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Ezakiel Morganthau 144541754

The document details a character sheet for a Dungeons & Dragons character named Noire De Hitler, an elf ranger with a criminal background. The character has various attributes, skills, and spells, including the ability to cast Hunter's Mark without expending a spell slot. It also includes personal traits, appearance, and a backstory involving reincarnation and unique abilities.
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0% found this document useful (0 votes)
7 views4 pages

Ezakiel Morganthau 144541754

The document details a character sheet for a Dungeons & Dragons character named Noire De Hitler, an elf ranger with a criminal background. The character has various attributes, skills, and spells, including the ability to cast Hunter's Mark without expending a spell slot. It also includes personal traits, appearance, and a backstory involving reincarnation and unique abilities.
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Ranger 1 Ezakiel_Morganthau

CLASS & LEVEL PLAYER NAME


Noire De Hitler
Elf Criminal (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

• +3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
-1 Constitution +5 15 9 --
13 +2 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
+1
+0 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage Made to avoid or end
the Charmed condition
17 DEFENSES HIT DICE DEATH SAVES

+3 SAVING THROWS HEROIC INSPIRATION


=== ARMOR ===
Light Armor, Medium Armor, Shields
CONSTITUTION P +5 Acrobatics DEX
PROFICIENCY BONUS
=== WEAPONS ===
+2
8 +1

+2
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons

=== TOOLS ===


-1 +1 Athletics STR Thieves' Tools
ABILITY SAVE DC
+0 Deception CHA
=== LANGUAGES ===
+2 History INT Common, Common Sign Language, Elvish
INTELLIGENCE
P +3 Insight WIS
35 ft. (Walking)
15 +0 Intimidation CHA
P +4 Investigation INT
+2 +1 Medicine WIS SPEED

+4 Nature INT PROFICIENCIES & TRAINING


P

WISDOM +1 Perception WIS


+0 Performance CHA === ACTIONS ===
12 +0 Persuasion CHA
Standard Actions
Attack, Magic, Dash, Disengage, Dodge, Help,
Hide, Ready, Search, Utilize, Opportunity Attack,
+2 Religion INT
+1 Grapple, Shove, Improvise, Two-Weapon Fighting,
P +5 Sleight of Hand DEX Interact with an Object, Study, Influence

P +5 Stealth DEX === BONUS ACTIONS ===


CHARISMA Hunter’s Mark • 2 / Long Rest
+1 Survival WIS
You always have Hunter’s Mark prepared and can

10 cast it without expending a spell slot 2 times per Long


Rest.

+0

SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE PERCEPTION
Longbow +5 1d8+3 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Slow, Range (150/600)

Unarmed Strike +3 2 Bludgeoning


13 PASSIVE INSIGHT

14 PASSIVE INVESTIGATION

Darkvision 60 ft.

SENSES WEAPON ATTACKS & CANTRIPS

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Ranger 1 Ezakiel_Morganthau
CLASS & LEVEL PLAYER NAME
Noire De Hitler
Elf Criminal (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS

=== RANGER FEATURES === * Fey Ancestry • free-rules 190 can push the creature up to 10 ft. straight away from
You have Advantage on saving throws you make to you if it’s Large or smaller.
* Core Ranger Traits • free-rules 119 avoid or end the Charmed condition.
| Shortbow (Vex) •
* Spellcasting • free-rules 119 * Keen Senses • free-rules 190 Vex. If you hit a creature with a Shortbow and deal
You have proficiency in the Insight, Perception, or damage to it, you have Advantage on your next attack
* Favored Enemy • free-rules 119 Survival skill. roll against that creature before the end of your next
You always have Hunter’s Mark prepared and can cast turn.
it without expending a spell slot 2 times per Long Rest. * Trance • free-rules 190
You don’t need to sleep, and magic can’t put you to | Push (Heavy Crossbow): 1 Action
| Hunter’s Mark: 2 / Long Rest • 1 Bonus Action sleep. You can finish a Long Rest in 4 hours if you
spend those hours in a trancelike meditation, during | Vex (Shortbow): 1 Action
* Weapon Mastery • free-rules 120 which you retain consciousness.

