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Mobile Application Development

The 2024-25 Competitive Events Guidelines for Mobile Application Development outline a competition for high school students where teams create and present a mobile app that gamifies learning. Participants must demonstrate their app in a 7-minute presentation, followed by a Q&A session, with specific eligibility and equipment requirements. The event emphasizes skills in game development, educational content creation, and user experience, with scoring based on design quality, functionality, and user interface.

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0% found this document useful (0 votes)
14 views

Mobile Application Development

The 2024-25 Competitive Events Guidelines for Mobile Application Development outline a competition for high school students where teams create and present a mobile app that gamifies learning. Participants must demonstrate their app in a 7-minute presentation, followed by a Q&A session, with specific eligibility and equipment requirements. The event emphasizes skills in game development, educational content creation, and user experience, with scoring based on design quality, functionality, and user interface.

Uploaded by

jolangorostiza
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
You are on page 1/ 7

2024-25 Competitive Events Guidelines

Mobile Application Development


Mobile Application Development provides members with the opportunity to develop a mobile
application based on a given topic. This competitive event consists of a presentation
component where the application is demonstrated for the judges.

Event Overview
Division: High School
Event Type: Team of 1, 2 or 3 members
Event Category: Presentation
Event Elements: Presentation with a Topic
Presentation Time: 3-minute set-up, 7-minute presentation time, 3-minute question & answer
time
NACE Connections: Career & Self-Development, Communication, Critical Thinking,
Leadership, Professionalism, Teamwork, Technology

2024-25 Topic
Design a mobile application that gamifies learning for subjects like math, science, history, or
language arts, offering interactive quizzes, puzzles, and progress tracking.

The following skills are emphasized: Game development, educational content creation,
interactive design, and user feedback mechanisms.

This topic was created in partnership with code.org. Learn more about code.org,
resources available, and expanding computer science in your school or district at this
link.

District/Region/Section
Check with your District/Region/Section leadership for District/Region/Section-specific
competition information.

State
Check with your State Leader for state-specific competition information.

National
Required Competition Items
Items Competitor Must Provide Items FBLA Provides
Preliminary • Technology and presentation • Table
Presentation items • Internet access
• Conference-provided nametag
• Photo identification
• Attire that meets the FBLA Dress
Code
Final • Technology and presentation • Table
Presentation items • Internet access
• Conference-provided nametag • Power
• Photo identification • Projector with HDMI
• Attire that meets the FBLA Dress cord
Code • Projector screen

Mobile Application Development - Page 1 of 7 – Updated August 2024


2024-25 Competitive Events Guidelines
Mobile Application Development
Important FBLA Documents
• Competitors should be familiar with the Competitive Events Policy & Procedures
Manual, Honor Code, Code of Conduct, and Dress Code.

Eligibility
• FBLA membership dues are paid by 11:59 pm Eastern Time on March 1 of the current
school year.
• Members may compete in an event at NLC more than once if they have not previously
placed in the top ten of that event at NLC. If a member places in the top ten of an
event at NLC, they are no longer eligible to compete in that event.
• Members must be registered for the NLC and pay the national conference registration
fee to participate in competitive events.
• Members must stay in an official FBLA hotel block to compete.
• Each state may submit four entries.
• Each competitor can only compete in one individual/team event and one chapter
event (American Enterprise Project, Community Service Project, Local Chapter Annual
Business Report, Partnership with Business Project).
• Only competitors are allowed to plan, research, prepare, and set up their
presentations.
• Each competitor must compete in all parts of an event for award eligibility.
• All members of a team must consist of individuals from the same chapter.
• Picture identification (physical or digital: driver’s license, passport, state-issued
identification, or school-issued identification) matching the conference nametag is
required when checking in for competitive events.
• If competitors are late for their assigned presentation time, they will be allowed to
compete with a five-point penalty until such time that results are finalized, or the
accommodation would impact the fairness and integrity of the event.
• Some competitive events start in the morning before the Opening Session of NLC. The
schedules for competitive events are displayed in the local time of the NLC location.
Competitive event schedules cannot be changed.

Recognition
• The number of competitors will determine the number of winners. The maximum
number of winners for each competitive event is 10.

Event Administration
• This event has two parts: preliminary presentation and final presentation
• Preliminary Presentation Information
o Equipment Set-up Time: 3 minutes
o Presentation Time: 7 minutes (one-minute warning)
o Question & Answer Time: 3 minutes
o Internet Access: Provided (Please note that internet reliability at any
conference venue cannot be guaranteed. Always have a backup plan in case
internet connections are lost or are unable to connect to your device.)

