ECET 3060 M6 Journal
ECET 3060 M6 Journal
M6 Journal Report
Stella William-Benett
M1 Reflective Journal
Feb 9, 2025
The Fred Rogers Center for Early Learning and Children's Media, in collaboration with the
National Association for the Education of Young Children (NAEYC), provided a position
statement (2012), and the use of technology is addressed as intentional and appropriate use in
early childhood programs. However, it emphasizes that technology is best used as a tool to
enhance, not supplant, valid interactions and play-based learning experiences. What I found
interesting about this article was the importance placed on developmentally appropriate practices
and the need for educators to assess what technology adds to the learning experience critically.
According to Donohue (2015), Chapter 1 of Technology and Digital Media in the Early Years:
This site shares how digital tools inspire creativity, collaboration, and individualized learning.
One key takeaway I found from this chapter was the importance of setting balances between
screen time and hands-on experiential learning. What I found particularly interesting is how
educational professionals can utilize digital storytelling tools to allow language development and
cultural awareness. This aligns with my work around promoting literacy and cultural awareness
in family life. Technology can be used as a bridge to foster children’s exposure to stories and
Another insightful reading is the Common Sense Media report, Zero to Eight: Children's Media
Use in America (Rideout, 2011), which offers critical findings of a rise in young children's
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exposure to digital media. The report finds that the increasing exposure of children to media at
ever younger ages requires more deliberate guidance and supervision. Thinking about it raises
the concept of educators and caregivers serving curators of high-quality educational content that
As I try other technologies for classrooms, interactive whiteboards and education apps like
ABCmouse and Khan Academy Kids have much potential for engagement and individualized
instruction. These platforms allow for adaptive learning experiences that will vary according to
different children's learning styles, in addition to offering children the ability to progress through
education at their speed. Furthermore, augmented reality (AR) apps like Quiver make abstract
ideas come alive by making learning an immersive, curiosity and exploration-driven experience.
However, ease of use is an issue, especially as some of these technologies require training for
both educators and students to unveil their strengths at their best. Technological tools should
complement, not replace, effective learning methods so that such technology actually enriches
and does not detract from meaningful exchanges and developmental growth.
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References
Donohue, C. (Ed.). (2015). Technology and digital media in the early years: Tools for teaching
National Association for the Education of Young Children & Fred Rogers Center for Early
Learning and Children’s Media. (2012). Technology and interactive media as tools in
https://www.naeyc.org
Rideout, V. (2011). Zero to eight: Children’s media use in America. Common Sense Media.
https://www.commonsensemedia.org
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M2 Reflective Journal
Introduction
knowledge acquisition and interpersonal relations. In the articles by Crawford (2023) and Aladé
(2023), the authors discuss how technology should be used purposefully and in a
purpose, according to Crawford (2023). Her model states that more 2D interaction is introduced,
but real-life interaction should be encouraged rather than technology replacing interaction. The
article describes how teachers can foster positive associations with technology in the classroom
to improve learners' achievements, for instance, by employing video calls to remind children of
Similarly, Aladé (2023) focuses on the impact of media and technology on young
learners. If applied appropriately, she provides valuable insights into how children develop C/SE
skills using technology such as interactive apps, educational videos, and digital games. However,
she frowns at passive screen time and emphasizes the need to get honest with it.
From the above readings, I explored a few technologies that could be useful in early
childhood settings:
1. Osmo Learning System—Osmo is a tool that connects the physical game with the tablet,
applying physical objects to play with iPads. It develops social skills such as problem-
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solving, reading, and writing arithmetic skills among children. It may include the
following benefits since it can be easily used and introduced into the learning process of
2. Khan Academy Kids – This free application serves children with games, books, and
various activities appropriate for a young age. It is in harmony with the principles
outlined by Aladé (2023), according to which YouTube is active and not passive
consuming.
3. Seesaw – A web-based tool for students to record their learning process through pictures,
drawings, and voice recordings. This tool fosters relationships between educators,
children, and families, and it addresses the first of Crawford's (2023) tenets of
relationship.
