Computer
Computer
Early computers were only conceived as calculating devices. Since ancient times, simple manual devices like the abacus aided
people in doing calculations. Early in the Industrial Revolution, some mechanical devices were built to automate long tedious
tasks, such as guiding patterns for looms. More sophisticated electrical machines did specialized analog calculations in the early
20th century. The first digital electronic calculating machines were developed during World War II. The first semiconductor
transistors in the late 1940s were followed by the silicon-based MOSFET (MOS transistor) and monolithic integrated circuit (IC)
chip technologies in the late 1950s, leading to the microprocessor and the microcomputer revolution in the 1970s. The speed,
power and versatility of computers have been increasing dramatically ever since then, with MOS transistor counts increasing at a
rapid pace (as predicted by Moore's law), leading to the Digital Revolution during the late 20th to early 21st centuries.
Conventionally, a modern computer consists of at least one processing element, typically a central processing unit (CPU) in the
form of a metal-oxide-semiconductor (MOS) microprocessor, along with some type of computer memory, typically MOS
semiconductor memory chips. The processing element carries out arithmetic and logical operations, and a sequencing and control
unit can change the order of operations in response to stored information. Peripheral devices include input devices (keyboards,
mice, joystick, etc.), output devices (monitor screens, printers, etc.), and input/output devices that perform both functions (e.g.,
the 2000s-era touchscreen). Peripheral devices allow information to be retrieved from an external source and they enable the
result of operations to be saved and retrieved.
Contents
Etymology
History
Pre-20th century
First computing device
Analog computers
Digital computers
Modern computers
Mobile computers
Types
By architecture
By size and form-factor
Hardware
History of computing hardware
Other hardware topics
Input devices
Output devices
Control unit
Central processing unit (CPU)
Arithmetic logic unit (ALU)
Memory
Input/output (I/O)
Multitasking
Multiprocessing
Software
Languages
Programs
Networking and the Internet
Unconventional computers
Future
Computer architecture paradigms
Artificial intelligence
Professions and organizations
See also
References
Notes
External links
Etymology
According to the Oxford English Dictionary, the first known use of the word "computer" was in 1613 in a book called The Yong
Mans Gleanings by English writer Richard Braithwait: "I haue [sic] read the truest computer of Times, and the best Arithmetician
that euer [sic] breathed, and he reduceth thy dayes into a short number." This usage of the term referred to a human computer, a
person who carried out calculations or computations. The word continued with the same meaning until the middle of the 20th
century. During the latter part of this period women were often hired as computers because they could be paid less than their male
counterparts.[1] By 1943, most human computers were women.[2]
The Online Etymology Dictionary gives the first attested use of "computer" in the 1640s, meaning "one who calculates"; this is an
"agent noun from compute (v.)". The Online Etymology Dictionary states that the use of the term to mean " 'calculating machine'
(of any type) is from 1897." The Online Etymology Dictionary indicates that the "modern use" of the term, to mean
"programmable digital electronic computer" dates from "1945 under this name; [in a] theoretical [sense] from 1937, as Turing
machine".[3]
History
Pre-20th century
Devices have been used to aid computation for thousands of years, mostly using
one-to-one correspondence with fingers. The earliest counting device was
probably a form of tally stick. Later record keeping aids throughout the Fertile
Crescent included calculi (clay spheres, cones, etc.) which represented counts of
items, probably livestock or grains, sealed in hollow unbaked clay
A female computer, with microscope
containers.[4][5] The use of counting rods is one example.
and calculator, 1952
The abacus was initially used for arithmetic tasks. The Roman abacus was
developed from devices used in
Babylonia as early as 2400 BC. Since then, many other
forms of reckoning boards or tables have been
invented. In a medieval European counting house, a
checkered cloth would be placed on a table, and
markers moved around on it according to certain rules,
as an aid to calculating sums of money.
The Chinese suanpan (算盘). The
number represented on this abacus The Antikythera mechanism is believed to be the
is 6,302,715,408. earliest mechanical analog "computer", according to The Ishango
bone, a bone
Derek J. de Solla Price.[6] It was designed to calculate
tool dating back
astronomical positions. It was discovered in 1901 in
to prehistoric
the Antikythera wreck off the Greek island of Antikythera, between Kythera and Crete, and has been Africa.
dated to c. 100 BC. Devices of a level of complexity comparable to that of the Antikythera mechanism
would not reappear until a thousand years later.
Many mechanical aids to calculation and measurement were constructed for astronomical and
navigation use. The planisphere was a star chart invented by Abū Rayhān al-Bīrūnī in the
early 11th century.[7] The astrolabe was invented in the Hellenistic world in either the 1st or
2nd centuries BC and is often attributed to Hipparchus. A combination of the planisphere and
dioptra, the astrolabe was effectively an analog computer capable of working out several
different kinds of problems in spherical astronomy. An astrolabe incorporating a mechanical
calendar computer[8][9] and gear-wheels was invented by Abi Bakr of Isfahan, Persia in The Antikythera
1235.[10] Abū Rayhān al-Bīrūnī invented the first mechanical geared lunisolar calendar mechanism, dating back
astrolabe,[11] an early fixed-wired knowledge processing machine[12] with a gear train and to ancient Greece circa
150–100 BC, is an early
gear-wheels,[13] c. 1000 AD.
analog computing
device.
