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CHAPTER 6
INVENTORIES
DISCUSSION QUESTIONS
1. The receiving report should be reconciled to 6. LIFO. In periods of rising prices, the use of
the initial purchase order and the vendor’s LIFO will result in the lowest net income and
invoice before recording or paying for inven- thus the lowest income tax expense.
tory purchases. This procedure will verify 7. Net realizable value (estimated selling price
that the inventory received matches the type less any direct cost of disposition, such as
and quantity of inventory ordered. It also sales commissions).
verifies that the vendor’s invoice is charging
8. a. Gross profit for the year was understat-
the company for the actual quantity of inven-
ed by $23,950.
tory received at the agreed-upon price.
2. A physical inventory should be taken period- b. Merchandise inventory and stockhold-
ers’ equity (retained earnings) were un-
ically to test the accuracy of the perpetual
derstated by $23,950.
records. In addition, a physical inventory will
identify inventory shortages or shrinkage. 9. Mistletoe Company. Since the merchandise
was shipped FOB shipping point, title
3. No, they are not techniques for determining
passed to Mistletoe Company when it was
physical quantities. The terms refer to cost
flow assumptions, which affect the determi- shipped and should be reported in Mistletoe
Company’s financial statements at October
nation of the cost prices assigned to items in
31, the end of the fiscal year.
the inventory.
10. Manufacturer’s; The manufacturer retains title
4. a. LIFO c. LIFO
until the goods are sold. Thus, any unsold
b. FIFO d. FIFO merchandise at the end of the year is part of
5. FIFO the manufacturer’s (consignor’s) inventory,
even though the merchandise is in the
hands of the retailer (consignee).
385
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accessible website, in whole or in part.
PRACTICE EXERCISES
PE 6–1A
PE 6–1B
PE 6–2A
PE 6–2B
386
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accessible website, in whole or in part.
PE 6–3A
PE 6–3B
PE 6–4A
c. Average cost method: $550 (11 units × $50), where average cost = $50 =
$2,250/45 units
PE 6–4B
a. First-in, first-out (FIFO) method: $2,722 = (20 units × $119) + (3 units × $114)
b. Last-in, first-out (LIFO) method: $2,682 = (10 units × $120) + (13 units × $114)
c. Average cost method: $2,645 (23 units × $115), where average cost = $115 =
$18,400/160 units
387
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accessible website, in whole or in part.
PE 6–5A
A B C D E F G
1 Unit Unit Total
2 Inventory Cost Market Lower
3 Commodity Quantity Price Price Cost Market of C or M
4 IA17 200 $40 $38 $ 8,000 $ 7,600 $ 7,600
5 TX24 150 55 60 8,250 9,000 8,250
6 Total $16,250 $16,600 $15,850
PE 6–5B
A B C D E F G
1 Unit Unit Total
2 Inventory Cost Market Lower
3 Commodity Quantity Price Price Cost Market of C or M
4 MT22 1,500 $ 7 $ 4 $10,500 $ 6,000 $ 6,000
5 WY09 900 22 25 19,800 22,500 19,800
6 Total $30,300 $28,500 $25,800
PE 6–6A
Amount of Overstatement
(Understatement)
Balance Sheet:
Merchandise inventory understated* ........... $(7,525)
Current assets understated........................... (7,525)
Total assets understated ............................... (7,525)
Stockholders’ equity understated ................ (7,525)
Income Statement:
Cost of merchandise sold overstated .......... $ 7,525
Gross profit understated ............................... (7,525)
Net income understated ................................ (7,525)
*$90,700 – $83,175 = $7,525
388
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accessible website, in whole or in part.
