon64.exe](HW) Sensor: CPU Package = 59.000 °C
20:37:46.583 [64 fps-mon64.exe](HW) Sensor: CPU_OPT = 984.000 RPM
20:37:46.583 [64 fps-mon64.exe](HW) Sensor: Chassis3 = 958.000 RPM
20:37:46.583 [64 fps-mon64.exe](HW) Sensor: Chipset = 49.000 °C
20:37:46.583 [64 fps-mon64.exe](HW) Sensor: Motherboard = 35.000 °C
20:37:46.583 [64 fps-mon64.exe](HW) Sensor: TSI0 (CPU) = 59.000 °C
20:37:46.584 [64 fps-mon64.exe](HW) Sensor: Temp9 = 35.000 °C
20:37:46.584 [64 fps-mon64.exe](HW) Sensor: Total Errors = 0.000
20:37:46.584 [64 fps-mon64.exe](HW) Sensor: VBAT = 3.312 V
20:37:46.584 [64 fps-mon64.exe](HW) Sensor: VHIF = 3.312 V
20:37:46.584 [64 fps-mon64.exe](HW) Sensor: VIN2 = 1.032 V
20:37:46.584 [64 fps-mon64.exe](HW) Sensor: VIN3 = 0.440 V
20:37:46.584 [64 fps-mon64.exe](HW) Sensor: VIN4 = 0.328 V
20:37:46.585 [64 fps-mon64.exe](HW) Sensor: VIN5 = 0.608 V
20:37:46.585 [64 fps-mon64.exe](HW) Sensor: VIN6 = 2.048 V
20:37:46.585 [64 fps-mon64.exe](HW) Sensor: VIN7 = 0.376 V
20:37:46.585 [64 fps-mon64.exe](HW) Sensor: VIN8 = 0.824 V
20:37:46.585 [64 fps-mon64.exe](HW) Sensor: VIN9 = 0.824 V
20:37:46.585 [64 fps-mon64.exe](HW) Sensor: VTT = 1.808 V
20:37:46.585 [64 fps-mon64.exe](HW) Group (13): GPU [#0]: AMD:
20:37:46.586 [64 fps-mon64.exe](HW) Sensor: Framerate = 0.000
20:37:46.586 [64 fps-mon64.exe](HW) Sensor: GPU Clock = 1383.000 MHz
20:37:46.586 [64 fps-mon64.exe](HW) Sensor: GPU Computing (Compute 0)
Usage = 0.340 %
20:37:46.586 [64 fps-mon64.exe](HW) Sensor: GPU Computing (Compute 1)
Usage = 0.000 %
20:37:46.586 [64 fps-mon64.exe](HW) Sensor: GPU Computing (Compute 3)
Usage = 0.000 %
20:37:46.586 [64 fps-mon64.exe](HW) Sensor: GPU Computing (High Priority
Compute) Usage = 0.000 %
20:37:46.586 [64 fps-mon64.exe](HW) Sensor: GPU Core Load = 37.000 %
20:37:46.587 [64 fps-mon64.exe](HW) Sensor: GPU D3D Memory Dedicated =
7807.988 MB
20:37:46.587 [64 fps-mon64.exe](HW) Sensor: GPU D3D Memory Dynamic =
262.293 MB
20:37:46.587 [64 fps-mon64.exe](HW) Sensor: GPU D3D Usage = 24.691 %
20:37:46.587 [64 fps-mon64.exe](HW) Sensor: GPU Fan PWM = 32.000 %
20:37:46.587 [64 fps-mon64.exe](HW) Sensor: GPU Fan RPM = 847.000 RPM
20:37:46.587 [64 fps-mon64.exe](HW) Sensor: GPU Hot Spot Temperature =
58.000 °C
20:37:46.588 [64 fps-mon64.exe](HW) Sensor: GPU Memory Allocated =
18048.000 MB
20:37:46.588 [64 fps-mon64.exe](HW) Sensor: GPU Memory Clock = 1538.000
MHz
20:37:46.588 [64 fps-mon64.exe](HW) Sensor: GPU Memory Controller
Utilization = 4.000 %
20:37:46.588 [64 fps-mon64.exe](HW) Sensor: GPU Temperature = 52.000 °C
20:37:46.588 [64 fps-mon64.exe](HW) Sensor: GPU Video Decode 0 Usage =
0.000 %
20:37:46.588 [64 fps-mon64.exe](HW) Sensor: GPU Video Decode 1 Usage =
0.000 %
20:37:46.589 [64 fps-mon64.exe](HW) Sensor: GPU Video Encode 0 Usage =
0.000 %
20:37:46.589 [64 fps-mon64.exe](HW) Sensor: PCIe Link Speed = 16.000 GT/s
20:37:46.589 [64 fps-mon64.exe](HW) Group (14): Network: Intel I225-V
Ethernet Controller
20:37:46.589 [64 fps-mon64.exe](HW) Sensor: Current DL rate = 0.000 KB/s
20:37:46.589 [64 fps-mon64.exe](HW) Sensor: Current UP rate = 0.000 KB/s
20:37:46.589 [64 fps-mon64.exe](HW) Sensor: Total DL = 0.000 MB