The sector, a calculating instrument used for solving problems in proportion, trigonometry,
multiplication and division, and for various functions, such as squares and cube roots, was
developed in the late 16th century and found application in gunnery, surveying and navigation.
The planimeter was a manual instrument to calculate the area of a closed figure by tracing over it with a mechanical linkage.
The slide rule was invented around 1620–1630, shortly after the publication of the concept of the logarithm. It is a hand-operated
analog computer for doing multiplication and division. As slide rule development progressed, added scales provided reciprocals,
squares and square roots, cubes and cube roots, as well as transcendental functions such as logarithms and exponentials, circular
and hyperbolic trigonometry and other functions. Slide rules with special scales are still used for quick performance of routine
calculations, such as the E6B circular slide rule used for time and distance
calculations on light aircraft.
The tide-predicting machine invented by Sir William Thomson in 1872 was of great utility to navigation in shallow waters. It
used a system of pulleys and wires to automatically calculate predicted tide levels for a set period at a particular location.
The differential analyser, a mechanical analog computer designed to solve differential equations by integration, used wheel-and-
disc mechanisms to perform the integration. In 1876, Lord Kelvin had already discussed the possible construction of such
calculators, but he had been stymied by the limited output torque of the ball-and-disk integrators.[15] In a differential analyzer, the
output of one integrator drove the input of the next integrator, or a graphing output. The torque amplifier was the advance that
allowed these machines to work. Starting in the 1920s, Vannevar Bush and others developed mechanical differential analyzers.
Analog computers
During the first half of the 20th century, many scientific computing needs were met by increasingly sophisticated analog
computers, which used a direct mechanical or electrical model of the problem as a basis for computation. However, these were
not programmable and generally lacked the versatility and accuracy of modern digital computers.[19] The first modern analog
computer was a tide-predicting machine, invented by Sir William Thomson in 1872.
The differential analyser, a mechanical analog computer designed to solve
differential equations by integration using wheel-and-disc mechanisms, was
conceptualized in 1876 by James Thomson, the brother of the more famous Lord
Kelvin.[15]
The art of mechanical analog computing reached its zenith with the differential
analyzer, built by H. L. Hazen and Vannevar Bush at MIT starting in 1927. This
built on the mechanical integrators of James Thomson and the torque amplifiers
invented by H. W. Nieman. A dozen of these devices were built before their
Sir William Thomson's third tide- obsolescence became obvious. By the 1950s, the success of digital electronic
predicting machine design, 1879– computers had spelled the end for most analog computing machines, but analog
81 computers remained in use during the 1950s in some specialized applications such as
education (control systems) and aircraft (slide rule).
Digital computers
Electromechanical
By 1938, the United States Navy had developed an electromechanical analog computer small enough to use aboard a submarine.
This was the Torpedo Data Computer, which used trigonometry to solve the problem of firing a torpedo at a moving target.
During World War II similar devices were developed in other countries as well.
In 1941, Zuse followed his earlier machine up with the Z3, the world's first working
electromechanical programmable, fully automatic digital computer.[21][22] The Z3
Replica of Zuse's Z3, the first fully was built with 2000 relays, implementing a 22 bit word length that operated at a
automatic, digital clock frequency of about 5–10 Hz.[23] Program code was supplied on punched film
(electromechanical) computer. while data could be stored in 64 words of memory or supplied from the keyboard. It
was quite similar to modern machines in some respects, pioneering numerous
advances such as floating point numbers. Rather than the harder-to-implement
decimal system (used in Charles Babbage's earlier design), using a binary system meant that Zuse's machines were easier to build
and potentially more reliable, given the technologies available at that time.[24] The Z3 was Turing complete.[25][26]
During World War II, the British at Bletchley Park achieved a number of
successes at breaking encrypted German military communications. The German
encryption machine, Enigma, was first attacked with the help of the electro-
mechanical bombes which were often run by women.[30][31] To crack the more
sophisticated German Lorenz SZ 40/42 machine, used for high-level Army
communications, Max Newman and his colleagues commissioned Flowers to
build the Colossus.[29] He spent eleven months from early February 1943
designing and building the first Colossus.[32] After a functional test in December
Colossus, the first electronic digital
1943, Colossus was shipped to Bletchley Park, where it was delivered on 18
programmable computing device,
January 1944[33] and attacked its first message on 5 February.[29]
was used to break German ciphers
during World War II.
Colossus was the world's first electronic digital programmable computer.[19] It
used a large number of valves (vacuum tubes). It had paper-tape input and was
capable of being configured to perform a variety of boolean logical operations on its data, but it was not Turing-complete. Nine
Mk II Colossi were built (The Mk I was converted to a Mk II making ten machines in total). Colossus Mark I contained 1,500
thermionic valves (tubes), but Mark II with 2,400 valves, was both 5 times faster and simpler to operate than Mark I, greatly
speeding the decoding process.[34][35]
The ENIAC[36] (Electronic Numerical Integrator and Computer) was the first
electronic programmable computer built in the U.S. Although the ENIAC was
similar to the Colossus, it was much faster, more flexible, and it was Turing-
complete. Like the Colossus, a "program" on the ENIAC was defined by the
states of its patch cables and switches, a far cry from the stored program
electronic machines that came later. Once a program was written, it had to be
mechanically set into the machine with manual resetting of plugs and switches.
