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c++

C++ is a widely-used programming language known for its performance and efficiency, commonly employed in applications like video games and operating systems. Key concepts include variable declaration, data types, expressions, and control structures such as if and switch statements. The language utilizes the Standard Library and requires compilation to run applications, with popular IDEs like MS Visual Studio and XCode facilitating development.

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0% found this document useful (0 votes)
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c++

C++ is a widely-used programming language known for its performance and efficiency, commonly employed in applications like video games and operating systems. Key concepts include variable declaration, data types, expressions, and control structures such as if and switch statements. The language utilizes the Standard Library and requires compilation to run applications, with popular IDEs like MS Visual Studio and XCode facilitating development.

Uploaded by

wandilelwandle5
Copyright
© © All Rights Reserved
We take content rights seriously. If you suspect this is your content, claim it here.
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Download as PDF, TXT or read online on Scribd
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SUMMARY

C++ is one of the oldest yet most popular programming languages in the world due to its
performance and efficiency.

• It’s often used in building performance-critical applications, video games (especially


with Unreal Engine), servers, operating systems, etc.

• To learn C++, you need to learn the syntax (grammar) of the language as well as C++
Standard Library, which is a collection of pre-written C++ code for solving common
problems.

• To write C++ applications, we often use an Integrated Development Environment (IDE).


The most popular IDEs are MS Visual Studio, XCode, and CLion.

• To run C++ applications, first we have to compile our C++ code to machine code.

• The main() function is the starting point of a C++ program

THE BASICS

We use variables to temporarily store data in the computer’s memory.

• To declare a variable, we should specify its type and give it a meaningful name.

• We should initialize variables before using them. Using an uninitialized variable can
lead to unexpected behavior in our programs since these variables hold garbage values.
• Unlike variables, the value of constants don’t change.

• The common naming conventions used in C++ applications are: PascalCase,


camelCase, and snake_case.

• An expression is a piece of code that produces a value. A mathematical (arithmetic)


expression consists of an operator (+, -, *, /, %) and two operands.
• Multiplication and division operators have a higher priority than addition and
subtraction operators. So, they’re applied first.

We can use parentheses to change the order of operators.

• We use cout (pronounced sea-out) to write characters to the Standard Output Stream
which represents the terminal or console window.

• We use cin (pronounced sea-in) to read data from the Standard Input Stream which
represents the keyboard.

• We use the Stream Insertion Operator (<>) to read data from a stream.

• The Standard Template Library (STL) consists of several files each containing
functions for different purposes.

• To use functions in the Standard Library, we should include the corresponding files
using the #include directive.

• Using comments we can explain what cannot be expressed in code. This includes
why’s, how’s, and any assumptions we made while writing code.
DATA TYPES

C++ has several built-in data types for storing integers (whole numbers), floating-point
numbers (numbers with a decimal point), characters, and Boolean values (true/false).

• Floating-point numbers are interpreted as double by default. To represent a float, we


have to add the F suffix to our numbers (eg 1.2F).

• Whole numbers are interpreted as int by default. To represent a long, we have to use
the L suffix (eg 10L).

• Using the auto keyword, we can let the compiler infer the type of a variable based on
its initial value.

• Numbers can be represented using the decimal, binary, and hexadecimal systems.

• If we store a value larger or smaller than a data type’s limits, overflowing or


underflowing occurs.

• Using the sizeof() function, we can see the number of bytes taken by a data type.

• We can use stream manipulators to format data sent to a stream. The most common
manipulators are setw, fixed, setprecision, boolalpha, left, and right.

• The Boolean false is represented as 0. Any non-zero number is interpreted as the


Boolean true.

• In C++, characters should be surrounded with single quotes.

• Characters are internally represented as numbers.

• A string is a sequence of characters and should be surrounded by double quotes.

• We use arrays to store a sequence of items (eg numbers, characters, etc).

• Array elements can be accessed using an index. The index of the first element in an
array is 0.

• When we store a smaller value in a larger data type, the value gets automatically cast
(converted to) the larger type. When storing a large value in a smaller data type, we have
to explicit cast the value.

• C-style casting involves prefixing a variable with the target data type in parentheses. In
C++, we use the static_cast operator.

• C++ casting is safer because conversion problems can be caught at the compile-
time. With C-style casting, we won’t know about conversion issues until the run-time
DECISION MAKING

• We use comparison operators to compare values.


• A Boolean expression is a piece of code that produces a Boolean value.

• With Logical operators we can combine Boolean expressions and represent more
complex conditions.

• With the logical AND operator (&&) both operands should be true. If either of them is
false, the result will be false.

• With the logical OR operator (||), the result is true if either of the operands is true.

• The logical NOT operator (!) reverses a Boolean value.

• Using if and switch statements, we can control the logic of our programs.

• An if statement can have zero or more else if clauses for evaluating additional
conditions.

• An if statement can optionally have an else clause.

• We can code an if statement within another. This is called nesting if statements.

• Using the conditional operator we can simplify many of the if/else statements.

• We use switch statements to compare a variable against different values.

• A switch block often has two or more case labels and optionally a default label.

• Case labels should be terminated with a break statement; otherwise, the control
moves to the following case label.

• Switch statements are not as flexible as if statements but sometimes they can make
our code easier to read.

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