Blender keys
Blender keys
Edit Mode:
ctrl + tab - select (vertex, edge, face)
shift + R - repeat the last action
E - extrude. Shift + E - create a fold. Alt + E - extrusion menu.
Ctrl + LMB - extrude to the cursor
ctrl + RMB - select a path from point to point
Alt + M - merge
Alt + RMB - select a group of points on one line
ctrl + alt + RMB - select points located in one row
ctrl + V - vertex menu
ctrl + E - edge menu
ctrl + F - faces menu
V - separate faces, vertices (objects).
V - spline vector type
F - polygon fill, spline point connection
W - Specials menu: subdivide, hide, flip normal
H - hide, alt + H - show, shift + H - hide unselected
alt + R - extrude vertices around cursor
A - select all, deselect
C - draw selection
B - rectangular selection
ctrl - lasso selection
Z - wireframe mode\ alt+Я - texture mode\ shift+Z - render preview
ctrl + R - linear division (loop cut), mouse wheel adjusts the number of divisions
O - soft mesh editing, mouse wheel adjusts the area of vertex offset
K - polygon cutting (knife tool), shift + K - cutting only on selected faces, ctrl
+ K - cutting the selected geometry with a plane
X - delete
ctrl + B - face splitting (Bevel)
shift + S - snap, snap 3D cursor
shift + Tab - enable snap when moving
shift + D - duplicate
shift + x,y,z - activate 2 axes
alt + S - change thickness (shrink/fatten)
L - select a group of an object element. shift + L - remove selection from group
shift + A - menu for creating objects
U - unwrap
P - separate into separate object
alt + J - triangles into polygon
J - connect polygon points with line
I - extrude polygon inside selection (Inset)
ctrl + A - scale thickness of Skin modifier
shift + G - menu for selecting similar (Similar)
ctrl + T - rotate along curve
ctrl + (1,2,3..) - smooth and multiply mesh (Subdivision Surface)
ctrl + N - invert normals
shift + alt + S - deform selection into sphere
ctrl + H - hook vertices to object (Hook)
shift + V - slide vertices, +alt - slide in fixed direction
ctrl + shift + V - slide edges
shift - draw curve (in curve editing mode)
ctrl + G - assign vertices to Vertex Group
ctrl+shift+alt+M - check for non-manifold
Object mode:
ctrl + A - reset translation, rotation, scale
alt + C - convert object
ctrl + P - assign object parent
/ - isolate object
ctrl + T - track to constrain
ctrl + (1,2,3..) - smooth and multiply mesh by 3 (Subdivision Surface)
ctrl + J - merge objects into one (join)
U - create independent object (make single user)
M - move object to another layer
ctrl+shift+A - convert DupliGroup to regular objects
Bone mode:
ctrl + shift + C - Constrain menu
ctrl + C - Attribute Constrain menu
ctrl + N - recalculate rotation
UV mode:
Ctrl+A and Ctrl+P - UV autoscale and autopack