Corsa Regs V2
Corsa Regs V2
!!Regulations only apply to cars that participate in events, except for the “General Regulations” tab! You can tune your car any way you like if you are not using them in
events. However it is suggested to tune your cars according to the regulations for fun races!!
GENERAL REGULATIONS
!!These regulations under the “General Regulations” tab apply to ALL vehicles, including the ones that are not for events.!!
● The triangle count on cars must be lower or equal to 275,000. You can check this by going to view > Render and then looking at the “Draw (scene)”.
Make sure to RUN your game before checking the triangle as it’ll be lower when you do.
● You can slot up to 5 separate slots. Dm @.IceCubes._ To get your slot taken, or any other admins.
● “OBJ”/Gamerip veeforcehicles are allowed once you are a member, however, you may not claim these as your own vehicles.
● Leaked assets are NOT tolerated! Usage or possessing leaked assets will result in a ban from Corsa unless there is a valid reason behind it.
● Your car must not contain viruses or scripts that spam the output with print/warn statements or errors. If your car sends errors to the output but
does not spam them, it’s fine. You can check this by opening Output in the view tab in Studio. Feel free to ping @.IceCubes._ in Corsa for help
resolving output errors.
● Virus scan your cars using this plugin.
● Loud, annoying or global audios are not allowed, this includes car sounds. Think of other players, keep your car volume at a reasonable level.
● You may not Double Slot. Which means you may not have multiple cars in 1 model/slot. This creates lag.
● Do NOT slot weapons or anything harmful or something that is a nuisance in your slot. Rules regarding aircrafts, tanks, and weapons are in the
#rules channel in the Discord server.
!!All regulation rules from here on out only apply to cars that participate in events!!!
GENERAL TUNING
● All vehicles must be on AC6C 1.5, drift cars are exempt from this.
● All vehicles must have Anti-collide, car commands,1.5 Aerodynamics, and the HP/PTW Reader installed! You can get these assets from the Corsa
mandatory package.
● Use the HP/TQ + PTW Reader from now on instead, so you and staff can read the PTW (Power to Weight Ratio) )easier instead of having to use a
calculator each time.
● You may NOT remove the SupensionGeometry from the wheels.
● You may not have any 3rd party scripts in your car that give you an advantage over others. e.g. Boost controllers, Aura boosters, Grip changed, etc.
This includes active torque bias scripts. Do not use them even if your car comes with them from the factory.
● There is no horsepower limit. Just have common sense tuning your cars, so don’t put a thousand horsepower in a Corolla for example.
● Horsepower and Torque must be realistically based off of your vehicle's engine. Torque especially. You can control your torque by
raising/decreasing the Peaksharpness for example.
● CustomSuspensionDensity should be 1.
● Transmission swaps are allowed as long as they exist in real life. Paste the source in your tune like this if you do swap out the transmission.
●
● Your cars must be tuned semi-realistic according to the car. The car must lose enough grip to the point it can cause the driver to under- or
oversteer that can cause a crash that would end the race if not corrected properly. In general, it should handle realistically according to the car. So
yes, your fwd car should be understeering if it's supposed to for example.
● Cars must have their SteeringType and DifferentialType set to “New”.
● Place your front downforce brick on the front of your front bumper, place the rear downforce brick on your wing, or trunk if you have no wing, and
keep the drag brick in the middle of the car, at the interior pretty much, not the roof.
● If your car is a manual in real life. your ShiftUpTime must be set to 0.25 and your ShiftDnTime to 0.125.
●
● Your WheelDensity must be set to .1 in the A-Chassis Tune. Not higher or lower.
● Your weight distribution should be what it is in real life.
● Do NOT have your driverseat rotated, this will mess up your weight brick!
● Your AxleSize must be 1.5 or lower.
●
Or watch this youtube video on how to set the weight brick up: How to setup weightbrick for corsa events (regulations v2)
Plugins
● All cars must have the following plugins.
-Corsa Tire System
-Horsepower/Torque + PTW, preferably the one that reads the PTW too. (hp/tq/ptw reader)
-1.5 Aerodynamics, not 1.4, tougezila, or gravcomp one, the 1.5 aerodynamics.
-Car commands are a must!
● You may use the VTEC chassis, but ONLY if there is a VTEC tune in #verified-engine-tunes in the Discord server.
● !!IMPORTANT!! Your aerodynamics may not be functioning! You can check this by following this video. If the value changes like in the video,
your aerodynamics work, if they dont change, you can fix it by removing your aerodynamic bricks + scripts and re-installing them from the
Mandatory package.
Street Regulations
General Regulations
● Your vehicle from the factory must have 400 built examples in real life. Otherwise you may not bring it to a street event unless said otherwise. For
example, a R34 GT-R Z-tune (19 made), a M3 GTR (10 made), etc. This includes cars such as RUF’s, Gemballas, etc. under 400 units.