The programmers of the ENIAC were six women, often known collectively as
the "ENIAC girls".[37][38]
ENIAC was the first electronic,
Turing-complete device, and It combined the high speed of electronics with the ability to be programmed for
performed ballistics trajectory many complex problems. It could add or subtract 5000 times a second, a
calculations for the United States
thousand times faster than any other machine. It also had modules to multiply,
Army.
divide, and square root. High speed memory was limited to 20 words (about 80
bytes). Built under the direction of John Mauchly and J. Presper Eckert at the
University of Pennsylvania, ENIAC's development and construction lasted from 1943 to full operation at the end of 1945. The
machine was huge, weighing 30 tons, using 200 kilowatts of electric power and contained over 18,000 vacuum tubes, 1,500
relays, and hundreds of thousands of resistors, capacitors, and inductors.[39]
Modern computers
Stored programs
Early computing machines had fixed programs. Changing its function
required the re-wiring and re-structuring of the machine.[29] With the
proposal of the stored-program computer this changed. A stored-program
computer includes by design an instruction set and can store in memory a
set of instructions (a program) that details the computation. The theoretical
basis for the stored-program computer was laid by Alan Turing in his 1936
paper. In 1945, Turing joined the National Physical Laboratory and began
work on developing an electronic stored-program digital computer. His
1945 report "Proposed Electronic Calculator" was the first specification for
A section of the Manchester Baby, the first
such a device. John von Neumann at the University of Pennsylvania also electronic stored-program computer.
circulated his First Draft of a Report on the EDVAC in 1945.[19]
The Manchester Baby was the world's first stored-program computer. It was built at the Victoria University of Manchester by
Frederic C. Williams, Tom Kilburn and Geoff Tootill, and ran its first program on 21 June 1948.[42] It was designed as a testbed
for the Williams tube, the first random-access digital storage device.[43] Although the computer was considered "small and
primitive" by the standards of its time, it was the first working machine to contain all of the elements essential to a modern
electronic computer.[44] As soon as the Baby had demonstrated the feasibility of its design, a project was initiated at the
university to develop it into a more usable computer, the Manchester Mark 1. Grace Hopper was the first person to develop a
compiler for programming language.[2]
The Mark 1 in turn quickly became the prototype for the Ferranti Mark 1, the world's first commercially available general-
purpose computer.[45] Built by Ferranti, it was delivered to the University of Manchester in February 1951. At least seven of
these later machines were delivered between 1953 and 1957, one of them to Shell labs in Amsterdam.[46] In October 1947, the
directors of British catering company J. Lyons & Company decided to take an active role in promoting the commercial
development of computers. The LEO I computer became operational in April 1951[47] and ran the world's first regular routine
office computer job.
Transistors
The concept of a field-effect transistor was proposed by Julius Edgar Lilienfeld
in 1925. John Bardeen and Walter Brattain, while working under William
Shockley at Bell Labs, built the first working transistor, the point-contact
transistor, in 1947, which was followed by Shockley's bipolar junction transistor
in 1948.[48][49] From 1955 onwards, transistors replaced vacuum tubes in
computer designs, giving rise to the "second generation" of computers.
Compared to vacuum tubes, transistors have many advantages: they are smaller,
and require less power than vacuum tubes, so give off less heat. Junction
transistors were much more reliable than vacuum tubes and had longer, A bipolar junction transistor.
indefinite, service life. Transistorized computers could contain tens of thousands
of binary logic circuits in a relatively compact space. However, early junction
transistors were relatively bulky devices that were difficult to manufacture on a mass-production basis, which limited them to a
number of specialised applications.[50]
At the University of Manchester, a team under the leadership of Tom Kilburn designed and built a machine using the newly
developed transistors instead of valves.[51] Their first transistorised computer and the first in the world, was operational by 1953,
and a second version was completed there in April 1955. However, the machine did make use of valves to generate its 125 kHz
clock waveforms and in the circuitry to read and write on its magnetic drum memory, so it was not the first completely
transistorized computer. That distinction goes to the Harwell CADET of 1955,[52] built by the electronics division of the Atomic
Energy Research Establishment at Harwell.[52][53]
Integrated circuits
The next great advance in computing power came with the advent of the integrated circuit (IC). The idea of the integrated circuit
was first conceived by a radar scientist working for the Royal Radar Establishment of the Ministry of Defence, Geoffrey W.A.