Mobile Application Development - Page 2 of 7 – Updated August 2024


2024-25 Competitive Events Guidelines
Mobile Application Development
o The presentation is judged at the NLC. Preliminary presentations are not open
to conference attendees. The presentation will take place in a large, open area,
with a booth size of approximately 12’ x 12’.
o Competitors/teams are randomly assigned to sections.
o Timing: The presentation time is exclusive to the allotted times. Once the set-
up time has been reached, the presentation time automatically begins. The
presentation time shall not exceed the stated time, meaning that the set-up
and Q&A time cannot be used as presentation time.
o Technology
 Competitors present directly from a device which includes a laptop,
tablet, mobile phone, or external monitor (approximately the size of a
laptop screen). Competitors can present with one or two devices. If
presenting with two devices, one device must face the judges and one
device must face the competitors.
 Projectors and projector screens are not allowed for use, and
competitors are not allowed to bring their own.
 Wireless slide advancers (such as a presentation clicker or mouse) are
allowed.
 External speakers are not allowed. Only device audio can be used.
 Power is not available.
o Non-technology Items: Materials, notecards, visual aids, and samples related to
the project may be used during the presentation; however, no items may be
left with the judges or audience.
o Restricted Items: Animals (except authorized service animals), Food (for display
only; may not be consumed by judges during the presentation), Links and QR
codes (for display only; cannot be clicked or scanned by judges before, during,
or after the presentation)
o Teamwork: If performing as a team, all team members are expected to actively
participate in the presentation.
o Presentation should cover the following aspects of the application:
 The platform used to develop the application. The following platforms
may be used to develop the project: Google’s Android, Apple iOS, or
Microsoft Windows Phone.
 The solution must run standalone with no programming errors.
 Applications may deploy from a smartphone, tablet, or both, but must
be smartphone deployable.
 Applications do not need to be available for download from a digital-
distribution multimedia-content service.
 The usability and functionality of the program must be demonstrated to
the judges.
 Competitors must show the judges any of the following that are
applicable: read me file, source code, documentation of
templates/libraries used, documentation of copyright and sources of
materials used.
 The presentation should follow the rating sheet and include the
following:

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2024-25 Competitive Events Guidelines
Mobile Application Development
• Design and Code Quality: Explain the design and implementation
of the application.
• User Experience: How do users experience the interface? Is
there an ease-of-use and accessibility?
• Application Functionality: Social media integrations
• Final Presentation Information
o Equipment Set-up Time: 3 minutes
o Presentation Time: 7 minutes (one-minute warning)
o Question & Answer Time: 3 minutes
o Internet Access: Provided (Please note that internet reliability at any
conference venue cannot be guaranteed. Always have a backup plan in case
internet connections are lost or are unable to connect to your device.)
o An equal number of top scoring competitors/teams from each section in the
preliminary round will advance to the final round. When there are more than
five sections of preliminary presentations for an event, two competitors/teams
from each section will advance to the final round.
o Final presentations may be open to conference attendees, space permitting.
Finalists may not view other competitors’ presentation in their event.
o Timing: The presentation time is exclusive to the allotted times. Once the set-
up time has been reached, the presentation time automatically begins. The
presentation time shall not exceed the stated time, meaning that the set-up
and Q&A time cannot be used as presentation time.
o Technology
 Competitors can present with one or two devices which includes a
laptop, tablet, mobile phone, or external monitor (approximately the
size of a laptop screen). If presenting with two devices, one device must
be connected to the projector or facing the judges and one device must
face the competitors.
 The following will be provided for the final round if it occurs in a
conference room: Projector, projector screen, power, and table.
 Competitors using laptops or other devices that do not have an HDMI
port will need to provide their own adapters.
 It is up to final-round competitors to determine if they wish to use the
technology provided.
 Wireless slide advancers (such as a presentation clicker or mouse) are
allowed.
o Non-technology Items: Materials, notecards, visual aids, and samples related to
the project may be used during the presentation; however, no items may be
left with the judges or audience.
o Restricted Items: Animals (except authorized service animals), Food (for display
only; may not be consumed by judges during the presentation), Links and QR
codes (for display only; cannot be clicked or scanned by judges before, during,
or after the presentation)
o Teamwork: If performing as a team, all team members are expected to actively
participate in the presentation.
o Presentation should cover the following aspects of the application:

Mobile Application Development - Page 4 of 7 – Updated August 2024


2024-25 Competitive Events Guidelines
Mobile Application Development
 The platform used to develop the application. The following platforms
may be used to develop the project: Google’s Android, Apple iOS, or
Microsoft Windows Phone.
 The solution must run standalone with no programming errors.
 Applications may deploy from a smartphone, tablet, or both, but must
be smartphone deployable.
 Applications do not need to be available for download from a digital-
distribution multimedia-content service.
 The usability and functionality of the program must be demonstrated to
the judges.
 Competitors must show the judges any of the following that are
applicable: read me file, source code, documentation of
templates/libraries used, documentation of copyright and sources of
materials used.
 The presentation should follow the rating sheet and include the
following:
• Design and Code Quality: Explain the design and implementation
of the application.
• User Experience: How do users experience the interface? Is
there an ease-of-use and accessibility?
• Application Functionality: Social media integrations

Scoring
• The preliminary presentation score will determine the finalists.
• The final presentation score will determine the winners.
• Judges must break ties.
• The decision of the judges is considered final. All announced results are final upon the
conclusion of the National Leadership Conference.

Americans with Disabilities Act (ADA)


• FBLA meets the criteria specified in the Americans with Disabilities Act for all
competitors with accommodations submitted through the conference registration
system by the registration deadline.

