Between Two Cities
Between Two Cities
The early 1800s is a time of immense construction and urbanization. You are a world-renowned master planner
who has been asked by two different cities to help them rebuild their city centers. Projects of such significance
require the expertise of more than one person, so for each assignment you are paired with another master
planner to execute your grandiose plans. Will your planning and collaborative skills be enough to design the most
impressive cities in the world?
GOAL 1 RULEBOOK 2 5 10 16
x24
x24
x2 x3 x4
At the end of the game, each city is scored for its architectural
x28
1 4 9 17
x28
1 3 6 10 15 21 & 1
7 REFERENCE CARDS
…
x28
x1 – 5 1
two cities you helped design, and the player with the highest
final score wins the game. To win, you have to share your 3
3
SETUP
1. Shuffle the seating randomizer cards and draw one from the top of
the deck. Sit clockwise around the table based on the category on the
card. For example, if the card says, “Alphabetical by city of birth,” a
player who was born in Birmingham would sit to the left of a player
who was born in Augusta, and so on around the table.
Note 1: If players prefer a completely random setup, deal one randomizer
card to each player and refer to the numbers in the upper left of the cards to
determine the seating order. Players then sit clockwise in ascending order
(lowest value to highest).
Make sure to sit with equal space between players, as each city will
be built between two side-by-side players.
Place the scoreboard in the middle of the table. Place one city token
between each pair of players (where the cities will be) and matching
city tokens next to the scoreboard. Place one reference card in front
of each player.
2. Shuffle the duplex tiles (rectangular) and place them in face-down
stacks next to the scoreboard.
2 3. Place the box in the middle of the table with all of the face-down
building tiles (square) inside, and shuffle the tiles inside the box.
GAMEPLAY: OVERVIEW
The game is played in three rounds. At the start of each round, you draw
a random hand of tiles. On each turn, you secretly choose two tiles to
place face-down in front of you. If you have more than one tile remaining
in your hand, pass your hand to the next player. Then all players flip their
selected tiles simultaneously and place one of them in each of their cities.
The tiles you select and their positioning determines how many points
you score at the end of the game. See Scoring (page 4) for a detailed
description of how each tile type is scored.
At the end of the game, each of your cities must form a 4x4 square of 16
building spaces—12 building tiles and two duplex tiles. You may never
play a tile in any position that would cause the end result not to be a
4x4 square.
GAMEPLAY: DETAILS
All players conduct the steps below simultaneously. Bigger than 4x4
Sideways
Round One
Draw seven building tiles from the box to form your hand. Then take the
following steps in order:
CHOOSE: Secretly choose two of the tiles from your hand to play. Put the
remaining tiles face-down on the table above the city to your left and
place the city’s token on those tiles. This signals to the other players Place new tiles
that you have finished choosing your tiles. When you have finalized your adjacent to existing tiles
choice, you may not change it, nor may you look at the hand you passed.
REVEAL: Once every city token has a stack of tiles under it, all players
simultaneously reveal their chosen tiles by placing them face-up on the
table in front of them.
PLACE: You may now openly discuss strategy with your partners to
determine the best location for your chosen tiles. You must place one
of your chosen tiles into the city to your left and the other into the city
to your right, but you can decide which tile goes into which city after Round Two
discussion with your partners. All tiles must be oriented in the same Draw three duplex tiles to form your hand. Secretly choose two tiles for 3
direction so that you and your partner can read the scoring key on each placement in your cities, then place the third above the city to your left
tile, and all tiles must be placed adjacent to at least one other tile in that under the city token to signal that you have made your decision. Now
city (they must share an edge). reveal and place two tiles, one tile into each of your cities. Just like in
NOTE 1: You must place all tiles so that your final city is a 4x4 square. After round one, when placing your tiles you may openly discuss strategy with
placing, tiles in the cities are set in place and cannot move. your partners to determine the best city and location for your chosen tiles.
A total of two duplex tiles will be added to each city in this round, because
NOTE 2: Very rarely it may happen that a player does not want to place tiles until
each player adds one duplex tile to each of their cities.
another player places first (in the spirit of partnership, we discourage this, but
it can happen). If this happens, the player with the lower value in the seating Treat duplex tiles just like two building tiles stuck to one another—one of
randomization places first. the buildings must be placed adjacent to another building tile in the city,
and they must be placed in such a way that the final city can be a 4x4
REPEAT: If there is more than one tile under the city token to your right,
square. Duplex tiles also must be placed so their orientation matches the
pick up those tiles and choose, reveal, and place again. When there is
other tiles. (The scoring prompts will face you on the tiles.)
only one tile remaining under the city token, discard it face-down to the
center of the scoreboard (don’t place it back in the box with the other At the end of the round, take the remaining duplex tiles from under each of
tiles) and begin round two. the city tokens, discard them face-down to the center of the scoreboard,
and begin round three.
