Reinforcement_Learning_Enhanced
Reinforcement_Learning_Enhanced
Overview
Reinforcement Learning (RL) is a type of machine learning where an agent learns to make decisions
by performing actions and receiving feedback in the form of rewards or penalties. Unlike supervised
learning, where the model learns from a fixed dataset, reinforcement learning involves dynamic
interaction with the environment. The learning process aims to find an optimal policy that maximizes
RL can be either model-based, where the agent builds a model of the environment, or model-free,
where it learns directly from interactions. It includes concepts such as exploration (trying new
actions) and exploitation (using known actions that give high rewards).
Example
Imagine teaching a dog new tricks. Every time the dog performs a trick correctly, it receives a treat
(reward). Over time, it learns which behaviors lead to rewards. This is similar to how RL works.
Another classic example is a self-driving car learning to navigate a city. The car (agent) receives
rewards for following traffic rules, avoiding collisions, and reaching destinations efficiently. Through
consist of:
- Transition Function (T): Probability of moving from one state to another, given an action.
The Markov property states that the future state depends only on the current state and action, not
Values
In RL, value functions help in evaluating the desirability of states or state-action pairs. Key functions
include:
- State Value Function (V(s)): Measures the expected cumulative reward from state s, following a
policy.
- Action Value Function (Q(s, a)): Measures the expected cumulative reward from taking action a in
These functions are essential in many RL algorithms like Q-learning and SARSA, which aim to
approximate the optimal value functions and thereby learn the optimal policy.
choices like places to visit, activities to do, and budget constraints. Based on previous experiences
For instance, visiting a calm beach might give a high reward (relaxation), while a crowded market
might yield a low reward (stress). Over time, the agent learns to make better travel decisions that
align with their preferences, much like an RL policy being refined through feedback.
- **Game Playing**: Algorithms like AlphaGo and OpenAI Five have beaten world champions in
complex games.
interactions.
- **Autonomous Vehicles**: Enabling self-driving cars to learn optimal driving behavior through
Diagrams (placeholders):
- Diagram 1: RL agent-environment interaction