Dummer. Dummer presented the first public description of an integrated circuit at the Symposium on Progress in Quality
Electronic Components in Washington, D.C. on 7 May 1952.[65]
The first working ICs were invented by Jack Kilby at Texas Instruments and Robert Noyce at Fairchild Semiconductor.[66] Kilby
recorded his initial ideas concerning the integrated circuit in July 1958, successfully demonstrating the first working integrated
example on 12 September 1958.[67] In his patent application of 6 February 1959, Kilby described his new device as "a body of
semiconductor material ... wherein all the components of the electronic circuit are completely integrated".[68][69] However,
Kilby's invention was a hybrid integrated circuit (hybrid IC), rather than a monolithic integrated circuit (IC) chip.[70] Kilby's IC
had external wire connections, which made it difficult to mass-produce.[71]
Noyce also came up with his own idea of an integrated circuit half a year later than Kilby.[72] Noyce's invention was the first true
monolithic IC chip.[73][71] His chip solved many practical problems that Kilby's had not. Produced at Fairchild Semiconductor, it
was made of silicon, whereas Kilby's chip was made of germanium. Noyce's monolithic IC was fabricated using the planar
process, developed by his colleague Jean Hoerni in early 1959. In turn, the planar process was based on the silicon surface
passivation and thermal oxidation processes developed by Mohamed Atalla at Bell Labs in the late 1950s.[74][75][76]
Modern monolithic ICs are predominantly MOS (metal-oxide-semiconductor) integrated circuits, built from MOSFETs (MOS
transistors).[77] After the first MOSFET was invented by Mohamed Atalla and Dawon Kahng at Bell Labs in 1959,[78] Atalla first
proposed the concept of the MOS integrated circuit in 1960, followed by Kahng in 1961, both noting that the MOS transistor's
ease of fabrication made it useful for integrated circuits.[50][79] The earliest experimental MOS IC to be fabricated was a 16-
transistor chip built by Fred Heiman and Steven Hofstein at RCA in 1962.[80] General Microelectronics later introduced the first
commercial MOS IC in 1964,[81] developed by Robert Norman.[80] Following the development of the self-aligned gate (silicon-
gate) MOS transistor by Robert Kerwin, Donald Klein and John Sarace at Bell Labs in 1967, the first silicon-gate MOS IC with
self-aligned gates was developed by Federico Faggin at Fairchild Semiconductor in 1968.[82] The MOSFET has since become the
most critical device component in modern ICs.[83]
The development of the MOS integrated circuit led to the invention of the microprocessor,[84][85] and heralded an explosion in
the commercial and personal use of computers. While the subject of exactly which device was the first microprocessor is
contentious, partly due to lack of agreement on the exact definition of the term "microprocessor", it is largely undisputed that the
first single-chip microprocessor was the Intel 4004,[86] designed and realized by Federico Faggin with his silicon-gate MOS IC
technology,[84] along with Ted Hoff, Masatoshi Shima and Stanley Mazor at Intel.[87][88] In the early 1970s, MOS IC technology
enabled the integration of more than 10,000 transistors on a single chip.[58]
System on a Chip (SoCs) are complete computers on a microchip (or chip) the size of a coin.[89] They may or may not have
integrated RAM and flash memory. If not integrated, The RAM is usually placed directly above (known as Package on package)
or below (on the opposite side of the circuit board) the SoC, and the flash memory is usually placed right next to the SoC, this all
done to improve data transfer speeds, as the data signals don't have to travel long distances. Since ENIAC in 1945, computers
have advanced enormously, with modern SoCs being the size of a coin while also being hundreds of thousands of times more
powerful than ENIAC, integrating billions of transistors, and consuming only a few watts of power.
Mobile computers
The first mobile computers were heavy and ran from mains power. The 50lb IBM 5100 was an early example. Later portables
such as the Osborne 1 and Compaq Portable were considerably lighter but still needed to be plugged in. The first laptops, such as
the Grid Compass, removed this requirement by incorporating batteries – and with the continued miniaturization of computing
resources and advancements in portable battery life, portable computers grew in popularity in the 2000s.[90] The same
developments allowed manufacturers to integrate computing resources into cellular mobile phones by the early 2000s.
These smartphones and tablets run on a variety of operating systems and recently became the dominant computing device on the
market.[91] These are powered by System on a Chip (SoCs), which are complete computers on a microchip the size of a coin.[89]
Types
Computers can be classified in a number of different ways, including:
By architecture
Analog computer
Digital computer
Hybrid computer
Harvard architecture
Von Neumann architecture
Reduced instruction set computer
Hardware
The term hardware covers all of those parts of a computer that are tangible
physical objects. Circuits, computer chips, graphic cards, sound cards, memory
(RAM), motherboard, displays, power supplies, cables, keyboards, printers and
"mice" input devices are all hardware.
Play media
Video demonstrating the standard
components of a "slimline" computer
Pascal's calculator, Arithmometer,
Calculators Difference engine, Quevedo's analytical
First generation machines
(mechanical/electromechanical) Jacquard loom, Analytical engine, IBM
Programmable devices ASCC/Harvard Mark I, Harvard Mark II,
IBM SSEC, Z1, Z2, Z3
Atanasoff–Berry Computer, IBM 604,
Calculators
UNIVAC 60, UNIVAC 120
A general purpose computer has four main components: the arithmetic logic unit (ALU), the control unit, the memory, and the
input and output devices (collectively termed I/O). These parts are interconnected by buses, often made of groups of wires. Inside
each of these parts are thousands to trillions of small electrical circuits which can be turned off or on by means of an electronic
switch. Each circuit represents a bit (binary digit) of information so that when the circuit is on it represents a "1", and when off it
represents a "0" (in positive logic representation). The circuits are arranged in logic gates so that one or more of the circuits may
control the state of one or more of the other circuits.