20:37:46.589 [64 fps-mon64.exe](HW) Sensor: Total UP = 0.000 MB
20:37:46.590 [64 fps-mon64.exe](HW) Group (15): Network: Realtek 8812BU
Wireless LAN 802.11ac USB NIC
20:37:46.590 [64 fps-mon64.exe](HW) Sensor: Current DL rate = 0.000 KB/s
20:37:46.590 [64 fps-mon64.exe](HW) Sensor: Current UP rate = 11.654 KB/s
20:37:46.590 [64 fps-mon64.exe](HW) Sensor: Total DL = 762.779 MB
20:37:46.590 [64 fps-mon64.exe](HW) Sensor: Total UP = 12.777 MB
20:37:46.590 [64 fps-mon64.exe](HW) Group (16): Disk C
20:37:46.590 [64 fps-mon64.exe](HW) Sensor: Free Disk Space = 435538.000
MB
20:37:46.591 [64 fps-mon64.exe](HW) Sensor: Read Speed, KB/s = 1419.000
KB/s
20:37:46.591 [64 fps-mon64.exe](HW) Sensor: Read Speed, MB/s = 1.000 MB/s
20:37:46.591 [64 fps-mon64.exe](HW) Sensor: Total Disk Space = 976019.000
MB
20:37:46.591 [64 fps-mon64.exe](HW) Sensor: Write Speed, KB/s = 29699.000
KB/s
20:37:46.591 [64 fps-mon64.exe](HW) Sensor: Write Speed, MB/s = 29.000
MB/s
20:37:46.591 [64 fps-mon64.exe](HW) Group (17): Network statistics
20:37:46.591 [64 fps-mon64.exe](HW) Sensor: Ping 0 = 0.000 ms
20:37:46.592 [64 fps-mon64.exe](HW) Sensor: Ping 1 = 0.000 ms
20:37:46.592 [64 fps-mon64.exe](HW) Sensor: Ping 2 = 0.000 ms
20:37:46.592 [64 fps-mon64.exe](HW) Sensor: Ping 3 = 0.000 ms
20:37:46.592 [64 fps-mon64.exe](HW) Initialized
20:37:46.593 [64 fps-mon64.exe]Hooking attempt (18024) c:\program files
(x86)\steam\steamapps\common\squad\squadgame\binaries\win64\squadgame.exe
20:37:46.646 [64 squadgame.exe] - Attached (18024), MedInt, WinVer: 10+
20:37:46.699 (Sysinfo) Hyper-Threading: 2
20:37:46.699 (Sysinfo) Num threads per CPU core: 2
20:37:46.783 [64 squadgame.exe] - set DXGI hooks
20:37:46.947 [64 squadgame.exe] - set DX 9 hooks
20:37:47.013 [64 squadgame.exe] - set OpenGL hooks
20:37:47.075 [64 squadgame.exe]Set Active Process: squadgame
20:37:47.560 [64 squadgame.exe] <ERR> (render) Failed LoadPixelShader
rgb2yuv
20:37:47.561 [64 squadgame.exe]
20:37:47.562 ---------------------------------------------------------------
20:37:47.562 [64 squadgame.exe] - ACTIVE
20:37:47.562 [64 squadgame.exe] Frame size: 1920x1080
20:37:47.562 [64 squadgame.exe] Format:
DXGI_FORMAT_R10G10B10A2_UNORM
20:37:47.562 [64 squadgame.exe] MultiSampleCount: 1
20:37:47.562 [64 squadgame.exe] Fullscreen: YES
20:37:47.563 [64 squadgame.exe] BufferCount: 3
20:37:47.563 [64 squadgame.exe] SwapEffect: (null)
20:37:47.563 [64 squadgame.exe] DirectX version: 12
20:37:55.994 [64 squadgame.exe] Release resources
20:38:18.929 [64 fps-mon64.exe]Hooking attempt (18024) c:\program files
(x86)\steam\steamapps\common\squad\squadgame\binaries\win64\squadgame.exe
20:38:18.976 [64 squadgame.exe]
20:38:18.976 ---------------------------------------------------------------
20:38:18.976 [64 squadgame.exe] - ACTIVE
20:38:18.976 [64 squadgame.exe] Frame size: 1920x1080
20:38:18.976 [64 squadgame.exe] Format:
DXGI_FORMAT_R10G10B10A2_UNORM
20:38:18.976 [64 squadgame.exe] MultiSampleCount: 1
20:38:18.977 [64 squadgame.exe] Fullscreen: NO
20:38:18.977 [64 squadgame.exe] BufferCount: 3
20:38:18.977 [64 squadgame.exe] SwapEffect: (null)