Recording of Presentations
• No unauthorized audio or video recording devices will be allowed in any competitive
event.
• Competitors in the events should be aware FBLA reserves the right to record any
presentation for use in study or training materials.

Penalty Points
• Competitors may be disqualified if they violate the Code of Conduct or the Honor
Code.
• Five points are deducted if competitors do not follow the Dress Code or are late to
their assigned presentation time.

Mobile Application Development - Page 5 of 7 – Updated August 2024


2024-25 Competitive Events Guidelines
Mobile Application Development
Mobile Application Development Presentation Rating Sheet
Below Exceeds Points
Expectation Item Not Demonstrated Meets Expectations
Expectations Expectations Earned
Design and Code Quality
Explains the process Explains process using
No explanation or Explains the process
but does not share industry terminology
description of the and shares tangible
Planning Process tangible planning and displays tangible
planning process planning documents
documents planning documents
0 points 1-6 points 7-8 points 9-10 points

No use of classes, Use of classes, Appropriate use of Expert use of classes,


Appropriate use of
modules, or modules, and/or classes, modules, modules, and/or
classes, modules, and/or
components components and/or components components
components
0 points 1-2 points 3-4 points 5 points

No use of Unclear use of


Appropriate use of Expert use of
Appropriate use of mobile architectural architectural
architectural patterns architectural patterns
app architectural patterns patterns patterns

0 points 1-2 points 3-4 points 5 points

No innovation or Very little innovation


App is innovative or App is innovative and
creativity is or creativity is
Innovation and Creativity creative creative
demonstrated demonstrated
0 points 1-2 points 3-4 points 5 points
User Experience
App navigation is clear App navigation is error
App navigation is App navigation
Users can easily navigate and contains no more free and can be used
unclear contains errors
between pages than one error without instruction
0 points 1-2 points 3-4 points 5 points

No instructions Instructions Appropriate & clear App is intuitive and


User interface is intuitive
provided and is not provided or app is instructions are clear instructions are
or clear instructions are
intuitive not intuitive provided provided
provided
0 points 1-2 points 3-4 points 5 points
App has an icon that
App does not have a App has a basic App has an icon that tells something about
Icons/graphical elements
custom icon or custom icon and tells something about the app and is
are appropriate and
graphics graphics the app integrated into app
consistent
graphics
0 points 1-2 points 3-4 points 5 points

Input validation applied


User input isn’t User input is
User input is validated on both syntactical and
User input is validated validated somewhat validated
semantic levels

0 points 1-2 points 3-4 points 5 points


Application Functionality
Application fully
Application
Application does not Application fully addresses the
addresses the
Program addresses all address the addresses the topic/problem, and the
topic/problem at a
parts of the prompt topic/problem topic/problem correlation is explained
minimal level
in the instructions
0 points 1-6 points 7-8 points 9-10 points
App is integrated to
One social media Two or more social
Social media is not work directly with at
Integrated with social platform is media platforms are
incorporated least one social media
media incorporated incorporated
application
0 points 1-2 points 3-4 points 5 points

Mobile Application Development - Page 6 of 7 – Updated August 2024


2024-25 Competitive Events Guidelines
Mobile Application Development
Below Exceeds Points
Expectation Item Not Demonstrated Meets Expectations
Expectations Expectations Earned
Comprehensive and
Minimal
Adequate data secure data handling
consideration of
No consideration of handling and storage and storage practices
data handling and
data handling and practices implemented implemented, ensuring
Data Handling and Storage storage practices
storage practices with attention to data data integrity,
with basic
integrity and security accessibility, and
implementation
protection
0 points 1-2 points 3-4 points 5 points
Professionally Compelling evidence
Sources/References legitimate sources & from professionally
Documentation and Sources are not cited are seldom cited to resources that support legitimate sources &
copyright compliance support statements statements are resources is given to
generally present support statements
0 points 1-2 points 3-4 points 5 points
Presentation Delivery
Presentation flowed in a
Competitor(s) were
Statements are well- Competitor(s) did not Presentation flowed in logical sequence;
prepared, but flow
organized and clearly appear prepared logical sequence statements were well
was not logical
stated organized
0 points 1-6 points 7-8 points 9-10 points
Competitor(s)
Competitor(s) Competitor(s)
Demonstrates self- Competitor(s) did not demonstrated self-
demonstrated self- demonstrated self-
confidence, poise, demonstrate self- confidence, poise, good
confidence and confidence, poise, and
assertiveness, and good confidence voice projection, and
poise good voice projection
voice projection assertiveness
0 points 1-6 points 7-8 points 9-10 points
Interacted with the
Demonstrates the ability Unable to answer Does not completely Completely answers judges in the process of
to effectively answer questions answer questions questions completely answering
questions questions
0 points 1-6 points 7-8 points 9-10 points
Staff Only: Penalty Points (5 points for dress code penalty and/or 5 points for late arrival penalty)
Presentation Total (100 points)
Name(s):
School:
Judge Signature: Date:
Comments:

Mobile Application Development - Page 7 of 7 – Updated August 2024

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