Week 1-Modals
Week 1-Modals
Week 1- Modals
Day 1- Express permission using modals” (e.g., can, could, may, might).
1. "Permission Pass!"
Type: Role-Play Card Game
Objective: Use appropriate modals to express and ask for permission.
How to Play: Prepare scenario cards (e.g., “You want to borrow your
friend’s bike.”). Students draw a card and role-play the situation using
modals like can, could, or may (e.g., “May I borrow your bike?”). Their
partner must respond appropriately using a modal (“Yes, you may” or
“Sorry, you can’t today”). Earn points for correct modal usage and polite
phrasing. Bonus rounds: “What if…” scenarios for extra challenge! ---
2. "Modal Charades: Permission Edition"
Type: Charades with a Grammar Twist
Objective: Identify and say the correct modal of permission based on
mimed actions.
How to Play: One student mimes a situation (e.g., pointing at a cellphone
= asking to use it). The others guess the action and say the correct
permission sentence (e.g., “Can I use your phone?”). Correct guesses and
sentences earn points. Great for energizing the class while reinforcing
polite modal usage. ---
3. "Yes, You May!" Board Game
Type: Dice & Board Game
Objective: Practice asking for and giving permission using modals.
How to Play: Create a game board with situation prompts (e.g., “You need
to go to the restroom during class.”). Students roll the dice, land on a
space, and must say a permission sentence using a modal. The teacher or
a peer acts as the authority figure and responds appropriately. Players
move forward for correct sentences. First to reach the finish wins the
“Permission Pro” badge.
1. "Obligation Detective"
Type: Sentence Sorting Game
Objective: Identify and correct modal use to express obligation.
How to Play: Give students mixed cards with correct and incorrect
sentences (e.g., “You must finish your homework.” vs. “You might finish
your homework.”). In groups, students sort them into “Correct Obligation”
and “Needs Fixing.” For incorrect ones, they must rewrite using the proper
modal of obligation. Points for correct sorting and accurate revisions. ---
3. "Prohibit or Permit?"
Type: Flashcard Speed Game
Objective: Quickly decide whether to allow or prohibit an action using
modals.
How to Play: Flashcards show quick situations (e.g., “Cheat on a test,”
“Talk during a fire drill”). Students respond with either a prohibition
sentence (e.g., “You must not cheat on a test.”) or say “Permitted” if it's
okay. Use a timer: students get points for speed and accuracy. Can be
played as a class or in teams
1. "Modal Madness!"
Type: Context Clue Card Game Objective: Choose and use the correct
modal based on context. How to Play: Prepare cards with incomplete
sentences and context clues (e.g., “You _ bring an umbrella. It looks like
rain.”). Students draw cards and race to fill in the blank with the
appropriate modal (e.g., should). Bonus round: students create their own
sentences using the modal they chose. Points for accuracy and creativity.
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