20:38:18.977 [64 squadgame.exe] DirectX version: 12
20:38:19.067 [64 squadgame.exe] Release resources
20:38:19.200 [64 squadgame.exe]
20:38:19.200 ---------------------------------------------------------------
20:38:19.201 [64 squadgame.exe] - ACTIVE
20:38:19.201 [64 squadgame.exe] Frame size: 1920x1080
20:38:19.201 [64 squadgame.exe] Format:
DXGI_FORMAT_R10G10B10A2_UNORM
20:38:19.201 [64 squadgame.exe] MultiSampleCount: 1
20:38:19.201 [64 squadgame.exe] Fullscreen: YES
20:38:19.201 [64 squadgame.exe] BufferCount: 3
20:38:19.202 [64 squadgame.exe] SwapEffect: (null)
20:38:19.202 [64 squadgame.exe] DirectX version: 12
20:49:17.367 [64 squadgame.exe] Release resources
20:49:19.278 [64 fps-mon64.exe]Hooking attempt (18024) c:\program files
(x86)\steam\steamapps\common\squad\squadgame\binaries\win64\squadgame.exe
20:49:19.295 [64 squadgame.exe]
20:49:19.295 ---------------------------------------------------------------
20:49:19.295 [64 squadgame.exe] - ACTIVE
20:49:19.295 [64 squadgame.exe] Frame size: 1920x1080
20:49:19.295 [64 squadgame.exe] Format:
DXGI_FORMAT_R10G10B10A2_UNORM
20:49:19.296 [64 squadgame.exe] MultiSampleCount: 1
20:49:19.296 [64 squadgame.exe] Fullscreen: NO
20:49:19.296 [64 squadgame.exe] BufferCount: 3
20:49:19.296 [64 squadgame.exe] SwapEffect: (null)
20:49:19.296 [64 squadgame.exe] DirectX version: 12
20:49:19.324 [64 squadgame.exe] Release resources
20:49:19.389 [64 squadgame.exe]
20:49:19.389 ---------------------------------------------------------------
20:49:19.389 [64 squadgame.exe] - ACTIVE
20:49:19.389 [64 squadgame.exe] Frame size: 1920x1080
20:49:19.389 [64 squadgame.exe] Format:
DXGI_FORMAT_R10G10B10A2_UNORM
20:49:19.389 [64 squadgame.exe] MultiSampleCount: 1
20:49:19.389 [64 squadgame.exe] Fullscreen: YES
20:49:19.390 [64 squadgame.exe] BufferCount: 3
20:49:19.390 [64 squadgame.exe] SwapEffect: (null)
20:49:19.390 [64 squadgame.exe] DirectX version: 12
20:49:57.817 [64 squadgame.exe] Release resources
20:49:59.636 [64 fps-mon64.exe]Hooking attempt (18024) c:\program files
(x86)\steam\steamapps\common\squad\squadgame\binaries\win64\squadgame.exe
20:49:59.668 [64 squadgame.exe]
20:49:59.668 ---------------------------------------------------------------
20:49:59.668 [64 squadgame.exe] - ACTIVE
20:49:59.668 [64 squadgame.exe] Frame size: 1920x1080
20:49:59.668 [64 squadgame.exe] Format:
DXGI_FORMAT_R10G10B10A2_UNORM
20:49:59.668 [64 squadgame.exe] MultiSampleCount: 1
20:49:59.669 [64 squadgame.exe] Fullscreen: NO
20:49:59.669 [64 squadgame.exe] BufferCount: 3
20:49:59.669 [64 squadgame.exe] SwapEffect: (null)
20:49:59.669 [64 squadgame.exe] DirectX version: 12
20:49:59.701 [64 squadgame.exe] Release resources
20:49:59.799 [64 squadgame.exe]
20:49:59.800 ---------------------------------------------------------------
20:49:59.800 [64 squadgame.exe] - ACTIVE
20:49:59.800 [64 squadgame.exe] Frame size: 1920x1080
20:49:59.800 [64 squadgame.exe] Format:
DXGI_FORMAT_R10G10B10A2_UNORM
20:49:59.800 [64 squadgame.exe] MultiSampleCount: 1
20:49:59.800 [64 squadgame.exe] Fullscreen: YES
20:49:59.801 [64 squadgame.exe] BufferCount: 3
20:49:59.801 [64 squadgame.exe] SwapEffect: (null)
