Ezakiel Morganthau 144541754
Ezakiel Morganthau 144541754
• +3 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH • +5 Dexterity
-1 Constitution +5 15 9 --
13 +2 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
+1
+0 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Immunities - Magical Sleep
DEXTERITY FAILURES
Advantage Made to avoid or end
the Charmed condition
17 DEFENSES HIT DICE DEATH SAVES
+2
Animal Handling WIS
Arcana INT
Martial Weapons, Simple Weapons
+0
SKILLS ACTIONS
11 PASSIVE PERCEPTION
Longbow +5 1d8+3 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Slow, Range (150/600)
14 PASSIVE INVESTIGATION
Darkvision 60 ft.
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Ranger 1 Ezakiel_Morganthau
CLASS & LEVEL PLAYER NAME
Noire De Hitler
Elf Criminal (Milestone)
CHARACTER NAME SPECIES BACKGROUND EXPERIENCE POINTS
=== RANGER FEATURES === * Fey Ancestry • free-rules 190 can push the creature up to 10 ft. straight away from
You have Advantage on saving throws you make to you if it’s Large or smaller.
* Core Ranger Traits • free-rules 119 avoid or end the Charmed condition.
| Shortbow (Vex) •
* Spellcasting • free-rules 119 * Keen Senses • free-rules 190 Vex. If you hit a creature with a Shortbow and deal
You have proficiency in the Insight, Perception, or damage to it, you have Advantage on your next attack
* Favored Enemy • free-rules 119 Survival skill. roll against that creature before the end of your next
You always have Hunter’s Mark prepared and can cast turn.
it without expending a spell slot 2 times per Long Rest. * Trance • free-rules 190
You don’t need to sleep, and magic can’t put you to | Push (Heavy Crossbow): 1 Action
| Hunter’s Mark: 2 / Long Rest • 1 Bonus Action sleep. You can finish a Long Rest in 4 hours if you
spend those hours in a trancelike meditation, during | Vex (Shortbow): 1 Action
* Weapon Mastery • free-rules 120 which you retain consciousness.
* Languages • free-rules 37
=== ELF SPECIES TRAITS === Your character knows at least three languages:
Common plus two languages you roll or choose from
* Creature Type • free-rules 190 the Standard Languages table. Knowledge of a
You are a Humanoid. language means your character can communicate in it,
read it, and write it.
* Size • free-rules 190
You are Medium.
=== FEATS ===
* Speed • free-rules 190
Your speed is 30 ft. * Alert • free-rules 200
Initiative Proficiency. When you roll Initiative, add +2 to
* Darkvision • free-rules 190 the roll.
You have Darkvision with a range of 60 ft.
Initiative Swap. Immediately after you roll Initiative, you
* Elven Lineage • free-rules 190 can swap your Initiative with the Initiative of one willing
Choose a lineage from the Elven Lineages table. You ally in the same combat. You can’t make this swap if
gain the level 1 benefit of that lineage. you or the ally has the Incapacitated condition.
SP 0 Shortsword 1 2 lb.
Blowgun 1 1 lb.
EP 0 Longbow 1 2 lb.
Bagpipes 1 6 lb.
GP 57 Backpack 1 5 lb.
Quiver 1 1 lb.
PP 0 Arrows 20 1 lb.
Sprig of Mistletoe 1 --
WEIGHT CARRIED
EQUIPMENT
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Male 10 Medium 5"0 108
GENDER AGE SIZE HEIGHT WEIGHT
Noire De Hitler Neutral Dark Blue White
CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR
PERSONALITY TRAITS
BONDS
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS
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WIS 11 +3
Ranger
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS
PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES
=== CANTRIPS === (At Will)
O Druidcraft Elven Lineage Spells -- 1A 30 ft. V,S Instantaneous free-rules 266 V/S
O Fog Cloud Ranger -- 1A 120 ft./20 ft. Sphere V,S Concentration, up to 1 hour free-rules 276 D: 1h, 20 ft. Sphere, V/S
O Hunter's Mark Ranger -- 1BA 90 ft. V Concentration, up to 1 hour free-rules 287 Ext. D: (See Description)*, D: 1h, V
P Hunter's Mark Favored Enemy (Always Prepared) -- 1BA 90 ft. V Concentration, up to 1 hour free-rules 287 Ext. D: (See Description)*, D: 1h, V
SPELLS
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