Watchers_Book
Watchers_Book
2. The first rule: "Only the chosen can break the circle."
3. Each player gets a riddle. If they solve it, they progress. If they fail, they are eliminated.
5. The Watchers' final task is to lead the player to their last fate.
PAGE 2 - SYMBOL SYSTEM
The Watchers use symbols as their language. The symbols evolve as the game progresses:
5. The Path: A symbol of choice. Every player must choose their path.
PAGE 3 - LOST PLAYERS LOG
Log 1: Player 001 - Dead. The riddle was simple: "What can be touched but not seen?" The answer
Log 2: Player 002 - Missing. The riddle was cryptic: "What happens once every 10 years but only
after a storm?" They never came back with an answer. Outcome: Lost.
PAGE 4 - CODES & CLUES
Clue 1: "The first symbol you see is not the one you need to follow. Look deeper."
Clue 2: "Memory is the key. The more you forget, the more you lose."
1. "The Watchers" are not just observers; they control the game.
2. Each player is born from the circle but must decide whether to continue the cycle or break it.
3. The Key Holder must find the "Watcher's Symbol" in order to proceed to the next level.
4. Failure to decode the symbols means game over for the player.
5. Watchers communicate through riddles. Every riddle answered correctly brings a player closer to
the end.
Note: Mitansh and Jonty have special references in the Watchers' game. They have already crossed
the initial circle; they are now part of the final game where the stakes are higher.
PAGE 6 - MITANSH'S RIDDLE
Riddle for Mitansh: "I am a door, but you can't enter, I tell you all, yet have no answer. If I open, you
Code unlocked: "The Door" - The Watcher's final test is the key to escaping the cycle.
Mitansh's clue: "A door that can't be opened is the key to breaking free.
PAGE 7 - JONTY'S RIDDLE
Riddle for Jonty: "I am always behind, but I never move, You can feel me, yet can't improve. Follow
me or I'll lead you astray, Find me first, and I'll show the way."
Code unlocked: "The Path" - The Watcher's path is one you must follow or risk being lost.
Jonty's clue: "The path isn't ahead, it's behind you - don't ignore what was once in your past.
PAGE 8 - MITANSH & JONTY - THE SPECIAL CONNECTION
Mitansh and Jonty are not just players; they are the final decoders. They share a unique connection
within the Watcher's game, one that no one else has experienced.
- Mitansh holds the first clue: "The Ring unlocks when you are ready, not when you're scared."
- Jonty holds the second clue: "The past always comes back, but only if you remember it."
Together, their decisions will either break the cycle or seal their fate forever.
Symbol key:
Final Riddle for Both: "Two paths lie ahead, but the third will show you the way. One path leads to
death, the other to the end of the game. Which one will you choose, or will you choose none?"
Answer: "The Third Path" - The third path is a metaphor, hidden in the past. The answer lies in
Additional Code:
"4-9-2-5": Symbolizes the final combination needed to exit the game. Unlock it by combining your
memories.
Watcher's Note: "The final ring is not to be solved by logic alone; sometimes, it is solved by