Awkward Guests 2 - Rules English
Awkward Guests 2 - Rules English
First it was Beatrice, murdered while hosting a cocktail party at her mansion. Seven days
later came Berenice’s demise after summoning the same six awkward guests that her sister had
invited. Had she learned nothing from Mr. Walton’s fate and dared to seek out her twin’s killer on
her own?
The police have proven incapable of finding the culprits and now risk facing the court of public
opinion. That is why the chief inspector has desperately requested the help of the two most highly
reputed investigators in the business. Obviously, you are one of them. The other one is the person
currently on your mind, the one you’ve had an ongoing rivalry with for years.
The challenge is clear: you will each take on one of the cases and whoever solves theirs first, wins.
Will you settle for second place?
Image 4:
Inquiry
dice.
evidence
testimonies
interrogations
the help
the help
Image 6: Game cards of the Berenice case Image 7: Game cards of the Beatrice case
Signs of Rictus
These are a fight grin Poisons
the signs the
weapon leaves
on the corpse Attacked from Torn
behind clothing Suffocating
when used.
Each room has a The bedroom is the Crime scene, the room where both Beatrice These connections are the possible paths
distinctive symbol and Berenice were killed. the killer could have taken to cross from
assigned to it. one room to another.
Gallery
A suspect’s alibi room
is where they say they
Dining room were at the time of
the murder. For the
murderer, it is the room
Study from which they began
their journey to the
bedroom.
Bathroom
The goal of the game is to solve Take the “I resolve” and I’ll keep investigating”
If you are the investigator cards that correspond to each of your cases.
the murder orchestrated by your for the Beatrice case, your rival will be
opponent before they solve the the mastermind
one you orchestrated for them. Then flip over your tracking
The solution must answer the It will be the other way around sheet. Circle the mastermind
following questions correctly: for the Berenice case; box in the Role Area on this side
you will be the mastermind of the sheet.
and they will be the investigator.
On this side you are going to orchestrate the
WHO killed Beatrice/ Place the Inquiry board between the two of crime that your rival will try to solve. Victory
Berenice Berwick? you face up, showing the side of the Beatrice will depend on your deduction skills and also
case. Place it so the arrows point to the player on how well you design your rival’s challenge.
WHAT WAS THE MOTIVE? with the correct role.
Take the connection and forensic sign decks
WHICH WEAPON Leave the suspect cards next to the inquiry that correspond to each of your cases.
was used to end their life? board.
Let the game begin!
Take a screen and one tracking sheet each.
You will also need pencils to write with.
PAZ
RON
7
the crime scene:
Y 15
Write the identifier number of the chosen
crime weapon in the space designated for it in Paz chooses the revolver
the Solution Area. found in the Study.
7. Assign a favorite type of weapon 7. Paz assigns a favorite type of weapon to all the other innocent suspects.
to each of the innocent suspects. A
suspect may have the same favorite
type of weapon as other suspects
(including the killer).
8. Assign a starting room to each of the 8. Paz distributes the innocent suspects among the 4 starting rooms.
innocent suspects to show where they
were at the time of the murder and
write their initial in an empty alibi box.
Q
RZ ED Y
IMPORTANT: It is not allowed to place
more than 3 suspects in the same room
(2 if the killer claims to be inside).
All set to go! You have now finished orchestrating the murders. Double check everything because from this moment on, it is strictly
forbidden to make any modifications. You’ll find a summarized help guide of this whole process on the player screens.
IMPORTANT: Once you have finished orchestrating the murder, all remaining boxes without a checkmark are considered crossed out
Place both of your tracking sheets with the Beatrice case facing up and you are now ready to start the game rounds. THE BERWICK CASES
17
The investigation phases for both cases are carried out similarly. In each investigation phase the investigator takes
action while the mastermind provides them with information. At the beginning of any investigation phase, it is
ESSENTIAL that the inquiry board and the tracking sheets all show the side of the case being investigated.