PE 6–6B
Amount of Overstatement
(Understatement)
Balance Sheet:
Merchandise inventory overstated* .............. $35,000
Current assets overstated ............................. 35,000
Total assets overstated ................................. 35,000
Stockholders’ equity overstated ................... 35,000
Income Statement:
Cost of merchandise sold understated ........ $(35,000)
Gross profit overstated.................................. 35,000
Net income overstated ................................... 35,000
*($580,000 – $545,000 = $35,000)
PE 6–7A
389
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PE 6–7A (Concluded)
c. The decrease in the inventory turnover from 4.0 to 3.6 and the increase in the
number of days’ sales in inventory from 91.3 days to 101.4 days indicate un-
favorable trends in managing inventory.
PE 6–7B
c. The increase in the inventory turnover from 2.8 to 3.0 and the decrease in the
number of days’ sales in inventory from 130.4 days to 121.7 days indicate fa-
vorable trends in managing inventory.
390
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accessible website, in whole or in part.
EXERCISES
Ex. 6–1
Ex. 6–2
a. Appropriate. The inventory tags will protect the inventory from customer
theft.
b. Inappropriate. The control of using security measures to protect the inventory
is violated if the stockroom is not locked.
c. Inappropriate. Good controls include a receiving report, prepared after all in-
ventory items received have been counted and inspected. Inventory pur-
chased should only be recorded and paid for after reconciling the receiving
report, the initial purchase order, and the vendor’s invoice.
391
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accessible website, in whole or in part.
Ex. 6–3
a.
Portable Video Players
Purchases Cost of Merchandise Sold Inventory
Unit Total Unit Total Unit Total
Date Quantity Cost Cost Quantity Cost Cost Quantity Cost Cost
June 1 75 40 3,000
6 60 40 2,400 15 40 600
14 90 42 3,780 15 40 600
90 42 3,780
19 15 40 600 55 42 2,310
35 42 1,470
25 20 42 840 35 42 1,470
30 80 45 3,600 35 42 1,470
80 45 3,600
30 Balances 5,310 5,070
b. Since the prices rose from $40 for the June 1 inventory to $45 for the purchase on June 30, we would expect
that under last-in, first-out the inventory would be lower.
Note to Instructors: Exercise 6–4 shows that the inventory is $5,040 under LIFO.
392
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accessible website, in whole or in part.
Ex. 6–4
Portable Video Players
Purchases Cost of Merchandise Sold Inventory
Unit Total Unit Total Unit Total
Date Quantity Cost Cost Quantity Cost Cost Quantity Cost Cost
June 1 75 40 3,000
6 60 40 2,400 15 40 600
14 90 42 3,780 15 40 600
90 42 3,780
19 50 42 2,100 15 40 600
40 42 1,680
25 20 42 840 15 40 600
20 42 840
30 80 45 3,600 15 40 600
20 42 840
80 45 3,600
30 Balances 5,340 5,040
393
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accessible website, in whole or in part.
Ex. 6–5
a.
Prepaid Cell Phones
Purchases Cost of Merchandise Sold Inventory
Unit Total Unit Total Unit Total
Date Quantity Cost Cost Quantity Cost Cost Quantity Cost Cost
July 1 800 45 36,000
10 500 50 25,000 800 45 36,000
500 50 25,000
12 500 50 25,000 600 45 27,000
200 45 9,000
14 300 45 13,500 300 45 13,500
20 450 52 23,400 300 45 13,500
450 52 23,400
31 250 52 13,000 300 45 13,500
200 52 10,400
31 Balances 60,500 23,900
b. Since the prices rose from $45 for the July 1 inventory to $52 for the purchase on July 20, we would expect
that under first-in, first-out the inventory would be higher.
Note to Instructors: Exercise 6–6 shows that the inventory is $25,900 under FIFO.
394
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accessible website, in whole or in part.
Ex. 6–6
Prepaid Cell Phones
Purchases Cost of Merchandise Sold Inventory
Unit Total Unit Total Unit Total
Date Quantity Cost Cost Quantity Cost Cost Quantity Cost Cost
July 1 800 45 36,000
10 500 50 25,000 800 45 36,000
500 50 25,000
12 700 45 31,500 100 45 4,500
500 50 25,000
14 100 45 4,500
200 50 10,000 300 50 15,000
20 450 52 23,400 300 50 15,000
450 52 23,400
31 250 50 12,500 50 50 2,500
450 52 23,400
31 Balances 58,500 25,900
395
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accessible website, in whole or in part.
