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Week 1-Modals

The document outlines a series of gamified activities designed to enhance Grade 9 students' understanding of modals, focusing on permission, obligation, and prohibition. Each week features various interactive games such as role-playing, board games, and sentence challenges to engage students in using modals correctly in different contexts. The activities aim to reinforce grammar skills while making learning enjoyable and collaborative.

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Anna Lyn Molon
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0% found this document useful (0 votes)
3 views

Week 1-Modals

The document outlines a series of gamified activities designed to enhance Grade 9 students' understanding of modals, focusing on permission, obligation, and prohibition. Each week features various interactive games such as role-playing, board games, and sentence challenges to engage students in using modals correctly in different contexts. The activities aim to reinforce grammar skills while making learning enjoyable and collaborative.

Uploaded by

Anna Lyn Molon
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as DOCX, PDF, TXT or read online on Scribd
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GAMIFIED ACTIVITIES FOR MAPPED READING SKILLS- GRADE 9

(Regional Remediation Program)

Week 1- Modals
Day 1- Express permission using modals” (e.g., can, could, may, might).
1. "Permission Pass!"
Type: Role-Play Card Game
Objective: Use appropriate modals to express and ask for permission.
How to Play: Prepare scenario cards (e.g., “You want to borrow your
friend’s bike.”). Students draw a card and role-play the situation using
modals like can, could, or may (e.g., “May I borrow your bike?”). Their
partner must respond appropriately using a modal (“Yes, you may” or
“Sorry, you can’t today”). Earn points for correct modal usage and polite
phrasing. Bonus rounds: “What if…” scenarios for extra challenge! ---
2. "Modal Charades: Permission Edition"
Type: Charades with a Grammar Twist
Objective: Identify and say the correct modal of permission based on
mimed actions.
How to Play: One student mimes a situation (e.g., pointing at a cellphone
= asking to use it). The others guess the action and say the correct
permission sentence (e.g., “Can I use your phone?”). Correct guesses and
sentences earn points. Great for energizing the class while reinforcing
polite modal usage. ---
3. "Yes, You May!" Board Game
Type: Dice & Board Game
Objective: Practice asking for and giving permission using modals.
How to Play: Create a game board with situation prompts (e.g., “You need
to go to the restroom during class.”). Students roll the dice, land on a
space, and must say a permission sentence using a modal. The teacher or
a peer acts as the authority figure and responds appropriately. Players
move forward for correct sentences. First to reach the finish wins the
“Permission Pro” badge.

Day 2 – Express obligation using modals


(e.g., must, have to, need to, should)

1. "Obligation Detective"
Type: Sentence Sorting Game
Objective: Identify and correct modal use to express obligation.
How to Play: Give students mixed cards with correct and incorrect
sentences (e.g., “You must finish your homework.” vs. “You might finish
your homework.”). In groups, students sort them into “Correct Obligation”
and “Needs Fixing.” For incorrect ones, they must rewrite using the proper
modal of obligation. Points for correct sorting and accurate revisions. ---

2. "Spin the Modal"

Type: Spinner & Challenge Game


Objective: Use a specific modal of obligation in context.
How to Play: Create a spinner with modals like must, have to, should, and
need to. Students spin and draw a scenario card (e.g., “You forgot your
homework.”). They must form a sentence using the modal they landed on
(e.g., “I must finish it before class.”). Earn points for accuracy, fluency,
and creativity. Bonus: classmates vote on the most realistic sentence! ---

3. "Obligation Relay Race"

Type: Active Team Game


Objective: Quickly form obligation sentences using modals.
How to Play: Divide class into two or more teams. At the front of the room
are prompt cards (e.g., “Clean your room,” “Follow school rules”). One
student from each team races to the front, grabs a prompt, and writes or
says a sentence using an appropriate modal (e.g., “You should clean your
room every week.”). Teachers or judges award points for proper modal
use and sentence structure. First team to 10 points wins! ---

Day 3- Express prohibition using modals


(e.g., must not, cannot, may not)
1. "Prohibition Police"
Type: Role-Playing Game
Objective: Use modals of prohibition to enforce rules.
How to Play: Students take turns acting as "prohibition police officers" in
different settings (e.g., school, library, hospital). Other students act out
actions (some allowed, some prohibited). The "officer" must stop them
using correct modals (e.g., “You must not run in the library!” or “You may
not eat in the computer lab.”). Points for correct use of modals and
realistic rule enforcement. ---
2. "Forbidden Zone!"
Type: Board or Card Game
Objective: Identify and express prohibitions in various situations.
How to Play: Create cards with settings and actions (e.g., “In a science lab
– eat food”). Students draw cards and decide whether the action is
prohibited. If so, they must say a sentence using a prohibition modal (e.g.,
“You cannot eat in the lab.”). If they answer correctly, they move forward
on the board. Wrong answers = stay in the "forbidden zone!"

3. "Prohibit or Permit?"
Type: Flashcard Speed Game
Objective: Quickly decide whether to allow or prohibit an action using
modals.
How to Play: Flashcards show quick situations (e.g., “Cheat on a test,”
“Talk during a fire drill”). Students respond with either a prohibition
sentence (e.g., “You must not cheat on a test.”) or say “Permitted” if it's
okay. Use a timer: students get points for speed and accuracy. Can be
played as a class or in teams

Day 4- Use modals appropriately in given contexts


(e.g., can, could, may, might, must, should, would, shall,
will, ought to)

1. "Modal Madness!"

Type: Context Clue Card Game Objective: Choose and use the correct
modal based on context. How to Play: Prepare cards with incomplete
sentences and context clues (e.g., “You _ bring an umbrella. It looks like
rain.”). Students draw cards and race to fill in the blank with the
appropriate modal (e.g., should). Bonus round: students create their own
sentences using the modal they chose. Points for accuracy and creativity.
---

2. "Spin & Speak: Modal Wheel"

Type: Spinner + Speaking Challenge Objective: Form complete sentences


using random modals and situations. How to Play: Create a spinner with
different modals (e.g., must, might, can, should). Students spin and draw
a scenario card (e.g., “You see someone drop their wallet.”). They must
form a sentence using the modal from the spinner and the scenario (e.g.,
“You should return the wallet to them.”). Class votes on the most
appropriate response. ---

3. "Modal Maze Quest"

Type: Interactive Board Game


Objective: Use modals correctly to move through a “grammar maze.”
How to Play: Students move through a game board with different
challenge tiles: Complete a sentence with the correct modal Fix the wrong
modal in a sentence Choose the best modal from three options Correct
answers move them forward; wrong answers keep them in place. First to
reach the finish becomes the "Modal Master."

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