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The document outlines a Warband roster for a game, detailing various fighters, their point values, and abilities. It includes specific runemarks and reactions that can be utilized during gameplay, enhancing the strategic options available to players. Additionally, it provides universal reactions and abilities applicable to fighters in the game.

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Łukasz Sarnacki
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© © All Rights Reserved
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0% found this document useful (0 votes)
5 views

asd

The document outlines a Warband roster for a game, detailing various fighters, their point values, and abilities. It includes specific runemarks and reactions that can be utilized during gameplay, enhancing the strategic options available to players. Additionally, it provides universal reactions and abilities applicable to fighters in the game.

Uploaded by

Łukasz Sarnacki
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Warcrier https://warcrier.

net/printwarband

WARBAND ROSTER 775 PTS

RO STUS OXENHAMMER SHAKANA G O LDENBLADE


200 180

1 4 6 3/6 1 3 4 2/4

4 6 25 3-15 4 3 1/2 4 5 25

LO R A I , C H I L D O F T H E HENDRICK , THE SILVER


ABYS S 160 WO LF 155

1 2 3 1/3 1 4 4 2/4

3-7 3 3 3/7 5 3 20 1 3 5 2/5 4 5 25

TERATIC PROWLER
80

1 3 3 2/4

4 4 10

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Warcrier https://warcrier.net/printwarband

Runemark Reactions

Predatory Ravage: A �ghter with the Teratic Cohort runemark can make this reaction aer all the
damage points from an enemy �ghter's melee attack action have been allocated to them. e reacting
�ghter can make a bonus melee attack action that targets the attacker. When a �ghter uses this reaction,
you can discard one of your saved wild dice. If you do not, subtract 1 from the Attacks characteristic of
that attack action, and subtract 1 from the damage points allocated by each hit and critical hit from that
attack action (to a minimum of 1).

Shield of Azyr: A �ghter can make this reaction aer they are targeted by an attack action but before the
hit rolls are made. Count up to two critical hits from that attack action as hits instead. If this �ghter has
the Hero runemark and is within 6" of another friendly �ghter with the Blacktalons runemark and the
Champion or Destroyer runemark, count up to three critical hits from that attack action as hits instead.

Runemark Abilities

[Double] Eyes of Katakros: Roll a number of dice equal to the value of this ability. For each roll of 5+,
add one wild dice to your saved wild dice. is ability cannot be used more than once per battle round.

[Double] Storm of Justice: Pick a visible friendly �ghter with the Blacktalons runemark within a
number of inches of this �ghter equal to the value of this ability. at �ghter makes a bonus move
action or a bonus attack action.

[Triple] Unleashed Rage: One critical hit from the next melee attack action made by this �ghter in this
activation scores 1 additional critical hit. When a �ghter uses this ability, you can discard two of your
saved wild dice. If you do so, one critical hit from the next melee attack action made by this �ghter in
this activation scores 2 additional critical hits instead.

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Warcrier https://warcrier.net/printwarband

Runemark Abilities

[Triple] Artery-severing Strike: A �ghter can use this ability only if an enemy �ghter has been
allocated 1 or more damage points by a melee attack action made by them this activation. Until the end

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Warcrier https://warcrier.net/printwarband

Runemark Abilities

of the battle round, each time that enemy �ghter makes a reaction, or an action other than wait, roll a
number of dice equal to the value of this ability. For each roll of 2+, allocate 1 damage point to that
�ghter.

[Triple] Headshot: Add the value of this ability to the damage points allocated to enemy �ghters by
each hit and critical hit from the next ranged attack action made by this �ghter in this activation.

[Triple] Nebulous Sea-fog: Until the end of the battle round, subtract 1 from the Attacks characteristic
(to a minimum of 1) of attack actions made by enemy �ghters while they are within 6" of this �ghter.

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UNIVERSAL REACTIONS
Reaction

Counter: A �ghter can make this reaction aer they are targeted by a melee attack action but before the hit rolls are
made. For each hit roll from that attack action that misses, allocate 1 damage point to the attacking �ghter. For each hit
roll of 1, allocate 2 damage points to the attacking �ghter instead.

Take Cover: A �ghter that is in cover can make this reaction aer they are targeted by a missile attack action but before
the hit rolls are made. Aer the hit rolls have been made, roll a dice for each critical hit. On a 4+, that critical hit
becomes a hit instead. Fighters with the Mount runemark ( ) cannot make this reaction.

Strike em Down: A �ghter can make this reaction when a visible enemy �ghter within 1" of them makes a disengage
action but before that �ghter moves away. Roll a dice. On a 4+, allocate D6 damage points to that enemy �ghter.

UNIVERSAL ABILITIES
Runemark Ability

[Double] Rush: Add 1 to the Move characteristic of this �ghter until the end of their activation.

[Double] Onslaught: Add 1 to the Attacks characteristic of melee attack actions made by this �ghter
until the end of their activation.

[Triple] Respite: A �ghter cannot use this ability if they are within 1" of any enemy �ghters. Remove a
number of damage points allocated to this �ghter equal to the value of this ability.

[Triple] Inspiring Presence: Pick a visible friendly �ghter within 6" of this �ghter that has not activated
yet this battle round. You can activate that �ghter immediately aer this �ghter's activation ends.

[Quad] Rampage: is �ghter can make a bonus move action up to a number of inches equal to the
value of this ability. en, they can make a bonus attack action.

WARCRIER.NET

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