Design Thinking_Unit I.(a)PDF
Design Thinking_Unit I.(a)PDF
➢ Develop innovative solutions: By focusing on user needs and creative ideation, Design
Thinking aims to generate novel and effective solutions to complex problems.
➢ Create user-centered products and services: By emphasizing empathy and
understanding user perspectives, Design Thinking ensures that solutions are relevant,
usable, and desirable for the target audience.
➢ Improve decision-making: The iterative process of Design Thinking helps teams make
informed decisions by testing and refining ideas based on user feedback and data.
➢ Foster collaboration and creativity: By encouraging diverse perspectives and
collaborative brainstorming, Design Thinking promotes a culture of innovation and
creativity within teams.
➢ Drive business value: By creating user-centric solutions that address real needs, Design
Thinking can lead to increased customer satisfaction, brand loyalty, and business growth.
Stanford’s Definition for Design
Thinking
• Design Thinking is a human-centered approach to
problem-solving that emphasizes empathy, creativity,
and iteration. It's a non-linear process, often moving
back and forth between stages as new insights
emerge
Empathize: Understand Your Users
►Focus: Gaining a deep understanding of the people you're
designing for.
►Activities:
▪ User interviews: Conducting one-on-one conversations to understand their
needs, pain points, and motivations.
▪ Observation: Watching users in their natural environment to understand their
behaviors and challenges.
▪ Empathy mapping: Creating a visual representation of users' thoughts,
feelings, and actions.
►Example: A team designing a new food delivery app would conduct
interviews with potential customers to understand their ordering
habits, dietary preferences, and frustrations with existing services.
Define: State Your Users' Needs and
Problems
►Focus: Defining the core problem you're trying to solve based on
the insights gathered during the empathize stage.
►Activities:
▪ User personas: Creating fictional representations of your target users.
▪ Customer journey mapping: Visualizing the steps users take to achieve a
goal.
▪ Problem statement: Crafting a clear and concise statement that defines the
challenge.
►Example: Based on the interviews, the food delivery team might
define the problem as "helping busy professionals save time and
enjoy healthy meals without compromising on quality."
Ideate: Challenge Assumptions and
Create Ideas
►Focus: Generating a wide range of creative solutions to the defined
problem.
►Activities:
▪ Brainstorming: Encouraging free-flowing idea generation, often in a group
setting.
▪ Mind mapping: Visually organizing ideas and connections.
▪ SCAMPER: A technique for modifying existing ideas by substituting,
combining, adapting, modifying, putting to other uses, eliminating, and
reversing.
►Example: The team might brainstorm ideas such as meal
subscription boxes, on-demand cooking services, or a mobile app
with personalized recipe recommendations.
Prototype: Transform Your Idea into a
Tangible Solution
►Focus: Creating a rough version of the solution to test and
refine.
►Activities:
▪ Sketching: Creating quick and simple drawings of the solution.
▪ Storyboarding: Visualizing the user experience.
▪ Rapid prototyping: Building simple, functional models of the solution.
►Example: The team might create a low-fidelity prototype of
their mobile app using a tool like Figma, or build a physical
prototype of a meal subscription box packaging.
Test: Try Your Solutions Out
►Focus: Getting feedback on your prototypes and iterating on the
solution.
►Activities:
▪ User testing: Observing users interacting with the prototype and gathering
feedback.
▪ A/B testing: Comparing different versions of the solution to see which
performs better.
▪ Pilot testing: Testing the solution on a small scale before full-scale
implementation.
►Example: The team might conduct user testing sessions with
potential customers to see how they interact with the app prototype
and gather feedback on its usability and features.
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