20:49:59.801 [64 squadgame.exe] DirectX version: 12
20:50:40.852 [64 squadgame.exe] Release resources
20:50:43.788 [64 fps-mon64.exe]Hooking attempt (18024) c:\program files
(x86)\steam\steamapps\common\squad\squadgame\binaries\win64\squadgame.exe
20:50:43.818 [64 squadgame.exe]
20:50:43.818 ---------------------------------------------------------------
20:50:43.819 [64 squadgame.exe] - ACTIVE
20:50:43.819 [64 squadgame.exe] Frame size: 1920x1080
20:50:43.819 [64 squadgame.exe] Format:
DXGI_FORMAT_R10G10B10A2_UNORM
20:50:43.819 [64 squadgame.exe] MultiSampleCount: 1
20:50:43.819 [64 squadgame.exe] Fullscreen: NO
20:50:43.819 [64 squadgame.exe] BufferCount: 3
20:50:43.819 [64 squadgame.exe] SwapEffect: (null)
20:50:43.820 [64 squadgame.exe] DirectX version: 12
20:50:43.876 [64 squadgame.exe] Release resources
20:50:43.988 [64 squadgame.exe]
20:50:43.988 ---------------------------------------------------------------
20:50:43.988 [64 squadgame.exe] - ACTIVE
20:50:43.988 [64 squadgame.exe] Frame size: 1920x1080
20:50:43.988 [64 squadgame.exe] Format:
DXGI_FORMAT_R10G10B10A2_UNORM
20:50:43.989 [64 squadgame.exe] MultiSampleCount: 1
20:50:43.989 [64 squadgame.exe] Fullscreen: YES
20:50:43.989 [64 squadgame.exe] BufferCount: 3
20:50:43.989 [64 squadgame.exe] SwapEffect: (null)
20:50:43.989 [64 squadgame.exe] DirectX version: 12
20:51:33.951 [64 squadgame.exe] Release resources
20:51:34.747 [64 fps-mon64.exe]Hooking attempt (18024) c:\program files
(x86)\steam\steamapps\common\squad\squadgame\binaries\win64\squadgame.exe
20:51:34.763 [64 squadgame.exe]
20:51:34.763 ---------------------------------------------------------------
20:51:34.764 [64 squadgame.exe] - ACTIVE
20:51:34.764 [64 squadgame.exe] Frame size: 1920x1080
20:51:34.764 [64 squadgame.exe] Format:
DXGI_FORMAT_R10G10B10A2_UNORM
20:51:34.764 [64 squadgame.exe] MultiSampleCount: 1
20:51:34.764 [64 squadgame.exe] Fullscreen: NO
20:51:34.764 [64 squadgame.exe] BufferCount: 3
20:51:34.764 [64 squadgame.exe] SwapEffect: (null)
20:51:34.765 [64 squadgame.exe] DirectX version: 12
20:51:34.844 [64 squadgame.exe] Release resources
20:51:34.951 [64 squadgame.exe]
20:51:34.951 ---------------------------------------------------------------
20:51:34.951 [64 squadgame.exe] - ACTIVE
20:51:34.951 [64 squadgame.exe] Frame size: 1920x1080
20:51:34.952 [64 squadgame.exe] Format:
DXGI_FORMAT_R10G10B10A2_UNORM
20:51:34.952 [64 squadgame.exe] MultiSampleCount: 1
20:51:34.952 [64 squadgame.exe] Fullscreen: YES
20:51:34.952 [64 squadgame.exe] BufferCount: 3
20:51:34.952 [64 squadgame.exe] SwapEffect: (null)
20:51:34.952 [64 squadgame.exe] DirectX version: 12
20:54:53.138 [64 squadgame.exe] Release resources
20:54:54.716 [64 fps-mon64.exe]Hooking attempt (18024) c:\program files
(x86)\steam\steamapps\common\squad\squadgame\binaries\win64\squadgame.exe
20:54:54.734 [64 squadgame.exe]
20:54:54.734 ---------------------------------------------------------------
20:54:54.735 [64 squadgame.exe] - ACTIVE
20:54:54.735 [64 squadgame.exe] Frame size: 1920x1080
20:54:54.735 [64 squadgame.exe] Format:
DXGI_FORMAT_R10G10B10A2_UNORM