Reflecting on these readings and tools used in this lesson, I acknowledge that technology, if
well employed in early education, can be of great benefit. The issue is to ensure that online
learning enacts or supports offline learning rather than replacing it. With the help of interactive,
developmentally appropriate tools, one can enhance the learning process while fostering a child's
development.
References
Aladé, F. (2023). Media and technology for our littlest learners. YC: Young Children, 78(4), 89–
93.
Crawford, P. A. (2023). Intentional use of technology to foster learning and relationships. YC:
Reflecting on the readings this week, I have considered how technology can be integrated into
The Technology and Digital Media chapters in the Early Years (Chapters 11-13) emphasize the
importance of balancing screen time with hands-on learning experiences. Technology can be a
powerful tool for engagement, but it must not overshadow the critical importance of human
interaction and play in early childhood development. The use of tablets, for instance, can be
engaging but should always be used in moderation and be aligned with educational goals.
DiCerbo's (2023) article on AI in education also resonated with me, especially the potential for
teaching, I envision using tools that adapt to each student's pace, providing them with real-time
feedback and resources tailored to their needs. However, I recognize the importance of balancing
development.
Shuler's (2007) work on children’s interactive media further informed my thinking about the
technology landscape. I’m particularly intrigued by interactive apps that promote problem-
solving and creativity, such as those focused on storytelling and exploration. Moving forward, I
plan to explore such apps more deeply to assess how effectively they can be incorporated into
my classroom practices.
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assessing their impact on student engagement and development, ensuring they complement
References
DiCerbo, K. (2023). AI, Education, and Humanity. In: Horvitz, E. (Ed.), AI Anthology.
Shuler, C. (2007). D is for Digital: An Analysis of the Children’s Interactive Media Environment
with a Focus on Mass-marketed Products That Promote Learning. New York, NY: The Joan
M4 Journal
In this module, the readings that resonated most with me were from Technology and Digital
Media in the Early Years: Tools for Teaching and Learning, particularly Chapters 14-17, as well
as the article by Takeuchi (2011) on how families can engage with media in a digital age. These
readings highlighted the crucial role of technology in bridging gaps between home and school
learning, especially in diverse communities. The insights on designing media that aligns with
children's cognitive development and family dynamics sparked new ideas for incorporating
technology in early childhood education (Levinson et al., 2017). I am particularly excited about
the possibility of using interactive apps and games that support literacy and numeracy skills and
As for new technologies, I have been exploring platforms like Seesaw and ClassDojo, which can
foster communication between home and school. These tools enable teachers to share updates
and students' work with families, keeping parents engaged in their children's learning.
Maintaining professionalism, ethics, and confidentiality is crucial to ensure that any technology
used in the classroom or program adheres to privacy policies. Platforms like Seesaw and
ClassDojo offer secure communication features, but it is important to emphasize the importance
of informed consent when sharing content or student information. Social media should be used
References
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Takeuchi, L. M. (2011). Families matter: Designing media for a digital age—New York: The
Levinson, A., & Raynal, A. (2017). Digital connections to link home and school: What
educators, librarians, and care providers can learn from studies of Hispanic-Latino
M5 Journal
This semester, I reviewed technologies that can assist in facilitating early childhood education
with an emphasis on artificial intelligence (AI). It is necessary to thank Education Week for
gathering the following articles: What Teachers Need to Know About AI, But Don’t and Can AI
Improve Instruction? 3 Teachers Share How They Use It. These articles described how AI could
be adopted in the classroom and the pros and cons of introducing it in the learning process
The first significant learning was about AI's strengths and weaknesses. The first article discussed
a lack of awareness among educators about AI's function, which may result in synergy or
reluctance to incorporate the tool (Langreo, 2023). This made me relate to the article's author
because I considered AI complicated and not easily implementable in ECE. However, the second
article explained how teachers use AI technology, such as ChatGPT, to generate lesson plans and
Furthermore, during my investigation, I came across ClassDojo and Seesaw to manage the
learning process. One way ClassDojo facilitated communication between teachers, students, and
parents, while Seesaw enabled teachers to give assignments that could be completed with the
help of students' reflection. However, intensifying the two tools was observed to engage the
New developments must be incorporated into the teaching process at the end of this exploration.