At the end of round one, each city will consist of six tiles.
Round Three
Round three follows the same steps as round one, except that you put
your remaining tiles face-down under the city token to your right and you
pick up your tiles from your left. At the end of round three, each city will be
a complete 4x4 square.
ENDING THE GAME
GAME SCORING EXAMPLE
After round three is over, clear the scoreboard of discarded tiles and unfold the
In the six-player game shown below, Ben’s final
scoreboard. One player calls out each building type in the order listed on the reference
score is 56, Matthew’s is 56, Margaux’s is 52,
cards (top to bottom). Going around the table, each player announces the score for
Anna Grace’s is 57, Peter’s is 52, and Emily’s is
that building type for the city to their left and advances that city’s token on the scoring
62. Emily Wins!
track. Score one building type in all cities before scoring the next building type.
Your final score is the lower of the two scores of your cities, and the player with the PETER
highest score wins. ANNA GRACE
First tiebreaker: Tied players compare the scores of their higher-scoring cities. 62 52
MARGAUX
Second tiebreaker: Winners add and compare the quantity of buildings by type in
both of their cities, starting at the top of the player aid and moving down until the tie is
broken. First count the number of shops in both of their cities. The player with the most 57
shops wins. If still tied, move on to factories, taverns, offices, parks, and finally houses. BEN 62
Example: If Ben and Emily are tied after the first tiebreaker, and Ben has a total of
five shops in his two cities and Emily has a total of four shops, the tie is broken and
Ben wins.
56
62 EMILY
MATTHEW
4
SCORING
= or & = and = adjacent
PLAYTESTERS
PLAYTESTERS,
Katy Adams, Noah Adelman, Phil Alberg & Family, Seth Auman, Abby Auman, Levi Baer, John Baker, Suzie Baker, Steven Banas, Kevin Barefoot, Rayn Barnhill, Michael Barth, Jennifer Barth, Steve Bass,
Jason Beamish, Tara Beamish, Mike Beaumier, Ben Begeal, Aaron Belmer, Marc Bennett, Murray Bennett, Michael Bernhardt, Ameya Bhandarkar, John Blackburn, Istanbul Boardgamer, Brad Boileau,
Trey Brakefield, Jarle Brattespe, Will Brennan, James Buster, Jacob Cain, Julie Campbell, Graham Campbell, Erin Carlson, Raymond Chan, Helen Christie, Jasmin Chua, Jonathan Clark, Zane Clifford,
Raschelle Coblentz, Adam Coffman, Shayna Conant, Jacob Coon, Steve Corush, Mara Corush, John Coveyou, Gary Dahl, Chris Darden, Dserah Darling, Cal Davidson, Joseph Davis, Jake Davis, Jessie Davis,
Neila Davis, Andrew DeGroot, Sean DePass, Alwin Dijkstra, Chris Dolphy, Miles Dormuth, Scot Duvall, Philip Duvall, Keith Dvorkin, David Eddington, Chris Eichharn, Jeff Eiseman, Nabeta Family, Nick Ferris,
Josh Fields, John Flood, Amanda Foulk, Brian Frahm, Vitali Francesca, Jack Francisco, Charlotte Frei, Andi Frei, Rainer Frickanisce, Danyel Gaddis, Michael Gaddis, Noah Gadea, Brad Genz, Jennifer Glinzak,
Jan Grabert, Heather Grabert, Matthew Grosso, Michael Hale, Kurtis Hammel, Ben Harding, Casey Harmon, Mike Hatke, Charles Hayes, Rachel Heilmeier, Cory Heistad, Sean Hennessy, Kevin Hodges, Joshua Hogue,
Eric Hogue, Daniel Hogue, Cheryl Hogue, Sarah Hogue, Samantha Hogue, Eric Hogue, Jill Holroyd, Jelaina Holroyd, Peter Homeier, Zachary Homrighaus, Dennis Hoyle, Albert Huebner, JD Huntington,
