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Fighter

The document outlines the character sheet for a Dragonborn Fighter at level 0, detailing their attributes, skills, proficiencies, and equipment. It includes information on hit points, saving throws, and racial traits such as the Breath Weapon and damage resistance. Additionally, it highlights the character's personality traits, ideals, bonds, and flaws.

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Michael Kelly
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0% found this document useful (0 votes)
4 views4 pages

Fighter

The document outlines the character sheet for a Dragonborn Fighter at level 0, detailing their attributes, skills, proficiencies, and equipment. It includes information on hit points, saving throws, and racial traits such as the Breath Weapon and damage resistance. Additionally, it highlights the character's personality traits, ideals, bonds, and flaws.

Uploaded by

Michael Kelly
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
Available Formats
Download as PDF, TXT or read online on Scribd
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Fighter 1

CLASS & LEVEL PLAYER NAME

Dragonborn Soldier 0
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

• +4 Strength
ARMOR Max HP Current HP Temp HP
STRENGTH +2 Dexterity
• +4 Constitution +2 18 12 --
+2 +0 Intelligence
CLASS
+1 Wisdom INITIATIVE HIT POINTS
14
-1 Charisma
Total 1d10 SUCCESSES
Saving Throw Modifiers
Resistances - Cold
DEXTERITY FAILURES

+2 DEFENSES HIT DICE DEATH SAVES

15 SAVING THROWS INSPIRATION


=== ARMOR ===
Heavy Armor, Light Armor, Medium Armor,
CONSTITUTION +2 Acrobatics DEX Shields
+2 PROFICIENCY BONUS
+2 P +3

+0
Animal Handling WIS
Arcana INT
=== WEAPONS ===
Martial Weapons, Simple Weapons

14 P +4 Athletics STR === TOOLS ===


ABILITY SAVE DC Dice Set, Vehicles (Land)
-1 Deception CHA
+0 History INT === LANGUAGES ===
INTELLIGENCE
+1 Insight WIS Common, Draconic
30 ft. (Walking)
+0 P +1 Intimidation CHA
+0 Investigation INT
10 P +3 Medicine WIS SPEED

+0 Nature INT PROFICIENCIES & LANGUAGES

WISDOM +1 Perception WIS


-1 Performance CHA === ACTIONS ===
+1 -1 Persuasion CHA
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge,
Help, Hide, Ready, Search, Use an Object,
+0 Religion INT
13 Opportunity Attack, Grapple, Shove, Improvise,
+2 Sleight of Hand DEX Two-Weapon Fighting, Interact with an Object

+2 Stealth DEX Breath Weapon (White) • 1 / Short Rest


CHARISMA As an action once per short rest, exhale in a 15 ft.
+1 Survival WIS
cone (CON DC 12, half damage on success) for 2d6

-1 Cold Damage [6th] 3d6, [11th] 4d6, [16th] 5d6

=== BONUS ACTIONS ===


Second Wind • 1 / Short Rest
9 Once per short rest, you can use a bonus action to
regain 1d10 + 1 HP.
SKILLS ACTIONS

NAME HIT DAMAGE/TYPE NOTES

11 PASSIVE WISDOM (PERCEPTION)


Longbow +6 1d8+2 Piercing Martial, Ammunition, Heavy, Range, Two-Handed, Range (150/600)

Unarmed Strike +4 3 Bludgeoning


11 PASSIVE WISDOM (INSIGHT)

10 PASSIVE INTELLIGENCE (INVESTIGATION)

SENSES WEAPON ATTACKS & CANTRIPS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Fighter 1
CLASS & LEVEL PLAYER NAME

Dragonborn Soldier
CHARACTER NAME RACE BACKGROUND EXPERIENCE POINTS

=== FIGHTER FEATURES ===


| Breath Weapon (White): 1 / Short Rest • 1 Action
* Hit Points • PHB 71
* Damage Resistance • BR 34
* Proficiencies • PHB 71 You have resistance to the damage type associated
with your draconic ancestry.
* Fighting Style • PHB 72
You adopt a fighting style specialty. | White Dragon • BR 34
Cold Damage
| Archery • PHB
You gain a +2 bonus to attack rolls you make with
ranged weapons.

* Second Wind • PHB 72


Once per short rest, you can use a bonus action to
regain 1d10 + 1 HP.

| 1 / Short Rest • 1 Bonus Action

=== DRAGONBORN RACIAL TRAITS ===

* Draconic Ancestry • BR 34
You gain a breath weapon and damage resistance
with your chosen dragon type.

| White Dragon • BR 34
Cold

* Breath Weapon • BR 34
Once per short rest as an action, exhale destructive
energy based on your Draconic Ancestry. Each
creature in the area must make a DC 12 saving throw
(type determined by your ancestry), taking 2d6 ([6th]
3d6, [11th] 4d6, [16th] 5d6) on a failed save, and half
damage on a successful one.

| White Dragon • BR 34
As an action once per short rest, exhale in a 15 ft.
cone (CON DC 12, half damage on success) for 2d6
Cold Damage [6th] 3d6, [11th] 4d6, [16th] 5d6

FEATURES & TRAITS

NAME QTY WEIGHT NAME QTY WEIGHT

CP 0 Shield 1 6 lb.

Chain Mail 1 55 lb.

SP 0 Longbow 1 2 lb.

Backpack 1 5 lb.
EP 0 Bedroll 1 7 lb.

Mess Kit 1 1 lb.


GP 0 Rations (1 day) 10 20 lb.

Rope, Hempen (50 feet) 1 10 lb.


PP 0 Tinderbox 1 1 lb.

Torch 10 10 lb.
WEIGHT CARRIED

127 lb. Waterskin 1 5 lb.

ENCUMBERED Arrows 100 5 lb. ATTUNED MAGIC ITEMS QTY WEIGHT

210 lb.
PUSH/DRAG/LIFT

420 lb.

EQUIPMENT

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
Medium
GENDER AGE SIZE HEIGHT WEIGHT

CHARACTER NAME ALIGNMENT FAITH SKIN EYES HAIR

I’ve lost too many friends,


and I’m slow to make new
ones.
PERSONALITY TRAITS

Nation. My city, nation, or people are all


that matter. (Any)

IDEALS

My honor is my life.

BONDS

I’d rather eat my armor than


admit when I’m wrong.
FLAWS
CHARACTER APPEARANCE ALLIES & ORGANIZATIONS

CHARACTER BACKSTORY ADDITIONAL NOTES

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.
SPELLCASTING SPELL SAVE DC SPELL ATTACK
SPELLCASTING ABILITY BONUS
CLASS

PREP SPELL NAME SOURCE SAVE/ATK TIME RANGE COMP DURATION PAGE REF NOTES

SPELLS

TM & © 2018 Wizards of the Coast LLC. ©2018 D&D Beyond | All Rights Reserved. Permission is granted to photo copy this document for personal use.

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