Input devices
When unprocessed data is sent to the computer with the help of input devices, the data is processed and sent to output devices.
The input devices may be hand-operated or automated. The act of processing is mainly regulated by the CPU. Some examples of
input devices are:
Computer keyboard
Digital camera
Digital video
Graphics tablet
Image scanner
Joystick
Microphone
Mouse
Overlay keyboard
Real-time clock
Trackball
Touchscreen
Output devices
The means through which computer gives output are known as output devices. Some examples of output devices are:
Computer monitor
Printer
PC speaker
Projector
Sound card
Video card
Control unit
The control unit (often called a control system or central controller) manages the
computer's various components; it reads and interprets (decodes) the program
instructions, transforming them into control signals that activate other parts of
the computer.[93] Control systems in advanced computers may change the order
of execution of some instructions to improve performance.
Diagram showing how a particular
MIPS architecture instruction would
A key component common to all CPUs is the program counter, a special
be decoded by the control system
memory cell (a register) that keeps track of which location in memory the next
instruction is to be read from.[94]
The control system's function is as follows—note that this is a simplified description, and some of these steps may be performed
concurrently or in a different order depending on the type of CPU:
1. Read the code for the next instruction from the cell indicated by the program counter.
2. Decode the numerical code for the instruction into a set of commands or signals for each of the other systems.
3. Increment the program counter so it points to the next instruction.
4. Read whatever data the instruction requires from cells in memory (or perhaps from an input device). The location
of this required data is typically stored within the instruction code.
5. Provide the necessary data to an ALU or register.
6. If the instruction requires an ALU or specialized hardware to complete, instruct the hardware to perform the
requested operation.
7. Write the result from the ALU back to a memory location or to a register or perhaps an output device.
8. Jump back to step (1).
Since the program counter is (conceptually) just another set of memory cells, it can be changed by calculations done in the ALU.
Adding 100 to the program counter would cause the next instruction to be read from a place 100 locations further down the
program. Instructions that modify the program counter are often known as "jumps" and allow for loops (instructions that are
repeated by the computer) and often conditional instruction execution (both examples of control flow).
The sequence of operations that the control unit goes through to process an instruction is in itself like a short computer program,
and indeed, in some more complex CPU designs, there is another yet smaller computer called a microsequencer, which runs a
microcode program that causes all of these events to happen.
Memory
A computer's memory can be viewed as a list of cells into which numbers can be
placed or read. Each cell has a numbered "address" and can store a single
number. The computer can be instructed to "put the number 123 into the cell
numbered 1357" or to "add the number that is in cell 1357 to the number that is
in cell 2468 and put the answer into cell 1595." The information stored in
memory may represent practically anything. Letters, numbers, even computer
instructions can be placed into memory with equal ease. Since the CPU does not
differentiate between different types of information, it is the software's
responsibility to give significance to what the memory sees as nothing but a Magnetic-core memory was the
series of numbers. computer memory of choice
throughout the 1960s, until it was
In almost all modern computers, each memory cell is set up to store binary replaced by semiconductor memory.
numbers in groups of eight bits (called a byte). Each byte is able to represent 256
different numbers (28 = 256); either from 0 to 255 or −128 to +127. To store
larger numbers, several consecutive bytes may be used (typically, two, four or eight). When negative numbers are required, they
are usually stored in two's complement notation. Other arrangements are possible, but are usually not seen outside of specialized
applications or historical contexts. A computer can store any kind of information in memory if it can be represented numerically.
Modern computers have billions or even trillions of bytes of memory.
The CPU contains a special set of memory cells called registers that can be read and written to much more rapidly than the main
memory area. There are typically between two and one hundred registers depending on the type of CPU. Registers are used for
the most frequently needed data items to avoid having to access main memory every time data is needed. As data is constantly
being worked on, reducing the need to access main memory (which is often slow compared to the ALU and control units) greatly
increases the computer's speed.
In more sophisticated computers there may be one or more RAM cache memories, which are slower than registers but faster than
main memory. Generally computers with this sort of cache are designed to move frequently needed data into the cache
automatically, often without the need for any intervention on the programmer's part.
Input/output (I/O)
I/O is the means by which a computer exchanges information with the outside
world.[98] Devices that provide input or output to the computer are called
peripherals.[99] On a typical personal computer, peripherals include input
devices like the keyboard and mouse, and output devices such as the display and
printer. Hard disk drives, floppy disk drives and optical disc drives serve as both
input and output devices. Computer networking is another form of I/O. I/O
devices are often complex computers in their own right, with their own CPU and
memory. A graphics processing unit might contain fifty or more tiny computers
Hard disk drives are common
that perform the calculations necessary to display 3D graphics. Modern desktop storage devices used with
computers contain many smaller computers that assist the main CPU in computers.
performing I/O. A 2016-era flat screen display contains its own computer
circuitry.
