iros Zhanylsyn Zhanel
iros Zhanylsyn Zhanel
IROS 1
Introduction
Grammar instruction has long been considered one of the most challenging aspects
of language learning. Many students perceive grammar as dry, complex, and
difficult to retain. However, with the advent of gamification, educators have
discovered new ways to make grammar engaging, interactive, and effective.
Gamification, which integrates game-like elements into learning, can boost
motivation, enhance retention, and create a more immersive learning experience.
References
•Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). “From game
design elements to gamefulness: Defining gamification.” Proceedings of the 15th
International Academic MindTrek Conference, 9-15.
•Gee, J. P. (2003). What video games have to teach us about learning and
literacy. Palgrave Macmillan.
•Kapp, K. (2012). The gamification of learning and instruction: Game-based
methods and strategies for training and education. Wiley.
•Lee, J. J., & Hammer, J. (2011). “Gamification in education: What, how,
why bother?” Academic Exchange Quarterly, 15(2), 1-5.
•McGonigal, J. (2011). Reality is broken: Why games make us better and
how they can change the world. Pen