Mobile Computing Answer
Mobile Computing Answer
AVD stands for Android Virtual Device*. It's an emulator that simulates an Android device on your
computer, allowing you to test and run Android applications.
Creating an AVD:
1. Install Android Studio: Download and install Android Studio, the official IDE for Android app
development.
2. Open AVD Manager: In Android Studio, go to Tools > Android > AVD Manager.
3. Create Virtual Device: Click "Create Virtual Device" and select the device type (e.g., Pixel, Nexus).
4. Choose System Image: Select the Android version and system image (e.g., API level, architecture).
5. Configure AVD: Set device settings, such as storage, camera, and network options.
Using AVD:
1. Launch AVD: Start the AVD from the AVD Manager or Android Studio.
2. Test App: Run your Android app on the AVD to test its functionality and performance.
The AVD allows you to test your app on various Android versions and devices without physical
devices, making development and testing more efficient!
Draw and explain Activity Life Cycle in detail.
The Activity Lifecycle refers to the different states an Activity can be in, from its creation to its
destruction. Understanding the Activity Lifecycle is crucial for managing resources, handling user
interactions, and saving/restoring state.
1. onCreate(): Called when the Activity is created. Initialize UI components and variables here.
3. onResume(): Called when the Activity gains focus and is ready for user interaction.
4. onPause(): Called when the Activity loses focus, but is still visible (e.g., another Activity is launched
on top).
6. onDestroy(): Called when the Activity is destroyed, either by the user finishing it or the system
reclaiming resources.
Lifecycle Flow:
6. Destruction: onDestroy()
Key Points:
1. Save State: Save important data in onPause() or onSaveInstanceState() to restore later.
By understanding the Activity Lifecycle, you can manage your app's resources and user interactions
effectively, ensuring a smooth user experience!
List out various layouts available in Android. Explain any one in detail
Android Layouts:
3. ConstraintLayout: Flexible layout that allows complex designs with a flat view hierarchy.
4. FrameLayout: Designed for a single child view, often used for fragments.
LinearLayout:
LinearLayout is a view group that arranges its child views in a single row or column. It's one of the
simplest and most commonly used layouts in Android.
Key Attributes:
2. layout_weight: Assigns a weight to each child view, determining how much space it occupies.
Example:
<LinearLayout
xmlns:android="http:
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
<TextView
android:layout_width="wrap_content"
android:layout_height="wrap_content"
<Button
android:layout_width="wrap_content"
android:layout_height="wrap_content"
</LinearLayout>
In this example, the LinearLayout arranges the TextView and Button vertically. You can adjust the
orientation, layout_weight, and gravity attributes to customize the layout.
LinearLayout is a great choice for simple, linear designs, but for more complex layouts, you might
want to consider using ConstraintLayout or RelativeLayout.
How to use spinner in Android App? Explain with an example.
A Spinner is a widget that allows users to select an item from a dropdown list. Here's how to use it:
<Spinner
android:id="@+id/spinner"
android:layout_width="match_parent"
android:layout_height="wrap_content" />
String[] items = {"Item 1", "Item 2", "Item 3", "Item 4"};
adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item);
spinner.setAdapter(adapter);
@Override
public void onItemSelected(AdapterView<?> parent, View view, int position, long id) {
@Override
// Do nothing
});
Full Example:
@Override
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
String[] items = {"Item 1", "Item 2", "Item 3", "Item 4"};
adapter.setDropDownViewResource(android.R.layout.simple_spinner_dropdown_item);
spinner.setAdapter(adapter);
spinner.setOnItemSelectedListener(new AdapterView.OnItemSelectedListener() {
@Override
public void onItemSelected(AdapterView<?> parent, View view, int position, long id) {
String selectedItem = parent.getItemAtPosition(position).toString();
@Override
// Do nothing
});
This example demonstrates how to use a Spinner in an Android app, including creating an array of
items, setting up an adapter, and handling item selection.
What is Service? Differentiate between Activity and Service.
Service in Android:
2. Long-running operations: Services can perform tasks that take a long time to complete.
Activity Service
1. Music playback: Play music in the background while the user navigates away from the app.
2. File download: Download files in the background without blocking the UI.
3. Location tracking: Track user location in the background for location-based services.
1. User interaction: Handle user input, display UI, and respond to user actions.
2. UI-based tasks: Perform tasks that require a user interface, such as displaying data or accepting
input.
In summary, Activities handle user interaction and UI-related tasks, while Services perform
background tasks and long-running operations without user interaction.
provide short notes on two topics:
a) Widget:
c) Fragment in Android:
Here's a simple example of how to build an app with a button that displays a message when clicked
using Android Studio:
MainActivity.java:
import androidx.appcompat.app.AppCompatActivity;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.Toast;
@Override
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
button.setOnClickListener(new View.OnClickListener() {
@Override
});
activity_main.xml:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http:
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical"
android:gravity="center">
<Button
android:id="@+id/button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
</LinearLayout>
How it works:
2. In the MainActivity.java file, we find the Button by its ID and set an OnClickListener.
3. When the Button is clicked, the OnClickListener is triggered, and a Toast message is displayed.
2. Replace the code in MainActivity.java and activity_main.xml with the above code.
That's it! You've built a simple app with a button that displays a message when clicked
Create an app that loads and displays images from the gallery
Here's a simple example of how to create an app that loads and displays images from the gallery:
MainActivity.java:
import androidx.appcompat.app.AppCompatActivity;
import android.content.Intent;
import android.database.Cursor;
import android.net.Uri;
import android.os.Bundle;
import android.provider.MediaStore;
import android.view.View;
import android.widget.Button;
import android.widget.ImageView;
@Override
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
imageView = findViewById(R.id.imageView);
button.setOnClickListener(new View.OnClickListener() {
@Override
public void onClick(View v) {
startActivityForResult(intent, PICK_IMAGE_REQUEST);
});
@Override
imageView.setImageURI(selectedImage);
activity_main.xml:
<LinearLayout xmlns:android="http:
android:layout_width="match_parent"
android:layout_height="match_parent"
android:orientation="vertical">
<Button
android:id="@+id/button"
android:layout_width="wrap_content"
android:layout_height="wrap_content"
<ImageView
android:id="@+id/imageView"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:scaleType="centerCrop" />
</LinearLayout>
AndroidManifest.xml:
How it works:
1. We create a Button to select an image and an ImageView to display the selected image.
2. When the Button is clicked, we start an Intent to pick an image from the gallery.
3. In the onActivityResult method, we get the selected image's Uri and set it to the ImageView.
Note:
- If you're targeting Android 6.0 or higher, you'll need to request the permission at runtime.
This is a basic example, and you may want to add additional features such as image
cropping or resizing.