Using such possibilities of AI and digital platforms is not wrong, but they must be introduced as
References
Langreo, L., McFarlane, L., & Meisner, C. (2023). Can AI Improve Instruction? 3 Teachers
Intelligence. https://bpb-us-w2.wpmucdn.com/hawksites.newpaltz.edu/dist/7/800/files/
2024/02/1-5-24_AISpotlight_Sponsored-a45a0de0e43014f5.pdf
Langreo, L. (2023). What Teachers Need to Know About AI, But Don’t. Artificial
Intelligence. https://bpb-us-w2.wpmucdn.com/hawksites.newpaltz.edu/dist/7/800/files/
2024/02/1-5-24_AISpotlight_Sponsored-a45a0de0e43014f5.pdf
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M6 Journal
Over the course of this semester, I have developed a deeper understanding of how technology
and interactive media can be thoughtfully integrated into early childhood education to enhance
learning, support development, and foster meaningful relationships. From the beginning, the
foundational principle that stood out to me is that technology should be used intentionally and in
developmentally appropriate ways. It is not meant to replace play-based learning or direct social
interaction but to support and enrich these essential aspects of early childhood development.
One of the most valuable takeaways for me has been the emphasis on balancing screen time with
hands-on, experiential learning. I now understand that while digital tools offer unique
replace—traditional methods. Tools like ABCmouse, Khan Academy Kids, and Osmo Learning
System show how technology can adapt to various learning styles and support children's
academic growth in areas such as literacy, math, and problem-solving. For instance, Osmo
connects physical activities with digital interaction, allowing children to build skills while still
engaging with tangible objects. This type of blended learning promotes both cognitive and
social-emotional development.
Another area of growth for me was recognizing the importance of educators acting as curators of
high-quality educational content. As children are increasingly exposed to digital media from an
early age, it is vital for teachers and caregivers to select tools and content that align with
children's developmental stages. I appreciated learning how tools like Seesaw can help
strengthen the connection between school and home. By allowing students to document their
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learning and share it with their families through drawings, voice recordings, and photos,
Additionally, the introduction of augmented reality (AR) and artificial intelligence (AI) in
education broadened my perspective on the future of learning. AR tools such as Quiver bring
abstract concepts to life and create immersive learning experiences that spark curiosity and
exploration. Similarly, AI tools can offer personalized instruction by adjusting to each child's
pace and needs. This has the potential to make learning more engaging and accessible,
particularly for children who may need additional support. However, I’ve also come to
understand that the role of the educator remains central. Technology should serve as an aid, not a
replacement, for the human interactions that are vital for young children's growth.
Through the readings and reflections, I’ve also become more aware of the ethical and practical
considerations in using technology with young children. Issues such as ease of use, accessibility,
privacy, and the need for professional training are crucial factors in successful implementation.
For instance, some tools may seem beneficial but require significant educator training before
they can be effectively used in the classroom. It is essential to provide support for educators so
that they can confidently and competently integrate technology into their teaching practices.
Finally, what resonated most with me was the idea that technology can be a bridge—not just
between academic subjects—but also between cultures, languages, and communities. Through
digital storytelling and media, children can be exposed to diverse traditions and languages,
fostering cultural awareness and empathy. This aligns closely with my personal interest in
In conclusion, my journey through this course has helped me see technology not as a distraction
or threat to early childhood education, but as a valuable tool that, when used intentionally and
thoughtfully, can enrich children's learning experiences. I now feel more confident in evaluating
digital tools and am committed to using them in ways that support developmental goals, nurture
relationships, and create meaningful, inclusive learning environments for all children.