Ex. 6–7
Ex. 6–8
396
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accessible website, in whole or in part.
Ex. 6–9
Cost
Merchandise Merchandise
Inventory Method Inventory Sold
a. FIFO ..................... $4,986 $ 9,639
b. LIFO ..................... 4,365 10,260
c. Average cost ....... 4,680 9,945
Cost of merchandise available for sale:
21 units at $180 ........................................................ $ 3,780
29 units at $195 ........................................................ 5,655
10 units at $204 ........................................................ 2,040
15 units at $210 ........................................................ 3,150
75 units (at average cost of $195) .......................... $14,625
a. First-in, first-out:
Merchandise inventory:
15 units at $210 ........................................................ $3,150
9 units at $204 ........................................................ 1,836
24 units ..................................................................... $4,986
Merchandise sold:
$14,625 – $4,986 ....................................................... $9,639
b. Last-in, first-out:
Merchandise inventory:
21 units at $180 ........................................................ $3,780
3 units at $195 ........................................................ 585
24 units ..................................................................... $4,365
Merchandise sold:
$14,625 – $4,365 ....................................................... $10,260
c. Average cost:
Merchandise inventory:
24 units at $195 ($14,625/75 units) ......................... $4,680
Merchandise sold:
$14,625 – $4,680 ....................................................... $9,945
397
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accessible website, in whole or in part.
Ex. 6–10
b. In periods of rising prices, the income shown on the company’s tax return
would be lower than if FIFO were used; thus, there is a tax advantage of using
LIFO.
Note to Instructors: The federal tax laws require that if LIFO is used for tax pur-
poses, LIFO must also be used for financial reporting purposes. This is known as
the LIFO conformity rule. Thus, selecting LIFO for tax purposes means that the
company’s reported income will also be lower than if FIFO had been used. Com-
panies using LIFO believe the tax advantages from using LIFO outweigh any neg-
ative impact of reporting a lower income to shareholders.
Ex. 6–11
A B C D E F G
1 Unit Unit Total
2 Inventory Cost Market Lower
3 Commodity Quantity Price Price Cost Market of C or M
4 AL65 40 $28 $30 $ 1,120 $ 1,200 $ 1,120
5 CA22 50 70 65 3,500 3,250 3,250
6 LA98 110 6 5 660 550 550
7 SC16 30 40 30 1,200 900 900
8 UT28 75 60 62 4,500 4,650 4,500
9 Total $10,980 $10,550 $10,320
Ex. 6–12
The merchandise inventory would appear in the Current Assets section, as fol-
lows:
Merchandise inventory—at lower of cost (FIFO) or market ........ $10,320
Alternatively, the details of the method of determining cost and the method of
valuation could be presented in a note.
398
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accessible website, in whole or in part.
Ex. 6–13
a. Balance Sheet
Merchandise inventory ............ $11,350* understated
Current assets .......................... $11,350 understated
Total assets ............................... $11,350 understated
Stockholders’ equity
(retained earnings) .............. $11,350 understated
*$11,350 = $451,000 – $439,650
b. Income Statement
Cost of merchandise sold ........ $11,350 overstated
Gross profit ............................... $11,350 understated
Net income ................................ $11,350 understated
c. Income Statement
Cost of merchandise sold ........ $11,350 understated
Gross profit ............................... $11,350 overstated
Net income ................................ $11,350 overstated
d. The December 31, 2013, balance sheet would be correct, since the 2012 inven-
tory error reverses itself in 2013.