Multitasking
While a computer may be viewed as running one gigantic program stored in its main memory, in some systems it is necessary to
give the appearance of running several programs simultaneously. This is achieved by multitasking i.e. having the computer switch
rapidly between running each program in turn.[100] One means by which this is done is with a special signal called an interrupt,
which can periodically cause the computer to stop executing instructions where it was and do something else instead. By
remembering where it was executing prior to the interrupt, the computer can return to that task later. If several programs are
running "at the same time". then the interrupt generator might be causing several hundred interrupts per second, causing a
program switch each time. Since modern computers typically execute instructions several orders of magnitude faster than human
perception, it may appear that many programs are running at the same time even though only one is ever executing in any given
instant. This method of multitasking is sometimes termed "time-sharing" since each program is allocated a "slice" of time in
turn.[101]
Before the era of inexpensive computers, the principal use for multitasking was to allow many people to share the same computer.
Seemingly, multitasking would cause a computer that is switching between several programs to run more slowly, in direct
proportion to the number of programs it is running, but most programs spend much of their time waiting for slow input/output
devices to complete their tasks. If a program is waiting for the user to click on the mouse or press a key on the keyboard, then it
will not take a "time slice" until the event it is waiting for has occurred. This frees up time for other programs to execute so that
many programs may be run simultaneously without unacceptable speed loss.
Multiprocessing
Some computers are designed to distribute their work across several CPUs in a multiprocessing configuration, a technique once
employed only in large and powerful machines such as supercomputers, mainframe computers and servers. Multiprocessor and
multi-core (multiple CPUs on a single integrated circuit) personal and laptop computers are now widely available, and are being
increasingly used in lower-end markets as a result.
Supercomputers in particular often have highly unique architectures that differ significantly from the basic stored-program
architecture and from general purpose computers.[102] They often feature thousands of CPUs, customized high-speed
interconnects, and specialized computing hardware. Such designs tend to be useful only for specialized tasks due to the large
scale of program organization required to successfully utilize most of the available resources at once. Supercomputers usually see
usage in large-scale simulation, graphics rendering, and cryptography applications, as well as with other so-called
"embarrassingly parallel" tasks.
Software
Software refers to parts of the computer which do not have a material form, such
as programs, data, protocols, etc. Software is that part of a computer system that
consists of encoded information or computer instructions, in contrast to the
physical hardware from which the system is built. Computer software includes
computer programs, libraries and related non-executable data, such as online
documentation or digital media. It is often divided into system software and
application software Computer hardware and software require each other and
Cray designed many
neither can be realistically used on its own. When software is stored in hardware
supercomputers that used
that cannot easily be modified, such as with BIOS ROM in an IBM PC
multiprocessing heavily.
compatible computer, it is sometimes called "firmware".
UNIX System V, IBM AIX, HP-UX, Solaris (SunOS), IRIX, List of BSD operating
Unix and BSD
systems
GNU/Linux List of Linux distributions, Comparison of Linux distributions
Windows 95, Windows 98, Windows NT, Windows 2000, Windows ME,
Microsoft
Windows XP, Windows Vista, Windows 7, Windows 8, Windows 8.1, Windows
Windows
Operating 10
system
DOS 86-DOS (QDOS), IBM PC DOS, MS-DOS, DR-DOS, FreeDOS
/System
Software Macintosh
operating Classic Mac OS, macOS (previously OS X and Mac OS X)
systems
Embedded
List of embedded operating systems
and real-time
Experimental Amoeba, Oberon/Bluebottle, Plan 9 from Bell Labs
Multimedia DirectX, OpenGL, OpenAL, Vulkan (API)
Library Programming
C standard library, Standard Template Library
library
Protocol TCP/IP, Kermit, FTP, HTTP, SMTP
Data
File format HTML, XML, JPEG, MPEG, PNG
Graphical
user interface Microsoft Windows, GNOME, KDE, QNX Photon, CDE, GEM, Aqua
User interface (WIMP)
Text-based
Command-line interface, Text user interface
user interface
Word processing, Desktop publishing, Presentation program, Database
Office suite management system, Scheduling & Time management, Spreadsheet,
Accounting software
Internet
Browser, Email client, Web server, Mail transfer agent, Instant messaging
Access
Design and Computer-aided design, Computer-aided manufacturing, Plant management,
manufacturing Robotic manufacturing, Supply chain management
Raster graphics editor, Vector graphics editor, 3D modeler, Animation editor,
Graphics
3D computer graphics, Video editing, Image processing
Application
Software Audio Digital audio editor, Audio playback, Mixing, Audio synthesis, Computer music
Compiler, Assembler, Interpreter, Debugger, Text editor, Integrated
Software
development environment, Software performance analysis, Revision control,
engineering
Software configuration management
Educational Edutainment, Educational game, Serious game, Flight simulator
Strategy, Arcade, Puzzle, Simulation, First-person shooter, Platform, Massively
Games
multiplayer, Interactive fiction
Artificial intelligence, Antivirus software, Malware scanner, Installer/Package
Misc
management systems, File manager
Languages
There are thousands of different programming languages—some intended to be general purpose, others useful only for highly
specialized applications.