Engine
● Engine swaps are permitted as long as the difference of displacement is under 0.5L, or unless the swap exists in real life. We expect you to adjust
the weight of your vehicle according to the swap too.
● You may not swap a racing engine in your vehicle, unless permission is granted by staff.
● There is no maximum Horsepower, just have common sense and be realistic.
● EQPoint must be 5252 or lower.
● Maximum allowed InclineComp is 1.2.
● FDMult may NOT be changed. It should stay at 1.
● Peaksharpness has to be adjusted to a point where the torque is the amount the car should have according to regulations. (Minimum 2.0) unless
using verified engine tune
● Same with CurveMult, adjust if your torque is not accurate.
● Use a verified engine tune in #Verified-Engine-Tunes if there is one for your engine.
Forced Induction
● There is no maximum boost. Just keep it realistic.
● T_BoostLag & T2_BoostLag should be set up as the image below.
●
● You may not change the sensitivity of the supercharger if you are running one, it should remain at 0.05.
Weight
● Maximum amount of weight reduction permitted is 10% reduction from the stock weight of your vehicle.
● Maximum amount of weight ballast (weight addition) permitted is 10% added from the stock weight of your vehicle.
● Visible weight reduction/ballast is not required, although it is preferred.
● Your weight distribution should be what it is in real life.
Steering
● All cars must have their SteeringType set to “New”.
● Get your SteeringRatio and LockToLock from google, they must be from the same car you are using, or from a steering rack compatible with your
car.
●
● Steerspeed is unregulated, just don't set it to something stupid.
● Maximum SteerDecay is 330.
● Maximum MinSteer is 15.
● SteerD Must be 800 or above.
● Maximum SteerMaxTorque is 50000.
● SteerP cannot go above 35000.
● For 4 wheel steering, the same values apply. SteerInner and Outer must be the same as your real life 4 wheel steering systems maximum steering
angle, same goes for the speed when the system cuts off. Cars may only have 4 wheel steering if it came with it from the factory. (4 Wheel steering
is NOT recommended)
Transmission
● You can only drivetrain swap from FWD/AWD to RWD.
● You must use the real life gear ratios your car uses. If you use an aftermarket gearbox or a transmission swap from another car, put the source in
your tune above the gear ratios like in the image below.
●
● You may not edit the gear ratios, use sources.
● Final drive must be set to the final drive your transmission uses.
● The clutchkick in 1.5 is allowed to be set to true.
● Maximum KickMult allowed is 10.
● Maximum KickSpeedThreshold allowed is 60.
● Maximum KickRpmThreshold is 1800.
Suspension
● All cars must have SuspensionGeometry in the wheel models.
● Stiffness must be between 11000 and and 30000 on both the front and rear.
● Dampening must be between 330 and 550 on both the front and rear.
● Suslength must be between 1.8 and 2.2 on both the front and rear.
● ExtensionLim must not be under .15. This does not mean increase your ExtensionLim like crazy on your modified car for a lot of body roll. Tune it
according to your car.
● CompLim must not be above .35. However, this does not mean give your modified car .35 Complim, that should be something for stock cars for
example. Tune it accordingly.
● GyroDamp must not be above 100 on both the front and rear.
● CustomSuspensionDensity must be 1.
Differential
● If your vehicle is AWD or FWD your FDiffPreload has to be 40 or greater.
● Your DifferentialType must be set to “New”.
● If your car is AWD then your TorqueVector MUST be 0.The
● Just make sure ur AWD car handles accordingly, you know damn well some of you should be understeering.
● The rest of the differential is unrestricted.
Brakes
● There is a maximum brakeforce you can run per weightclass. Tune your brakes accordingly, do not use the maximum allowed brakeforce on a
stock car for example, use common sense.
Assists
● If your vehicle does not come with ABS or TCS, you may not enable it.
● You can not fit ABS or TCS in your vehicle if it did not come with it from the factory.
● Keep your ABSThreshold at 20, which is the A-Chassis default value.
● Keep your TCSThreshold at 20, which is the A-Chassis default value.
● Keep your TCSGradient at 20, which is the A-Chassis default value.
● Keep your TCSLimit at 10, which is the A-Chassis default value.
Misc
●
● You are not allowed to edit the following
-ThrotDecel
-BrakeAccel
-BrakeDecel
-IdleThrottle
Plugins
● Corsa Tires are required. You may not change the friction values, or any other stats. Only option that you can change is the tire preset. All presets
are permitted except slicks & customs.
● You must have the 1.5 aerodynamics installed. Place them properly as shown earlier in the reg book. Maximum downforce allowed is 370, set your
downforce according to your car aerodynamics. The Drag should be set to the car’s real life drag coefficient.
● The visuals of your car should represent your downforce values. As reference, a stock R34 GT-R should not have more than 120 downforce on the
front and 200 on the rear.