Vincent Incarvite, Gabe Ivan, Chris Jackson, Craig Jakobsen, Marshall Jansen, Edric Jazmin, Chris Johnson, Roslyn M. Jordan, Jessica Kimes, Chad Kimes, Daiaunne king-bey, Barry Klaasen Bos,
Lauren Kologe Barefoot, Matias Korman, Lon Lademann, Tim Lang, Elizabeth LaRocca, Guillaume Leclerc, Michael Lee, Richard Lee, Kevin Lessard, William Lessard, Steve Lesser, Doug Levandowski,
David Lipman, John Liszka, Lynn Liszka, Jeremy Loscheider, Darrell Louder, Pooja Louis, Melissa Lueking, Lori MacKenzie, Jim MacKenzie, Fred MacKenzie, Tyrone Mackey, Ben Maddox, Samir Mahmalat,
Matthew Majeika, Cullen Marshall, Chris Matthew, Zintis May-Krumins, Lukas McKinley, Wes McKinley, Reed McKinley, Aaron McKinley, Nolan McLaughlin, David Mehring, Kathleen Mercury, Melissa Merrell,
Ryan Metzler, Rob Miller, Scott Minkoff, Adam Mitz, Chris Morse, Inessa Mukha, Andrew Mulbrook, Brandon-Shea Mutala, Tam Myaing, Nathan Nabeta, Cathryn Napora, Daniel Nayeri, Scott Nichols, Nersi Nikakhtar,
Ruby O’Malley, Teia O’Malley, Lurana O’Malley, Sean O’Malley, Margaux O’Malley, Anna Grace O’Malley, Peter O’Malley, Pat Odenthal, Dan Oliver, Sarah Oliver, Allen Pick, Andy Pickard, Vasco Pinto,
Riccardo Previdi, Gary J. Przybocki, Jonathan Radliff, Annick Ranger, Lori Reeder, Amy Reid, André van Renssen, Previdi Riccardo, Marcel Roeloffzen, Marc Rosset, Todd Roth, Danny Sag, Matthew Sandlin,
Nathan Sanfilippo, Nafmi Sanichar - van Herwijnen, Tilly Sanichar - van Herwijnen, Bobby Schafer, Barry Schmaling, Owen Schmaling, Dana Schmaling, Connor Schmaling, Will Schneeberger, Karl Schultz,
Abi Scott, Mark Sellmeyer, Matt Sims, John Slater, Brad Smoley, Chris Stavaas, Andrew Stegmaier, Jess Straatmann, David Studley, Allard Swart, Mike Swiryn, Josh Tempkin, Steve Thomas, Alex Tran,
Rosemary Upham, Ashley Valenzuela, Vince Vaughan, Jannet Vegter, Erik Vegter, Peter Vegter, Craig Vivian, Anne Walek, Josh Walker, Matt Warhover, Shelby Watts, Beth West, David Whitehead,
Jeff Wienstock, Allen Wiggs, Nate Wildermuth, Carey Willis, Phil Wills, Erwin Winkelman, David Witsaman, Chris Wray, Eric Yorkston, Chris Zinsli
PROOFREADERS
PROOFREADERS
Phil Alberg, David Armstrong, Roberta Burnes, Scot Duvall, Anna Eubanks, Elias Gannage, Matthew J. Gravelyn, Scott Halvorson, Casey Harmon, Dan Jensen, Josh Jones, Melissa Kerr,
Rebecca Keulan, Fr. Ryan Lozano, Siddhant “Sid” Mohalanobish, Craig Moore, Cameron O’Reilly, John Parker, Bethany Rowland, Robert Schafer, Dexter Thompson, Roel van der Hoorn, Tyler van Mulligen,
Andrew Watson, Ross Willows, Julia Ziobro
QUICK REFERENCE GUIDE
ROUND SUMMARY
Secretly choose 2 tiles; pass the rest Secretly choose 2 tiles; discard the Secretly choose 2 tiles; pass the rest
CHOOSE to the left with the city token on top. remaining one to the center. to the right with the city token on top.
Simultaneously reveal your tiles. Simultaneously reveal your tiles. Simultaneously reveal your tiles.
REVEAL/PLACE Place 1 in each city on either side. Place 1 in each city on either side. Place 1 in each city on either side.
DRAW Take the tiles on your right. No draw. Take the tiles on your left.
If only one tile remains, discard it Start round 3. If only one tile remains, discard it face-
face-down in the center. Start round 2. down in the center. Calculate scores.
8
FINAL SCORE
Your final score is the value of your lower scoring city. The winner is the player with the highest score.
Break ties with the value of your higher scoring city first, then by the number of tiles, then , , , , .