Programming languages
Timeline of programming languages, List of programming languages by category,
Lists of programming
Generational list of programming languages, List of programming languages, Non-
languages
English-based programming languages
Commonly used
ARM, MIPS, x86
assembly languages
Commonly used
high-level
Ada, BASIC, C, C++, C#, COBOL, Fortran, PL/I, REXX, Java, Lisp, Pascal, Object Pascal
programming
languages
Commonly used
Bourne script, JavaScript, Python, Ruby, PHP, Perl
scripting languages
Programs
The defining feature of modern computers which distinguishes them from all other machines is that they can be programmed.
That is to say that some type of instructions (the program) can be given to the computer, and it will process them. Modern
computers based on the von Neumann architecture often have machine code in the form of an imperative programming language.
In practical terms, a computer program may be just a few instructions or extend to many millions of instructions, as do the
programs for word processors and web browsers for example. A typical modern computer can execute billions of instructions per
second (gigaflops) and rarely makes a mistake over many years of operation. Large computer programs consisting of several
million instructions may take teams of programmers years to write, and due to the complexity of the task almost certainly contain
errors.
In most cases, computer instructions are simple: add one number to another,
move some data from one location to another, send a message to some external
device, etc. These instructions are read from the computer's memory and are
generally carried out (executed) in the order they were given. However, there are
usually specialized instructions to tell the computer to jump ahead or backwards
to some other place in the program and to carry on executing from there. These
are called "jump" instructions (or branches). Furthermore, jump instructions may Replica of the Manchester Baby, the
world's first electronic stored-
be made to happen conditionally so that different sequences of instructions may
program computer, at the Museum of
be used depending on the result of some previous calculation or some external Science and Industry in Manchester,
event. Many computers directly support subroutines by providing a type of jump England
that "remembers" the location it jumped from and another instruction to return to
the instruction following that jump instruction.
Program execution might be likened to reading a book. While a person will normally read each word and line in sequence, they
may at times jump back to an earlier place in the text or skip sections that are not of interest. Similarly, a computer may
sometimes go back and repeat the instructions in some section of the program over and over again until some internal condition is
met. This is called the flow of control within the program and it is what allows the computer to perform tasks repeatedly without
human intervention.
Comparatively, a person using a pocket calculator can perform a basic arithmetic operation such as adding two numbers with just
a few button presses. But to add together all of the numbers from 1 to 1,000 would take thousands of button presses and a lot of
time, with a near certainty of making a mistake. On the other hand, a computer may be programmed to do this with just a few
simple instructions. The following example is written in the MIPS assembly language:
begin:
addi $8, $0, 0 # initialize sum to 0
addi $9, $0, 1 # set first number to add = 1
loop:
slti $10, $9, 1000 # check if the number is less than 1000
beq $10, $0, finish # if odd number is greater than n then exit
add $8, $8, $9 # update sum
addi $9, $9, 1 # get next number
j loop # repeat the summing process
finish:
add $2, $8, $0 # put sum in output register
Once told to run this program, the computer will perform the repetitive addition task without further human intervention. It will
almost never make a mistake and a modern PC can complete the task in a fraction of a second.
Machine code
In most computers, individual instructions are stored as machine code with each instruction being given a unique number (its
operation code or opcode for short). The command to add two numbers together would have one opcode; the command to
multiply them would have a different opcode, and so on. The simplest computers are able to perform any of a handful of different
instructions; the more complex computers have several hundred to choose from, each with a unique numerical code. Since the
computer's memory is able to store numbers, it can also store the instruction codes. This leads to the important fact that entire
programs (which are just lists of these instructions) can be represented as lists of numbers and can themselves be manipulated
inside the computer in the same way as numeric data. The fundamental concept of storing programs in the computer's memory
alongside the data they operate on is the crux of the von Neumann, or stored program, architecture. In some cases, a computer
might store some or all of its program in memory that is kept separate from the data it operates on. This is called the Harvard
architecture after the Harvard Mark I computer. Modern von Neumann computers display some traits of the Harvard architecture
in their designs, such as in CPU caches.
While it is possible to write computer programs as long lists of numbers (machine language) and while this technique was used
with many early computers,[103] it is extremely tedious and potentially error-prone to do so in practice, especially for complicated
programs. Instead, each basic instruction can be given a short name that is indicative of its function and easy to remember – a
mnemonic such as ADD, SUB, MULT or JUMP. These mnemonics are collectively known as a computer's assembly language.
Converting programs written in assembly language into something the computer can actually understand (machine language) is
usually done by a computer program called an assembler.
Programming language
Programming languages provide various ways of specifying programs for
computers to run. Unlike natural languages, programming languages are
designed to permit no ambiguity and to be concise. They are purely written
languages and are often difficult to read aloud. They are generally either
translated into machine code by a compiler or an assembler before being run, or A 1970s punched card containing
one line from a Fortran program. The
translated directly at run time by an interpreter. Sometimes programs are
card reads: "Z(1) = Y + W(1)" and is
executed by a hybrid method of the two techniques.
labeled "PROJ039" for identification
purposes.