20:54:54.735 [64 squadgame.exe] MultiSampleCount: 1
20:54:54.735 [64 squadgame.exe] Fullscreen: NO
20:54:54.735 [64 squadgame.exe] BufferCount: 3
20:54:54.735 [64 squadgame.exe] SwapEffect: (null)
20:54:54.736 [64 squadgame.exe] DirectX version: 12
20:54:54.777 [64 squadgame.exe] Release resources
20:54:54.867 [64 squadgame.exe]
20:54:54.868 ---------------------------------------------------------------
20:54:54.868 [64 squadgame.exe] - ACTIVE
20:54:54.868 [64 squadgame.exe] Frame size: 1920x1080
20:54:54.868 [64 squadgame.exe] Format:
DXGI_FORMAT_R10G10B10A2_UNORM
20:54:54.869 [64 squadgame.exe] MultiSampleCount: 1
20:54:54.869 [64 squadgame.exe] Fullscreen: YES
20:54:54.869 [64 squadgame.exe] BufferCount: 3
20:54:54.869 [64 squadgame.exe] SwapEffect: (null)
20:54:54.869 [64 squadgame.exe] DirectX version: 12
21:03:29.593 [64 squadgame.exe] Release resources
21:03:30.968 [64 fps-mon64.exe]Hooking attempt (18024) c:\program files
(x86)\steam\steamapps\common\squad\squadgame\binaries\win64\squadgame.exe
21:03:31.021 [64 squadgame.exe] Release resources
21:03:31.106 [64 squadgame.exe]
21:03:31.107 ---------------------------------------------------------------
21:03:31.107 [64 squadgame.exe] - ACTIVE
21:03:31.107 [64 squadgame.exe] Frame size: 1920x1080
21:03:31.107 [64 squadgame.exe] Format:
DXGI_FORMAT_R10G10B10A2_UNORM
21:03:31.107 [64 squadgame.exe] MultiSampleCount: 1
21:03:31.107 [64 squadgame.exe] Fullscreen: YES
21:03:31.107 [64 squadgame.exe] BufferCount: 3
21:03:31.108 [64 squadgame.exe] SwapEffect: (null)
21:03:31.108 [64 squadgame.exe] DirectX version: 12
21:08:49.316 [64 squadgame.exe] Release resources
21:08:52.106 [64 fps-mon64.exe]Hooking attempt (18024) c:\program files
(x86)\steam\steamapps\common\squad\squadgame\binaries\win64\squadgame.exe
21:08:52.148 [64 squadgame.exe] Release resources
21:08:52.225 [ fps-mon32.exe]Launcher is shutting down...
21:08:52.230 END
21:08:52.237 [64 fps-mon64.exe]Launcher is shutting down...
21:08:52.256 [64 squadgame.exe]
21:08:52.257 ---------------------------------------------------------------
21:08:52.257 [64 squadgame.exe] - ACTIVE
21:08:52.257 [64 squadgame.exe] Frame size: 1920x1080
21:08:52.257 [64 squadgame.exe] Format:
DXGI_FORMAT_R10G10B10A2_UNORM
21:08:52.257 [64 squadgame.exe] MultiSampleCount: 1
21:08:52.258 [64 squadgame.exe] Fullscreen: YES
21:08:52.258 [64 squadgame.exe] BufferCount: 3
21:08:52.258 [64 squadgame.exe] SwapEffect: (null)
21:08:52.258 [64 squadgame.exe] DirectX version: 12
21:08:52.361 [64 fps-mon64.exe]Launcher shutdown completed
21:08:52.425 [64 fps-mon64.exe] - Detached
21:08:52.439 [64 squadgame.exe] - del DirectX 9 hooks
21:08:52.440 [ fps-mon32.exe]Launcher shutdown completed
21:08:52.441 [ fps-mon32.exe] - Detached
21:08:52.586 [64 squadgame.exe] - del DXGI hooks
21:08:52.586 [64 squadgame.exe] Release resources
21:08:52.627 [64 squadgame.exe] - del DirectX DWM hooks
21:08:52.698 [64 squadgame.exe] - del OpenGL hooks
21:08:52.698 [64 squadgame.exe] Release resources
21:08:52.809 [64 squadgame.exe] - Detached
21:08:52.809 [64 squadgame.exe]Set Active Process: Desktop

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