Bridge Guide
Bridge Guide
Contents
Introduction
Appendix B: Scoring
Introduction
This guide is written exclusively for beginners. It deliberately oversimplifies many difficult areas of bidding. Our purpose is
to help beginners learn the basics quickly. We hope this guide will help mitigate the steep learning curve that prevents many people
from enjoying the game of Bridge. To keep this guide simple, we address only the most common bidding situations, and make no
attempt at completeness. The bidding suggestions are listed in order of preference—if your hand fits more than one listed description,
use the one listed first.
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1. Evaluating Your Hand
Rank of Suits:
No Trump (high)
Spades
Hearts
Diamonds
Clubs (low)
Spades and Hearts are major suits. Diamonds and Clubs are minor suits.
Short Suit Points—count them only after you and partner find a trump fit:
1 point for doubleton
2 points for singleton
3 points for void
Total Points:
Any reference to points in this guide refers to the combined high card points and long-suit points in your hand, unless specifically
restricted to high card points (HCP) only. It also includes short-suit points after you and partner have found a trump fit.
Balanced Hand:
No voids, no singletons, and no more than one doubleton. Possible distributions are: 4-3-3-3, 5-3-3-2, 4-4-3-2
Minimum Contracts:
Need 6 tricks to make book.
Minimum Game contracts: 3NT 4♠ 4♥ 5♦ 5♣
Small Slam contracts: 6NT 6♠ 6♥ 6♦ 6♣
Grand Slam contracts: 7NT 7♠ 7♥ 7♦ 7♣
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2. Some Terminology
Honor: Any A, K, Q, J, or 10 is an honor.
Bid Up-The-Line: Disregard the strength of the suits and bid the one that keeps the bidding lowest first.
A jump bid is any bid that skips one or more levels of bidding.
A single jump bid skips one level and is a strong bid.
A double jump bid skips two levels and is a weak bid.
A raise is a bid in the same suit as partner’s last bid.
A shift is a bid in a different suit from partner’s last bid.
A jump-shift is a single jump bid in a new suit.
A one-over-one bid is a bid in a new suit at the one-level in response to an opening bid at the one-level.
A two-over-one bid is a nonjump bid in a new suit at the two-level in response to an opening bid at the one-level.
Small Slam: any contract at the six-level (6NT, 6♠, 6♥, 6♦, or 6♣).
Grand Slam: any contract at the seven-level (7NT, 7♠, 7♥, 7♦, or 7♣).
3. Opening Bid
With 0-12 Points
Pass: need minimum of 13 points to open
(intermediate beginners should consider weak two-bids)
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4. Responses to One Club
a. With 0-5 pts: pass
b. With 5+ in a new suit: bid longest new suit shows 6+ pts and a 4+ suit forcing
c. With 4 in a new suit: bid lowest-ranking new 4-card suit shows 6+ pts and a 4+ suit forcing
d. With 6-10 pts: bid 2♣ (raise) shows 6-10 pts and 4+ support not forcing
e. With 11-12 pts: bid 3♣ (jump-raise) shows 11-12 pts and 4+ support not forcing
f. With a balanced hand and bid 2NT shows 13-15 HCP pts forcing to game
13-15 HCP:
g. Otherwise: bid 1♦ (one-over-one) shows 6+ pts forcing
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8. Responses to One No Trump
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9. Responses to Two No Trump
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C. After Opener Rebid His Opening Major at the Two-Level
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Topics for Intermediate Beginners
11. Two-Club Opening
With 22+ pts and at least 18 HCP: bid 2♣ strong artificial bid forcing
The strong artificial two-club opening is the ONLY opening bid that is forcing.
Note: after opening 2♣, any suit rebid below game by opener is forcing.
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12. Weak Two-Bids
a. With an opening hand: use normal opening bids—do not use
weak twos
b. With 5-11 HCP and a 6-card bid 2 of your major shows 5-11 HCP and a 6-card not forcing
major with 2 of top 3 honors major with 2 of top 3 honors
(AK, AQ, or KQ): (AK, AQ, or KQ), denies an
opening hand
c. Otherwise: pass
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14. Responses to Overcalls at the One-Level
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15. Responses to the Takeout Double
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Appendix A: Summary of Bidding
Opening Bids
a. 1 minor shows 13-21 pts and a 3+ minor not forcing
b. 1 major shows 13-21 pts and a 5+ major not forcing
c. 1NT shows 15-17 HCP and a balanced hand not forcing
d. 2NT shows 20-21 HCP and a balanced hand not forcing
e. 2♣ (strong artificial) shows 22+ pts forcing
f. 2♦, 2♥, or 2♠ (weak twos) shows 5-11 HCP, exactly-6-card suit with 2 of top 3 not forcing
honors (AK, AQ, or KQ); denies an opening hand
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Responses to the Takeout Double
a. Bid new suit shows 0-9 pts and a 4+ suit not forcing
b. 1NT shows 6-9 pts and a stopper in the enemy suit, denies a not forcing
4+ unbid major
c. 2NT shows 11-12 pts and a stopper in the enemy suit, denies not forcing
a 4+ unbid major
d. 3NT shows 13-16 pts and a stopper in the enemy suit not forcing
e. Jump in a new major shows 10-12 pts and a 4+ major not forcing
f. Jump in a new minor shows 10-12 pts and a 5+ minor not forcing
g. Cue-bid the enemy suit shows 13+ pts, responder promises to bid again (if forces to game
below game)
Appendix B: Scoring
Trick Score:
Minor Suits: 20 pts per trick
Major Suits: 30 pts per trick
No Trump: 40 pts first trick, 30 pts for each additional trick
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Opening Leads Against Trump
a. A suit with A K x.
b. A suit with a three-card sequence headed
by an honor.
c. A suit bid by partner.
d. A short suit. In the hope of getting a ruff.
e. A trump (but not a singleton trump). To diminish opponent’s ruffing power.
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After a One-Over-One Response
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