16 Sound Design Analysis 2 - Vocabulary - Copy (3)
16 Sound Design Analysis 2 - Vocabulary - Copy (3)
1. Sound Categories
• Dialogue
• Narration
• Sound Effects
• Foley Sound
• Roomtone
• Music
2. Sound Sources
Diegetic & Non-Diegetic Sound
“Diegesis” a narrative or plot, typically in a movie. Origin: Greek diēgēsis ‘narrative.’ Demo (3min. long)
• Diegetic Sound is within the narrative (Intra-diegetic sound)
• Non Diegetic Sound is outside of the narrative (Extra-diegetic sound)
• Trans-diegetic Sound & Metafiction
• Internal Diegetic Sound: if characters in film hear the sound / music or the sound is a part of narrative. Three Colors BLUE (46:00 min.~)”
• Exception: Can’t tell diegetic or non-diegetic? Ambiguous sounds could create effects (surprises or suspense / horror)
• Direct Sound: the sound that is recorded at the time of filming; it also means the sound comes directly from a sound source ( see
Reflected Sound)
• Offscreen sound: sound assumed to be in the space of a scene yet remains offscreen while the action takes place simultaneously.
2. Roles of Sound
• Direct Narrative role - Dialog, Narration & Narrative Sound Effects (Car
crash, explosion, etc. that are a part of story. They can be heard on or
off screen)
• Non-simultaneous
Image flashforward: Sound The Silence of the Lambs (22:00~)
Sound flashback: Joseph Losey “ Accident”(1:43 ~ 1:45)
Sound Bridge : Sound bridges is used for continuity; it can lead in or out of a scene into the
adjoining scene demo
More on Tempolarization
Michel Chion “Audio-Vision
Three Aspects of Temporalization (p.13)
Film is typically shown as a singular channel on a rectangular screen (as opposed to 3D film or video
installation with multi-channel projectors, etc. )
Audio can be layered with multiple sounds. Also the sound can be located on-screen, on-edge or off-
screen (surround sound, etc.).