Ex. 6–14
a. Balance Sheet
Merchandise inventory ............ $12,000* overstated
Current assets .......................... $12,000 overstated
Total assets ............................... $12,000 overstated
Stockholders’ equity
(retained earnings) .............. $12,000 overstated
*$12,000 = $350,000 – $338,000
b. Income Statement
Cost of merchandise sold ........ $12,000 understated
Gross profit ............................... $12,000 overstated
Net income ................................ $12,000 overstated
c. Income Statement
Cost of merchandise sold ........ $12,000 overstated
Gross profit ............................... $12,000 understated
Net income ................................ $12,000 understated
d. The December 31, 2013, balance sheet would be correct, since the 2012 inven-
tory error reverses itself in 2013.
399
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11. He is always forgetting (for-getting).
12. Because they are too long and too loose (Toulon and
Toolouse).
13. R U E (are you he).
14. Adriatic (a dry attic).
15. Hymen.
16. It is a deck oration (decoration).
17. It follows the sea (C).
18. The cat’ll eat it (the cattle eat it).
19. There is no parting there.
20. S X (Essex).
21. He is ruffled.
22. She sows tares while the husbandman sleeps.
23. It is often told (tolled).
24. Because they found little profit (prophet) in the rushes on the
banks.
25. Because one is a taper in a cavern, the other a caper in a
tavern.
26. Jeroboam, Samuel, Benjamin (Jerry beau ’em; Sam you will;
Ben jam in).
27. Herodias’ daughter, because she got ahead of John the
Baptist on a charger.
28. They were snaked out.
29. It took him forty days and nights to find Ara-rat.
30. Because we can not make them here (hear).
31. Fiddle-de-dee (Fiddle D D).
32. Because he is best known by his gait (gate).
33. “Its silvered o’er with care.”
34. Because it cannot be used till it is drawn.
ANSWERS TO ENIGMAS AND CHARADES.
1. Fire-fly.
2. Mur-mur.
3. Canada.
4. Sky-lark.
5. Ladder—adder.
6. Fast—Feast.
7. Counter-pane.
8. Truly.
9. Yesterday.
10. A bed.
11. Railway train.
12. Gold.
13. Candle-stick.
14. Hour-glass.
15. Flute.
16. Justice, (just-ice.)
17. A tree.
18. Alphabet.
19. The animal sent was an antelope, (aunt elope!) the fruit
returned was a cantelope (can’t elope.)
20. On I on, (onion.)
21. Broom.
22. The letter L.
23. The vowels.
24. A spermaceti candle.
25. Cares—s.
26. Heroine.
27. Idol.
28. Cod.
29. The kine that bore the ark. 1 Samuel, vi., 10, 12, 14.
30. Bathsheba.
31. Solomon.
32. Horse-man-ship.
33. Flash.
1. Turkey.
2. Parsnips.
3. Hare, (hair.)
4. Dandelion, (dandy-lion.)
5. Lamb.
6. Mint-sauce.
7. Tongue.
8. Mangoes.
9. Potatoes.
10. Ham.
11. Cabbage.
Dessert.
1. Ice cream.
2. Maderia, (wine.)
3. Whips.
4. Champagne, (sham-pain.)
5. Punch.
6. Brandy.
7. Pine-apples.
8. Hock.
9. Pears.
10. Trifle.
11. Currants.
This is another variety of the same game. The blind man carries a
cane, which he reaches in every direction. Whoever it touches is
bound, by the rules of the game, to take hold of it, and repeat
whatever the blind man orders. The one who is caught can disguise
his voice as he pleases. The blind man is allowed three guesses, and
if he cannot discover the person touched by his voice, he must try
another. This is an amusing change.
There is still another, called “Fettered Buff.” The person who is to
catch his companions is not blinded, but his wrists are tied behind
him, and he catches by running backwards. This form of the game is
not recommended. The person so bound cannot balance himself
easily, or guard himself, and is liable to injury from falling.
CHINESE SHADOWS.
THE MENAGERIE.
