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16 Sound Design Analysis 2 - Vocabulary - Copy (3)

The document outlines key concepts in sound design, categorizing sounds into dialogue, narration, sound effects, foley, roomtone, and music. It distinguishes between diegetic and non-diegetic sounds, discusses their roles in narrative, and explores the temporalization of sound in relation to image. Additionally, it addresses sound perspective and methods of observation in film sound analysis.

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0% found this document useful (0 votes)
29 views8 pages

16 Sound Design Analysis 2 - Vocabulary - Copy (3)

The document outlines key concepts in sound design, categorizing sounds into dialogue, narration, sound effects, foley, roomtone, and music. It distinguishes between diegetic and non-diegetic sounds, discusses their roles in narrative, and explores the temporalization of sound in relation to image. Additionally, it addresses sound perspective and methods of observation in film sound analysis.

Uploaded by

Sima
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Sound Design Analysis 2: Vocabulary

Categories, Sound Sources, Roles, Temporalization & Perspective


“Control over expectation tends to play a powerful part in temporalization” Michel Chion “Audio-Vision (pdf P.23)

1. Sound Categories
• Dialogue
• Narration
• Sound Effects
• Foley Sound
• Roomtone
• Music
2. Sound Sources
Diegetic & Non-Diegetic Sound
“Diegesis” a narrative or plot, typically in a movie. Origin: Greek diēgēsis ‘narrative.’ Demo (3min. long)
• Diegetic Sound is within the narrative (Intra-diegetic sound)
• Non Diegetic Sound is outside of the narrative (Extra-diegetic sound)
• Trans-diegetic Sound & Metafiction
• Internal Diegetic Sound: if characters in film hear the sound / music or the sound is a part of narrative. Three Colors BLUE (46:00 min.~)”
• Exception: Can’t tell diegetic or non-diegetic? Ambiguous sounds could create effects (surprises or suspense / horror)

• Source Music / Diegetic Music


• Non-Diegetic Music (Incidental Music / Underscoring)
• Source-Scoring (Combination of Diegetic & Non-Diegetic Music)

• Direct Sound: the sound that is recorded at the time of filming; it also means the sound comes directly from a sound source ( see
Reflected Sound)
• Offscreen sound: sound assumed to be in the space of a scene yet remains offscreen while the action takes place simultaneously.
2. Roles of Sound

• Direct Narrative role - Dialog, Narration & Narrative Sound Effects (Car
crash, explosion, etc. that are a part of story. They can be heard on or
off screen)

• Subliminal Narrative roles – Underscored music / sound that audience


hear unconsciously
3. Temporalization of Sound and Image

• Simultaneous Sound (Synchronous sound)


Sound is matched with the action and movements being viewed French Connection (1:09:00~)

• Non-simultaneous
Image flashforward: Sound The Silence of the Lambs (22:00~)
Sound flashback: Joseph Losey “ Accident”(1:43 ~ 1:45)
Sound Bridge : Sound bridges is used for continuity; it can lead in or out of a scene into the
adjoining scene demo
More on Tempolarization
Michel Chion “Audio-Vision
Three Aspects of Temporalization (p.13)

1. Temporal animation of the image - ” To varying degrees, sound


renders the perception of time in the image as exact, detailed,
immediate, concrete—or vague, fluctuating, broad.”

2. Sound vectorizes or dramatizes shots, orienting them toward a


future, a goal, and creation of a feeling of imminence and expectation.
The prologue of ”2001 Space Odyssey” (11:45 ~) by Stanley Kubrick

3. Sound endows shots with temporal linearization / rhythm.


Persona (2:50~)
4. Spatialization / Sound Perspective

Michel Chion Audio-Vision book (pdf p. 50-)

Film is typically shown as a singular channel on a rectangular screen (as opposed to 3D film or video
installation with multi-channel projectors, etc. )

Audio can be layered with multiple sounds. Also the sound can be located on-screen, on-edge or off-
screen (surround sound, etc.).

Sound Perspective ( “Touch of Evil – opening sequence” in mono mix)


Method of Observation
1. Image only
2. Audio only
3. Visual & Audio
Related links
• Film Sound Terminology
• Film Sound Technique
• ADR: Automated (or Automatic) Dialogue Replacement

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