Low-level languages
Machine languages and the assembly languages that represent them (collectively termed low-level programming languages) tend
to be unique to a particular type of computer. For instance, an ARM architecture computer (such as may be found in a smartphone
or a hand-held videogame) cannot understand the machine language of an x86 CPU that might be in a PC.[104]
High-level languages
Although considerably easier than in machine language, writing long programs in assembly language is often difficult and is also
error prone. Therefore, most practical programs are written in more abstract high-level programming languages that are able to
express the needs of the programmer more conveniently (and thereby help reduce programmer error). High level languages are
usually "compiled" into machine language (or sometimes into assembly language and then into machine language) using another
computer program called a compiler.[105] High level languages are less related to the workings of the target computer than
assembly language, and more related to the language and structure of the problem(s) to be solved by the final program. It is
therefore often possible to use different compilers to translate the same high level language program into the machine language of
many different types of computer. This is part of the means by which software like video games may be made available for
different computer architectures such as personal computers and various video game consoles.
Program design
Program design of small programs is relatively simple and involves the analysis of the problem, collection of inputs, using the
programming constructs within languages, devising or using established procedures and algorithms, providing data for output
devices and solutions to the problem as applicable. As problems become larger and more complex, features such as subprograms,
modules, formal documentation, and new paradigms such as object-oriented programming are encountered. Large programs
involving thousands of line of code and more require formal software methodologies. The task of developing large software
systems presents a significant intellectual challenge. Producing software with an acceptably high reliability within a predictable
schedule and budget has historically been difficult; the academic and professional discipline of software engineering concentrates
specifically on this challenge.
Bugs
Errors in computer programs are called "bugs". They may be benign and not
affect the usefulness of the program, or have only subtle effects. But in some
cases, they may cause the program or the entire system to "hang", becoming
unresponsive to input such as mouse clicks or keystrokes, to completely fail, or
to crash. Otherwise benign bugs may sometimes be harnessed for malicious
intent by an unscrupulous user writing an exploit, code designed to take
advantage of a bug and disrupt a computer's proper execution. Bugs are usually
not the fault of the computer. Since computers merely execute the instructions
they are given, bugs are nearly always the result of programmer error or an
The actual first computer bug, a moth
oversight made in the program's design.[106] Admiral Grace Hopper, an
found trapped on a relay of the
American computer scientist and developer of the first compiler, is credited for
Harvard Mark II computer
having first used the term "bugs" in computing after a dead moth was found
shorting a relay in the Harvard Mark II computer in September 1947.[107]
Unconventional computers
A computer does not need to be electronic, nor even have a processor, nor RAM, nor even a hard disk. While popular usage of
the word "computer" is synonymous with a personal electronic computer, the modern[110] definition of a computer is literally: "A
device that computes, especially a programmable [usually] electronic machine that performs high-speed mathematical or logical
operations or that assembles, stores, correlates, or otherwise processes information."[111] Any device which processes information
qualifies as a computer, especially if the processing is purposeful.
Future
There is active research to make computers out of many promising new types of technology, such as optical computers, DNA
computers, neural computers, and quantum computers. Most computers are universal, and are able to calculate any computable
function, and are limited only by their memory capacity and operating speed. However different designs of computers can give
very different performance for particular problems; for example quantum computers can potentially break some modern
encryption algorithms (by quantum factoring) very quickly.
Artificial intelligence
A computer will solve problems in exactly the way it is programmed to, without regard to efficiency, alternative solutions,
possible shortcuts, or possible errors in the code. Computer programs that learn and adapt are part of the emerging field of
artificial intelligence and machine learning. Artificial intelligence based products generally fall into two major categories: rule
based systems and pattern recognition systems. Rule based systems attempt to represent the rules used by human experts and tend
to be expensive to develop. Pattern based systems use data about a problem to generate conclusions. Examples of pattern based
systems include voice recognition, font recognition, translation and the emerging field of on-line marketing.
Computer-related professions
Hardware- Electrical engineering, Electronic engineering, Computer engineering, Telecommunications
related engineering, Optical engineering, Nanoengineering
Computer science, Computer engineering, Desktop publishing, Human–computer interaction,
Software-
Information technology, Information systems, Computational science, Software engineering, Video
related
game industry, Web design
The need for computers to work well together and to be able to exchange information has spawned the need for many standards
organizations, clubs and societies of both a formal and informal nature.
Organizations
Standards groups ANSI, IEC, IEEE, IETF, ISO, W3C
Professional societies ACM, AIS, IET, IFIP, BCS
Free/open source software groups Free Software Foundation, Mozilla Foundation, Apache Software Foundation
See also
Glossary of computers
Computability theory
Computer insecurity
Computer security
Glossary of computer hardware terms
History of computer science
List of computer term etymologies
List of fictional computers
List of pioneers in computer science
Pulse computation
TOP500 (list of most powerful computers)
Unconventional computing
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