This is a noisy game. All the actors in the play must take seats
around the room, while some one or two of the number must be
chosen to give out the parts. The persons so chosen whisper in the
ear of each one the name of some animal he is to imitate. When all
are ready and the signal is given by one chosen for the purpose,
each one commences to utter sounds in imitation of the animal
named to him. Those who fail must pay some penalty. It cannot be
called a “concord of sweet sounds,” but such a game will give life to
a too quiet company on a stormy Winter evening.
QUAKER MEETING.
Those who join the game take seats around the room, and one or
more whispers in the ear of each one some witty or absurd thing for
him to do. All must be quiet who are not playing. When all are ready,
one person claps his hands, and the first one must proceed to do
what he was told; the others must not speak or laugh, on penalty of
a forfeit. Each one in turn must act his or her part. It must all be in
pantomime. When all are through, each person must turn and shake
hands with his or her neighbor, saying: “Friend, how dost thee do?”
It is important in this game that the one who gives the parts should
be full of humor and of quick perceptions, so as to adapt the game
to the persons playing. The parts assigned may be of endless
variety. One person may be ordered to play a mock bravura on a
table for a piano; another to gaze in admiration of himself in a mirror
and arrange his dress and hair; another to act the scornful belle,
while a gentleman acts the urgent but despairing lover; one to
dance a hornpipe, another to make a speech by gestures, another to
make grimaces in the face of every one in the company, another to
pretend terror and fright from some imaginary animal, etc.
RESEMBLANCES.
PUT IN A WORD.
Some one in the company leaves the room, while those remaining
select a word, and then send for the person to return. She must ask
some question of the person nearest to her, to which the one spoken
to must make a prompt answer, and in answering he must make use
of the word selected. Sometimes an acute person will guess the
word from the answer given to her first question. Some awkward
use or slight emphasis may betray it, but generally she will go to a
number and sometimes to all present without guessing the word. In
that case (unless some one volunteers to take her place), she must
go out again. If she discovers the word, the one by whose answer
she guessed it, leaves the room, and those remaining choose a word
and the game proceeds as before.
PROVERBS.
The company select some one to leave the room; those
remaining agree upon a proverb, such as “All is not gold that
glitters,” and then send for the person to return to the room. She
must ask questions of the company in turn. The first person asked
must include in his answer the first word of the proverb, “all,” the
next person, “is,” and so on till they complete the proverb; if she has
not guessed it, and there are more in the company, the next person
begins the proverb anew. The one by whose answer the proverb is
guessed must then leave the room. This game requires considerable
ingenuity and readiness. The proverbs selected should be familiar
ones, such as “Make hay while the sun shines,” “When poverty
comes in at the door love flies out at the window,” “A fool is wise in
his own conceit,” “A stitch in time saves nine,” “Never look a gift
horse in the mouth,” “All’s well that ends well,” “A bird in the hand is
worth two in the bush.”
GAME OF CHARACTERS.
LAWYER.
All who take part in the play assemble and choose a lawyer. The
chairs in the room are arranged in two rows, as in a contra dance. If
there are an equal number of gentlemen and ladies, the former
choose their partners. The gentlemen take seats opposite the ladies.
The lawyer proceeds to ask such questions as he chooses. The
person addressed must never answer, but his partner must answer
for him. If either make a mistake, he or she must change places with
the lawyer, and ask the questions. If the lawyer is ready in asking
questions, turning quickly from one person to another, he can very
soon catch some one.
CONSEQUENCES.
This game is a very old one, but it is too good not to be always
remembered. Arrange the company in this form, all facing inward:—
The stars represent persons; the one outside the circle, but next
to it, is the goose; the one most distant from the circle, the fox.
When the game commences, the goose starts and places himself or
herself in front of one of the two stars. Then the outside one
becomes the goose, and the object of the fox is to touch the outside
one of three; if he succeeds, they change places, and the one
caught becomes the fox. Every one must be on the alert, and
change as quickly as possible. I have seen this game, on a stormy
day at the seashore, played with great zeal by old gentlemen,
judges, lawyers, ministers, mothers, fathers and children. One gray-
haired gentleman was the fleetest fox of all; no one could escape
him, and his laugh made all hearts glad. Green old age is beautiful
to see, and the youthful are always made happier by its genial
sympathy.
