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Blender keys

The document provides a comprehensive list of keyboard shortcuts for various modes in a 3D software, including Object, Edit, and UV modes. It covers operations such as camera assignment, object manipulation, mesh editing, and bone constraints. Each shortcut is associated with specific actions to enhance workflow efficiency in 3D modeling and animation tasks.

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0% found this document useful (0 votes)
9 views2 pages

Blender keys

The document provides a comprehensive list of keyboard shortcuts for various modes in a 3D software, including Object, Edit, and UV modes. It covers operations such as camera assignment, object manipulation, mesh editing, and bone constraints. Each shortcut is associated with specific actions to enhance workflow efficiency in 3D modeling and animation tasks.

Uploaded by

sasamanak25
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as TXT, PDF, TXT or read online on Scribd
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F6 - on the "T" panel, operator options

ctrl + 0 - assign the active object as a camera


ctrl + alt + 0 - camera from the view
shift + space \ ctrl + page up - expand the screen
ctrl + B - Render border
shift + B - increase the selected area
shift + F - free camera mode
~ - activate all layers
shift+ left click - duplicate the window
shift + 7 (+3) - center the camera in the direction of the polygon normal
alt + LMB - when selecting several objects and clicking in the settings, the
settings are applied to all
shift + . (num) - locking the rotation of the view on the object
alt + . (num) - unlocking the view
alt + home - center by 3D cursor
alt + F - center by mouse

Edit Mode:
ctrl + tab - select (vertex, edge, face)
shift + R - repeat the last action
E - extrude. Shift + E - create a fold. Alt + E - extrusion menu.
Ctrl + LMB - extrude to the cursor
ctrl + RMB - select a path from point to point
Alt + M - merge
Alt + RMB - select a group of points on one line
ctrl + alt + RMB - select points located in one row
ctrl + V - vertex menu
ctrl + E - edge menu
ctrl + F - faces menu
V - separate faces, vertices (objects).
V - spline vector type
F - polygon fill, spline point connection
W - Specials menu: subdivide, hide, flip normal
H - hide, alt + H - show, shift + H - hide unselected
alt + R - extrude vertices around cursor
A - select all, deselect
C - draw selection
B - rectangular selection
ctrl - lasso selection
Z - wireframe mode\ alt+Я - texture mode\ shift+Z - render preview
ctrl + R - linear division (loop cut), mouse wheel adjusts the number of divisions
O - soft mesh editing, mouse wheel adjusts the area of vertex offset
K - polygon cutting (knife tool), shift + K - cutting only on selected faces, ctrl
+ K - cutting the selected geometry with a plane
X - delete
ctrl + B - face splitting (Bevel)
shift + S - snap, snap 3D cursor
shift + Tab - enable snap when moving
shift + D - duplicate
shift + x,y,z - activate 2 axes
alt + S - change thickness (shrink/fatten)
L - select a group of an object element. shift + L - remove selection from group
shift + A - menu for creating objects
U - unwrap
P - separate into separate object
alt + J - triangles into polygon
J - connect polygon points with line
I - extrude polygon inside selection (Inset)
ctrl + A - scale thickness of Skin modifier
shift + G - menu for selecting similar (Similar)
ctrl + T - rotate along curve
ctrl + (1,2,3..) - smooth and multiply mesh (Subdivision Surface)
ctrl + N - invert normals
shift + alt + S - deform selection into sphere
ctrl + H - hook vertices to object (Hook)
shift + V - slide vertices, +alt - slide in fixed direction
ctrl + shift + V - slide edges
shift - draw curve (in curve editing mode)
ctrl + G - assign vertices to Vertex Group
ctrl+shift+alt+M - check for non-manifold

Object mode:
ctrl + A - reset translation, rotation, scale
alt + C - convert object
ctrl + P - assign object parent
/ - isolate object
ctrl + T - track to constrain
ctrl + (1,2,3..) - smooth and multiply mesh by 3 (Subdivision Surface)
ctrl + J - merge objects into one (join)
U - create independent object (make single user)
M - move object to another layer
ctrl+shift+A - convert DupliGroup to regular objects

Bone mode:
ctrl + shift + C - Constrain menu
ctrl + C - Attribute Constrain menu
ctrl + N - recalculate rotation

UV mode:
Ctrl+A and Ctrl+P - UV autoscale and autopack

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