Track Regulations
Engine
● Engine swaps are permitted as long as it exists in real life.
● There is no maximum Horsepower, just have common sense and be realistic.
● EQPoint must be 5252 or lower.
● Maximum allowed InclineComp is 1.2.
● FDMult may NOT be changed. It should stay at 1.
● Peaksharpness has to be adjusted to a point where the torque is the amount the car should have according to regulations. (Minimum 2.0)
● Same with CurveMult, adjust if your torque is not accurate.
● Use a verified engine tune in #Verified-Engine-Tunes if there is one for your engine.
Forced Induction
● There is no maximum boost. Just keep it realistic.
● T_BoostLag & T2_BoostLag should be set up as the image below.
●
● You may not change the sensitivity of the supercharger if you are running one, it should remain at 0.05.
Weight
● Maximum amount of weight reduction permitted is 35% reduction from the stock weight of your vehicle. If the car has more than 35% reduced,
permission must be granted by staff.
● Maximum amount of weight ballast (weight addition) permitted is 20% added from the stock weight of your vehicle.
● Visible weight reduction/ballast is not required, although it is preferred.
● Your weight distribution should be what it is in real life.
Steering
● All cars must have their SteeringType set to “New”.
● Get your SteeringRatio and LockToLock from google, they must be from the same car you are using, or from a steering rack compatible with your
car.
●
● Steerspeed is unregulated, just don't set it to something stupid.
● Maximum SteerDecay is 330.
● Maximum MinSteer is 20.
● SteerD Must be 800 or above.
● Maximum SteerMaxTorque is 50000.
● SteerP cannot go above 50000.
● For 4 wheel steering, the same values apply. SteerInner and Outer must be the same as your real life 4 wheel steering systems maximum steering
angle, same goes for the speed when the system cuts off. Cars may only have 4 wheel steering if it came with it from the factory. (4 Wheel steering
is NOT recommended)
Transmission
● Drivetrain swapping is allowed if it is from AWD to RWD, or if a AWD/FWD swap exists in real life.
● You must use the real life gear ratios your car uses. If you use an aftermarket gearbox or a transmission swap from another car, put the source in
your tune above the gear ratios like in the image below.
●
● You may not edit the gear ratios, use sources.
● Final drive must be set to the final drive your transmission uses.
● The clutchkick in 1.5 is allowed to be set to true.
● Maximum KickMult allowed is 10.
● Maximum KickSpeedThreshold allowed is 60.
● Maximum KickRpmThreshold is 2000.
Suspension
● All cars must have SuspensionGeometry in the wheel models.
● Stiffness must be between 15000 and and 40000 on both the front and rear.
● Dampening must be between 330 and 550 on both the front and rear.
● Suslength must be between 1.8 and 2.2 on both the front and rear.
● ExtensionLim must not be under .15. This does not mean increase your ExtensionLim like crazy on your modified car for a lot of body roll. Tune it
according to your car.
● CompLim must not be above .3. However, this does not mean give your modified car .3 Complim, that should be something for stock cars for
example. Tune it accordingly.
● GyroDamp must not be above 100 on both the front and rear.
● CustomSuspensionDensity must be 1.
Differential
● If your vehicle is AWD or FWD your FDiffPreload has to be 32 or greater.
● Your DifferentialType must be set to “New”.
● The rest of the differential is unrestricted.
Brakes
● There is a maximum brakeforce you can run per weightclass. Tune your brakes accordingly, do not use the maximum allowed brakeforce on a
stock car for example, use common sense.
Assists
● If your vehicle does not come with ABS or TCS, you may not enable it.
● You can not fit ABS or TCS in your vehicle if it did not come with it from the factory.
● Keep your ABSThreshold at 50, which is the A-Chassis default value.
● Keep your TCSThreshold at 30, which is the A-Chassis default value.
● Keep your TCSGradient at 20, which is the A-Chassis default value.
● Keep your TCSLimit at 10, which is the A-Chassis default value.
Misc
●
● You are not allowed to edit the following
-ThrotDecel
-BrakeAccel
-BrakeDecel
-IdleThrottle
Plugins
● Corsa Tires are required. You may not change the friction values, or any other stats. Only option that you can change is the tire preset. All presets
are permitted except Customs.
● You must have the 1.5 aerodynamics installed. Place them properly as shown earlier in the reg book. Maximum downforce allowed is 500, set your
downforce according to your car aerodynamics.
● The visuals of your car should represent your downforce values. As reference, a stock R34 GT-R should not have more than 120 downforce on the
front and 200 on the rear.
Links
● Corsa Mandatory Package (Corsa tires, car commands, HP/TQ/PTW Reader, Aerodynamics, etc.)
● A-Chassis Clutch 1.5
● HP/TQ/PTW Reader
Credits
● Written by
ajmeens (.IceCubes._)
lonely_driver (caleb1900)
SW_TK (STK)