STAGE-COACH.
All who join this game should be seated, with the exception of
the story-teller. If there are vacant chairs, they should either be
turned over or taken out of the room. A person with a quick memory
and a flow of words, should be selected for the office of story-teller.
When all are seated, he or she passes around the circle, giving a
name to each individual. When the story is told, the one whose
name is mentioned must rise and whirl around. When “stage-coach”
is mentioned, all must rise and turn around; when it is said the
“stage-coach tips over,” all must change places, and the story-teller
then takes his chance to secure a seat, and the one who is left
without any seat must go on with the story—the former story-teller
taking the name of the person who takes his place. If any one fails
to turn around or change places according to the rules of the game,
a forfeit must be paid. The common way of telling the story is to
describe the “Fidget family, on a journey in a stage-coach.” The
following names are generally given to the company: Mr. and Mrs.
Fidget, the baby and nurse, Miss Fidget and Master Fidget, and
maiden aunt; gingerbread, band-box, trunks, bundles, off horse,
nigh horse, driver, whip, reins, driver’s seat, cushions, door, curtains,
wheels, footman, &c. You must adapt your names to the number
playing. In telling the story, it makes more fun to keep one or two
(who will bear the joke) constantly whirling. The story and names
are at the will of the story-teller.
SNEEZING.
All who join this game assemble in a circle. The leader gives one
of these syllables, “Ash-ish-osh,” to each one. Thus, to the first
person, “Ash;” the second, “ish;” third, “osh;” fourth, “ash,” and so
on through all the company. The leader must then stand in the
centre and count four, slowly. When he pronounces four, all must
sound their syllables at once. The effect is very amusing; it sounds
like a prolonged sneeze.
This is rare sport, when well managed, and for a time the
exhibition appears very mysterious to the uninitiated. A large sheet
should be strained across some open door; folding doors are better
adapted to this game, as they give a larger space for action.
The room in which the spectators are seated should be
darkened; but in the room back of the curtain, where the Giant
exhibits, should be placed on the floor, a bright lamp or candle, with
a reflector, either of polished tin or a looking glass. Any one standing
between the light and curtain, appears immense in all his
proportions, as his reflection is cast upon the sheet. Let the person
acting as the Giant first open his hands and spread his fingers wide,
and let them appear at the bottom of the curtain, and gradually rise
till the shadow of his whole body is exhibited between the light and
the curtain. He will appear to rise from the cellar; then let him jump
over the light, to the rear of the reflector, and it will seem as if he
jumped upwards through the ceiling.
Many amusing scenes can be thus contrived, articles of furniture,
etc., etc., can be called down from above by simply passing them
over the light. Dolls can be used with great effect. The Giant can
appear to swallow them—or destroy the pigmy race. Care should be
taken to keep the profile on the screen or curtain as distinct as
possible. Some call this game “The man in the moon came down too
soon.”
THE SHADOW AT COMMAND.
You profess yourself able to show any one what he never saw
before, what you never saw, and what no one ever saw, and which
after you two have seen, no one else ever shall see. After requesting
the company to guess this riddle, and they have professed
themselves unable to do so, produce a nut, and having cracked it,
take out the kernel, and ask them if they have ever seen it before;
of course they answer no; you reply, “Neither have I, and I think you
will confess that nobody else has ever seen it, and now no one shall
see it again;” saying which, you put the kernel into your mouth and
eat it.
BROTHER! I AM BOBBED!
THE BIRD-CATCHER.