* Languages • free-rules 37
=== ELF SPECIES TRAITS === Your character knows at least three languages:
Common plus two languages you roll or choose from
* Creature Type • free-rules 190 the Standard Languages table. Knowledge of a
You are a Humanoid. language means your character can communicate in it,
read it, and write it.
* Size • free-rules 190
You are Medium.
=== FEATS ===
* Speed • free-rules 190
Your speed is 30 ft. * Alert • free-rules 200
Initiative Proficiency. When you roll Initiative, add +2 to
* Darkvision • free-rules 190 the roll.
You have Darkvision with a range of 60 ft.
Initiative Swap. Immediately after you roll Initiative, you
* Elven Lineage • free-rules 190 can swap your Initiative with the Initiative of one willing
Choose a lineage from the Elven Lineages table. You ally in the same combat. You can’t make this swap if
gain the level 1 benefit of that lineage. you or the ally has the Incapacitated condition.

| Wood Elf Lineage • * Criminal Ability Score Improvements • PHB-2024 179


Your Speed increases to 35 ft. and you gain the spells
outlined in the Elven Lineages table. | Increase two scores (+2 / +1) •

* Elven Lineage Spells • free-rules 189 * Weapon Mastery • PHB-2024 120

| Wood Elf - Intelligence • | Heavy Crossbow (Push) •


Push. If you hit a creature with Heavy Crossbow, you

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Studded Leather 1 13 lb. Torch 10 10 lb.

Scimitar 1 3 lb. Waterskin 1 5 lb.

SP 0 Shortsword 1 2 lb.

Blowgun 1 1 lb.
EP 0 Longbow 1 2 lb.

Bagpipes 1 6 lb.
GP 57 Backpack 1 5 lb.

Quiver 1 1 lb.
PP 0 Arrows 20 1 lb.

Sprig of Mistletoe 1 --
WEIGHT CARRIED

84 lb. Oil 2 2 lb.

ENCUMBERED Rations 10 20 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

195 lb. Rope 1 5 lb.

PUSH/DRAG/LIFT Bedroll 1 7 lb.

390 lb. Tinderbox 1 1 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Male 10 Medium 5"0 108
GENDER AGE SIZE HEIGHT WEIGHT
Noire De Hitler Neutral Dark Blue White
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

=== Organizations ===


a timid and weirdly
akatsuki
attractive guy

PERSONALITY TRAITS

a tall and curvy mommy with thick


thighs that can crush a skull, and
living in a big and wide mansion full of
IDEALS

my 50 gold that my parents gave to me


before i was born

BONDS

tall and big black guy, that have big


muscles and strong.

FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

got crushed by the thighs of my thick mommy in


my past life then, got reincarnated in this new
world. in this world, I'm an elf that is 10 years old
and that is using a machine gun and mech. Too
bad the creator fears my potential; they debuff me.
It's a good thing I can shoot accurately without
missing, but bad thing is I'm still 10 years old

CHARACTER BACKSTORY ADDITIONAL NOTES

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WIS 11 +3
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)

O Druidcraft Elven Lineage Spells -- 1A 30 ft. V,S Instantaneous free-rules 266 V/S

=== 1st LEVEL === 2 Slots OO

O Fog Cloud Ranger -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour free-rules 276 D: 1h, 20 ft. Sphere, V/S

O Hunter's Mark Ranger -- 1BA 90 ft. V Concentration, up to 1 hour free-rules 287 Ext. D: (See Description)*, D: 1h, V

P Hunter's Mark Favored Enemy (Always Prepared) -- 1BA 90 ft. V Concentration, up to 1 hour free-rules 287 Ext. D: (See Description)*, D: 1h, V

SPELLS

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