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Booth Algorithm Flowchart

The document outlines various algorithms and concepts in computer architecture, including the Booth Algorithm for multiplication, data transfer methods like DMA and pipelining techniques. It also compares RISC and CISC architectures, explains memory management concepts such as virtual memory and cache memory, and discusses the characteristics of multiprocessor systems. Additionally, it covers different mapping techniques for cache memory and the memory hierarchy from registers to magnetic disks.

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0% found this document useful (0 votes)
3 views

Booth Algorithm Flowchart

The document outlines various algorithms and concepts in computer architecture, including the Booth Algorithm for multiplication, data transfer methods like DMA and pipelining techniques. It also compares RISC and CISC architectures, explains memory management concepts such as virtual memory and cache memory, and discusses the characteristics of multiprocessor systems. Additionally, it covers different mapping techniques for cache memory and the memory hierarchy from registers to magnetic disks.

Uploaded by

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Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Booth Algorithm

Flowchart
Multiplicand in BR
Multiplier in QR
AC, Qn+1, SC = 0, 0, n
while SC > 0:
Switch(Qn, Qn+1)
if 10 AC += -BR + 1
if 00 or 11 pass
if 01 AC += BR
ashr(AC & QR)
end

Hardware
BR Reg Sequence Counter
Complement and Parallel adder
Qn Qn+1
AC Reg -> QR Register ->

Async Data Transfer


Digital system operate on clock pulses
Sync if common clock with CPU reg else async
Async requires time of data transfer, methods for this are
Strobe, Handshake

Strobe: 2 types, SID and DIS (strobe connection reversed)


Data Bus
Source Unit Strobe Destination Unit
Sends data in data bus and when done send signal through strobe,
repeat for every data tranfer
Disadvantage: source or destination doesn't know when transfer complete

Handshake
Basically 2 strobes
Use 2 diagrams for 2 types

BCD Adder:
2 4 bit nums a,b
if 4,3 bits = 1,1 or carry or 4,2 bits = 1,1 BCDcarry = True
If carry = true add 6 to result

DMA
Transfer data without CPU involve, CPU idle
Transfer in burst mode or cycle steal mode
Burst mode: all data word transfer continuous
Cycle steal mode: one data word at a time then return to CPU

DMA Controller: 3 types


Address Reg: specify desire loc in memory
Word Count Reg: No of words to transfer
Control Reg: mode of transfer
Use Diagram for logic

DMA Transfer
1. Device sends DMA req
2. DMA asks CPU with BR
3. CPU grants BR with BG if BG = 0 RD & WR are input lines from CPU to DMA else
output from DMA to RAM
4. Put address reg val into address bus, allow device
5. When allowed put data word into data bus
6. For each word DMA increase address reg val and word count val
7. If word count reach 0 DMA remove bus request and inform CPU of transfer or
interrupt
DMA used for fast transfer and update display interactively

Pipelining
Peform serial tasks in parallel
In conventional machine time = n * tn (time taken for each task)
In pipeline machine time = (k + n - 1) * tp (clock cycle time)

Arithmetic Pipelining
Compare exponent
Align mantissa
Compute mantissas
Normalize result

Instruction Pipelining
Fetch instruction from memory
Decode instruction
Calc effective address
Fetch operands from memory
Execute instruction (Check for interrupt)
Store result

Features of RISC (Reduced Instruction Set Computing)


Simple, Uniform instructions
Load/Store Arch, Many Regs
Pipeline, Few Addressing Mode
Orthogonal Instruction set, Efficient compiler
Simple Hardware, Emphasize software solution

Diff btw Isolated IO and Memory Mapped IO


separate, same address bus
limited no, any instruction
I/O device called port, memory location
Efficient, Inefficient
Large, small
Complex, common internal logic
Slow, fast

Diff btw RISC and CISC


Less, more instructions
Fixed, variable length
Simple complex pipeline
Load/Store, Direct Operation
Less, more clock cycles required
More, less instruction to perform

Characteristics of Multiprocessor
Connect many CPUs with IOP aka Multiple Instruction Multiple Data Strema (MIMD)
systems
Advantage: Parallel operations and parallel tasks
Classification
Shared or Tightly Coupled: Single shared memory
Distributed or Loosely Coupled: Private local memory
Inter communication services:
1. Time Shared common bus: one processor at a time, multiple buses required for
speed
2. Multiport memory: divide into several buses connected to all CPUs, modules have
internal logic to determine access, expensive
3. Crossbar switch: Switch determines path of signal, expensive and complex
4. Multistage Switching Network: 2 in 2 out interchange, we can create binary tree
5. Omega Network: Many in many out interchange
6. Hypercube system: 2^n processors connected in imaginary hypercube

Virtual Memory
Hardware mapping mechanism + Software memory management
Need to prevent thrashing. Combines RAM w/ disk temp space
Page file: Area that stores RAM image
AS: VA, MS: PA
MMU: translate VA to PA

Explain Cache memory and Mapping techniques


a) Locality of reference: Cache = SRAM faster than DRAM
1. Temporal: when first needed info it stores in cache
2. Spacial: Also stores adjacent address data

b) Write in Cache:
1. Write through: Cache, main memory updated
2. Write back: cache updated, if cache miss then main memory updated

Direct Mapping
15 bits, 6 tag 9 index
if 2 hits then data present in cache else miss
disadvantage: reduce hit ratio

Associative mapping
Store address and data

Set associative mapping


Improved direct mapping 1 word of cache can store many words of memory in same
location, complex

Memory Hierarchy:
Registers: fast and close, limited
Cache(SRAM): made of transistors, fast, expensive
Main memory(DRAM): made of capacitors, leak, info fades, cheap, more memory
Magnetic disk: HDD (explain many disks stuff)
Magnetic tape: Plastic w/ magnetic medium
Async DRAM: conventional, async, slow
Sync DRAM: sync, pipeline, fast

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