All who join this game must be seated in a circle, first choosing a
bird-catcher, who takes his or her place in the centre. He can give
the name of a bird to each person, or each can select one, but each
one must represent some bird, and one of the number must
personate an owl. The bird-catcher then tells a story, introducing the
names of different birds. Every bird when mentioned must
immediately make a chirrup, crow, screech or splutter, peculiar to its
species. The slightest delay or mistake is punished by a forfeit. Each
player, until the owl is mentioned, must rest his hands on his knees;
but when the owl is called, each player must instantly clasp his
hands behind him. The bird-catcher tries to seize the hand of one of
the players before he raises it from his knee; if he succeeds, the
person so caught must pay a forfeit or take the bird-catcher’s place,
his name and place in the aviary being taken by the late officer. If he
fails to entrap any one, he must pay a forfeit, and continue the story
until he does, or has paid a certain number of forfeits; another then
takes his place, either by lot or choice. The company must keep their
hands behind them until some other bird is mentioned, when they
must return them promptly. It is well to mention the owl twice in
succession, but no one must change the second time; the owl must
make his peculiar cry whenever he is mentioned. The following is a
list of available birds, with sounds peculiar to them, taken from
undoubted authorities:—
The Cock—“Cook a doodle doo.”
The Hen—“Cut, cut, cut, ca da cut.”
The Chicken—“Peep, peep, peep.”
The Turkey—“Gobble, obble obble.”
The Duck—“Quack, quack, quack.”
The Canary—“Pretty Dick.”
The Magpie—“Jack wants his dinner.”
The Sparrow—“Chip, chip.”
The Whippowill—“Whip po will.”
The Parrot—“Pretty Poll; Poll wants cracker.”
The Curlew—“Pe-wit, pe-wit.”
The Crow—“Caw, caw, caw.”
The Goose—“Hiss—s—s.”
The Raven—“Cro-a-ak.”
The Snowbird—“Chick-adee-dee.”
The Owl—“To-wit, to-wit, to-whoo.”
These sounds of course can be varied to suit the idea of the
performer. Parrot and magpie can be made to speak as they wish.
The raven may be made to say, “Never more,” according to Poe’s
poem. But the sounds agreed upon at the beginning must not be
changed during the game. Some amusement can be gained by
giving appropriate names to different persons. The owl could be
given to the most learned in the company. The best singer, the
nightingale, could be represented by a few bars of Jenny Lind’s
melodies. The magpie could be given to a great talker. When all are
ready the bird-catcher might commence in the following manner:—
I went out the other morning with my gun and nets to catch a
few birds. I did not intend robbing a farm yard, but on the top of a
railing I saw a fine cock; (“Cock a doodle do,”) there was nobody
looking and I couldn’t resist it—when up came an enormous turkey.
(“Gobble, obble, obble.”) Oh! Oh! said I, a turkey, (“Gobble, obble,
obble”)—well a turkey (“Gobble, obble, obble”) is worth more than a
little sparrow, (“Chip, chip,”) and there is more to eat on it than on a
curlew, (“Pewit, pewit,”) and as I had made up my mind to steal a
cock, (“Cock a doodle do,”) why not a goose, (“His, s, s,”) or a
turkey. (“Gobble, obble, obble.”) I crept up to him, when all of a
sudden a rascally magpie (“Jack wants his dinner”) flew out of a
bush, making such an abominable noise that all the birds in the air
(general cry without moving the hands) took flight at once. Off went
the turkey (“Gobble, obble, obble”) on one side and the cock (“Cock
a doodle do”) on the other, scattering a flock of ducks. (“Quack,
quack.”) There was not a single bird in sight but the owl. (“To whit!
to whit! to whoo.”) All hands up. [A forfeit given either by the
unlucky bird-catcher who has not succeeded in catching a hand, or
by a bird whose hand he has caught; in either case, he who
remains, or becomes bird-catcher, continues.] As I was saying, the
owl [dead silence except the sound of the owl, all hands still behind]
began making an extraordinary noise, no doubt thinking himself the
nightingale, [the nightingale sings a bar from the “Daughter of the
Regiment;” all hands down on the knees immediately. Forfeits from
those too late, or in too great a hurry to replace them,] and all the
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