As the investigator, you must perform the following actions:
1. Roll the 3 inquiry dice and reserve, if you like, the ones 1. Paz has obtained these results after
rolling the inquiry dice and decides to
with results that interest you. reserve one of the results:
4. Raise
Once both murders have been queries.
planned out, the investigations With the results obtained in the roll, the investigator
begin. These are played out over 2. Paz rerolls the dice
will formulate up to 3 queries. To do this, they must place the she had not reserved
an undetermined number of dice on spaces of the inquiry board that match the results obtaining these new
rounds until one investigator (or obtained (see section “Inquiries” further down). results:
both) solves their case. Each round
consists of the following phases:
5. Solving queries.
The investigator chooses the order in which the
• Investigation phase of the
Beatrice case.
queries are resolved and writes the information obtained
on their tracking sheet. When required to intervene, the
3. Paz has 3 available dice to use, but
mastermind must always share TRUTHFUL decides to discard one of them in order
• Investigation phase of the
Berenice case.
information about the murder they orchestrated. to change the result of another. This
leaves her with 2 available dice.
• Resolution Phase. 6. Flip over the inquiry board and the tracking sheets.
Once the queries are resolved, the dice are set aside and the
inquiry board and tracking sheets are flipped over, ready for
the investigation phase of the other case.
+
We will now see the different motives.
types of queries that an
investigator can raise and How is it played out?
how they are played out. The mastermind
will reveal whether or not the
chosen suspects have testified
testimonies against each other: meaning,
which of the boxes under their
evidence motives that show each other’s
initials have a checkmark
interrogations and which ones do not. If there
is more than one box with
the help the other suspect’s initial, the
forensics
mastermind is obliged to reveal
the information in each one of ?
those boxes.
+
the mastermind will reveal that
information for both suspects. Q
R
• Ifconnections 3
1º
the investigator places it in the
space, they draw, face down, 2x
of the case they are investigating and cross out those
corresponding connections on their tracking sheet.
2º 2
• If they place the die in a room, the mastermind
will then reveal the names of 3 suspects who did not
pass through that room.The second time this result
is used in the same room, the mastermind
will reveal the names of 2 other suspects who did not
pass through that room. This result CANNOT be used
more than 2 times in the same room.
Optional rule:
The investigator  , in addition to placing the die
on a space, may also play 2 suspect cards that they
have not yet used in any other query of that turn so
the mastermind  reveals which of them did not
pass through that room. The cards of suspects that
+
have already been determined to have not passed
through that room cannot be used.
Heavy Firearms
1 Ancestral affront:
Mr. Duncan had never gotten
4 Profitable kidnapping:
One of Mrs. Eckhart’s sons was
7 Avenged pets:
Mr. Quills blamed
bleeding
Oily
Blades
over the ridicule his ancestor “retained” by the Berwicks in the Berwicks for the substance Poisons
had suffered from one of the order to extort her. disappearance of his kittens.
Berwick sisters’ ancestors. Signs of
a fight Suffocating
2 Compromised honor:
Senator Duncan’s political
5 Convicted witness:
Mrs. Eckhart held a grudge
8 Gastronomic outrage:
The Berwicks’ had had the
Attack from
behind
career was in jeopardy because against the Berwicks for audacity to make culinary Crime
of a certain piece of information testifying against her during changes to Mr. Quill’s favorite scene room
held by the Berwick sisters. a trial. dish. Burn marks
Dining room
Each inquiry die has
10 Culinary espionage:
Ms. del Real accused the
13 Narcotic competition:
Mrs. Yagami had lost the
16 Sickening completism:
Mr. Zilber obsessed over
the following sides: Study
Berwicks of stealing her secret monopoly over “recreational a collection piece in the forensics
recipes to write a book. medicine” because of the Berwicks’ possession. Bathroom
Berwicks.
11 Perverse blackmail:
Ms. del Real was suspicious
14 Insurmountable debt:
Mrs. Yagami claimed payment
17 Crushed pride:
Mr. Zilber did not tolerate
evidence
Starting rooms
that the Berwicks had leaked from the Berwicks over many how the Berwicks constantly testimonies Guest house
compromising photos of her. of her artistic creations. mocked him.
interrogations Porch
12 Lethal jealousy: 15 Compromising sect: 18 Fatal property:
Tea room
Ms. del Real couldn’t stand Mrs. Yagami wanted to punish Mr. Zilber longed to get the help
seeing the Berwicks wooed by the Berwicks for leaving her ahold of some real estate that
other suitors. collective meditation group. belonged to his deceased wife, Vestibule
aunt of the Berwicks. the help